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View Full Version : AotI Acromaster Speculation thread



Zorak000
Dec 24, 2008, 02:38 PM
Now that the first 3 Master classes are out, that leaves the mysterious Acromaster for us to speculate about.

For those who doubt the existence of this as-of-yet unreleased class, here is some proof from one day way back when my partner card list glitched the fudge out on me.


http://img260.imageshack.us/img260/9281/cimg0979pe8.th.jpg (http://img260.imageshack.us/my.php?image=cimg0979pe8.jpg)

Baised off of the other three master classes, I think it is safe to think that acromaster may look something like this:


Slicers
Whips
R-MAGs
Sabers or T-MAGs

50 skills
N/A bullets
N/A TECHs (if saber) or 10 attack / 50 support (if T-MAGs, Acrotecher gets nerfed to 30/40 to compensate)

anyone else think the same/diffrent?

buzyb77
Dec 24, 2008, 02:51 PM
um... yeah we will worry about that in 2010 iif PSU still has servers... and know about it in 2009 when JP get it 1st

ashley50
Dec 24, 2008, 02:52 PM
its on PSP i believe.

also I don't care much what classes can use...

Seority
Dec 24, 2008, 02:54 PM
Woot!
Seo will be so pleased to hear this! ^^

WHlTEKNIGHT
Dec 24, 2008, 02:57 PM
just because its in the data doesnt mean its going to be released

Pillan
Dec 24, 2008, 03:01 PM
With AT having 50 support, I doubt they’ll have madoogs. My expectation would be more a saber, slicer, whip, shadoog or claw, slicer, whip, shadoog and 50 skill cap. HP around that of Fighgunner, ATP around that of Wartecher, ATA around that of Guntecher, TP above Fortetecher, DFP around that of Fighgunner, EVP around that of Fighgunner, MST around that of Fortetecher, and the normal Master STA drop.

That’s my expectation at the moment.

DreXxiN
Dec 24, 2008, 03:02 PM
I pretty much agree with what Pillan says.

Pillan
Dec 24, 2008, 03:14 PM
Actually, the stats may be a little higher if they don’t get a 15% speed bonus relative to the current Acros. Either that, or the growth of those weapon skills from 40 to 50 will be quite noticeable. The current Master balance takes into account a speed increase, so depending on whether or not Acromaster is even faster, the stats could go up to balance.

Seority
Dec 24, 2008, 03:21 PM
I think they might get 30-40 buffs and probably 30 techs. 50 bullets as well.
My guesstimation :wacko:

DreXxiN
Dec 24, 2008, 03:21 PM
I don't think they'll get madoogs or techs entirely tbh, as nice as that'd be

xTwiztidClown
Dec 24, 2008, 03:22 PM
Sounds like an interesting class. If theres not a good boost in stats than its not worth it.

Chuck_Norris
Dec 24, 2008, 03:32 PM
My speculation is that it won't come out. :wacko:

DreXxiN
Dec 24, 2008, 03:45 PM
My speculation is that it won't come out. :wacko:

Touche.

_Vyser_
Dec 24, 2008, 04:06 PM
I'm more than ok with AF, but should a master class form come out, I'll be happy if it has the following: R-mag, whip, slicer, claw. Saber would be nice, but I like claws much better. If this class never comes out, I don't think I will loose sleep over it. Fun to discuss though :D

RAGNAGELPPOD
Dec 24, 2008, 04:11 PM
I'm not sure if theres really any way to make an acromaster that isnt just "An acrofighter with a limited weapon selection, lv 50 pas and whips".

They'd prolly have to tweak the stats or something, like give it some insanely high STA amount, just to make it more appealing.

BIGGIEstyle
Dec 24, 2008, 04:23 PM
How to make it appealing? Take normal acrofighter/techer speed boost and add the masterclass boost ON TOP of that.

Also, I think claw, slicer, whip, and RCSM would be awesome.

ChronoTrigga
Dec 24, 2008, 04:44 PM
My idea of the ideal Acro master

S-ranks

Whips
Slicers
Twin Sabers
Twin Daggers

/thread

Also, they get an even faster attack boost than any other class including the current Acro/Master classes.

gryphonvii
Dec 24, 2008, 04:49 PM
unless i get single daggers i'll stick to AT

unicorn
Dec 24, 2008, 06:51 PM
50/20/0/50

Slicer
Whip
Wand
RCSM
TCSM
Card

Increased attack speed, firing rate, and Har/Quick casting. Access to all G-Traps.

