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Abashi76
Jul 8, 2008, 08:05 PM
In PSP, there was going to be this class called an Acromaster. Nice idea actually; that and it could come with some class balance updates.

As an idea of mine, this would all happen after all the other updates. People will be given free class levels if needed to play their classes.


Acromaster:

PAs: level 50 skills, level 50 bullets, lvl 50 support techniques, NO attack techniques.

Equip: Wands, TCSMs, Cards, Whips, Slicers

REQ: Acrotecher & Acrofighter

-look at page five for my ideas of Warmaster


Changes to the following ...


Gunmaster:

-REQ change to: Fortegunner & Protranser


Masterforce:

-REQ change to: Fortetecher & Acrotecher



Acrofighter:

-A-rank Whips


Acrotecher:

-Support techs dropped back to 40 to make way for Acromaster

-PA: Skills & Bullets at lvl 30s


Fortetecher:

-Support techs dropped back to 30

-MST continues to rise by 5% each level until level 20


Wartecher:

-Level 40 skill PAs

-S-rank Whips


Guntecher:

-S-rank Cards

-level 20 skill PAs


Force:

-PA: level 10 skills instead of level 1


Oh, what else?

GeekRuler
Jul 8, 2008, 08:08 PM
To keep this short and sweet I will say I disapprove.

Telina
Jul 8, 2008, 08:23 PM
In PSP, there was going to be this class called an Acromaster. Nice idea actually; that and it could come with some class balance updates.

As an idea of mine, this would all happen after all the other updates. People will be given free class levels if needed to play their classes.

Its kinda hard to tell where the hard facts stop and you inject your own ideas, you start by saying "...there was going to be this class called Acromaster..." but then you talk about your idea of free class levels, but then you go on to list some classes, changes and requirements. I'm not being mean but i'm having a hard time following your train of thought. Would you mind clarifying?

ThEoRy
Jul 8, 2008, 08:35 PM
This is the most unbalanced and broken step backwards in the history of masterclass posts ever.

S.T.K
Jul 8, 2008, 08:38 PM
i would be happy if WT had slicers, and S rank Bows

Miyoko
Jul 8, 2008, 08:43 PM
This is the most unbalanced and broken step backwards in the history of masterclass posts ever.

Couldn't have said it better myself.

Ezodagrom
Jul 8, 2008, 09:00 PM
Disagree with most of those ideas...
In my opinion, one idea for acromaster that wouldn't make acrofighter useless would be having twin sabers, twin daggers, twin claws and knuckles as weapons, 50/0/0/0 (those weapons are just 2 one-handed weapons, one in each hand, so it could work).
If acromaster would have something like ranged mag, tech mag, slicer and whip (with 50/0/0/50, lime some ppl suggested in other topics), it certainly would be a too weird class, even more restricted than current master classes ._.
What you posted though...it's not like the current master classes...one thing about the master classes is their limited weapon selection.

What I would change in other classes...not much I guess, since most of them are fine.
Guntecher: S rank cards.
Wartecher: Maybe something like S rank whips, or S rank claws...only one of them though (about PA caps, maybe lvl 40 skills, but I guess it's fine as it is now, having skills cap at the same lvl as techs cap).
If fortegunners would complain too much about not getting any new weapon since aoi (even though they got a big boost on rifles and laser cannons recently), I guess maybe something like S rank crossbows, twin handguns or machineguns (only 1 of them).
All other classes would have no changes at all.

Chuck_Norris
Jul 8, 2008, 09:02 PM
To keep this short and sweet I will say I disapprove.

Exactly what he said. :disapprove:

And what this guy said.

This is the most unbalanced and broken step backwards in the history of masterclass posts ever.

Hiero_Glyph
Jul 8, 2008, 09:06 PM
I will only comment on the Acromaster because the rest would take me too long. So every Master class has 3-4 weapons total yet you want to give the Acromaster 10, right? Maybe I am missing something but I don't see how that is balanced in the least. Next, the Master classes have 1 area where they have level 50 abilities and you want to give the Acromaster 3 areas at 50. Maybe I am confused again but how is this fair or balanced? I would love to hear your feedback and reasoning behind your Acromaster idea because to me it doesn't seem like you really thought your idea through.

Ezodagrom
Jul 8, 2008, 09:17 PM
I will only comment on the Acromaster because the rest would take me too long. So every Master class has 3-4 weapons total yet you want to give the Acromaster 10, right? Maybe I am missing something but I don't see how that is balanced in the least. Next, the Master classes have 1 area where they have level 50 abilities and you want to give the Acromaster 3 areas at 50. Maybe I am confused again but how is this fair or balanced? I would love to hear your feedback and reasoning behind your Acromaster idea because to me it doesn't seem like you really thought your idea through.

Yeah, that acromaster would just kill 2 or even 3 classes...
It would make at least acrofighter and guntecher useless, maybe even acrotecher...

Comparing to acrofighter, has the same S rank weapons as acrofighter plus some extra ones, and lvl 50 skills + the support techs...no one would play acrofighter like this...

Comparing to guntecher, having S rank cards, crossbows and longbows, which are some guntecher weapons, and also having higher lvl bullets, higher lvl support, and speed boost, would make guntecher useless...

About acrotecher, even though acrotecher has better attack techs, would be the only thing acrotecher would have. That acromaster would have everything else better ._.

Hiero_Glyph
Jul 8, 2008, 10:13 PM
Yeah, that acromaster would just kill 2 or even 3 classes...
It would make at least acrofighter and guntecher useless, maybe even acrotecher...

Comparing to acrofighter, has the same S rank weapons as acrofighter plus some extra ones, and lvl 50 skills + the support techs...no one would play acrofighter like this...

Comparing to guntecher, having S rank cards, crossbows and longbows, which are some guntecher weapons, and also having higher lvl bullets, higher lvl support, and speed boost, would make guntecher useless...

About acrotecher, even though acrotecher has better attack techs, would be the only thing acrotecher would have. That acromaster would have everything else better ._.

The concept of an Acromaster if a very interesting one as the aspects of an Acrofighter are very different from an Acrotecher. So how do you define a Master class based on these two classes?

In terms of level caps for PAs do you give them support technics at all? If so do you give them level 50 and take away from the Acrotecher? I would say that you would give them support but not at 50, more like 40. This would keep them versatile but also keep the AT useful in parties.

So how do you define the Acromaster without making them the ultimate class? Why not give them level 50 skills? You can easily limit their weapon selection to keep them from being overpowered and also keep them very different from the Fighmaster.

So that puts our skills at 50/0/0/40. A nice blend of both Acro classes without being identical to either. This only leaves the weapon selection. As the Acro classes are one-handed weapon specialists how do we define them with only 4 weapons?

An obvious choice is the TCSM simply because they need to have something to cast their support technics. Wands are somewhat redundant so I think limiting them to only TCSMs is fine as they cast faster and since most support technics are not reliant upon TP the weapon will not hurt them in any way.

For the remaining weapons I think that Slicers should be included to provide the AM with a ranged option and also to provide a second class that has access to S-rank Slicers. Also note that as the AM does not have any Bullets this would be their only ranged attack unless an RCSM was included. I would prefer to leave RCSMs to the AF/GT though.

So what would be the remaining weapons?

A Whip could easily be an interesting fit for crowd control but as no other class has above level 30 skills using one I don't know if SEGA would want to leave such a large gap between the WT and the AM. My vote would be for S-rank Whips though just so that one class actually has a valid reason to use them without all the constant BAWing.

And for the 4th and final weapon I think that a Claw would do nicely. It fits with the AF requirement and it would be nice to see some level 50 Claw PAs.

