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thunder-ray
May 17, 2008, 04:40 AM
Ive been thinking about trying masterforce for some time now. Can someone tell me the requirements of using the class and whats the weapons they use? Also if you may I would like a little advice on what you guys feel about the class if you want to.

Turb0
May 17, 2008, 04:48 AM
http://www.pso-world.com/viewtopic.php?topic=172448&forum=20

I'll try it out, but since FT gets lv 40 support and MF only has lv 10, I'll probably stay FT.

Itachi1990
May 17, 2008, 10:21 AM
Im changing I don't care about support techs mine suk anyway I want the power and speed.

RedMussel
May 17, 2008, 10:42 AM
On 2008-05-17 08:21, Itachi1990 wrote:
Im changing I don't care about support techs mine suk anyway I want the power and speed.


I will see so many suckish Masterforces becuase of why your being one. >.>

Kamiense
May 17, 2008, 10:51 AM
I'll be Masterforce so I can get all my techs to 50. That's it.

I just want to be fun to spy on.

xRedd206x
May 17, 2008, 10:52 AM
I rather have a master force in my party. Why would I want someone healing me, when I can heal my damn self.

thunder-ray
May 17, 2008, 11:38 AM
Thats true but I take being able to cast resta as a edge since we have limited mates. And for the record my supports dont suck (not saying that u said they do just telling u that they are lvled). In the mean time i guess ill amke my newman a WT then ill make my choice later on.

mvffin
May 17, 2008, 12:32 PM
I think I'm gonna go MF, but only for soloing. I'll stay AT for parties.

str898mustang
May 17, 2008, 02:26 PM
A Masterforce that did SW S2

http://i280.photobucket.com/albums/kk183/inazuma65/rafonrelicsS2soloTA9mins.jpg

gryphonvii
May 17, 2008, 02:55 PM
1791 health, not too bad considering what FT's have had to deal with. So now we have a MF speed run of SWS2, a FM speed run of TDS2, where a gunmaster speed run of.....(place good gunner run here)?

Genoa
May 17, 2008, 02:58 PM
You're joking right? At class level 20, MF has an 85% HP mod and FT has a 112% HP mod, and newmans get an additional +3% bonus as FT.
Of course, this is with FT's additional health increase... but there was definitely a reason for that health bonus.

Kanore
May 17, 2008, 03:28 PM
As an AT I will never stop laughing at how crappy MT support buffs are. Forces have always been about support and if they wanted to be at least competent with damage in the endgame they had to use actual attacks, not techs.

I'm sure an FM would be a much better asset than an MT.

But that's just your daily dose of Force elitism.

Kylie
May 17, 2008, 05:42 PM
LV50 attack TECHs and no pressure to use buffs? Sign me up. <--- my initial and lasting reaction

Iduno
May 17, 2008, 05:58 PM
On 2008-05-17 15:42, Kylie wrote:
LV50 attack TECHs and no pressure to use buffs? Sign me up. <--- my initial and lasting reaction



Same here but I bet we will still get begged for the buffs (i do as a WARTECHER lol)

Voison
May 17, 2008, 05:59 PM
Ima switch to MT.

But not for good.

Ima just level it to the max.

then level up every Techer to the Max.

Then switch back to FT, just incase If I need to switch I will not be a low level. http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

Spellbinder
May 17, 2008, 06:32 PM
Master FORCE = MF, not MT. No Master Techer class around here.

Jarek
May 17, 2008, 06:42 PM
On 2008-05-17 13:28, Kanore wrote:
As an AT I will never stop laughing at how crappy MT support buffs are. Forces have always been about support and if they wanted to be at least competent with damage in the endgame they had to use actual attacks, not techs.

I'm sure an FM would be a much better asset than an MT.

But that's just your daily dose of Force elitism.



I'll never stop laughing at the people who still think forces are only good for support. Guess the pso mindset is harder for some to let go of than others.

Fighmaster a greater asset than masterforce? Probably. That's to be expected with how overpowered the melee system is now. Won't stop me from being MF anyway.



