PDA

View Full Version : Need some sage like advice


Last_Ninja
12-29-2008, 11:30 AM
Alright My little brother and I are in very hard mode offline gc version at the ruins. What really drives me nuts about this game is, that you cannot advance in multi-mode (If you can and I am somehow missing it PLEASE TELL ME) anyways....

Red Moon 45
FOnewearl
PURPLENUM

I use Ice staff: Dagon and battle verge for extra def sometimes, also just got a MAHU
Dragon Frame (4)
Angel/mind ++
Angel/mind
Angle/mind
Dragon/HP
Psychic Barrier
Kabanda (Mind build bit of def)

My lil bro uses

Perfect Zero 51
HUcast
BLUEFULL
Musashi +16 , Soul Eater +9 he uses like a fill edge and a generic railgun to
Absorb armor (4)
General/Hp
Ogre/Power
Ogre/Power
Metal/Body
Glorious Shield
Kama (mosty a power mag, bit of def and dex)

Any tips would be great. Also have a delsaber saber thing, is the shield really hard to find?
Thanks!

TrueChaos
12-29-2008, 11:52 AM
if you are both on v. hard ruins you can go to ultimate on single player once you defeat dark falz but on multiplayer you have to both be above level 80 to go into ultimate. The v. hard dragon drops a yamato which is better than the musashi in atp and it can freeze enemies. for the hunewearl, rafoie is really helpful so if you can get a rafoie merge it will be useful(my force has one and he clears rooms in seconds). any weapon that increases technique damage is a b onus. the final dark falz form is weak against fire so setting foie to a button will take him down quick. hope that helps. any other questions, ask away.

Last_Ninja
12-29-2008, 12:00 PM
Hey thanks for the help! Actually he is not a Hunewearl but a HUcast, so he can't use rafoie. Are merges common? Also are you saying at the current levels we are at, If we do clear ruins and defeat Dark Falz, we could individually access ultimate mode??

TrueChaos
12-29-2008, 12:25 PM
merges need to be made. you can get different barriers (red, blue, assist etc) and amplifiers (amp of foie, barta, razonde, shifta etc) and put them together to make the merge, e.g amp of foie + red barrier = foie merge, amp of rabarta + blue barrier = rabarta merge. you will need to fight dark falz solo to get to ult but to play ult in multiplayer you both need to be level 80 or higher and have beaten falz solo. you d'ont have to beat him on multiplayer.

Last_Ninja
12-29-2008, 01:37 PM
Thanks!

psofan219
12-29-2008, 07:00 PM
What kind of problems are you having? Judging by your LV and place, I'd say survival, but I'm not entirely sure.

Sazega
12-29-2008, 10:53 PM
You could always use a better barrier... and seeing as your a force, maybe making a new mag with like 10-50 defense and 150+ mind is a good idea. If possible... get a Devil/Technique, makes you do a bunch more. And a Fire Sceptor:Agni would be good to use on and off with the storm wand...[change depending on the enemies nearby.]

Last_Ninja
12-30-2008, 02:04 AM
I mean, yeah survivability is a problem. I'm really just asking for an evaluation of what I'm using. Is it hard to find stuff for merges?

psofan219
01-07-2009, 04:16 PM
Many people won't agree with this, but I might suggest replacing some of those Angel/Minds with a /Body unit. Since you're a Force, you don't exactly need MST, but DEF. If you can, try and find a Hidebear's Head and get it turned into a Hildebear's Cane. It's a great weapon. I'm not even going to say anything about your MAG because I'll be singled out on it for sure, but since you get a decent MIND boost from your MAG (since it's built for it), you should really use your slots for something like Metal/Bodies if possible. They each increase your DEF by 30. You shouldn't have any problems then. Good luck!

Nisoth
01-08-2009, 06:42 PM
Metal/Bodies wouldn't be a bad choice. I think Angel/Mind++ are very justifiable, though. You'll definitely want to minimize the DEF on your mag, though. Also, if you're having trouble with Dark Falz, then defense won't help you. You'll need more as much HP as you can get your hands on. A Risist/Holy wouldn't be a bad choice either (I had to use one with my RAcast).