Guntecher-ish HP, ATP, DFP, TP. Wartecher-ish ATA, EVP, MST.


Although it has 6 weapons, single handed weapons tend to be weaker than their two-handed counterparts.

San Anto
Dec 24, 2008, 07:24 PM
50/20/0/50

Slicer
Whip
Wand
RCSM
TCSM
Card

Increased attack speed, firing rate, and Har/Quick casting. Access to all G-Traps.

Guntecher-ish HP, ATP, DFP, TP. Wartecher-ish ATA, EVP, MST.


Although it has 6 weapons, single handed weapons tend to be weaker than their two-handed counterparts.

FcK that with all that they definitely dont deserve the right to techs.

darthplagis
Dec 24, 2008, 07:32 PM
i always thought of the next acro class to be a close combat protranser.

ie twin guns, x-bows and kikami/card as ranged S, single saber, dagger and claw as CC S. with traps of a protranser

it would be nice if this combo was explored though as to me protranser is a very polarised class in that you dont have an equal in another class and the pure close range aspect of this set up would be a good compliment to a team

Seority
Dec 24, 2008, 07:42 PM
My idea of the ideal Acro master

S-ranks

Whips
Slicers
Twin Sabers
Twin Daggers

/thread

Also, they get an even faster attack boost than any other class including the current Acro/Master classes.

I like this with the 50 skills, exept they keep the same speed just like AT and MF do.
Why the hell would you want RCSMs anyway? Laaaame.

zandra117
Dec 24, 2008, 07:46 PM
Requirements, hunter 10, ranger 10, force 10, acrotecher 20, acrofighter 20, protranser 10
50/50/30/30/
They can use all weapons that the master classes don't already have plus wands.
They get the usual attack speed bonus and they can use all non-EX traps with the protranser trap bonus.

amtalx
Dec 24, 2008, 07:49 PM
Requirements, hunter 10, ranger 10, force 10, acrotecher 20, acrofighter 20, protranser 10
50/50/30/30/
They can use all weapons that the master classes don't already have plus wands.
They get the usual attack speed bonus and they can use all non-EX traps with the protranser trap bonus.

You're kidding right?

zandra117
Dec 24, 2008, 07:58 PM
Also they can only use 7* and higher PAs

Finalzone
Dec 24, 2008, 08:00 PM
- Acroranger: specialist in gun such as bow, crossbow, rifle, gun, shaddog and machinegun/
- Acromaster might be specialized in four twin-weapons like knuckles, saber, dagger and double saber.

RAGNAGELPPOD
Dec 24, 2008, 08:04 PM
Requirements, hunter 10, ranger 10, force 10, acrotecher 20, acrofighter 20, protranser 10
50/50/30/30/
They can use all weapons that the master classes don't already have plus wands.
They get the usual attack speed bonus and they can use all non-EX traps with the protranser trap bonus.


And I dub thee...WARTECHER+ ( or WORLDwartecher, whicever sounds better).

zandra117
Dec 24, 2008, 08:08 PM
50/50/50/50
but they can only use 7* and higher rating PAs

Bow, Card, Crossbow, Grenade Launcher, Handgun, Machine Gun, Claw, Dagger, Knuckles, Saber, Slicer, Twin Claw, Twin Dagger, Whip, and Wand.

I think its fair considering the PAs they are limited to.
http://www.pso-world.com/items/psu/12/photon_arts/
filter it to 7 to 15 rarity

Seority
Dec 24, 2008, 08:23 PM
Acroranger =/= Gunmaster?

_Vyser_
Dec 24, 2008, 08:38 PM
And then the speculations become game breaking ideas. Although, the 7* weapon only class looks like interesting concept to balance the 50's across the board, I probably wouldn't switch to it.

Pillan
Dec 24, 2008, 10:38 PM
Why the hell would you want RCSMs anyway? Laaaame.

I believe the purpose of this thread is speculation about what you expect the Acromaster class to be, not what your ideal class would be. Feel free to correct me if I'm wrong.

That being said, I will be incredibly surprised if the Acromaster class has S ranks that neither Acro-class gets at S rank, much less weapons that neither Acro-class gets.


EDIT:

But, yes, let’s get a list of “Acro” rules and “Master” rules and let’s see what we come up with. As far as Acro-rules, they don’t seem to be able to equip anything that uses 2 hands to wield (e.g., no double sabers, no bows, no rifles, no grenades). They also have a speed bonus and all-around high stats in exchange for only single-hand weapons at S rank.