<font size=-1>[ This Message was edited by: Jarek on 2008-05-17 16:44 ]</font>

NoiseHERO
May 17, 2008, 06:57 PM
I don't understand some of the hate going on about masterforce i think its a really cool class finnally we can just shoot meteors and dragon flames around all day without having to stop and buff the party in which half the time they always run away.

personally i never had a serious teching character and hate buffing/buff leveling with a passion like why should you have to help random idiot that cant stay alive without buffs if you want a stat boost for yourself just use megistar.

MayLee
May 17, 2008, 07:21 PM
On 2008-05-17 08:42, RedMussel wrote:

On 2008-05-17 08:21, Itachi1990 wrote:
Im changing I don't care about support techs mine suk anyway I want the power and speed.


I will see so many suckish Masterforces becuase of why your being one. >.>

There is no such thing as, "Suckish"

Also, if he isn't much of a support techer the best thing is to go Masterforce to deal damage, who the hell are you to judge?



<font size=-1>[ This Message was edited by: MayLee on 2008-05-17 17:22 ]</font>

Sekani
May 17, 2008, 07:30 PM
On 2008-05-17 08:42, RedMussel wrote:

On 2008-05-17 08:21, Itachi1990 wrote:
Im changing I don't care about support techs mine suk anyway I want the power and speed.


I will see so many suckish Masterforces becuase of why your being one. >.>


Exactly, a good masterforce will do nothing but spam his useless level 10 buffs while the rest of the party yells at him for not healing idiot fighters.

*facepalm*

Kamiense
May 17, 2008, 07:34 PM
Masterforces will most likely be used to lag everyone's computers or consoles by spamming pretty 41+ techs, toting around their Psycho Wands not caring about what other people need. No buffs, no heals, all damage.

It'll be a glorious time.

Voison
May 17, 2008, 07:37 PM
On 2008-05-17 17:34, Kamiense wrote:
Masterforces will most likely be used to lag everyone's computers or consoles by spamming pretty 41+ techs, toting around their Psycho Wands not caring about what other people need. No buffs, no heals, all damage.

It'll be a glorious time.



That does sound fun...

Plus I hate having to heal and buff 24/7 and then get yelled at cause someone dies when they can use a Trimate.

Techers > Fighters.

MayLee
May 17, 2008, 07:48 PM
On 2008-05-17 17:34, Kamiense wrote:
Masterforces will most likely be used to lag everyone's computers or consoles by spamming pretty 41+ techs, toting around their Psycho Wands not caring about what other people need. No buffs, no heals, all damage.

It'll be a glorious time.

Oh yeah, I can see it now.

People will have a server lagout due to all the MF's using high leveled support techs

People will spam in lobbies.

"NEED SUPPORT TECHER!"

And rant threads will be made of ow MasterForce is dumb because they don't heal others.


It brings great joy to my eyes. ;_;

Voison
May 17, 2008, 07:55 PM
On 2008-05-17 17:48, MayLee wrote:

On 2008-05-17 17:34, Kamiense wrote:
Masterforces will most likely be used to lag everyone's computers or consoles by spamming pretty 41+ techs, toting around their Psycho Wands not caring about what other people need. No buffs, no heals, all damage.

It'll be a glorious time.

Oh yeah, I can see it now.

People will have a server lagout due to all the MF's using high leveled support techs

People will spam in lobbies.

"NEED SUPPORT TECHER!"

And rant threads will be made of ow MasterForce is dumb because they don't heal others.


It brings great joy to my eyes. ;_;



They can heal. http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif

Just get Close. http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

Omega_Weltall
May 17, 2008, 08:22 PM
no attack = no xp

thunder-ray
May 17, 2008, 11:24 PM
Well ima try MF anyways just cuz i like attack techs. Plus i noticed that they can cast faster with out a har quick. So that would be a good combo to have a har quick equiped for speed dmg^^

Chaobo99
May 17, 2008, 11:34 PM
I will be switching to MF..i wont be used to it though..Im one of the few on 360 that can support at an extreme reaction without having to sacrifice a bit of my offense....That's just from experience..I don't know EVERYONE on 360 http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Sexy_Raine
May 18, 2008, 03:07 AM
Masterforce isprobably gonna do crap damage compared to Fighmaster and Gunmaster.

