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dreamcaster0
08-08-2008, 05:36 PM
My pallete:

Card Regas+3/Serdote+3 (Resta/Reverser)
Cubo Tuma/Serdote+3 (Resta/Reverser)
Shigga Bines+3
Ulteri+5 or Phantom +4
Hyper Viper
Ranpegi/Serdote+3 (Buffs)

I really don't seem to put out nearly as much damage as I did when I was an AT or a WT. Are the GTs the WORST at damage output? I'm a beast, btw.

Broodstar1337
08-08-2008, 05:45 PM
Pretty much. But with this game, who gives a shit?

Syl
08-08-2008, 05:47 PM
Level all the bullets to 31+. After that it isn't so bad.

I don't see giresta in there either :nono:

pikachief
08-08-2008, 05:47 PM
get a lvl 40 shotgun of a 10/10 umbrella with lvl 21+ buffs! :D

thats close to a FG on a 0/10 baret :)

dreamcaster0
08-08-2008, 05:58 PM
Level all the bullets to 31+. After that it isn't so bad.

I don't see giresta in there either :nono:

Haven't invested in Giresta yet. :(

Too bad GTs aren't even needed. They're just kind of a waste of a party slot.

Aries2384
08-08-2008, 06:19 PM
Guntechers CAN do decent damage. You just need to remember that they are a hybrid class. When Mastertecher comes out, there will be a BIG need for GT's. Especially as their supports will go up to 40. Not many Acrotechers are going to be running around, those that know what support is anyway. So you'll have Mastertecher running around with lvl 10 supports.. oh yeah... they will definitely be needed. Like i said.. they can do decent damage..you just probably either A.) Havent lvld your bullets. B.) Are an idiot or C.) Are expecting way too much out of a hybrid class or are toobusy comparing GT's to Fortegunners. Stop it.

pikachief
08-08-2008, 06:22 PM
GT support stays at 30 actually, its WT's support that goes up and that goes to 30.

Fecesbot
08-08-2008, 06:24 PM
Pretty much. But with this game, who gives a shit?

This.

Aries2384
08-08-2008, 06:41 PM
This.

I'm so glad you felt like sharing your one-word-vocabulary opinion with us. Next time I would encourage you to formulate a longer thought on the matter at hand and present your findings with more than the word "This".
Anyway. Even if GT supports only go to 30.. thats still.. hmm.. lemme see.. 20 lvls higher than Mastertecher. Sounds like a good plan to me...of course thats assuming you play with people who actually believe in lvling their PA's instead of "omg my 10/10 Srankwtfever is so much better than yours even though all my PA's are below lvl 10"

Inazuma
08-08-2008, 06:51 PM
the master types arent out yet on eng ver, so its possible to do "decent" damage as GT rite now. however, dont be disappointed later when you find out your "decent" damage changes into "really crappy".

after gunmaster is out, GT will be forever doomed to be nothing more than a terrible weak type that you have to suffer thru for 10 levels in order to become the massively superior gunmaster. if i see a GT player over lv 10, i shake my head in disgust and try to avoid them. strong players who want to improve, help others and believe in true teamwork will avoid you like the plague. however, the average casual player who isnt hardcore about efficiency or making meseta probably wont mind playing w/ you. weaker players can also play w/ you and benefit from your help also, so its not like you will be bothering everyone by sucking so much.

this is where many readers think im an asshole, elitist, etc. even if thats true, these are facts based on the game itself, not opinion. i play as beast and cast MF occasionally, believe it or not.

long story short, enjoy the mediocre GT all you can until the master types come out and turn you into shit.

Syl
08-08-2008, 07:27 PM
this is where many readers think im an asshole, elitist, etc. even if thats true

All I needed to read ;o

dreamcaster0
08-08-2008, 07:33 PM
So GT is worthless. does at do more damage and have longevity?

Delete
08-08-2008, 07:48 PM
Pretty much. But with this game, who gives a shit?

:lol:
Gt's are not that bad, but like everyone said, you do need 31+ bullets for it to be worthwhile.