So that leaves us with the Acromaster having 50/0/0/40 and access to S-rank Claws, Whips, Slicers and TCSMs. It is a little weird to only have one type of off-hand weapon especially when considering that there are only 11 total support technics but I don't think it would be that bad to have Resta available most of the time.

Thoughts?

mvffin
Jul 8, 2008, 10:16 PM
I think its safe to say AM will NOT have ANY level 50 PA's AT ALL. Combination 50 melee and 50 support is broken. Unless they give it super-shitty stats, and 3x PP usage. Even then it would be more than questionable.

Slicer/RCSM/Whip/TCSM, and 30/0/10/30 is my estimate. Anything more would be borderline broken, or conflicting with another class(WT/AT/FT). I'd love if it was sped up even MORE than current acros. = )

IF it is ever released in PSU. (it is in the game data. or so we've heard.)

Darklighter
Jul 8, 2008, 10:23 PM
My thought is that would be my new favorite class if they did that.

chicken105
Jul 8, 2008, 10:44 PM
This is the most unbalanced and broken step backwards in the history of masterclass posts ever.

yea. It doesn't even need 50 support. acrotechers get 50 support...

Astarin
Jul 8, 2008, 11:00 PM
This is why I'm beginning to doubt we'll ever see an Acromaster class. Classes already exist which have access to level 50 skills, bullets, attack technics and support technics. Each of those also has a speed boost. It's really difficult to justify any new class with level 50 photon arts, especially given how ridiculous it'd be for one class to have them in more than one category (as many people seem to suspect Acromaster would have).

Yuudai_Riisu
Jul 8, 2008, 11:02 PM
I think its safe to say AM will NOT have ANY level 50 PA's AT ALL. Combination 50 melee and 50 support is broken. Unless they give it super-shitty stats, and 3x PP usage. Even then it would be more than questionable.

Slicer/RCSM/Whip/TCSM, and 30/0/10/30 is my estimate. Anything more would be borderline broken, or conflicting with another class(WT/AT/FT). I'd love if it was sped up even MORE than current acros. = )

IF it is ever released in PSU. (it is in the game data. or so we've heard.)

Are we forgetting Master classes has higher PP consumption to balance it out?

unicorn
Jul 8, 2008, 11:31 PM
I think Acromaster should favor more Twin weapons (as someone else mentioned) with some single-handed weapons.

S-rank: Twin Dagger, Twin Saber, Twin Claw, Twin Handgun, Wand, Madoog, TCSM, Whip, and Slicer.

PAs: 30/30/20/40

Reason for PAs? Well AT will get support to 50, so I think it wouldn't be fair that AM beats AT at that. Attack techs are fine at 20, since they have a AM would have a faster casting speed and there needs to be *some* reason to play GT and WT.

IMO, AM would be a middle-ground between WT and AT. WT would focus more with melee, support techs, attack techs, and little emphasis on range. AT would focus more on support, melee, attack techs, and more range than WT. AM would favor more melee, support, RANGE, and finally attack techs.

AM would have a slightly higher TP mod than WT (due to WT having one whole tier over AM), similar defensive stats to WT, but less ATP than both WT and AF.

---

Annnnd GT would get S-rank Cards.

WT would recieve S-rank Claw and Madoog in addition to having their PAs changed to 40/20/30/30.

Proff
Jul 8, 2008, 11:42 PM
I always figured Acromaster would come out last (if it came out at all) because it'd be, basically, a master hybrid class. Which we don't have yet. Only instead of being a hybrid of two classes, it'd be the hybrid of all three. Probably level 30 PAs all around or a mix of 20s and 30s. Equipment would be: Whip, Slicer, Handgun, and Techmag. That'd cover close-melee, ranged melee, gun that can be aimed, and something to cast with. Could even throw in EX Traps.

I wouldn't be surprised if Acromaster is nothing like the other Master classes. Maybe instead of S-class equipment only, they'd only be able to equip up to A rank. Another consideration I've had is that since the current Master classes are designed around party-play; Acromaster will be designed specifically for Solo-play. No S-ranking a mission unless you're alone.

Stryker Diaz
Jul 8, 2008, 11:46 PM
to make it short and simple... no class should have that many lvl 50 PA's --;

Ken_Silver
Jul 8, 2008, 11:51 PM
To the TC, ouch on the comments you got. But I also have to agree and say that I don't agree with them either. But that's only because it gives the Acro class WAY too many weapons and causes some classes to LOOSE stuff.

Heiro came the closest to a more realistic Acro class, but here's how I would do it:

Acromaster

Requirments: Acrotecher and Acrofighter Lv 10
PA Breakdown: 50/50/0/0 (Don't jump to conclusions yet!)
Palette: Slicers, Sabers, Shadoog, Handgun
Notes: PA consumption x 2

Now here's how it could all pull together: Acro class was always about speed, but now the other master classes have a speed up. So? Now the Acromaster would be the fastest class. They'd not only have an attack speed 2 times that of the other Master classes, but the class would grant them the highest evasion possible.

Plus they are the one handed master class, so they can only use one handed weapons. Sabers IMO are a "duh" because there should be one class that gets to use level 50 PA's for sabers. After all, sabers as a weapon are important to the Phantasy star series. Handguns go hand and hand with sabers, so that's why they are there. This is also why they get the lv 50 ranged skills. They can only utilize it with that one weapon, so it doesn't intrude on the GM class. Got that?

Now shadoogs would be deadly with the Acromaster becuase of the advanced attack speed of the class, these guys fire like there is no tommororow. This is also a star attraction of this class.

As for slicers... what other weapon in PSU puts emphasis on SPEED more than these guys. Granted that this might piss of people because that Super Slier PA will be spammed like governent cheese again, this gives them the power needed to fight bosses whereas they wouldn't have it before.

Not perfect? I don't think so either, can this be fixed? I have alternative ideas:

Madoogs?: Give them Techs? Makes sense but how? Won't this intrude on another class? Perhaps, but they could use it... it utilizes the whole one handed mastery idea too... the catch to this would be to set the PA cap low enough to make this fair. So, I'd say 20/30. You can cast like a mo-fo, so you don't need attack techs too strong and you can now and comfortably use support techs without making Acrotecher obsolete and without making them utterly useless (same level as WT and GT.) Just a theory.

Whips?: Sure, swap out slicers for these guys, no harm no foul. But choose your poision. Slicers give them super slicer speed and that PA, but Whips give them the power to SE and perhaps rival that of GM. Is that a chance, that SEGA would take? who knows, but it is an option. And just to clear up, if your asking how Whips and SE's could out-do GunMasters... well remember just how fast they can twirl and crack that whip.

Give them all of the above: This gives them 50/50/20/30 and might overpower the class as a whole... but it still doesn't impose on any other class. Pallete choice is still low and their base stats take a major dip... and it still seems like a gimped class. Perhaps lowering the Ranged PA cap a bit lower might help... but that would make Handguns in their situation, obsolete... Either way, you are dancing with fire.

Well, that's how I see any kind of Acromaster class working. I hope we do get one and that it is as just as fair as the current master classes. And if you want to tear this apart, then do as you must. Just remember that like the OP: I tried. :D

mvffin
Jul 8, 2008, 11:52 PM
Are we forgetting Master classes has higher PP consumption in a poor attempt to balance it out?
fixed.

Yuudai_Riisu
Jul 8, 2008, 11:58 PM
fixed.

oh is that so? Clue me in how it is poor?

Proff
Jul 9, 2008, 12:06 AM
I don't see extra PP consumption balancing shit out. I don't ever really see anybody even using a regular attack any more except to one hit to start JA-PAs. People just carry 10 Photon Charges and refill when needed. PP consumption doesn't really matter that much and it certainly doesn't slow anybody down.

