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View Full Version : Xbox 360 THEORY: Elitist Items - Price Explosion Imminent



CHA0TIX
Sep 9, 2008, 11:26 AM
It's my understanding, that once an item crosses the line from apealing to the general guardian public, to the elitist crowd, the RRP of said item begins to get a little... fuzzy.

For example, top of the range 9/9 weapons, like a Needle Cannon, is quite easily obtainable at a 'reasonable' price of around 95mil.

But if it was 10/10, you're able to sell the item for 'around' DOUBLE that ammount.

Now, I'm not saying this is a bad thing. At all. But I think with all Grinding Bonus just around the corner and the money that will be made from S+10 Grinders, I'm convinced that we will see some of the small group of 'elitist' Guardians having a lot more money to throw around and outbid eachother on when trying to obtain certian items.

I can also see some Guardians loosing their 'Elite' status, simply because they can't bid as high as others.

I will be intrested to see what happens after the Grinding Bonus.

I imagine that there will be more 10/10 weapons out there on the market, but once the demand has been met, sellers will be trying their best to stick to the high prices set by previous sales.

So, how do YOU think this will play out?

IcE_JutSu
Sep 9, 2008, 11:31 AM
Ermmm... wuts the point of this topic... =/


Ermmm... wuts the point of this topic... =/
W8 i got it... IDC...

CHA0TIX
Sep 9, 2008, 11:34 AM
Ermmm... wuts the point of this topic... =/


W8 i got it... IDC...


Slow day at work? ^^

Inazuma
Sep 9, 2008, 11:35 AM
well you are right about many players wanting the absolute best weapons possible, so the price is bound to be highest for +10s since 9/9s are crappy in their eyes. but besides that, the normal grinding success rate going from 9 to 10 is 55% i believe. so having a +10 priced twice as much as a +9 doesnt sound that insane really.

on jp ver w/ items such as psycho wand and guranahodorakku, the +10s are roughly 3-4 times more expensive than the +9s. not really worth it imo. why should i spend 4 times the money just so i can do 5 more damage or heal 5 more HP w/ resta?

IcE_JutSu
Sep 9, 2008, 11:42 AM
Slow day at work? ^^

Lmao... same here...

ErtaiClou
Sep 9, 2008, 11:59 AM
The moment someone finds a rare item, even if they are the first to do so, that item has instantly decreased in value. Say you were the very first person to find a rucar or a rattlesnake or whatever. Its' worth drops drastically. Whether or not it fails, more will always drop(the few exceptions to the rule, like maybe spread/needle g where this is a fixed amount not likely to be released again and some were sold to npc, may throw off the scale).

The crowd that only cares about the newest weapons knows this and will cash out early. They'll keep whatever weapon suits them and use their profiys towards new goals. There's always new hard-to-obtain items out there to convince people they are elitest. A few more 10/10's on the market won't change that.

NexGen
Sep 9, 2008, 12:35 PM
IMHO...this "boost" is going to drain money and S+10's so much to the point that the economy may actually regulate itself. This is a biiig money sink that so many were asking for. People are going to grind everything they can get their hands on, with only minimal gains on grinding successes. Weapons will break, money and grinders will deplete, and profit from the existing sales of S+10's will be re-sunk into more grinder mats.

The beauty of it is this: all this money will be rapidly consumed at a far greater rate than 10 grinded S-ranks will be introduced. Further, there will be more S-ranks on the market, hopefully further driving down costs.

Finally, when the new weapons are out in 3-6 months, we will essentially have a fresh start, with a (hopefully) more balanced economy.

Long story short, I think this will improve the economy greatly.

Allegedly ;)

fay
Sep 9, 2008, 12:49 PM
NexGen - i hope your right with that.
however the money doesnt exactly just go away. the sellers of the s+10's will be rich. they coudl go and buy all the items they want +10 and there you go. the money is back again.

the only way the money could go to normal amounts again is is sega wiped all money in the game or if the sellers of s+10 got banned after selling.

they wont happen though. is sega wiped the money amounts from people there would be an outbreak and sega would loose players rapid.

second option is possible but just highly unlikly

NexGen
Sep 9, 2008, 12:55 PM
The way I figured the money would "poof" is through those who made profit from the +10 sales reinvesting into more grinder mats, or even by using the grinders themselves.

As a whole, I believe the population's amount of spare cash will reduce. Some individuals may be rich(er) from grinder sales, but I do believe there will be countless attempts with minimal +10 weapons being introduced.

I don't think this is a fix-all, but an improvement...hopefully.

