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Sord
May 5, 2008, 07:28 PM
The other thread is to scattered, props to Tact for finding the game though.

You can get the game here: http://mokeron.hp.infoseek.co.jp/zg/fraxy_main.html
get (English Only) version. The readme claims it's freeware, so as far as we know it's fair game.

Tact's submissions:
FKL Try:
.rar file- http://www.sendspace.com/file/gq8vdy
.zip file- http://www.sendspace.com/file/005kg5
Laser Ring- http://www.sendspace.com/file/djymeb
Basic Try Templates, allows for easy to build Trys:
.rar file- http://www.sendspace.com/file/x1g2ep
.zip file- http://www.sendspace.com/file/ykr3r7
[spoiler-box]http://img397.imageshack.us/img397/9731/wackolaserks5.png
http://img175.imageshack.us/img175/6163/fklenemyuj9.png
http://img175.imageshack.us/img175/4027/shoopdawhoopqt7.png
http://img169.imageshack.us/img169/3830/41162541er9.png[/spoiler-box]

Sord's submissions:
-Spinner of Doom: http://www.sendspace.com/file/9h00e8
-Heart Attack: http://www.sendspace.com/file/4mqwlf
-Ivy: http://www.sendspace.com/file/w98d96
-Tank, Hornet, & Fleet: http://www.sendspace.com/file/5bb1xw
[spoiler-box]
http://i195.photobucket.com/albums/z121/feisord/plain.jpg
http://i195.photobucket.com/albums/z121/feisord/HeartAttackbase.jpg
http://i195.photobucket.com/albums/z121/feisord/IvyUncurling.jpg
http://i195.photobucket.com/albums/z121/feisord/TankFlyHornetbas.jpg[/spoiler-box]

Nitro's submissions:
-prototype and DL pending
[spoiler-box]http://img91.imageshack.us/img91/971/prototypezw1.png[/spoiler-box]

Randomness Submissions:
http://www.sendspace.com/file/499sqi
-Bitdragon
-Fortress
-Pentagram
-Swarmhawks
-Shield
-Sword
-Exponent
-DeathStar *new*
-ISD *new*
-Oblivion *new*
-TieFighters *new*
-Clockwork *new*
-Targeter *new*

Ronin's submissions:
Heavy Cross- http://www.sendspace.com/file/lflm23
Breaker- http://www.sendspace.com/file/4jf349
Shining Cross- http://www.sendspace.com/file/nppr4d
Chaos Starfish- http://www.sendspace.com/file/sctih1
[spoiler-box]http://i172.photobucket.com/albums/w8/Ronin_Cooper/Fraxy/Ships/HeavyCross.png
http://i172.photobucket.com/albums/w8/Ronin_Cooper/Fraxy/Ships/breaker.png
http://i172.photobucket.com/albums/w8/Ronin_Cooper/Fraxy/Ships/ShiningCross.png
http://i172.photobucket.com/albums/w8/Ronin_Cooper/Fraxy/Ships/ChaosStarfish.png[/spoiler-box]

<font size=-1>[ This Message was edited by: Sord on 2008-05-07 19:41 ]</font>

VanHalen
May 5, 2008, 07:32 PM
I DL'd this game, I have to find my mini mouse again.

Sord
May 5, 2008, 07:46 PM
Spinner of Doom DL added, and just so it doesn't take up the first page



Anyways, Nitro, I found your core-tracking-player prob. Make your cores' type one rather than type two, they'll stop tracking.

Nitro Vordex
May 5, 2008, 09:09 PM
Don't fight the rank 100 Wacko. Ever.

Okay, I se what happened. Thanks Sord.

I'll post this sometime this week.

Sord
May 5, 2008, 10:33 PM
ok, after many many MANY changing of ideas and rescraps, I came up with Heart Attack

http://i195.photobucket.com/albums/z121/feisord/HeartAttackbase.jpg
http://i195.photobucket.com/albums/z121/feisord/HeartAttack1.jpg
http://i195.photobucket.com/albums/z121/feisord/HeartAttack2.jpg[/spoiler-box]

now, from the base pic, this doesn't look like much, but trust me, it will kick you ass. I've been making and remaking, changing ideas, scrapping designs, and learning from mistakes since my last post here. I actually had to dumb this design down because the original was to fucking deadly.

Details. This sucker is FAST, you will not be running from this guy for very long. The core tracks you, so it's always trying to turn towards you as well. So this thing will constantly be moving at you and trying to get you at it's front. The snake like arms also track your movements somewhat, and at the end of them are tracking vulcans, though to be honest these aren't very deadly. However, attached to each vulcan is a tank explosion, so when you blow it up, you'll get a shockwave that fuzzes the screen, can temp paralyze your guns, and sends out a circle of bullets. Mounted under the front wings are twin bullets, these track you. Mounted on the core at each side are twin vulcans, also track. On the back wings are the real fucking killers, twin lazers that track. You get caught in between their cross (which will be heading right for you most of the time) you will die. Of course, stay to long in their path and you die to.