Until they fix this system, I refuse to use masterforce in a party. I'll use it to solo and use GT or AT for parties.



<font size=-1>[ This Message was edited by: Sexy_Raine on 2008-05-20 00:08 ]</font>

Ogni-XR21
May 18, 2008, 03:31 AM
I hope all these "MF sux cause they can't buff and heal me" comments are jokes.

Morganna
May 18, 2008, 04:44 AM
People are pretty darn selfish, Ogni.

My worry is that techers are more or less worthless because they cannot match the damage output of gunners and hunter types.

That said, the pic of the green haired MF in the mirei outfit has me considering making one.

thunder-ray
May 18, 2008, 01:23 PM
To be honest i think it would be cool for techers to be able to rival the dmg of a fighter or a gunner. Though they lose support but gain more power in their techs sounds cool. Not to mention with a har quick plus their bonus casting speed makes it worth giving a try.

DraginHikari
May 18, 2008, 01:37 PM
MF is just another class that fights different from the other techer types it's really not any more complicated then that.

Wartecher and guntecher play roles where most of their techinques lie in support since there nuking is limited, Acromaster is another heavily support based class, fortetecher falls in the middle in the lines between supportand nuking, Masterforce is mostly stirctly Nuking.

Don't see the problem really.

Kinako78
May 18, 2008, 01:47 PM
MF doesn't interest me cause I like being a support and attack character, so I'll be staying AT.

But for those who like only attack techs, it's good.

stukasa
May 18, 2008, 02:03 PM
Well I don't like the idea of giving up my support but I'll probably try out MF, at least for a while. People seem to fall into two camps on this issue, the support Forces who say "Eww, I'm not giving up support techs," and the offensive Forces who don't like being treated as nurses. I see MF as the opposite of AT, a Force that specializes in attacking. There's nothing wrong with that. Some people don't care about damage (compared to other classes), they just like causing big flashy explosions all over the place. XD

Ogni-XR21
May 18, 2008, 05:01 PM
Well I AM playing support all the time I'm FT or AT, I'm one of those players that has resta and reverser on every slot in the palette. But one thing I HATE is when I'm with another force in a team because if I play support I go all for it. MF will finally define if you are a nuker or a supporter. This way I won't mind if the other class is in my team.

Indica
May 18, 2008, 05:06 PM
On 2008-05-18 01:07, Sexy_Raine wrote:
Masterforce isprobably gonna do crap damage compared to Fighmaster and Gunmaster.

Until they fix this system, I refuse to use masterforce in a party. I'll still to soloing and use GT or AT for parties.



You should at least LV your techs to LV50 or start on some, Im sure someday you will want it

Umberger
May 18, 2008, 06:54 PM
On 2008-05-17 02:40, thunder-ray wrote:
Also if you may I would like a little advice on what you guys feel about the class if you want to.



Level your attack TECHNICs to at least 41. You are gimping yourself if you do not have all, or a good majority of them, at their highest tier...this is especially true for Ra- TECHNICs. 50 is better, but for now, just prepare yourself by getting them to the highest level possible.

Get as many Pushans as possible. Grind them as high as possible. Repeat for Psycho Wands (granted, you don't need to find nearly as many or be in such a hurry...Pushans are exclusive to MAG as far as we know though, time's running out to get them).

Use Pushans for basic, Ra-, Gi- TECHNICs, use Psycho Wands for Nos- and Dam- TECHNICs as well as Regrant/Megiverse. This is all you need to know...unless you didn't click the requirements/weapons thread, in which case:

Requires 10 Wartecher, 10 Fortetecher.
Can only use S rank (as in no C-A) armor, rods, wands and madoogs. Can use C-S slot units in armor.
50 attack TECHNICs, 10 support TECHNICs.