Inazuma
Sep 9, 2008, 02:16 PM
we need a way to give meseta to the npc so it disappears for good. otherwise meseta will continue to lose value every day. id love if there was an npc who would increase armor or weapon element % by 1% increments, but for a cost.

going from 10% to 11% could be cheap like 5k but going from 49% to 50% could cost millions.

there could be similar npcs for other stuff. what about paying 1m to instantly level up your char? or paying for type levels? dont wanna suffer thru the 10 levels of WT or GT? pay a large amount of meseta and instantly be lv 10. we just need more ways to rid the game of meseta for good.

Adriano
Sep 9, 2008, 02:24 PM
That elemental increase NPC Idea could work, and it's not a bad idea, like havea set amount of times an element on an item could be increased, but give like 3 options 1%, 5%, or 10%, and the prices would vary with each, and like have 3 chances to raise the %. :wacko: I think that would work, and reduce alot of "junk" items that would otherwise be worthless.

cookie_party
Sep 9, 2008, 03:09 PM
^ that would make the game far too easy, a much slower way of getting rid of large amounts of money could work, just simply paying your way into easy access is lame and would result in a new type of inflation (nobody would need to buy items from player shops with high percents anymore, and thats mostly what the PSU market revolves around or etleast a huge majority due to the large amounts of meseta spent on those items).

etleast give a difficult mini-game for synthesis or something, like a work shop. ever player Star Ocean 3? where you had to gather a team of developers who have proffesions or are versatile in certain fields of creating things like cooking, alchemy, and such when in the workshop? but thats not my point, but could be apart of the idea like other players could help you or something (this game should have profiles or something in the information list), but anywho, what gave me the idea was the chancey way they did it, where you had to stop at a certain point to possibly get what you want.

not a gambling game like Star Ocean 3's way (ST has enough Casino games anyway and theyre pretty lame) but a difficult mini game or difficulty varies upon the type of weapon, what its worth and your range of what you want your weapon to be at. materials could take a huge toll on this idea as well for it would limit those who dont have enough and make the materials extremely rare or materials not often used like kerseline and vestaline could take a toll.

Desperate players who are so eager to take the easy route would blow their money off on this and constantly lose for it would be so damn hard to do. meseta crisis solved, *does paris hilton impersonation* see you at the debates bitches. *gives two snaps and a twist*

amtalx
Sep 9, 2008, 03:17 PM
I really don't care. The grinding boost is going to generate landfills full of 0/9s. I love them because no one else wants them.

Adriano
Sep 9, 2008, 03:27 PM
^ that would make the game far too easy, a much slower way of getting rid of large amounts of money could work, just simply paying your way into easy access is lame and would result in a new type of inflation (nobody would need to buy items from player shops with high percents anymore, and thats mostly what the PSU market revolves around or etleast a huge majority due to the large amounts of meseta spent on those items).





I don't see why it couldn't be balanced so that the price to increase the % would be more than just synthing/buying the higher % weapon since having an npc to raise it would be more convenient, though it wouldn't totally break things since, (a) Synthing a weapon to the higher % would take more tries/luck to get a higher percent, so the outrageous price of raising a % would be justified as well as not totally making shops useless since the synthed weapons armor with high % would still be worth something, and (b) it could be made possible to not be able to raise a weapon/armor upto 50% ,but to make the 10%-20% more competent for the casual players ,but also keeping the 50% stuff still crazy valuable so all of those elitists/hardcore players who must have 50% everything could still try for the 50%, and having less 10%-20% items, as a whole seems to make sense to me. :-?
I'm not saying I would know how to impliment it, but I think it would be a nice thing to have so that way synthing things with crappy %, people wouldn't be totally inclined to trash/npc the item.

and also arent you the person who posted the "Why 50%?" Thread.

^ that would make the game far too easy
I still lol'd :[

Rambo!
Sep 9, 2008, 03:28 PM
Not that I play on 360 but is someone wants to waste there an extra 50 mil or whatever for a 10/10 perfect weapon or pay something reasonable for a less powerful weapon that's there business. I would sell my 10/10 and 9/9 because people will buy them. Hell someone bought my 7/10 rattlesnake for max Mesata thanks to whoever did I would rather have the cash. The exception to this is the Agito and I believe the spread because they both MUST be grinded to get to become more useful. A 10/10 Agito is definitely worth multiple rares plus a stack.

There is undercutting as well, enough people do that that prices won't stay high once the "ELITE" stigma of the weapon has bled off also as it becomes more common (P-wand) is an example they will become cheaper.

H3Av3NS PUNISH3R
Sep 9, 2008, 04:27 PM
I think that if someone was to grind a twin DB swords to 10/10, that would cost more than a grand cross... but now... they are extremely cheap...

It pains me to see the PSU economy I grew up playing pitifully fall to it's knees...
I rather have power than good looks... I would take that 10/10 DB swords over a 0/10 Grand Cross any day...