Skids
08-08-2008, 08:41 PM
Hello Kind Sir. I have read your post and found it very distrubing. Escpically since I played my 2nd favorite char as a Guntecher. In my post I shall give you my rebuttle.

the master types arent out yet on eng ver, so its possible to do "decent" damage as GT rite now. however, dont be disappointed later when you find out your "decent" damage changes into "really crappy".[quote]

That logic in this statment does not make sense. Now you base this staement off your personal experience from playing as Master Force which you write about later in the post. From what you wrote, your saying the damage out put for guntechers would change for the worst when master classes come out. So your claiming in a way the guntecher damage out put will be decreases once we get the master class update. Instead of the opion which is heavily suggested. That guntecher damage will look weaker in comparison to a master class type.

[quote]after gunmaster is out, GT will be forever doomed to be nothing more than a terrible weak type that you have to suffer thru for 10 levels in order to become the massively superior gunmaster.

Why is Guntecher a terrible weak class? Why is Gunmaster massivevly superior in comparison? Is it weapons selection. Gunmaster have weapon selection in s rank in Rifles, Shotguns, Laser cannons, and Twin Guns. Guntecher with the excepetion of twin guns can only use A Ranks. But has access to A rank weapons of Cards, Sabers, Daggers, and TCSMs. Plus has S rank access to Longbows, Handguns, Crossbows Machineguns, RCSMs, and Wands. So your saying all those weapons are bad? Is it gun pa skills. Where the Gunmaster has LV50 compared to guntecher LV40 bullet skills. So are you saying the ten level difference is that bad and anyone using LV40 or below bullet skill is doom? Is it because of the new improve speed fire rate at the cost of higher pp consumption that gunmaster will have? That may be what your were aiming for but i'm not you so I don't know what your aiming for in your post?

if i see a GT player over lv 10, i shake my head in disgust and try to avoid them. strong players who want to improve, help others and believe in true teamwork will avoid you like the plague. however, the average casual player who isnt hardcore about efficiency or making meseta probably wont mind playing w/ you. weaker players can also play w/ you and benefit from your help also, so its not like you will be bothering everyone by sucking so much.

I guess you most avoid me like the plague since I most have given your head one of the biggest cases of whip lash since day once of PSU. I am a hardcore guntecher player. With my char having LV20 in the class type. Now that is very dangerous statement you said. From just saying that depending on a guntecher player perspective. You may have alienated them from you. Plus the potential of the people they play with. So the question is, how will the players you targeted with that statement reply. Cause i can assure you. I played with some of the strongest player in the PSU US server. Who are constantly improving themselves, who really helped others( and yes I know you may try to redirect that part of statement at me as being weak), who have team work skills that are amazing and they don't avoid me but calm me up as
soon as they see me online.

Ithis is where many readers think im an asshole, elitist, etc. even if thats true, these are facts based on the game itself, not opinion. i play as beast and cast MF occasionally, believe it or not.

I think of you as little blue smurf with purple plolka dots who sing and dances the carmele song at midnight in an empty stadium. Its possible I may have missed facts you posted. But I don't recall seeing any game data facts comparing guntecher to gun master in damage output. Like for example a female human Lv 140 guntecher at class lv 20 would do "insert correct damage ouput" with S rank Twin Guns LV40 Dark on "insert creature here" in comparison to female human Lv 140 gun master at class lv 20 would do "insert correct damage ouput" with S rank Twin Guns LV40 Dark on "insert creature here" Plus another odd thing I did notice is, your bases your facts of a gunmaster of a "Master Force" or was the "MF" an error on your part?


long story short, enjoy the mediocre GT all you can until the master types come out and turn you into shit. I will enjoy playing as a guntecher and enjoying trying out master types when they are release. Plus make sure to check Ripley Beleive it or Not when my family makes lots of money for me physical metamorpheses.

mvffin
08-09-2008, 01:53 AM
decent damage, yes, FG damage, NO

OH yeah level like 30 bullets to 31+ first.

Inazuma
08-09-2008, 02:03 AM
GM kills monsters much faster than GT. thats just how it is. try to argue w/ that fact all you want. you can play however you want. im just informing you on whats coming up when the master types are released on eng ver.

i havent personally played as any gunner types and i dont really know much about how to play them either. but from many hours of exp playing w/ and observing others, GM seems to kill monsters way faster than GT. also, i dont think i can remember a time when i was w/ a GT player who didnt do more harm than good for the party. if it was up to me, id make changes to the game so its a lot easier for ppl to help others. if a weak player joins a strong one, they do more harm than good, which is unfortunate, but the truth. once again, there is NO opinion here. this is how psu works. its our job as players to deal w/ it and work around it.

would you agree w/ me that fortegunner is much stronger than ranger and makes ranger seem pretty useless in comparison? the master types are just another tier up for types. they were designed to be better than the advanced types.

