PDA

View Full Version : Content Update for July 24th



Neith
Jul 17, 2009, 07:24 PM
http://forums.sega.com/showthread.php?t=288840

Just posted by Edward.

- Protectors Delta
- Holy Light Festival Lobbies on Neudaiz
- Casino Rotation

Falke
Jul 17, 2009, 07:31 PM
Hooray! :D!

Dragwind
Jul 17, 2009, 07:43 PM
Oh joyous day!

joefro
Jul 17, 2009, 08:35 PM
July 24th's scheduled update will feature the next part of the Protectors Summer Event (Protectors: Delta)
That's very promising! I hope it means that we are getting Alpha+ and Beta+ for the next update.

Kylie
Jul 17, 2009, 09:09 PM
Will Gamma remain while Delta is available? If so, awesome.

I don't mind the event's length since I missed the first week.

S-T-H
Jul 17, 2009, 09:24 PM
I think there's a good chance we'll still see Gamma. Information will be added for Delta in the prologue mission, but I somehow doubt they'll just remove the Gamma info (along with the mission). I'll be keeping an eye out for any runtimes posted on the JP 360 page or any announcements from Edward.

With Edict being extended (from its original JP 360 runtime mention) to account for Delta, it's likely that Gamma will be too for the full duration. It'll probably end up like JP's run, just with another week with just Gamma. Note that they didn't say they would be taking down Gamma in the announcement for Delta.

Cloud Strife
Jul 18, 2009, 03:20 AM
so, when we get this update, we lose the megaholy, grinding boost, etc?
that'll suck...

ashley50
Jul 18, 2009, 03:25 AM
shit happens...

DPShiro
Jul 18, 2009, 03:41 AM
I can almost taste my Killer Elite & Hizeri Stamina :D
Too bad about the boost, but there will be more of those.

Ryna
Jul 18, 2009, 08:33 AM
It'll be good to have a new mission to run. The people I normally play with are definitely getting tired of Gamma.

Ethateral
Jul 18, 2009, 08:36 AM
Finally, the mission I've been waiting for! <3

My favorite lobby is back too~.

Yunfa
Jul 18, 2009, 01:08 PM
Joefroe! I don't think I can finish the accursed bullets at this rate! HUUUUUURrrrrrrrr

Tetsaru
Jul 18, 2009, 01:42 PM
Wow... it finally takes Segac TWO FUCKING YEARS to release a weapon that was NOT on the expansion, but on THE ORIGINAL DISC. And knowing them, they'll probably fuck it up somehow.

Just to let everyone know who doesn't already: I cut off my subscription to PSU a few days ago. I'll still be wanting this gun, but doing 50 gajillion runs of a mission over and over that just has re-used maps from old areas trying to get the damned thing to drop, only to have it break during synthesis because WE WON'T HAVE OUR BOOSTS ANYMORE just isn't worth it anymore... -_-X

Mikura
Jul 18, 2009, 01:47 PM
This is probably asking for too much, but I really hope they extend the STD rewards. I'm looking forward to the drops from Delta, but not having the synth and grind boost to accompany them sucks.

dexter_safe
Jul 18, 2009, 01:47 PM
not having the boost wont stop sum ppl from making it and grinding it to try and get a 10/10.

The_Brimada
Jul 18, 2009, 03:51 PM
True, but its still a load of BS if we don't have the bonuses for the new stuff. Lol

If it is the case, segac did that just to piss us off, but who knows maybe they'll extend it just one extra week. *shrug*

Falke
Jul 18, 2009, 04:21 PM
Why would they extend it an extra week? They already did that. The boosts should've stopped LAST week. We've known from the start they were temporary. Why do people expect them to stay?

I am genuinely confused.

Maybe one day, we'll get an update and nobody will moan about anything. That... would be something.

Zos
Jul 18, 2009, 04:27 PM
The one update that should stay is the 10 silver coins per day. The flip side would be to drop prices on all casino items big time, 1 gold coin for a chevalier edge is crazy.

