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Kylie
Nov 10, 2008, 10:43 PM
Now, I know we're not even done with this expansion, but in light of all of negativity here lately, I thought it'd be nice to have a positive discussion on where the game might be going or should be going. So if there was to be another expansion for PSU, what would you like to see?

pizzagirl
Nov 10, 2008, 10:44 PM
I'd like to see regular upda- *gets smacked*

EspioKaos
Nov 10, 2008, 10:45 PM
Less PSO and more original weapons, areas, etc. :wacko:

Zarode
Nov 10, 2008, 10:52 PM
PSO or not, I wanna see an area done like CCA or CCA period. And no CHOPPING IT UP I WANT FULL CCA, SEGA. >:(

Noblewine
Nov 10, 2008, 10:56 PM
I like the idea of bringing PSO content into the game. I don't see why they shouldn't. Another expansion will add more stuff to do as well as more areas to explore. I hope it will help fix the economy it be nice if they experiment with town developent or allow monsters to attack the town for a certain time or until someone kills the leader.

Para
Nov 10, 2008, 11:00 PM
Much more immersive and innovative monsters/bosses... just like PSO.

Aorre
Nov 10, 2008, 11:16 PM
Survival mode!

Syndrome
Nov 10, 2008, 11:19 PM
Challenge and Battle mode from pso, and Lavis Cannon!

darkante
Nov 10, 2008, 11:29 PM
PSO or not, I wanna see an area done like CCA or CCA period. And no CHOPPING IT UP I WANT FULL CCA, SEGA. >:(

I agree, a Beach and a djungel level would be pretty epic.

McLaughlin
Nov 10, 2008, 11:59 PM
Less PSO and more original weapons, areas, etc. :wacko:

Agreed. More inspired weapons/areas.

And for the love of God, NO MORE DE RAGAN RESKINS (or any boss reskins, for that matter).

unicorn
Nov 11, 2008, 12:07 AM
I would really like to see:

- A more expansive universe. Parum, Moatoob, and Neudaiz are played out. Nao add more planets (atleast two more).

- More Techs and bullets. Perhaps bullets with MULTIPLE Status Effects? Maybe some more offensive light techs. Neutral techs.

- Maybe more Class types. Balance out races a bit more. Make Human + Newmans decent at hunter/ranger jobs, Beast/CAST more decent at any -techer job.

- New enemies.

Theres more, buuut I could go on and on.

NosajX7
Nov 11, 2008, 12:13 AM
new weapon types:
nunchucks
assault rifle
partisan (as a sword, but simply with a faster attack animation and longer reach)

new photon arts:
tech debuff
new elements - wind/water?
light spell: shoots light arrows out of the weapon as you hold the button

new areas:
streets of parum
going up a mountain on moatoob

just a few thoughts

Chuck_Norris
Nov 11, 2008, 12:42 AM
NO MORE FUCKING PSO.

I want the option to move while in first person as a gunner. (It's not that far fetched. They let people use FPS while sitting, shouldn't be too hard to do)

ashley50
Nov 11, 2008, 01:13 AM
and uhm...no complaining if we DO and WILL get behind JP updates :l

CelestialBlade
Nov 11, 2008, 01:13 AM
Less PSO and more original weapons, areas, etc. :wacko:
Hell yes. Why just get content we've already experienced over and over again? Would love to see completely new stuff, much like the early days of PSU v1. And dodge rolls for Rangers, please.

HienkyakuX
Nov 11, 2008, 01:21 AM
merge of at least 360 with pc/ps2 *hide for cover from flames*

Dark Emerald EXE
Nov 11, 2008, 02:11 AM
Im surprised no one said anything about this in this thread yet :-o
changing max amount from 99,999,999 to 999,999,999 :-o

I think that could help or harm the economy im not sure.

Opinion?


But yea i do wish they had and actual partisan weapon like they did in PSO

ummm i wish more weapon had special abilities(similiar to how most of the weapons from PSO where)

but basically dont use the same weapons from pso but use the same "aspect" from the game

Dark Emerald EXE
Nov 11, 2008, 02:13 AM
merge of at least 360 with pc/ps2 *hide for cover from flames*

i think that would be nice but from what past threads that where talked bout.....the "chance" of it happening isnt likely

BahnKnakyu
Nov 11, 2008, 02:29 AM
I'd like to see regular upda- *gets smacked*

*gets smacked with you too*

Ayures
Nov 11, 2008, 02:39 AM
A complete port of all PSOBB areas.
C'mon, you know it would be awesome. Just have a deserted Pioneer 2 pop out of another 'dimensional warp' thing with a bunch of VR records of what Ragol was like.
In short, MOAR PSO!!!

On a more serious note, I think there are enough classes and weapon types as is. Bump up the level caps, add new weapons, and some brand new areas with new enemies. Where, I don't know. Maybe a huge ship from the same race that built the one that imprisoned Falz in PSO or something (possibly the same ones that built the RELICs).
[edit] Ooo, and maybe it could have a segment filled with survivors. A new playable race (with a new character slot per account to accommodate them). Refugees from their own war with the SEED. Maybe they sent their refugee ship off to the stars to return later when the SEED had given up on the area.

Uncle_bob
Nov 11, 2008, 02:55 AM
Location based damage in first person mode against non-boss enemies.

Dark Emerald EXE
Nov 11, 2008, 03:23 AM
Location based damage in first person mode against non-boss enemies.
I'm not sure but are u sayin each part of the body has certain damage like a shot toward the head does more damage compared to shooting to the chest


hmmm i dont think that would work all that well in a game like this
i mean killing stuff is already somewhat easy like it is already.

Chuck_Norris
Nov 11, 2008, 03:42 AM
Location based damage in first person mode against non-boss enemies.

That would be great when paired with my Move In FPS Mode idea.

Finalzone
Nov 11, 2008, 04:55 AM
I would really like to see:

- A more expansive universe. Parum, Moatoob, and Neudaiz are played out. Nao add more planets (atleast two more).
- More cities and lands to explore for each planet.
- Expand characters voice more than grunts. It was supposed to be featured in AOTI.
- *wish* merge both Japanese and overseas servers much like games like FFXI did.
- Bring some elements for PSP (Phantasy Star Portable) and PSZero (looks like a preview for incoming expansion)
- Optimize the engine for PCs. Add option to turn npc crowd on/off.
- Add option to choose either DirectX or OpenGL (latter is very good for portability and useful for non-Microsoft Windows).
- Ditch the bmp format for screenshot in favour of png.
- Improve support between staff and customers (!very important!)
- More missions, events.
- Include ice SEEDs events

Rayokarna
Nov 11, 2008, 05:03 AM
More Classes
More Bosses
Bigger weapon selection.

And the most important of all...

...Ice & Fire Purification, Survival and Defence free missions.

Dana
Nov 11, 2008, 05:08 AM
Hard missions <_<

Genoa
Nov 11, 2008, 05:17 AM
I would like to see NO dragons at all, not a single damn one >_>
I would like to see more PA's available (preferably skills)
Perhaps even some new weapon types :D :D :D :D :D
I would like to have some new and actually GOOD SUV's because for the most part the only SUV worth carrying around really is freakin Paradi Cataract, and it got old fast for me >_____>
Nanoblasts should be re-balanced OR, there should be new badge types.
I'd kill for new enemy types. I don't mean like...
Oh, remember Badira? How about a Sageeta!
It's the same damn thing >_>
Tired of reskinned enemies with the same attack style and AI...
Reskins are getting on my last nerve <___<
I understand a few reskins, but when the whole fucking game reskins from original content it's just a little fucking ridiculous. It seems they just add one or two different unique attacks and claim it's something completely unique and isn't like any other enemy...

Especially our bosses! Mother Brain (Dulk Fakis form 1), Dark Falz (De Rol Le), Magas Maggahna (Adahna Degahna), Dimmagolus (Onmagoug)... Alterazgohg, De Ragnus, Zoal Goug (all fucking De Ragan's) .

I think my most impressive boss fights are Dulk Fakis' final form and NPC's you fight in story mode. [SPOILER-BOX]Like Howzer? That shit's insane[/SPOILER-BOX]

EDIT:
EMPYREAN reminded me when speaking of new moves for gunners...
I think it would AMAZING if Gunners could dodge-roll with the PA button. You could hold the analog stick (or direction key) + PA button to roll towards that direction.
Even if it really doesn't save you from much shit, just having that ability would be awesomesauce.
Run in the middle of a group *dodge-roll in... followed by a quick pull of the shotty trigger* then you... quickly switch weapons while simultaneously rolling backwards... and you fire your Rifle :D

EMPYREAN
Nov 11, 2008, 05:18 AM
- no more pso stages or weps, this is psu. not pso.
- make the game as hard as it was be4 aoi.
- less reskins of bosses.
- new moves or atacks for gunners(trianglebutton/upparrow)
- new planets or new areas on the current planets
- a job tailored to humans(cast=guns,newman=techs,beast=mele,humans=?? ??)
- an RGB colour system for chlotes and parts.
- more casino games^^

thats all i can think of for now.

Touka
Nov 11, 2008, 06:05 AM
-
- a job tailored to humans(cast=guns,newman=techs,beast=mele,humans=?? ??)


Humans are the middle ground,they are average in stats so they can do teching shooting and meleeing well but not as good as the other three.

DreXxiN
Nov 11, 2008, 06:44 AM
What people fail to realise I think is that we can't get much more than reskins without big expansions because of the limited HDD Size of PS2. lol

Hrith
Nov 11, 2008, 07:04 AM
PSO or not, I wanna see an area done like CCA or CCA period. And no CHOPPING IT UP I WANT FULL CCA, SEGA. >:(Then you mean GDV. CCA is only one area, as in, one block >_>


What I'd want more if we'd ever get an explansion is more players.

But seeing as SEGA (Japan) has altogether ceased to care about our servers, we'll never get an expansion.


The only thing which would redeem PSU, now, is a special attack for humans and newmans.

Powder Keg
Nov 11, 2008, 07:21 AM
Better character customization options, both stat and look-wise. I find it kinda annoying how characters end up with the exact same stats with the same levels. Perhaps you could also balance your weapon/ability selection. Balancing the weapons and abilities themselves is very important though.

redroses
Nov 11, 2008, 07:37 AM
I always tought it would be a maybe nice idea if you gain your level up stats depending on the class you are playing.
This would just be a problem for people who change classes often.
But could help others that either play Cast Techers or Newman Fighters.

Arika
Nov 11, 2008, 07:55 AM
The game potential is high. there isn't much things to do to get more players..
simply just balance all the mission to make every missions worth playing. there! you already got about 50 stages to randomly pick. However, with small variety of rare weapon, they couldn't do much of that when most of mission to drop all the same stuff. So they gotta increase amount of rare item and spread them around too.

Other than that, they only need advertise and better service.
It is so easy for ST to make thing turn good, but it seem they don't even realize it.

Ezodagrom
Nov 11, 2008, 08:21 AM
If they would drop the PS2, or would have some way to give PS2 an hard disk...
In a new expansion I think would be nice having:
* New rare missions based on SEED contamination - They wouldn't be as rare as PSO rare missions, but wouldn't be common also. Each free mission would have 6 rare variants (for each element), the enemies would be stronger than the normal mission, would have a little higher drop/rare rates, higher exp, and wouldn't drop any board, just the made weapon/line shield of the element of the mission. The enemies and bosses would be reskinned versions of the original mission (for example SEED-Go Vahra, SEED-De Ragan), and also the area would be a bit different, like the SEED contaminations on firebreak.

* Rebalance of all mission ranks - Like now there are missions with A rank having higher lvl enemies than even some S2, I think that's not right...
Maybe having a new rank every 25 levels:
C - lvl 1 - 20 enemies
B - lvl 25 - 45
A - lvl 50 - 70
S - lvl 75 - 95
S2 - lvl 100 - 120
S3 - lvl 125 - 145
S4 - lvl 150 - 170
S5 - lvl 175 - 195
(About 200+, maybe some new letter or even S6? ^^;)
I also think enemies should get a big boost every 50 lvls (lvl 50, 100, 150, 200).

* Rebalance of all classes and photon arts - Hunters shouldn't be stronger than forces, master classes shouldn't be too much stronger than expert (even with the limited weapon selection), and each photon art should be as usefull as any other (daggas compared to majarra, 1st twin claw pa compared to the others twin claw pas, splendor crush, ...)