Xaeris
08-09-2008, 02:20 AM
All I needed to read ;o

Really? I didn't need to read past "Inazuma" to know it was going to be auto-fellatio.

Fure_Rakune
08-09-2008, 03:19 AM
i havent personally played as any gunner types and i dont really know much about how to play them either.

Sorry to brash, really, but shut the fuck up.

Inazuma
08-09-2008, 03:54 AM
i dont care what anyone wants to say about me but if im wrong here, how bout actually having a real conversation and explain how im wrong.

biggabertha
08-09-2008, 07:42 AM
On paper, Inazuma is not wrong. Wether or not he/she is wrong in practice is something that will be proven once we get master types.

Gunmaster gets THE best four weapons for pure damage with firearms. Argue all you want about Grenade Launchers, Crossbows, Mechguns or whatever else you may think is far superior but faster firing rate means better DPS.

Not only that, Gunmaster has a significant ATP advantage over a Guntecher. Argue what you want that Lv. 30 buffs outdo a Gunmaster's access to Megistaride but in a team, you'll all have the same level buffs thus further increasing the gap between ATP.

Gunmaster has better accuracy than Guntecher - needless to say, more accuracy means less of a chance to see misses - don't argue back with "ATA doesn't matter after a certain point" because some people can deal with missing 10-15% of the time, some people cannot deal with it because it's a sever drop in DPS.

Gunmaster has Lv. 50 PAs in comparison to Guntecher's mediocre Lv. 40 bullets. The higher elemental modifier on Lv. 50 PAs decimate anything that Guntecher has left to dignify itself. Then there's the S rank access to the weapons - can you argue that A rank firearms are better than S rank ones? Or do you have to use the silly notion that A rank weapons are easier to grind in order to attempt an argument here?

Lastly, you mention that you're a hardcore Guntecher but you back it up by saying you're at Lv. 20 with the class/job. That doesn't exactly prove you to be excellent or fantastic at the class because I know a player that has ALL of their classes/jobs maxed out at Lv. 20 with their character at Lv. 1.


PSU unfortunately is geared towards kill the enemies as quickly and as safely as possible. An example? How about that event where there are fully buffed Carriguines with 3x ATP and lowered HP? Guntechers can't do anything that Gunmaster can do in that situation except attempt a debuff but die trying.

Akaimizu
08-09-2008, 01:55 PM
To a certain degree it's a big argument. But also to a certain degree, it does prove a point that many was making for a long time. The game needs definite revision so it's not a straight direct damage party kind of game. This is something many of us have been warning about, for a long time. And of course, over time, more and more people start to see it happening. Yes, SEGA definitely has some balancing issues to get over. Or else you'll see an insane amount of players gravitating only to a few classes in the game. All going for just fast DPS speed runs, and that's it.

That is when this game becomes FFXI, the community follows with like attitudes, and pretty much about the time I'll leave it. I left FFXI for multiple reasons, and this would be one of them.

When you work really hard at something because you like the playstyle, and if the community treats you like dung at the same time; you really don't need that community. You just don't.

But as for now, everybody gets to do decent damage. The GT, at this time, needs those high PAs. It's a patient class. Protranser used to be one, with them, but not anymore. Still, during this time, I do quite well supporting the party, thank you.

darkante
08-09-2008, 03:20 PM
I wait for the day, where status effects actually makes a huge impact on your survival skills or dmg potential.
Virus and Burn, works to slow to be of an actual steady use for big foes seeing as most people can surpass its tick pretty fast...either it needs to work faster and do much bigger ticks or the enemies needs to be a bit more resistent to melee attacks.

Why do we get more and more power increases, and the same enemy level...where is the balance?
I feel like GT should have an increased effect boost on status effects, but thatīs just me.

Magus_84
08-09-2008, 06:06 PM
*Inazuma's post*

Yeah...no. I would very much like to know your rationale for why, when GM is released over here, GT's damage will somehow get "worse".