Tips
1.[spoiler]The front of the core is protected by a plate with heightened HP, it's back is completely exposed
2.this sucker is fast, but it's overall turning speed is a little slower, use it's speed lure it in a straight line then swing to the side and around the back to the exposed core and fire
3.if you make it to the back, try using blasters since it hits in a radius. This will damage the arms and the core. getting rid of an entire arm is a huge help, and if you do it from the back you will be much farther from the exploding tank when it goes off

because i got bored:
[spoiler-box]http://i195.photobucket.com/albums/z121/feisord/ringoflag.jpg[/spoiler-box]

<font size=-1>[ This Message was edited by: Sord on 2008-05-05 22:24 ]</font>

Tessu
May 6, 2008, 12:27 AM
#_@
They should make a firework like that!

pikachief
May 6, 2008, 12:57 AM
i didnt get to paly it much but i g2g i'll mess with it tomorrow http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

but i did kill that Starfish X lvl 80 in 1 try http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Sord
May 6, 2008, 02:23 AM
Okay, last guy for tonight. This one's name is Ivy, after the resemblence to her sword in soul calibur.
http://i195.photobucket.com/albums/z121/feisord/Ivybase.jpg
http://i195.photobucket.com/albums/z121/feisord/Ivycurled.jpg
http://i195.photobucket.com/albums/z121/feisord/Ivycrossvulcan.jpg
http://i195.photobucket.com/albums/z121/feisord/IvyUncurling.jpg[/spoiler-box]

Ok, for this one, each vine curls in on itself, creating some neat looking spinning circles and blades. Each small wing tip on each tail has cross vulcans on it, so when they go off, there's gonna be a lot of bullets. The vulcans like to go off in the compact state most of the time. Don't get to close to this guy though, as when the vines lash out a single knock from them is deadly, and it uncoils very fast. Since I only used a single fighter core with no additional boosters, the thing does not move very fast, but it doesn't need to, it has a long range. I decided while posting to add tank-explosions to the end of each vine, they aren't depicted for now (I'll hcange it tomorrow,) so watch out for those when you destroy it.

Tips:
1. [spoiler]always keep your distance, or learn the timeing of the coiling and uncoiling, even then, try and play it safe
2. whenever the ivy is curled, nail it with blaster shots to damage large sections of the whip while it's compact

Tact
May 6, 2008, 05:03 AM
Dang, Sord...you sure are using this more than I am. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

I can't get these good enemy ideas.

TalHex
May 6, 2008, 11:08 AM
i should make one likethe Great Fox from Star Fox

Sgt_Shligger
May 6, 2008, 04:12 PM
Fuck the CLOCK PRISON. Has ANYONE beat the CLOCK PRISON enemy? I can't do it.

Sord
May 6, 2008, 04:33 PM
i'm not finding a clock prison...

Tessu
May 6, 2008, 04:42 PM
I probably could beat it. But I don't have the patience. -_-

Sord
May 6, 2008, 04:43 PM
i guess i DLed the older version, cause I don't have clock prison, got it from tessu though, gonna try it

not working, never spawns around me and keeps sawing away from me, gonna get updated version

<font size=-1>[ This Message was edited by: Sord on 2008-05-06 14:53 ]</font>

Tact
May 6, 2008, 04:49 PM
Just a note to you guys...

Take a look at the file names in the Enemy folder and change the enemy files to reflect their file names. I went through and changed every single enemy name to what the file name was, and it makes it a lot easier to understand what's coming at me. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

Edit: Sord, you might not have the clock prison because there's actually a new version out. I should go download that now.

<font size=-1>[ This Message was edited by: Tact on 2008-05-06 14:51 ]</font>

Nitro Vordex
May 6, 2008, 04:53 PM
On 2008-05-06 14:49, Tact wrote:
Just a note to you guys...

Take a look at the file names in the Enemy folder and change the enemy files to reflect their file names. I went through and changed every single enemy name to what the file name was, and it makes it a lot easier to understand what's coming at me. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

Edit: Sord, you might not have the clock prison because there's actually a new version out. I should go download that now.

I don't get what you're saying. They're all alraedy named. ;/

Tact
May 6, 2008, 05:04 PM
On 2008-05-06 14:53, Nitro_Vordex wrote:
I don't get what you're saying. They're all alraedy named. ;/



If you had any older version, they weren't named. All of the enemy names were random symbols that are probably Japanese on a Japanese computer.

This new version, thankfully, has English names for the enemies.

Sord
May 6, 2008, 05:06 PM
got the updated version, on free play, i can kill clock prison within three to two deaths.


my new version does not have english names >_>

<font size=-1>[ This Message was edited by: Sord on 2008-05-06 15:07 ]</font>

Tact
May 6, 2008, 05:11 PM
That's wierd, Sord. Did you go to config.exe and set language and other stuff?

Also, clock prison...dang, I want to find out how it spawns all of that stuff after something blows up.

Edit: Grargh, all of the events are in Japanese random symbols. It actually will take me work to figure out what these events are based on conditions and results. http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif

<font size=-1>[ This Message was edited by: Tact on 2008-05-06 15:13 ]</font>

Sord
May 6, 2008, 05:13 PM
got it, blame google translate, had a more recent version than the first one, but not the most recent

Tact
May 6, 2008, 05:14 PM
Haha, I don't use Google translate. I just look for the download links. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

Sord
May 6, 2008, 05:34 PM
heh, I can still beat clock prison just fine. whenever it's chargin it's lazers, travel around near the edge at the speed of the outer blades, just keep shooting at the circle, and stop to let your energy charge when appropriate. If I tried it enough times I'm sure I could beat it without dieing rather than after doing so 2 or 3 times.

I'm gonna try and build something else now

<font size=-1>[ This Message was edited by: Sord on 2008-05-06 15:35 ]</font>

Nitro Vordex
May 6, 2008, 05:35 PM
When I choose them in Try, it's a bunch of funky symbols, except for the ones we make.