Abashi76
Jul 9, 2008, 12:40 AM
I edited the ideas, they are more balanced now. I limited the weapon choices by getting rid of sabers, twins, and daggers. I thought that would be unfair that none of they're PAs could ever reach 50, oh well I guess.

If you look below, AT would no longer get lvl 50 support techs if AM were released. Yes AM would get lvl 40 skills and bullets, alongside lvl 50 support techs. However, they would have the least damage potential amongst all master classes. They're melee choices are limited to small damage multi-target weapons, while they're only ranged choice is a longbow, and cards if you consider that good range at all. Since they're attack techs only reach lvl 10, they're magic abilities are mostly limited to support. Having Wands and TCSMs, allow them to quickly launch they're supports which they'll need in order to make up for their inherited lack of killing power. Cards are meant to be paired with they're right-hand melee weapons.

This just sounds like a fun class to play.


EDIT: System Changes

-Level 31+ Gitechs can hit up to 8 targets rather than 6

-Increase power of Nosmegid

-Protranser is a favored type for CAST (115%)

-DO NOT NERF OUT TECHS ANIMATIONS!!!!!!!

darkante
Jul 9, 2008, 01:05 AM
In PSP, there was going to be this class called an Acromaster. Nice idea actually; that and it could come with some class balance updates.

As an idea of mine, this would all happen after all the other updates. People will be given free class levels if needed to play their classes.


Acromaster:

PAs: level 50 skills, bullets, and support techniques, level 10 attack techniques.

Equip: Wands, TCSMs, Cards, Longbows, Whips, Slicers!

REQ: Acrotecher & Acrofighter

Are you serious? Acromaster probably has insane speed attack animation and coupled with lv 50 skills, lv 50 buffs and slicers?! MOST BROKEN CLASS EVER!

NexGen
Jul 9, 2008, 01:26 AM
PP consumption doesn't really matter that much and it certainly doesn't slow anybody down.

Wait...what? You're either kidding or not thinking of classes beyond melee. You go solo a mission trying to level killer shot. A 10/10 Mizurakihoh at level 21+ killer shot will be drained in less than 2 mins, even after the pp reduction it was given. Even on the rifle friendly white beast S, with a palette full of 10/10 Mizurakihohs, you will be just about out of pp even if you are doing it as a fortegunner with 10 charges and a cati save. Yes, pp matters. It's not as simple as "hurr hurr just charge weppinz!"

The major element introduced by these master classes is the drawback of additional pp required, as mvffin said. Sure, there are bonuses, but they come at a price which will require some gear and weapon usage considerations. Regular bullets, regular technics, sure...not a big deal. Ultimate pa's for bullets and technics however will be a major major insta-drain, especially at 41+.

So to you, and the poster above, the extra power is solely being balanced by the heavy pp use drawback.

Just guessing without numbers in front of me, a level 41+ killer shot will be about 75ppish per bullet. You do the math.

"Gr8z! My killer shatz is 2x fasturz!

No son, you ran out of all pp in block 1 :(

norrisj15
Jul 9, 2008, 01:42 AM
This is the most unbalanced and broken step backwards in the history of masterclass posts ever.

agree.

Chuck_Norris
Jul 9, 2008, 02:06 AM
-Level 31+ Gitechs can hit up to 8 targets rather than 6

Agreed, but make it 41+ gi-spells.



-Increase power of Nosmegid, and lower its cost to 50 PAs

-Lower cost of Megid to 75 PAs

Indeed Nosmegid could use a boost, but there's no reason to lower the cost of them. At level 41 Megid basicly becomes a laser cannon with Killer Shot. it's worth 99 frags. :disapprove:


-A significant (20-30%) increase TP requirement for A+ force weapons

Wha-What? Why the hell would you do that?


-DO NOT NERF OUT TECHS ANIMATIONS!!!!!!!

Stop whining about that. It doesn't effect the gameplay, and it's only better for the general comunity. Not to mention it WILL HAPPEN. Sega couldn't care less about what one person says. Especially an american.

Abashi76
Jul 9, 2008, 02:17 AM
Stop whining about that. It doesn't effect the gameplay, and it's only better for the general comunity. Not to mention it WILL HAPPEN. Sega couldn't care less about what one person says. Especially an american.

I'm not the only one who complained about it. There have been complaints about it both on this forum, and at the PSU main site. I also read that there are complaints about it from JP users.

BIGGIEstyle
Jul 9, 2008, 02:41 AM
Originally Posted by Abashi76 View Post
-DO NOT NERF OUT TECHS ANIMATIONS!!!!!!!
Um. Who cares? Your spell's damage doesn't change. It's efficiency doesn't change. And guess what? Other people get to fight if they nerf your animation.

Speaking from my own situation so flame away....

<RANT>

With Bills, Utilities, Work, Car, Fiance', Upcoming Marriage (someday), and several Marriages in the family I've got the best computer my money can afford. (A lovely $400 wal-mart special that had 10x the memory of my old comp at 1gig. (Which humorously enough I played ver. 1 on.))

Rafoie, Gizonde, Ramegid(, and in some cases Cubo Tumas) are great spells but when I'm hacking away at enemies and a Techer starts spamming them my computer has an epileptic fit.

So I say nerf 'em. As a person who plays an Alt techer I'd love to be able to use my "big spells" and not have EVERYONE complain that I'm lagging them.

To the techers out there that fight this: Grow up. Who cares that it looks like a lower level tech? I know you spent a lot of time leveling it but that doesn't mean that your time spent should impede the progress of others because of your egos.

</RANT>

ashley50
Jul 9, 2008, 02:52 AM
.
-DO NOT NERF OUT TECHS ANIMATIONS!!!!!!!
stop pointing this out already ;l

You should send a mail to SoJ and tell them not to do it :l

darkante
Jul 9, 2008, 03:00 AM
Um. Who cares? Your spell's damage doesn't change. It's efficiency doesn't change. And guess what? Other people get to fight if they nerf your animation.

Speaking from my own situation so flame away....

<RANT>

With Bills, Utilities, Work, Car, Fiance', Upcoming Marriage (someday), and several Marriages in the family I've got the best computer my money can afford. (A lovely $400 wal-mart special that had 10x the memory of my old comp at 1gig. (Which humorously enough I played ver. 1 on.))

Rafoie, Gizonde, Ramegid(, and in some cases Cubo Tumas) are great spells but when I'm hacking away at enemies and a Techer starts spamming them my computer has an epileptic fit.

So I say nerf 'em. As a person who plays an Alt techer I'd love to be able to use my "big spells" and not have EVERYONE complain that I'm lagging them.

To the techers out there that fight this: Grow up. Who cares that it looks like a lower level tech? I know you spent a lot of time leveling it but that doesn't mean that your time spent should impede the progress of others because of your egos.

</RANT>
Agreed, as long as it doesn´t affect YOUR spell animation. I don´t mind it too much.
Otherwise, i would have given up FT all together.

ThEoRy
Jul 9, 2008, 03:44 AM
If there were to be released an acromaster it would only have 4 weapons just like the others.

A more realistic approach would look something like this:

single dagger
range mag or single claw
saber
machine gun or xbow

NO TECHS at all whatsoever!

And most likely ex trap usage possibly

40 skills 40 bullets

extra pp consumption

and thats it.
None of this pie in the sky uber broken one class to rule them all stuff.

RedRaz0r
Jul 9, 2008, 03:48 AM
Use cheat engine on PSU: AotI on your pc and search text, unicode, case sensitive for Acromaster

Ezodagrom
Jul 9, 2008, 05:59 AM
Acromaster:

PAs: level 40 skills & bullets, lvl 50 support techniques, and level 10 attack techniques.