I assume you're following the train of thought that when GM comes out over here, everyone will gravitate to it and its damage scale will become the new benchmark by which all ranged classes' damage is measured. Therefore, by comparison, GT will suck.

This makes a few very incorrect assumptions, and the same usual mistake that people always make in situations like this.

1. "Everyone" will gravitate to it. Not true. I imagine most of the people that choose to play it will be from the Fortegunner community, who want "OMG MOAR DAMAGEZ". They're not exactly lining up to be Guntechers in the first place.

2. People who play a class play it for sheer damage. Not true. A lot of people play classes because of what weapons and PAs they have access to. There are always those who want to play what's "best", but they'll still be humping FF's leg and trying to pull FM into bed with them.

3. The game is hard enough to "need" a constant full group of the "optimum" classes. Not true. And I doubt it will ever be, outside of events. Sega has two "challenge" settings. Ridiculously easy, and insta-kill orgy. The former, it doesn't really matter who you use. The latter, you have to either kill stuff quickly or immobilize them. GT's great at the latter, and decent enough at the former to kill while the enemy is immobilized. Rifle knockdown/flinch works on GT's rifles too.

4. The community at large will have the leveled bullets, S-rank weaponry and gear to enable a robustly-equipped army of GMs to go forth and slaughter everything as part of their "perfect" 6 man AT/FM/FM/GM/GM/FF teams. Again, not true. The market on high-tier guns is already inflated, with only two and a half classes able to use them. Throw in a class that can only use those, and you're not going to have that many Gunmasters. The ones that you do have will be the "uber" people that migrate from Fortegunner, meaning that the same theoretical number of "gunners" will be in play, just as different classes.

5. "Strong class" = "good player", "weak class" = "bad player". Again, not true. Especially not true, as generally some of the best players tend to get bored with the "uber" and try their hand at something more challenging. Being a non-flavor of the month class doesn't automatically strike someone deaf, blind and dumb. This gave gives a bit more active control over your activities than some other MMOs, enabling a skilled player to gain an advantage over a complete nib. Most of the "good" Fortegunners will likely become Gunmaster. But again, that's taking available gunners out of the selectable pool, instead of doubling the gunner pool.

6. "Weak" classes somehow actively screw things up for their teammates. This isn't PSO, where your little loli firework factories would end up damage-cancelling everything else that moved, leaving you unable to kill anything. Damage is damage is damage is damage. You may have more of it, you may have less of it. But it all adds up. Enemies don't have much of a set aggro pattern either. Unless you're actively blowing everything away from the melees, it's kind of hard to screw things up for your teammates. Guns that GT can equip don't have knockback unless you choose it with a bullet.

The "mistake" that people make in arguments like this is that the "ideal", the "optimum", the "best" are reliably obtainable in a steady enough supply to actually make these "weak" things "useless".

This is not the case. For every "perfect" Gunmaster, you're going to have ten or twenty that can barely tell their ass from a hole in the ground. It's going to be a "popular" class, and with higher numbers come a greater proportion of idiots. Compare this to GT, which is already seen as a 'weaker' class, being as it doesn't have "Forte" or "figh" in its name. The people who play it are either total morons (same proportion as any other class) or people who realize that their chosen class doesn't have as many "I win" buttons, and strive to be "good enough" to keep up.

Now, if GT gets a nerf to level 20 bullets and loses Shotguns and Rifles in favor of Rods and Twin Daggers, then you may have a point. But until then, I'm going to keep playing GT. I've yet to have people kick me from a party from being "bad", and that includes one of the most "efficient" players I know.

Inazuma
08-09-2008, 06:42 PM
yea, GT will appear weaker after GM comes out, b/c i am comparing them. remember how the basic types went from being strong to weak when advanced types came out? and the same thing happens whenever better equip is released.

and it is possible to do more harm than good for the party. ive tried to explain this in the past, but no one listens.

i can solo seed express in 17 mins. if a weak player were to join me and the 2 of us do the mission, our clear time mite be around 15 mins. the weak player is in fact doing more harm than good. clearing 2 mins faster is nice but half the items go to the other player, so overall i am getting meseta/items slower than solo. understand?

mll
08-09-2008, 07:15 PM
Your using a techer, your a weak type just like the rest of us Inazuma.
You should stop wasting our time and precious, precious meseta and swith to GM and FM, lol.

amtalx
08-09-2008, 07:52 PM
@OP: If damage output was your primary goal, choosing GT was probably a bad place to start. None of the hybrids have very good damage output.

