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View Full Version : JP PSU content update for April 16



Arika
Apr 13, 2009, 11:02 PM
http://phantasystaruniverse.jp/news/wis/?mode=view&id=883

GUARDIANS advanced missions

-Second stage addition
*players must have 500 AMP+ in order to play on second stage conditional mission.
*AMP limit will be more than 500.


New conditional missions

The Holy Ground/R
* players level limit at 20.
* photon charge can't be used.
* photon charge cosmo can't be used.
* body unit can't be use (Zzz..)
* EX traps can't be used.

New items

*new weapons
*new casino items

New movie

*Final Fantasy Advent Children Complete release in Blu-ray disk!

ashley50
Apr 13, 2009, 11:04 PM
what?!...AMP needed to do a mission?! ...oh wells

beatrixkiddo
Apr 13, 2009, 11:18 PM
AMP is what you get for doing the 3 different Stage 1 Conditional Missions. It's only natural that to play Stage 2 Conditional Missions, you need to have at least a certain amount of AMP.

Arika
Apr 13, 2009, 11:19 PM
basically 500 AMP is 50 runs of S rank Deragan/R
although you gain 12 AMP per run if you play Onma/Dimma.

Elendanis
Apr 13, 2009, 11:21 PM
Well, at that rate, i imagine it will be worth it.
maybe you get more AMP from S2 and S3

beatrixkiddo
Apr 13, 2009, 11:30 PM
Well, at that rate, i imagine it will be worth it.
maybe you get more AMP from S2 and S3

She meant clearing with a grade of S. The missions have no ranks.

Elendanis
Apr 13, 2009, 11:34 PM
She meant clearing with a grade of S. The missions have no ranks.
Oh, ok
I didn't know how they worked lol.

beatrixkiddo
Apr 13, 2009, 11:40 PM
Oh, ok
I didn't know how they worked lol.

http://psupedia.info/Plains Overlord/R
http://psupedia.info/Demons Above/R
http://psupedia.info/Desert Terror/R

Unit D79
Apr 14, 2009, 01:10 AM
hmm... sounds like a b just to get the right to play these missions. itd suck if after getting the right to play these missions nothing good drops.

Arika
Apr 14, 2009, 01:32 AM
From what I think, since the first stage mission give very small exp, and now, if the second stage still have the same level enemy, it will be a big problem for those people who doesn't cap. (they can't get AEXP outside conditional missions)

Thus, I think the 2nd stage mission will have 200% aexp boost. and may be get 15 AMP per run.

I wonder if the new item release is dizas or not yet?.http://phantasystaruniverse.jp/image/news/schedule_20090330/ss_mro03.jpghttp://phantasystaruniverse.jp/image/news/schedule_20090330/ss_mro02.jpg

Inazuma
Apr 14, 2009, 02:33 AM
hmm... sounds like a b just to get the right to play these missions. itd suck if after getting the right to play these missions nothing good drops.

for average players, it would only take about 10 hours to get 500 AMP so its not that hard.

FOnewearl-Lina
Apr 14, 2009, 04:23 AM
Second Stage doesn't necessarily have to give more, because First Stage gives less (once you reach 500 AMP)...

buzyb77
Apr 14, 2009, 01:28 PM
http://phantasystaruniverse.jp/news/wis/?mode=view&id=883

GUARDIANS advanced missions

-Second stage addition
*players must have 500 AMP+ in order to play on second stage conditional mission.
*AMP limit will be more than 500.


New conditional missions

The Holy Ground/R
* players level limit at 20.
* photon charge can't be used.
* photon charge cosmo can't be used.
* body unit can't be use (Zzz..)
* EX traps can't be used.

New items

*new weapons
*new casino items

New movie

*Final Fantasy Advent Children Complete release in Blu-ray disk!

ouch no photon charges .....ouch for mae as a mage...

EspioKaos
Apr 14, 2009, 05:32 PM
for average players, it would only take about 10 hours to get 500 AMP so its not that hard.

This is quite true. With a good team that works well together, the missions aren't terribly difficult. (Even Desert Terror/R with its no healing TECHNIC restriction isn't bad; it just takes a little longer than Plains Overlord/R.) Last night, a friend and I were able to duo PO/R with no problem. I'd Noszonde the fire Vahras to knock them over (no one-hit-KO Foie for you!) and she'd blast them with Dambarta. We got into an excellent rhythm with this. Then after we got two more party members, the mission was even more of a cakewalk... and a fast one at that. :lol:

I've been playing a lot of the advanced missions over the past two days, and from maybe three or four hours a day, I've gotten well over 250 AMP. (Of course, as far as time goes, factor out one rare mission run per day along with the time spent chatting between missions and resetting palettes for rare mission runs. Oh, and the time spent last night trying to figure out how the hell to do this "special action" thing in PO/R that I keep seeing screens of on the uploader. <_< Still no clue on that...)

Inazuma
Apr 14, 2009, 06:30 PM
This is quite true. With a good team that works well together, the missions aren't terribly difficult. (Even Desert Terror/R with its no healing TECHNIC restriction isn't bad; it just takes a little longer than Plains Overlord/R.) Last night, a friend and I were able to duo PO/R with no problem. I'd Noszonde the fire Vahras to knock them over (no one-hit-KO Foie for you!) and she'd blast them with Dambarta. We got into an excellent rhythm with this. Then after we got two more party members, the mission was even more of a cakewalk... and a fast one at that. :lol:

I've been playing a lot of the advanced missions over the past two days, and from maybe three or four hours a day, I've gotten well over 250 AMP. (Of course, as far as time goes, factor out one rare mission run per day along with the time spent chatting between missions and resetting palettes for rare mission runs. Oh, and the time spent last night trying to figure out how the hell to do this "special action" thing in PO/R that I keep seeing screens of on the uploader. <_< Still no clue on that...)

if you spend a very small amount of meseta, you can get a high % fire armor to prevent any one hit kill deaths. after thats done, you can use damubarta against the vahras and watch for their foie animation. you should be able to easily dodge foie b/c you can instantly stop casting damubarta after its started. after they are done using foie, go back to casting damubarta. you may get hit by foie if the vahras cast it at the same time you start damubarta. if that happens, quickly use a dimate and recast damubarta. this strategy works great even if you solo. the vahras arent that hard at all. using nosuzonde is way too slow.

for a solo FT vs the boss, i suggest getting him stuck and using deega. it seems faster than fighting him normally w/ nosudeega.