* Rebalance of races and stats - Newmans and Humans should get some sort of special ability, and some stats like ATA, DFP, EVP and MST should be alot more effective/usefull...

* Alot more new areas and cities - We have 3 planets, each one has only 1 playable city? Really small planets ._.

* New missions, enemies and bosses - About bosses and missions, no more reskins, those should be for variants of an existing mission (for example, the rare SEED contamination)...
New free missions on completely new areas, even some real ice mission, not even absolute zero, which could be one of the SEED contamination of Desert Goliath, but really a new ice area.
PSO based free missions could be nice too, but completely new areas are more important.
Also new missions for the others types of missions instead of just free missions. More co-ops missions, I think it would be nice having one for each door leading to the previous mission, even for the first missions on each planet (for example, after doing Mad Creatures there could be some other mission going back to the city, or after lightning beasts having one going to rozenom), and also more party missions like bruce, hsm, and even new missions like the ones on 1UP Cup.

* New weapons - Every maker should have weapons for each weapon type, with a limited rarity depending on the maker, for example TENORA making 1* - 15* axes, Yohmei making 1* - 12* and GRM making 1* - 9*. Same for other weapons...
Also, all new weapons from Phantasy Star Portable.

* New photon arts - Not just skills, new technics (techers should really have alot more light attack technics) and bullets too.

Arika
Nov 11, 2008, 08:29 AM
It is merely dream
,but If Bizzard took over this game, it would be so hot, might even beat wow.
because they know how to balance the game, and know how to advertise. However, I dislike WoW, because it is, like most other online game, base on mouse clicking. and I also dislike the design of everything there.

MUDGRIP
Nov 11, 2008, 08:30 AM
1. Challenge Mode
2. Episodes 2 and 4 from PSO
3. The ability to play music discs while in party
4. Make our character names in Pink instead of yellow.
5. I would like to hunt rare clothes and cast parts.

Kizeragi
Nov 11, 2008, 08:40 AM
It is merely dream
,but If Bizzard took over this game, it would be so hot, might even beat wow.
because they know how to balance the game, and know how to advertise. However, I dislike WoW, because it is, like most other online game, base on mouse clicking. and I also dislike the design of everything there.

PSU isnt meant to be an MMO, therefore it CANNOT beat WoW.

A mission rebalance would make me come back to this game. But I don't see any improvements for us anytime soon. n_n

Cracka_J
Nov 11, 2008, 08:48 AM
Priority #1: easier communication/party locator.

Less face it, even when people were playing this game in huge numbarz, the way lobbies were designed makes it a bitch to find any open or active parties. In v1, you were forced to actually DO MISSIONS to be able to see if people were in a lobby. AOI changed that, but not by a large enough margin.

We need a reconstructed party/lobby engine that would allow players to see any active party, in any game lobby, at any time. Either by use of the Vision Phone or by guardians colony 5th floor HQ. Either would serve a purpose greatly by making all games in progress on ALL planets visible by going to one counter. You would then pay the appropriate fee to transfer to the lobby, but instead of going to the lobby itself, you would directly join the party. This would eliminate a majority of the need for hotspot spam. Any mission would have the potential to be played.

Priority #2: Update Schedule SET IN STONE

If I were to even consider buying another expansion of the PSU franchise, SEGA would have to release a permanent update schedule along with the game, marking the dates for updates and what those updates will include for 12 months into the future. Everyone knows this by now, the NA/EU updates are horrendous, and while not an actual gameplay issue, they become an issue with the overall game and can determine whether or not paying customers decide to quit or play.

You would think that alone would warrant a necessary change in procedure being made.

Priority #3: (as Espio said) More original PSU content, less PSO fanservice

I stopped playing PSO nearly 6~7 years ago, I don't want to play it anymore, I want to play PSU. While seeing some of the old stuff is cool, seeing original NEW items would continue making what this game is supposed to be, original and unique. You want moar PSO items? My god, bust out a DC or GC and load up one of the old games. PSU should continue being PSU. The rehashing needs to end with the next expansion/sequel.

Those 3 things are what it would take for me to continue playing this game onto an expansion. There are major issues with the current game that need to be addressed if PSU has any chance of having a future. I am dead serious when I say that if those 3 things are not in the release notes, I will have 0 interest in playing the new expansion (assuming it even made it's way to NA).

HienkyakuX
Nov 11, 2008, 09:45 AM
- Cowboy hat for female
- Secondary and/or primary cast color to get a color base pallet like hair have.
- Equivalent more parts for cast (fleshy have way to many already)
- More spells grats, regrats...
- nunchakus...minigun...bazooka...twin mechgun...
- elemental infuse nanoblast (like in extra slot unit to mix with the actual nano)
- some summoning for newman only (to work like suv in extra slot, like the old pso photom
blast or new ones)

Arika
Nov 11, 2008, 09:46 AM
It is merely dream
,but If Bizzard took over this game, it would be so hot, might even beat wow.

PSU isnt meant to be an MMO, therefore it CANNOT beat WoW.

okay, well, best action-RPG online game then.

Anon_Fire
Nov 11, 2008, 10:17 AM
1. Challenge Mode
2. Episodes 2 and 4 from PSO
3. The ability to play music discs while in party
4. Make our character names in Pink instead of yellow.
5. I would like to hunt rare clothes and cast parts.

I would like to see Episode IV, getting pwned by Zu's again :lol:

And yes, it would be awesome to play music discs while in a party. :-)

Yunfa
Nov 11, 2008, 10:44 AM
I would get addicted to Challenge Mode, my record of not sleeping was 3 days stright all due to playing with JP players in Challenge Mode for PSO GC. Hooooh man, they were so good, they dropped their scape dolls at the start of the level.

bp_shoruko
Nov 11, 2008, 11:07 AM
I'd like an actual guild support system... but unless they force the ps2 players to upgrade to ps3... we can't expect more than just re-skins...

Libram
Nov 11, 2008, 12:47 PM
A bunch of people have said things I would have said, so I'll add a couple items

1. Bullet PA switching by using the the PA button
2. Some cross-weapon class Skills
3. Larger impact strikes for Bullet PAs or something similar as a means to show off

stukasa
Nov 11, 2008, 12:51 PM
There are a lot of things I'd like to see in the next expansion (most of which we probably won't get :p). The only thing I can think of that no one's mentioned yet is the ability to create pre-set palettes and switch between them easily. Like, being able to swap your weapons, line shields, units, and items with a single button press. That way, if you play several different missions (or one mission with two or more enemy elements), you could just push a button and your palette would switch automatically. It's a hassle to equip different weapons, line shields and units every time! I don't see why they couldn't do this, and it would really save a lot of time and trouble.

Cracka_J
Nov 11, 2008, 01:01 PM
There are a lot of things I'd like to see in the next expansion (most of which we probably won't get :p). The only thing I can think of that no one's mentioned yet is the ability to create pre-set palettes and switch between them easily.

That would be cool. However, I'm one of those people that likes to travel bare-bones, aka only carrying what I need (and all weapons carried are equipped to palette).

If the option for palette swapping was introduced, personally I'd like to have the items/palette swap directly with my pm storage on the active character, so I wouldn't have to carry tons of extra gear to be able to palette swap.

Also, on the same note, I think having access to all 4 of your pm storages with only one character logged in would make things a little less aggravating as well.

I hate having to log/relog in and out to get gear, only to find that an AC unit went down and there's no authentication for the rest of the day >.>

ForteGunnerW
Nov 11, 2008, 01:11 PM
Harder difficulty and new planet

Dark Emerald EXE
Nov 11, 2008, 02:19 PM
That would be cool. However, I'm one of those people that likes to travel bare-bones, aka only carrying what I need (and all weapons carried are equipped to palette).

If the option for palette swapping was introduced, personally I'd like to have the items/palette swap directly with my pm storage on the active character, so I wouldn't have to carry tons of extra gear to be able to palette swap.

Also, on the same note, I think having access to all 4 of your pm storages with only one character logged in would make things a little less aggravating as well.

I hate having to log/relog in and out to get gear, only to find that an AC unit went down and there's no authentication for the rest of the day >.>

That would be quite interesting like you can have name for the palette. of course if they did that more then likely they would have to maybe increase the storage....that or unless they had another section that had palettes so you can which ur Darkness palette(all dark weapons) with your ice palette(etc) it would be interesting to see tho.

Kylie
Nov 11, 2008, 02:19 PM
Let's see how long or short I can make my list...


At least one more city with shops and stuff on each planet.
More clothes and hair.
A beach, jungle, or mountain area like in PSO.
Seabeds and temple areas like in PSO (I like ep II).
Less events and more permanent content / normal content.
Drop PS2 and make a PS3 version (following two are connected):
16:9 / HD-compatible resolution; 4:3 looks awful on my LCD!
Use of the HDD on PS3 and 360, so there's more space if needed.
Ice missions / permanent fire purification missions.
New bosses and monsters (less reskins and PSO copies).
New weapon types (combat fan, scythe, magic sword etc.).
More skills for every weapon type.
New classes because variety is the spice of life.
Something for the challenge mode crowd.
Anonymous mode (you knew it was coming)!
Automatic mail responses--why did the drop this from PSO days?
Maximum limit on meseta raised.
New and larger "my room" system with more decorations and tickets.

etc. etc. etc.

Dark Emerald EXE
Nov 11, 2008, 02:28 PM
Let's see how long or short I can make my list...


At least one more city with shops and stuff on each planet.
More clothes and hair.
A beach, jungle, or mountain area like in PSO.
Seabeds and temple areas like in PSO (I like ep II).
Less events and more permanent content / normal content.
Drop PS2 and make a PS3 version (following two are connected):
16:9 / HD-compatible resolution; 4:3 looks awful on my LCD!
Use of the HDD on PS3 and 360, so there's more space if needed.
Ice missions / permanent fire purification missions.
New bosses and monsters (less reskins and PSO copies).
New weapon types (combat fan, scythe, magic gloves, etc.).
More skills for every weapon type.
New classes because variety is the spice of life.
Something for the challenge mode crowd.

etc. etc. etc.

You practically sum'd up mine but that idea with the pre-set palettes would b interesting
although this doesnt affect me, idk the ratio of people who play it on the PS2 then PS3 but im pretty sure if they did that....they would be pissed(for those who dont have PS3)

I think this is the only game i've played with an expansion so im not sure how this works but i thought to have an expansion....you have to stay on the same console the orginal game was on(or expansion in this situtation) I could be wrong but wouldnt like have a conflict somewhere. well for the PS2 side... PSU,AOTI where both on there so if they made the expansion PS3 only.....eh idk how that would come out. would it work??? I'm probably rambling but i wander if anyone understands what i mean. I guess what im saying is....if they made the Expansion Xbox 360 and PC/PS3 wouldnt that force the non PS3 users to get one??? either that or they went PC or 360

on a side note.....im not sure how that would work but that would be interesting if you wanted to switch servers(like going from PC to 360) you can just transfer your data...It seems like it could work....it is just data after all but i guess the conversation could be an issue

Sol_B4dguy
Nov 11, 2008, 02:31 PM
Regular up-*is shot*
Better Cast part selection (as in more)
Less PSO. Can we quit with the rehashes and let PSU be PSU already?

That's all I have for now.

Dark Emerald EXE
Nov 11, 2008, 02:37 PM
Regular up-*is shot*
Better Cast part selection (as in more)
Less PSO. Can we quit with the rehashes and let PSU be PSU already?

That's all I have for now.

im not sure bout everyone who mentioned this but in most cases when people said"like PSO" they didnt mean like bring in stuff from PSO but bring the "aspect" of it and tweak it PSU style

atleast thats what i mean

i agree with wat ur saying but there isnt anything wrong with going baclwards....cuz sometimes the orginal of something is better then the previous version.....sometimes
there where just a few things that i liked PSO over PSU


O i just had another thought
What if you could give your PM weapons associated with what class they are.(actually have the PMs have classes)
Like for example...
GH444
Gur Bazga (10★ TENORA Grenade) Boma Yoga,
Thunder Cannon (9★ G.R.M. Laser) Burning Prism,
Maser Cannon (8★ G.R.M. Laser) Plasma Prism,
Slyrod (4★ Yohmei Rod) Resta

If they did it they would have to have weapon level restrictions but bare with me
Like if i had a Gur Asted i could give it to my PM
Or a Neddle Cannon instead of thunder cannon and maser cannon
and i guess the 6* Rod instead o slyrod

i think that would be nice to have as a feature but to do this.....the PM has to have a certain Bst what level it has to be goes by the PM series i suppose

Sol_B4dguy
Nov 11, 2008, 02:44 PM
I can see where you are coming from there. PSO > PSU, in my opinion, and it was fun going through MA:G (the first few times). But I want to see more content that's unique to PSU instead of items brought in from PSO. AoI has done enough nostalgia service for me; bring in the new stuff!

