View Full Version : shinowa line, useless POS?
RufuSwho
08-25-2008, 11:06 AM
my god, if i never have another armor without a body slot it will be too soon
any CAST FF out there? are you using the new Rabol Lumirus?
It's a (nearly) useless element but the EVA and the body slot make it kick ass compared to Shinowa Line (especially for white beast s2, frikin sleeping = death)
shinowa line gets the boot, buh bye
Serafi-senba? i don't know about you but i'm thinkin 200 EVA < 300 EVA
and that really does matter for a FF
any thoughts?
beatrixkiddo
08-25-2008, 11:07 AM
Less EVA is good, less blocking during PAs and being interrupted.
Kizeragi
08-25-2008, 11:36 AM
Fighter, you want less EVP
Techer/Gunner, you want more EVP
Simple as that.
Also, Shinowa Line is NOT useless. It's good gunner armor, +3 END with your base END, and +5 with Paradi, makes status effects less likely to work. (Not that you should be getting hit too much as a gunner, unless your shotgunning)
GreenArcher
08-25-2008, 11:42 AM
Rabol Lumiruss on my Acrofighter = lots of evade
I stick to very fast PAs, such as RBZ, Cross Hurricane, Bogga Robado and others. This makes evasion and just counters very helpful.
RufuSwho
08-25-2008, 11:43 AM
hmm i'm not following
please explain? i'm pretty sure i prefer not being hit. are you saying that taking a minor hit is preferrable to an evade stopping a PA combo?
its the major (knock down) hits that im worried about, like the dragon at white beast s2, or megid in general
the eva allows me to at least stay on my feet and start a new attack, rather than being laid out
im certainly open to new ideas, just not understanding the benifit your describing?
beatrixkiddo
08-25-2008, 11:59 AM
Taking a hit is preferable to evading and interrupting a combo, yes. Unless the hit knocks you down or flinches you.
Cracka_J
08-25-2008, 12:07 PM
Also, Shinowa Line is NOT useless. It's good gunner armor, +3 END with your base END, and +5 with Paradi, makes status effects less likely to work. (Not that you should be getting hit too much as a gunner, unless your shotgunning)
Bingo.
Dark Shinowa = Hive domination.
The armor's worth is with the +3 installed END.
dc534
08-25-2008, 12:08 PM
The pupose of fighter is not to block so you can deal more damage without being interupted out of moves. Remember in a party a FF is a tank, absorb damage and get healed by the techer, unfortunatly their are to few decent techers out there and way to many crappy fighters.
Here is my take on the situation. It always apears to me that people try to show off their killing power by always pushing forward and running a head trying to kill the next mob before the rest of the party can even get up there. This is fine if you a real strong fighter, I say fighter becuase most people that play gunner do not run ahead because they play their class correctly. Anyways you always get at least one guy in the party running ahead not waiting and he/she usually sucks at this game, only has dus Majarra lvld, and goes off spawns the enemies, gets everyone surrounded and it actually takes longer to kill the enemies when they are all spread out.
Here is how my paty plays. We wait for buffs, only split up when neccessary and we all go to where the enemies spawn together, this way instead of us getting ambushed we can ambush the enemies, thus saving time and completing the mission effeciently and quickly. We all carry stars and sols, I mean why not help a buddy out. Not one random group I have joined has anyone stared or sol'd me. Come on it takes 2sec to get someone unfrozen or healed.
Its not how much damage you individually do but it is how smart you and your party deals damage that decides whether these missions are difficult or not.
I guess I should talk about the armor situation. Well now that we have a great power unit out, red knight, is important for any beast FF to start a collection of some S-Rank armors. I used to say why go s-rank, maybe just a dark shinowa for the +3 end it gives you for dark missions, I mean all we had was a cati/skill which well is nice but I prefer a power unit, which all were A-Rank at the time. Now however we have the best power unit coming out and well if you are lucky enough to even see one drop you might as well start getting geared up to equip it.
I would really save up for a Serafi-Senba, they will drop in price eventually, it is probably the best Fighter armor in the game right now. I would shy away from dark, unless you have that new Resist unit that makes you immune to megids instantly killing you. If you have one I would sell it. Someone posted a good point it would take like 100k scape dolls to make that unit worth it. Are you really going to die like 100k times from megid in the near future, or ever. I guess if you are a collector of such units but for most of use megid is a pain but if the unit is worth over a stack of money why not just sell it.
CelestialBlade
08-25-2008, 12:25 PM
Fighter, you want less EVP
Techer/Gunner, you want more EVP
Simple as that.