/thread

Schubalts
May 18, 2008, 07:00 PM
On 2008-05-17 08:42, RedMussel wrote:

On 2008-05-17 08:21, Itachi1990 wrote:
Im changing I don't care about support techs mine suk anyway I want the power and speed.


I will see so many suckish Masterforces becuase of why your being one. >.>



Power and speed is the only reason to be a Masterforce.

Kizeragi
May 18, 2008, 07:11 PM
MF will be a deadly class, if used right. I intend on trying it out, teching isn't really a strong point of mine though.

Emblem00
May 18, 2008, 11:10 PM
Can't wait of MF have begin training my M.Newman just of this class http://www.pso-world.com/images/phpbb/icons/smiles/panda.gif

e13kiana
May 19, 2008, 12:44 AM
i hope that most of the new Masterforces DO level most of their spells, i'm tired of seeing other techers that have *level 40 Diga and Foie* and all other spells under 10. however, i'm sure we'll have dozens of MF that use lv50 Foie and Diga and claim that is what does the most damage.

kurisu1974
May 19, 2008, 01:15 AM
I'm definitly changing to MF. I hate the hassle of buffing anyway, running after everyone to buff, eventhough I say "gather for buffs", they still run away. So support at lvl 10 is not an issue for me. Too bad about the healing though. I don't mind healing everyone (except people who let me die, when I'm paralyzed or something and they're right besides me and do nothing). So attack techs all the way.

str898mustang
May 19, 2008, 01:46 AM
About the MF in the pic of 9min SW S2 run. The techer had all techs to 50. She had +9 and +10 pushans and 2 +8 Psychos.

Edgard
May 19, 2008, 03:08 AM
I'm changing to MF as soon as its available!

At first I liked buffing and healing people, but some idiots think its my duty (my only reason to live) to buff them and keep healing them. Some even ask me to buff them in the middle of a fight, as if I didn't want any exp or as if my attack techs didn't matter.

To hell with buffing ungrateful assholes! I'll even cast level 50 rafoi at the close combat FM to make him lag and cry....

them: boo hoo ;.;

Me: >:D

Maskim
May 19, 2008, 06:25 AM
Masterforces look cool. Would I like if they could play support better? Sure, but when it comes down to it, it's not someone else's responsibility to heal me 100% of the time. That's why there's trimates, scapes, and 450's. If someone wants to focus on nuking and opt out of the support aspects of their class, who's right is it to say it's a bad idea? It's their $10 a month to play their character how they see fit. How is it any different from those of us who chose a fighter's path. The only support we offer is killing things fast, before they get to the rest of the team. Sounds very similar to a MF, except they can still heal us, just at a shorter range. I'll party with MF's as likely as I would with any other class. It's the player and their skill that counts, not the class.

Reipard
May 19, 2008, 06:55 AM
Masterforces look cool. Would I like if they could play support better? Sure

That is exactly why we have a Fortetecher.

DreXxiN
May 19, 2008, 08:03 AM
WTF about techers having to be supporrt classes lol.

And on that note, if they have close to or above Fortetecher TP, Resta level 10 will steal heal close to about 2000 http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif.

ImperialRay
May 19, 2008, 08:33 AM
On 2008-05-19 06:03, DreXxiN wrote:
WTF about techers having to be supporrt classes lol.

And on that note, if they have close to or above Fortetecher TP, Resta level 10 will steal heal close to about 2000 http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif.




But no range. might as well let a non techer pop a Star atomizer at you lol

Nani-chan
May 19, 2008, 08:41 AM
reminds me of the times before Aoti when GT had lvl 10 support, good times.

thunder-ray
May 19, 2008, 09:37 AM
On 2008-05-19 06:41, Nani-chan wrote:
reminds me of the times before Aoti when GT had lvl 10 support, good times.

Acutually if im not mistaken WT had lvl 10 support and GT had lvl 20 support before aoti.

