TheOneHero
Jul 2, 2008, 08:12 PM
All right! The next FKL game is mine!
This is a Survival Horror Mystery Adventure.
The Story:
You are a Paranormal Investigator/ Low Level Demon Hunter sent to investigate one of the world's most actively haunted sites; the 'Aphotic Mansion'. Dib, one of the leading Paranormal Investigators has offered you, among 8 others, the chance to prove yourself. Unwravel the mysteries of the mansion and get out alive to recieve Dib's reward of money, cheesecake, and Golden Sun 3.
The Win:
There's a couple ways of how to win:
~Be the only surviving player (having escaped the Mansion)
~Solve the mysteries alone or with the aid of others, get out alive.
Also, if you're the only surviving player, but didn't solve the mysteries, you don't get any cheesecake. :(
Time:
You get Tact's usual three actions per round. I will update each round at 8:00 PM, PST, or before that if everyone posts their actions. If you don't meet the deadline, you forfeit your actions for the round.
If you do not post three times in a row, without letting us know you're unable to make the deadline, (vacation, etc. etc.) You're kicked from the game.
Your actions will be posted publicly. Here's how everything's going to work:
If you decide to break up into smaller groups or go solo, if you [s]survive regroup, you'll have to share your information with each other. Example:
Group A goes to Area A
Group B goes to Area B
They regroup in Area C
Person from Group A explains to Group B what happened and vice-versa.
You do not have to share information if you don't want to, but if you want to share, I want to see a fourth action stating:
"Shares information with so-and-so". This fourth action is for sharing information only.
Since we're doing public actions, here's the deal:
You keep your character in character. If someone leaves to go to Area B, and you're in Area A, then person in Area B gets into trouble; you can't say, "Run to Area B to assist." Since you don't know what's going on with them.
If you mess up like that, I'll ask you to edit your actions.
If you do not edit by the deadline, the action(s) that need to be edited will not be counted for that round.
When I am viewing everyone's actions, I'm going by editing times. If you don't edit your actions, but had like a typo or something, please state that. I think we're all honest enough to be trusted and this is a game after all.
Important
When you are heading toward another room, tell me the route you are taking to that room.
The Stuff:
While you're a P.I./Demon Hunter, you're still human, and can't do triple back-flips midair, change direction, then do double front-flips. You're slightly above average, but still pretty normal. Keep your actions reasonable.
The Inventory:
You're all starting off with the basics.
Salt (Enough to draw 4 circles 5footX5foot)
2 Twinkies
1 Book of matches
1 Lighter
1 Small flashlight
1 Cell phone (No reception, but good for video)
1 Hunting knife
Pen/pencil and a notebook
The Quote:
Health: Everyone has 10 HP, maximum. Injuries, of course, will lower your HP. If you reach zero HP exactly, you are disabled (sort of like in DnD). A disabled player can still move around at a normal pace and search for food/weaponry. However, they cannot fight or attempt any extraordinary movements. If you drop below 0 HP, you are dead. Players naturally recover 1 HP per round, more if they find and use a healing potion.
Food: Yep, you’re back to eating every five turns. If you’re starving, your maximum HP will drop by 1 for each round you spend starving.
The Baddies:
This game will consist mainly of: Ghost, zombies, low level and medium level demons, and of course, a few surprises.
The Big Baddy:
I'd feel bad for everyone dying when this guy first appears, so I'm going to let you know:
When you see him, you run.
The Map:
I will be posting a completed map of the area. You guys are good researchers and dug up/made easily accesible blueprints of the house. However, like any mysterious place, there are secrets. ;3
There is two ways for the unmarked areas to be filled in:
~Find them.
~Finding blueprints, journels, drawings, etc. etc. of previous Investigators.
You will also notice some rooms that haven't been labled, by entering these rooms they will be labled.
Moving from 1 floor to another or one area to another requires 1 action.
The map is broken up into several "Areas"
Mansion Floor 1 (Starting Area)
Mansion Floor 2
Mansion Basement
Aviary
Atrium
Family Cemetery
[spoiler-box] http://img.photobucket.com/albums/v339/TheOneHero/FKL%20Game/Mansion-Start.png
I will post the other maps when you enter the areas. [/spoiler-box]
Green Doors are open.
Red Doors are locked are need a key/are broken/can be opened be unlocking it from the other side.
Blue Doors can be either open, closed, or just broken.
I will give descriptions of the rooms when you enter them.
[/spoiler-box]
You should know I plan to be a tough DM, but here's some basic tips:
~You're dealing with the supernatural, play your actions smart.
~I don't expect you to know/do the research on some of the entities you'll encounter. (As I had for other projects.) Keep in mind you're not the first group of people to come to this mansion; other Paranormal Investigators have been here. Chances are they had notes and other items of interest.
When you sign up, you are agreeing to my conditions.
1. astuarlen
2. Shligger
3. VanHalen
4. Nitro
5. PhotonDrop
6. Talon
7. Randomness
8. Tessu
9. Out_Kast
This is a Survival Horror Mystery Adventure.
