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iNiGHTS
03-03-2001, 03:55 PM
Why would you use forces? they don't got much advantage later on in the game...The rely on other players and tp like crazy... they can't fight... all the classes can learn all the magic later on in the game... so anyone have the same thoughts?

KarnaJ
03-03-2001, 03:59 PM
Higher level magic faster, magic does more damage, and a small amount of respect. Some people see that you chose a class that has more disadvantages than advantages, and admire that you actually took the time to get far. Actually, I just chose a force because I always pick the magic-using class in things like this, and I'm too stubborn to change my ways. Who knows, now that I'll prolly have to start over again, I may pick another class this time, though I doubt it.

iNiGHTS
03-03-2001, 04:09 PM
Oh yeah did anyone notice that hunters are incredibily strong in almost everysingle way?

like with spread needle do you really need a ranger? and with a sword they can do just about or more damage than force and magic... I don't understand why it was allgood when only rangers can use shotguns and suddenly spread needle poped up... and magic I find dissapointing... since all the classes can learn all the magic.. what is the force there for other in faster learn rate? I love to see why all the game have all these unbalance features.. always the first character (which is hunter) is the strongest...

KarnaJ
03-03-2001, 04:15 PM
Well, I do think the game is a bit unbalanced, but that really can't be changed. If we're gonna talk about that, I think that hunters/rangers should have one of two limits on their magic. Either:

A) No techniques above level 8. This still allows for decent magic, more than enough to heal, etc, and enough to support the occasional time or two you need magic.

B) Only basic magic (foie, barta, zonde), support magic, and heal magic. This leaves the nice area-effect spells to forces, leaving them not quite as obsolete, and allows more than enough support magic to make playing without a force fine too.

Then again, we can't see either of these, so there's really no point in it, lol. Maybe they'll balance it out a bit in PSO2.

(edit: Typo's, my bad)

<font size=1>[ This message was edited by: KarnaJ on 2001-03-03 14:16 ]</font>

iNiGHTS
03-03-2001, 04:20 PM
Yeah I wished that happened and hunters go back to their stupid swords and leave the shotgun.. I know it might sound selfish, but come on a special weapon for ranger suddenly a superior version comes out and hunters can use it too... what the heck is that? and its not unique in the list that I saw on the site...

DirtySanchez
03-03-2001, 05:24 PM
Much like Karnaj, I almost always choose the magic user in any game. While I would like to see some of the limitations on magic that he mentioned for other classes, I still enjoy the game immensely playing with friends as the only Force. Basically, I act as air support for them. While all of them can cast the spells I can, none of them can do it for a sustained period of time due to the fact that they don't have the TP to do it all the time. I, on the other hand can circle the enemies just raining hard spells on them. I also have more buttons to program as spells as I don't need to have normal, hard, and special attacks with my weapons.

JJ
03-03-2001, 06:30 PM
I dont understand where your getting at.... My Force is lv 86 and not only is my mst nearly maxed out (630) but my ATP with shifta is 900+.... hmmm why would u need a hunter then??

purhaze
03-03-2001, 06:34 PM
high lvl forces are very powerfull, and dont need anyone to rely on, ive met up with a few and played and can see it. also as a ranger i cant learn megid 12 or higher same goes with a few other spells, ill never get the full power out of them. and having a force cast helpfull spells on you and healing you all the time is a great help.

Finn
03-03-2001, 06:43 PM
I have the worst hang over.

JJ
03-03-2001, 06:46 PM
I have more to say. When u make proper adjustments to your force they are the best class in the game. Like dont have a mag with 150 mind or anything cause at higher lvs your mst will max out. So what u do is make a mag with high pow and def. When i get to lv 100 my ATP will be pretty close if not 999 and my MST will be at max. Now i wont be using canes or wands because their ATP is too low. So with maxed out magic and ATP as high as that i see there is no use for Hunters....

iNiGHTS
03-03-2001, 06:52 PM
Well you can get a Mind based mag to get lv 14 megid etc.... and then you can use tp refill items and if you are a hunter what th hell just attack and you job is done.