Xaeris
May 19, 2008, 09:43 AM
No, WTs had the 20 cap on techs and GT had the 10 cap.

thunder-ray
May 19, 2008, 09:46 AM
Ah darn I acutally though it was the other way around. Thanks for comfirming me on this.

Akaimizu
May 19, 2008, 09:50 AM
Yep. I remember how the GTs used to almost get shunned for Support, even if their actual (ST written) tagline was that they were a support class. Didn't stop me from using it though, but it certainly was incredible practice. Running around a lot, and keeping people healthy even when being the only healer in the group. Considering your job was to stay at range, keep moving, and don't get hit; it was a challenge of a lifetime.

Things are so much easier now.

majan
May 19, 2008, 06:25 PM
or we can all pretend to do our own part in this cakewalk of an RPG and CARRY SOME FUCKIN HEALING ITEMS and not rely on the other classes, especially those who will be ill-equipped to heal. as an FT,I enjoy balancing max DPS with providing the best support for the team at the same time,I dont find it hard to juggle these responsibilities the way others do,maybe I'm exceptional at playing the mage or maybe people just suck,I don't know.

I'm pissed that ST is saying that masterforce is "a devoted specialist that has mastered all types of TECHNICS" while stripping them down to level 10 support. for one, it defeats the purpose becuase you can get level 2 buffs from a megistaride,so they may as well at least give them the level 20 support techs. I understand they were trying to accomplish a division between the support and offensive classes(this encourages team play,as do all of the other intentionally unbalanced master classes) but this is plain stupid. level 20 I think is the lowest they should've went.

but Ill still be going masterforce because i want to play the mage,not the nurse. those who enjoy the support class will stay FT or switch to AT. all I know is that as a MF I will still be doing all I can to heal even with level 10 resta,but the sooner people stop complaining at each other and realize how non-challenging this game is compared to other RPG's, we'll see people be a little more self sustaining.

yeah support is really awesome and i like to have it both as an FT and while playing my fighgunner but I've also got no problem taking matters into my own hands and healing myself, or kicking the person in question if they suck,or leaving the party if they are that bad as well. there is always that golden rule of finding other people to party with,and of course,soloing.

Shou
May 19, 2008, 08:14 PM
On 2008-05-19 06:33, ImperialRay wrote:

On 2008-05-19 06:03, DreXxiN wrote:
WTF about techers having to be supporrt classes lol.

And on that note, if they have close to or above Fortetecher TP, Resta level 10 will steal heal close to about 2000 http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif.




But no range. might as well let a non techer pop a Star atomizer at you lol




O.O biggest sig i have eva seen...

Cody521
May 19, 2008, 08:29 PM
On 2008-05-18 12:03, stukasa wrote:
Some people don't care about damage (compared to other classes), they just like causing big flashy explosions all over the place. XD

Finaly someone understands me. lol http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

Genoa
May 19, 2008, 10:45 PM
When most people think of a techer, they think of a character that can help support the party. This isn't true in many other mmo's due to their usually being some kind of "black mage" and a completely different caster that supports like "white mages", but in Phantasy Star, if you use techniques, you can support as well. However with this Master Force, it's pretty much a "Black Mage". The baddest in attack techniques, but get this, it can STILL use support. It's like a Black mage with low level White Mage as a sub-job.

People just won't think of MF being very useful due to it having such horrible defensive statistics for sustaining itself combined with an incredibly low ability to support the party. It's just a class with incredible attacking capabilities but very little ways to help the party or themselves.

I'm not trying to stomp all over MF's or anything, I'm just telling you what most people are going to think when they see one join the party.

milka
May 20, 2008, 06:31 AM
you really like Barney's purple color

Yuicihi
May 20, 2008, 06:36 AM
Huzzah, more forces not understanding their jobs.

Kamiense
May 20, 2008, 06:51 AM
On 2008-05-20 04:36, Yuicihi wrote:
Huzzah, more forces not understanding their jobs.