Randomness
May 6, 2008, 06:15 PM
Downloaded, nice little game. Made a few enemies:
http://www.sendspace.com/file/ykov6w
(Too lazy to take screens of them all, their attacks, you can find out yourself when you fight them)

Spoilers about how they fight, how to fight them, etc.
[spoiler-box]
Fortress is brutal. If you kill it once, you are never going to kill it again without insane luck or many many deaths. It comes with layered armor, various guns, homing lasers, and burners on tentacles that move towards you.

Pentagram is fun, its just what it sounds like. Three forms of attack.
1-Titular move, draws a pentagram with lasers, you'd better learn the safe spots and be able to stay in them, or run when it charges it
2-Homing lasers. I love these things.
3-Remote blast barrage. Offset, so it fires three blasts in succession.

The last two are experiments with bit cores that detach immediately. Dragon Fencer launches eight bits that have a blade on the front and fire homing shots from the rear. Swarmhawks launches four bits that look a lot like birds. These bits will drop clusters of minicores when damaged, those clusters can seperate in turn, though you'll probably break these before they really split.

The threat of Fencer is really the homing shots. They'll be coming in from a wide range of directions and go out that way too, and if multiple shots hit you're dead. The main body itself isn't much of an issue, I experimented with gravity generators, but getting held in place will kill you, so it was rather unfair.

Hawks has the nastiness in that the bits all have a laser on the front, and since they like to aim towards you, you need to take them out quickly before you get caught in a crossfire.
[/spoiler-box]

Nitro Vordex
May 6, 2008, 06:28 PM
I felt odd putting Randomness into the enemy folder. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

Randomness
May 6, 2008, 06:32 PM
Good, now let it kill you.

Cookies for anyone who can kill Fortress twice without dying. (In a row, meaning, kill it and the stronger one that follows)

Tact
May 6, 2008, 06:42 PM
I'm attempting to do what nobody has done before...

I'm making a Try. I'll make it FKL-themed.

Randomness
May 6, 2008, 07:15 PM
Make a full power Wacko the last enemy.

Tact
May 6, 2008, 07:17 PM
I'm actually making the wacko the first one because it's the easiest to fight. All of you guys made juggernauts.

Nitro Vordex
May 6, 2008, 07:31 PM
On 2008-05-06 17:17, Tact wrote:
I'm actually making the wacko the first one because it's the easiest to fight. All of you guys made juggernauts.

Mine was an accident. http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif I didn't know it was gonna be that big.

Tact
May 6, 2008, 07:37 PM
I'm not talking in terms of size, I'm talking in terms of difficulty.

Anyway, here's my first Try. Just put the entire extracted folder into your "try" folder and then you can select it in the Try menu in-game.

.rar file- http://www.sendspace.com/file/gq8vdy
.zip file- http://www.sendspace.com/file/005kg5

Randomness
May 6, 2008, 07:39 PM
Well, I meant the fortress to be one... Pentagram was more art than enemy... The other two were experiments.

Nitro Vordex
May 6, 2008, 07:43 PM
Don't ask about the :E. It was rediculously easy.

Tact
May 6, 2008, 07:44 PM
On 2008-05-06 17:39, Randomness wrote:
Well, I meant the fortress to be one... Pentagram was more art than enemy... The other two were experiments.



The gravity field still really messes you up, though. Especially when there's more than one thing trying to kill you.

Tessu
May 6, 2008, 07:44 PM
I would totally make stuff if I wasn't too impatient for the editor.

Randomness
May 6, 2008, 07:53 PM
True. And is it just me, or do Sord's submissions take insane amounts of damage to kill?

Best on FKL Try:
3 deaths, 537000 points.


Spinner of Death NEVER uncurls.

<font size=-1>[ This Message was edited by: Randomness on 2008-05-06 17:58 ]</font>

Tact
May 6, 2008, 07:56 PM
What, did the Heart Attack get you in the FKL Try? http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

Randomness
May 6, 2008, 07:58 PM
Yeah, it got me, but the spinner did me in far more.

EDIT:How do you set a time-limit for something to split off?

<font size=-1>[ This Message was edited by: Randomness on 2008-05-06 17:59 ]</font>

Nitro Vordex
May 6, 2008, 08:00 PM
Events.

Tact
May 6, 2008, 08:01 PM
For something to split?

You make an event telling it to always add to VariableX (X is whatever number). Be sure to check the box marked "Don't delete after execution."

Then you make another event saying that when VariableX reaches the time limit, detach whatever cores you want to detach. If you have a ton of stuff you want to detach, you may have to make more than one detach event.

If this is too confusing, I can make a picture guide for you.

<font size=-1>[ This Message was edited by: Tact on 2008-05-06 18:02 ]</font>

Randomness
May 6, 2008, 08:04 PM
Ah. Then variable x becomes a timer, in effect. How fast does it increment?

Tact
May 6, 2008, 08:28 PM
You can always check it using the "Event" button under the save/load buttons. Be sure to select the part to which you've assigned the event and then hit Play.

pikachief
May 6, 2008, 08:37 PM
i cant view that site T_T

can someoen post these on a differnet site like megaupload or something please? i wanna play your guy's bosses cuz i sux too much at making things

Tact
May 6, 2008, 08:41 PM
Why can't you view Sendspace?

Anyway, I'm too lazy to take the trouble to upload them to another site...if Sord wants to do it for the sake of the archive, he has my permission. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

pikachief
May 6, 2008, 08:44 PM
On 2008-05-06 18:41, Tact wrote:
Why can't you view Sendspace?

