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View Full Version : the challenges of Open World game design



Saner
Sep 5, 2008, 02:52 PM
http://community.saintsrow.com/blogs/?p=167#more-100

interesting stuff. but it's actually easier than they claim it is.
I mean really, it's pretty obvious the things to take note off when offering
freedom, at the sametime as offering missions that guide a story and situation.
but some things are good to take note of.

Moo2u
Sep 7, 2008, 01:59 AM
http://img.photobucket.com/albums/v455/Moo2u/Funny%20pics/blue-1.jpg

Saner
Sep 7, 2008, 02:09 PM
well I'll jsut use this topic :p

http://www.the-magicbox.com/0809/game080904c.shtml

Zarode
Sep 7, 2008, 02:13 PM
http://img84.imageshack.us/img84/9962/navifs6.jpg

Kard
Sep 7, 2008, 02:16 PM
I'd throw it at her.

TalHex
Sep 7, 2008, 02:21 PM
*bottles her* wait didn't i already catch her in the thief tools FKL GAME?

Saner
Sep 8, 2008, 02:07 PM
oh ya not sure if this was posted already


http://www.youtube.com/watch?v=gkMNP5iYjFw

hmmm the final version is bound to be even better. :D

oh wow never seen this gaMe before for SNES!


http://www.youtube.com/watch?v=_YP84vHmMAo&femture=related