Sayara
01-09-2009, 11:13 AM
You need over 450 HP to survive Falz's attacks. its not a defense thing. (I am assuming the enemies stats repersent their online mode since its Multiplayer) so aim to get more Dragon/HPs for you. (Your Bro might be ok as a Hucast they usually have more HP than forces.)

Ketchup345
01-09-2009, 12:06 PM
Get all 3 of the Wands (Agni, Dagon, Indra) and switch depending on enemy weakness.

Have your brother consider using more ATA, either through more DEX on Mag or */Arm units, since the ATP he has is a waste if he can't land those attacks.

What is each person's max HP?

Yes, usually merge items are fairly difficult to find.

psofan219
01-09-2009, 01:17 PM
I forgot to put Falz in my last post, hehe. I used to equip /Bodies because I didn't know he did set damage, but now I'm going to start bringing units that increase my HP and resistances. Ah, but this isn't about my troubles. What I'd suggest is for Falz, get two Dragon/HP's, and a Super/Resist or Perfect/Resist if you can find them. Three Dragon/HP's should be considered if you're using a Perfect/Resist, but you could equip two of them and have an extra 18 points of resistance to all of them. If you're having trouble with a particular spell (either Rafoie or Rabarta), you might want to go the extra mile and equip either a Flame Barrier or barrier that has like 30-something EIC on it (I can't remember what it's called at the moment). I probably wouldn't deal with merge items for Falz, but going through the Ruins they can help.

Sayara
01-10-2009, 04:21 PM
i wouldnt worry horribly about EFR/EIC/or ELT. Just having enough HP will make it survivable. The only unit retaining to EIC would be Cure/Freeze for the stupid darvant rush on Ult.

psofan219
01-10-2009, 05:13 PM
True, but it seems for me, I need it, otherwise I use all my recovery's too damn fast.

Akruta
01-10-2009, 07:25 PM
The Rarity of merges depends on what kind you want. A Foie merge is fairly easy to get while Gifoie, Rafoie and Red merge are much more difficult.

Sayara
01-10-2009, 10:32 PM
True, but it seems for me, I need it, otherwise I use all my recovery's too damn fast.

I'll take the assumption your some sort of Cast/seal then. Get a handgun (rifle) with a HP steal ability, it'll save a tonload on your recovery items so you can save them for more important damage (part 3, or the Punishment on phase 2)

Akruta
01-11-2009, 03:12 PM
Do not get cornered by Falz in his first form. Its happened to me multiple times last night.

psofan219
01-11-2009, 07:02 PM
I'll take the assumption your some sort of Cast/seal then. Get a handgun (rifle) with a HP steal ability, it'll save a tonload on your recovery items so you can save them for more important damage (part 3, or the Punishment on phase 2)

At the time yes, but now I'm a HUmar, so mates won't be an issue that much. I have a much better time against him using a non-Android than using an Android in the first place.

ifitmoveskillit
01-19-2009, 10:46 AM
ok my personal opinion, i have had a force from the very begining (playing 5 yrs now) needless to say she is lv 200 and if on ep.1 you want club of laconium, for foie, mace of adaman for barta, and club of zumiuran for zonde. low level tech. is your strongest, and these boost them the most. it will take a while learning to switch fast between the 3 but it gets easy after a week or so. but if you dont want that route then i suggest twinkle star for low level techs and magical piece for mid levels. im a FOnewearl so low levels are incredible for me. as for merges. i personally use the red, blue, and yellow merges. and again switching them up takes a moment but gets quicker in time

ifitmoveskillit
01-19-2009, 10:49 AM
if on ep.2 seabed 90% of things can be killed with megid assuming your megid is level 25-30 delbiters are the only thing i cannot kill with megid. as for central control, you would have to exp. i dont know off the top of my head how easy it is for megid. but seabed is where you will be when playing ep. 2 ultimate anyway