Falke
Jul 18, 2009, 04:35 PM
The one update that should stay is the 10 silver coins per day. The flip side would be to drop prices on all casino items big time, 1 gold coin for a chevalier edge is crazy.

Actually, I'm on board with this one. 10 silver a day for life!

The_Brimada
Jul 18, 2009, 04:48 PM
Why would they extend it an extra week? They already did that. The boosts should've stopped LAST week. We've known from the start they were temporary. Why do people expect them to stay?

I am genuinely confused.

Maybe one day, we'll get an update and nobody will moan about anything. That... would be something.

Don't see why. People want to be able to grind the new stuff. I'm not complaining, don't give a rat's ass because I rarely grind anything anyway. However I'm pretty sure those who get their elites that want to grind will feel the illusionary shaft" - pun attended. FYI, you'll NEVER find an MMO where noone is bitching. Its just a fact.

In all seriousness though we were lucky to even have the bonus during this event to begin with so rejoice.

Mikura
Jul 18, 2009, 04:53 PM
Well, to be honest, I'm not complaining, but it would be nice of them is all. Plus, the synth boost probably won't be too much of a knock if the boards drop often, which I'm hoping they will. What -is- going to hurt is the lack of the grind boost, and 10 silver a day for chevalier edges/room decors.

Powder Keg
Jul 18, 2009, 05:39 PM
Wow... it finally takes Segac TWO FUCKING YEARS to release a weapon that was NOT on the expansion, but on THE ORIGINAL DISC. And knowing them, they'll probably fuck it up somehow.

Just to let everyone know who doesn't already: I cut off my subscription to PSU a few days ago. I'll still be wanting this gun, but doing 50 gajillion runs of a mission over and over that just has re-used maps from old areas trying to get the damned thing to drop, only to have it break during synthesis because WE WON'T HAVE OUR BOOSTS ANYMORE just isn't worth it anymore... -_-X

Tetsaru--the new buzyb

biggabertha
Jul 18, 2009, 06:21 PM
This certainly looks interesting.

On the one hand, there's a new mission to play, some new items and some nice times ahead. There's still plenty of things left to do in the game and in all honesty, I seriously doubt that the Killer Elite's going to be "rare" at all.

So a 91% success on something that only needs 7 Hapotite to make doesn't seem so bad.

I remember people saying Paradi Cataract was a hard drop.


On the other hand, it's good that there are more people complaining about how the game should have been instead of just quietly leaving. Makes me remember that there are real people everywhere.

Neith
Jul 18, 2009, 07:59 PM
*ignores BAAAWWWWW posts*

The boosts ending next week doesn't bother me (well, maybe except the PA boost; I spent almost the entire 3 weeks looking for Milla, which still hasn't dropped, so I didn't get chance to work on PA's as much as I would've liked). Sure, there won't be 10/10 Killer Elites everywhere, but it's no big deal.

Although, looking over Delta's dropchart I'm somewhat underwhelmed. Aside from Killer Elite, Hizeri / PP Generate (possibly), Armas and Hizeri / Stamina, the drops are quite poor (same as Gamma, in that respect). Hopefully Gamma will stick around so I can go back to hunting Jigos once I've gotten a Killer Elite.

Konekochan07
Jul 18, 2009, 08:02 PM
What about the first few days of the event when ppl couldn't log on? (Error 060) Are they gonna give us anything for that?

Halcyote
Jul 18, 2009, 08:10 PM
Probably not. The rewards already got an extension; I don't see why they would extend it even further.

dexter_safe
Jul 18, 2009, 08:32 PM
ppl should be glad they got the rewards when this event mission came out, and for 3 weeks aswell. sad about em taking away the 10 coins a day part but o well. a gold for that chevalier edge is pretty crazy tho

joefro
Jul 18, 2009, 11:21 PM
I can't wait for this mission! I'm ready for a Killer Elite but I'd also like to get a couple of Kaos/Knight units.

