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Chuck_Norris
May 15, 2008, 03:29 PM
How does ATP effect how much damage guns do? Do you pull the trigger harder or something?

And now for something completely different.
http://www.youtube.com/watch?v=fqcn_TPu4qQ



<font size=-1>[ This Message was edited by: Chuck_Norris on 2008-05-15 13:30 ]</font>

TalHex
May 15, 2008, 03:31 PM
no hits closer to the weak point for MORE MASSIVE DAMAGE!

Chuck_Norris
May 15, 2008, 03:32 PM
On 2008-05-15 13:31, TalonKitsune wrote:
no hits closer to the weak point for MORE MASSIVE DAMAGE!



Wouldn't ATA effect that though? http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif

TalHex
May 15, 2008, 03:33 PM
apparently not

Tact
May 15, 2008, 03:35 PM
Wham!

http://www.pso-world.com/viewtopic.php?topic=93753&forum=14

Here's a thread I made a long time ago about this very same topic. I hope this answers your question.

Anduril
May 15, 2008, 03:36 PM
It obviously has to do with the whatzamahoozit, the razzamataz, the bananarama and the jazzdinger interacting with the somecrapium in the air thus making the gun use ATP!



<font size=-1>[ This Message was edited by: Anduril on 2008-05-15 13:38 ]</font>

Chuck_Norris
May 15, 2008, 03:40 PM
On 2008-05-15 13:35, Tact wrote:
Wham!

http://www.pso-world.com/viewtopic.php?topic=93753&forum=14

Here's a thread I made a long time ago about this very same topic. I hope this answers your question.



You heard an answer out of that? http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif

Tact
May 15, 2008, 03:41 PM
Well, yeah. Did you see what Frink/geewj said about ATP being efficiency rather than power?

Chuck_Norris
May 15, 2008, 03:41 PM
On 2008-05-15 13:36, Anduril wrote:
It obviously has to do with the whatzamahoozit, the razzamataz, the bananarama and the jazzdinger interacting with the somecrapium in the air thus making the gun use ATP!



<font size=-1>[ This Message was edited by: Anduril on 2008-05-15 13:38 ]</font>


*gasp*! THAT'S IT! Thank you, Sir! That answered EVERYTHING!

You now get this as a reward.
http://www.youtube.com/watch?v=QB6A0z4t6dk&feature=related



<font size=-1>[ This Message was edited by: Chuck_Norris on 2008-05-15 13:42 ]</font>

Chuck_Norris
May 15, 2008, 03:43 PM
On 2008-05-15 13:41, Tact wrote:
Well, yeah. Did you see what Frink/geewj said about ATP being efficiency rather than power?



Those guys don't seem to know what "ATP" Stands for. "ATTACK POWER". If it was efficiency, it'd be ATE or something along those lines.

Tact
May 15, 2008, 03:47 PM
I think another idea that somebody came up with a while back was that ATP stands for "Attack Proficiency" instead of "Attack Power."

Chuck_Norris
May 15, 2008, 04:00 PM
On 2008-05-15 13:47, Tact wrote:
I think another idea that somebody came up with a while back was that ATP stands for "Attack Proficiency" instead of "Attack Power."



Ok, if that was the case, your melee attack animations should change as your ATP rises. Making your character do more skillful strikes.

Sord
May 15, 2008, 04:03 PM
On 2008-05-15 14:00, Chuck_Norris wrote:

On 2008-05-15 13:47, Tact wrote:
I think another idea that somebody came up with a while back was that ATP stands for "Attack Proficiency" instead of "Attack Power."



Ok, if that was the case, your melee attack animations should change as your ATP rises. Making your character do more skillful strikes.

sega? actually add animations? HAHAHAHAHAHAHAHA

Chuck_Norris
May 15, 2008, 04:06 PM
On 2008-05-15 14:03, Sord wrote:

On 2008-05-15 14:00, Chuck_Norris wrote:

On 2008-05-15 13:47, Tact wrote:
I think another idea that somebody came up with a while back was that ATP stands for "Attack Proficiency" instead of "Attack Power."



Ok, if that was the case, your melee attack animations should change as your ATP rises. Making your character do more skillful strikes.

sega? actually add animations? HAHAHAHAHAHAHAHA



Good point. http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif