View Full Version : FOmarl Boosts
Telenu
02-08-2003, 03:51 PM
Can someone explain to me how the S&D and Resta boosts work for a FOmarl? Do they just double the range, or do they actually increase the effectiveness? Thanks.
TeamPhalanx
02-08-2003, 05:30 PM
Just the range.
Muku6
02-08-2003, 05:52 PM
The merges give more range correct? If so, do you notice any effect on FOmarls? Just curious.
Telenu
02-08-2003, 06:25 PM
That is dissappointing.
Hey, it saves on # of casts and having to bunch up your teammates to get it all in in one go. If one of them blinks off in a room, just cast it and BAM! Everyone's good to go again.
Telenu
02-08-2003, 10:22 PM
I'm sure it isn't too big of a deal, and I am sure that FOmarls do just fine. It just seems like they kinda got the shaft as far as the forces go. Maybe I am missing something though.
dj_dan
02-08-2003, 10:29 PM
Yeah, I felt the same way for a bit too, seeing as I maxed my MST at 1284 by level 123.
It's not so bad however, slap on a pair of mechs and you're good to go (something the Newman FO's can't be effective with).
Also for boss fights such as Falz, using a Foie Merge with a Club of Laconium yielded over 300 damage a pop.
Basically, if you pick a FOmarl, you gotta experiment with different play styles... a few of them work, others do not.
Telenu
02-08-2003, 10:39 PM
Well, I'll give her a try then.
Sakuraba
02-08-2003, 11:01 PM
I use her, and she works decently well
JavaMoon
02-10-2003, 01:38 AM
On 2003-02-08 15:52, Muku6 wrote:
The merges give more range correct? If so, do you notice any effect on FOmarls? Just curious.
Yeah, I've used a Resta Merge on a FOmarl that had level 30 Resta and it looks awesome! Lines much like the ones you see when you fight with an Angry Fist come out from her body and the range is wider....2x sparklies eeeeeverywhere! *.*
Mucho fun!
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