Equip: Wands, TCSMs, Cards, Longbows, Whips, Slicers

REQ: Acrotecher & Acrofighter (lvl 15s instead of 10s)


Still no...The other masterclasses have 4 weapons at most.
In my opinion, Acromaster should be the twin weapons master (twin weapons are just 2 one-handed weapons, one in each hand).
It would have twin saber, twin dagger, knuckles and twin claws, 50/0/0/0.

If anyone says something like that acromaster should have support techs and other weapons because of the acrofighter and acrotecher requirement...well, the requirements don't mean anything...for example, acrotecher has ranger 5/force 3 requirement, yet it's a support force with almost no focus on ranger...



Gunmaster:

-Can equip Grenades

-REQ change to: Fortegunner & Fighgunner

No...Gunmaster already have strong weapons, doesn't need grenades...those would just make fortegunner useless, and also the current requirements are fine...


Fighmaster:

-Can use Knuckles

-REQ change to: Fortefighter & Acrofighter

No, Fighmaster is already strong enough. One thing about this class is the restricted weapon selection. Also, the requirements are fine as now, since...Fighmaster has Double Sabers.


Masterforce:

-REQ change to: Fortetecher & Acrotecher

No...


Acrofighter:

-A-rank Whips

-A-rank Double Sabers


Lol double sabers...acrofighter is an expert in one handed weapons >.>
Also no to whips, acrofighter is fine as it is now...



Acrotecher:

-Support techs dropped back to 40 to make way for Acromaster

-A-rank Rods may now be used by this class

-A-rank Longbows


Acrotecher is the best support class and should stay like this.
And, no to rods, no to longbows...It's another class that uses one-handed weapons.



Fortetecher:

-Support techs dropped back to 30

-MST raised by 30% (this is magic defense)


No and maybe to the MST (more to the no side)...


Wartecher:

-Level 40 skill PAs

-A-rank Slicers

-S-rank Whips

Maybe to lvl 40 skills, no to slicers, maybe to S whips.



Guntecher:

-S-rank Cards

-A-rank Grenades


Yes to cards, no to grenades...


Fortefighter:

-S-rank Double Sabers

lol no...fortefighter is already the strongest class >.>


Fighgunner:

-A-rank Rifles

No...

Yusaku_Kudou
Jul 9, 2008, 06:14 AM
Fortefighters and double sabers? Why? Use an axe.

APEXi
Jul 9, 2008, 06:22 AM
where's the beef? i want mastertranser, 40skills, 40bullets (just increases skills up a notch) swap bows for rifles, or have both. never could figure how they justified leveling force for protranser anyway.
and if we wanna get really stupid, 10 traps is boosted to 20 traps. and how about cast mastertransers CAN ACTUALLY EQUIP A CASTEST LINE!!

BlueFire2k5
Jul 9, 2008, 09:01 AM
...
-DO NOT NERF OUT TECHS ANIMATIONS!!!!!!!

Speaking as both a FT and a FF, I welcome the change to the Tech animations. My 360 slows to a crawl whenever any FT is spamming techs when I'm playing my FF. I almost wish that there was an option that allowed you to turn off seeing any tech animations. I think twice about joining any party that has a FT in it because of the horrible lag. :(

Pillan
Jul 9, 2008, 09:08 AM
I suppose I may as well try my hand at the improvements I’d make.

Fighgunner:

- No change.

Guntecher:

- Skill cap increased to 20. Support tech cap increased to 40.
- ATP increased by around 5%.
- Add A rank whips and S rank cards.

Wartecher:

- Attack tech cap increased to 40.
- ATP increased by around 5%. TP increased to 95% that of Fortetecher.
- Add S rank whips, S rank Madoogs, and A rank rods.

Fortefighter:

- ATP decreased to 105% Fighgunner.
- Removal of slicers because Fortefighter shouldn’t have a better ranged option than handguns.

Fortegunner:

- No change.

Fortetecher:

- Skill cap increased to 20 just because everyone should have at least 20 skills since everyone has at least 20 bullets.

Protranser:

- ATP increased by around 5%.

Acrofighter:

- No change.

Acrotecher:

- No change.

Fighmaster:

- No change.

Gunmaster:

- No change.

Masterforce:

- Support tech cap increased to 20 since they’ll buy Megistarides anyway.


My expectation for Acromaster:

- 50 skills, 0 bullets, 0 techs of either variety.
- ATP around that of Wartecher, ATA the average of AF and AT, TP beyond fT. Their DFP, EVP, and MST will be around that of Fighgunner. They will have the STA nerf associated with all Master classes.
- S rank sabers, slicers, whips, and shadoogs. (Maybe not sabers, but who knows?)

panzer_unit
Jul 9, 2008, 09:21 AM
Acrotecher is already the endgame support tech class. lv50 cap and speed boost.

What are the existing end-game classes missing?
What weapons aren't already used by some class with S-rank access, level 50 PA's, and a speed boost?

knuckles, twin daggers, twin sabers, twin claws, sabers, daggers, claws, slicers, whips
grenades, bows, machineguns, crossbows, handguns, RCSM

... there: acromaster. Give it the right stats and it won't step on anybody's toes too much.

I'd suggest making a Mastertrancer class for knuckles, bows, grenades, EX traps. Maybe handguns and sabers.

Kizeragi
Jul 9, 2008, 09:46 AM
Extremely overated class. Also, why would an Acro class need... bows?

desturel
Jul 9, 2008, 10:40 AM
I am wondering where people are getting 50/0/0/40 and 50/0/0/50 from? You would need at least one level of attack tech so it should be 50/0/1/40 or 50/0/1/40 at the very least. There's nothing in this game that restricts you from linking a tech, bullet, or skill to a weapon even if you can't use that weapon. Why would they suddenly not allow you to link a tech to a weapon?

All of you 50/0/0/50 people try this. Switch to fortetecher Grab a long sword, a rifle and a wand. Link Gravity Break to the long sword, burning shot to the rifle and resta and foie to the wand. Now switch to a fortegunner. Look at the long sword and wand. The photon arts are still attached. after that switch to fortefighter. Check out the rifle and the wand. Notice that they still have their photon arts attached.

The only limiting factor is what weapons you can use. Not the PAs that you can link to the weapons.

If you "Acromaster" has the ability to add TSCM, wands, or rods to their pallet, they will also have the ability to use attack techs. There is no support tech limiter. The best they can do is restrict the level of tech that can be used or remove any items that techs can link to from their pallet.

Proff
Jul 9, 2008, 11:18 AM
Wait...what? You're either kidding or not thinking of classes beyond melee. You go solo a mission trying to level killer shot. A 10/10 Mizurakihoh at level 21+ killer shot will be drained in less than 2 mins, even after the pp reduction it was given. Even on the rifle friendly white beast S, with a palette full of 10/10 Mizurakihohs, you will be just about out of pp even if you are doing it as a fortegunner with 10 charges and a cati save. Yes, pp matters. It's not as simple as "hurr hurr just charge weppinz!"

The major element introduced by these master classes is the drawback of additional pp required, as mvffin said. Sure, there are bonuses, but they come at a price which will require some gear and weapon usage considerations. Regular bullets, regular technics, sure...not a big deal. Ultimate pa's for bullets and technics however will be a major major insta-drain, especially at 41+.

So to you, and the poster above, the extra power is solely being balanced by the heavy pp use drawback.

Just guessing without numbers in front of me, a level 41+ killer shot will be about 75ppish per bullet. You do the math.