For Master rules, they are limited to four weapons, gain a speed bonus, have all-around weak stats than their Forte-equivalent except ATA and MST, and have a 50 PA limit in a single type (with 10 support in the case of Masterforce). Their weapons are normally a cross between the S ranks of the two classes that make it up, aside from Masterforce which magically gained Madoog access. Anything else that anyone can think of?

Zoamel_Gustav
Dec 25, 2008, 12:05 AM
But, yes, let’s get a list of “Acro” rules and “Master” rules and let’s see what we come up with. As far as Acro-rules, they don’t seem to be able to equip anything that uses 2 hands to wield (e.g., no double sabers, no bows, no rifles, no grenades). They also have a speed bonus and all-around high stats in exchange for only single-hand weapons at S rank.

For Master rules, they are limited to four weapons, gain a speed bonus, have all-around weak stats than their Forte-equivalent except ATA and MST, and have a 50 PA limit in a single type (with 10 support in the case of Masterforce). Their weapons are normally a cross between the S ranks of the two classes that make it up, aside from Masterforce which magically gained Madoog access. Anything else that anyone can think of?

Master class requirements: 20 advanced which require 13 basic.

This would fit with requiring AT 10 and AF 10. I don't consider Protrancer to be an Acro or a requirement for an Acromaster either. The saber and gun are required as part of all nonmaster types. Protrancer S ranks are otherwise all 2 handed weapons. Phantasy Star Portable, for example, has Protrancer and Acromaster on the same tier with equipment mostly opposite each other.

mvffin
Dec 25, 2008, 04:19 AM
Here's a couple examples of what I expect:

40/0/10/40
Slicer/Whip/RCSM/TCSM/(possibly Saber or Dagger or Claw or Wand)
This would probably be relatively comparable to the current Masters, but slightly weaker, since its still somewhat of a hybrid. Also still continues the trend of Cast/Beast domination.

OR

30/30/30/30
Saber/Dagger/Claw/Slicer/Whip/Handgun/Mechgun/Card/Xbow/RCSM/TCSM/Wand
Hybrid of all hybrids, like a Wartecher Plus. Well Rounded everything, and uses any single handed weapon. Closer to how the PSP version makes them, but the PSP types are all different from ours anyways.

Either way, Requirements are AF10/AT10. It will honestly surprise me if AM gets level 50 PA's anywhere. 30 or 40 is probably all we'll get with this one.

Shiryuu
Dec 25, 2008, 06:08 AM
Should give it double attack range or extra target on attack/PAs just so it stands out.

Weapon limited to only S rank: Saber, Dagger, Handgun, RCSM. EX Traps: Burn, Freeze. PA: 50/20/0/0

Kumlekar
Dec 25, 2008, 03:52 PM
I believe the purpose of this thread is speculation about what you expect the Acromaster class to be, not what your ideal class would be. Feel free to correct me if I'm wrong.

That being said, I will be incredibly surprised if the Acromaster class has S ranks that neither Acro-class gets at S rank, much less weapons that neither Acro-class gets.


EDIT:

But, yes, let’s get a list of “Acro” rules and “Master” rules and let’s see what we come up with. As far as Acro-rules, they don’t seem to be able to equip anything that uses 2 hands to wield (e.g., no double sabers, no bows, no rifles, no grenades). They also have a speed bonus and all-around high stats in exchange for only single-hand weapons at S rank.

For Master rules, they are limited to four weapons, gain a speed bonus, have all-around weak stats than their Forte-equivalent except ATA and MST, and have a 50 PA limit in a single type (with 10 support in the case of Masterforce). Their weapons are normally a cross between the S ranks of the two classes that make it up, aside from Masterforce which magically gained Madoog access. Anything else that anyone can think of?

I agree with basing any predictions off of what we know currently about Acro and master classes.

For reasons I'll explain later, I'm betting that "acromaster" will break the 4-weapon rule. (more like 6-8 weapons)

I'm going to start by showing what is unlikely to be included in the "acromaster" class.

First, techs: Alot of people are talking about wands or TCSM's. These are one-handed fitting in with the acro- design. The problem is that their role is already taken. Would you seriously give a melee/tech hybird lv 50 techs in either offense or support? In addition, balancing it 20/20 or 30/30 defeats the purpose of master classes. With that you just have a warecher with one handed weapons. Really no point there. For these reasons I think we can safely say techs are out.