JJ
03-03-2001, 06:53 PM
Megid is instant kill u need high MST for it to actually work....

iNiGHTS
03-03-2001, 06:56 PM
Too bad it only hits one target and don't work on bosses.

iNiGHTS
03-03-2001, 06:58 PM
Oh yes forgot to add that when you atp or whatever says 999 and refuse to go higher... it actually does but you don't see it.

this editing is about megid:

well about mst for megid... what are you talking about? megid don't do damage.. its the level of the spell that makes a difference. it starts with a 45% chance of insta kill...and adds 4% each level.

http://www.badassbuddy.com/images/buddies/badassbuddy_com-punish2.gif
All your base are belong to us~!
You have no chance to survive make your time!
http://www.badassbuddy.com/images/buddies/badassbuddy_com-punish2.gif

<font size=1>[ This message was edited by: iNiGHTS on 2001-03-03 17:04 ]</font>

Phantasmal
03-03-2001, 07:04 PM
iNights is right.. The MST can go even further...

Also, with boosting Mind early for Forces through thte mag, you can have a unbeleavable TP max of 700+..... AT LEVEL 15!!!!!!!!

horr0rstory
03-03-2001, 10:15 PM
In answer to the question on why both playing a force if all classes can cast tech, let me remind u of 3 chars that cant. Yup, you know, I love em, the fun loving androids.
No mind = No tech.

Kinda balances it out dont ya think? Thats why I play a HUcast. I kicked some serious ass when i was only a level 30, but now that everyone is gettin up there, my lv 78 droid isnt THAT badasses anymore. why? NO TECH. I have to rely on a handful of tri/dimates for my healing, and make sure to carry around alot of moons. It sux kinda, but I like it, cuz im not a walking all-in-one char.

I don one thing and do it pretty well, and I like that restriction. It makes the whole concept of TEAM play rock. I have to rely on others for healing spells and shyt. Yea it bites sometimes when playing with idiots, but I have a group of usuals i play with so its all good.

EDekar
03-03-2001, 10:32 PM
I can say quite easily why I play a Force.

First off, I've always enjoyed being the black sheep...I nearly always try to play the class/race combo that almost no one else does. What can I say, I enjoy being unique...

Another reason is, I like the Mags that come with being a force. Marica for instance (I think that's what it's called).

And for another reason, I do enjoy my spells...even if there are only 11 attack spells to look at. Plus, I love the look on people's faces when I go and blow stuff up that takes them forever to fight (heh).

Those are my reasons for playing a Force. Take 'em or leave 'em...that's me. ::shrugs::

DarkWolf
03-04-2001, 04:44 AM
Two words for ya, FORCES ROCK! Plain and simple. I'd rather do a single Gifoie and take out a room full of Dimenians, as opposed to spending time (as a hunter/rager) looking for a spread needle, waiting to gain enough (insert appropriate stat) strength to use it, then as a level 40 or so hunter/ranger being able to do the same thing a force can do at half that level.

The Force mags also rock. Naraka (the bluebird), Ribhava (the butterfly wings), and
Ravana (Majora's mask on a buffalo skull), are just too kewl! Not to mention, Forces also get one unique mag, Andhaka, once the mag's defense is above 45, and can continue to evolve if you wish it between Andhaka and Bana.

Then there's the uniqueness of forces. Most people want "Kill 'em outright", while those who play forces are strategists. Force-users would rather think out the battle, using strategic positions to avoid damage (due to low HP for the most part), whilst Rangers and Hunters can afford to get hurt in their rampages.

My last point. Forces don't need items at higher levels. Give a C.Sorcerer's Wand to a Force, and that force won't need another item.
seemingly indefinate TP is a wonderful asset (in an offline game, it takes me an entire area to get my TP to 0, online about half that.) Sure, hunters and rangers can use Drain-type weapons, but those only give a little TP back, and lower TP levels just don't cut it (met a lvl 100 player a while ago with the same TP as my level 43 Force). On top of that, forces can use most hunter and ranger weapons, whereas they cannot use any force weapons AFAIK.