"Gr8z! My killer shatz is 2x fasturz!

No son, you ran out of all pp in block 1 :(

Unless I'm leveling KS, I don't use it THAT often. Not talking about leveling PAs. I'm talking about everyday play. Sorry, but I just disagree that increasing PA consumption "balances" anything out. It's the wrong word, in my opinion.

I'm not saying that you won't run out of points faster or at all. I'm saying that it doesn't really matter. Unless it's a story mission, party mission, or weird event, you can just run back and shop which really doesn't take very long. How fast a character runs out of PP, to me, does NOT BALANCE that class out. It might inconvenient them a little but nothing more.

Kylie
Jul 9, 2008, 11:18 AM
Eh, I don't want AM to have TECH on it, but I suppose it wouldn't make sense if it didn't. I just want skills to get LV50 that don't yet, whether that's with a new class or a new cap. I'd also like a reason to use whips again; I don't really want to have level support spells though.

Fure_Rakune
Jul 9, 2008, 11:21 AM
I propose the RakuneMaster Class:
Lvl. 50 Shoot you in the face dead, D-E-D: DEAD
Lvl. 50 Go go gadget buffs
Lvl. 50 ADVENTURE!

Yeah, that sounds pretty awesome.

stukasa
Jul 9, 2008, 11:32 AM
My only comment is that I disapprove of any Acromaster idea that doesn't have single Saber and Dagger in its lineup. >:3

...Also, I wanna play the RakuneMaster Class. :lol:

panzer_unit
Jul 9, 2008, 11:52 AM
I'm not saying that you won't run out of points faster or at all. I'm saying that it doesn't really matter. Unless it's a story mission, party mission, or weird event, you can just run back and shop which really doesn't take very long. How fast a character runs out of PP, to me, does NOT BALANCE that class out. It might inconvenient them a little but nothing more.

Balance would be what? If everyone could clear missions about equally fast, right? Maybe change it up depending on the overall mix of monsters being more vulnerable to melee, guns, or techs more. If that's the case, having to do lots of normal attacks (less damage) to restore PP or lots of shop runs to re-stock on charges would be something that balances things out.

I don't see any purpose to the Acromaster class. It doesn't seem like there's a gap that needs to be filled there. But I said the same about the first three Master types too, then we found out what they were and it seems really cool. So I'm ready to be surprised.

Hiero_Glyph
Jul 9, 2008, 12:32 PM
My only comment is that I disapprove of any Acromaster idea that doesn't have single Saber and Dagger in its lineup. >:3

...Also, I wanna play the RakuneMaster Class. :lol:

Just what we need, more classes that can use Sabers and Daggers. Every class can use a Saber except the unreleased Master classes and every class can use a Dagger except the PT and unreleased Master classes. Why do we need more classes with Sabers and Daggers again? Heck, you might as well give them a Handgun and call it a day.

Abashi76
Jul 9, 2008, 01:09 PM
My only comment is that I disapprove of any Acromaster idea that doesn't have single Saber and Dagger in its lineup. >:3

...Also, I wanna play the RakuneMaster Class. :lol:

That way ATs and AFs don't get replaced.

Ok ok, I just got this new idea!!!


Warmaster:

PAs: level 40 skills & bullets

Equip: Sabers, Daggers, Claws, <twins of each>, Handguns, Machineguns

REQ: Wartecher & Guntecher

Chuck_Norris
Jul 9, 2008, 03:03 PM
That way ATs and AFs don't get replaced.

Ok ok, I just got this new idea!!!


Warmaster:

PAs: level 40 skills & bullets

Equip: Sabers, Daggers, Claws, <twins of each>, Handguns, Machineguns

REQ: Wartecher & Guntecher

The hell did that come from? First off, that's still way too many weapons for a master class. Not to mention there is no Warmaster in the data. There was only Fighmaster, Gunmaster, Masterforce, and Acromaster. I'm guessing Acromaster was only in the data to help the character tansferance to PSP anyway.

Hiero_Glyph
Jul 9, 2008, 03:25 PM
That way ATs and AFs don't get replaced.

Ok ok, I just got this new idea!!!


Warmaster:

PAs: level 40 skills & bullets

Equip: Sabers, Daggers, Claws, <twins of each>, Handguns, Machineguns

REQ: Wartecher & Guntecher

Here's my idea: Let's ban Abashi76 from posting any more Master class ideas

shadowsniper6
Jul 9, 2008, 03:36 PM
MASTERCLASS
req lvl20 in everything lol
only C rank weapons XD
LVL 50 in all photon arts

Fure_Rakune
Jul 9, 2008, 03:57 PM
AbashiMaster:

Lvl. 50 Hopes and Dreams
Lvl. 10 Realistic possibility
Lvl. 0 Audience appreciation

Hiero_Glyph
Jul 9, 2008, 04:11 PM
AbashiMaster:

Lvl. 50 Delusions of Grandeur
Lvl. 0 Realistic possibility
Lvl. 0 Audience appreciation

Fixed.

Fure_Rakune
Jul 9, 2008, 04:13 PM
Whoops, it was supposed to be 0 realistic probability, so it was fixed, somewhat.
!8 (or Thanks!)

stukasa
Jul 9, 2008, 05:17 PM
Just what we need, more classes that can use Sabers and Daggers. Every class can use a Saber except the unreleased Master classes and every class can use a Dagger except the PT and unreleased Master classes. Why do we need more classes with Sabers and Daggers again? Heck, you might as well give them a Handgun and call it a day.
Because otherwise no class will ever get Saber and Dagger PAs to level 50, that's why! I know it's kind of similar to AF/AT since they already get a speed boost, but what else would Acromaster use? Master classes use weapons that their required classes use, right? And since the requirements for Acromaster would probably be AT and AF, that means Acromaster should use the weapons that AT and AF specialize in. Sure you could give Acromaster different weapons for the sake of variety but it wouldn't make much sense to call that class "Acromaster," would it? ...Then again, when did this game make sense in the first place? :wacko:

(To be honest, I don't even think an Acromaster class is needed in PSU... but who knows? Maybe ST will come out with something unexpected and surprise us! :p)

Ezodagrom
Jul 9, 2008, 05:27 PM
I was thinking a bit about master classes and expert classes...
In my opinion, expert classes should also get lvl 50 photon arts :<
But if expert classes would get lvl 50 PAs, then master classes pp consumption should be lowered to be like fighgunner, guntecher, wartecher, and such (even with other classes having lvl 50 PAs, master classes still have the speed boost though).

What I would change in the PSU classes:
Fighgunner -> 50/40/--/--
Guntecher -> 20/50/30/40 + S rank Cards
Wartecher -> 50/20/40/30 + S rank Whips
Fortefighter -> 50/20/--/--
Fortegunner -> 20/50/--/--
Fortetecher -> 20/30/50/40
Protranser -> 40/50/--/--
Acrofighter -> 50/40/--/--
Acrotecher -> 30/30/30/50
Fighmaster -> 50/--/--/-- + reduce PP consumption to be like Fighgunner
Gunmaster -> --/50/--/-- + reduce PP consumption to be like Guntecher
Masterforce -> --/--/50/20 + reduce PP consumption to be like Wartecher
Acromaster -> 50/--/--/-- with S Twin Sabers, Twin Claws, Twin Dagger, Knuckles

If Acromaster was a 1-handed weapon master, a class like that could make Acrofighter useless.
Also, about Acromaster having lvl 50 support techs...that's Acrotechers job >_>
I think a master class with S rank Twin Sabers, Twin Claws, Twin Daggers and Knuckles would be awesome...I think there's not a single class yet with all those 4 weapons together as S rank :<
And also, even though they're just A ranks, both AF and AT have twin weapons (AT only has 1 of them, but that doesn't matter :>). And acromaster being a twin weapons master could make sense, since those weapons are just two 1-handed weapons :>