Kylie
Nov 11, 2008, 02:46 PM
im not sure bout everyone who mentioned this but in most cases when people said"like PSO" they didnt mean like bring in stuff from PSO but bring the "aspect" of it and tweak it PSU style
Yeah, I didn't mean I want them to take the seaside, seabed, and temple levels and recreate them, pixel for pixel. Nah, I'd much rather them make PSU's own seaside, seabed, and temple levels; and I see the importance in making sure that PSU has its own identity. I'd just like to see areas like that.

As for your other question about the PS2 drop (for PS3), I think the timing is appropriate. I mean, I barely play my PS3 now, but I have a long list of games I want to get this Christmas and into early next year. By the the time this would come out, I think PS2 will be dead enough to make the move. I also think it would be possible because the 360 version is basically a port, so why couldn't they do the same to make a PS3 version?

And to be honest, I wouldn't be that interested in buying another expansion that kept the 4:3 res...

Dark Emerald EXE
Nov 11, 2008, 02:48 PM
I can see where you are coming from there. PSO > PSU, in my opinion, and it was fun going through MA:G (the first few times). But I want to see more content that's unique to PSU instead of items brought in from PSO. AoI has done enough nostalgia service for me; bring in the new stuff!

True although I am glad that for lightning carnival there is PA experience boost rather then your level.....that way people wont get to 150 that fast :P
then again some will just spam WB until they do


hmmm they would bring stuff back from PSO well atleast the design of some weapons and call it somethin else....like the Double Cannon for the example.....they could change the color tweak the design a lil bit and same it somethin else.

Sol_B4dguy
Nov 11, 2008, 02:51 PM
As for your other question about the PS2 drop (for PS3), I think the timing is appropriate. I mean, I barely play my PS3 now, but I have a long list of games I want to get this Christmas and into early next year. By the the time this would come out, I think PS2 will be dead enough to make the move. I also think it would be possible because the 360 version is basically a port, so why couldn't they do the same to make a PS3 version?

^ That is true, but it does bring up a fundamental problem: PSN might cause the servers to split and PC will end up with it's own server. Unless PSN != XBL, or something, and a billing change won't be necessary. I'm not sure, I only have experience with XBL so far.

Dark Emerald EXE
Nov 11, 2008, 02:51 PM
Yeah, I didn't mean I want them to take the seaside, seabed, and temple levels and recreate them, pixel for pixel. Nah, I'd much rather them make PSU's own seaside, seabed, and temple levels; and I see the importance in making sure that PSU has its own identity. I'd just like to see areas like that.

As for your other question about the PS2 drop (for PS3), I think the timing is appropriate. I mean, I barely play my PS3 now, but I have a long list of games I want to get this Christmas and into early next year. By the the time this would come out, I think PS2 will be dead enough to make the move. I also think it would be possible because the 360 version is basically a port, so why couldn't they do the same to make a PS3 version?

And to be honest, I wouldn't be that interested in buying another expansion that kept the 4:3 res...


that is true

there is only one monster i would want them to bring from PSO and keep it the way it is...remeber the big black 1 eyed dog in episode 2 where in most cases if it hit you you would die in one hit...and it wasnt even megid XD i loved that thing


Now that i think about i wouldnt mind a boss similiar to the griffin either....although i guess omnagoug is close enough but the griffin was my favorite boss(as far as how it looked and how you fought it) next would be Dark Falz(final form) liked how if he took someone soul if you shot there that person would take the damage. What ever the episode 2 version of vol opt was called.....i didnt fight olga flow that much but i do know he was huge....like stomp you with his size 300 foot

Dark Emerald EXE
Nov 11, 2008, 02:55 PM
^ That is true, but it does bring up a fundamental problem: PSN might cause the servers to split and PC will end up with it's own server. Unless PSN != XBL, or something, and a billing change won't be necessary. I'm not sure, I only have experience with XBL so far.
:-o if they made the monthly fee $15

I know was brought up b4 but if they did the merge them how would that work as far as voice communication/contacting other people but i guess contacting would be easy (partner cards) :P but the voice part not sure.......something like vent???? then again idk much bout vent i just know my best friend uses it when he plays wow XD

garjian
Nov 11, 2008, 03:08 PM
less reliability on events, so we can actually have fun more than 2 weeks every 3 months...
and... server merge would be good... i hear a lot about ps2/pc dying... everyone would benefit really...
more interesting missions... like some of the story missions, with puzzles etc. but with LESS (as in not none) speaking... you know... some dynamic npc-ing would be nice... (just who are we guarding anyway all i seem to be doing is killing innocent creatures... in a building...) without npcs interaction, meh... missions get boring way too quick...
as for new weapons... in sticking to my idea of:
pike/scythe, old animation from pso, with AOE PA's.
photon-thrower, basically dam spells for gunners... but continuous, strafing only while in use, with similar power to grenades id say, 5 targets or so? i dont know im not a gunner :P
spellsword, photon art, and 1 spell on x... Major problem!!!: this weapon would glitch the display, Att. Tech. PP. Acc. = 4, displays max is 3...
raisiong the max meseta can be done without an expansion lol...
new PA's... especially magashis twinsword attacks combined into a 3 part tornado dance style move, (stabbing charge, spinning charge, frontflippy slash)
challenge and battle mode!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!
NO MORE RESKINS!!!!!!!!!!!!!!!!!!!FFS!!!!!!!!!!!
then the obvious stuff... clothes hair blah blah...
oh yeah, fix that HUGE gap between jp and eu/us lol...
i think thats all id care for... (i dont see what new classes you expect? theyve got basic, advanced, combinations, and faster version? exactly what do you expect lol)

P.S: FIX WHITE BEAST... or just stop diong it ffs!!!!! i want to do something else its pathetic, no wonder everyone quits...!!!

moomoopenguin
Nov 11, 2008, 03:09 PM
-just attack with bullets
-actual mags, not freaking tech mags or range mags, but real mags!!
-new spells, and more attack light spells. neutral spells too
-new classes, new weapon types, new nanoblasts, new suvs
-clothes not taking up space in inventory and up the inventory to 100
-cowgirl hats, bunnie ears, etc etc more hairstyles including bald for male characters
-more casino games
-360 pc/ps2 merger
-new planet(s)
-a better room type thing(like actually have halls and lobbies for rooms)

garjian
Nov 11, 2008, 03:17 PM
ah... what i want to see above all... is a subtarget system for gunners... so its not so bloody easy... i had a gunner once... i could play with one hand, not only that... but even switch back to tv for a little bit, see whats going on, and come back to find everything dead...

sub targeting = only decent way to damage is, to 1st person, and head shot, require much more effort, and gives 1st person mode a reason to exist... also, possible disarming?

RegulusHikari
Nov 11, 2008, 03:42 PM
If Sega has any intention of getting me to buy their next installment of PS, I better damn well find a new management team, one working air conditioner, an autographed photo of Ronald McDonald, and absolutely no references to Sonic the Hedgehog when I open the box.

Mysterious-G
Nov 11, 2008, 03:58 PM
and absolutely no references to Sonic the Hedgehog when I open the box.

Now, now. I guess if you want that, you have to stop playing SEGA games. :p

Cracka_J
Nov 11, 2008, 04:06 PM
Sonic and Tails ARE NOT GM's.

RegulusHikari
Nov 11, 2008, 04:07 PM
Now, now. I guess if you want that, you have to stop playing SEGA games. :p

LOL U C WUT I DID THAR

Kylie
Nov 11, 2008, 04:11 PM
^ That is true, but it does bring up a fundamental problem: PSN might cause the servers to split and PC will end up with it's own server. Unless PSN != XBL, or something, and a billing change won't be necessary. I'm not sure, I only have experience with XBL so far.
For some reason, I think that Sony would be easier to convince because PSN has always seemed less integrated to me. It's more like a side feature. And it doesn't cost anything to use, so billing wouldn't be an issue.

AuroraBlaze
Nov 11, 2008, 04:18 PM
One thing I would like to see if they make another expansion is some advertising or maybe a commercial or 2 to show everyone how much fun Phantasy Star Universe actually is and hopefully recruit some more players!

Dark Emerald EXE
Nov 11, 2008, 04:19 PM
For some reason, I think that Sony would be easier to convince because PSN has always seemed less integrated to me. It's more like a side feature. And it doesn't cost anything to use, so billing wouldn't be an issue.


So its more of XBL being by itself??? Curse the head of the company i play PSU on for not being social :P

Shinko
Nov 11, 2008, 04:37 PM
Less PSO and more original weapons, areas, etc. :wacko:

yes i SO agree with this. This is it's own game. i don't want to see stuff i seen before i want so nice stuff. And start get creative with the weapon. most of the psu weapons (not the pso ones) are ugly and so not creative or its the same design for a different weapon.... come on with this. they're re skinning our weapons now lol. but yea

also if they could make the central areas of parum neudaiz and moatob bigger that would be nice and maybe 1 new planet. (but this is just wish thinking)


One thing I would like to see if they make another expansion is some advertising or maybe a commercial or 2 to show everyone how much fun Phantasy Star Universe actually is and hopefully recruit some more players!

Yea i agree with this too. This is a must.

Syndrome
Nov 11, 2008, 07:46 PM
Less PSO and more original weapons, areas, etc. :wacko:

Ah c'mon, like I said, atleast Lavis Cannon, that would make me wanna become a Fighmaster in a heartbeat. Now, I'm not too familiar with OLD PS games, I started PSO v1 on Dreamcast, but from what I understand there are usually always three planets, but every thousand years fourth appears. I could be WAY off, but it's what I read, so correct me if I'm wrong. If that is true, that would be more than enough excuse to add another planet/race into the mix, though it does seam like it would be too much effort on Segas part...

furrypaws
Nov 11, 2008, 08:16 PM
First, as said many times before, they need to unlock everything on both of the discs before moving on. Secondly, I don't know if it'd even be possible to get much more content onto a PS2 disc, but assuming there's no restrictions...

More of the things that made PSU PSU and not PSO. We've got enough PSO in PSU to last us practically the rest of its life (all six months of it

I'm talking new vehicles (that aren't reskins), ways to incorporate the vehicles actually into missions (like, not just sections. Think using them for transportation and minor combat and getting off for major combat), more SEED innovation. Sega, you had a good start. Keep moving.

Ezodagrom
Nov 11, 2008, 08:27 PM
About PS2 and PS3, I think the next expansion should be released for both, as some kind of transition fase...
PS3, XBox360 and PC would have better graphics and downloadable content, while the PS2 version would only have content unlocked from the disk and wouldn't be able to access the new downloaded PC/PS3/Xbox360 areas (like v1 players to AoTI areas).
Also, PC/PS2/PS3/XBox360 should share servers...

Genoa
Nov 11, 2008, 08:34 PM
Give us thy Soul Banish!!!!!

Syaoran_69
Nov 11, 2008, 08:55 PM
Hover-boards and hover-board racing! Then we can all be just like ETHAN WABER!!!!

Raven5_1
Nov 11, 2008, 08:55 PM
i gotta ask, besides one or two monsters, mag, and the rare mission just how much PSO is in AotI?

i mean there's a lot of complaining and the thing is i dont remember touching anything PSO like since the hidden mission popped up when doing GBR

So can someone clarify this?

oh and it seems to me the only reason there seems like a lot of PSO is because their is a lack of regular content available.

Finalzone
Nov 12, 2008, 02:39 AM
I would get addicted to Challenge Mode, my record of not sleeping was 3 days stright all due to playing with JP players in Challenge Mode for PSO GC. Hooooh man, they were so good, they dropped their scape dolls at the start of the level.

Challenge mode are already in available in PSU with Egg Thieve, Bruce Dungeon and one of Neudaiz mission.

