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Randomness
04-26-2009, 06:07 PM
Currently my melee spots on my PT are taken by spears (Majarra) and swords (Tornado).

I've considered trying axes, and have been thinking about a different sword PA. Could someone give me some recommendations, and explain why they would choose them/for what purpose? Currently I'm also using the full loadout of PT guns on my palette as well.

Majarra
04-26-2009, 06:15 PM
Axes are meh on PT. Well for jabroga at least. Id try anga redda. Its a good PA. And the sword PAs, gravity break for single target. And spinning break is good on dragons and enemies with lots of hitboxes.

Randomness
04-26-2009, 06:30 PM
Well, lots of hitboxes on one enemy... Majarra does that role well.

Bonus question:Do any twin dagger PAs become rediculous when used on Creas? (S-rank ones)

biggabertha
04-26-2009, 07:54 PM
Protranser malee PAs for those weapons that are exceptionally powerful are Dus Daggas and Spinning Break if you have three targets to hit. Those two are however, fairly difficult to land all of the targets.

Anga Redda is fairly slow to deal damage - you've got better options if you just want the most damage in the shortest amount of time. It looks nice though and that last number sure is pretty.

Anga Dugrega used to be really useful back when things had lots of HP and needed to be kept down but now things don't have enough HP or have too much that your weapon will run out before it dies in time. It looks fairly decent though but doesn't seem as good as it used to be. Rising Strike has similar crowd controlling abilities.

Anga Jabroga could be useful in the future when you can get it to Lv. 37+ ish but for the time being at Lv. 30, it's fairly slow and not very damaging - but extremely fun to use.


I'm fairly sure that Dus Daggas deals more damage in a shorter amount of time than Dus Majarra though so you may want to look into learning how that one attacks.


"A rank" or "S rank" Crea weapons, unfortunately, do not add an extra target with PA skills of any kind.

panzer_unit
04-27-2009, 09:55 AM
"A rank" or "S rank" Crea weapons, unfortunately, do not add an extra target with PA skills of any kind.

Imagine Spinning Strike & Gravity Break with two targets! Brooooooken.

Protransers can usually get their jobs done faster against bulletproof enemies by using melee skills than shooting for half damage.

For PT I think you need skills to cover typical situations against bulletproof enemies:
one-on-one against buffed leader types (spinning strike, gravity break, bogga robado)
groups of buffed creatures and 2-target midbosses (rising strike, bogga zubba, anga dugrega)
3-4 target midbosses (spinning break, dus daggas, anga jabroga)

... which PA's you pick specifically for each group should be based on the types, elements, and %'s of the weapons you own. Like if you never collected swords, obviously don't bother with the PA's.

Randomness
04-27-2009, 02:55 PM
So, I'll probably end up getting gravity break then, and using Majarra for the other situations.

And crea weapons don't get extra hits in PAs, eh? Oh well. Would have been a nice boost to my newman WT.

Musekaze
04-28-2009, 08:01 PM
As someone who only really plays PT, My suggestion would be deck yourself out with any PAs you can. Though here are the tips I have:

Handguns: Meh, you'll never use them. Maybe frozen Hit, that's it.
Lasers: Maybe 2-3, and Mayalee Prism. At high levels, lots of damage. Good when playing sPT
Nades: 3-4 and Duranga. Great for larger enemies or dragon bosses
Bows: Do I have to say it? All elements.
Shotties: You don't need all of the elements, but they're nice to have. if not, 4 is good. Take your pick.

Though since you said you're decked out in all of the bullets here's my melee suggestions:

Sword: T-break is meh, You'll have Robado for CC, and you get more damage out from it. G-break is nice for single targets, great damage output. S-break is good for multi-target mobs, though you'll probably be using something else on them
Pikes: Majarra is DPS pretty much, but though I don't use Daggas, I think it's better. Use Robado for CC when substituting a fighter.
Knuckles: Robado is a great as it has DPS in the first hit and no knockback, meaning no Bil De Vear Spins. Zubba can 1-shot multi-target mobs like Drua Gohra's easily with good % and high lv. Ikk Hikk isn't neccessary, but it's good to have in there. Same for Bogga Danga.
Axes: Redda does slow damage, but a lot of people like it for some reason. Dugrega keeps things down as previously stated, but can still easily tear through defenses on 2-3 target mobs with high ATP increase, so better than G-break in that sense. Jabroga is good for massive damage at a time as always, and that's pretty obvious.
Sabers: You'll rarely use them. Maybe 1 PA.

So I hope I helped.

Randomness
04-28-2009, 08:32 PM
I actually am not decked out heavily in bullets, lol, though thats not exactly a hard category to choose in, anyways. I haven't used Daggas in a long time, though I have it at 14 or so...

I might pick up Robado, though, if only because it overlaps with WT. (And heavens knows WT can always use another strong attack) Right now, though, I need to level up gravity break... no point doing more than one skill at a time. (And since its a sword, its easy to make sure everything is tagged while I'm doing it)

Dymalos
04-28-2009, 09:12 PM
I wouldn't do every element on a Bow. Bow's have the worst DPS out of any ranged weapon, including Handguns. They have some moderate use for SEs but the only one's worth it would be Ice/Dark/Fire/Light (Confuse is pretty much a better Silence).

