View Full Version : Are Techs weak in the hardest difficulty like in PSO?
the_importer_
01-04-2009, 08:01 PM
Do you have to RaFoie like 10 times to kill enemies?
Zarode
01-05-2009, 05:14 AM
Well...
No, not really. Tech damage stays the same, sort of. It degrades at the same rate as the other ATP values degrade on harder difficulties.
It seems Sega has finally gotten a magic system that works.
Nowhere
01-05-2009, 02:04 PM
I found Forces to jump ahead of the curve a bit early. I'm not sure about late game though.
I found Forces to jump ahead of the curve a bit early. I'm not sure about late game though.
Interesting.
Generally speaking, in multiplayer RPGs, caster-type characters typically start out as rather weak, but then become very powerful once they know a lot of high-level spells - whereas other characters are typically more steady in their growth. Like an acceleration (or in some cases, bell) curve, rather than a relatively straight progression.
xSHiNOx
01-05-2009, 07:20 PM
i find that the forces be doing 200-300 damage with grants, megid, fire.
BioWarrior
01-05-2009, 10:23 PM
All I gotta say is on super hard the forces tear monsters a new one. Especial this one force I saw using ramegid to draw the enemies together like a magnet then zapping them all with razonde
xSHiNOx
01-05-2009, 11:01 PM
for reals! when im finished with my HUnewearl to lv100 i might do a FOmarl (the little force girl right?). yeah but ill probably do it when the game comes out in america.
I'm packing away the spell disks for my FOnewm as we speak. I've never been particularly keen about playing a force but I've enough force related items packed away in my bank to make me want to try one.
Nowhere
01-06-2009, 03:37 AM
Yeah, megid really owns in this game. Charging megid, then spamming grants into it as it's going off is just killer.
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