Anyway, I'm too lazy to take the trouble to upload them to another site...if Sord wants to do it for the sake of the archive, he has my permission. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif



parent blocks block many things

Sord
May 6, 2008, 08:50 PM
in response to Randomness comment on tons of HP: the only thing I've ever changed HP on is the front plate on the core of Heart Attack. Every other peice I've ever used is default HP.

I'll add everyones stuff to the OP after posting this.

________________________________

Ok, this one took me awhile to get it how I liked. The building it and getting it to look the way I wanted took awhile, then I had to fine tune it. All my bosses up until now have been singular enemies, this one isn't.
http://i195.photobucket.com/albums/z121/feisord/TankFlyHornetbas.jpg[/spoiler-box] O, this guy is split up into three diffrent type. The Tank (big dude,) the flys (winged circles,) and hornets (guys with the front stingers.)

Tank- has 4 remote explosions trackers, slow moving, constant soundwave emition out it's thrusters, two aiming twin bullets, two aiming vulcans, 2 aiming twin vulcans, and 4 plasma circles. Not very threatening, but there's a lot of plating.
Flys- they have the best steering, and alternate between regular and fast speeds, trying to ram you. The rotating panels under them have 4 cross vulcans. There is a tank explosion under each fly.
Hornets- very fast, but because thrusters are so close to one another they can't turn around fast when they miss. They will try to ram you. Blades are on the stingers. There are many of these guys (clearly.)

While fighting this you will be constantly boosting to stay away from the hornets and flys, tacked on with constant shooting this lowers your energy so much a single vulcan bullet can kill you.

Tips
1. [spoiler]you can try and lure the other ships away, then fly back to the main tank and destroy it, thus taking down the whole fleet. You need a good sense of direction for this
2. you are still somewhat faster than everything, try and lure them into a line, and shoot them as you back up.
3. before destroying a fly, wait until it trys to ram you, dodge it, and then shoot it while it's still flying away in order to detonate the tank explosion underneith it furter away

Randomness
May 6, 2008, 08:54 PM
Heh, made a sword enemy that primarily tries to kill you by swinging into you. Had trouble making it possible to get to the weak point. (Its boring if you can just fly there and disintigrate it, I gave the plates 20k HP) First one is fine, second is doable... third I can't get around, so thats probably the upper limit on this design.

Also made a shield enemy... Its low-threat, but you need to hit the weakpoints to get in at the core.

Next project will probably be a cascade of bit seperations... kill it fast or else.

Sord
May 6, 2008, 09:02 PM
well, when you have all your final designs ready feel free to post them, OP fully updated now.

pikachief
May 6, 2008, 09:16 PM
could u possibly upload the files on another site for me please? http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

Randomness
May 6, 2008, 09:29 PM
Heh, new enemy: "Exponential". There are four distinct types of things to deal with here. First is the core, which rotates and has four guns on it. Second are the primary bits, which will flit around you firing homing shots. Third are the secondary bits, which have burners, and boosters. When they launch, you may well die right there, so when its getting close, don't be between all the primaries. Finally are the missiles, which launch last, and basically are there so when you think its almost over, bunches whiz in from off the map and kill you.

The core has four primaries, each primary has three secondaries, each secondary has three missiles. Basically, attack the thing fast and blow up as much as possible before the secondaries split off. When that happens, things get chaotic.

This, and my sword and shield enemies, have been added to my collection. New link:
http://www.sendspace.com/file/wrqq1y

Sord
May 6, 2008, 09:30 PM
I will by the end of the night, but not right this moment, something I want to do in RL atm.

Also, Randomness, everything but Swarmhawks I found easy, can easily be killed at least five times without dieing. The bit cores were easy to get away from, and as soon as a blaster hit lv2 or 3 it was an easy matter to take out the core. Pentagram looked neat, but a tracking core killed the lazers effectiveness. A rotating core or a not tracking big core would have done more for difficulty.

That said, Swarmhawks was very fun, flashy, and challenging. Definitly my favorite out of the lot. I didn't care to much for the main plated core. You can just get all the hawks on one side, then fly around to the other side of the core and blast the plates away in relative safety, dodge the homing bullets, and be done with it. But fighting the stormhawks was incredibly fun. Using those in conjunction with a more deadly main boss rather than a mere plated core would make for a great battle.

-I'll add you new stuff later randomness

<font size=-1>[ This Message was edited by: Sord on 2008-05-06 19:31 ]</font>

TalHex
May 6, 2008, 09:30 PM
currently working on my first one, the black fox, large with lots of vulcans

Randomness
May 6, 2008, 10:07 PM
Have you tried Exponential yet?

I'll admit, I didn't even know I COULD boost when making most of those, so...

I made a new enemy, intended for big bad boss fight, that is, in essence, a bunch of weapons strapped to sticks strapped to a core. The sticks do block the core, save for some narrow openings. I also added four fighters. The net total is that the core has four arms which each have four vulcans going each way and capped with large lasers, the fighters have power balls (The lottery will kill you someday) and multi-vulcans, and then the remaining arms branch out creating a four-petalled-flower type outer shell, and have homing burners and vulcans. Theres also a bunch of homing lasers in there somewhere.

My brother demanded I make a death star with narrow vulnerabilities, but this isn't quite it. When I make that, expect a rotating core with VERY heavy plating and VERY resilient weapons of all kinds. The core itself will have 1 HP. Seriously.

Sord
May 6, 2008, 10:14 PM
On 2008-05-06 20:07, Randomness wrote:
Have you tried Exponential yet?

I'll admit, I didn't even know I COULD boost when making most of those, so...