Gibdozer
Nov 12, 2008, 09:28 AM
hey how about this, instead of calling in bots for support have partner cards from all your online characters and use them in missions. Also I play on the 360 and if I had realised when I bought aoti that I couldn't play offline with my characters I would have gotten the ps2 ver instead, so how bout a disk for us this time instead of a download, in fact I won't buy another expansion that does not allow offline play.
A couple people mentioned strafe for gunners and I think that is essential in an expansion, and Im fine with pso content coming over I liked pso so if you don't like the weaps or missions from pso just don't use them or run them. I miss my Lavis Cannon

darkante
Nov 12, 2008, 10:37 AM
Challenge mode are already in available in PSU with Egg Thieve, Bruce Dungeon and one of Neudaiz mission.

Egg thieves..challenging? Youīare kidding right? XD

EspioKaos
Nov 12, 2008, 10:47 AM
i gotta ask, besides one or two monsters, mag, and the rare mission just how much PSO is in AotI?

i mean there's a lot of complaining and the thing is i dont remember touching anything PSO like since the hidden mission popped up when doing GBR

So can someone clarify this?

oh and it seems to me the only reason there seems like a lot of PSO is because their is a lack of regular content available.
Booma, Go Booma, Jigo Booma, Grass Assassin, De Rol Le and Delnadian for enemies. (Not really that many, but I'm just citing examples.) Too many weapons to name, but some that come to mind include DB's Saber, Flowen's Greatsword, Neiclaw, Chao Staff, Varista, Spread Needle, Holy Ray, Sange, Yasha, Guld, Milla, Ruby Bullet, Durandal Replica, Shato, Preta, Sonichi and Pushan. Then you've got all of the replica PSO clothes and parts that were released during Maximum Attack G, and as you mentioned, the four fields from PSO Ep.I.

To be honest, what I'm mainly speaking out against is what happened with PSP. I remember translating a developer interview a while back where they said that a bunch of new people had been brought in to create new, unique weapons for the game. Granted, there were some awesome new weapons, but there were still a bunch of rehashed weapons from PSO. When they said "new," I expected, well... new.

Now don't get me wrong. I love PSO quite a bit, but I would prefer the developers spend their time and money making new content that's unique to PSU instead of falling back on older stuff.

Dark Emerald EXE
Nov 12, 2008, 10:54 AM
Egg thieves..challenging? Youīare kidding right? XD

lol i surpisingly i can do east/west and maybe north or south by myself in the time range to get an S XD

Dark Emerald EXE
Nov 12, 2008, 11:04 AM
Booma, Go Booma, Jigo Booma, Grass Assassin, De Rol Le and Delnadian for enemies. (Not really that many, but I'm just citing examples.) Too many weapons to name, but some that come to mind include DB's Saber, Flowen's Greatsword, Neiclaw, Chao Staff, Varista, Spread Needle, Holy Ray, Sange, Yasha, Guld, Milla, Ruby Bullet, Durandal Replica, Shato, Preta, Sonichi and Pushan. Then you've got all of the replica PSO clothes and parts that were released during Maximum Attack G, and as you mentioned, the four fields from PSO Ep.I.

To be honest, what I'm mainly speaking out against is what happened with PSP. I remember translating a developer interview a while back where they said that a bunch of new people had been brought in to create new, unique weapons for the game. Granted, there were some awesome new weapons, but there were still a bunch of rehashed weapons from PSO. When they said "new," I expected, well... new.

Now don't get me wrong. I love PSO quite a bit, but I would prefer the developers spend their time and money making new content that's unique to PSU instead of falling back on older stuff.

I agree with this
isnt "ever" single PSU monster just a reskin??? i know there is a stateria version of the dragon in you can see in TD....that or the one you can see in plains of overlord...(not sure) they need to stop reskinning.....

I wish they had something similiar to that black like dog on PSO Ep 2 where in most cases...it will kill you in 1-2 hits :-o i love/miss that thing.....plus it would actually CHARGE at u

I think the AI in PSO was better

darkante
Nov 12, 2008, 11:23 AM
I wish they had something similiar to that black like dog on PSO Ep 2 where in most cases...it will kill you in 1-2 hits :-o i love/miss that thing.....plus it would actually CHARGE at u

I think the AI in PSO was better

You mean Delbiter? I thought it were darn right cheap, lol.

Dark Emerald EXE
Nov 12, 2008, 11:30 AM
You mean Delbiter? I thought it were darn right cheap, lol.

lol yea
i love those things
IMO it was only cheap if u saw 2 at once and u was soloing
u just didnt fight them head on :P

Akaimizu
Nov 12, 2008, 11:40 AM
Well, when it comes to monsters in this game, I would say the best thing they can do is try to figure out new attack patterns with the new monster types.

If anything is going to change gameplay, it's all about attack patterns. I always think of this game akin to the traditional arcade game. Give an enemy type a set simple attack pattern, bring in a new enemy with a different attack pattern, and the clever mixing up of different enemies would bring upon new combat situations. One thing mainly missing is leader strategies from PSO. Something where you have a bunch of enemies, but their ability or power is tethered to a leader. Or the ability of some enemies to kind of *link* attacks. Like certain electric shock moments in the old Mines.

Of course, this isn't insisting that those attack strategies come back exactly the same; but it's food for thought in spurring new ideas. I'd even go as far to say, there can be ideas (particularly with robots) in which their abilities are linked to the environment of which they are placed in. Nothing too new, but that idea was introduced with the robot Boss in PSO, and I don't believe I've seen it used anywhere else. (Another online game (Tabula Rasa) kind of used that idea (though they probably had no idea what other games used that stuff, in an online RPG, before they did it))

Also, I think we need more traps that don't simply do damage to you. I'd love traps that could turn a situation from one thing to worse because you tripped it. Yes, you can fight out of it, but you certainly get the pressure for tripping it. And no, a trap doesn't need to simply cause an encounter to happen that otherwise didn't happen. What if a trap powered up foes, or made them switch to have new resistances and the like.

Anybody remember a game in which triggering a trap or getting spotted had the enemies don new armor, making them more resistant and hard to do head shots with? It's that kind of thing that adds tension, no major reward other than fighting them on a harder scenario and the satisfaction of getting through it. Stuff like that still makes the user more interested in looking out for traps so that they don't do that again. However, from a straight gameplay perspective; definitely a fun addition.

darkante
Nov 12, 2008, 11:46 AM
Well, when it comes to monsters in this game, I would say the best thing they can do is try to figure out new attack patterns with the new monster types.

If anything is going to change gameplay, it's all about attack patterns. I always think of this game akin to the traditional arcade game. Give an enemy type a set simple attack pattern, bring in a new enemy with a different attack pattern, and the clever mixing up of different enemies would bring upon new combat situations. One thing mainly missing is leader strategies from PSO. Something where you have a bunch of enemies, but their ability or power is tethered to a leader. Or the ability of some enemies to kind of *link* attacks. Like certain electric shock moments in the old Mines.

Of course, this isn't insisting that those attack strategies come back exactly the same; but it's food for thought in spurring new ideas. I'd even go as far to say, there can be ideas (particularly with robots) in which their abilities are linked to the environment of which they are placed in. Nothing too new, but that idea was introduced with the robot Boss in PSO, and I don't believe I've seen it used anywhere else. (Another online game (Tabula Rasa) kind of used that idea (though they probably had no idea what other games used that stuff, in an online RPG, before they did it))
Yeah, iīm all for new attack pattern for foes as long they arenīt cheap.
I actually expected alot more stragegies unto bosses when i got PSU online...>.>
Now the challenge is to kill it the fastest, and not to actually survive.

Sol_B4dguy
Nov 12, 2008, 12:44 PM
If one thing SoA has always shirked on, it's advertising the stuff their publishing. I didn't even see magazine spots for Armored Core 4 and didn't know it existed until I played the PS3 demo. The only reason I knew PSU was coming was an article in EGM.

Sega, it's called ADVERTISING. It's how you get NEW PLAYERS interested. Try it sometime instead of word of mouth from fans that have had it with your bs, please.

Kylie
Nov 12, 2008, 12:52 PM
I think I saw a TV ad for PSU maybe once, but I'd been talked into getting it before then. None of my friends saw it though. In fact, I still get asked what it is when they see the case or me playing it. :nono:

landman
Nov 12, 2008, 01:21 PM
I only hate one thing I wold like to see improved in an expansion: no slowdown in a ps2 port for 360

Aries2384
Nov 12, 2008, 01:27 PM
Personally, I wouldn't mind them bringing more PSO content into the game. Just like De Rol Le, if they ported bosses like Gar Griffon, Sil Dragon, and maybe Olga Flow... I think it'd be pretty cool. The problem is we have way too many bosses that are pushovers (try all of them). Dark Falz in PSO was epic. A 3 stage boss fight? That was fun stuff. Hell, bring back Vol Opt. A small boss battlefield with high speed/intensity fight (even though he was ridiculously easy). I'd want more variations in the boss fights. Personally, I like Desert Goliath and Dark Falz, simply because the fights can get very different depending on how the battle sways.
Other than bosses, I'd like to see more weapons with unique attributes. What makes a Blackbull different than a 10/10 Phantom? Not much, a couple points of dmg and some extra PP? Gimme a break.
I'd like to see more missions that require teamwork. I like the Egg Thieves and Bruce's Dungeon missions, simply because they require teamwork. I liked back in the Seabed days when parties would split up to get faster times. I LIKE teamwork, instead of "Ok, lets go in there and just kill everything." Kinda boring. How about 3-vs-3 time trials? Instead of the informal races people are hosting in game, give us an official racing mission. OR, alternatively, allow an option for each mission that enables you to designate any mission as a race for 2-vs-2 or 3-vs-3. That'd be cool.
How about random or seasonal weather effects? I think it'd be cool to log on one day, see rain or an overcast atmosphere in Parum east, or log on another day and see (as we do everyday) a bright sunny day.
I really want to see them do something for the gunner's, control wise. Like adding an ability to set one type of element shot on the X button (360 user here) and another element shot on the Y button. Both the techers and fighters have the ability for a standard attack and a PA attack or different techs. Why not the gunners? Imagine, for the sake of example, having a single hand pistol as a fighter and having an elemental shot on the X button then having the life stealing PA on the Y button. Or, just two different elements for those runs with the differing elements.
It's a small wonder why people like single element runs like White Beast. Because carrying different element weapons for a fighter is a pain in the arse.
Some smarter AI would be nice. Not just in the enemies, but the NPC's as well. Why does my PM have to walk up and start shooting the enemies point blank, when it's got a rifle or ranged weapon in hand? How about the designations for the PM's actually meaning something? They all seem to "Stick to owner" instead of being "Autonomous" or "Provides Cover-fire". I like the idea of smarter PM's. How about SUV's that hit enemies instead of walls(unless of course you have one of the AOE SUV PM's like the Butler).
Variations on the maps would be nice.
Anyway, I'm out of ideas at the moment (even though most of them were just improvements to the overall gameplay instead of fresh ideas).

Hrith
Nov 12, 2008, 01:30 PM
I think the AI in PSO was betterSomeone forgot about Sinow Zoa... >_>

Dark Emerald EXE
Nov 12, 2008, 01:39 PM
Someone forgot about Sinow Zoa... >_>


ok "overall" (lol) the AI in PSO was better
with someone some minor AI issues :P

BahnKnakyu
Nov 12, 2008, 01:40 PM
Someone forgot about Sinow Zoa... >_>

SINOW ZOA OUT OF EFFIN NOWHERE!!1

Chuck_Norris
Nov 12, 2008, 01:44 PM
ok "overall" (lol) the AI in PSO was better
with someone some minor AI issues :P


It wasn't better. PSO simply had such stupid movement and attack animations, that it was hard to get away from enemies. You had to wait entire seconds before you could actually move after an attack. And don't get me started about if you had lag. :disapprove:

Dark Emerald EXE
Nov 12, 2008, 02:00 PM
It wasn't better. PSO simply had such stupid movement and attack animations, that it was hard to get away from enemies. You had to wait entire seconds before you could actually move after an attack. And don't get me started about if you had lag. :disapprove:

ok let me change that
IMO thier "attack style" was better

Dark Emerald EXE
Nov 12, 2008, 02:00 PM
SINOW ZOA OUT OF EFFIN NOWHERE!!1
perfect
assassin ^_^

Hrith
Nov 12, 2008, 02:02 PM
It was a joke, Charger, which Bahn did not fail to get =P

Syaoran_69
Nov 12, 2008, 02:35 PM
This thread made me think... Nintendo and ST have far too much in common. I mean, when you hear that a new game is coming out, or something "new" is coming out you get all excited and giddy hoping it will be as good as the awesomeness that you played when you were younger that got you hooked... and then what happens... you play the game and it's extremely linear and at least half of it is just shit from the old game(s).