What job? Jobs are based off of what techniques are provided to them. With 50 attack techs and 10 support techs, Masterforces should not be healing and buffing. There will always be Acrotechers, and their job is to support. Masterforce is there to give back up damage and status effects.

chu-chu-chu
May 20, 2008, 08:26 AM
LOL @ teh idea that acrotechers put down their whips and support!

i dunno, but maybe masterforce would be really good. you could try it and see if you like it? or you could guess whether you'd like it? yeah guess.

but i dunno. like i said, soimetimes maybe you use a trimate during battle but after battle the masterforce can top everybuddy off which still helps. right?

more people like just to be able to do what they want and have the heals come all the time but that's not cool then to complain just because your selfish needs aren't being tended to.

since fighters can carry star atomizers i expect them to heal me! but that's dumb, get it?!

Cracka_J
May 20, 2008, 08:52 AM
On 2008-05-17 12:26, str898mustang wrote:
A Masterforce that did SW S2

[spoiler-box]http://i280.photobucket.com/albums/kk183/inazuma65/rafonrelicsS2soloTA9mins.jpg[/spoiler-box]



(used spoiler not to break thread...not really a spoiler lol)

About 3 minutes off my best time there as fT D=
That's a pretty big chunk of time that should speed up solo runs quite a bit.

Regarding the buffs, MF is pretty much inferior in that area due to megistarides/buff items having lvl 20 effects. So while I'm playing MF, I'll either be using the items instead of the spells, or just letting the AT do it.

For heals, I think any lvl giresta would help due to the regen effect, so I'll continue to use that support tech as well as regular restas for some healing support.

Support as MF will be quite a big change, but I'm sure I'll still find some way to work healing into my game as well. Sure it will be different, but I'm looking forward to it. Only got a few spells left to get up to 40 http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

Seira7
May 20, 2008, 08:59 AM
I would love to make one, but they sound quite expensive. Im quite the casual player and I may end up with one pushan after the event if Im lucky.

Although the high level techs look fantastic, Im still scratching my head about SEGAs treatment of the techer class...less HP and ALMOST as much damage as fighters and gunners...maybe... Shouldnt the glass cannon be doing the most damage? Hence the small HP pool and danger of it all. *shrug* Sounds like they really still want techers to be nurses...Give MF a guaranteed JC, or add JA to certain techs...something...glass cannon nuker with shit HP should be doing the most damage...amiright?

edit: to add, and a bit of an off topic rant perhaps. When I first heard of PSU, i was like omg customization...I can choose and race/class I like, oh the possibilities. I was hoping TP would effect buffs so I could make an other Huney type. Boy was I dead wrong. I could choose an ugly character (beast/cast) to be an effective player! For a game that gives us so many customization options, they turn around and give us stereotypes. Yay, if I want to do damage as a Newman, I have to spend loads of cash and work hard at getting high level techs, get little or no HP in exchange, and STILL fall behind the other master classes in damage output. The one thing this game could have to offer in spades (customization) it fails at miserably. Go SEGA...=(

<font size=-1>[ This Message was edited by: Seira7 on 2008-05-20 07:18 ]</font>

Reginaldo
May 20, 2008, 09:08 AM
I don't get the point of arguing about what job is supposed to do what. Everything dies in 2-5 seconds in this game with the exception of some bosses.

Seira7
May 20, 2008, 09:20 AM
That arguement is getting kind of stale.

Bremmon
May 20, 2008, 09:44 AM
I am in the game to have fun. I plan on going MasterForce. If someone doesn't want me in the party because I can't buff them, then don't invite me. If I enjoy blasting things more than healing, then I will blast things.

I am SOOOOO glad that the mentality that any class is "suckish" is rare. I like the fact that there will be specialists. If I am having fun, playing a Masterforce class, then I'll hang around. If a person plays a class that is support heavy and they are having fun, they they will stay around.

I am also very glad that I have yet to be in a group (and I have been in many) that complains because of my lowly 7 support techs.

Negativity can breed solo players if there is too much of it. Fortunately I don't see that!