Second, We can all agree that the class will have no one-handed weapons. No acro class does currently, and it doesn't fit.

Third is the issue of twin weapons. They're the most powerful weapons availiable to acro-fighters right now, but Sonic Team has made it very clear they aren't the class's speciality. How? They only have A-rank. Single weapons are s-rank. There is a slight chance that one twin weapon can make it on to a "acromaster" bar, but I doubt it. Also, GM already has twin handgun.



For main hand weapons, that leaves us with:
Single Saber, Single Dagger, Single Claw, Whip, and Slicer.

Off hand is a bit more limited:
R-Mag, Single Handgun, Cards, Crossbow.


All of these weapons are possible, but the next section is mostly my preference in the guise of rationality. Thats 9 weapons, about double the size of the current master class selections. Maybe they'll all be there, but let me put down what I'm betting on.

R-Mag - Acrofighter is the ONLY class that can use this effectively. FiG doesn't get s-rank, and has horrid TP. GT has s-rank, but sucks with main hand weapons. (please don't argue about wands, until recently, GT realy couldn't use them of offense) I'd say this is almost assured for "acromaster".

Single Saber - Most classes get this, currently only acro-fighter and protranser can use it effectivley. Everyone else has a better option. Protranser needs the mobility, but only acrofighter can turn this into a offense option. Seriously, who would consider gravity strike without a speed boost. Highly probably. A master class would make this DEADLY.

Single Claw - The classes that use this at s-rank are very limited. Highly probable, though that might be wishful thinking on my part.

Single Dagger - I see this as the domain of techer classes, but still a definite possibility.

Whip - Availiable to WT, FT, and AT. This is the likely canidate to be given to a master class from the AT arsenal. Also, it would cause all those melee AT's to change class.

Slicer - While AF is the undisputed master of the slicer/r-mag combo, FF can use this just as efficently due to ATP advantage. I don't see it being transfered, though that might me my wishful thinking (I've never liked slicers, and don't want to see them come back as the most powerful weapon availiable)

Single Handgun - I don't know what to say here. Maybe a speed boost is what this weapon needs to be respected, but plenty of classes already use this just fine.

Cards - Possible, I'll let you decide.

Crossbow - This I'm doubting, just because of how ridiculously powerful the weapon would be. Crossbows are already the most powerful single hand ranged weapon, do really need a buff? (I would love to see them on the list, but doubt we will, they're the one thing making GT good right now, giving another class s-rank kinda defeats the purpose)

Opinions?

Pillan
Dec 25, 2008, 04:52 PM
I’d remove crossbows from that list just because neither Acro-class can equip them nor can Acromaster on PSP. I’d add machineguns to the list of possible options because Acrotecher can use them at A rank and Acromaster can use them on PSP (it could do the magical S jump as happened with Masterforce’s Madoog access).

I would throw saber, handgun, and daggers to a lesser extent into the “I doubt it” pile just because pretty much every class gets them and the Master types all seem to use weapons relatively exclusive to their two composite types. Everything else I agree with being listed as possible weapon options. I disagree with the idea that it would be more than 4 weapons though.

Also, I assure you that Fighgunner and Fortefighter can make much better use of single sabers than Protranser.

Rayokarna
Dec 25, 2008, 05:35 PM
Whip/Slicer/T-MAG/R-MAG
30/30/30/30
G Traps: Virus/Burn/Confuse/Freeze

Kumlekar
Dec 25, 2008, 05:55 PM
I’d remove crossbows from that list just because neither Acro-class can equip them nor can Acromaster on PSP. I’d add machineguns to the list of possible options because Acrotecher can use them at A rank and Acromaster can use them on PSP (it could do the magical S jump as happened with Masterforce’s Madoog access).

I would throw saber, handgun, and daggers to a lesser extent into the “I doubt it” pile just because pretty much every class gets them and the Master types all seem to use weapons relatively exclusive to their two composite types. Everything else I agree with being listed as possible weapon options. I disagree with the idea that it would be more than 4 weapons though.

Also, I assure you that Fighgunner and Fortefighter can make much better use of single sabers than Protranser.

Thanks for point that out on crossbow, and I completely forgot about machine gun (I never use them, but I guess they are an acro weapon aren't they?) I wouldn't keep citing the A to S rank jump on TCSM's for MF though. There are only three tech weapons, so MF is kinda a special case in how limited it is even after TCSM's are added. I still agree with ya on machinguns as a possibility.

