Burnsro
Sep 9, 2009, 06:59 PM
Hello Kitty.
I've made a good comparison guide for you all based on the following member's comment after I said PSU was a good game,
that depends what you are comparing it too... for instance, hello kitty
Also Sayara herself recommended that I post here so that this thread can stay on topic,
If you wish to remake another thread to talk about PSU you can try again here or you can post it in the PSU general where people will actually generally reply related to PSU content and not anime boobs or stuff.
So without further review here is the visual guide.
PSU Vs. Hello Kitty Comparison Guide
http://i150.photobucket.com/albums/s98/burnsro/1-MainMenu.jpg
They both have a good main menu that shows what the game title is. PSU looks a bit better though since it has a custom logo unlike the Hello Kitty one.
Main Menu: PSU > Hello Kitty
http://i150.photobucket.com/albums/s98/burnsro/2-AfterPressingStart.jpg
A carnival sounds like a lot of fun. I'm not really feeling any excitement for the space colony.
Screen Immediately After Pressing Start: PSU < Hello Kitty
http://i150.photobucket.com/albums/s98/burnsro/3-OpeningScene.jpg
This is the end of the Hello Kitty opening cutscene that wraps up in about 15 seconds and can be skipped. The cutscene for PSU is still ongoing and has to be skipped multiple times.
Cutscene: PSU < Hello Kitty
http://i150.photobucket.com/albums/s98/burnsro/4-MoreScenes.jpg
More anime talking heads for PSU. Hello Kitty has a screen that is static until the start button is pressed.
Pacing: PSU < Hello Kitty
http://i150.photobucket.com/albums/s98/burnsro/5-MoreScenes2.jpg
An additional anime talking heads after being given the ability to move but before actually playing the game. Hello Kitty is still at the static screen waiting for the start button to be pressed.
Withholding of Game Mechanics: PSU < Hello Kitty
http://i150.photobucket.com/albums/s98/burnsro/6-GameMechanics.jpg
In Hello Kitty the point is to line up three delicious cakes in a row and then they go into the cake bag. Stacking three on top of each other makes a larger cake which is required on two levels of the game. There are six levels total. PSU's mechanics are around the same as PSO's except the timing is gone but it is back in the expansion. There are many stages with new ones added irregularly.
Game Mechanics: PSU > Hello Kitty
Overall I'd say Hello Kitty is good arcadey fun for five to ten minute short bursts while PSU is a good SEGA/scifi/anime RPG type experience for hanging out with people online for at least thirty minutes to an hour.
What do you all think about this comparison? I think I accurately showed the experience of playing them both. Your comments, suggestions and other comparisons are welcome in this thread. Thanks.
I've made a good comparison guide for you all based on the following member's comment after I said PSU was a good game,
that depends what you are comparing it too... for instance, hello kitty
Also Sayara herself recommended that I post here so that this thread can stay on topic,
If you wish to remake another thread to talk about PSU you can try again here or you can post it in the PSU general where people will actually generally reply related to PSU content and not anime boobs or stuff.
So without further review here is the visual guide.
PSU Vs. Hello Kitty Comparison Guide
http://i150.photobucket.com/albums/s98/burnsro/1-MainMenu.jpg
They both have a good main menu that shows what the game title is. PSU looks a bit better though since it has a custom logo unlike the Hello Kitty one.
Main Menu: PSU > Hello Kitty
http://i150.photobucket.com/albums/s98/burnsro/2-AfterPressingStart.jpg
A carnival sounds like a lot of fun. I'm not really feeling any excitement for the space colony.
Screen Immediately After Pressing Start: PSU < Hello Kitty
http://i150.photobucket.com/albums/s98/burnsro/3-OpeningScene.jpg
This is the end of the Hello Kitty opening cutscene that wraps up in about 15 seconds and can be skipped. The cutscene for PSU is still ongoing and has to be skipped multiple times.
Cutscene: PSU < Hello Kitty
http://i150.photobucket.com/albums/s98/burnsro/4-MoreScenes.jpg
More anime talking heads for PSU. Hello Kitty has a screen that is static until the start button is pressed.
Pacing: PSU < Hello Kitty
http://i150.photobucket.com/albums/s98/burnsro/5-MoreScenes2.jpg
An additional anime talking heads after being given the ability to move but before actually playing the game. Hello Kitty is still at the static screen waiting for the start button to be pressed.
Withholding of Game Mechanics: PSU < Hello Kitty
http://i150.photobucket.com/albums/s98/burnsro/6-GameMechanics.jpg
In Hello Kitty the point is to line up three delicious cakes in a row and then they go into the cake bag. Stacking three on top of each other makes a larger cake which is required on two levels of the game. There are six levels total. PSU's mechanics are around the same as PSO's except the timing is gone but it is back in the expansion. There are many stages with new ones added irregularly.
Game Mechanics: PSU > Hello Kitty
Overall I'd say Hello Kitty is good arcadey fun for five to ten minute short bursts while PSU is a good SEGA/scifi/anime RPG type experience for hanging out with people online for at least thirty minutes to an hour.
What do you all think about this comparison? I think I accurately showed the experience of playing them both. Your comments, suggestions and other comparisons are welcome in this thread. Thanks.