I'm done lecturing now. http://www.pso-world.com/images/phpbb/icons/icon_wink.gif That's my $2.

iNiGHTS
03-04-2001, 05:54 AM
Okay what was your point? Everyone know that forces has large amount of TP but I am just saying that everything a force can do (other than using wands etc) a hunter or the ranger can do, yeah sure the Tech damage is higher for forces (if it wasn't you won't even be using it at ALL) but when you use the hunters or ranger you have a choice to beat them down or incinerate them while forces you can only incinerate them, thats why hunters and ranger don't need all those TP. Yes I know forces with shifta can get up to if not 999 atp but like I said before it can exceede that point, and hunter and rangers (not counting androids) can use shifta too, and there is no way a force atp can beat a hunter http://www.pso-world.com/images/phpbb/icons/icon_razz.gif, besides forces look..... well... I really hate that ugly big ass crap on the Fonew(etc), and the human force is somewhat the weakest of the 3 FO, but it got the highest Hp.

anyways about weapons:
"My last point. Forces don't need items at higher levels. Give a C.Sorcerer's Wand to a Force, and that force won't need another item. "

Read what you said *ahem*contradiction*ahem* forces really don't need any weapons. C-sorc wand is one of those super rares anyways, what are you saying? Not everyone can find one, can you donate one to all the people that need it? hahah If you can I will gladly start a force.

My bad forgot to add another point... Why would a hunter/ranger want to or even need to use a wand or staff?

http://www.badassbuddy.com/images/buddies/badassbuddy_com-punish2.gif
All your base are belong to us~!
You have no chance to survive make your time!
http://www.badassbuddy.com/images/buddies/badassbuddy_com-punish2.gif

<font size=1>[ This message was edited by: iNiGHTS on 2001-03-04 04:01 ]</font>

<font size=1>[ This message was edited by: iNiGHTS on 2001-03-04 04:06 ]</font>

DarkWolf
03-04-2001, 06:28 AM
"Okay what was your point? Everyone know that forces has large amount of TP but I am just saying that everything a force can do (other than using wands etc) a hunter or the ranger can do, yeah sure the Tech damage is"

And hence, the converse is true as well, that everything a hunter/ranger can do a force can do as well.

"higher for forces (if it wasn't you won't even be using it at ALL) but when you use the hunters or ranger you have a choice to beat them down or incinerate them while forces you can only incinerate them, thats why hunters and ranger don't need all those TP. "

It equals out. A force can do about half (give or take) the damage a ranger or hunter can do with an equivalent weapon, but we can still dish it out pretty well, and if we lag behind, we blast 'em with magic. To attack an enemy's weak point, we can choose what attack would work best, while those who prefer not to use tech must carry three weapons (ice, fire, shock) to attack each type of weak point (Dimenian - fire, La - ice, So - shock).

"Yes I know forces with shifta can get up to if not 999 atp but like I said before it can exceede that point, and hunter and rangers (not counting androids) can use shifta too, and there is no way a force atp can beat a hunter http://www.pso-world.com/images/phpbb/icons/icon_razz.gif, besides forces look..... "

And there you have a point, but it is also true for MST. And as for looks, I'm rather fond of the killer mime I've chosen. http://www.pso-world.com/images/phpbb/icons/icon_smile.gif

"well... I really hate that ugly big ass crap on the Fonew(etc),"

ok, the FOnewm (male Newman), I gotta agree. http://www.pso-world.com/images/phpbb/icons/icon_smile.gif

"and the human force is somewhat the weakest of the 3 FO, but it got the highest Hp."

True, but irrelevent.

"anyways about weapons:
--"My last point. Forces don't need items at
--higher levels. Give a C.Sorcerer's Wand to
--a Force, and that force won't need
--another item. "

Read what you said *ahem*contradiction*ahem* forces really don't need any weapons. "

True, but we ARE comparing forces to everyone else, so hence we must make them equal. But if you want to put it that way, you just aided my arguement. Forces don't NEED weapons. But I was talking about ALL items (except Trap Vision, but who REALLY uses that, anyway?), such as -mates, -fluids, -atomizers, etc.

