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Lord Hammerheart
Sep 12, 2009, 07:11 PM
Anyone know when (about) we'll get our next level cap increase? It's gotta be pretty soon. I've been using my secondary char because I don't like to see exp full. I don't know why, but it kinda annoys me seeing it. That's kinda how I am though. It feels like I'm wasting that delicious experience. (Now if I was sitting at 200 that'd be a totally different story.)

PS: I honestly haven't played the game alot in the last month. I've been playing some other games I've ignored lately. I can't wait to get back with my main char and do some missions and get higher... in levels. ^^;

EspioKaos
Sep 12, 2009, 07:27 PM
If I had to guess, I'd say the increase to LV170 will come when you get MAG+. That's when JP got it, at least.

Powder Keg
Sep 12, 2009, 07:31 PM
If I had to guess, I'd say the increase to LV170 will come when you get MAG+. That's when JP got it, at least.

Was going to say the same thing. Also, inb4we'llhitthelevelcaptoofast oh noes.

Kizeragi
Sep 12, 2009, 09:07 PM
Was going to say the same thing. Also, inb4we'llhitthelevelcaptoofast oh noes.

You guys will hit the level cap too fa..! oh, nevermind. *looks away*

But yeah, if the path is anything like JP's, Lv 170 will come with MAG+.
Not sure why extra levels will be needed, mind you. :wacko:

Tetsaru
Sep 13, 2009, 12:09 AM
Honestly, why would PSU need another level cap? It's easy enough to slaughter everything as it is... :confused:

Volcompat321
Sep 13, 2009, 02:18 AM
That adds to "something to do"...Right?
I don't mind about the level.
Since I didn't play for a bit, my chars aren't cap anymore.
I got two characters at 155, and a 137 and 59, so I got some work to do.
Though I'm sure I will cap em in MAG+ if I stay along.

XbikXBd
Sep 13, 2009, 06:40 AM
Honestly, why would PSU need another level cap? It's easy enough to slaughter everything as it is... :confused:

that show you havent seen the higher missions with lv 175 monsters and spacific mission demands

.:Envy:.
Sep 13, 2009, 10:42 AM
does anyone know when is MAG+ coming out?

DAMASCUS
Sep 13, 2009, 11:08 AM
does anyone know when is MAG+ coming out?
It's assumed that there will be an announcement of that in the coming weeks but nobody knows exactly when.

Hiero_Glyph
Sep 13, 2009, 11:47 AM
that show you havent seen the higher missions with lv 175 monsters and spacific mission demands

Is this a joke? The regional servers will not have a mission with 175 mobs for quite some time. In fact, the first non pay-to-play mission with level 175+ mobs was Absolute Zero for SoJ's servers. By that time the level cap was 180/20.

Also, it is specific not spacific.

garjian
Sep 13, 2009, 12:06 PM
that show you havent seen the higher missions with lv 175 monsters and spacific mission demands


Is this a joke? The regional servers will not have a mission with 175 mobs for quite some time. In fact, the first non pay-to-play mission with level 175+ mobs was Absolute Zero for SoJ's servers. By that time the level cap was 180/20.

Also, it is specific not spacific.

and even if we did have a 175 monter mission RIGHT NOW!!! it would still be easy...

hell even if they went so high as 300, rifles still stunlock... in fact, lots of things do...

Powder Keg
Sep 13, 2009, 12:08 PM
It has to be that way, since ST wasn't smart enough to separate mission modes for when people are playing solo or with a team.

Since there are absolutely no players left, it would be nearly impossible to play since your only option is to solo.

pinkace
Sep 13, 2009, 01:37 PM
October. I guarantee it.

Anyone wanna bet me?

relentless
Sep 13, 2009, 02:02 PM
Anyone wanna bet me?

November.

