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View Full Version : AotI Create-A-Mission!!!!! YOU DECIDE!



MegaZoneXE
Jan 4, 2009, 12:48 AM
I wanna see what everyone would do if they had a chance to Create a mission for PSU!!!
You will need:

1.Name of the mission

2. level design/ theme( e.g. Forest)

3. # of BLOCKs

4. Enemies/monster and/or BOSS w/ levels


ok i'll start..!

Name: Battle Tower

Theme: Laboratory Facility

BLOCKs: 5 floors (going up)

Enemies:
1st Floor: 5 Jarba(fire) x3
2nd floor: 2 Goazoran + 2 Bal Soza
3rd floor: 2 Gras Assassins + Zasharogan x3 + 1 Zamvapas
4th Floor: 3 Shinowa Hidoki + SEED-Vance x2 + Grinna Bete S
5th floor: 5 SEED-Lab Staff + 4 volfu.... 2 SEED-Vance + Bil De Melan

i wanna see some crazy mission!!!!

NDW
Jan 4, 2009, 01:06 AM
4th Floor: 3 Shinowa Hidoki + SEED-Vance x2 + Grinna Bete S
5th floor: 5 SEED-Lab Staff + 4 volfu.... 2 SEED-Vance + Bil De Melan

Broken if this is for non-rare maps.

chaoskila
Jan 4, 2009, 02:11 AM
dude go outside

i lol'd

as for the mission im all up for the human guys not like mosters and robots.
like the guys at bladed legacy and groves.

God_Shiden
Jan 4, 2009, 02:37 AM
MN: Silent Nightmare
Design: Dark Hive Room (no sound whatsoever even if sound is on max)
Blocks: 1
Enemies: 50x Govahra's 50x Seed-Ardite 50x Delnadian 10x Bead Gerode 5x Bil De Vear 5x Carriguine 1x Darbelan 1x Seed-Venace (Buffed)

Thats why its called nightmare. It can only be done on S2 and min level is 140, only a max member party do this mission. Mission also ends when Party leader Losses all of their scapedolls (which shouldnt be long).

Yes the Enemy comes in waves And the Seed-Venace would be considered the boss.

Enemies are level 160+.

Take that. No one can do better while being creative :P

MegaZoneXE
Jan 4, 2009, 12:06 PM
MN: Silent Nightmare
Design: Dark Hive Room (no sound whatsoever even if sound is on max)
Blocks: 1
Enemies: 50x Govahra's 50x Seed-Ardite 50x Delnadian 10x Bead Gerode 5x Bil De Vear 5x Carriguine 1x Darbelan 1x Seed-Venace (Buffed)

Thats why its called nightmare. It can only be done on S2 and min level is 140, only a max member party do this mission. Mission also ends when Party leader Losses all of their scapedolls (which shouldnt be long).

Yes the Enemy comes in waves And the Seed-Venace would be considered the boss.

Enemies are level 160+.

Take that. No one can do better while being creative :P


coolnees *dies once i get into block 1 X___X*

amtalx
Jan 4, 2009, 12:12 PM
I just want a VR mission that has map layouts from different planets. Hell, they could just make it a 5 block mission where each block is randomly selected from any mission or planet, so you have no idea what you will get next. Every time you run the mission it would be different. Then the boss would be DF, but none of that De Rol rehash crap, the REAL Dark Falz from PSO, Darvants and everything.

Mini Trail
Jan 4, 2009, 12:27 PM
Name : Challange?

Area : large open field (like last room in crimson beast)

Block : 1 block just that room

Enemies : C rank = 10000 lv 1 Pannons
B rank = 10000 lv 5 Pannons
A rank = 10000 lv 15 koltovas or Pannons
S rank = 10000 lv 25 koltovas or Pannons
S2 rank = 10000 lv 60 koltovas or Pannons
S3 rank = 20000 lv 150 Megid cannons!

I think that it would be fun!

Noblewine
Jan 4, 2009, 01:47 PM
This sound like fun so I'll give it a try.


Name of the Mission: Concealed Danger
Similar to Tunnel Recapture (Cave layout) 3 Blocks
Enemies attributes: Fire,Water,Light,Groud and Lightning: Lapucha, Vanda, Jishagara, Zoona, Drua Gohra, (Boss) Bel Va Dear, (Boss) Kog Nagg.

buzyb77
Jan 4, 2009, 03:32 PM
Name of the Mission: Guess Again Lobby at the Monument
Layout always ends in 3 bottons but mission can be as short as 3 blocks but as long as 12
rewards vary by lenth of misssion
Block 12 is (PSO) Ogla Flow x 3 and 50 Boss boxes at end
Enemies attributes: Fire,Water,Light,Groud and Lightning random Just like the buttons..
Best Boss is on Block 12 but you must make it past Block 5 to get a Really good boss... and the Bosses can be any from game and one you get a boss misssion is done after defeat


also After Block 6 expect Rare mobs often...

toxic_rf
Jan 5, 2009, 09:49 AM
I'm not sure about creating a mission, but I'd like to see some wild mixtures of tough enemies, or some challenging situations.

Like Deadly Brilliance from 1up, how about mixing the elements up a little? Fighting Fire and Ice Olgohmon at once was quite tough, but if they threw Light element ones in as well, man, you wouldn't know which resist unit to use!

Same with Vanda, have some Fire ones backing off and flame breathing you while the Ground ones rush you, with some Ice ones at the back bombarding you with Barta, it'd be interesting.

Or how about a room where there is a group of regular Jarba's spitting Megid at you from behind a laser fence, which only opens once you've dealt with a very angry group of Go Vahra's and Knuckle dudes from AMF, with a few Gaozorans circling, trying to tag you with their nasty Foie?

darkante
Jan 5, 2009, 10:32 AM
I'm not sure about creating a mission, but I'd like to see some wild mixtures of tough enemies, or some challenging situations.

