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Eliash
Apr 6, 2008, 07:39 PM
I don't really play PSU much anymore, and furthermore I don't play the PC version. However, I'm currently looking into trying a new program that reads through logs and gathers information on drops.

Since I'm not on the PC version, I don't have access to what the logs look like, nor do I have any idea what/if I can do anything with them until I see a few samples to use/test on. So if anyone could go gather a few logs (anything that includes item drops) and submit them to me (PM me here or email me at Link7887 (AT) Yahoo (DOT) com) I would grately appreciate it.

Thanks



<font size=-1>[ This Message was edited by: Eliash on 2008-04-06 18:45 ]</font>

Rust
Apr 6, 2008, 07:43 PM
Do you need the Casino Log too ?

Eliash
Apr 6, 2008, 07:46 PM
On 2008-04-06 17:43, Rust wrote:
Do you need the Casino Log too ?



Don't think so, I'm mostly looking for logs that are generated in a mission.

Trying to see if I could construct a program that generates some rough estimations on how often Xxxx item drops or to see what I can come up with. It'll be limited by my programing skills, but that's the point of making these programs (for me) to improve and learn what I don't already know. =P

Rust
Apr 6, 2008, 07:52 PM
Ok, so only the Action Logs then. Sending you on PM as soon as i have selected with different actions.

Ahkaskar
Apr 6, 2008, 07:58 PM
Seems there's only one issue... you'll have to know when each mission begins.

Action logs seem to only have...
What you buy (including what you buy in player shops)
What you sell
What you pick up
What other people in the party pick up



<font size=-1>[ This Message was edited by: Ahkaskar on 2008-04-06 17:58 ]</font>

Rust
Apr 6, 2008, 08:00 PM
And what you and other players drop on the floor as well.

Eliash
Apr 6, 2008, 08:19 PM
On 2008-04-06 17:58, Ahkaskar wrote:
Seems there's only one issue... you'll have to know when each mission begins.

Action logs seem to only have...
What you buy (including what you buy in player shops)
What you sell
What you pick up
What other people in the party pick up


Yeah, I just got my hands on a few. I do believe that it's possible to salvage information from the logs.

You can delete the logs and just start gathering logs when a mission starts right? It'll be inconvient but possible to use it that way, the only problem is if it's used in the community to gather acutal data on missions there may be some problems with intentional or unintentional contaimation of the logs. In that respect, there's not much I can do.

The first problem to worry about is simply to figure out if I can make this program, and if I can then I'll worry about working around issues that are bound to be.

Now for the questions:
[Buy] = Buying something from a shop/store
[Sell] = Selling something to a shop/store
[Pickup] = Grabbing a dropped item.
[Put] = Player dropping an item?
[MR_Buy] = Buying something??

EDIT: After studing the logs I've noticed something that answers one of my questions, someone drops something, and another person picks it up it'll count as a pickup. This was something I was hoping to avoid.


<font size=-1>[ This Message was edited by: Eliash on 2008-04-06 18:26 ]</font>

Rust
Apr 7, 2008, 10:57 AM
[Put] = Player dropping an item.
[Buy / Sell] = Buying / Selling at NPC
[MR_Buy] = Buying in a player's shop (i don't think there is any MR_Sell then).