I kinda agree with you on throwing single saber, single dagger, and handgun in that pile.

This isn't the place to argue about saber use, but I'll take the bait. Both FF and FiG have better weapons to use for mobility in any case where single saber is applicable. Protranser is reliant on it because it is their ONLY option for mobility. I have no doubt that either FF or FiG would be more effective with the weapon, but they have other similar options, especially in the case of FiG.

Whats your opinion on cards/Slicers? If we throw out single saber and single dagger, slicer begins to look more likely.

I guess we're looking mainly at Single Claw, Whip, R-MAG, and one more weapon right now.

Oh I forgot about traps, I don't really want to put too much of a prediction on them, but I'd say limited G-trap access.

Pillan
Dec 25, 2008, 06:03 PM
My thoughts are that whip, slicer, and shadoog are all but guaranteed on the class. And, since shadoogs don’t use arts at all, you could follow the PA pattern by just giving it 50 melee. Then the fourth weapon would just be [insert 1 hand melee option here], which we narrowed down to claw just based on default. That was my train of thought when I said it would be those four initially. I don’t care about traps enough to guess on those, but I’d assume it’s the G traps that Fighmaster and Gunmaster can’t use.

Seority
Dec 25, 2008, 06:06 PM
Forgive me for stating my opinions on an online forum.

=/

Kumlekar
Dec 25, 2008, 06:07 PM
Fair enough, I wonder if there will ever be a class added with twin weapon lv 50 PA's.


Forgive me for stating my opinions on an online forum.

=/

Its a thread for predictions based on the given class, not bashing a weapon type.

tadtwisted
Dec 25, 2008, 06:21 PM
I DONT THINK IF THE ACROMASTER COMES OUT THEY WOULD BE ABLE TO USE MAGIC MY BEST GUESS WOULD BE SLICERS, WHIPS, SABERS FOR THE RIGHT HAND AND HANDGUN, MACHINEGUNS, CARDS FOR THE LEFT. ( I WOULD THINK THEY WOULD GET 6 INSTEAD OF 4 CHOICES BECAUSE THEY ARE ONLY ONE HANDED WEAPONS ) AND EACH OF THOSE WOULD GO TO LV 50

Yuudai_Riisu
Dec 25, 2008, 06:31 PM
I'm going to say that acromaster is going use twin-based weps like Twin-sabers, Twin-daggers, Twin claws, Twin handguns

Kumlekar
Dec 26, 2008, 12:02 AM
I'm going to say that acromaster is going use twin-based weps like Twin-sabers, Twin-daggers, Twin claws, Twin handguns

What reasoning is there for that? GM already has twin handguns, and acro classes get s-rank in single weapons, not twins. (not saying your wrong, just asking you to justify that statement)

SolomonGrundy
Dec 26, 2008, 02:58 AM
melee 50
bullets -
techs -
if they get only 4...

R-Mags
Whips
Slicers
either daggers or sabers...I'm not sure.

My guess is they get 6: saber, dagger, single claw

All traps except EX

HP, ATA and ATA like a fighgunner
TP as high as a fT
High EVP (acrofighter)
High MST (acrotecher)
moderate DFP
stamina INCREASE (starts at 14 for males, 16 for females)

HUmans get 5% stat bump

the ultimate stat machine, but gimped for weapons...

Yuudai_Riisu
Dec 29, 2008, 04:11 PM
What reasoning is there for that? GM already has twin handguns, and acro classes get s-rank in single weapons, not twins. (not saying your wrong, just asking you to justify that statement)

You acting like you never seen two classes share a same rank weapon:\ called a speculation its not fact...

Ezodagrom
Dec 29, 2008, 04:16 PM
What reasoning is there for that? GM already has twin handguns, and acro classes get s-rank in single weapons, not twins. (not saying your wrong, just asking you to justify that statement)
Well, twin weapons are 2 single weapons, one in each hand :>
I would say something like twin saber, twin dagger, twin claw and maybe knuckles ^^.

Calsetes
Dec 29, 2008, 04:20 PM
I'd use it if:

They can use S-rank Sabers and Twin Sabers

Their PAs go as high as level 50

That's pretty much all I'm asking for in a class. I like swords, I like being a swordsman, and right now Fortefighter is the only class that has that kind of appeal to me. I was ecstatic when they said that Fortefighters were able to use up to S-rank Sabers and Twin Sabers, as opposed to only A, like it originally was.