I made a new enemy, intended for big bad boss fight, that is, in essence, a bunch of weapons strapped to sticks strapped to a core. The sticks do block the core, save for some narrow openings. I also added four fighters. The net total is that the core has four arms which each have four vulcans going each way and capped with large lasers, the fighters have power balls (The lottery will kill you someday) and multi-vulcans, and then the remaining arms branch out creating a four-petalled-flower type outer shell, and have homing burners and vulcans. Theres also a bunch of homing lasers in there somewhere.

My brother demanded I make a death star with narrow vulnerabilities, but this isn't quite it. When I make that, expect a rotating core with VERY heavy plating and VERY resilient weapons of all kinds. The core itself will have 1 HP. Seriously.


no I haven't, I assume Exponential is in your new set. You gave your last submission while I was typing out my post, and after i posted i glanced to see if anyone had posted while typing (habit of mine,) you had, so I tacked on my last line there before I got off the PC. I'll add the stuff to the original OP and DL myself now.

-actually, I'm hungry, gonna eat first

<font size=-1>[ This Message was edited by: Sord on 2008-05-06 20:15 ]</font>

Randomness
May 6, 2008, 10:33 PM
I've got my death star enemy working up... It gets to mostly be a challenge of survival...

How strong is the weakest gravity generator?

Nitro Vordex
May 6, 2008, 10:36 PM
>_>

I've only made the Robo :E. You guys are making me feel lazy. .-.

Sord
May 6, 2008, 10:37 PM
very weak short range, about as big as my first guy I built I think. I use mostly defaults, I just like to build the suckers. must check defrosting meat now >_>

Nitro Vordex
May 6, 2008, 10:38 PM
TORCH THAT BITCH.

And make a Youtubes of it. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

pikachief
May 6, 2008, 10:38 PM
u guys make me feel like i suck really bad at this XD

Weeaboolits
May 6, 2008, 10:45 PM
*downloads*

I'm gonna make some hax doodz for to be owned by. >_>

Nitro Vordex
May 6, 2008, 10:47 PM
On 2008-05-06 20:38, pikachief wrote:
u guys make me feel like i suck really bad at this XD

Agrees. http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif

Randomness
May 6, 2008, 11:00 PM
Death Star enemy is complete, I'll upload tomorrow. Basically the (very fragile-2 or 3 level 1 hits will shatter it) core has a bunch of weapons systems and shadowed framework on it, with an invincible (100,000 hp) outer spherical shell with one weakpoint (much weaker than a normal plate), conviently marked by a pair of blades placed to stop you from riding in close-you have to take the shot from a distance! Finally, I covered the outside in a few more weapons, these, along with the blades, can be destroyed, so if you feel like it, you can blow it all up and take out a real chunk of its firepower. (All the vulcans, the medium lasers, blades, and burners are vulnerable, the twin bullers, large lasers, and homing shots you'll never be able to kill)

Sord
May 7, 2008, 01:00 AM
beat tact's try without dying. enemies were wacko, heart attack, and spinner of doom

replay file: http://www.sendspace.com/file/h06joe

better than pics, save it to the replay folder, then open up the game and go to try>replay> the file name

also randomness, 'fraid to say thay Exponential isn't that hard. You can easily lead the pods away, fly back to the core, destroy it, then take the bit core peices out. That said, it still looks cool as it breaks away.

<font size=-1>[ This Message was edited by: Sord on 2008-05-07 00:39 ]</font>

Tact
May 7, 2008, 07:03 AM
Randomness, you stole my Death Star idea! http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif

I was going to make a try about the Death Star Trench Run (Going through a weapon-filled tunnel to fire a Blaster shot into a weak core).

I also have another enemy in the works, called "Porcupine" until I can think of something better.

Edit: Sord, your replay was messed up. It actually features the player ship dying, but I still believe that you beat it with no deaths. I beat it myself to make sure it wasn't impossible.

Also, has anyone else tried the Tanker- and Attacker-class ships? The Tanker has a ton of health, but no regeneration until you get power-ups. The Attacker is a frail ship with not a lot of energy. However, it has wickedly fast regeneration capabilities.

<font size=-1>[ This Message was edited by: Tact on 2008-05-07 05:07 ]</font>

Nani-chan
May 7, 2008, 12:38 PM
Touhou is better, probably.

Tact
May 7, 2008, 12:43 PM
*cough*

Well, now that I'm not double-posting, I can put this up. It's just one enemy, so no separate links for .zips or .rars. My only advice for this one: hit it fast and hit it hard.

Laser Ring- http://www.sendspace.com/file/djymeb

Weeaboolits
May 7, 2008, 01:33 PM
I made some ships, I'll upload them in a minute, here's pictures for now.


Heavy Cross

http://i172.photobucket.com/albums/w8/Ronin_Cooper/Fraxy/Ships/HeavyCross.png

My first attempt at a ship, the lasers are extremely powerful at close range and it turns really fast when it gets up to speed, making them hard to avoid.


Breaker

http://i172.photobucket.com/albums/w8/Ronin_Cooper/Fraxy/Ships/breaker.png

This guy is fast and its health resets after each respawn, so you have to take it out in one pass.
It bombs when it despawns, so be careful, homing lasers add to its difficulty.


Shining Cross

http://i172.photobucket.com/albums/w8/Ronin_Cooper/Fraxy/Ships/ShiningCross.png

The long arms make getting close more dangerous due to the rotation speed, the best strategy is to eliminate the arms before moving in for the kill.


Chaos Starfish

http://i172.photobucket.com/albums/w8/Ronin_Cooper/Fraxy/Ships/ChaosStarfish.png

I just tested this one a little, I can't offer a good strategy to beat it yet, but taking out the arms would be a good start, also, try not to get too close, the bastard will nail you.