Well...doesn't matter any ideas anyone has here, none of them are ever going to happen v.v

Abashi76
Jul 9, 2008, 06:17 PM
Because otherwise no class will ever get Saber and Dagger PAs to level 50, that's why! I know it's kind of similar to AF/AT since they already get a speed boost, but what else would Acromaster use? Master classes use weapons that their required classes use, right? And since the requirements for Acromaster would probably be AT and AF, that means Acromaster should use the weapons that AT and AF specialize in. Sure you could give Acromaster different weapons for the sake of variety but it wouldn't make much sense to call that class "Acromaster," would it? ...Then again, when did this game make sense in the first place? :wacko:

(To be honest, I don't even think an Acromaster class is needed in PSU... but who knows? Maybe ST will come out with something unexpected and surprise us! :p)

Perhaps a god equip arm unite would solve that problem? I've been thinking of that too, LOL


I was thinking a bit about master classes and expert classes...
In my opinion, expert classes should also get lvl 50 photon arts :<
But if expert classes would get lvl 50 PAs, then master classes pp consumption should be lowered to be like fighgunner, guntecher, wartecher, and such (even with other classes having lvl 50 PAs, master classes still have the speed boost though).

What I would change in the PSU classes:
Fighgunner -> 50/40/--/--
Guntecher -> 20/50/30/40 + S rank Cards
Wartecher -> 50/20/40/30 + S rank Whips
Fortefighter -> 50/20/--/--
Fortegunner -> 20/50/--/--
Fortetecher -> 20/30/50/40
Protranser -> 40/50/--/--
Acrofighter -> 50/40/--/--
Acrotecher -> 30/30/30/50
Fighmaster -> 50/--/--/-- + reduce PP consumption to be like Fighgunner
Gunmaster -> --/50/--/-- + reduce PP consumption to be like Guntecher
Masterforce -> --/--/50/20 + reduce PP consumption to be like Wartecher
Acromaster -> 50/--/--/-- with S Twin Sabers, Twin Claws, Twin Dagger, Knuckles

If Acromaster was a 1-handed weapon master, a class like that could make Acrofighter useless.
Also, about Acromaster having lvl 50 support techs...that's Acrotechers job >_>
I think a master class with S rank Twin Sabers, Twin Claws, Twin Daggers and Knuckles would be awesome...I think there's not a single class yet with all those 4 weapons together as S rank :<
And also, even though they're just A ranks, both AF and AT have twin weapons (AT only has 1 of them, but that doesn't matter :>). And acromaster being a twin weapons master could make sense, since those weapons are just two 1-handed weapons :>

Well...doesn't matter any ideas anyone has here, none of them are ever going to happen v.v

Oh, if level 50 PAs were distributed beyond master classes, than there would be no need for master classes. Your idea wouldn't be a bad idea, as long as there weren't any master classes around.

As for the purpose of AM: Should AT really get lvl 50 support techs? That would make AT kinda like a master class, and perhaps overpowered compared to the others? An AM should at least take the lvl 50 support tech slot, and acceptable bullets and skills.



----PS----

As for those of you who don't like what I have to say, block me. Quit complaining about my "horrible" posts. Besides, lots of people complain about the future tech nerfs.

Abashi76
Jul 9, 2008, 06:20 PM
[delete]

Ezodagrom
Jul 9, 2008, 06:28 PM
Oh, if level 50 PAs were distributed beyond master classes, than there would be no need for master classes. Your idea wouldn't be a bad idea, as long as there weren't any master classes around.
Other classes getting lvl 50 PAs wouldn't make master classes useless, they still have the speed boost.
For example, comparing Fortefighter and Fighmaster.
Fortefighter would have better weapon selection, would be slightly stronger, but quite a bit slower than fighmaster.
Fighmaster has a limited weapon selection, but with the speed boost it would do more damage over time than fortefighter (also fighmaster has the double saber, making it different than fortefighter).
Comparing Fortegunner and Gunmaster, Gunmaster is the only class with a speed boost on guns, and even with only 4 weapons, they're all amazing with the speed boost.
Fortetecher and Masterforce, Fortetecher has better support and TP, Masterforce is faster and has S rank Tech Mags, making a fast techer with powerful attack technics.

Inazuma
Jul 9, 2008, 06:36 PM
the 3 existing master types caused all the other types to become obsolete, except for AT and PT. so AM may cause the last 2 advanced types to go obsolete to complete the circle.

as long as AM has lv 50 support techs and access to EX traps, that should do it. they can be the ultimate support type/master hybrid. as long as their offensive power is lower than the other 3 master types, it could be balanced enough to work out.

Abashi76
Jul 9, 2008, 06:44 PM
Other classes getting lvl 50 PAs wouldn't make master classes useless, they still have the speed boost.
For example, comparing Fortefighter and Fighmaster.
Fortefighter would have better weapon selection, would be slightly stronger, but quite a bit slower than fighmaster.
Fighmaster has a limited weapon selection, but with the speed boost it would do more damage over time than fortefighter (also fighmaster has the double saber, making it different than fortefighter).
Comparing Fortegunner and Gunmaster, Gunmaster is the only class with a speed boost on guns, and even with only 4 weapons, they're all amazing with the speed boost.
Fortetecher and Masterforce, Fortetecher has better support and TP, Masterforce is faster and has S rank Tech Mags, making a fast techer with powerful attack technics.

Looking at your previous post again, they look like great ideas!





the 3 existing master types caused all the other types to become obsolete, except for AT and PT. so AM may cause the last 2 advanced types to go obsolete to complete the circle.

as long as AM has lv 50 support techs and access to EX traps, that should do it. they can be the ultimate support type/master hybrid. as long as their offensive power is lower than the other 3 master types, it could be balanced enough to work out.

Good point, there. If my hypothetical AM were to be released, all advanced classes except PT would be "obsolete". However, these classes would be have to be leveled in order to obtain them. Because of this, it would only be fair to add WM in order to for all advanced classes to lead into some sort of master class. The master classes may have been a bad idea all together. Ezodagram came up with a good idea, that would be an alternative class enhancement to those master classes; that would not obsolete any advanced classes.

Ezodagrom
Jul 9, 2008, 06:59 PM
The main reason I think all classes should have lvl 50 photon arts (hybrid too), is so we can have all weapons with lvl 50 PAs (was also the reason on giving lvl 50 skills on wartecher and S rank whips, so there would be a class with lvl 50 S whips).

Abashi76
Jul 9, 2008, 07:03 PM
The main reason I think all classes should have lvl 50 photon arts (hybrid too), is so we can have all weapons with lvl 50 PAs (was also the reason on giving lvl 50 skills on wartecher and S rank whips, so there would be a class with lvl 50 S whips).

Yes, I agree. Thats why I rethought about my post, and retracted my statements saying that they should not. This is pretty kool! Much better ideas than the master classes. Although first, perhaps level caps would be raised to 200, and class caps to 30.

Hiero_Glyph
Jul 9, 2008, 07:14 PM
Yes, I agree. Thats why I rethought about my post, and retracted my statements saying that they should not. This is pretty kool! Much better ideas than the master classes. Although first, perhaps level caps would be raised to 200, and class caps to 30.

200/30 huh? Let's see, we are now at 130/20 and and only 4-6 months behind Japan. I'm sure we could reach that goal sometime in 2012 if we follow the current schedule for updates.

Ezodagrom
Jul 9, 2008, 07:18 PM
And JP is only getting 160/20 between July and September XD (which means between November and March for us...)