I really feel that people should just let players be what they WANT to be, not try to pigeonhole them into something they would rather not be!!!

thunder-ray
May 20, 2008, 09:48 AM
Come on guys I didnt make this thread to argue about if a MF should still do support. I made this thread to get your opinion on if the class was worth trying or not. Not to argue about if they should still do support. To be honest I wouldnt expect a MF to do support since there support lvl is crap. I would leave that job to ether a FT, WT, GT and a AT since there supports are much better. But at the same time a non techer can do support as well top help the party out. I just see no point in arguing or debating if they should still do support or not. Hell ive seen some pretty crappy FT's that did only attack techs and zero support. I think this class will really give people that like to use just attack techs the chance to do just that. Without being booted cuz they didnt do no support.



<font size=-1>[ This Message was edited by: thunder-ray on 2008-05-20 07:50 ]</font>

Atomic646
May 20, 2008, 10:11 AM
On 2008-05-17 12:55, gryphonvii wrote:
1791 health, not too bad considering what FT's have had to deal with. So now we have a MF speed run of SWS2, a FM speed run of TDS2, where a gunmaster speed run of.....(place good gunner run here)?

You Asked, Here you go. Also Spread Needle in action! http://www.youtube.com/watch?v=j4F5qx2yT8w&feature=related


FYI. this youtube person has many Gunmaster speed tests. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif



<font size=-1>[ This Message was edited by: Atomic646 on 2008-05-20 08:26 ]</font>


<font size=-1>[ This Message was edited by: Atomic646 on 2008-05-20 08:26 ]</font>

Alastor_Haven
May 20, 2008, 12:16 PM
On 2008-05-20 07:08, Reginaldo wrote:
I don't get the point of arguing about what job is supposed to do what. Everything dies in 2-5 seconds in this game with the exception of some bosses.

In other terms

2-3 hits





<font size=-1>[ This Message was edited by: Alastor_Haven on 2008-05-20 10:16 ]</font>

Sexy_Raine
May 20, 2008, 12:35 PM
On 2008-05-20 06:59, Seira7 wrote:
I would love to make one, but they sound quite expensive. Im quite the casual player and I may end up with one pushan after the event if Im lucky.

Although the high level techs look fantastic, Im still scratching my head about SEGAs treatment of the techer class...less HP and ALMOST as much damage as fighters and gunners...maybe... Shouldnt the glass cannon be doing the most damage? Hence the small HP pool and danger of it all. *shrug* Sounds like they really still want techers to be nurses...Give MF a guaranteed JC, or add JA to certain techs...something...glass cannon nuker with shit HP should be doing the most damage...amiright?

edit: to add, and a bit of an off topic rant perhaps. When I first heard of PSU, i was like omg customization...I can choose and race/class I like, oh the possibilities. I was hoping TP would effect buffs so I could make an other Huney type. Boy was I dead wrong. I could choose an ugly character (beast/cast) to be an effective player! For a game that gives us so many customization options, they turn around and give us stereotypes. Yay, if I want to do damage as a Newman, I have to spend loads of cash and work hard at getting high level techs, get little or no HP in exchange, and STILL fall behind the other master classes in damage output. The one thing this game could have to offer in spades (customization) it fails at miserably. Go SEGA...=(

<font size=-1>[ This Message was edited by: Seira7 on 2008-05-20 07:18 ]</font>


That's what I'm trying to say. having the worst defense stats and doing the least damage and gimped support. Hopefully sometime down the line this gets fixed, otherwise MF is worthless in a party.



<font size=-1>[ This Message was edited by: Sexy_Raine on 2008-05-20 10:37 ]</font>

RemiusTA
May 20, 2008, 04:37 PM
On 2008-05-17 12:26, str898mustang wrote:
A Masterforce that did SW S2

http://i280.photobucket.com/albums/kk183/inazuma65/rafonrelicsS2soloTA9mins.jpg



holy fucking shit what the hell

Inazuma
May 20, 2008, 05:56 PM
i think i might be able to do 8 mins if i practice more. i was kinda slow in killing the pack of svaltus at the end, partly b/c my light armor is only 29%.