Added downloads:

Heavy Cross (http://www.sendspace.com/file/lflm23)

Breaker (http://www.sendspace.com/file/4jf349)

Shining Cross (http://www.sendspace.com/file/nppr4d)

Chaos Starfish (http://www.sendspace.com/file/sctih1)

<font size=-1>[ This Message was edited by: Ronin_Cooper on 2008-05-07 11:53 ]</font>

Tact
May 7, 2008, 02:15 PM
Here's what I have to think about your enemies:
Shining Cross- Good.
Chaos Starfish- Also good, but I feel that it took too long to kill.
Breaker- How the hell are you supposed to kill this? It's too fast, even when I'm boosting. Also, other weapons don't seem to help me any.
Heavy Cross- Also, how the hell are you supposed to kill this? It's too powerful in my opinion. The only time when you aren't being hit by the lasers is when you're too far away to shoot the thing. http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif

Weeaboolits
May 7, 2008, 02:38 PM
Breaker is faster than you, you have to catch it as it approaches, it's possible, since me and Sord can both kill it.

Heavy Cross is possible too, Sord actually said Shining Cross was harder, but I dunno, I actually made it harder because Sord said it was easy to kill.

As for chaos Starfish, I left all its HP at default, he may not be possible to destroy on higher ranks if weapon power increases though, since some of the attacks seem literally impossible to avoid.

Tact
May 7, 2008, 03:08 PM
On 2008-05-07 12:38, Ronin_Cooper wrote:
Breaker is faster than you, you have to catch it as it approaches, it's possible, since me and Sord can both kill it.



With little trouble? It took me five tries just now to kill that sucker. http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif

Edit: Make a Try, right now, with a video of yourself killing the Heavy Cross. I don't believe you when you say it's beatable. http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif

Edit Again: Alright, I beat it. I'm just not used to using hit-and-run tactics.

<font size=-1>[ This Message was edited by: Tact on 2008-05-07 13:16 ]</font>

Sord
May 7, 2008, 03:29 PM
On 2008-05-07 13:08, Tact wrote:

On 2008-05-07 12:38, Ronin_Cooper wrote:
Breaker is faster than you, you have to catch it as it approaches, it's possible, since me and Sord can both kill it.


Edit: Make a Try, right now, with a video of yourself killing the Heavy Cross. I don't believe you when you say it's beatable. http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif

Yes, that begs the question, how do you make a try, I can't seem to figure out even where to start doing so.

Tact
May 7, 2008, 03:35 PM
Alright, how to make a Try...

I used the Tries already in the "try" folder as examples to make mine. There are sample Tries that show you different commands, and you can see what they do if you go to those Tries in-game. A Try is made in Notepad as a .ftd file. If you want more help, I'll try (no pun intended) to make a picture walkthrough.

Randomness
May 7, 2008, 03:40 PM
I'm going to make a "Death Star" try later, but my death star is small, not really that Death Star like. I do have a nice fun package of TIEs now though. 4 fighters, two interceptors, and a bomber. I keep dying because I run into one.

Sord
May 7, 2008, 03:44 PM
On 2008-05-07 05:03, Tact wrote:
Edit: Sord, your replay was messed up. It actually features the player ship dying, but I still believe that you beat it with no deaths. I beat it myself to make sure it wasn't impossible.

I watched the replay, I never died. I beat the wacko, the heart attack, and the spinner of doom, then it warped me out, though when i actually beat it, it had said something about congratulations and awaiting more tirals or something.

i dunno if you think I died because I didn't defeat everything. There was something weird i noticed during my atempts of the Try. Some ships would apear, and some wouldn't. A few times I've gotten pentagram (it kept inconveniantly spawning next to me and I kept running into while trying to avoid heart attack on a few trys) but it never showed up, and after beating those three enemies in the replay it said I had beaten the Try. IE, i beat it without pentagram ever showing up. I dunno if you put some randomizer in there or what, of if I'm supposed to be fighting everything and there is a bug in your Try *shrug*

Tact
May 7, 2008, 03:45 PM
Alright, this is wierd...when I played the Try I did end up fighting all four enemies.

I checked the file and everything is correct in terms of commands. Try playing the Try again and see what happens.

Also, in the messed-up replay, your ship crashed into the Heart Attack and died.

<font size=-1>[ This Message was edited by: Tact on 2008-05-07 13:48 ]</font>

Sord
May 7, 2008, 03:55 PM
cool. Question though, looked through some of the ftd files, and I get some of it, but a lot of the numbers leave me clueless. I see things like 255,255,255,0 and the first thing my brain thinks is "class C default subnet mask" which I severely doubt it has anything to do with. Is there any way you (as in you personally) can just make a template of the notepad file, that allows for one enemy to spawn, but where the enemy name is put [insert enemy name here] or something then put the template up on sendspace?

Randomness
May 7, 2008, 04:56 PM
http://www.sendspace.com/file/rf6puy

More enemies here. Death Star, based on the original, has one weak point in the otherwise-impervious outer shell, which you must break open and then fire a few lucky shots into the core to win.

My TIE fighter group is just that, several enemies in a few varieties. Each is individually weak, but they're deadlier in a swarm.

Star Destroyer. Strong hull plating, lots of weapons. It will keep trying to face you. If you're in front of it, get out of there fast before you get wasted, especially on higher levels.

Oblivion. This is what I made when my brother first suggested a death star. Armor forms a ring around the core, lots of weapons, and a group of fighters.