MadDogg
Jul 19, 2009, 11:26 AM
What about the photon art boost, is that ending also this coming friday? I hope not, I been busy lately so I didn't play much the past 2 weeks, but I'm almost finished getting all my rifle bullets to 41, 1 and a half more to go. Then I have to level up some laser cannon bullets. Come on sega don't fail me now, keep the photon art boost lol.

Neith
Jul 19, 2009, 11:27 AM
What about the photon art boost, is that ending also this coming friday? I hope not, I been busy lately so I didn't play much the past 2 weeks, but I'm almost finished getting all my rifle bullets to 41, 1 and a half more to go. Then I have to level up some laser cannon bullets. Come on sega don't fail me now, keep the photon art boost lol.

Yeah, unfortunately that also ends on Friday. I know your pain, I still have a lot of techs to level :lol:

Micro
Jul 19, 2009, 11:34 AM
I have way too many bullets to level, I should probably get started if the boost is going away. :disapprove:

RadiantLegend
Jul 19, 2009, 04:20 PM
Gah I need to get to my rifles and twin hanguns leveling.

TekkamanCrazy
Jul 19, 2009, 04:42 PM
This is something I look forward to. Get to save a lot of money and plenty of good drops.

Noblewine
Jul 19, 2009, 05:23 PM
I can't wait for this update.

Konekochan07
Jul 19, 2009, 10:38 PM
So does anyone know if we're keeping or losing "Gamma"? I'm tired of it, but I'll get tired of "Delta" just as quickly...>.> Having both will be nice so you can switch it up every once in a while...>.>

EspioKaos
Jul 21, 2009, 09:18 AM
http://xbox360.phantasystaruniverse.jp/news/wis/?mode=view&id=313

The JP 360 site was updated with details on the event mission duration.

Protectors γ will be gone.
Protectors δ (and the updated Supervisor's Edict) will be here through August 6.
Holy Light Festa will be around through August 6.

Neith
Jul 21, 2009, 09:43 AM
Ugh, really didn't need to lose Gamma. Now I only have a couple of days to get a Milla :disapprove:

There's not a great deal (in terms of drops) that interests me in Delta either (Killer Elite, Armas, Hizeri / Stamina is about it).

But yeah, I was really hoping Gamma would stick around, no matter how much I'm sick of it.

Ethateral
Jul 21, 2009, 10:08 AM
I'm looking forward to getting (Hopefully)Killer Elite, Armas, Hizeri / Stamina, Hizeri / PP Generate and finally get my LKK? Oh and more Goldania and Carriguine Blades for my few boards left. I'll probably just sell my Guld off since I'll never find a Milla. :/

desturel
Jul 21, 2009, 10:40 AM
Looking over the Charts delta looks like the following missions:

Entrance - World of Illusion Beta block 1 (lightning carnival)
A-a - Seed Express (probably block 1, not sure which variation)
A-b - Lightning Beasts block 1
A-c - Phantom Fissure last block.
B-a - MAG Ruins block. (at first I thought it was World of Illusion Alpha Stage 9, but that's in Rykros not Ruins)
B-b - Lighting Beasts Block 4 (which would make soloing B as a Masterfoce a PITA... actually it doesn't have to be the S2 variation so I guess it wouldn't be bad at all)
B-c - The 4th System block 3
C-a - Ambition's End 2 block 2 (yay for quick easy polymer and relic edges. Start C, run to boxes, break abandon and restart. anyone who's run Ambition's End looking for Vijeri/resist knows the drill)
C-b - Egg Thieves block 1.
C-c - Bladed Legacy block 3 (Ouch, guess most people won't be doing C past C-a)
Main Block 2 - Roar of Flames block 3 (thank goodness, right to the good part. Skip that Jarba and Svaltus BS at the beginning)

Looking over this list, I doubt people will be running Delta for long. Too much megid I can hear the crying already.