"C-sorc wand is one of those super rares anyways, what are you saying? Not everyone can find one,"

As such is a spread needle, but it seems that
everyone and their brother has one.

"can you donate one to all the people that need it? hahah If you can I will gladly start a force."

Hardly, it was pure chance I got mine (thx jf).

"My bad forgot to add another point... Why would a hunter/ranger want to or even need to use a wand or staff?"

I dunno, to look cool? http://www.pso-world.com/images/phpbb/icons/icon_wink.gif

Tiny_Tim
03-04-2001, 08:48 AM
I prefer Hunters to Forces for a reason. Time to develop my 48th level Force: 79 hours. Time to develop my 51st level Hunter: 47 hours.

My Hunter turned out to be just as good of a support character as my Force, yet was better capable of holding his own in melee. Good background support, better frontline support, AND easier to level up? No wonder I've all but abandoned my Force nowadays.

Haywire
03-04-2001, 09:16 AM
U make some good points...but they are invaluable to the game in a group, on their own to i truly feel they are useless LoL!

Sorry, but its true...either that or your stinking rich and can afford shiatloads of fluids...sell your azz on the corner of the city and other junk like that http://www.pso-world.com/images/phpbb/icons/icon_smile.gif

I am lvl 86 Hunewarel or whatever...and i have finished vhard with a level 40 and 45 with ease, and they were both forces. The issue at hand is that they have to "know their role" so to speak. nothing is easier to a hunter to just stand there and shoot while they take care of freezing everything for you.

On top of that...they tend to much more considerate of your lifeforce then others, they have no prob replenishing your HP since they have TP out the ying yang.

I m sure now that u have a little more respect for the force...maybe not lol http://www.pso-world.com/images/phpbb/icons/icon_smile.gif

ps. use the FORCE luke, man that was lame!

Acel
03-04-2001, 11:57 AM
Just to let you guys know. Megid hits like Barta, if it kills it will go right through the victim and hit the other...

Lenneth
03-04-2001, 12:18 PM
Ok, here it is, plain and simple for ya iNiGHTS. Forces have the highest max MST of anyone, with the new-types topping out at 670, vs. the two spell-casting hunters maxing out at 590.

"Well," you might say, "that's only a difference of 80 points, which I could make up for easily with a mag. It's not like 80 points is a huge difference anyways."

...Which is also what most people think. You might not. Here, however, are the reasons why that logic is faulty:

a) MAGS CAN'T RAISE STATS OVER THE MAXIMUM. Neither can units. The only equipment that can are weapons and the rare shield/armor that have bonuses. This is why sabers do less damage than dragon slayers even though the ATP still reads 999, because the stat does go beyond that when weapons are equiped. This, incedentally, is why wands are useful: they start with an MST bonus of +10, and I've seen them get up to +30. Since only Forces can equip these it boosts the potential difference from 80 up to a possible 110; most likely there's also a "Force Wall" out there to push it even further. There are rare weapons that do increase MST that aren't wands... Vjaya and Diska of Liberator come to mind. They tend not to be popular weapon choices.

b) 80 points in MST (or 110, depending on how you look at it) is a HUGE difference in damage. In addition, there are a number of technique levels that only Forces can learn, which not only impacts damage, but casting speed and range as well. Think of the difference a couple of levels in Grants or Megid makes. Ouch.

c) This is the most important one: _You can't raise TP_. Any other stat in the game can be raised through materials. Your TP are completely derived from your MST, dependant on what type of character you are. This makes a big difference when using weapons that restore TP, because it restores a % of your maximum TP. A force with a geist weapon hardly ever runs out of TP, unless they start chain casting.

Other things to consider: yes, Forces have the worst ATP in the game... but if you're using the right set up, ATP is almost pointless. For instance, those burning/tempest effects that everyone slams: the reason is because the damage is based on the user's MST, not ATP. So, a force using these kinds of weapons can almost completely ignore ATP in favor of higher ATA and MST. Thus, you can use fun cells like Wizard/Technique and the like instead of Power.

There is no instant gratification if you choose to start a Force. You will die. Frequently. However, it is probably the most satisfying class once you get to the later levels, which is something other classes (like my primary class, RAcaseal: move, shoot, move, ad nauseum) lack.

