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Bearissoslow
09-05-2009, 12:02 PM
HUmar:

Rati: 5 Def, 142 Pow, 53 Dex
Level Dex to 50 with Antidotes
Level Pow to 45 with Dimates
Level Dex to 53 with Moon Atomizer
Level Pow to 142 with Dimates
Done.

Mats Plan:
85 ATP
79 DFP
37 EVP
4 MST
45 LCK
125 HP
125 TP
Done.


RAcast:

Pushan: 5 Def, 50 Dex, 145 Pow
Level Dex to 50 with Antidotes
Level Pow to 145 with Dimates
Done.

Mats Plan:
52 ATP
53 DFP
45 LCK
125 HP
Done.


FOnewearl:

Sato: 5 Def, 107 Dex, 88 Mind
Level Dex to 45 with Antiparalyses
Level to 50 with Monofluids via RAcast
Level Mind to 88 with Monofluids
Level Dex to 107 with Antiparalyses
Done.

Mats Plan:
150 MST
125 HP
125 TP
Done.


HUnewearl:

Savitri: 5 Def, 90 Pow, 105 Dex
Level Dex to 50 with Antidotes
Level Pow to 45 with Dimates
Level Dex to 105 with Antidotes
Level Pow to 90 with Dimates

Mats Plan:
86 ATP (I'm going to run a God/Power to efficient, and this will make ATP max)
19 DFP
45 LCK
125 HP
125 TP
Done.



WELL THEN.



Yes, I changed these plans entirely (save that god damn FOney :l), and added Luck materials, so now I need to know what else I should change. I still need someone to verify that ATA levels on odd numbers when it comes to a Mag's dexterity, and I'm not sure what to run for units aside from God/Battle for most of my characters. All in all, I just need someone to give me some advice on where to go from this plan.

Shotgun100
09-05-2009, 12:53 PM
Are you MAX ur MAG before you start using a new char?

Fox2Tails
09-05-2009, 01:28 PM
LCK > DEF & EVP

Why don't you have and Luck Mats used?

Bearissoslow
09-05-2009, 03:45 PM
Huh, it completely spaced my mind to max Luck. I'm going to check if some God/Luck on my HUmar and RAcast will help.


Huh. Three God/Luck s should max Luck (though it will NOT be fun getting God/Luck six/maybe nine times...)



Any other recommendations?

Somnia
09-05-2009, 09:42 PM
Wearing three God/Lucks is a bad idea. Then you won't be able to use God/Battle and a Cure unit. Why not just use guides for your HUmar and RAcast since they're the important ones?

The FOne plan is alright for her purpose I guess. I'm assuming you plan on using a Bringer's Rifle as her only non-tech offense, looking at the MAG. I really don't like it, though there isn't much else you can do with that character anyway. If she's just for hunting, it passes.

The HUne plan is not good. She needs a lot of ATA, a LOT of ATA, a whole lot of it. The MAG needs to be reworked, less focus on MST and much more on DEX. Balance out DEX/POW and let her MST slack off. Level 20 attack techs aren't going to do anything relevant -- she needs to be played like a Hunter and not a melee/techer hybrid.

And as said before, Luck Mats plz.

Bearissoslow
09-06-2009, 06:54 PM
Gah thanks. I have more fun work to do.

psofan219
09-09-2009, 11:00 AM
As said above, your HUnewearl MAG doesn't quite work out. A HUnewearl MAG needs 104 DEX in order for her to cap out at LV193, which, according to my sources, is the last level she'll gain any ATA. 104 = No /Arm units needed, however, you can trade in one measely slot to chop 50 points of DEX off that MAG... Provided you're on BB. If you're on GC, a God/Arm will strike 30 off your MAGs DEX. Those 30/50 levels can be placed on another stat, provided you don't mind the slot sacrafice (which I sure as hell don't mind).

Edit: So basically, if you're aiming to cap out ATA on a HUnewearl, it'd be best to use these numbers listed below:
If you're on BB:
HUnewearl MAGs should have either 104 or 54 DEX. 104 DEX if you don't want a /Arm unit equipped, 54 DEX if you don't traveling with a Heavenly/Arm

If you're on GC:
104 or 74 DEX. 74 should be used if you don't mind traveling with a God/Arm equipped all the time.

ViewtifulJoe
09-09-2009, 03:14 PM
I'm not maxing my huney, but I wear two God/Arms at all times simply out of necessity.

Bearissoslow
09-12-2009, 01:13 PM
Got around to changing the plans. I still need some damn help though. (My RAcast plan was just awful, even though he's the least important character to me, and I'm feeling really unsure of my half assed FOnewearl plan. "LOL HERE'S SUM MST")


OP's been edited with info, respond and shit.

ViewtifulJoe
09-12-2009, 03:00 PM
Yes, I changed these plans entirely (save that god damn FOney :l), and added Luck materials, so now I need to know what else I should change. I still need someone to verify that ATA levels on odd numbers when it comes to a Mag's dexterity, and I'm not sure what to run for units aside from God/Battle for most of my characters. All in all, I just need someone to give me some advice on where to go from this plan.

ATA doesn't increase on even or odd numbers. 1 Dex level on a mag actually gives you .5 ATA. Also leveling up doesn't actually give you the amount of ATA is says. If you get 1 ata every other level up, you're actually getting .5 ata every level, and if you get 1 ata 3 out of every 4 levels, then you're actually getting .75 ata every level.

http://www.pso-world.com/forums/showthread.php?t=167600

Pretty much what that means is it doesn't really matter if you finish your mag with even or odd dex.

Bearissoslow
09-12-2009, 06:37 PM
Ehhhhh. Didn't make too much sense to me right now. tl;dr version: I can shave off a level of Dex on the mags I have odd Dex for then?

ViewtifulJoe
09-13-2009, 05:10 AM
Ehhhhh. Didn't make too much sense to me right now. tl;dr version: I can shave off a level of Dex on the mags I have odd Dex for then?

Nooo.... It makes sense. An odd mag dex level gives you an amount of ATA ending in .5, so it either rounds up or down, and level ups give you fractions of an ATA also, which may get rounded.

Bearissoslow
09-13-2009, 10:46 AM
k, changed my RAcast plan accordingly.