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batokage
Aug 11, 2008, 02:33 PM
From what I can gather, if all the other master types have a specialized field, then maybe acromaster will be specialized in one handed weapons, even more so than the already existing acro ctypes. Maybe the weapon availability will look like this:

S- Fists, 1H Saber, 1H Dagger, 1H Claw, Whip, Slicer, 1H Handgun, Machinegun, Crossbow, Cards
Skills - 50
Bullet - 50
Req. - Acrofighter 10, Acrotecher 10, Protranser 10

This is just a hypothesis. We probably wouldn't be so lucky to get a selection like that, and even if we did, what kind of cost would it come at?

ashley50
Aug 11, 2008, 04:11 PM
you have too many weapons...

DarkEliteRico
Aug 11, 2008, 04:15 PM
Seeing as how our master classes only have 3-4 weapons to choose from, building a good class would be hard. Giving them level 50 PA skills would be kind of fucked up IMO

Ffuzzy-Logik
Aug 11, 2008, 04:19 PM
There's always the distinct possibility that Acromaster will be PSP-onry, since it fits better in that type system (taking the place of both AT and AF combined on PSP).

Phoenix_Black
Aug 11, 2008, 06:26 PM
Ok... Fists? wat.

Also, in b4 Machinegun glitcher.

Magitek_X
Aug 11, 2008, 06:55 PM
Isn't the PSP version already out and it includes Acromaster? If so, then what are the class' characteristics?

Ken_Silver
Aug 11, 2008, 07:59 PM
We can't get the specs of the PS:P version. They'd make quite a few classes obsolete.

PS:P specs of Acromaster: http://psupedia.info/PSP:Types

My guess for a AOI Acromaster class:

Sabers, R-Mag, Handguns, *Enter single handed weapon here*
LV 50 Melee PA's
LV 50 Ranged PA's

*If the last weapon is a T-Mag, then give them 20 or 30 Technic skils all around.

They would be the fastest attack class available.

That way, they don't impede on the classes that exist nor do they come overpowered.

unicorn
Aug 11, 2008, 08:13 PM
Too many weapons to start with. Like other people have said, the Master classes seem to only have 3-4 weapons.

HOWEVER.

Thats what they start with. I'm ALMOST positive they'll get more as more updates come. Look at GT pre-AoI and now? Yeah.

bp_shoruko
Aug 11, 2008, 10:25 PM
My guesss...

saber,card,R-mag,slicer,whip
Lv.40skills ,lv.40 bullets
reqs: acrofighter 10, acrotecher 5, protranser 5.
It could possibly have the stats of a protanser at 1/2 of its level. In other words lv.30 acromaster=lv.15 protranser, except for evade, which would be equal to that of an acrofighter of the same level. then *maybe* give it ex traps if that wouldn't make it too godly.

mvffin
Aug 12, 2008, 02:15 AM
Or they could just make it completely off-the-wall and different from the focused master classes. Something of a "master hybrid."

30/30/30/30
Saber, Dagger, Slicer, Whip, Handgun, Wand, TCSM, RCSM
Req: AF10, AT10

30 bullets isn't really broken because its just a handgun. 30 melee would be not-to-powerful with the speed increase, and 30 techs and support is on par with GT/WT. Basically, it won't outdamage the master classes, or forte classes, but will stay on par with hybrids and have a different play style and weapon selection. Weapon selection is comprised of AF and AT's exclusive S ranks and shared S ranks.

zandra117
Aug 12, 2008, 04:34 AM
A masterclass isn't supposed to be able to use single sabers or single handguns. Those 2 weapons are mandatory to the non-master classes but are forbidden to be used by masters. Also I dont think acromaster would be able to use twin weapons or casting weapons either.

Acromaster
lvl 50 bulllets
lvl 50 skills

claw, whip, crossbow, and RCSM

(As for why the slicer, card, and dagger isn't in there, people need a reason to continue playing acrofighter)

Ezodagrom
Aug 12, 2008, 05:42 AM
Too many weapons to start with. Like other people have said, the Master classes seem to only have 3-4 weapons.

HOWEVER.

Thats what they start with. I'm ALMOST positive they'll get more as more updates come. Look at GT pre-AoI and now? Yeah.

Please no >.<
I hope master classes don't get any more weapons...unless other classes would get something like lvl 50 photon arts...
If master classes would get any more weapons, this would make many expert classes useless...