To close: if you do not feel that there are enough justifications in this rant to play a force, or even party with one... that's fine. I just ask that you understand at least why someone would play such a "lesser" class... and respect them enough not to flame them for it.

Pax, Lenneth

Ne0
03-04-2001, 12:55 PM
Ya! Stop being Cocky, my gorce is lvl 46 and has 946 tp and every spell cept grants lvl 10+. Who needs a hunter?

-Ne0

Ne0
03-04-2001, 01:00 PM
Also when i baught this game at E.B. We asked the guy at the counter if he played and he laughed and he said he was a force and they can rlly suck in the beginning but once u get to a high lvl forces are sometimes knowen to be the most powerfull class in the game.

Xbob42
03-04-2001, 03:37 PM
My hunter is ALWAYS reviving lvl 100 forces on japanese severs. You see, I have my character customized, due to having the japanese version 2 extra months, so I know better than all (hehe, i wish). My fave is definatly HUmar, I made charcters on the jap version (all of them) and eventually all of them got to lvl 90 before the U.S version came out. And I'll tell you, my HUmar smashed all others, but that's MHO.

iNiGHTS
03-04-2001, 03:56 PM
""Well," you might say, "that's only a difference of 80 points, which I could make up for easily with a mag. It's not like 80 points is a huge difference anyways." "

Please do not assume, I know it makes a difference.

"To close: if you do not feel that there are enough justifications in this rant to play a force, or even party with one... that's fine. I just ask that you understand at least why someone would play such a "lesser" class... and respect them enough not to flame them for it. "

I never said I don't like to play with force, and I am not flaming, I am just simiply asking for opinion and trying to support my own.

"There is no instant gratification if you choose to start a Force. You will die. Frequently. However, it is probably the most satisfying class once you get to the later levels, which is something other classes (like my primary class, RAcaseal: move, shoot, move, ad nauseum) lack. "

But the force shoots magic run and shoot magic, and the casting time is kinda slow. I think it is pretty hard for a force to melee with a sword unless at very high level.

"Ya! Stop being Cocky, my gorce is lvl 46 and has 946 tp and every spell cept grants lvl 10+. Who needs a hunter?

-Ne0"

Now why would you say that? If a opinion is "cocky" to you then why don't you call your self "cocky," Don't call someone "cocky" and then brag about yourself. Yeah "gorce" right.

JJ
03-04-2001, 04:18 PM
iNiGHTS all the forces u have played wtih must suck. My force ATP is almost at max at lv 85 with shifta and my Soul Eater and my MST is almost at max as well. You say forces cant fight like hunters do.... well i do it. I sometimes make Hunters look bad because im kicking so much ass. I use my techniques from a distance then finish ppl off in 2 hits. In Ruins thats different but every1 has problems in the ruins unless your like lv 100. Dont give me this crap "I can use techniques too" Because your damage on them doesnt come close to what i can do and my MST is not maxed out yet. I dont think you have even used a force. Dont talk all this until u have experienced it. I want u to train a force all the way to at least lv 70 when they start kicking ass. I am a lv 85 force and im proud and glad i decided to be a force and not 1 of the 999999999 Hunters that are on PSO. It is worth it.. but are u good enough to make it through..

Dymlos
03-04-2001, 04:54 PM
"80 points in MST (or 110, depending on how you look at it) is a HUGE difference in damage. In addition, there are a number of technique levels that only Forces can learn, which not only impacts damage, but casting speed and range as well. Think of the difference a couple of levels in Grants or Megid makes. Ouch."