Zelendria_Ru
May 20, 2008, 08:49 PM
I don't have what it takes to be a MF.

Will be lucky to get 1 Pushan out of the event, and do not have any high level S Wands or Rods.
I'm using Halarods and 9* Wands (Serdote +6).

I'm going to be happy being mediocre...most of the time I solo anyways since I have basically no friends online and have bad luck getting equipment to drop.

I'm just a balanced player, almost every one of my techs are 31+, supports are all capped @ 30...MF is for people that run with full parties that have a AT. I might try it, but I really think its not the job for me. I wonder (as the OP did) how many people are actually going to switch when it comes out...

honestly I don't understand (nor will I ever be) one of the techers with all elemental rods since I can't heal or reverser my party instantly (lots of people swear they can switch, but I think that the melees know that switching weapons is just slow enough to let someone die that could have been saved.)

Honestly, if they want to make a Force that's powerful, make their techs be able to hit more than one point on a mob. (such as bosses)

thunder-ray
May 21, 2008, 03:59 AM
I never have all attack techs in one rod. I always have two attack techs and resta and reverser in each of my rod since i might have to heal others in my party. And ya zelendria I do wonder how many people are going to change to this class since support will be pointless to them. They can pretty much can have element rods in there patellte since their support lvl is crappy. Im going to try the class myself but first I need two find a couple of S rank wands since most of the rods I have are serdotes. I got plenty of S rank dori's in my pm I need to synth and im about to get me a pushan soon so ill be pretty set for the class.

Maskim
May 21, 2008, 05:15 AM
On 2008-05-20 10:35, Sexy_Raine wrote:

On 2008-05-20 06:59, Seira7 wrote:
I would love to make one, but they sound quite expensive. Im quite the casual player and I may end up with one pushan after the event if Im lucky.

Although the high level techs look fantastic, Im still scratching my head about SEGAs treatment of the techer class...less HP and ALMOST as much damage as fighters and gunners...maybe... Shouldnt the glass cannon be doing the most damage? Hence the small HP pool and danger of it all. *shrug* Sounds like they really still want techers to be nurses...Give MF a guaranteed JC, or add JA to certain techs...something...glass cannon nuker with shit HP should be doing the most damage...amiright?

edit: to add, and a bit of an off topic rant perhaps. When I first heard of PSU, i was like omg customization...I can choose and race/class I like, oh the possibilities. I was hoping TP would effect buffs so I could make an other Huney type. Boy was I dead wrong. I could choose an ugly character (beast/cast) to be an effective player! For a game that gives us so many customization options, they turn around and give us stereotypes. Yay, if I want to do damage as a Newman, I have to spend loads of cash and work hard at getting high level techs, get little or no HP in exchange, and STILL fall behind the other master classes in damage output. The one thing this game could have to offer in spades (customization) it fails at miserably. Go SEGA...=(

<font size=-1>[ This Message was edited by: Seira7 on 2008-05-20 07:18 ]</font>


That's what I'm trying to say. having the worst defense stats and doing the least damage and gimped support. Hopefully sometime down the line this gets fixed, otherwise MF is worthless in a party.



<font size=-1>[ This Message was edited by: Sexy_Raine on 2008-05-20 10:37 ]</font>


I would have to think that the mindset here is that the class is doing high (albeit not highest) level damage output, while from a good distance. In theory, in a group, a Masterforce should never really be in danger. Of course there are some situations where this will not pan out, hence a low level resta that won't support party members halfway across the room, but will heal you so you can move to another, safer place to throw out some more nukes.

If the Masterforce had 0 support capability, I'd be all on board with you to give them the highest damage outut to compensate for their low defense. As it stands, I think the minor support ability is the compensation. After all, attack techs are their specialty, at a lvl 50 skill. You don't see fighmaster, who's specialty is attack skills at lvl 50, getting a bullet skill lvl 10.