View Full Version : Are female Newman good as Fortegunners?
Are female Nemans good for Fortegunners?
I do Have a Female cast at level 55.
and i know they use SUV
but I just dont feel like leveling it again to 140 just like my main.
becuase it might be a waste of time. becuase there are other things to do that's why I mostly stick with one character.
but anyways Are female Nemans good for Fortegunners?
if no... oh well going to try it and level it to 40 after all of my technics are 40
I don't think it matters, Cast would be better obviously but Newman will do fine, worst case scenario it takes you a second or two longer to kill stuff.
Tetsaru
09-17-2008, 09:49 PM
Well... they have pretty good ATA and EVP... o_o;
I've never personally played my Newman character as a FG, but as an techer, I can tell you that she's pretty accurate with bows, cards, handguns, and the like. Damage isn't very good, though. Their evasion would be good for Just Counters, which, although situational, works wonders with weapons like shotguns and lasers, which have their delay AFTER they fire.
All I can say is try it out for a while and see how you like it, but personally I'd choose a CAST over a Newman for a FG.
amtalx
09-17-2008, 09:49 PM
The short answer is no; however, that doesn't mean it won't be fun. Just don't expect to be launching any salvos damage-wise. Missing an SUV, or any special attack whatsoever also takes off a few awesome points.
super_luu
09-17-2008, 10:11 PM
Newman Fortegunner is better off than CAST Fortetecher in terms of damage!
I think Newmans make better gunners than Humans anyway (since they have high stats of things that are pretty useful for gunners - ATA, EVP, MST).
But Beast FG is still obviously the best choice... Once you get to lvl 140, damage really won't mean much though. The only race/class choices that are pretty gimp are CAST FT, CAST WT, and Human FG.
Honestly you can play Newman + anything just fine. CASTs can do anything with ease outside FT, GT, and WT (I find CASTs make great ATs for some reason).
Genoa
09-18-2008, 02:40 AM
Newman Fortegunner is better off than CAST Fortetecher in terms of damage!
CAST: Highest DFP and ATA // Second highest HP and ATP // Lowest MST, TP, and EVP
Fortetecher: Highest TP and MST // Third highest EVP // Lowest HP, ATA, ATP, and DFP
What happens when you combine this? You transform the "forte" class into a Hybrid which you can access the lvl.30 bullets and decent Ranged weapon selection into something more than just a back up. If you play Cast FT you have to think outside the original FT thinking process. You're no longer JUST about Teching, you're mixing techs with guns.
I would say Beast FT would be worse off because it's all good with stats until it comes to ATA. Both FT and Beasts have the worst ATA making it almost impossible for Beasts to actually use the ranged weapons which makes their amazing ATP useless for the most part.
I think Newmans make better gunners than Humans anyway (since they have high stats of things that are pretty useful for gunners - ATA, EVP, MST).
A trade off for a little less HP, ATP, and DFP for a little more MST, ATA, and EVP doesn't seem like a turn on for Gunner classes. Evasion? You're shooting from afar... You shouldn't be evading much. Gunner class has enough ATA for beasts to use them just fine. I can see MST being a little factor seeing FG MST blows. But that's still 2 out of 3.
But Beast FG is still obviously the best choice... Once you get to lvl 140, damage really won't mean much though. The only race/class choices that are pretty gimp are CAST FT, CAST WT, and Human FG.
Not sure if I can see Beast FG is the BEST choice. That silly +3% to all stats when Cast + FG starts to weigh more and more the higher the character / class levels go. A beast FG compared to a cast FG (as far as ATP is concerned) is very marginal at the currenty lvl.140 // 20 time. (But imo, since Gunmaster will not have a racial bonus at all, and that Gunmasters have NO access to Melee, I find that Beast GM's will be outstanding for actually having a more noticeable damage difference AND having access to Melee with Nanoblast.)
Cast WT does fine if you're utilizing the full melee potential of the WT class. However, I don't find it a nice combination atm due to support techs being limited to 20, once raised to 30 casts will do more formidable as WT.
Honestly you can play Newman + anything just fine. CASTs can do anything with ease outside FT, GT, and WT (I find CASTs make great ATs for some reason).