Huge difference? Umm...10-30 more damage isn't what I'd consider a big difference. As for forces learning higher technique levels...sorry, but no. A HUmar and HUnewearl can learn ALL level 15 techniques.

iNiGHTS
03-04-2001, 07:46 PM
On 2001-03-04 14:18, JJ wrote:
iNiGHTS all the forces u have played wtih must suck. My force ATP is almost at max at lv 85 with shifta and my Soul Eater and my MST is almost at max as well. You say forces cant fight like hunters do.... well i do it. I sometimes make Hunters look bad because im kicking so much ass. I use my techniques from a distance then finish ppl off in 2 hits. In Ruins thats different but every1 has problems in the ruins unless your like lv 100. Dont give me this crap "I can use techniques too" Because your damage on them doesnt come close to what i can do and my MST is not maxed out yet. I dont think you have even used a force. Dont talk all this until u have experienced it. I want u to train a force all the way to at least lv 70 when they start kicking ass. I am a lv 85 force and im proud and glad i decided to be a force and not 1 of the 999999999 Hunters that are on PSO. It is worth it.. but are u good enough to make it through..


And since when did I say I used a force? Is there something you don't get?

Opinion, I am trying to ask for opinion not your flaming, and I want to try to support my opinions, what is up with people like you? "blah blah don't give me crap blah blah you don't know how to play blah blah blah etc."

And don't flame about people that I play with.

DirtySanchez
03-04-2001, 10:29 PM
iNiGHTS, it's really all about what you want to do more of: You can learn spells early and know that your team can depend on your for anything as a Force. As a hunter you know that you can guard the weaker members of the party and use more powerful weapons than forces can. In the end, both character types can do many of the same things, but it's the lead up that differs.

PSO_Krunk
03-04-2001, 10:45 PM
yeah, I always thought it was strange that the classes aren't more divided. I'm a ranger (and an android to boot) so I'm bothered by the fact that hunters can use some of the rare- high powered guns.

I think that hunters should onyl be able to use handguns, and should have NO magic but healing.

Rangers should only be able to use the simples of blades and have only basic attack magic.

forces should be able to use only the simplest of guns and blades, but should have access to ALL magic.

unfortunately, there seem to be more and more exceptions that take away from the need to work as a team.

Lizzah
03-04-2001, 10:52 PM
On 2001-03-03 16:56, iNiGHTS wrote:
Too bad it only hits one target and don't work on bosses.
[addsig]


Megid hits multiple targets like barta. I am a lvl 73 FOmarl (hey JJ!), with lvl 13 megid. It doesn't work on bosses, but when you see me drop a line of 4 or 5 enemies you won't be so quick to discount Forces. Only problem with megid is it's low effectiveness in the ruins. But being able to waste 2 sinows before they even hit the floor kinda makes up for that...

iNiGHTS
03-04-2001, 11:15 PM
yes lizzad i know that was my mistake, I personally never got to see the magic at higher level and when at low level it only has a 45% chance to kill so never seem to see anyone kill anythig with it, but thanks for the info http://www.pso-world.com/images/phpbb/icons/icon_smile.gif

WebDeViL
03-04-2001, 11:20 PM
i see a lot of false info here, one that i can remember right off

"forces can use most hunter weapons"

which is not true. when i first got this game, i chose a force, for many of the ame reasons ppl stated here (love magic, uniqueness. well anyways, most of the weapons i picked up had big X's. after a long while of playing forces i started a HUmar. IMO forces suck at everything, except magic (isnt true at high levels). i always died as a force, and i didnt like being so dependant on others, esp[ecially since there are a lot of theives out there. but i do have a lot of respect for forces, especially when they know what they are doing. i've met some forces (medium lelvel) who think they are hunters and get right into the combat, only to die 30 seconds later, if your a force, stay in the back, cast your attsck spells, and support the group, dont be thinkin your a hunter.


IMO, HUmars are best, because i like options in playing. thruy mags, i can have high MST and be a 'force' so to speak, or i can just hac away if i feel like it...

AdeptArms
03-04-2001, 11:35 PM
Whoa...
[[ INTERMISSION ]]

This is a pretty interesting "debate", or whatever you wanna call it...
Everybody is bringing up good points...
I just have one question though...

WHO REPRESENTING THE RANGERS?...

^^^^^
It just appears that they're out of the bidding for most valuable character class, i haven't really seen that many defending them...

I'm interested in hearing what they have to say, because I'm sure they have some good insights to add to this topic...