Randomness
04-28-2009, 09:14 PM
Bows are getting a big shot in the arm with the supplement, though. Also, you're underrating them if you think a handgun outdoes a bow. I'll stick with my slightly slower, def-ignoring rifle.

Tsavo
04-28-2009, 11:28 PM
Bows are getting a big shot in the arm with the supplement, though. Also, you're underrating them if you think a handgun outdoes a bow. I'll stick with my slightly slower, def-ignoring rifle.

Actually I remember a great debate over this on the boards a while back and in the end it does in fact seem that handgun beats out bow for damage, despite the defense bypass due to bow's insanely slow firing speed. The only thing bows have over handguns is range, in straight up DPS bow may very well be the slowest damage in game right now. This came as a real bummer to me since I love bows. Update can't happen soon enough!

kejen
04-29-2009, 12:56 AM
Yep, only time I use a bow is for range.

I would ditch the sword. Even on fighmaster with speed boost and level 50 PA, sword is pretty bad. On protranser swords are just terrible. There is always a better option. For a group of mobs that you want to use tornado break, laser will kill them faster. Single target, point blank shotgun is better than gravity break.

Jabroga and majarra is all you really need. Knuckles are decent too.

Protransers are gunners. Lasers and shotguns all elements. For grenades and bow I just use the proper element as needed, and let them level that way. We only have 160 ATP less than a fortegunner (cast), so our bullets will be about the same. But we have 621 ATP less than a fortefighter (cast) AND 10 less PA levels. So our melee is very behind. Basically you want to gun as much as possible, and melee as least as possible.

Musekaze
04-29-2009, 07:29 AM
I agree with the fact that swords are pretty much obsolete, but I have them T-break and S-break leveled to 30 on their own anyways. There's always a better alternative.

My point being for spears, If there's no fighters in the game or if you're soloing Dus Robado is pretty much neccessary for CC, and it does damage at the same time. Lasers are only useful... well I've never actually had to use a laser, all of those bullets are under lv 10, as I've always had a better alternative. Though in my opinion, PT is a class that's meant to be able to do it all, not just be a gunner with lv 30 Majarra instead of 20 on fortegunner and Jabroga. The fact that you have less ATP than an FF and MUCH less than an FM just gives you the challenge that makes the class worth playing. What's the fun of a game that doesn't challenge you?

panzer_unit
04-29-2009, 10:21 AM
Though in my opinion, PT is a class that's meant to be able to do it all, not just be a gunner with lv 30 Majarra instead of 20 on fortegunner and Jabroga. The fact that you have less ATP than an FF and MUCH less than an FM just gives you the challenge that makes the class worth playing. What's the fun of a game that doesn't challenge you?

A Protranser's melee attacks are only powerful enough to be worth anything against enemies that take half damage from bullets. Bullet resistance actually comes up often enough to make their stats trade-offs worthwhile compared to ForteGunner, which is a saving grace for the class. Either they're not supposed to be anywhere on the same tier as real fighters in melee, or that's just how it worked out. It's the same deal either way.

Also, yeah: handguns fire twice as fast as a bow. If you're hitting for at least half of your bow's damage with a handgun (my numbers for lv31 skills were 1100 bow vs 650 handgun) the handgun's doing better. Makes saber photon arts really worthwhile as well for when you can squeak a PA in there among all your shooting.

biggabertha
04-29-2009, 02:32 PM
Saber and Handgun combo are really nice for a Protranser, I really like that combo and always have that on my palette.

Rising Strike is incredibly useful and the addition of a Handgun helps tremendously for PS2 users that cannot easily switch between weapons when it counts.

I would highly recommend anyone that can use a Shotgun and/or Laser Cannon to get all of the elemental bullets as staples. Those twelve PAs are very powerful and not having their 30%/45% element when dealing with groups of enemies seems weak.

If Handgun had a better element modifier or Longbow had a better rate of fire, then it'd be worth getting all of those elements. As it stands, they're fairly optional PAs but they do have their situational uses. Level them if you have time.

Grenade Launchers are useful if you have the space - but they're bothersome to level. They're so powerful and they knock things away makes them fairly difficult to power level without a boss or a decent wall. I'd recommend the Ice, Ground and Dark elements as well as Boma Duranga. Boma Maga looks to be fairly useful in the future.


I prefer Tornado Break than Dus Robado but I'm biased to Longswords. I'm pretty sure Dus Daggas is stronger than Dus Majarra with three targets but it's harder to learn how to use Dus Daggas or aim it. Looks nice too.

Spinning Break and Ikk Hikk seem strong against bosses like Onmagoug and Dimmagolus - I prefer it over Anga Jabroga but most of the time, they die quick enough.


I'm so spoiled by Master/Acro speed boosts though...

Ffuzzy-Logik
04-29-2009, 03:16 PM
As of now, handguns beat bows soundly. This will change drastically with the supplemental. The same is true of Dus Daggas; Majarra is better hands-down, though the supplemental will balance them out.