Inazuma
08-09-2008, 11:49 PM
Your using a techer, your a weak type just like the rest of us Inazuma.
You should stop wasting our time and precious, precious meseta and swith to GM and FM, lol.

i originally started psu w/ the goal of becoming the best force. and it didnt hurt that FT was the best char all the way up until aoi came out. instead of switching to FF or FM, i hoped that sonic team would rebalance the types. im still hoping they do.

but even as the crappy MF, i still do pretty good. and i can play w/ good FM/GM players and actually benefit from their help, which is nice.

hey at least im not GT :P

Magus_84
08-10-2008, 02:43 AM
yea, GT will appear weaker after GM comes out, b/c i am comparing them. remember how the basic types went from being strong to weak when advanced types came out? and the same thing happens whenever better equip is released.

and it is possible to do more harm than good for the party. ive tried to explain this in the past, but no one listens.

i can solo seed express in 17 mins. if a weak player were to join me and the 2 of us do the mission, our clear time mite be around 15 mins. the weak player is in fact doing more harm than good. clearing 2 mins faster is nice but half the items go to the other player, so overall i am getting meseta/items slower than solo. understand?

You /= "the party".

Clearing faster is clearing faster. To be at the point where you are "perfect" enough to warrant this level of elitism, you will have gear that is maxed out under the current system and several banks full of max meseta.

So items and meseta would both be irrelevant.

Additionally, you wouldn't be playing a Fortetecher, which in many cases are weaker than the hybrids.

It sounds like you've got two sets of rules to live by. One for you, and one for everyone else, so that everyone else can make things easier for you by doing all your work.

Not only do you have disturbingly situational ethics and an utter lack of concern for the feelings of the people who play this game, but you're a hypocrite.

Ditch your Fortetechers and roll a class that's "good". Obviously, they're imperfect and suck, since they can't annihilate big enemies in a short amount of time with attacks that hit multiple body parts. Either be an AT buffbot, or grab a class that can do damage.

If you want to spout off about how "x class will make y class useless" and completely discount player choice, try starting by taking your own medicine. Anything else, and you're doing the same thing you so rant against: Choosing a class that you like and making the best of it.

Macras
08-10-2008, 04:39 AM
i really don't see how you can compare a fortegunner with a guntecher considering they aren't the same thing.

a gunmaster is a class designed for using four guns and only four guns.

a guntecher is a gunner that gets lv30 support techs and lv20 offense techs.

so... if a guntecher could keep up with a gunmaster DPS-wise with guns, wouldn't that be utterly broken? think of it this way:

if a guntecher could keep up with gunmaster with damage from PURELY guns and then be able to switch to TECHs when something is bullet resistant. (cuz monsters like that exist) wouldn't the guntecher have a large advantage over the gunmaster thusly making it overly broken?

Gen2000
08-10-2008, 08:11 AM
@OP You should have listed your PA levels of your bullets, that should have been the first question asked if you didn't. Pallete doesn't mean **** if your PAs are garbage. That's where a bulk of your damage comes from. Also you comparing damage to AT/WT, melee PAs level faster and gives faster results than bullet/tech PAs. It's like comparing Fortefighter to Fortegunner. It's way easier, less time-consuming, to setup a fighter than a gunner/techer.

A majority of gunners in general don't know what they're doing anyways, Guntecher or not. Guntecher is just an easier target to pick on because the requirement for GM, so all the crappy FGs going GM just bitch and baw their way through GT thinking the class by itself of a sudden made them bad gunners. I see this a lot during MAG.

Thinking Guntecher should come close to Gunmaster or even Fortegunner in terms of damage and still keep their current support abilities....lol. FG/GM have more ATP and/or better PA level cap, they should be doing more damage. Stating that FG/GM does more damage as it's some big discovery is...yeah...way to go...

Kryslin
08-10-2008, 02:07 PM
As a Guntecher (L106/20), I will state:

Until you start levelling bullets to 30+, your damage output will be full of suck and fail.

For a GT, you have boatloads of work to do to become effective; level buffs, level resta/giresta, level bullets, and level your one melee skill, plus any attack techs.