DarkWolf
03-05-2001, 01:30 AM
Rangers are cool 'cuz of their mass use of weapons, but I'd rather not play as one. IMHO Ranger Avatar 1 is run-of-the-mill, Ranger Avatar 2 isn't all that cool, and Ranger Avatar 3... I ain't no pink french maid. As a class, I rely heavily on techniques (usually cuz I don't carry around enough moons and scape dolls, and my luck finding good weapons usually reeks), and rangers just can't cut it.

JJ
03-05-2001, 02:04 AM
Hi Liz! http://www.pso-world.com/images/phpbb/icons/icon_smile.gif iNiGHTS then if u havent try out a force why are u argueing. Experience it first then talk all u want. I play with Liz all the time. You should see her take out Sinows or in the Forest like 3 ppl with Megid...

Isamu64
03-05-2001, 02:08 AM
"Rangers just can't cut it", whatever dude. my Racast is very much a good character except that I can't use techniques. All I have to do though is set up my attacks so that I have the longest possible time to pick off enemies before moving to another position. I can use all of the best guns and alot of the cooler melee weapons to. I really don't see why there is so much class bashing, ALL classes have strengths and weaknesses. If everybody chose to play as Humar then the game would be freakin boring.

Bastion
03-05-2001, 03:01 AM
Forces are good. I'm a level 90 force, and I don't mean to brag, but well, my magic kills everything..EVERYTHING, quick. Plus I can use alot of weapons, in case i want to conserver TP. Gatlings, Vices, brands, staves, knuckles, etc.

I don't know who could honestly say they're weak, when they can keep a group going non stop, with high powered heals, debuffs, etc. Of course, other classes can do this too, but Forces can do it all. I often have to stop casting in high level games because a high force can kill things faster than folks with spread needles.

I'm not saying they're perfect, but they're far from weak.

iNiGHTS
03-05-2001, 03:39 AM
On 2001-03-05 00:04, JJ wrote:
Hi Liz! http://www.pso-world.com/images/phpbb/icons/icon_smile.gif iNiGHTS then if u havent try out a force why are u argueing. Experience it first then talk all u want. I play with Liz all the time. You should see her take out Sinows or in the Forest like 3 ppl with Megid...


What if I did try a force?

DCKaz
03-05-2001, 05:00 PM
Well a lots been said and I saw this late (being out of town over the weekend can do that) but a couple bits-

I don't understand the 'force hard to level early bit'. Oddly enough I found it just the opposite.. usually a single spell and 1 hit, maybe up to a 3 combo if needed killed each monster. Tops. Sometimes just melee. So early it's one spell and cane, then soon you have a handgun and you're all set.. I never had a problem. Only thing that slows you down it fighting the dragon early, until you realize it's better to attack him with a melee weapon/handgun likely in your youth.

Only reason my 48 FOMarl has logged 80ish hours is I did all the quests and have redone some quests for items and doing some hard quests for fun. And yes I did it along the way for the most part - the quests are a lot more fun when it's not mass slaughter later lol. And they do round out the story a lot.

It's a question of hardcore. I could write a lot more on diablo similiarities than the refered posts.. for one, just like the sorceress in D2, the Force simply isn't the most hardcore IMO. That said, just like D2, it offers it's own fun, and can be very effective solo and in a group.

Meanwhile the hybrid hunters look like a lot of fun if you want to go solo nuts. Since you're in a group for the best part of PSO though, I'd much rather see Androids and Forces in the mix rather than 4 hybrids overlapping casts and roles all the time. Also it could be argued an Android/Force group could (for effectiveness) kick a hybrid only groups butt.

In the end.. enjoy the game. You don't get a reward for flying through the game fastest - indeed it's easy enough for any class where you shouldn't feel destined to pick the easiest.

The journey is the game.. once you hit 100 most retire.. where yeah I can see at times it's nice to pick the easier/more powerful class, it's often more rewarding to do just the opposite. Or are you the type who always picks the automatic transmission/beginner car for your racing experiences, for example?

My two cents
DCKaz
Terra Prime 48 FOmarl

MunKEE
03-05-2001, 05:21 PM
Wow, this is deja vu. Didnt this post already happen before? Oh well.