On the bright side Hapotite (A-b) and Petanite (Main Block 2) should drop in price significantly.

mvffin
Jul 21, 2009, 12:17 PM
Looks to me like B block has almost all the good stuff, and much less megid. Solo TA'ing any section will be a PITA though.


I'll probably just sell my Guld off since I'll never find a Milla. :/

You could probably sell it now, while they are 40+ Mill, since they'll be dropping again in the next mission, and now we know how hard it is to find a Milla.

Neith
Jul 21, 2009, 12:26 PM
B-a - MAG Ruins block. (at first I thought it was World of Illusion Alpha Stage 9, but that's in Rykros not Ruins)

Actually; I believe World of Illusion Alpha Stage 9 (Carriguine + Galdeen with the huge trap after everything dies) was actually in AMF Central Command (it was a blue-coloured HIVE). Stage 8 was the one on Rykros (Galdeen + Zasharogan + Delnadian or Darbelan). This stage in Delta is either MAG Ruins or Stage 9; very likely to be Ruins, seeing as Forest, Caves and Mines are also in the Protectors missions.

desturel
Jul 21, 2009, 01:40 PM
Looks to me like B block has almost all the good stuff, and much less megid. Solo TA'ing any section will be a PITA though.

Well, it depends.

First off the Entrance could be original to this event. I just mentioned WoI Beta 1 because that's the first thing that popped into my head. Since Gamma Entrance is original then Delta Entrance may be as well. Depending on the setup at the entrance should determine whether Gunmaster or Fighmaster is the better choice for TA (of course Dark Fish has something to say about that as well).

A is definitely the better run for Gunmaster than B. No Carriguine is the obvious first reason, but the only creature that would normally cause a problem for you would be the SEED-Ardite. With cut HP they should die in a few shotgun blasts (or one Jabroga).

In comparison, the Shagreece on A-b is a time killer for a Fighmaster. In B-c, most of the spawns set up very easily for Jabroga, but the SEED-Venas can run all over the place causing mass frustration. Majarra would take care of them pretty easily from a damage point of view, but the whole "case them down" part could eat up time (only if you are looking for consistent times).

So in the end, I believe C would be the quickest run for a fighmaster.

C-a is a cake walk.

Kill three Galdeen, run up a ramp, kill one Zasharogan, grab key, run back to start, open door, run past two spawns of Galdeen, kill one Zasharogan. Grab key. Kill two Slami and two Galdeen. open gate. Kill two Zasharogan. That shouldn't take but two minutes at most. 11 creatures if you skill all boxes and don't go for the door with the polymer and Relic Edges.

C-b is also easy.

Tornado dance down and hit a switch. Kill to Bajilla. TD to a room with Polavohra and Bajilla, TD past the zonde traps. Kill another Polavohra and Bajilla. You can't take the shortcut where you shoot down the rubble, but the straight path has like 5 more Bajilla and two (I think) Polavohra. Not really all that much extra time. Again, I think it should only take 2~3 minutes and most of that is travel time.

C-c is the hard part, but they might not have you face all seven Magashi Even so, at max it's only seven creatures with 1/4 HP... even if those 7 are Magashi. TD should take care of that room pretty quickly.

Overall I see C as being the best choice for Fighmaster solo TA.

PhdChristmas
Jul 24, 2009, 04:21 AM
Lets hope Killer Elite turns into the Pakuda story.

If not then maybe atleast as frequent as [b]Mugunburga or [b]Nasuyoteri. From my solo touring ive only found 2x[b]Nasuyoteri and over 6x[b]mugunburga from Protectors Gamma. Ive only seen Hizeri/Mind drop once and that was with a group. Of all the drops of Gamma's boss table Hizeri/mind has been the rarest from my experience, and i play over 6 hours a day.

beatrixkiddo
Jul 24, 2009, 05:29 AM
I wouldn't call Gamma entrance original. It has the same layout (including trap) as the fire blast (I think?) room from Carnival.

desturel
Jul 24, 2009, 06:57 AM
I wouldn't call Gamma entrance original. It has the same layout (including trap) as the fire blast (I think?) room from Carnival.