Honestly you can play anthing + anything just fine. CASTs can do anything with ease. (Especially GT atm since lvl.20 Attack Techs aren't even all that formidable for Newman GT's compared to their Gun damage.) Seriously, there's no way you can think of a class+race combination that would ACTUALLY be very hard. Newman PT? Not that hard. Traps win always and you can still go fine with those PA levels and weapon palette. Cast/Beast FT? If Newmans can survive then Casts/Beasts DEFINITELY can survive. Beast FG? ATA on FG is insane, marginal difference in miss ratio when comparing a beast FG to even a Cast FG who receives a racial bonus. In fact you have a good advantage when you come across enemies with 1/2 bullet resistance. The spear/dagger/saber combination is okay.. but Nanoblasting for your Melee needs is a great advantage when guns won't cut it. Newman FF? What better way to have Newmans have the most ATP/HP possible than FF. FF's so powerful as it is anyway if there was something weaker than a newman it could still win epically.
And CAST's make great AT's because they can buff the party (TP matters not) still heal just fine at the great 4th tier range, and use the melee/ranged weapons stronger than Humans/Newmans. So of course in parties, I think anyone would rather HAVE a beast/cast as their support since they are more likely to survive and can buff them (even heal them for the most part...) just as well as Humans / Newmans (however I find human AT much more fun to mix up with the tech spam)
Kadajenova
09-18-2008, 07:28 AM
newmans lack of ATP, it will be a problem for damages even if they're good at ATA
Alastor_Haven
09-18-2008, 09:47 AM
Any class will actually do
But really
I would recommend your cast
If you don't wanna do it well hey go ahead
ATA is uh... nvm -.-
AweOfShe
09-18-2008, 10:45 AM
If you don't want to level up another character, then your Newman is fine, provided you have high level bullets already. If you don't have any moderately high level bullets... well, you may need a bit of patience... :P
I never had any particular problem while forte gunning on Rain, besides my usual boredom with guns, and ranged combat in general. But hey, that isn't her fault. :P
Majarra
09-18-2008, 01:56 PM
SPS anyone? If the -ATA bothers you cati power all the way.
desturel
09-18-2008, 07:28 PM
And CAST's make great AT's because they can buff the party (TP matters not) still heal just fine at the great 4th tier range, and use the melee/ranged weapons stronger than Humans/Newmans. So of course in parties, I think anyone would rather HAVE a beast/cast as their support since they are more likely to survive and can buff them (even heal them for the most part...) just as well as Humans / Newmans (however I find human AT much more fun to mix up with the tech spam)
The extra HP on a beast or cast techer is more marginal than the extra ATP a beast has over a cast on fortegunner. The fact that a beast or cast techer will take almost half as much damage as a neuman or human techer from spells kills the difference in HP pretty quickly. A neuman FT gets hit by barta on Flowery pursuit for about 200. A Cast FT gets hit for around 350 with the same equip (I have both a neuman FF 20 and a cast FT 20).
Tech damage is already gimped in this game unless there is a pack of creatures. The only two single target single hit spells are foie and diga. Nosdiga is a single target multihit spell. All three of them are relatively slow to take out a single creature. Considering the difference in TP between a cast and neuman or even a beast and a human, this slows down progress through a mission even more than having a neuman fortefighter in a party instead of a beast FF. SUV and Nanoblast from a fortetecher is pathetically weak since they rely on ATP. A paradi from a level 140 ft 20 has trouble clearing a spawn of kakwane. For the most overpowered option in the game currently to not be able to knock out a group of standard creatures isn't what I call "the optimal choice".
I will agree that cast acrotecher is fine. Whips are strong enough to balance the lack of diga damage and acrotecher's ATP is high enough that the SUV is still a valid option on large creatures.
MSAksion
09-18-2008, 08:19 PM
If only ATA accuracy determined Gun Strength. Who decied that Big Muscles meant pulling the trigger harder for higher damage?
If ATA was used to calculate damage for guns, then Newman would have a 2nd place in Ranger. But Newman with horrendous ATP means their guns will always be 4th place behind BEAST > CAST > Human.
Newmans make WONDERFUL GUNTECHERS. Like previously stated - the Counterattack is useless on a FORTEGUNNER since youre far away.
....BUT if youre a GUNTECHER youre up close and personal.
Consider making your Newman a GUNTECHER. EVA, ATA, and MST are so useful if youre up close & personal with Status 3 Crossbows and a 21+ Healing Wand and buffs on the side. Get your Rifles to 31+ and knockdown galore. Or longbows for extra damage. Cards for aerial attacking. And Shadoogs & Madoogs to help your support out. Higher TP makes Shadoogs do more damage.