About Acromaster, I think it should get something like twin saber, twin dagger and twin claw (twin weapons are just two one-handed weapons, one in each hand, so that could work) with 50/0/0/0.
Having 1-handed weapons, that could make or Acrofighter, or Acrotecher, or even both useless, in my opinion, even though there's data on the disk about an acromaster, they shouldn't make one...

joefro
Aug 12, 2008, 06:19 AM
To make Acromaster unique it can't take away from AF and AT. I'd go with Twin Sabers, Knuckles, Dagger and T-Mag, but that's just my dream. Skills: 50 Support: 40

landman
Aug 12, 2008, 08:09 AM
Neither Acrofighter or Acrotecher uses crossbow, I hardly believe Acromaster will have them.

My bet:

Slicer, Whip and RCSM and maybe Card
Skills lvl 50
Bullets lvl 10

DarkEliteRico
Aug 12, 2008, 10:07 AM
Neither Acrofighter or Acrotecher uses crossbow, I hardly believe Acromaster will have them.

My bet:

Slicer, Whip, Dagger and RCSM and maybe Card
Skills lvl 50
Bullets lvl 10
Only thing I'd add...I know that's more weapons then most master classes but they are one handed gods lol. It would be nice to see how much damage a good whip can do at lvl 41+ :D

unicorn
Aug 12, 2008, 09:32 PM
I REALLY THINK ITS GONNA LOOK LIKE THIS WHEN IT COMES OUT:

- Increased attack + casting speed

- S-rank:
Twin Dagger
Twin Saber
Twin Claw
Card
Wand
Madoog

- Skills:
Photon Arts: 50
Bullets : 20
Attack Techs: 10
Support Techs : 40
--------------

I think single-handed weps are all AT and AF really have left, so I don't think AM will start out with those.

Pillan
Aug 12, 2008, 10:05 PM
My expectation is 50 skills with equipment being saber, slicer, whip, and shadoog. All S rank, of course. The saber might not be correct. I wouldn't be surprised if it was a dagger or claw. Stats between AF and AT, except the TP will probably surpass fT's and the STA will get the normal master class nerf. I don't expect it to get beyond the normal Acro- speed boost, so the ATP will be set in such a way that the skill cap will offset lower base.

xgp
Aug 13, 2008, 08:59 AM
i thick it wil b if it come out in psu at all it will b

s rank jast lack the ather master classs

claw
whip
rang mag
tach mag

lv 50 skills and tachs
+speed on both skills and tachs

but thats jast me i cud and prably am rang tho

Kizeragi
Aug 13, 2008, 10:21 AM
If PSU gets Acromaster, it will be based around a smaller selection of PSP's AM.

S ranks:
Slicer
Whip
Dagger
Wand
Tscm
Card

Skills 50
Bullets 20
Attack Tech 20
Support Tech 50

It would only need that tbh. Acro classes are the one hand specialists, anything more and I'd call AM broken.

Ezodagrom
Aug 13, 2008, 11:03 AM
I hope acromaster doesn't get lvl 50 support...that's AT job...

Pillan
Aug 13, 2008, 11:38 AM
Well, let’s put together what we know about the Master classes when making a decision. Right now this is all I’ve got:

- Can only use 1 type of PA (yes, attack and support techs are still “techs”)
- Can use up to 4 weapons, which are generally the weapons that stand out the most for each subordinate class.
- Aside from MF, take one S rank from their hybrid-type and three from their forte type (which is useless since this doesn’t apply to Acros anyway).
- Have a 50 cap in a single specialty area. (MF slightly violates this with 10 support, but that’s essentially the same thing as zero.)
- Are super-specialized enough so not to completely destroy the use of other advanced classes.


So, from that, the main question would be “which weapons stand out the most on the Acro classes?” and “what would a super-specialized, versatile, one-hand class look like?”

The four weapons that stand out the most to me on the Acros would be slicers, whips, shadoogs, and madoogs. If I was going for a fifth, I’d say cards. Then again, it wouldn’t surprise me if Sonic Team did go all the way with versatility and gave them a straight 30 cap in everything, essentially making them a WT with less range and more one-hand damage.

…Of course that would make AM weaker than AF since ST has a habit of assuming that fighters without techs are too dumb to use 5 of the 20 Megistarides they can hold and easily purchase each run…

Ezodagrom
Aug 13, 2008, 12:49 PM
IF AM would be an 1-handed master, maybe saber, dagger, whip and slicer. Saber and Dagger are weapons that both AT and AF have as S rank. Whip and Slicer would be 1 S weapon from each of the classes.
Or maybe dagger, whip, slicer and R-Mag...to have something to use in the left weapon slot.

landman
Aug 13, 2008, 02:07 PM
Yeah, maybe they have only those 4 melee weapons, and the shadog since it doesn't uses Photon Art