View Full Version : umm heres a question i asked myself
Frost_Ninja
02-03-2003, 09:28 PM
lets say the find a must be on code for the ActionReplay then what... are all those bad memories coming back of the most feard clans like GUK, TMG, etc... im sure every one has heard of the man him self that supplied sum of the codes to cmgsccc.com DJDubz... ya know he will prolly go happy and start posting codes to his clan members then one dumbass will tell TMG then everyone one will know the codes. If we Wanted to use codes we would go on the DC vers. and hack away. to me that will be the end of PSO. What I think is they should make a online only PSO so they would limit there hacking range and be harder to hack it. and a accountID and password would be really good so we know who hacks and permently ban them. that my friends is a hackless PSO.
Raist
02-03-2003, 09:41 PM
congratulations, you've figured out something that has been stated here a million times before, server side saving is much safer. Allthough i spend over half of my leveling and treasure hunting time offline, it'd be a small price to pay for a cheat free environment.
DJDubz didnt supply CMG with anything
Tulathis
02-03-2003, 10:13 PM
Although I agree that server side saving is one of the only ways to limit widespread cheating, I don't think it's right for a console game. Personally, I have never played the GC PSO online. I'd rather play with friends of mine who also play PSO.
As a alternative, maybe PSO for GC needs multiple types of saves. This would mean that you could have an ofline character and an online character. This would also meant that you couldn't use your online characters offline (and vice-versa), however you could still do both. Or you could just have a couple of servers devoted to server-side characters, so that people who didn't mind dupes could still play with their hacked b******. Just a thought.
Raist
02-03-2003, 10:20 PM
On 2003-02-03 20:13, J-3PO wrote:
As a alternative, maybe PSO for GC needs multiple types of saves. This would mean that you could have an ofline character and an online character
I think thats a given, just like D2.
Sick-One
02-03-2003, 11:06 PM
How true.. server-side saves would definately limit hackers' abilities to ruin the game. Look at D2, how long has it been around and its taken this long for it all to get out of hand O_O.. Kinda funny when you see a level 80 sorceress pking a level 99 barbarian by PUNCHING HIM eh? Curse those hacked charms >_<
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