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View Full Version : PSU Estimate v1 S3 Missions



xBladeM6x
Oct 10, 2008, 03:11 PM
If i figured this right, when all the S3s are on the v1 missions, this should be the way it works, in terms of monster levels. And yes i know it doesn't take a genius to figure this out, but i figured i would attempt to help. :D

These are obviously not final, just my interpretation of how it will work.

Guardians Colony:

Unsafe Passage S3 - 140+
Fight for Food S3 - 140+

Dark Satellite S3 - 150+
SEED Awakened S3 - 150+
True Darkness S3 - 150+

Parum:

Mad Creatures S3 - 140+
Lab Recovery (Seabed) S3 - 140+ :( - I want 150+!! :-x
Crimson Beast S3 - 140+

De Ragan S3 - 150+
Sleeping Warriors S3 - 150+
Train Rescue S3 - 150+
Endrum Remnants S3 - 150+
The Mad Beasts S3 - 150+
The Dual Sentinel S3 - 150+
Duel In The Ruins S3 - 150+

Moatoob:

Valley of Carnage S3 - 140+
System Defense S3 - 140+
Mine Defense S3 - 140+
Rouge's Shortcut S3 - 140+
Tunnel Recapture S3 - 140+
Stolen Weapon S3 - 140+

Desert Terror S3 - 150+
Desert Goliath S3 - 150+

(All those 140+ seems bad, but that's a lot of Mugunruk from 100+ Kognads :D)

[B]Neudaiz:

Mizuraki Defense S3 - 140+
Forested Islands S3 - 140+
Cost of Research S3 - 140+
The Eastern Peril S3- 140+
Forest Infiltration S3 - 140+
Holy Grounds S3 - 140+

Demons Above S3 - 150+
Moonlight Beast S3 - 150+
Grove of Fanatics S3 - 150+
Rainbow Beast S3 - 150+


I do feel like there should be a lot more Moatoob Missions 150+ (S3) and Holy Grounds on Neudaiz should be 150+ (S3)

Anyways, this is how i think it might play out. Discuss. ^^;

SStrikerR
Oct 10, 2008, 03:13 PM
What would you say the lv reqs. would be?

xBladeM6x
Oct 10, 2008, 03:15 PM
What would you say the lv reqs. would be?
For 140+ Something between 90-100.
For 150+ Probably 105+

Kylie
Oct 10, 2008, 05:05 PM
All S3 missions will start out at least 90+ for their req, in my opinion. Then they'll be 105+, 110+, etc. depending on the level of the monsters and if there's a boss. Also, the ones that come out later will likely be higher, regardless if they're more difficult. :wacko: I mean, S2 starts out with a LV50 req and goes up to LV100, so I doubt they're all going to be as close as the OP suggests.

Dragwind
Oct 10, 2008, 05:20 PM
This should give most people a reason to actually play some older v.1 missions for drops again.

Arika
Oct 10, 2008, 08:32 PM
nah, I would say in the next 1-3 set of S3 mission update it will go above 175.
becuase most of JP players play too much of lv 150-170 already, and I know they have been requesting new level of enemy. Sega gonna respond to it soon.

Aorre
Oct 11, 2008, 02:28 PM
Our party had a Mugunruk board drop in DT S3 today...not sure of which enemy, but I guess some of the drops are different.

Kylie
Oct 11, 2008, 03:49 PM
nah, I would say in the next 1-3 set of S3 mission update it will go above 175.
becuase most of JP players play too much of lv 150-170 already, and I know they have been requesting new level of enemy. Sega gonna respond to it soon.
Yeah, and SEGA actually listens to them. :-P Oh well, at least we'll benefit too.

Golto
Oct 11, 2008, 03:58 PM
I think the only v1 s3 that even has a remote possiblity of being 175 is boss dulk but the monsters in that missionwould be under 175. They want to keep the lvl 175 drops for AOI missions until s4 is out.

xBladeM6x
Oct 11, 2008, 08:27 PM
I think the only v1 s3 that even has a remote possiblity of being 175 is boss dulk but the monsters in that missionwould be under 175. They want to keep the lvl 175 drops for AOI missions until s4 is out.
175+ will come with AOTI S3 Missions. Since AOTI S2s are 150+

unicorn
Oct 11, 2008, 08:50 PM
Um....Missions like Unsafe Passage, Mad Creatures, Valley of Carnage, etc, will mostlikely NOT have lvl 140 enemies on S3. I can see it more along the lines of lvl 100+. Unless they get a COMPLETE revamp at S3.

ashley50
Oct 11, 2008, 08:51 PM
AoI S2 missions = PSU S3 missions...

DarthLasek
Oct 11, 2008, 09:07 PM
HIVES should be tough...like it was back in the day...I'd hope for level 175+ enemies considering we wouldn't get S3 for god knows how long...maybe when our cap is 150 or 160

DarthLasek
Oct 11, 2008, 09:10 PM
Seabed Lab recovery also needs a huge revamp...what a great mission yet horrible drops....That B3 would just be down right INSANE with level 160+ enemies would be awesome.... that mission really was hurt being it was one of the first S2 missions

Kylie
Oct 12, 2008, 10:55 AM
Seabed Lab recovery also needs a huge revamp...what a great mission yet horrible drops....That B3 would just be down right INSANE with level 160+ enemies would be awesome.... that mission really was hurt being it was one of the first S2 missions
I always really enjoyed LR too. I ran it so much when it first came out.

Remember when bees had EVA, and LR was one of the only missions with decent-level jaggos?

lumia fanatic
Oct 13, 2008, 09:28 AM
175+ will come with AOTI S3 Missions. Since AOTI S2s are 150+

the s3 will be more challenging i cant wait not like the s2's and the item drops wioll increase too which is a bad thing because when everyones tries to find something which is other value the other players will too thats jus the bad side to it haha^^;

desturel
Oct 13, 2008, 09:52 AM
Remember when bees had EVA, and LR was one of the only missions with decent-level jaggos?

Jaggos only showed up on bee maps so most people didn't bother hunting them in LR. Besides both Valley of Carnage and Mine Defense had jaggos. Other than a few weeks worth of time where LR had S2 and VoC and MD did not, you could always find higher level jaggo in VoC and MD.