Ken_Silver
Jul 9, 2008, 07:32 PM
I still don't know why people think that the Master Classes make the other classes absolete. I don't see that at all.

Here's an example: FighMaster.

Sure, it has the highest destructive melee power available, but it doesn't obsolete the other melee classes. Fortefighter has a higher weapon selection, Wartecher can heal itself and use technics and FighGunner can use guns. Each of those abilities gives the other melee classes an advantage over the FighMaster class.

If you look at it from a pure numbers and a balanced party standpoint, Master Classes may outdo every other classes. But from the way I see it, that's not possible. And I thank SEGA for doing at least that right.

Ezodagrom
Jul 9, 2008, 07:39 PM
I still don't know why people think that the Master Classes make the other classes absolete. I don't see that at all.

Here's an example: FighMaster.

Sure, it has the highest destructive melee power available, but it doesn't obsolete the other melee classes. Fortefighter has a higher weapon selection, Wartecher can heal itself and use technics and FighGunner can use guns. Each of those abilities gives the other melee classes an advantage over the FighMaster class.

If you look at it from a pure numbers and a balanced party standpoint, Master Classes may outdo every other classes. But from the way I see it, that's not possible. And I thank SEGA for doing at least that right.

I don't think master classes obsolete expert classes, but with things how they are now, there are alot of weapons that won't get lvl 50 photon arts (crossbow, all twin melee weapons, 1-handed weapons, and alot more others ...), that's why I gave the suggestion of expert classes getting lvl 50 photon arts, but if expert classes got lvl 50 PAs, master classes should get a reduction on PP cost, so they're pp consumption would be like the non forte classes (fighgunner, guntecher, wartecher, ...).

Abashi76
Jul 9, 2008, 08:41 PM
IMO, Ezo made a breakthrough. I think the class arrangements should be like this:

Fortefighter -> 50/20/--/--
Fortegunner -> 20/50/--/--
Fortetecher -> 20/30/50/40
Fighgunner -> 50/40/--/--
Guntecher -> 20/50/30/40 + S rank Cards
Wartecher -> 50/30/40/30 + S rank Whips
Protranser -> 40/50/--/--
Acrofighter -> 50/40/--/--
Acrotecher -> 30/30/30/50

or ....

Fortefighter -> 40/20/--/--
Fortegunner -> 20/40/--/--
Fortetecher -> 10/30/40/30
Fighgunner -> 40/30/--/--
Guntecher -> 20/40/30/30 + S rank Cards
Wartecher -> 40/20/30/30 + S rank Whips
Protranser -> 30/40/--/--
Acrofighter -> 40/30/--/--
Acrotecher -> 30/30/30/40

& >>>

Fighmaster -> 50/--/--/--
weps > Double sabers, Axes, Spears, Swords, Knuckles
req > Fortefighter level 10, Fighgunner level 10
special > Attack speed slightly increased, PP consumption slightly increased
stats > 121% 144% 100% 30% 118% 20% 116% 80%

Gunmaster -> --/50/--/--
weps > Rifles, Shotguns, Laser cannons, Twin handguns, Grenades, Traps (G)
req > Fortegunner level 10, Protranser level 10
special > Firing rate slightly increased, PP consumption slightly increased
stats > 100% 116% 200% 30% 90% 40% 105% 80%

Masterforce -> --/--/50/10
weps > Rods, Wands, TCSMs
req > Fortetecher level 10, Acrotecher level 10
special > Casting speed slightly increased, PP consumption slightly increased
stats > 74% 50% 50% 132% 80% 100% 232% 80%

Acromaster -> 50/50/--/50
weps > Wands, TCSMs, Cards, Whips, Slicers
req > Acrofighter level 15, Acrotecher level 15,
special > Attack and casting speed increased, PP consumption slightly increased
stats > 52% 78% 102% 110% 80% 154% 90% 80%

Warmaster -> 50/50/10/--
weps > Sabers(2), Daggers(2), Claws(2), Handguns, Machineguns, Longbows, Crossbows
req > Wartecher level 15, Guntecher level 15,
special > PP consumption slightly increased
stats > 70% 80% 60% 80% 66% 100% 76% 80%
note: WM is just so that all weapons can have PAs at 50, not to be taken too seriously

Ezodagrom
Jul 9, 2008, 09:34 PM
IMO, Ezo made a breakthrough. I think the class arrangements should be like this:

Fortefighter -> 50/20/--/--
Fortegunner -> 20/50/--/--
Fortetecher -> 20/30/50/40
Fighgunner -> 50/40/--/--
Guntecher -> 20/50/30/40 + S rank Cards
Wartecher -> 50/30/40/30 + S rank Whips
Protranser -> 40/50/--/--
Acrofighter -> 50/40/--/--
Acrotecher -> 30/30/40/50
I would say Wartecher with 50/20/40/30 (even with A rank bows and cards, it's not a ranged class) and Acrotecher with 30/30/30/50 (would make a class with good photon arts in all areas with specialization in support).
Like this Fortefighter and Fortegunner have 50/20, some hybrids have 50/40, and the techer hybrids and fortetecher have 50/40/30/20, except acrotecher which would lose a 40 to have an extra 30 (trying to keep the balance between them :>).




Fortefighter -> 40/20/--/--
Fortegunner -> 20/40/--/--
Fortetecher -> 10/30/40/30
Fighgunner -> 40/30/--/--
Guntecher -> 20/40/30/30 + S rank Cards
Wartecher -> 40/20/30/30 + S rank Whips
Protranser -> 30/40/--/--
Acrofighter -> 40/30/--/--
Acrotecher -> 30/30/30/40

Fortetecher is going to have 10/30/40/40 (JP already got it).
Acrotecher should keep as it is, 20/20/30/50 (Acrotecher is the master of support, that's not going to change).



Fighmaster -> 50/--/--/--
weps > Double sabers, Axes, Spears, Swords, Knuckles
req > Fortefighter level 15, Fighgunner level 15
special > Attack speed slightly increased, PP consumption slightly increased
stats > 121% 144% 100% 30% 118% 20% 116% 80%

Gunmaster -> --/50/--/--
weps > Rifles, Shotguns, Laser cannons, Twin handguns, Grenades, Traps (G)
req > Fortegunner level 15, Protranser level 15
special > Firing rate slightly increased, PP consumption slightly increased
stats > 100% 116% 200% 30% 90% 40% 105% 80%

Masterforce -> --/--/50/10
weps > Rods, Wands, TCSMs
req > Fortetecher level 15, Acrotecher level 15
special > Casting speed slightly increased, PP consumption slightly increased
stats > 74% 50% 50% 132% 80% 100% 232% 80%

Acromaster -> 50/50/--/50
weps > Wands, TCSMs, Cards, Whips, Slicers
req > Acrofighter level 15, Acrotecher level 15,
special > Attack and casting speed increased, PP consumption slightly increased
stats > 42% 78% 102% 110% 80% 154% 90% 80%

Warmaster -> 50/50/--/--
weps > Sabers(2), Daggers(2), Claws(2), Handguns, Machineguns, Longbows, Crossbows
req > Wartecher level 15, Guntecher level 15,
special > PP consumption slightly increased
stats > 70% 80% 60% 80% 66% 100% 76% 80%

Masterclasses are fine as they are, giving them more weapons and having a major reduction in stats wouldn't be good though x.x
About acromaster, I really doubt there's gonna be one, even with data about it on the disk :<
Warmaster, there's no data about one in the disk, if one would appear, would be only in a future expansion (doubt it).