GT is not for the lazy player, there is a lot of work involved. moreso than with a FG. Those people who want a challenge from PSU, play a GT, and start with fresh PAs. For those willing to stick with it, and work at it, The class is fun, and great for solo players.

Raw numbers; I'm averaging 450@ (900 for both) with twin handguns, 750 with rifles, 900 with the bow, and 450@ (2250 at point blank) with the shotgun. With 2 fighter types along, things perish astonishingly fast. I stick nearly everything with SE's as well.

I admit, I will never do 'decent' damage. I'm not playing the game to see how much damage I can do in a single hit (Forces win that contest, anyway). I'm not a hardcore player; I have a life, and a 50 hour a week job. I play to spend time online with friends, and to have fun. Finding stuff is a side benefit.

Which is what the game is about, btw.

Genoa
08-13-2008, 12:18 AM
When master classes are released... the following will happen to previous expert classes:
Fortetecher will gain access to lvl. 40 Support techs
Wartecher will gain access to lvl. 30 Support techs
Guntecher will gain access to lvl. 30 Attack techs
Acrotecher will gain access to lvl. 50 Support techs

Guntechers have received a TP bonus that exceeds Wartecher's TP. Since the melee on GT is useless, when bullets lack (which go to 40 just as FG) you can use techs that actually do pretty decent damgage :O and you also get pretty decent support techs.
But is lvl.20 attack techs to lvl.30 attack techs really a big difference?
YES <____>

Lets face it, when Masterforce comes out, you won't see many Fortetechers (shame... but it's true) so FT gaining lvl.40 support techs won't be used by the majority of the population. Hah, in fact... you won't see a lot of other techers out there. Maybe Acrotechers for lvl.50 buffs :3 (hell, I'm going AT first thing and doin a buff party for 40>41)
So if my theory is correct, the FT population will almost completely be converted to MF's... lvl.10 support D: so the hybrid forces will ACTUALLY have reasons to buff because MF should be using steroids to buff over their own buffs, FT is going to be scarce, and most people who play WT or GT play those hybrid classes for the versatility of having options other than just teching... so not many WT's and GT's will go to MF necessarily.
Lvl.30 Buffs will still be good for a lot of parties.

GT and WT support WILL BE APPRECIATED
So go out there and play your GT for it's support, attack techs, and it's awesome bullets...
You can out-do WT's Attack techs, your buffs will be good, you'll even heal a little bit better than WT, and your bullets go all the way to 40.
I... will admit, I can't play GT as it is now... every time I try I get bored so fast (points to sig) I capped all the other techer classes on my newman with the exception of GT. But when those lvl.30 attack techs come out :D

panzer_unit
08-19-2008, 10:16 AM
Gunmaster gets THE best four weapons for pure damage with firearms. Argue all you want about Grenade Launchers, Crossbows, Mechguns or whatever else you may think is far superior but faster firing rate means better DPS.

Not only that, Gunmaster has a significant ATP advantage over a Guntecher. Argue what you want that Lv. 30 buffs outdo a Gunmaster's access to Megistaride but in a team, you'll all have the same level buffs thus further increasing the gap between ATP.

GT can possibly come out about equal with GM specifically comparing mobile firearms damage (which is GT's primary offense and much of the reason anyone's playing GT, one hopes) ... what with having access to weapons like cards and crossbows that have as much as a 50% base rate of fire advantage over Twin Handguns. Their better firing rate also means more DPS, right? Or is there a double standard in play here?

It could also maybe possibly be the case that someone's contribution to the team is disproportionate to the actual damage they generate. Otherwise you and Inazuma are saying that guy who doesn't quite manage to kill the mobs he hits with Jabroga is an awesome party member, while a Protranser who's only doing moderate damage with a Freeze EX trap doesn't help his team at all. In the GT's case they're capable of fighting on the move while serving up heals and cures for their teammates with the slow immobile weapons, gimped EVP, and gimped STA.