Chibi_psu
Sep 13, 2009, 03:32 PM
Who knows...right now not even a gm has said when its our next update

Tetsaru
Sep 13, 2009, 04:41 PM
that show you havent seen the higher missions with lv 175 monsters and spacific mission demands

Pfft, don't make me laugh. If a team of NON-max level characters can kick Alterazgoug's ass in under a minute, what makes you think they can't zerg their way through some Lv 175 enemies?

OWAIT - not enough people play this game anymore to warrant the possibility of a full party. WELLLL, in that case, if I'm soloing and running low on items to help me survive, I can just take the warp crystal out, recharge all my weapons, and talk to the oh-so-conveniently placed merchants that are in practically EVERY lobby and max out on all my items, INCLUDING Scape Dolls, because it's so ridiculously easy to earn money in this game by selling all the obsolete gear no one uses anymore. AND I CAN DO THIS WHENEVER I FUCKING WANT - all it takes is some minor backtracking. =/

Other than that, I'm curious as to what these "spacific mission demands" are that you speak of. Please enlighten the rest of us if you know so much.

That said, about when we'll be getting a level cap increase, well, I'm sure you already know my answer by now, (http://www.pso-world.com/forums/showthread.php?t=164930) but I can pretty much guarantee you we'll get it at a time we won't really need it. Like I said, the game's just too easy at this point to warrant it. It's been that way for months now. =/

tadtwisted
Sep 13, 2009, 05:24 PM
Lord Hammerheart I use to think like you about wasting exp but now i like having my guys maxed because now i can play the game without going crazy tagging the ememy before my party kills them, this game isnt about how high your character level is anymore its about how good you equipment and PA's are. So if im maxed out I can work on my foie and miss hitting guys and not really care.

Mikura
Sep 13, 2009, 05:35 PM
Lord Hammerheart I use to think like you about wasting exp but now i like having my guys maxed because now i can play the game without going crazy tagging the ememy before my party kills them, this game isnt about how high your character level is anymore its about how good you equipment and PA's are. So if im maxed out I can work on my foie and miss hitting guys and not really care.

Not to mention what's the point of capping a character if you can't enjoy being in that position for awhile? It's kind of silly to cap a character if all you're going to do is turn around immediately and grind up someone else.

biggabertha
Sep 13, 2009, 06:25 PM
For those of us without the luxury of infinite time to backtrack due to loading times or only having a few hours a day to run a mission, you could always challenge yourself.

You say the game's easy then I dare you to go through missions in a party without any scape dolls or restorative items. Just because the option's there to use, doesn't mean you have to use it. I don't see everyone smoking, drinking or taking narcotics even though they are readily available for everyone.

Why does everyone have to be so prejudiced when it comes to some things and why do some people have to be so negative? I suppose since there's no fear of a real retaliation strike against you, you are free to voice your own opinion in any way possible.


But hey, how about we just give the baby its' bottle..? Oh wait, that doesn't work because the same people whom complained that the game was too hard now complains the game is too easy.

So how about we take the bottle away..? No, that wouldn't work either since the baby'd just cry and cry and cry for more attention.


Infants... they really are everywhere.

Powder Keg
Sep 13, 2009, 06:31 PM
Yes...I can always count on real-life analogies being brougt into a video game discussion.

HyperShot-X-
Sep 13, 2009, 06:49 PM
Soloing S3 full run is anything but easy in my book even with a capped char. Also, I was sure that the number of enemies spawning in the mission increased depending on the number of players in the party. So the difficulty level for 4 capped chars + 2 npcs and the time it takes to clear the mission seems just right, save 6 ppl full party runs for lower lvl noncapped chars. It's easy to just say the game is too easy when you're not even actually doing it anymore.

As for OP, there are plenty to do even after char is capped as mentioned already as well as lvling 2nd job so all those MPs don't go to waste. Next lvl cap increase is the least thing to worry about when you keep yourself busy managing your chars.

JC10001
Sep 13, 2009, 09:39 PM
Honestly, why would PSU need another level cap? It's easy enough to slaughter everything as it is... :confused:

True. But for some of us, increasing the level cap is the only way to improve our characters so having some sense of progression again would be nice.