Deragonite
Apr 14, 2009, 09:55 PM
how are figgunners and tornado dance? or can they even use a double saber?...

Arika
Apr 14, 2009, 10:30 PM
I've been playing a lot of the advanced missions over the past two days, and from maybe three or four hours a day, I've gotten well over 250 AMP. (Of course, as far as time goes, factor out one rare mission run per day along with the time spent chatting between missions and resetting palettes for rare mission runs. Oh, and the time spent last night trying to figure out how the hell to do this "special action" thing in PO/R that I keep seeing screens of on the uploader. <_< Still no clue on that...)

Secret action is nothing more than just walk into the small path where you always skip 4 vahra. Inside there you will see a special box that seem to have higher rate of dropping meat.

EspioKaos
Apr 14, 2009, 10:42 PM
Secret action is nothing more than just walk into the small path where you always skip 4 vahra. Inside there you will see a special box that seem to have higher rate of dropping meat.

I figured it'd be something simple. :lol: But, we tried that last night. I remember skipping the Vahras and going back there, but there was no container, just the fire pond. D:

pikachief
Apr 15, 2009, 11:56 AM
I think it should be Holy grounds, no body slot, no sol atomizers and no photon charges/cosmos or scape dolls :>

GIVE THEM NO CHANCE :D MWUAHAHAHA!! But this is good too :)

Arika
Apr 15, 2009, 09:37 PM
I think it should be Holy grounds, no body slot, no sol atomizers and no photon charges/cosmos or scape dolls :>

GIVE THEM NO CHANCE :D MWUAHAHAHA!! But this is good too :)

Oh well kitty, there are many new beginner atm, why not u come?

FOnewearl-Lina
Apr 16, 2009, 04:21 AM
Dragon gives 8 AMP once you reach second stage, Holy Ground gives 15 but it's got kakuwane and rappies that you have to chase around and the last block has quite a few svaltus and doggies (they spawn one at a time save the last spawn which spawns one of each but still) so it's still faster to solo Dragon if your sole intention is to accumulate AMP...

BTW maintenance notes only say new weapons are added this time, dizas ain't a weapon -so no dizas, sorry.

Also spicia doesn't seem to drop in relics, no meat cooking! :(

http://www.psuxxx.info/uploader/src/up1354.jpg
New Shadoog with huge censor box (Shag hodogg)

DreXxiN
Apr 16, 2009, 04:38 AM
Oooh, advent children on blu-ray...Best update yet :P. Not out outside of Japan, right?

FOnewearl-Lina
Apr 16, 2009, 05:40 AM
[spoiler-box]http://www.psuxxx.info/uploader/src/up1356.jpg
[/spoiler-box]
4 Way Shadoog.

Dymalos
Apr 16, 2009, 06:02 AM
If JP PSU ever gets the 9* Tenora Works Shag Hejiz that's in Phantasy Star Portable, I'll predict that a Newman MF 180 20 is going to be outdamaging an equally leveled Cast Gunmaster wtih a Shigga Pakuda in short order.

Magus_84
Apr 16, 2009, 06:31 AM
Ahahaha. Now, they just need to give FT/MF the ability to equip A-Rank Shadoogs/RCSMs.

Delicious multi-box Diga/Foie + TP-powered auto-firing shotgun turret is delicious. >_>

Arika
Apr 16, 2009, 08:15 AM
シャグ・ホドッグ テノラ A 0 296 227 85 ★7 5way ->> 4way


oh well, it got nerf by ST!
I know it is broken back there at PSP version, but as an main AF here, I 'd like to cry..

Hero-Break
Apr 16, 2009, 09:10 AM
How fast does it fire? Sonichi hit three targets but was kind of "meh" because it fired so slowly.

str898mustang
Apr 16, 2009, 09:13 AM
If JP PSU ever gets the 9* Tenora Works Shag Hejiz that's in Phantasy Star Portable, I'll predict that a Newman MF 180 20 is going to be outdamaging an equally leveled Cast Gunmaster wtih a Shigga Pakuda in short order.

MF's cant use shadoggs

Arika
Apr 16, 2009, 10:35 AM
I don't know how many %, but I can confirm that it has exp boost in it.
badira level 35 shouldn't give 133 exp. and svaltus give over 2000 exp.

Zorafim
Apr 16, 2009, 10:46 AM
http://www.psuxxx.info/uploader/src/up1356.jpg

You know, that's not a bad part combination... Why have I never tried that before?

Arika
Apr 16, 2009, 10:50 AM
that was what Luminus mk II wear before (in black) I thought you saw it before.

btw, I m sure that ST will release Dizas on the next update and it might require more than 500 AMP to trade it. so let's get AMP!

my goal : 1000 AMP before dizas out.

pikachief
Apr 16, 2009, 11:39 AM
Oh well kitty, there are many new beginner atm, why not u come?

i would love to come! :D but i haz no money or job and my disc broked ;_;

but as soon as i get a job ill be on there :) the JP seem to like kitty =^.^=