Like Deadly Brilliance from 1up, how about mixing the elements up a little? Fighting Fire and Ice Olgohmon at once was quite tough, but if they threw Light element ones in as well, man, you wouldn't know which resist unit to use!

Same with Vanda, have some Fire ones backing off and flame breathing you while the Ground ones rush you, with some Ice ones at the back bombarding you with Barta, it'd be interesting.

Or how about a room where there is a group of regular Jarba's spitting Megid at you from behind a laser fence, which only opens once you've dealt with a very angry group of Go Vahra's and Knuckle dudes from AMF, with a few Gaozorans circling, trying to tag you with their nasty Foie?
I say Sleep or Freeze resist is more important in the situations you describe.
And with alot of different foe elemets, you might just neutral with armour.
At least saves you more from being one-shotted.

Gaozorans is nasty agreed, but so is Komazli.
Mix them up and you are in hell.

toxic_rf
Jan 5, 2009, 10:52 AM
Ooh, that would be nasty. Starting with a group of four Gaozorans, when you kill one a Komazli spawns so you'd end up with a mixture. Chuck a Leader Gao or Komazli in for good measure, away you go!

Hey, has anyone ever noticed this in Moonlight Beast? There was an Ollaka with a Crown and a couple of Gohmon. The Ollaka did his “leadership flourish”, (a common sight with leader types, it calls other creatures around it, usually so it can cast a support Tech), and the Gohmons actually walked over to it, expecting some support. I’ve seen creatures of the same species do this many, many times, but never a creature responding to a leader of different species. Maybe it’s just the typical way the enemies tend to spawn in groups of the same species all the time that I’d never seen it, rather than me just being oblivious to it. Either way, it could lead to some interesting encounters if enemy species are mixed up.

A leader Vanda, for instance, calling over a bunch of Ollaka would look quite cool, as they run in circles around a leader whilst waiting for their buff. With the Shifta cast they'd all come rushing towards the players, and while not the most powerful of creatures (it was maybe a poor example), it'd be interesting if Sonic Team mixed it up a bit.

Jainsea
Jan 5, 2009, 11:45 AM
Ohhh neato :) I have an old mission idea here somewhere D: <looks for>
I have 2 or 3 of them I'll post shortly when i find them. They might be pre-Aoi, not sure^^;

Jainsea
Jan 5, 2009, 11:58 AM
-Valley of Hope-
Party 1-6. Min:4
No lobby return.

GRM has contracted you to escort a delivery vechile
through the Valley of Carnage to the Northern Continent.


The party will be on top of a huge transport vechile as it
makes it through 3 blocks. High rocky walls surround the
group all through out the stage. Your main objective is to
ensure the cargo reaches its target and also protect the
safty shielding to the two gas units that run the transport
vechile located right in the middle.

:Block 1:
Starts off easy enough, only a few Vandra and navels leap
from above attacking the group and the gas units. Maybe a
few buffed Vandra make a apperance.

:Block 2:
Now rouges and more buffed Vandras drop off here.
High chance of Bil De Vears jumping from the front also.
After awhile the transport will stop at a fork in the road.
From here you can go left or right.
Everyone gets to vote within a 15 second limit
(just in case someone goes afk/brb or something)
Majority wins, the leaders vote wins in case of tie.
(if leader afk , the path is random then)

:Block 3 left path:
The drivef picks up multiple targets up ahead.
Two laser cannon turrets pop up on front of vechile that
you can use. They can over heat so use them wisely. At
this the point the vechile stops and you can use a small
ramp to run to a nearby charge cube and heal pod. In a
few moments the final wave of monsters will come. This
time from above and front!
Team work is the key here as many monsters even possible
Bil de Vears attack from both areas.
Destroy all threats and delivery the GRM cargo to its destination!

:Block 3 right path:
Same as left portion but no monster waves.
After awhile the ground shakes and a meduim sized
sandworm attacks the vechile! Oddly enough its easily
defeated, but then a bigger one erupts from the sand!
Enter the real boss fight! Think De rol lolz but slimmer and
well..in the sand. Its hard scales are melle and bullet resistant.
Techs have slightly better luck. The vechiles cannon lasers are
heavy duty so they might be able to break some scales off so
the party can do real damage. Just watch that they dont overheat!

=Side notes=
-If both gas units are destroyed, mission fail. Units
start off at 150% each.
-Laser Cannon turrets are nonelemental/have 360 degree turn radius.
-If Laser Cannons over heat, they need a 8 second cool down
period.
-Once the transport stops you can use ramp to exit vechile to
fight monsters in front.

Calsetes
Jan 5, 2009, 12:41 PM
Name: Slave Liberation (going off some of the plot ideas in Episode 2)

Area: Old Rozenzom City

Number of blocks: 4 + Boss

Description: A splinter cell of the Illuminus has been discovered operating within the ruins of Rozenzom. Stop their leader at all costs!

Enemies: The unique thing about this mission would be the fact that instead of the usual monsters or out-of-control casts, you would fight beast, human, cast, and neuman slaves. It'd be primarily physical types of enemies, using fists and maybe the occasional axe. The beasts would in certain areas use nanoblasts, and the same with casts and their SUVs (only like 1 per 2 blocks or so). The boss would be a beast foreman, who can use the invincibility blast badge during the fight (but not overabusive, like Mother Brain's stupid glowey dome shield). It'd be tough getting to him, and to make matters worse, to get S-rank you would have to kill a small number of enemies, instead of the normal "every enemy in the map." It'd be a pretty unique challenge, I think.

Imagine trying to do something like this on S2 difficulty...