Raven5_1
Nov 12, 2008, 03:40 PM
Booma, Go Booma, Jigo Booma, Grass Assassin, De Rol Le and Delnadian for enemies. (Not really that many, but I'm just citing examples.) Too many weapons to name, but some that come to mind include DB's Saber, Flowen's Greatsword, Neiclaw, Chao Staff, Varista, Spread Needle, Holy Ray, Sange, Yasha, Guld, Milla, Ruby Bullet, Durandal Replica, Shato, Preta, Sonichi and Pushan. Then you've got all of the replica PSO clothes and parts that were released during Maximum Attack G, and as you mentioned, the four fields from PSO Ep.I.

To be honest, what I'm mainly speaking out against is what happened with PSP. I remember translating a developer interview a while back where they said that a bunch of new people had been brought in to create new, unique weapons for the game. Granted, there were some awesome new weapons, but there were still a bunch of rehashed weapons from PSO. When they said "new," I expected, well... new.

Now don't get me wrong. I love PSO quite a bit, but I would prefer the developers spend their time and money making new content that's unique to PSU instead of falling back on older stuff.

okay not counting psp( i dont count psp because it lacks connectivity to the pc and xbox version, and the us psp version wont even transfere stuff like the japan version so it's not an expansion it's kind of a complete stand alone)the pso in psu is not much in the way of monsters and weapons it's less than 20% of the entire game content. and yet a lot of you are coming out screaming too much PSO! get it out nao!


from the very start of this games release it's been a rehash of previous PS series games, whether it's the dragons, the weapon types, the techniques and so on, to complain about the lack if originally and pin it on the recent PSO additions seems iffy

i give up, it makes no sense to me.

Cracka_J
Nov 12, 2008, 04:02 PM
okay not counting psp

Everything Espio mentioned is from current AOI...not psp.



from the very start of this games release it's been a rehash of previous PS series games, whether it's the dragons, the weapon types, the techniques and so on, to complain about the lack if originally and pin it on the recent PSO additions seems iffy


Dragons in PSU were new models with new attack patterns, several new weapon types were introduced to PSU, technics all received new variations and new visuals in PSU, all PA types were new. I know that all seems like semantics, but it's true.

Character/enemy models and weapons directly ripped from PSO are what people are having the problem with. We all played PSO to death, a lot of us want to move on to unique content while it seems some people still want SEGA to take the easy route and keep re-importing old models, which I'm sure they're absolutely delighted to hear.

amtalx
Nov 12, 2008, 04:03 PM
There's a balance. Its a series so you are going to see elements reappear.

Gobolino
Nov 12, 2008, 04:40 PM
I Would like less synthetize items, more rare findings of everything (Weapons, clothes, etc.)
Also, as someone sayed, ep. 2 n from the BB....And MULTIPLAYER OFFLINE!!! So i can play whit my offline friends, it doesnt matter if it is a different character from the online.

Raven5_1
Nov 12, 2008, 07:22 PM
Everything Espio mentioned is from current AOI...not psp.

It's in response to this line here.

Originally Posted by EspioKaos

To be honest, what I'm mainly speaking out against is what happened with PSP.

with psu the first big boss shown is the dragon. sure it has some new moves but at its base it's another dragon fight where you attack the dragon while it's on the ground it takes to the air and attacks you avoid getting hit when it speeds round the arena, albiet instead of it being below ground it's above ground. a new spin on a prevously tried boss.


As to people fed up with pso
if it was the only things that came out, or the majority of what came out in AOtI i can see and understand the complaints but when those straight rips from pso only make up if i was being really generous 30% of AOtI's total content and thats not count what we got from the original PSU

i start to think some people are over reacting

RegulusHikari
Nov 12, 2008, 08:05 PM
The problem is that Sega is using the excuse of reusing PSO content in place of new and original content. When you look at any series, there's bound to be some rehash of old content. Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy all have Mario, Peach, Bowser, coins, and some Goombas. Other than that, are there any real glaring similarites? Not really, besides the general gameplay focus, but that isn't supposed to change; it's what the series has established itself with.

The sly nods to PSO were cool when they introduced novelty weapons like the Varista and DB Saber. It was a nice, nostalgic touch, and it was somewhat unique. But when updates upon updates (events, even) were dedicated to a 7+ year old game, it got stale and unwelcomed real quick. Sega took something that worked and milked it to hell and back until it was dead and dry (a real defining trait they've taken on as of late, if I may add).

The point I'm trying to make is that rehash is okay in conservation and if it isn't used as blatant filler material. At least Nintendo tries by handing their mascot a fucking watergun or blasting him into deep space. Sega's method is to paint it a different color and hand it a gun; that's new content.

lostinseganet
Nov 12, 2008, 08:21 PM
Less PSO and more original weapons, areas, etc. :wacko:

No :( more pso with more players. This game has a distribuing lack of MMO in it.

Raven5_1
Nov 12, 2008, 08:45 PM
The problem is that Sega is using the excuse of reusing PSO content in place of new and original content. When you look at any series, there's bound to be some rehash of old content. Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy all have Mario, Peach, Bowser, coins, and some Goombas. Other than that, are there any real glaring similarites? Not really, besides the general gameplay focus, but that isn't supposed to change; it's what the series has established itself with.

The sly nods to PSO were cool when they introduced novelty weapons like the Varista and DB Saber. It was a nice, nostalgic touch, and it was somewhat unique. But when updates upon updates (events, even) were dedicated to a 7+ year old game, it got stale and unwelcomed real quick. Sega took something that worked and milked it to hell and back until it was dead and dry (a real defining trait they've taken on as of late, if I may add).

The point I'm trying to make is that rehash is okay in conservation and if it isn't used as blatant filler material. At least Nintendo tries by handing their mascot a fucking watergun or blasting him into deep space. Sega's method is to paint it a different color and hand it a gun; that's new content.

updates after updates?

maybe one update dedicated to pso, or rather one event that they bolloxed up so they had to repeat it. for everything pso they released there was something aoti out there as well. pso content was not the only, or even the main game in town it may seem like it because of sega's crappy update schedual but i'm not seeing justification for the hate they did not milk it.

and rehash?

most games in a series are always a rehash of the previous games in the series, nintendo are not the first nor are sega the last to do it.

and calling it filler material?

oh come on, fillers serve no point, the mag and pso thing was more of a fun extra. and even if we count it as filler, the mag event plus three to four hidden random missions does not make for too much random filler

Arika
Nov 12, 2008, 10:08 PM
if you have both of the PSO, PSU artwork and the new PSP weapon art one. I will say that the reason why there is not so many PSU original weapons is because they took their a lot of effort to create each single one. I m very impress when I see a lot of minor detail that most of players doesn't notice them.
(too bad, I couldnt scan to show you guys, but they even design about how to put pannon bullet into pannon cannon, and how to release them , following with minor change upon the gun during shoot. the vanda claws photon point is come from the bone not the claw. magana slayer is magashi full body which turn into holding part, and he can speak when attack etc. I don't see other game have this kind of unique style design before, mostly just the same every MMO)
At this point, I think they might use PSO as excuse to bring up more weapons into game, because they can't design too many of new unique weapons within the time limited. (since each one is very neat work) Rather than having only few new unique weapons, they just add PSO weapons as an extra (because they don't have to design anything new, just directly add graphic)
Not only that, they can also favor PSO-fan base in this way too.

For me, I really love to have new PSU weapon, the more of those manificant design, the better for game. However, this game really lacking rare weapon atm, and each person use the same stuff. If they can't really design many new unique stuff in time, as long as they can add more weapon into game, I m fine with they using PSO weapon. Just that this game need to add a lot more weapons, no matter PSO or PSU.

.... Anyway, as if those were soo important -,-, I think first we need is better system managment(for JP)/ better service(for US)!

MegaZoneXE
Nov 12, 2008, 10:19 PM
Less PSO and more original weapons, areas, etc. :wacko:
agreeness......but bring back Dark Belra *makes it dizzy*


The only thing in the current PSU right now that isn't dependent on LUCK is our "leveling"(class, PAs,tech, bullets etc). That really needs to change...

The next expansion needs some kind of monthly (don't flame me!) "active user" leader board, where it shows a percentage of how many times we actually played, during that month. monthly prizes at the end of the month....

STAGES WITH WEATHER CONDITIONS!!!!(not firebreak theme)

More lobby(non-mission) activities!!!! Casino was a start....(requirement: luck>__<) there's a BEACH in the GAME, waiting to be SURFED ON with a HOVER CRAFT!!

fully interactive stages!!!(woot.....i cut down a tree....found wenceline >_>LAME!)

Ayures
Nov 13, 2008, 12:08 AM
I think it might be cool if there was some sort of mass-scale war. Like, more 6 people in a party (WAY more) against a whole ton of enemies.
Though I'm not sure if the game could handle that...

Meta77
Nov 13, 2008, 02:01 AM
Seriously i want to know when the next expansion is coming out. I dont want to hear that mess about more info at a later date.
plus i just want to see another cool opening movie.

DAMASCUS
Nov 13, 2008, 01:05 PM
Having MAG twice followed by sparse updates is really a hard hit on morale for those hoping for new content. The sad truth is that even on the JPN PSU nothing has really changed significantly and in a strange way may be why they are not in a big hurry to get us caught up.

There will have to be a breaking point before the US expansion..what will that look like?

TecherRamen
Nov 13, 2008, 01:16 PM
CHALLENGE MODE

CO OP STORY MODE

xXJoshXx
Nov 13, 2008, 02:03 PM
PvP like duels people anywere would be something cool to put on the expansion if they were to make a new one... segac~

WHlTEKNIGHT
Nov 13, 2008, 02:11 PM
I cant belive that people think that the expansion is going to come to the eu/us servers, the game will be dead or very near to the end by the time that comes out.

Dark Emerald EXE
Nov 13, 2008, 04:48 PM
I cant belive that people think that the expansion is going to come to the eu/us servers, the game will be dead or very near to the end by the time that comes out.

:-o

they will bring it to EU/US eventually XD

WHlTEKNIGHT
Nov 13, 2008, 06:27 PM
:-o

they will bring it to EU/US eventually XD
not a chance

hewitt
Nov 13, 2008, 08:13 PM
not a chance

A chance. They're bringing PS:P to NA/EU, aren't they?

Arika
Nov 13, 2008, 08:22 PM
Well, still doesn't know if it is expansion or not.
We only know that something that can be count as big addition will be announce next year between January to March.

Thus, it is likely to be expansion, because we couldn't think of anything else. (PS2 can't really unlock anything anymore)
However, regardless of it will come to this server or not. I will pick up JP copy first anyway xD
(I m sure many other will do the same to try it out rather than waiting, but my main will still be the US server anyway.)

Kylie
Nov 13, 2008, 08:48 PM
:-o

they will bring it to EU/US eventually XD
Anything's possible, but only time will tell. I'm optimistic about it though.

Aisha379
Nov 13, 2008, 09:01 PM
A chance. They're bringing PS:P to NA/EU, aren't they?

The PSP game is easy / instant cash because its adhoc and locally hosted.

If PSU is truly dead by the time it comes out, I doubt they'll release it here (whatever "it" is - since still no one knows). However, if even a small but constant population remains, they'll release it just to keep raking in that much more $10 a month I'm sure.


As for what I'd want in an expansion. I want a re-done version of Seabed from Episode II. Not this shitty "sea lab" stuff we have now, I'm talking about the exact same level with the exact same enemies and the exact same awesome boss fight (which would be the best PSU has ever come close to seeing) all done with PSU's graphics and system.

I want it to be hella long and hella hard. It needs to be the Naxrammas of PSU.