Hiero_Glyph
Sep 13, 2009, 10:08 PM
True. But for some of us, increasing the level cap is the only way to improve our characters so having some sense of progression again would be nice.

Grinding levels against weaker enemies gives you a sense of progression?

DAMASCUS
Sep 13, 2009, 10:09 PM
I definitely have to say that the levelling in PSU is seriously broken. I remember in PSO that it required a ton of playtime after level 100 to progress in levels. It was a pain but had a real feeling of accomplishment.

Levelling should have been not that slow perse but much harder than it is after 100.

Tetsaru
Sep 13, 2009, 11:50 PM
You say the game's easy then I dare you to go through missions in a party without any scape dolls or restorative items. Just because the option's there to use, doesn't mean you have to use it.


Imo, a game has failed to properly entertain you if you're having to INVENT challenges for yourself. A well-made game has a smooth difficulty curve, and (agreeing with your second sentence there) gives the player OPTIONAL challenges in the forms of missions, quests, etc., ALONG with the main storyline (most people on these forums don't even know or care about PSU's storyline, myself included, unfortunately), that he/she can complete, given his/her skill in the game, for an appropriate reward at that level, which CANNOT BE GIVEN TO OTHER PLAYERS THAT DON'T DESERVE IT. Unfortunately, PSU suffers greatly because it doesn't follow this cardinal rule of game design: players spam White Beast because they know it has the highest rewards with the least amount of effort, then use the monetary gains from it to buy whatever gear they need, because most gear isn't player-bound, unless we're talking about the Edil weapons, which we STILL don't have yet. It seems the only items Sonic Team wants to bind specifically to accounts are PA Fragments, PA's themselves (that's appropriate, at least), casino items, and the occasional clothing items like the Voloyal Outfits (although thankfully this was resolved right before I quit the game).

Hiero_Glyph
Sep 14, 2009, 01:17 AM
I basically agree wih Tetsaru. Most games evolve or adapt to the player whereas PSU is quite static. Even Diablo had scaling enemies to a degree and that game was released 10 years prior to PSU. Inventing challenges has always been a part of some games. Splinter Cell had 'no kill' challenges initially but the series eventually evolved past this simplicity. The problem with PSU is that it was poorly designed and giving it a 5-year life cycle only demonstrates this as other games have evolved beyond it.

The 'expansions' for PSU are often simple upgrades to existing missions with reskinned environments, weapons and enemies. The game is essentially a grinding simulator with absolutely no end-game content. Once your character hits the level cap you have two options left. The first is to level your PAs up to the given cap. The second is to grind missions in an attempt to improve your equipment. There are no incredibly difficult dungeons or areas that ever require a full party to complete. Heck, the very best equipment in PSU can only be acquired by paying real-life money to acquire (Legacy of Light FTL!).

Anyway, once you hit the level cap PSU becomes quite tedious and boring. The bad part is that every time the level cap increases the game becomes easier. The Supplemental Update will only make things worse (or easier depending upon your perspective). So why are players concerned with the next level cap increase as it only leads to a monotonous type of gameplay? It is not like we get anything positive by achieving a higher level. Or maybe it is just that the increase in the level cap finally gives the players something to do to distract them from the continuous grinding.

milranduil
Sep 14, 2009, 01:33 AM
I definitely have to say that the levelling in PSU is seriously broken. I remember in PSO that it required a ton of playtime after level 100 to progress in levels. It was a pain but had a real feeling of accomplishment.

Levelling should have been not that slow perse but much harder than it is after 100.

I started nearly from scratch on PSOBB during the SEGA days and capped a RAmarl in around 500 hours...I'd hardly call that a ton of playtime lololol.

Shou
Sep 14, 2009, 02:07 AM
lol TTF

milranduil
Sep 14, 2009, 07:11 AM
lol TTF

Double EXP 9-8 kthx. I was getting like 2-3mil exp a day from that lol.