Yes, Forces may have gotten the short end of the stick as far as the balancing goes. But they are by no means useless. They are very important to a group (IMO) because of large TP amounts. Since I have switched over the the JJ method of a big mag and a soul eater, I find that I dont use too many fluids. IMO they are the best in the middle range lv 30-40. This is where they do MORE damage than a normal hunter or ranger. And hit more guys. But, then they start getting passed up by the hunter.

The biggest reason to play a force? Because everyone else isnt. Plain and simple. You know how many hunters I see at 85+? I think you can guess. But when people see my Force at lv 85, they almost always all congratulate me on a job well done. I like that. Makes me feel good.

I like playing w/ androids best. I rarely here them complain that they can 'do anything I can do but better'. My problem is that most Humars (I am generalizing, so dont killme here... I know not everyone is like this), find that the only reason to have a partner is to step on switches. I can now go all they way to ruins on vhard by myself. I dont consider that useless. You just need to have good tactics, and know what you are doing.

Anyway. If you dont enjoy playing a force than dont! It takes a certain type of person to enjoy it. Someone who is willing to bet on the underdog. Etc. Etc.

Long live the forces!

Forces DONT level up slowly. I go into a room, fire off 1 rafoie, and am gauronteed to get xp from every monster there. vs a hunter only getting xp for the ones he hits.

iNiGHTS
03-05-2001, 05:26 PM
DCKaz, good point, and that is the answers I want to hear http://www.pso-world.com/images/phpbb/icons/icon_razz.gif (or something similar)

Well, I am planning to use a FOmarl after my ranger gets to lv 100 or so... Just because I want to see her with a photon claw http://www.pso-world.com/images/phpbb/icons/icon_razz.gif Then if it comes out better than my poor experience with a lv 30 FOnewm then I am going to keep her http://www.pso-world.com/images/phpbb/icons/icon_smile.gif, Dude I so hate my stupid FOnewm, never able to charge a photon blast, and if i get hit i either get a bit of PB charge, or die... one or the other... so i made this topic http://www.pso-world.com/images/phpbb/icons/icon_razz.gif well thanks to some of the people that made good points and thank less to flamers... well we can still continue to argue if anyone wants to...

MechDan
03-05-2001, 05:51 PM
I'm shocked no one in this entire thread mentionned the most important reason to pick a particular character class:

To make a character which looks cool.

Any character can hold its own at high levels. So what if some are harder going early on (i.e. forces) and some get the short end of the stick later on (i.e. androids)?

Whatever character you create, you're probably going to be looking at his/her backside for over a hundred hours eventually. Pick a look you won't get tired of!

DarkWolf
03-05-2001, 08:56 PM
"Rangers just can't cut it", whatever dude. my
...melee weapons to. I really don't see why there is so much class bashing,"

Hey, I'm not class bashing. To me, the lack of techniques don't cut it. I just can't survive beyond level 5 or so with out 'em. But that's because I've never really learned how to play as one. For you, however, it might be the perfect class, and so be it. I'm not saying it's the worst for everyone, I'm just saying that it's not a viable choice for me. Neither am I saying that a Force is a perfect choice for everyone, even though it is for me.

"ALL classes have strengths and weaknesses. If everybody chose to play as Humar then the game would be freakin boring. "

Exactly. http://www.pso-world.com/images/phpbb/icons/icon_smile.gif

DarkWolf
03-05-2001, 08:59 PM
"Rangers just can't cut it", whatever dude. my
...melee weapons to. I really don't see why there is so much class bashing,"

Hey, I'm not class bashing. To me, the lack of techniques don't cut it. I just can't survive beyond level 5 or so with out 'em. But that's because I've never really learned how to play as one. For you, however, it might be the perfect class, and so be it. I'm not saying it's the worst for everyone, I'm just saying that it's not a viable choice for me. Neither am I saying that a Force is a perfect choice for everyone, even though it is for me.

"ALL classes have strengths and weaknesses. If everybody chose to play as Humar then the game would be freakin boring. "

Exactly. http://www.pso-world.com/images/phpbb/icons/icon_smile.gif