Kylie
Dec 29, 2008, 04:57 PM
Whips and slicers definitely with LV 50 or 40 skills. Shadoogs and one or two other one-handed weapons. Madoogs with support is a possibility, but I don't think it's a definite thing with MF getting madoogs.

The_Brimada
Dec 29, 2008, 10:47 PM
I'm thinking shadoog, whip, claw, and slicer. (50 melee skills)

[spoiler-box]I would like bow, crossbow, knuckle, and whip though (with no logical reason).
(50 Melee, 50 Ranged)[/spoiler-box]

_K1_
Dec 30, 2008, 12:18 AM
20% attack speed over AF/AT.

RSCM only.

Magician
Dec 30, 2008, 11:18 AM
40-0-0-50

Slightly faster melee and casting speed than AT.

S-Rank
Shadoog
Madoog
Whip
Slicer
Wand

The ultimate Whiptecher, Chikki spammer. No offensive techs or controlled range though.

In the end, however, I believe the class will never be released.

Kylie
Dec 30, 2008, 01:16 PM
20% attack speed over AF/AT.
XD That would be insane.

RSCM only.
wat o_o

RedRaz0r
Dec 30, 2008, 02:55 PM
um... yeah we will worry about that in 2010 iif PSU still has servers... and know about it in 2009 when JP get it 1st

BAWWWWWWW


On topic, it's not about whether it exists or not, because the game data is there. As the OP showed, it would not just appear in your partner card list if it didn't exist. Also, I don't know if this has been mentioned because I haven't read all ~6 pages of this thread, but if you have the PC version, try this OFFLINE, of course

Open cheat engine and attach it to your game. Next, do a search, change it to a text string, and search Acromaster(make sure it's not set to case sensitive) And there you have it, also proof that it is there.

But, will Sega use this data? Probably, why wouldn't they? I think it's just a matter of time.

darkante
Dec 30, 2008, 03:12 PM
20% attack speed over AF/AT.

RSCM only.
Sounds fun.."Waves at foes while the RSCM shoots laser repeately"..*Dies of w/e*...WTF! HAX! I have to move?!

:o.o:

pikachief
Dec 30, 2008, 03:40 PM
SABER+HANDGUN

:D

but with lvl 50 skills and bullets :O

lololol oh and can us EX traps? no still not good? oh well i tried XD

Seority
Dec 30, 2008, 03:46 PM
Its a thread for predictions based on the given class, not bashing a weapon type.

I hope you know I stated more then just "RCSMs ARE TEH GEYYY! HAR HAR!"

:/

Tyreek
Dec 31, 2008, 12:50 PM
Well hey, just because you don't like RCSM doesn't mean we don't. I'd think the addition would be ideal for AM since "IF" they don't have access to any guns, then RCSMs can help assist for long range action. On topic, since playing around as AM with PSP, I can see this class carries the attributes from both sides (AF/AT) and can utilize both RCSM and TCSM effectively. As an effectively palette for AM, well I tried using this example.

Saber
Wand
RCSM
TCSM

This palette probably won't be as effective since it already has one TECH weapon, so...

Saber
Handgun
RCSM
TCSM

This might be slightly better. Only time will tell though. The limits of a master class will make this hard.

Calsetes
Dec 31, 2008, 01:05 PM
It could be a twin expert, and use twin sabers, twin daggers, and twin claws. OR it could be a single-handed expert, and in that scenario, use sabers, daggers, whips, slicers, and claws. If they needed an off-hand weapon, then they could make it also include RCSM's, crossbows, or handguns. If it was going for more of a magic class (which could be possible because of acrotecher, but also improbable because acrotecher already has up to level 50 support techs), then I can see the wand / TCSM combination. Unfortunately, I can see them going the "single-handed melee weapon" route, mainly because the Master classes in online mode look to be focused only on one type of weapon, and only a few at that.

Shinko
Dec 31, 2008, 03:05 PM
Well i think it should be a mix of AT/AF

Weapons would be something like this

Saber
Dagger

Slicer - S
Whip -S (Since they both are the exclusive S rank weapon of each arco class)

RCSM - S
TCSM - S

Wand - S

skills 50 both attack and support teches 30 oh and better speed of course

(But im not sure about the techs all together. Attack tech would be usless. So i'm not so sure how the teching would go. Maybe it shouldn't be in there all together)

Maybe something more like saber slicer whips RCSM with 50 skills and better speed than both classes.......