Is it just me, or did anybody else saw the prices of Rappy Suits skyrocket up?

Kylie
Sep 9, 2008, 04:42 PM
10/10 > 9/9 simply because people are OCD, but not everyone that has money is an elitist.

cookie_party
Sep 9, 2008, 04:55 PM
I don't see why it couldn't be balanced so that the price to increase the % would be more than just synthing/buying the higher % weapon since having an npc to raise it would be more convenient, though it wouldn't totally break things since, (a) Synthing a weapon to the higher % would take more tries/luck to get a higher percent, so the outrageous price of raising a % would be justified as well as not totally making shops useless since the synthed weapons armor with high % would still be worth something, and (b) it could be made possible to not be able to raise a weapon/armor upto 50% ,but to make the 10%-20% more competent for the casual players ,but also keeping the 50% stuff still crazy valuable so all of those elitists/hardcore players who must have 50% everything could still try for the 50%, and having less 10%-20% items, as a whole seems to make sense to me. :-?
I'm not saying I would know how to impliment it, but I think it would be a nice thing to have so that way synthing things with crappy %, people wouldn't be totally inclined to trash/npc the item.

and also arent you the person who posted the "Why 50%?" Thread.

I still lol'd :[

i dont get why you "lol'd" or whatever that is (unless you were like saying PSU is already easy or something...?). petty insults to try to belittle my comment is mad... whack, dont make this into an argument, its the internet (:/).

i see what your saying but you didnt exactly elaborate the price range of what it could be, and also not my main reason for commenting on the situation. that is simple but also very boring just to prevent inflation of PSU, in case you have forgotten... this is still a game (for fun).

Adriano
Sep 9, 2008, 05:02 PM
i dont get why you "lol'd" or whatever that is. petty insults to try to belittle my comment is just whack of you, dont make this into an argument, its the internet (:/).

i see what your saying but you didnt exactly elaborate the price range of what it could be, and also not my reason for commenting on the situation. that is simple but also very boring just to prevent inflation of PSU, in case you have forgotten... this is still a game (for fun).

I lol'd because many people have argued that this game is already pretty damn easy, it wasn't a potshot at you. Though with the release of these new S2's I guess the mood is a bit different, well until the next level cap...
but yeah, having low prices to make a weapon higher % would be an utterly tragic decision, I was going off of what inazuma said about making the higher the % increase, the more expensive it would be. :wacko:

And I haven't forgotten about fun, :wacko: we'd all have more fun with better weapons I assume, no?

But yes, to not further derail the topic..I'll be done.

Syaoran_69
Sep 9, 2008, 05:03 PM
I think that the money in the economy will go down overall just because the +10's are crazily expensive if you want to grind a lot of weapons, and then a lot of people will probably break their shit even with the grinding bonus, therefore the weapon just went down in value by a lot.

Kumlekar
Sep 10, 2008, 02:05 AM
IMHO...this "boost" is going to drain money and S+10's so much to the point that the economy may actually regulate itself. This is a biiig money sink that so many were asking for. People are going to grind everything they can get their hands on, with only minimal gains on grinding successes. Weapons will break, money and grinders will deplete, and profit from the existing sales of S+10's will be re-sunk into more grinder mats.

The beauty of it is this: all this money will be rapidly consumed at a far greater rate than 10 grinded S-ranks will be introduced. Further, there will be more S-ranks on the market, hopefully further driving down costs.

Finally, when the new weapons are out in 3-6 months, we will essentially have a fresh start, with a (hopefully) more balanced economy.

Long story short, I think this will improve the economy greatly.

Allegedly ;)

Um, how is this a money sink? Keep in mind that why you buy a grinder from a player, no money is lost from the system in the transaction.

The only places that I can see is into grinder boards and weapons, and its not like theres a massive increase in grinder bases. Also, most weapons that people want to grind cannot be bought from NPC shops. There is no significant money sink here. Only items will disappear, no meseta, which will quite possibly make inflation far worse not better.

RandomTask
Sep 10, 2008, 02:44 AM
One big problem is that Sega continues to unban accounts that were banned long ago during the grinder glitch. Ok, so the players can play again but whats this? Oh, right, we let the person come back with thousands of S+10's. These grinders will be around for awhile because they keep introducing thousands back into the game. Some guy just got unbanned last week with over 2,000 S+10's on his account. So he gets to come back with 1 billon meseta of worth just from the grinders. Others have many more, one person on the official forums has over 7,000. That would be 3.5 billion meseta and he isn't the only one.

So if you ask me, the price explosion has already started. People that haven't played this game for 8 months are now coming back looking to buy red /knights for 400m+ and any 50% weapon someone is willing to sell them. Good luck affording anything rare because some kid already bought it all at twice the value with his dirty money.