Abashi76
Jul 10, 2008, 11:06 PM
About acromaster, I really doubt there's gonna be one, even with data about it on the disk :<
Warmaster, there's no data about one in the disk, if one would appear, would be only in a future expansion (doubt it).

Yeah, I know. In order to have a WM, an expansion would be needed. I made two possible arrangements, that would allow all PAs to go to 50 > one with master classes, the other without.

Oh oh, I just got this kool idea !!!

Increase skill PA caps based class level:


lvl 1-15:

Fortefighter -> 40/20/--/--
Fortegunner -> 20/40/--/--
Fortetecher -> 10/30/40/30
Fighgunner -> 40/30/--/--
Guntecher -> 20/40/30/30
Wartecher -> 40/20/30/30
Protranser -> 30/40/--/--
Acrofighter -> 40/30/--/--
Acrotecher -> 30/30/30/40


lvl 15-20+:

Fortefighter -> 50/20/--/--
Fortegunner -> 20/50/--/--
Fortetecher -> 20/30/50/40
Fighgunner -> 50/40/--/--
Guntecher -> 20/50/30/30 + S rank Cards
Wartecher -> 50/30/30/30 + S rank Whips
Protranser -> 40/50/--/--
Acrofighter -> 50/40/--/--
Acrotecher -> 30/30/30/50


lvl 25-30 (iffy): next expansion?

Fortefighter -> 50/30/--/-- + A rank Double Sabers
Fortegunner -> 30/50/--/-- + S rank Machinguns
Fortetecher -> 30/40/50/40 + S rank TCSMs
Fighgunner -> 50/40/--/-- + A rank Rifles
Guntecher -> 30/50/40/40 + A rank Grenades + S rank Rifles
Wartecher -> 50/30/40/40 + A rank Slicers + S rank Spears
Protranser -> 40/50/--/-- + S rank Rifles
Acrofighter -> 50/40/--/-- + S rank Whips
Acrotecher -> 40/40/40/50 + S rank RCSMs + A rank Rods

Hiero_Glyph
Jul 11, 2008, 01:50 AM
Based on your suggestion I can predict the final outcome:

50/50/50/50 + ALL weapons.

Abashi76
Jul 11, 2008, 03:33 AM
Based on your suggestion I can predict the final outcome:

50/50/50/50 + ALL weapons.

It would be nice if people were allowed new weapon choices once they nearly level their characters to max; that would handle a lot of the complaints about not having new weapons. Also, if people are to reach lvl 200, and fight enemies above the level cap; they'll need better PAs.

Hiero_Glyph
Jul 11, 2008, 03:52 AM
It would be nice if people were allowed new weapon choices once they nearly level their characters to max; that would handle a lot of the complaints about not having new weapons. Also, if people are to reach lvl 200, and fight enemies above the level cap; they'll need better PAs.

I would prefer to force players to actually develop strategies for facing more difficult enemies rather than just giving them all extra weapons and higher PAs. PSU is already easy enough why do we need to keep making it easier?

Miyoko
Jul 11, 2008, 03:57 AM
This thread is full of so many awful, awful ideas... >_>;; It makes the current game look balanced.

desturel
Jul 11, 2008, 05:30 PM
It would be nice if people were allowed new weapon choices once they nearly level their characters to max

That would only be valid if class levels were actually difficult to obtain. Since you can level a class from 1 to 20 in a few days, it's not really practical to give you bonus for leveling the class. Sure most people will spread the class leveling over the course of a few weeks, but the mission points are there for people who want to power level.

fayt6
Jul 11, 2008, 06:49 PM
knowing sega ...keep dreaming lol

ashley50
Jul 11, 2008, 07:16 PM
Do dreams come true?

Knowing SEGA? I don't think so :)

Shishi-O
Jul 12, 2008, 12:04 AM
lol is epic mr. Dj

HienkyakuX
Jul 13, 2008, 11:38 AM
Well I don't see this anywhere in this post but since your talking about acromaster think this is what sega is thinking of making of it. I think it's more broken than the actual master classes that are coming out next year :P

http://i247.photobucket.com/albums/gg154/HienkyakuX/ss_newtype_012.png

Fure_Rakune
Jul 13, 2008, 11:49 AM
Some of us cant ready moonlandanese, care to translate?

ForteGunnerW
Jul 13, 2008, 11:52 AM
lol acromaster hope they dont make promaster

Ezodagrom
Jul 13, 2008, 12:29 PM
Well I don't see this anywhere in this post but since your talking about acromaster think this is what sega is thinking of making of it. I think it's more broken than the actual master classes that are coming out next year :P

http://i247.photobucket.com/albums/gg154/HienkyakuX/ss_newtype_012.png

That's the Acromaster from PSP ._.
Other than hunter, ranger and force, PSP only has Fighmaster, Gunmaster, Masterforce, Acromaster and Protranser.

chaostroop3
Jul 13, 2008, 01:56 PM
i whant a class with 50/50/50/50 and all wepons to S ranks.... but with like 30-50% in its stats =]

mvffin
Jul 13, 2008, 08:40 PM
http://i247.photobucket.com/albums/gg154/HienkyakuX/ss_newtype_012.png

Where did you get that pic? Its from the full version... I want the full version. T_T

HienkyakuX
Jul 13, 2008, 11:24 PM
That pic is from the psup page >>> http://phantasystar.sega.jp/psp/movie/promotion/

xXJoshXx
Jul 13, 2008, 11:27 PM
Wow very unbalanced.>.>

Abashi76
Jul 13, 2008, 11:55 PM
lol acromaster hope they dont make promaster

You mean Master-Protranser?

Ken_Silver
Jul 14, 2008, 12:06 AM
Come on, now. You can't really go by the PS:P classes. That'd be the same of comparing the classes of offline PSU to the online PSU classes. I mean Hunter in AOTI offline is highly unbalanced. Those super classes make up for the lack of the many hybrid and forte classes online. That rule goes for all offline version of any PSU game.

Comparing offline AM to a possible online AM just won't work. :nono:

Abashi76
Jul 15, 2008, 12:54 AM
Come on, now. You can't really go by the PS:P classes. That'd be the same of comparing the classes of offline PSU to the online PSU classes. I mean Hunter in AOTI offline is highly unbalanced. Those super classes make up for the lack of the many hybrid and forte classes online. That rule goes for all offline version of any PSU game.

Comparing offline AM to a possible online AM just won't work. :nono:

Your sig makes a good point.

ErtaiClou
Jul 16, 2008, 09:06 AM
Acromaster: Two S rank weapons only, r-mags and tech-mags. But they can equip both at the same. Now we'll see who comes running.

Abashi76
Jul 16, 2008, 05:34 PM
I have noticed the following:

-Nobody on online mode can use whip skills above lvl 30

-Nobody on online mode can use both whips and slicers

Astarin
Jul 16, 2008, 05:48 PM
I have noticed the following:

-Nobody on online mode can use whip skills above lvl 30


There are a lot of photon arts that can't be used to level 50, but I don't think that's going to play into Acromaster at all.

Unless Acromaster gets Knuckles, Slicers, Sabers, Twin Sabers, Twin Daggers, Daggers, Twin Claws, Claws, Whips, Longbows, Grenades, Handguns, Crossbows, Cards, and Machineguns. :wacko:

Abashi76
Jul 16, 2008, 06:22 PM
There are a lot of photon arts that can't be used to level 50, but I don't think that's going to play into Acromaster at all.

Unless Acromaster gets Knuckles, Slicers, Sabers, Twin Sabers, Twin Daggers, Daggers, Twin Claws, Claws, Whips, Longbows, Grenades, Handguns, Crossbows, Cards, and Machineguns. :wacko:

Whips can't even get to level 40 on online mode.