Hrith
09-19-2008, 12:42 PM
the Counterattack is useless on a FORTEGUNNER since youre far away.Shotguns? Crossbows? Spears?
>_>
Alastor_Haven
09-19-2008, 01:40 PM
Counter attack on a shotgun is pretty good
RufuSwho
09-19-2008, 02:03 PM
um, someone said beasts don't make good gunners because of low ATA
this is not true
beast gunners do very well
as most people have said here, any class and any type will work fine
to OP: if you are worried about attack damage, then newman are not the best
still, you can have fun :)
Anduril
09-19-2008, 02:04 PM
Since the start of MAG2 my Female Newman has been a Fortegunner, and most people that I have partied with never really noticed the difference. Really for a Newman Fortegunner I found that having 31+ rifle bullets makes all the difference since I really play more of long range suppression to help out Fighters as opposed to trying to deal out the most damage, so the knock back that it causes to large enemies helps things go faster and since my main Rifle bullet is Ice Shot most large enemies rarely ever get the chance to attack. (I used this strategy during MAG against the Bil De Vers and they never once were able to pull off a spinning attack)
High level shotgun bullets are also good since the number of bullets makes up for the lack of power they have, and if you get the type matching then you can take down most small to mid sized enemies fairly quickly by yourself, which shouldn't be too hard considering how fast shotgun bullets tend to level, plus as said above the counterattack potential of shotguns is great. Overall I find the class/race combo pretty fun despite its lack of raw power.
drizzle
09-19-2008, 02:17 PM
No, they are not.
Genoa
09-19-2008, 02:52 PM
Sometimes going against the flow is just more fun for the fact that you're going against the flow :o
If seeing a newman holding a Grenade Launcher is smexy to you, do it. You'll do fine.
Nothing is impossible in PSU! xD
Sexy_Raine
09-19-2008, 11:39 PM
Compared to Melee and force types. the Race damage gap is smallest with gunners by far. You have SE's and traps to use. Beast gunner ATP is overrated, after my Nova could easily close the gap when abusing SE's. I still give the Cast/Beast the upper hand for their special though.
My Nova(a human fortegunner) can do awesome. Close enough to a Newman gunner. Keep in mind her bullets are very leveled, so I'm not sure how good your bullets are. For a newman don't be afraid to use laser cannons, they're very useful at high levels. Dark Prism or burning prism would be good to start with, a nice SE3 at lv31. I hope your bullets are leveled, makes a big difference.
Hope this helps.
EDIT: I forgot to mention the Killer Elite is Cast only if you're interested; can't use it as newman.
Genoa
09-20-2008, 11:18 PM
Lvl.140 Character /// lvl.20 Fortegunner
---------------- HP // ATP // ATA // TP // DFP // EVP // MST // STA
(Female)
--Human: 2838 // 1318 // 1076 // 964 // 265 // 681 // 242 // 15
Newman: 2656 // 1199 // 1163 // 1092 // 246 // 735 // 381 // 15
----Beast: 3297 // 1561 // 903 // 739 // 276 // 630 // 167 // 15
------Cast: 3206 // 1482 // 1286 // 662 // 305 // 540 // 151 // 15
(Male)
--Human: 2930 // 1380 // 1120 // 932 // 255 // 655 // 220 // 12
Newman: 2748 // 1260 // 1207 // 1067 // 234 // 708 // 352 // 12
----Beast: 3388 // 1619 // 947 // 706 // 265 // 603 // 160 // 12
------Cast: 3301 // 1544 // 1331 // 595 // 295 // 513 // 142 // 12
Gen2000
09-21-2008, 04:16 PM
At this stage of the game, almost any combo is "good" but there is always better. It just depends on your ego or something if you can or can't handle partying along side another race+gunner class who will be doing bigger numbers and clearing out rooms faster because they're Cast/Beast and abusing their specials properly.
Fleshy Forteguners I personally just find boring though, just shoot, shoot, shoot, zzzzzz. No flashy special to be rewarded for all that...shooting. Fleshy melee people at least do flips and stuff with their PAs.
Starrz
09-21-2008, 10:40 PM
Think about this:
Newmans make the best Fortetechers.
Newmans make the worst Fortegunners.
Newmans are better off being Fortegunner than Fortetecher.
?????
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