Those are the new ones... Tact, if you make a Death Star, trench run style, go ahead and make a Star Wars try with the TIEs and Star Destroyer. My Death Star is out of scale with the others for one.

Tact
May 7, 2008, 05:02 PM
Alright, now we have a single-enemy Try template, as per Sord's request. Now we can use replays to show speed runs of certain enemies and strategies.

.rar file- http://www.sendspace.com/file/w84st7
.zip file- http://www.sendspace.com/file/2gr7e2

Randomness
May 7, 2008, 05:04 PM
Should I stop cranking out whatever wild enemy idea I get?

Tact
May 7, 2008, 05:11 PM
No, not at all. Make whatever you want. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

Heck, I made a ;o enemy. That's pretty darn wild.

Nitro Vordex
May 7, 2008, 05:17 PM
I wish I actually had more interest in this. >_>

I'd like to make some enemies, but I really can't think of anything.

I'd upload my Robo :E, but I don't know what site to host it on.

Sord
May 7, 2008, 05:26 PM
On 2008-05-07 15:04, Randomness wrote:
Should I stop cranking out whatever wild enemy idea I get?


nah, keep cranking out any idea you have. experiment, whatever. if it's half-way decent, put it up. Even if it's expermimental, as we can use those to help ourselves as well. As an example, I've never used an event in any of my creations, and don't understand them very well, but I know I can duplicate your bit core detach effect because I can reverse engineer your guy. Essentially if one guy does something we like, we can figure out how he did it, and incorporate it into other future designs.

Randomness
May 7, 2008, 05:36 PM
Something I should warn you about then. If you're making things detach in a sequence like Exponential, you can't preview it in the editor, or it'll reassign everything to the main core...

I didn't figure out to avoid that, and its a nuisance.

Sord
May 7, 2008, 05:38 PM
On 2008-05-07 15:36, Randomness wrote:
Something I should warn you about then. If you're making things detach in a sequence like Exponential, you can't preview it in the editor, or it'll reassign everything to the main core...

I didn't figure out to avoid that, and its a nuisance.


there's a lot of things that can't happen in the editor preview (anything with player aim properties for example) so it's no big suprise and nothing I can't deal with in designes. Half the time I'm playing the enemies every few stages of it's contruction. Similar situation with my flys and hornets, in the editor, it all stays together like on big invisibly connected ship.


<font size=-1>[ This Message was edited by: Sord on 2008-05-07 15:47 ]</font>

Tact
May 7, 2008, 05:38 PM
On 2008-05-07 15:36, Randomness wrote:
I didn't figure out to avoid that, and its a nuisance.



Just save before you test the event, and then close and reopen the editor after testing.

Tact
May 7, 2008, 06:03 PM
That looks funny in the editor, I just went to look. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

You should make a large fleet-type thing that actually is connected.

pikachief
May 7, 2008, 07:23 PM
I will make the greatest enemy OF ALL TIME!

except it wont be done for 2 weeks or more >.<

1. cuz im busy
2. cuz i get bored of it sometimes
3. i dont know how to use events, thus i can make it even mroe awesome if i knew how to make things detach and such.

if someone can please explain to em how events work that would be awesome.

but even without events it'll be magnificent!

Randomness
May 7, 2008, 08:16 PM
I just finished an absolutely gargantuan enemy I just need to fine-tune. It never moves. It has four counter-rotating plates under the core, to which various weapons and plates have been added at various distances... up to 1000 units away. I had to maximize the editor and move the core to the corner to see most of an arm... Its that large.

EDIT:http://www.sendspace.com/file/499sqi

Clockwork and one more enemy, Targeter, have been added to my now huge collection of creations.

Clockwork is stationary, with many revolving parts. That shoot stuff. The outer parts go around fairly fast. (Due to distance from center)

Targeter consists of three parts. First are a set of four gun platforms mounted 1000 units away from the core, each with four homing lasers. Second is a set of four bits, each armed with a small laser. Finally, the core it self has a set of revolving cross vulcans to pick you off with if everything else fails to down you. Oh, and I strapped boosters to the core that like to point towards you, so the core itself tends to move away.

<font size=-1>[ This Message was edited by: Randomness on 2008-05-07 18:38 ]</font>

Sgt_Shligger
May 7, 2008, 08:58 PM
Clockwork is the SUPER ENEMY? Now THAT was a boss fight. Granted the strategy is pretty easy, you just get real close and hover around the large jets in the center and fire away. Thing was a fucking WAKE UP CALL when he starts, I got nailed by one of the outer rings two seconds into the fight.

Sgt_Shligger
May 7, 2008, 09:04 PM
Also, double post, anyone try out the OVERLOADER? Best non-bullet side weapon around.

Randomness
May 7, 2008, 09:34 PM
Overloader?

Sord
May 7, 2008, 09:51 PM
agh geez, haven't made anything today. Been beta testing ronin and Tact's creations. Also figuring out bugs in the program. You can easily win a Try just by flying so far away that the enemy destroys itself, just like ronin's Breaker does when it flies off. that's why Pentagram wasn't showing up for me sometimes, and why it isn't in my replay. It spawns of radar somewhere and dies. Also, another bug, is in the replays itself. Me and tact are guessing it just records the button inputs. If your computer is to laggy, it won't replay right and the ship can get killed when it shouldn't. Essentially the lag makes it read the button input to long or to short, this results in incorrect and lethal movement, and thus a faulty replay.

pikachief
May 8, 2008, 12:58 AM
OK I GOT MY PERFECT CREATION!

now that i think of it its jsut a cool looking things not that hard but theres a certain way to kill it which i thought was pretty cool http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

ok i'll make it either tomorrow or thursday >.>

Weeaboolits
May 8, 2008, 06:34 AM
New ships

Dandylion (http://www.sendspace.com/file/pzzrl9)

Dandylion isn't too hard, even I can take it down without dying.