Also, Shinowa Line is NOT useless. It's good gunner armor, +3 END with your base END, and +5 with Paradi, makes status effects less likely to work. (Not that you should be getting hit too much as a gunner, unless your shotgunning)
This, though I can understand making an exception for Acrofighter here. A good AF will probably take advantage of their monster EVP and base their attack pattern on Just Counter as well as Just Attack. Even if you're only getting the first part of a combo off, if you JC frequently you'll practically spam enemies to death. It can be fun.
RufuSwho
08-25-2008, 12:31 PM
im not sure that fighters are necessarily "trying to show off their killing power"
i AM that guy theat runs ahead and only has dus majarra lvld, jabroga too but whos counting
i do stick around for techer buffs because they are superior to item buff
but after the enemies are dead, why does everyone stand around looking at each other?
btw, i don' t use the third move on majjra until the enemies are down to killable HP level
is there some kind of standing enimity toward fighters using majjara?
CelestialBlade
08-25-2008, 12:36 PM
is there some kind of standing enimity toward fighters using majjara?
It's several issues. First and foremost is the general bitterness within Rangers and Forces about how overpowered Hunter types can be, namely Fortefighter, when compared with their own class. Majarra happens to be a vastly overpowered skill, so it's an easy target to attack. Secondly, everyone uses it and some start accusing them of having no variety. Ironically, these same people will turn right around and diss on hybrid classes because they want to play a class with variety XD
RufuSwho
08-25-2008, 12:38 PM
Its not how much damage you individually do but it is how smart you and your party deals damage that decides whether these missions are difficult or not.
my guess is you play with friends more often than randoms?
in a random party, with x2 people leveling up <10 spell PAs, two guys using lvl 1-10 Ikk Ikk and one guy using neutral weapons because "omg, they work on everything!" its quite possible that only one person in the party can help carry things
please don't mistake normal players who are doing their best for people who intend to "show off"
wow, interesting thoughts Typheros, i understand what your saying and agree
i think its important to remember that all types are fine. the game is not so hard that any of the types are useless.
anti-conformity is still a dangerous mindset. its really the exact same as conformity, if you understand what i'm getting at
panzer_unit
08-25-2008, 01:01 PM
It's no accident that the company producing all the Fighter-type armors specializes in EVP and Body slots. Resist, Rainbow, Guard, Legs... all good stuff for those guys. I think good PA selection and use can work around having their evade go off, you CAN soak up hits in PSU if you want but I think most of it (from normal enemies at least) is avoidable if you're playing well.
DreXxiN
08-25-2008, 01:06 PM
It's several issues. First and foremost is the general bitterness within Rangers and Forces about how overpowered Hunter types can be, namely Fortefighter, when compared with their own class. Majarra happens to be a vastly overpowered skill, so it's an easy target to attack. Secondly, everyone uses it and some start accusing them of having no variety. Ironically, these same people will turn right around and diss on hybrid classes because they want to play a class with variety XD
As I've said before, I have this for getting Shit done, and I also have characters for hybrids. I do well with both, sometimes I want to have some casual fun, and sometimes i want SRS KICKASS.
Cracka_J
08-25-2008, 01:20 PM
It's several issues. First and foremost is the general bitterness within Rangers and Forces about how overpowered Hunter types can be, namely Fortefighter, when compared with their own class. Majarra happens to be a vastly overpowered skill, so it's an easy target to attack. Secondly, everyone uses it and some start accusing them of having no variety. Ironically, these same people will turn right around and diss on hybrid classes because they want to play a class with variety XD
Exactly. You have summed up the fF haters in a nutshell...hate on them for doing their job and outputting max damage, or hate on them when they get sick of all the people crying and they decide to pick up another class or level another type of character or PA. Basically the haters hate on everything anyway, so there's no point trying to make them happy, they'll just hate you for it.
When I play fF, I am always looking to get ahead of the party, be frontman, take the first attack, and make the first attack. A good fF and or PT will set the pace for the party, and keep things moving at a steady rate. Techers need to stop crying about people not waiting for buffs, heals, etc, and learn to do their job IN BATTLE. A fF has their greatest potential at the head of the pack, why you would want to slow them down is beyond my understanding.
RufuSwho
08-25-2008, 02:29 PM
thanks Cracka_J :)
exactly my thoughts!
as acrotecher i have resigned myself to buffing DURING BATTLE - if you get megid-ed, then i will run over and rebuff you, also during battle
techers that complain about losing exp need to start using their debuffs, IMO
Blazed X Latte
08-25-2008, 07:09 PM
my thoughts too.
if techers heald/buffed in battle you would be able to get those missions done faster rather than facing a Arank mission report with less meseta and mission points for the haters with low lvl jobs
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