TecherRamen
Sep 14, 2009, 10:27 AM
tetsaru has a point. If we have to invent challenges for ourselves then something is wrong. Its just too bad sega is so damned lazy. This game has so much potential in its battle system but then everything else sufferes from blindingly apparant flaws. Like for instance why cant we get a co-op story line? like every other game ever has that option. Instead PSU has this storyline which is hackneyed, boring, trite, cliche and whatever other synonym you can throw in there, Plus its one player only. I went online to play with other people, I can play with NPCs offline!

And i would welcome another level cap. If the game is too easy then start a new character? I did. I find some satisfaction in it...

Also- inbeforethreadisclosedforgoingofftopic

DAMASCUS
Sep 14, 2009, 10:47 AM
Double EXP 9-8 kthx. I was getting like 2-3mil exp a day from that lol.

Ah ok, I remember now. I was spending too much time in Challenge Mode. I should have spent more time on TTF runs :p

biggabertha
Sep 14, 2009, 03:17 PM
Uh...

So have you ever seen people go through FFXI playing as sub-par classes such as a Dragoon or a Summoner without any outside help from other characters/previous money/previous items..?

How about building characters from WoW without using a single weapon at all..?

But I see what you're saying - easy/hard just depends on how you play and how much time you have. If you only have a couple of hours to play a day, then this game could be quite difficult for you to play even if you do chose to spam White Beast. The same can be said for FFXI and WoW - if you don't play those games fairly regularly then it's quite possible that you will never get anywhere in those games.

At least with PSU, you can.

Wow, most of you guys must have a lot of free time on your hands like I do. Perhaps more.

Hiero_Glyph
Sep 14, 2009, 04:10 PM
Uh...

So have you ever seen people go through FFXI playing as sub-par classes such as a Dragoon or a Summoner without any outside help from other characters/previous money/previous items..?

How about building characters from WoW without using a single weapon at all..?

But I see what you're saying - easy/hard just depends on how you play and how much time you have. If you only have a couple of hours to play a day, then this game could be quite difficult for you to play even if you do chose to spam White Beast. The same can be said for FFXI and WoW - if you don't play those games fairly regularly then it's quite possible that you will never get anywhere in those games.

At least with PSU, you can.

Wow, most of you guys must have a lot of free time on your hands like I do. Perhaps more.

It was not a critique against you in any way. What we are merely saying is that for someone to 'create' a challenge in a game only demonstrates that the game is flawed.

As for the FFXI or WoW examples you listed, both of those games have plenty of end-game content. FFXI is a huge time sink but even Square-Enix has done a lot to allow higher level players to play with lower level ones via a level rectriction. I am not as familiar with WoW but I doubt I have to be concerned with the mistakes of the most successful MMO ever.

Powder Keg
Sep 14, 2009, 04:34 PM
I have to agree that you should not have to 'create' a challenge.


Like I said though, I'd prefer it to stay this way, since Sonic Team wasn't smart enough (although they have been before in PSO) to separate someone running solo as opposed to players running as a team and altering enemy stats and quantities.

I'd personally love it if enemy stats skyrocketed with a 6 person team.

biggabertha
Sep 14, 2009, 06:23 PM
Heh, sorry.

I too, would love it if enemies became proportionately more difficult/stronger the more members there are in the party - much like how meseta payout increases with the more members inside.

I'm almost sure that drops (rare ones) are done this way - but it's probably just coincidence.


Um... wow, how off topic is this talk now...

VetroDrago
Sep 14, 2009, 10:31 PM
Yeah! My man Lord Hammerheart starting a thread that leads to a huge argument over something so small. That's how we do it! Woo!

Adriano
Sep 14, 2009, 10:32 PM
Man.
Damn, I miss me some MAG++.

Delete
Sep 14, 2009, 10:45 PM
Heh, sorry.

I too, would love it if enemies became proportionately more difficult/stronger the more members there are in the party - much like how meseta payout increases with the more members inside...

Same here, because killing De ragan and all his reskins in 20 seconds is embarrassing. ^^