Go Go Bumper (http://www.sendspace.com/file/pkndxy)

Go Go Bumper moves kind of oddly, occasionally it will thrash about.

Maelstrom (http://www.sendspace.com/file/p7rsdl)

Maelstrom will be a huge pain, it has an extremely high rotation speed and a lot of firepower.

Snow Blindness (http://www.sendspace.com/file/x9ry4y)

This one is named for the snowflake-esque form it takes.

Supersonic Quartet (http://www.sendspace.com/file/fcwm9d)

Four fighters, not too terribly difficult unless one catches you off guard.

Dominion (http://www.sendspace.com/file/5dfqsx)

This is my largest ship, it's also accompanied by a small fleet of heavily armed fighters.

Edit: I accidentally forgot to remove a rotationg laser on one of Dominion's rear jets, I'll remove said laser and reupload it later, I gotta go to work in a minute.



<font size=-1>[ This Message was edited by: Ronin_Cooper on 2008-05-08 04:40 ]</font>

Tact
May 8, 2008, 03:00 PM
More work on my best Try yet. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

But you can't really call it "best" if I've only made two. Oh well. Just a little teaser, though...it's called Fraxy Classics.

Sord
May 8, 2008, 03:07 PM
On 2008-05-08 13:00, Tact wrote:
More work on my best Try yet. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

But you can't really call it "best" if I've only made two.

sure you can, the means of judegement is just shit http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

Weeaboolits
May 8, 2008, 07:47 PM
Three-Sixty (http://www.sendspace.com/file/7iilql)

WTF no lazars.

Chainlink (http://www.sendspace.com/file/4nx9cx)

WTF too many lasers.

Sord
May 8, 2008, 08:43 PM
The K. Ring

You'll understand what the K stands for when you fight it. It's hard, but possible to beat. No strategies for you.
[spoiler-box]http://i195.photobucket.com/albums/z121/feisord/TheKRing.jpg[/spoiler-box]

I'll update the archives later, I'm not in a good mood, and I don't feel like doing any work.

Randomness
May 8, 2008, 10:13 PM
http://www.sendspace.com/file/anzxj7

New enemies, Shredder, Radiance, and Deathweaver. Shield was made noticably deadlier.

Shredder has a strong gravity field and spinning blades of doom. Radiance is similar, except with LASERS! (Which thankfully turn off eventually)

Deathweaver gets it name from what it looks like when you first hit play in the editor. It resembles a weave of laser beams converging on the center. (Where you theoretically are) It consists of four fighters and an invincible (I'm serious, if you damage it, it resets its health to one million), stationary item box that self-destructs when the bits are destroyed. The bits each have three auto-targetting small lasers. I can only sometimes beat the first rank without dying. The second wipes me.

Oh, and one more enemy:Chaos. Its a perfect description, really. I have several rotating panels. EAch has weapons and revolves around a center. For most of them, its ANOTHER rotating panel, so you get a rather complicated dance of blades flying around the center, in and out, while firing homing shots at you. The distance center to center is 500 units, so a lot of the time the centers only appear on radar. BAsically, kill the core before you get sliced, and these blades will shoot by FAST, so watch the radar!

pikachief
May 10, 2008, 03:34 AM
I just finished my first one! lol

but im gonna bring out my Fraxy enemies 3 at a time so u all have to wait longer http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

I love the first one i made so far! I was playing it for about half an hour until i decided to go to bed XD Gnight http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

Sgt_Shligger
May 10, 2008, 11:25 AM
For those of you that don't know go into the Fraxy CONFIG. In there you can find info on your ship. The only bonus weapons that are worth two shits are the OVERLOADER and the SHIELD. OVERLOADER doubles your firerate. Lets you bring on a ton of hurt for 7 seconds. SHIELD is a shield, didn't use it a lot.

TalHex
May 10, 2008, 12:39 PM
damnit... i was playing star dust HD... damn you space fighter arcade games with HD quality! damn you demos T.T

Randomness
May 10, 2008, 03:27 PM
Isn't HD sort of overkill for this kind of game?

TalHex
May 10, 2008, 03:38 PM
yes thats the point... i've play an awesome quality space fighter and now i've lost interest in this one...

Weeaboolits
May 14, 2008, 08:37 AM
On 2008-05-10 09:25, Sgt_Shligger wrote:
For those of you that don't know go into the Fraxy CONFIG. In there you can find info on your ship. The only bonus weapons that are worth two shits are the OVERLOADER and the SHIELD. OVERLOADER doubles your firerate. Lets you bring on a ton of hurt for 7 seconds. SHIELD is a shield, didn't use it a lot.What about the stun blaster?

Sgt_Shligger
May 14, 2008, 03:58 PM
Stun blaster is awesome to. I only use the Blaster and Stun Blaster myself. I ignore everything else.

Sord
May 14, 2008, 04:32 PM
all I ever typically use is regular bullet and stun blaster. Occasionally I might need a regular blaster to defeat a boss, but typically I don't and it's such an energy drain I don't use it if I don' have to have it. (so far the only boss to need it was the lazer ring version that only I got)



<font size=-1>[ This Message was edited by: Sord on 2008-05-14 14:35 ]</font>