EDIT: of course it sounds like the newer PSU missions are even more of a kindergarten romp than the ezmode we're playing now, if the enormous benefits of having a second player AT ALL only amount to knocking 2 minutes off of a solo time. I guess I was wrong to bash the snobs for sounding like all their gameplay experience came from fighting polties instead of stuff capable of posing a threat. Apparently it's the way of the future.

stukasa
08-19-2008, 04:11 PM
GT can do decent damage with high-level bullets. Here's an example: I have a fG and my friend has a GT. We're both about the same character/type level, same race/gender. My GT friend was doing more damage than me using light twin handguns against Dark Falz because my light bullets were a much lower level, and my damage didn't catch up until my bullets were ~21+.

So yes, GT can do decent damage *if* you're willing to put in the effort to level your PAs. I think bullet level is important for all gunners but it's especially important for GT. Comparing same-level bullets, GT won't do as much damage as fG but that's the trade-off for being able to buff, heal, and use techs.

Fure_Rakune
08-20-2008, 12:25 AM
I dont see why the comparison of GM to GT is necessary, as GM to FG would make more sense, comparing the GM to GT is like comparing an AF to FF in my opinion.

Inazuma
08-20-2008, 12:44 PM
I dont see why the comparison of GM to GT is necessary, as GM to FG would make more sense, comparing the GM to GT is like comparing an AF to FF in my opinion.

well GT mostly attacks w/ guns, which is the same as GM. FG mostly uses blades so id compare them w/ FM, not GM.

Fure_Rakune
08-20-2008, 05:57 PM
I meant ForteGunner, not Fihgunner.

Inazuma
08-20-2008, 06:25 PM
fG is fortegunner
FG is fighgunner

Lyrix
08-20-2008, 06:34 PM
fG is fortegunner
FG is fighgunner

Because EVERYONE uses the same abbreviations, especially when using FI or something else for fighgunner would stop any confusion with them.

Inazuma
08-21-2008, 12:12 AM
Because EVERYONE uses the same abbreviations, especially when using FI or something else for fighgunner would stop any confusion with them.

no, some ppl use the wrong ones :P

RandomTask
08-21-2008, 01:19 AM
Before the expansion, there was little reason to use GT. Now they're better and really a fun class to play. It'll be even better when the lv30 attack spells come.

I have almost all my PA's capped.
I have the best possible GT pallete currently available. (all 10/10)
I have no problems soloing any mission in the game quickly.
I do decent damage.
All of this took a good amount of time and if you want to play a good GT, you'll have to invest the time.

Most will not play GT though. I went to universe 1 yesturday and among the 100's of players, not one was a GT. I have mixed feelings about it really. It's cool that the class is so unique but on the other side of the coin, I wonder why I invested so much time into becoming good at the class. It's disturbing watching the fighter classes just demolish any and everything with little to no effort involved. I guess I have little interest in making an easy game easier and thats why I look for the class with a challenge. The melee side of the game is vastly broken IMO which doesn't help.

I play GT for several reasons, I could talk all day about it really. Number one is because it is fun! Also, I love the weapon variety. I mean you still get lv40 bullets and can use alot of the coolest S rank guns IMO. You can also still use A rank lasers and rifles and shotgun which is a huge plus (Degahna and Phantom and Bomac are great A ranks). Lv30 buffs will help your typical forte/master classes and they'll appreciate them. I like playing the "weak" class, and surprising people that think GT is just pointless. I do over 1000 damage per shot with rifles, lasers and bows (2000 critical with bow). Over 500 a shot with mechs. 700x2 a shot with twins. 600+x3 with crossbow. All this from a HUMAN female *gasp*. The class can put out damage. GT also spreads around the SE's nicely.

You also will be getting lv30 attack spells so you can also have a little fun with the magic/techer side of the game. Other people won't be able to see if you had spells over lv30 anyway. (ouch to the pure techers)

I understand that Guntecher will never outdamage Fortegunner even with all the best possible options. However, the difference isn't as big as people make it out to be. Gunmaster changes nothing. There is a class that takes the fortegunner formula even further while limiting you on gun selection. I already ended up GT after playing Fortegunner all the way to the expansion. Gunmaster would be even more boring. Faster damage but even less options. GT has options and you can use a varietly of solutions for each situation which makes the class not as stale and straightforward as the other gunners. I don't ramble on about how fighgunner is sooooo weak compared to fortefighter because fighgunner is a fighter and a gunner and not a pure fighter like the forte. Same goes for GT. GT is a gunner AND a techer so why compare them to the pure gunners?