Raveno
Nov 13, 2008, 09:30 PM
I done a mag A mission today, wow that was fun :D it was nice and long too

if only, we fought bosses of each level, like Towards The Future

I never had the awesome chance of being in the MAG event

Arika
Nov 13, 2008, 09:38 PM
I done a mag A mission today, wow that was fun :D it was nice and long too

if only, we fought bosses of each level, like Towards The Future

I never had the awesome chance of being in the MAG event

That is your lucky. The MAG mission is indeed fun, but it is not if you only fight monster with half of max HP, and everything die instantly., (and also if you had to spam rank C with your level 140 char...)

It would be much more challenge if they made it full HP during the event, and reduced that 200 mil goal into 100 mil.

syouz
Nov 14, 2008, 01:05 AM
earth dragon, light and darkness onmagoug more another giant robot whit diferent element(u know kinda like magashi or adana) mmmmm a dark beast so the ppl can spam happy or fire beast o ice beast somethig whit beast on the name ppl like to spam those kind of missions XDDDDDDD!!!!!!!!! what do you ppl want new stuff if you play all freaking day on freaking white beast .......(xbox 360 servers)

Dark Emerald EXE
Nov 14, 2008, 01:14 AM
That is your lucky. The MAG mission is indeed fun, but it is not if you only fight monster with half of max HP, and everything die instantly., (and also if you had to spam rank C with your level 140 char...)

It would be much more challenge if they made it full HP during the event, and reduced that 200 mil goal into 100 mil.

This
also the idea for bosses at the end of each area wouldn't hurt either

Shou
Nov 14, 2008, 01:31 AM
I think they should just make a new game and try again. Phantasy Star Galaxy or somthing...

Dark Emerald EXE
Nov 14, 2008, 01:55 AM
I think they should just make a new game and try again. Phantasy Star Galaxy or somthing...

I could be wrong but i thought a universe was bigger then a galaxy

PSG lol i couldnt see that name but they already got two games on the way :-o

R2D6battlebot
Nov 14, 2008, 02:09 AM
I want to see more reskins and some new equipment where the only noticeable difference is a few numbers, and I really wish they would tone it down on the updates, they barely give us time to enjoy the content we already have! I'd also love to see more slowdown in missions, the Matrix mode just makes the game more fun for me and all my friends, and last of all, I want the exp and money easier to come by, it took me almost a week to get to the level cap on a brand new char, and I only made 20mil in raw meseta on the way to 140. This game is WAY too hard, if things don't lighten up soon I might just switch over to something easy like FFXI.

Dark Emerald EXE
Nov 14, 2008, 02:39 AM
I want to see more reskins and some new equipment where the only noticeable difference is a few numbers, and I really wish they would tone it down on the updates, they barely give us time to enjoy the content we already have! I'd also love to see more slowdown in missions, the Matrix mode just makes the game more fun for me and all my friends, and last of all, I want the exp and money easier to come by, it took me almost a week to get to the level cap on a brand new char, and I only made 20mil in raw meseta on the way to 140. This game is WAY too hard, if things don't lighten up soon I might just switch over to something easy like FFXI.
*gasp* :-o

BFGfreak
Nov 14, 2008, 02:50 AM
First off, I realize that the odds of what I'm about to say is next to nil, and I mean the other side of zero at that, but that aside, it would have been nice if the story lead up to a war between the Illuminus and Guardians, at which point the player would be given a choice as to which side to join, each with it's own racial perks such as Guardian Newmans get a slight speed boast for non magic attacks (which is on always), whereas the Illuminus Newmans get a photon blast when they dish out enough damage. Anyway, in addition to the free missions, you would also have missions where one faction is tasked with destroying an object (ie, reactors, buildings, seed blooms, ect) and the other faction has to defend those installations by stopping the other team. In short, these missions would essentially play out as objective based multiplayer matches, which, like it or not, you have to admit is different then what we currently have (hell, just a mission where you have to destroy or defend a set of objects would make for a great party or free mission by itself)

Now granted, for this to work, there would have to be a few more players out, given the fact that half the players would be on one faction, and the only way I can see more people joining is if sega actually advertised their games (which I'm honestly wondering, is the reason they're not advertising because they are too ashamed of their games that they'd rather deny their existance than let other people know about their games)

Syndrome
Nov 14, 2008, 07:28 AM
I just don't get it... By the time PSO came out Dreamcast was already on it's way out the door and Sonic Team had so many people addicted to that game. I am by no means bashing the game, I wouldn't have bought PSU if I didn't love that game so much, but technically speaking even after V2 came out with all of it's added features it wasn't even HALF the game this is. Still the same four areas but with reskins for ultimate mode, and a battle mode, but they let this game die so quickly. Even when PSO was getting to this point with no updates and events, you could still find parties almost anywhere, not just Oberon (Shout out to Miranda 9-1!) This game had, and still has so much potential, but I don't think they see it. If they'd pay attention to their forums and fan sites like this one, everyone says "I quit till next event!" Almost everyone that quits says that, So to get everyone to keep playing, all they'd half to do is listen to us. After the Dreamcast Failed and Sega started going broke, I don't think they are in the position to be telling us what we want. They're chances of ever making a new console are gone forever, don't make us not buy your games either Sega...

I'm a PC and I miss the days where Sega was a frontrunner in the gaming industry.^^

Kion
Nov 14, 2008, 07:39 AM
Probably would be better to scrap everything and start over with a new game. A couple years in the future or something with a different base storyline. Aspects of character data would be transferable, but for the most part PSU carries too much baggage for simple ballances on the server side. Sega has tried, and it just incurs more bitching from the community. A different system should be rehatched.

Dropping the ps2 seems like a good start. it`s a dead system and most people have next generation systems by now or atleast a pc that can keep up decently with a 360. For the actual game design, they should take into account the ascepts of the game and how to make the most out of them.

Team work - For levels , i don`t think it`s as much about difficulty as it is about lack of interest. RPG players will generally grind the same mission for drops hundreds of times. The original reason for the current super easy mode is because of v1 players bitching about how long levels took. An RPG for the common gamer shouldn`t be too difficult but fun. Players who want a challenge can go for it and other players can cooperate. Possibly a system of the more members the better the AI gets, and slightly better drop mods.

Balance and customibilty- Plays a huge part in to PSU. Plays want their original character to be good. It`s not for for the player is the class they enjoy sucks and every one becomes the same class out of neccesity. More classes, and test a better way of balancing before release.

Customibility - More clothing, more hair styles, basically everything with more options. And HDD support so more options can be added.

Communication - system needs a tweek as far as guild organization, party chat, orgranizing friends. Basically all the menus need a make over or a rethink in design.
Lay out - of the entire PSU universe. The biggest reason behind every single player at white beast is that`s all there is. If Sonic team released all of the content left on the disk then i`m sure the population would span out all over the place and actually enjoy hunting for items. What drops here, or there, everyone would be contributing to drop charts. Even if one Mission has good drops and people start hovering around there, other missions would still be unexplored and I`m sure people would still be rotating around to see what they can find. Basically a change in the lobby -> mission -> lobby system there is now.

PSO - Rehashing PSO is not a good idea. Nastalgia and usign old items in a new system is fun occasionally, but it`s gotten out of hand. PSU is a new game, the incorperation of PSO items should be more for connection of story and change the aspects of how they were. Such as the caves being frozen over, but still containing falz relics. Connection, not rehashing.

Drops - Everyone wants things immediately. Drops should be evened out. PSU went from one extreme to the other.

Competition- inportant aspect of rpgs is competition; everyone likes to show off their ee peen. Not neccessily pvp, but some aspect of battle mode should be put into the game.

Break from grinding - no variation is not any fun. Basically this is events, a chance for players to take a break from ordinary missions. This doesn`t nessecarily mean huge reward events, but atleast lobbies with different music and decorations. Also minigames like gaurdian soccer where players use weapons to get a ball into their opents` goal or something. Collectable card games. Innovative content.

Reskins - aren`t so bad. They let more variation on the same thing. If PSO uses reskins there could have been a couple more areas even if it was more of the same. For PSU the poor aspect of reskins is there`re every where and the exact same. Dark falz and de rol le are almost identical. The appearance on the reskins is fine, change the attacks and AI enough so that it atleast feels differnt.

Challenge Mode- would just be awesome. Nuff said.

Cracka_J
Nov 14, 2008, 08:43 AM
I think they should just make a new game and try again. Phantasy Star Galaxy or somthing...

And you really think players will give SEGA yet ANOTHER CHANCE to change the way they run their business?

I think you're missing the whole point. It's not THE GAME that matters. PSU was and is a good game. It's the support from SEGA that continues to kill off their titles like a plague. Until that fixes, there's no reason for anyone (outside of JP lol) to be purchasing online pay to play PS titles.

They need to fix PSU first. Announcing a new title at this point will just turn more fans away. Funny enough, that seems to be what SEGA is the best at doing, so you may very well see it happen.

CaRLxD
Nov 14, 2008, 09:05 AM
Probably would be better to scrap everything and start over with a new game. A couple years in the future or something with a different base storyline. Aspects of character data would be transferable, but for the most part PSU carries too much baggage for simple ballances on the server side. Sega has tried, and it just incurs more bitching from the community. A different system should be rehatched.

Dropping the ps2 seems like a good start. it`s a dead system and most people have next generation systems by now or atleast a pc that can keep up decently with a 360. For the actual game design, they should take into account the ascepts of the game and how to make the most out of them.

Team work - For levels , i don`t think it`s as much about difficulty as it is about lack of interest. RPG players will generally grind the same mission for drops hundreds of times. The original reason for the current super easy mode is because of v1 players bitching about how long levels took. An RPG for the common gamer shouldn`t be too difficult but fun. Players who want a challenge can go for it and other players can cooperate. Possibly a system of the more members the better the AI gets, and slightly better drop mods.

Balance and customibilty- Plays a huge part in to PSU. Plays want their original character to be good. It`s not for for the player is the class they enjoy sucks and every one becomes the same class out of neccesity. More classes, and test a better way of balancing before release.

Customibility - More clothing, more hair styles, basically everything with more options. And HDD support so more options can be added.

Communication - system needs a tweek as far as guild organization, party chat, orgranizing friends. Basically all the menus need a make over or a rethink in design.
Lay out - of the entire PSU universe. The biggest reason behind every single player at white beast is that`s all there is. If Sonic team released all of the content left on the disk then i`m sure the population would span out all over the place and actually enjoy hunting for items. What drops here, or there, everyone would be contributing to drop charts. Even if one Mission has good drops and people start hovering around there, other missions would still be unexplored and I`m sure people would still be rotating around to see what they can find. Basically a change in the lobby -> mission -> lobby system there is now.

PSO - Rehashing PSO is not a good idea. Nastalgia and usign old items in a new system is fun occasionally, but it`s gotten out of hand. PSU is a new game, the incorperation of PSO items should be more for connection of story and change the aspects of how they were. Such as the caves being frozen over, but still containing falz relics. Connection, not rehashing.

Drops - Everyone wants things immediately. Drops should be evened out. PSU went from one extreme to the other.

Competition- inportant aspect of rpgs is competition; everyone likes to show off their ee peen. Not neccessily pvp, but some aspect of battle mode should be put into the game.

Break from grinding - no variation is not any fun. Basically this is events, a chance for players to take a break from ordinary missions. This doesn`t nessecarily mean huge reward events, but atleast lobbies with different music and decorations. Also minigames like gaurdian soccer where players use weapons to get a ball into their opents` goal or something. Collectable card games. Innovative content.

Reskins - aren`t so bad. They let more variation on the same thing. If PSO uses reskins there could have been a couple more areas even if it was more of the same. For PSU the poor aspect of reskins is there`re every where and the exact same. Dark falz and de rol le are almost identical. The appearance on the reskins is fine, change the attacks and AI enough so that it atleast feels differnt.

Challenge Mode- would just be awesome. Nuff said.
I agree with you! But I don't think sega understand the 6 letters MMORPG they should make ONE game and actually put time and effort in it. Well PSU does that, but only for Japan ._.

I wish they would make a auto translate and plop us into the Servers of the Japanese.

I can't stand paying money which just seems to add to Segas oversized head and getting nothing back because of the lack of updates. Don't get me wrong though i think PSU is awesome! but it needs some looking after. I really hope they catch back up with JP as well. I wouldnt care is servers were down for a week or two as long as we have the awesome stuff they do.