The Story:
You are a Paranormal Investigator/ Low Level Demon Hunter sent to investigate one of the world's most actively haunted sites; the 'Aphotic Mansion'. Dib, one of the leading Paranormal Investigators has offered you, among 8 others, the chance to prove yourself. Unwravel the mysteries of the mansion and get out alive to recieve Dib's reward of money, cheesecake, and Golden Sun 3.
The Win:
There's a couple ways of how to win:
~Be the only surviving player (having escaped the Mansion)
~Solve the mysteries alone or with the aid of others, get out alive.
Also, if you're the only surviving player, but didn't solve the mysteries, you don't get any cheesecake. :(
Time:
You get Tact's usual three actions per round. I will update each round at 8:00 PM, PST, or before that if everyone posts their actions. If you don't meet the deadline, you forfeit your actions for the round.
If you do not post three times in a row, without letting us know you're unable to make the deadline, (vacation, etc. etc.) You're kicked from the game.
Your actions will be posted publicly. Here's how everything's going to work:
If you decide to break up into smaller groups or go solo, if you [s]survive regroup, you'll have to share your information with each other. Example:
Group A goes to Area A
Group B goes to Area B
They regroup in Area C
Person from Group A explains to Group B what happened and vice-versa.
You do not have to share information if you don't want to, but if you want to share, I want to see a fourth action stating:
"Shares information with so-and-so". This fourth action is for sharing information only.
Since we're doing public actions, here's the deal:
You keep your character in character. If someone leaves to go to Area B, and you're in Area A, then person in Area B gets into trouble; you can't say, "Run to Area B to assist." Since you don't know what's going on with them.
If you mess up like that, I'll ask you to edit your actions.
If you do not edit by the deadline, the action(s) that need to be edited will not be counted for that round.
When I am viewing everyone's actions, I'm going by editing times. If you don't edit your actions, but had like a typo or something, please state that. I think we're all honest enough to be trusted and this is a game after all.
Important
When you are heading toward another room, tell me the route you are taking to that room.
The Stuff:
While you're a P.I./Demon Hunter, you're still human, and can't do triple back-flips midair, change direction, then do double front-flips. You're slightly above average, but still pretty normal. Keep your actions reasonable.
The Inventory:
You're all starting off with the basics.
Salt (Enough to draw 4 circles 5footX5foot)
2 Twinkies
1 Book of matches
1 Lighter
1 Small flashlight
1 Cell phone (No reception, but good for video)
1 Hunting knife
Pen/pencil and a notebook
The Quote:
Health: Everyone has 10 HP, maximum. Injuries, of course, will lower your HP. If you reach zero HP exactly, you are disabled (sort of like in DnD). A disabled player can still move around at a normal pace and search for food/weaponry. However, they cannot fight or attempt any extraordinary movements. If you drop below 0 HP, you are dead. Players naturally recover 1 HP per round, more if they find and use a healing potion.
Food: Yep, you’re back to eating every five turns. If you’re starving, your maximum HP will drop by 1 for each round you spend starving.
The Baddies:
This game will consist mainly of: Ghost, zombies, low level and medium level demons, and of course, a few surprises.
The Big Baddy:
I'd feel bad for everyone dying when this guy first appears, so I'm going to let you know:
When you see him, you run.
The Map:
I will be posting a completed map of the area. You guys are good researchers and dug up/made easily accesible blueprints of the house. However, like any mysterious place, there are secrets. ;3
There is two ways for the unmarked areas to be filled in:
~Find them.
~Finding blueprints, journels, drawings, etc. etc. of previous Investigators.
You will also notice some rooms that haven't been labled, by entering these rooms they will be labled.
Moving from 1 floor to another or one area to another requires 1 action.
The map is broken up into several "Areas"
Mansion Floor 1 (Starting Area)
Mansion Floor 2
Mansion Basement
Aviary
Atrium
Family Cemetery
[spoiler-box] http://img.photobucket.com/albums/v339/TheOneHero/FKL%20Game/Mansion-Start.png
I will post the other maps when you enter the areas. [/spoiler-box]
Green Doors are open.
Red Doors are locked are need a key/are broken/can be opened be unlocking it from the other side.
Blue Doors can be either open, closed, or just broken.
I will give descriptions of the rooms when you enter them.
[/spoiler-box]
You should know I plan to be a tough DM, but here's some basic tips:
~You're dealing with the supernatural, play your actions smart.
~I don't expect you to know/do the research on some of the entities you'll encounter. (As I had for other projects.) Keep in mind you're not the first group of people to come to this mansion; other Paranormal Investigators have been here. Chances are they had notes and other items of interest.
When you sign up, you are agreeing to my conditions.
1. astuarlen
2. Shligger
3. VanHalen
4. Nitro
5. PhotonDrop
6. Talon
7. Randomness
8. Tessu
9. Out_Kast