Flame Blast was the fire Bal Soza and Olgohmon so the creatures are different.

Also the map layout is similar, but there are some differences. Flame Blast ended in the room where the was a trap in the ceiling. The hallway after the key had a teleporter which lead back to the central area where you made the line drawings.

The area after you run down the hallway is similar to the lightning Jarba/Distova room from Shock Staff only Disc #2 is in the location where the teleporter is/was and the (I think it was a heart ball) was in the left Gun turret trap.

I also have doubts that A-c is Phantom fissure, but I can't remember any other Caves map that had Grass Assassin, Delp Slami and Nava Ludda. The Mag caves room is Vanda Orga, Slami and Grass Assassin which is why I listed it as such, but if someone can correct me after they do the run (I can't do it since I'm at work), it would be helpful.

MadnessLLD
Jul 24, 2009, 11:03 AM
A-C is the last block of Phantom Fissure but without the same drops in the clear boxes.

Taking me a lot longer to solo this on S2 than the first mission did, at least so far.

Neith
Jul 24, 2009, 11:15 AM
I also have doubts that A-c is Phantom fissure, but I can't remember any other Caves map that had Grass Assassin, Delp Slami and Nava Ludda. The Mag caves room is Vanda Orga, Slami and Grass Assassin which is why I listed it as such, but if someone can correct me after they do the run (I can't do it since I'm at work), it would be helpful.

A-c is definitely Phantom Fissure's last block. Most of the spawns are the same (the main notable difference being that the Nava Ludda are Fire-element, rather than Ground), but it even has the PP cube/healing pad and 4-person door at the start (which you can open solo in this mission). Unfortunately, the end boxes only seem to drop Weapon Badges, photons and Grinder Bases.

Ezodagrom
Jul 24, 2009, 11:17 AM
I think Gamma entrance is from a story mission.
A-C is the last block from Phantom Fissure, but with Fire Nava Ludda, instead of Ground ones.
About C-B, the straight path seems to be closed, looks like a FM can't solo it because of the switch.

Arika
Jul 24, 2009, 11:36 AM
FESTA mission won't have new area, because the idea that made they do this mission is to "show you about what you have been through in this previous 1 whole year"

FESTA 2 will not have any area that look the same as FESTA 1, because they update on different year.

FESTA 3 is coming in JP, I m sure that it will have the content of new stuffs after FESTA 2. which are :
1. story mission areas from Ep3-7 and Ep3-8.
2. /R mission areas(they aren't the same as normal v.1 mission area).
3. moatoob relic
4. might have some part of GC mission area.
5. ice event stages.

Ezodagrom
Jul 24, 2009, 11:44 AM
FESTA mission won't have new area, because the idea that made they do this mission is to "show you about what you have been through in this previous 1 whole year"

FESTA 2 will not have any area that look the same as FESTA 1, because they update on different year.

FESTA 3 is coming in JP, I m sure that it will have the content of new stuffs after FESTA 2. which are :
1. story mission areas from Ep3-7 and Ep3-8.
2. /R mission areas(they aren't the same as normal v.1 mission area).
3. moatoob relic
4. might have some part of GC mission area.
5. ice event stages.
There's also the party missions (Mechanical Soldiers, The Challengers, A Risky Comeback, Temple of Traps), the rare mission Holy Hallucination, and they might even count the new S2/S3 missions after festa 2 as content for the festa 3 (missions in Moatoob, Colony, Neudaiz and Parum GBRs, even Bruce/HSM/Eggs/MAG S2). ^^;

Konekochan07
Jul 27, 2009, 03:28 PM
Well, it depends.

First off the Entrance could be original to this event. I just mentioned WoI Beta 1 because that's the first thing that popped into my head. Since Gamma Entrance is original then Delta Entrance may be as well. .

Actually, Gamma's start is Will of Light2...>.> It's close to the very end of the trial, but it's the story mission setup...