Thanks Kion! Was a good read.

Kion
Nov 14, 2008, 09:34 AM
Cracka J, PSU`s support is definately lacking, but i don`t think that`s the entire reason players are turning away from the game. The system changes that have been implemented have been along the lines of requests from players and only bring about more bitching. As for events, most are missions of grind fests for everyone to spam the same mission over and over for a month while the community is then filled with the same easily attainable items flooding the servers. The only thing sega really needs to do to keep most players content is consistant updates and maintances of thier billing servers and customer support. Failing to do that much has dismayed alot of the community, but ultimately i think lack of interest in repetive game play is why people ultimately quit.

PSu events aren`t that different from normal game play. If 2-3 grind fest events come out a year that`s enough. Regular maintances should be a given more most online rpg`s. i guess sega ultimately fails in that repect, but i overlooked that thinking it should be a given aspect of a new approach. Your tone read as condesending, but thanks for pointing that out.
Waiting players every whim isn`t as important as getting systems right from the start, then there wouldn`t be a need. i think alot of psu players forget that they should relax and enjoy the game as it is rather than always thinking new content will be more fun.

Cracka_J
Nov 14, 2008, 09:54 AM
Kion, I wasn't really disagreeing with you, I read your post this morning and there's a lot of good points in there. If characters, exp/mp and gear was transferable to a new system, I think I'd be delighted.

I was replying to Shou, who made the statement "I think they should just make a new game and try again". I may not speak for everyone in the community, but there are several people here who will not give them another chance to "try again" if PSU gets left in it's current state.

And by "try again" I believe he implied all current character/gear data is wiped across the board. What you suggested was something different, a modification to the current engine/gameplay. I really don't know, he could have been on the same page as you, but didn't really explain his idea as in depth as you did.

But I still believe that even revamping the entire PSU experience means nothing if the support, updates, and as you said, a competent billing engine was not backing it. Really, a developer could make the absolute best mmo on the market, but if no support is given, whether it be billing, updates, security, etc., they are literally leaving it out to die. Which is the current state of PSU, sadly.

Kion
Nov 14, 2008, 10:18 AM
I don`t anyone would make the best mmo ever and let it die, but i see what you mean. I think PSU`s appeal is that i don`t suck your life away like most mmo`s. The fantasy and stylized graphics are very appealing mostly as a world to log in and enjoy partying. It has a couple of severe draw backs, dealing with ps2 technology and a procrastinating NA staff. I guess one fix for the current state to atleast get updates would be a japan/NA server merge. that carries a heavy burden that new content would be translated on time but rather then bug fixes and content being adapted to the NA servers later, it would all be done together. The US players don`t even neccessarily need to be playing along JP players, just that the staff would handle them together. At this point we`re never going to "catch up" to JP, so cut the losses and merge them as quickly as possible. I doubt players would complain too much over missing an event for the over all benefits.

Syndrome
Nov 14, 2008, 10:32 AM
They have gotten so bad about putting shit off that I have read that they won't even reset their trial servers anymore. People are only supposed to play for a month and they went almost a year without reseting it, so while we were paying them $10 a month, there were some people on 360 who were allowed to play for free. Now I know that it is only a trial so not a lot should be available, but it just goes to show you how much SOA doesn't care anymore. Too lazy to even stop people from playing for free...:nono:

Cracka_J
Nov 14, 2008, 11:23 AM
At this point we`re never going to "catch up" to JP, so cut the losses and merge them as quickly as possible. I doubt players would complain too much over missing an event for the over all benefits.

You're right, giving up just 1 event for a server merge would probably make most people happy. However, that's not the case.

We are currently 4 events behind JP including:


Lightning Carnival
Shred The Darkness
Festa 2
MAG+

Considering the unique drops that people have been wanting out of each event (besides really MAG+ I guess...we really don't need a 3rd MAG...), there's quite a bit to be pissed about if we were to leap that far to merge with jp. Take into consideration some weapons still do not drop outside of those events in JP, and you got major bawwing.

Really, I don't know what they should do anymore. I think they've placed themselves in an irreversible situation that's beyond their power to fix. Just my opinion, but we're 7-8 months behind JP with what I consider needed events. I have no idea how they're gonna work this one.

BFGfreak
Nov 14, 2008, 01:27 PM
Lets face it, sega is dieing, after all, the way they treat an MMO pretty much sums up how they develop games in the first place (hence why I'm not buying ANYTHING with the sega logo on it) but anyway, the way they should have done the first November update, instead of just giving us an overdue lobby, they should have given us 2 or 3 months worth of updates, with the Shred of Darkness event (given that it's a story event, and thus tied with the updates, I think the community would forgive the events being a little out of order. After that, give us a 2 week siesta with another months worth of updates, followed in mid December or early January with the Carnival. In effect, they should be in a massive overdrive, trying to keep players keep their subscriptions amid a slew of brand new games (Gears 2, Resistance 2, fallout 3, EndWar, ect.) yet, here they are in crunch time, just sitting on their asses not even doing the most basic of things, which as I said, explains why of all the games that lag my xbox, only sega's games require me to just play their game and not do any special spell combo or shove a ton of fusion cores in a small room filled with vehicles and set off an infinite explosion.

SubstanceD
Nov 14, 2008, 03:35 PM
After thinking about for a while I think Sega is better off scrapping PSU and moving onto the next MMO Phantasy Star Title. There's too much wrong with PSU and it seems to be beyond fixing ( okay that did not come out right, I should have said that there are too many things about PSU that I and everyone else would like to change about PSU ).

I like the combat of PSU and I would like to see that return in the next game ( with some tweaks like being abale to cast magic without having to equip a wand/staff. Being able to use a gun without running out of PP ).

I like the character customisation PSU although that isn't going to stop me ( or anyone else ) for asking for more clothing ( part ) options. I also like all the different classes. I also think it is brilliant the way we can switch class ( by paying a fee at Guardian Headquarters ) anytime during the game.

I like the fact that the enemies in PSU are more agressive than they are in PSO, they charge at you, jump at you and they also take evasive measures. I always felt a little bit weird about the way enemies would just march towards your general area in PSO. I would like to see similar AI in the next game ( but with less re-skins ).

I like the concept of the 3 planets to explore in PSU although I do feel as if PSU fucked it up badly in practice. I was expecting more towns, more diversity of levels on each planet. Instead everything feels so bland and samey. PSO did the levels right. Even Episode 2's poorly concieved levels have more personality than anything in PSU. In this regard I hope the next game takes inspirattion from PSO and forgets PSU.

I miss finding equipment ( weapons and armour ) when opening boxes or defeating enemies in PSU. Finding a part for item synthesis is never going to be as fun or as rewarding as finding somthing you can actually use. Actually I think the whole entire item synthesis thing is a failure. I HATE it with every fibre of my being. Get rid of it.

Last but not least, if all the content is programmed on to the disc, then don't lock it away from the gamers. I feel that this ( combined with Sega's lack of updates ) is one of the main reasons why PSU is dieing.

Kion
Nov 14, 2008, 07:28 PM
Four events is quite a bit. If we got one event with most of the items we don`t recieve and a merge i think that would be enough. They would be findable in jp players shops or at least in the games available content then.

also forgot to mention, synthing was a system with alot of potential, loli shaped robots turning rare boards into dolls and mates all of the time is messed up.

Josko
Nov 14, 2008, 10:31 PM
I'm of two minds regarding the 'expand vs. starting over' debate. On the one hand, I do honestly enjoy this game (when it's being run properly, at least), and it seems a shame to discard it. I doubt anyone here can honestly say that, if Sega really got their act together and put forth real effort into bringing our servers up to date, that they'd still need to scrap the title. There's obviously potential here; all you really need to do is look at the japan servers. And losing 1000+ hours of playtime would definately sting.
On the other hand, a shiny, beatiful new game that could honestly be said to improve upon PSU in a major fashion would go a long way towards softening the blow of all that data loss. A lot of what Kion said a few posts ago sounds mighty tempting.


I miss finding equipment ( weapons and armour ) when opening boxes or defeating enemies in PSU. Finding a part for item synthesis is never going to be as fun or as rewarding as finding somthing you can actually use. Actually I think the whole entire item synthesis thing is a failure. I HATE it with every fibre of my being. Get rid of it.
I agree with this, to a point. Having to collect all the obscure little doodads (I'm looking at you, spicia) on top of tracking down the actual board, and even then only having a chance of actually getting the weapon kinda takes away some of the magic. Stumbling across something in a mission that you can immediately pick up, ogle, and proceed to maim your opposition with is remarkably satisfying.
I'm not saying synthesis doesn't have it's uses. I've seen it used in other games to a fairly satisfying effect. I'm not even all that unhappy with what we've got now, although, like I said, it can be a tad draining. I just think it could use a bit more polish.

While I'm discussing weapons, I think there's one thing that should be obvious, if another expansion does come to pass: more weapons, by the companies that haven't gotten a shot at each type. By which I mean, let's see the tenora rifles, yohmei grenade launchers, grm axes, and all the other diferent combinations we haven't seen yet. They pulled this trick when AOtI came out, so it seems natural they'd do it again.
The npc characters could use some new gear, while they're at it. And a touch better AI. Most of the time they just stand there or spin in circles. They monsters sure don't have that much of a problem finding things to kill.

Rei-San
Nov 14, 2008, 11:22 PM
I'm a dreamer, so I have a whole lot of ideas for the game. I know that Sega wont go through with most of them, but it doesn't hurt to wish.



A bigger weapon selection Remember how many weapons PSO had. I want that many in this game all together.
The cool PSO weapons to return I understand that people are tired of PSO stuff, but lets get real. This is Phantasy Star. Old items will Reoccur. And some people agree that there are aspects in PSO that PSU missed the ball on. At least I want all the fun weapons back if not all of them.
Bring PSO episode 2 & 4 Stages back See above. (My beloved Control Center. ^^)
For the love of god, DON'T RESKIN BOSSES! I drew the line with Dark Falz. I thought he was gonna be a rip straight from PSO. If Olga Flow comes back as aMagas Maggahna clone, I'm really gonna lose it! :rant: If old bosses return, pleeeeease make a desent copy & paste. De Rol Le the first time was preety good.
A few more joke weapons Just a Few. :)
More Traditional weapons I loved these. back in PSO I barely used Photon Weapons. For Traditional guns, the A rank Tenora handguns where a good start But I wanna go back to the PSO's Yasminkov. :D And as far as traditional swords. I want my Last Survivor back!
Traditional weapons, lose the photon glow The traditional weapons that are in PSU lost its beauty when they were given the photon glow. Still had a futuristic look despite being "Old-Fashoned". We don't have to always see what color it is to know what element it is. It could be normal for all I care. But please. Let them keep their old look.
Put the "Gunslash" weapon class in the game Special treat for the FightGunners. :)With this being said, I wonder what type of PAs this class will have. Hmmm. :/
New Planet: Rykros Rykros should be a separate planet. It can be accessible from the Docking bay section of the colony.
New Planet: Ragol Migrate all the old PSO levels and make it all one planet. Pioneer 2 can even be a lobby.
Make game bigger. It would be awesome if the games world was as big as WoW. I want a huge lobby or field to run around in.
Bare Hands Remember in PSO, some of the fist looked "invisible" on you characters? I want weapons like that to return for this class. Don't get me wrong, I love some of PSU's fist, but nothing beats the feeling for pummeling an enemy with you bear hands.
Weapon exclusive PA I want some weapons that would already have a PA equipped exclusively for that weapons to give them a wider variety. (I think they were gonna do this in PSZ.) Example: If Orotiagito were to return, its PA could be the shock wave it had before.
Katana weapon animation I don't know what to say about this one. Sange's saber animation isn't doing for me. I miss the samurai posing. Or a PA that looks like one!
Extra hits for strike PAs Strike PAs should get extra hits at lvl 31 and 41. Give me a reason to continue lvling them.
New additions to "My Room" This is the one wish I have that I know for certain will come true. Have some new, interesting aspect to you room. And AotI's online room will be PSU v.3's offline room. They did this last time.
Compatablity with PS:P somehow Both japanese and locolized versions. And you get stuff from PS:P and vise versa. Sorta like exclusive items from both versions.
Clothes Customization It would be cool if you can customize your clothes to have a wider variaty of what you can wear. Remember Ethans clothes from PSU v.1? It said it was a modified version of the Braves Jacket. I want something like this in the new version.
Pet Monsters? Don't laugh. This has been a running gag for me in these forums. PM can have evolution devices thate makes them look and fight exactly like the monsters they turned into. Primaraly, a Rappy PM device.
Change of Scenery for higher difficulry like in PSO's Ultimate lvl.
Merge ALL servers 360, PC, and PS2 servers should all come together, seperating them inconvenences some of us clan members on forums like these. And everyone would up date at the same time. Insted of one version getting something and the others have to wait longer for a different event or not get it at all.