My PT uses mostly Bogga Zubba, and then some Majarra and Redda on the side.

kejen
04-29-2009, 11:22 PM
Definitely check out lasers. They are awesome. Level 40 on my PT does around 1500. So 3 targets is the same as a shotgun, so 4 or more targets beats shotgun.

And my form of crowd control is dropping a freeze trap and then jabroga. Crowd dies (good axe can break 5000's). Some S2 spawns can survive that, but just clean up with a shotgun really quickly. Or paradi jabroga, nothing survives that :)

And the point about bow is to use it when nothing else can reach the mob. If you're in handgun range, you can use something else. Or you can use the range to your advantage, like the flying wizards in white beasts. They usually appear in spawns where I use SUV or freeze trap/jabroga, but to finish them off use the bow from a point where they can't reach me, but the bow can reach them. Once we get the update, will probably use bow a lot more, but now rarely use it. But one is always on my palette.

Everyone plays PT different I guess, which is why it's such a cool class.

panzer_unit
04-30-2009, 10:28 AM
Grenade Launchers are useful if you have the space - but they're bothersome to level. They're so powerful and they knock things away makes them fairly difficult to power level without a boss or a decent wall. I'd recommend the Ice, Ground and Dark elements as well as Boma Duranga. Boma Maga looks to be fairly useful in the future.

I prefer Tornado Break than Dus Robado but I'm biased to Longswords. I'm pretty sure Dus Daggas is stronger than Dus Majarra with three targets but it's harder to learn how to use Dus Daggas or aim it. Looks nice too.

Grenades are great against midboss type enemies... but most are bullet resistant and take full damage from melee, meaning you could be hitting harder with something else if you don't mind the risk and damage. The stuff where grenades are probably the best kind of weapon to be hitting with are equally-resistant to both types of damage and have annoying close combat moves that knock you down and waste a lot of time, and ideally will just stagger around from all the knockback when you whip out some artillery piece and start shelling their location.

Grinna Bete, Svaltus (sometimes), SEED Vance, Sendillans, Orcdillans (lol normal mobs immune to knockback. So screwed.), Delp Slami, Dragon bosses, Bul Buna & Goshin if you're lucky

For grenade skills I'd go with Boma Duranga and pay trimate bills for damage, and Boma Riga because sometimes you just want to shoot grenades without losing half a bar of HP every hit... freeze SE never hurts either.

The thing I like about Dus Daggas is that the heavy-hitting part is right at the end with a knockback move after... if you position strategically you can do the first two parts while the enemy approaches and let them walk just into the last for good damage still and a quick knockdown.

I never know why I didn't think of this a long time ago but Penetrating skills on twin or single handgun are a must-have for every Cast or Beast. I use them like crazy for charging SUV meter when playing Portable.

Randomness
04-30-2009, 06:08 PM
I should note that I'm focused towards guns, as this char is also FG/GM.

sikotic_demon
04-30-2009, 11:45 PM
i have yet to see a handgun surpass my bow.... granted i have a 4/10 nasyouteri and most bullets at 40. the only laser cannon bullet i have is maylee prisim for crowd control or just to annoy my brother... otherwise my pallet has an axe with redda, long sword with gravity break, a spear with majarra, or fists with bogga danga. and depending on he map i keep a pistol saber combo on hand as well.

Musekaze
05-01-2009, 10:26 AM
*shrugs* I just try to be able to do everything and anything on PT, I just don't get enough chance to play how I usually do. I suppose if I start soloing more I'll better adapt.

biggabertha
05-02-2009, 01:35 PM
i have yet to see a handgun surpass my bow

The Handgun won't deal a larger damage number than your Longbow shot for shot, even Rifle has a difficult time to do that.

What the Handgun is able to do though, is fire at a faster rate than a Longbow. The Handgun has a higher DPS value than a Longbow does and I think it is by quite a large amount. Longbows also seem to shoot differently when you are in FPS mode than when you are in third person mode.

I think the Longbow fires about 57 or 58 times a minute. Handgun shoots something like 80 times a minute.

Going off the top of my head though, my Longbow dealt around 1200 damage a shot while my Handgun dealt around 900 a shot.

1200 x 57 = 68,400 / 60 = 1140 damage per second for my Longbow
900 x 80 = 72,000 / 60 = 1200 damage per second for my Handgun

Okay, granted, that's not really loads of damage but when you factor in things like getting hit, that hurts Longbow a LOT. That first shot takes quite a long time to shoot.

Sorry though, I'm not exactly doing such a fair comparison - I'm a 150/20 Male Human Protranser with a 5/8 Storm and a 3/10 Rikauteri both with Lv. 40 bullets but they're not exact figures and I really do not remember the Handgun/Longbow damages I do. I'll get around to testing it out properly (or someone else can help me out).

I love Longbows so much as well... I really want Lv. 50 bullets for them and that faster firing rate...! (And Lv. 50 Grenades, Handguns, Lasers and Shotguns...)