PDA

View Full Version : tal vs. random (keeping it out of the pub tact)



TalHex
May 14, 2008, 06:46 PM
fight moved here

Randomness
May 14, 2008, 06:52 PM
I'd suggest moving to DOMO, but I can completely disable you between fencer and thief.

TalHex
May 14, 2008, 06:54 PM
preferably FKL because we can string it out over several days if we want and i don't have time to go on DOMO again tonight...

Randomness
May 14, 2008, 07:04 PM
True.

*throws volley of knives*

TalHex
May 14, 2008, 07:06 PM
skids out of the way, calls in akane for reinforcement (you want t do this like the survival game? post three actions and then have a 3rd party decide the outcome?)

Randomness
May 14, 2008, 07:08 PM
Would be interesting, but who'd we use?

*calls in spec ops team, throws more knives in a spread*

Nitro Vordex
May 14, 2008, 07:31 PM
*Picks up megaphone*
ZEEKY BOOGY DOOG.

If we live throught the explosion- *BRAAPPAHGAAPOJAAAAAAHH*
Hm, a dud.

Anyway, I'll do it for you guys.

Randomness
May 14, 2008, 07:35 PM
Now we just need to figure out the specifics of how we'll do this...

Sord
May 14, 2008, 07:52 PM
inject both of yourselves with lethal toxins, last one standing wins, before he to keels over and you're both dead http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif

Randomness
May 14, 2008, 07:53 PM
We both know healing magic. At least, I think we do.

Sord
May 14, 2008, 08:02 PM
when i say "lethal," i mean "lethal," and not "is-deadly-but-can-be-cured"

I'm sure you two will figure out how to duke it out on the astral plane for Round 2

<font size=-1>[ This Message was edited by: Sord on 2008-05-14 18:03 ]</font>

Randomness
May 14, 2008, 08:05 PM
Theres also preventative magic.

Nitro Vordex
May 14, 2008, 08:11 PM
Sorry about taking so long. Here are the rules.

50hp max. 30 Tp, can be increased by items found around arena.
Chances for each type of attack will be rolled. Here are the chances. I use a d10 by the way.

Melee attack(includes hand to hand and weapons like swords, staves, axes, knives, etc.) 5/10

Magic attack(A spell of your choosing, if it has power up time then I will take that into account) 3/10

Evasion(Any type of dodge, just don't make it really complicated)[This one will use a 3 sided die]1/3

Ranged(Arrows, throwing knifes[Only if thrown], anything else thrown or shot)4/10

Damage will be done like so:
I shall use a d6 and a d10. d10 will be attack power, and d6 divided by 2 will be the multiplier.
Example: Attack(d6)=4 Multi(d10)=2. Total attack= 4(2/2)=4

Another example: Attack(d6)=6 Multi(d10)=6 Total attack= 6(6/2)=18

Big damage is possible, so don't whine.

You may search for stuff in the arena.
For this I shall use a d5.
Finding (weapons,items,focus,whatever)= 3/5

You'll have 3 actions per round. I can either update as I see fit, or everyday, whichever you guys prefer.
Any questions, post here.

Mind if we hold said fight in the Arena? And I add a story? http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

Sord
May 14, 2008, 08:14 PM
both of you drink a galon of milk in under an hour in RL, post vids http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

TalHex
May 14, 2008, 08:22 PM
On 2008-05-14 18:11, Nitro_Vordex wrote:
Sorry about taking so long. Here are the rules.

50hp max. 30 Tp, can be increased by items found around arena.
Chances for each type of attack will be rolled. Here are the chances. I use a d10 by the way.

Melee attack(includes hand to hand and weapons like swords, staves, axes, knives, etc.) 5/10

Magic attack(A spell of your choosing, if it has power up time then I will take that into account) 3/10

Evasion(Any type of dodge, just don't make it really complicated)[This one will use a 3 sided die]1/3

Ranged(Arrows, throwing knifes[Only if thrown], anything else thrown or shot)4/10

Damage will be done like so:
I shall use a d6 and a d10. d10 will be attack power, and d6 divided by 2 will be the multiplier.
Example: Attack(d6)=4 Multi(d10)=2. Total attack= 4(2/2)=4

Another example: Attack(d6)=6 Multi(d10)=6 Total attack= 6(6/2)=18

Big damage is possible, so don't whine.

You may search for stuff in the arena.
For this I shall use a d5.
Finding (weapons,items,focus,whatever)= 3/5

You'll have 3 actions per round. I can either update as I see fit, or everyday, whichever you guys prefer.
Any questions, post here.

Mind if we hold said fight in the Arena? And I add a story? http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif



sounds good to me, what about reinforcements (if so lets limit it to either one or two) and healing magic/buffs and debuffs?

as to updating i say at least once a day more if you feel like it

and if you want to you can add a story

anything you want to add random?

Nitro Vordex
May 14, 2008, 08:28 PM
No reinforcements, demons, summons, or any of the kind, or I'll kill you both off deux ex machina.

Buffs...maybe I'll let you find that as an item.

Just waiting for Random.

TalHex
May 15, 2008, 12:03 PM
hmm well i guess this idea got shot down...

Randomness
May 15, 2008, 01:53 PM
No, I have to see it before I can do that. Seems fair to me.

Retniwreven
May 15, 2008, 02:16 PM
Can I throw random things into the battlefield just for the heck of it?
Like Banana peels or sandwiches.

Nitro Vordex
May 15, 2008, 05:04 PM
On 2008-05-15 12:16, Retniwreven wrote:
Can I throw random things into the battlefield just for the heck of it?
Like Banana peels or sandwiches.

I like the Mario Kart reference.

now for a SatAm reference.

NO.

TalHex
May 16, 2008, 11:25 PM
woo! procrastination! (what where we fighting about again random?)

Nitro Vordex
May 17, 2008, 12:31 AM
On 2008-05-16 21:25, TalonKitsune wrote:
procrastination!

Yeah, sorry. http://www.pso-world.com/images/phpbb/icons/smiles/anime2.gif