This is basicly all I can think of. Interesting stuff I suppose. If Sega did this PSU would instantly have a place in my heart for 1# RPG. I sure Sega would only put a few (like 3) of these in the actual game, but still it doesn't hurt to dream. *sigh*

Arika
Nov 14, 2008, 11:28 PM
I miss finding equipment ( weapons and armour ) when opening boxes or defeating enemies in PSU. Finding a part for item synthesis is never going to be as fun or as rewarding as finding somthing you can actually use. Actually I think the whole entire item synthesis thing is a failure. I HATE it with every fibre of my being. Get rid of it.because of this, JP server doesn't get any new synthesis [b] for melee weapon like... 7 months now. and a lot of people are requesting to have it back, but seem ST doesn't respond to this until now.
So, I guess this is good news for you.

Bomber The Cosmonaut
Nov 15, 2008, 12:06 AM
OK! Here we go.

Things I wanna see:

-New Weapons
-New Line Shields
-New Units
-New Monsters
-Maybe a new Weapon type (I dunno. If PS Zero can get a Gunslash or a Shield, why not one of those?)
-Reskins don't really bother me. (EXCEPT the Dark Falz one) Make it drop an item I want, and I'll make it dead Ten Million times over.
-How about some Originality? A few PSO weapons and missions here and there are fine, but seriously. This isn't PSO.
-A few things from PSP (Monster viewer, Weapon Viewer, Mission Statistics (You know how you beat a mission, and you can see how long it took? Something like that.)
-How about.. Better management? Seriously. We all know it sucks. Do something better than it is now. I've had alot of fun on this game, and I'd hate to see the PSU series go down like this.

Things we'll probably see:

-All of the exclusive crap brought from PSP
-And if they decide to drop the PS2.. Maybe.. MAYBE Download Content. (LOLK)

Ayures
Nov 15, 2008, 02:18 AM
Put the "Gunslash" weapon class in the game Special treat for the FightGunners. :)With this being said, I wonder what type of PAs this class will have. Hmmm. :/

Oh man, I hadn't even thought of that. That would be nice, though!
Maybe it could work as one weapon, but you play it as if it's two with a striking PA and a bullet PA.

unicorn
Nov 15, 2008, 10:02 AM
I want PSO.


I do like some of your ideas, but theres just too much PSO there. Its 2008, almost 2009. I dont want to be playing the same game that was around 7 years ago. Annnd you seem to be biased to fighter classes.

I agree that we need new weapons, new planets, etc. Pet monsters might be a stretch, but interesting idea!

redroses
Nov 15, 2008, 10:53 AM
I don't really understand that people want to scrap PSU and want SEGA to make a new game. There is not much wrong with PSU, it's just that a lot of players want more and more and can't decide on what they really want.
I mean come on, for example PSU's customisation is really great and the best I have seen in any game. And asking for new clothes and parts and hair is ok. But asking to color your clothes yourself is a little too much. I mean we have so many clothing options and I am really happy we even have this and don't have to run around like clones because we all got the same Armour that represents our clothes.

And what makes you think that our SEGA now, that gives us no updates and doesn't talk to us would change just because we get a new online game? AND this is the only real problem PSU has. If this wouldn't be PSU would be a really great game...but than you all would still have stuff to bitch about :/

I mean seriously...there is no way to make you all happy, and as soon somebody is not happy the Bawww will return, no matter what. Bah...

Cracka_J
Nov 15, 2008, 11:45 AM
And what makes you think that our SEGA now, that gives us no updates and doesn't talk to us would change just because we get a new online game? AND this is the only real problem PSU has. If this wouldn't be PSU would be a really great game...but than you all would still have stuff to bitch about :/

I mean seriously...there is no way to make you all happy, and as soon somebody is not happy the Bawww will return, no matter what. Bah...

It's true you can never please 100% of the people that play, I remember the months after the 100 vanilla cap (when aoi released) and we were getting new level caps every few weeks. People were crying about that a bit, with the "not enough time to do things" complaint. But seriously, those are just internet retards that feel like voicing an opinion people would normally just laugh at in-game, so they go to the message boards.

What we have at the moment is a pretty undeniable situation to anyone that plays PSU consistently. The game is dying due to no support of any type from SEGA. And I don't understand why thinking a new PS/O or U game will change SEGA's support issue. That, by far, is problem #1. If they can't show that they're capable of fixing issues at hand, there is absolutely no reason to purchase future products from them. The same cycle will just repeat yet again. You will be left with another game you love, only to see it left to die by SEGA.

Raven5_1
Nov 15, 2008, 11:45 AM
you guys are obsessed with too much or too little PSO.

redroses
Nov 15, 2008, 12:10 PM
What we have at the moment is a pretty undeniable situation to anyone that plays PSU consistently. The game is dying due to no support of any type from SEGA. And I don't understand why thinking a new PS/O or U game will change SEGA's support issue. That, by far, is problem #1. If they can't show that they're capable of fixing issues at hand, there is absolutely no reason to purchase future products from them. The same cycle will just repeat yet again. You will be left with another game you love, only to see it left to die by SEGA.

This is exactly what I meant. My other comment was a little to rough and mean. But asking for/making a new game won't change the way SEGA supports this games.
And as said, PSU is a great game it just lacks the support which is why it is going down. Not because there isn't enough PSO in it or too much or because you can't color your own clothes or because Newmans can't summon. It's just the lack of support from SEGA.

Kylie
Nov 15, 2008, 03:53 PM
And what makes you think that our SEGA now, that gives us no updates and doesn't talk to us would change just because we get a new online game? AND this is the only real problem PSU has. If this wouldn't be PSU would be a really great game...but than you all would still have stuff to bitch about :/I agree, almost completely. There are a few things in the game that make it unappealing and are problems, but I think most of those issues could be sorted out with the right fixes. Not that I'd mind starting over if PSU got a sequel instead of an expansion, but you're right in saying that the main issues (with SEGA) wouldn't be fixed by a fresh start.

Kion
Nov 15, 2008, 07:31 PM
The good aspect of pso is that it was a complete game. A well balanced game (ecept for mechs) you could sign on and enjoy. I don`t think people want PSO as much as they want a `feeling` of PSO. PSU is imcomplete allowing us to crawl through at snail pace so lack of updates is not allowing us to access content on the disk. If updates were downloadable or simply events then i don`t think people would complain as much now. Sega`s procrastination to make more content available is what`s killing this game more than anything. So if sega is just going to ignore us, then they should give us all of the content and then ignore us.

As for an exspansion versus a new game debate, i think either one would be fine. Just that sega is showing effort or trying to fix problems in their game would be enough ([i]ha![i/]). PSU needs a couple fixes ot the game`s system. When AoI came out it had alot of system changes, new clothes, different graphics. An espantion would be enough if they covered it right. For an espansion i`d like to see:

- Better sorting and customibility of partner cards
- the ability to customize your speach bubble. (not too many customizations, small letters or yellow on white would be a horrible pain to read).
- Fix story or chaneg story mode. It`s a horrible pain to play. I don`t know about the story it may be okay if i actually played online episodes, but having to smash start to get passed the openning intro which is the openning intro, which shouldn`t be there in the first place and then having to mash A to get through an extraordinarily boring dialouge to run through a trap filled mission, taking a break in a lobby with noone to talk to you and you have to continue on or else have-to-repeat the painfully boring experience A [i]and[\] B again so you continue on.
- get rid of the openning
- ability to skip dialouges
- less traps
- be able to select A or B part
- Show best ranking at mission selection screen or change the color of the name once it`s been S ranked.
- Fix pallet
- Change my room storage. Or if you party with Pm the ability to access items
- Change PM system, ability to equip weapons. Even a limited system, PM`s could have special classes. 450 has four slots can equip can equip only a limited selection of weapons, but you`re free to equip any weapons in that selection, attach prelearned PA`s and be able to order your Pm around. For example 450, can equip S rank rods, A ranks wands, twin handguns, mags, B rank spear. The PA`s it knows are, buffs(20), resta(25), twin burning (15), twin dark (10), and a level 5 spear PA. Each Pm would know about 10-15 preset PA`s. From the PM menu you can change the weapons it has, link skills, and finally the Pm will ask you what type of attack patern you prefer.

redroses
Nov 16, 2008, 04:01 AM
I agree, almost completely. There are a few things in the game that make it unappealing and are problems, but I think most of those issues could be sorted out with the right fixes. Not that I'd mind starting over if PSU got a sequel instead of an expansion, but you're right in saying that the main issues (with SEGA) wouldn't be fixed by a fresh start.

I am not against fixing or adding stuff that makes PSU even better or more fun to play or fixes gaming problems it has. I am just against the people who are saying scrap PSU and make a new game. Because PSU is a great game, just SEGA doesn't really care and doesn't really seem to know how to work with games at the moment. And a new game wouldn't fix this.

But I am for stuff like new clothes and parts and hairstyles. And to make the hair accessories more open for other hair types.
And I am totally for being able to equiping your PM yourself!

Kylie
Nov 16, 2008, 02:26 PM
I am not against fixing or adding stuff that makes PSU even better or more fun to play or fixes gaming problems it has. I am just against the people who are saying scrap PSU and make a new game. Because PSU is a great game, just SEGA doesn't really care and doesn't really seem to know how to work with games at the moment. And a new game wouldn't fix this.

But I am for stuff like new clothes and parts and hairstyles. And to make the hair accessories more open for other hair types.
And I am totally for being able to equiping your PM yourself!
I know. :-P That part wasn't really aimed at you.

darkante
Nov 16, 2008, 03:55 PM
I like to see:

1. Sega move their ass

2. Gibs Updates

3. More Melee P.A

4. EnableTeam based P.Aīs, the longer combo, the higher damage multiplies.
Although a big drawback should be on like all PP on the weapon will be used, SUV/Nanoblast charge bar will also be consumed and also a cooldown time effect is expected so use it wisely(lets say once or twice per mission so it gets a bit special).

Also, if you want flashier SUV/Nanoblast uses then thatīs the way, it all depends on the weapons and combinations used in the combo.
And if you got a Newman/Human, they can still do about the same shit and the damage will be about the same, so it gets to be fair to them as well.

5. Gunnerīs gets a charge to their guns, you have to hold down the other action button to charge, the longer time you hold it down the more powerful it gets, plus the smaller foes will be blown away if charged to a certain point and PP will be consumed much like to the Machine gun effect.
BUT...
It can only be charged to a certain point, and the chargeīs PP will STILL be consumed so learn to know when to utilize it to itīs maximum effiency.

6. Gunnerīs needs explosions, whatīs better then my repeated wish of a Rocket Propelled Launcher simliar projectile weapon?
Take aim, Charge...AND...wait for it...FIRE!! KABOOOOMMM, every little hitzone of the creature will be hit and the damage will be the same as the usual Grenade Launcher (when itīs charged lol)..drawback you ask?
Well..alot of PP will be used regardless of charge so i think itīs best you use it for foes that actually has ALOT of hitzones. =)


IF you can make out anything of that, iīm glad. XD

Kion
Nov 17, 2008, 12:14 AM
rocket laucher shotgun?

Libram
Nov 17, 2008, 12:20 AM
As someone on the PS2 who experiences a bit of slowdown when there are too many enemies and spells flying about, I'd like to see a small tweak to the Nanoblast. Currently the Nano...gauge?/meter? is always used at the exact same amount, so slowdown actually means you have less effective use of it. This is especially frustrating when you're using Vande Val (Invincibility) and only manage to land a few hits. Tweak it so slowdown on the client will slow depletion of the bar. As it stands right now I can go into Awoken Serpent S2, get into a room with 4 Vandas and 2 Druas, and only manage to kill one Drua before I'm back to my vulnerable fleshy self.