View Full Version : PSO/PSZ comparison and hates
Parasite159
03-16-2010, 09:44 PM
We've been talking alot about what we like about PSZ in relation to other Phantasy star game, but what are some of your pet peeves and hates? and visa versa, what are you glad has been changed from PSO?
some examples of that i'm starting to dislike include(i'm sorry, there are quite a few):
The item menu shortcut; i see no reason why they couldn't have made this a touch interface. i hate coming up against a boss and running out of a certain item, lets say Dimates and i need to use a trimate, i have two choices.
1) L+start and run down my list, hoping that the enemy i'm currently fighting doesn't close its gap on me and take a nice bite out of my behind, or
2) open my main menu and alter my palette to i now have Trimates instead of Dimates, hoping that the enemy i'm currently fighting doesn't close its gap on me and take a nice bite out of my behind.
my next annoyance is with rangers. i didn't play much as a ranger in PSO but i do remember having an easier time acquiring the correct target; i'm just started a new RAcast and i'm having a hard time hitting what i want to. for example, i was taking a run through Rioh on my own and a group of enemies spawn on the other side of a bridge, most of them got caught up running into the wall between the 2 island except for 1 usanny that managed to make it onto the bridge and started the hop towards me but no matter how many times i reset my view forward or faced it directly i was still auto targetting something on the other side on the bridge with all my shots were being guarded.
i know, i might just be playing the class wrong.
last but not least, Level requirement.
i miss having stat requirements on my weapon and tech discs, my main PSO character is a FOnewm and i'm sure i've done what most forces did and made a high Mind mag to boost my stats so i could learn the higher level disks and get more power and range from techniques, but now i have to slug through using a predetermined and underpowered level of technique until i level up and can learn a higher one.
the same goes for weapons; rangers used to be a force to be reckoned with because the higher end ranged weapons required a higher ATA than a hunter or force could achieve but it seems now that HUcasts can make better rangers than RAcasts.
anyway, i have ranted a fair bit there and probably annoyed most of you, but let me know what you're annoyed about. :-P
leviayurashyguy
03-16-2010, 09:58 PM
your lock-on complications is a problem with all classes that wield ranged weapons, not just rangers.
is this topic one-sided, such as things i like in PSO but dislike in PSZ, or things i dislike in PSO but glad they add/change in PSZ?
Parasite159
03-16-2010, 10:05 PM
i agree is it a bit one sided but thats only because i never really had any issues with PSO.
i'll edit the post and ask what you're glad they've changed
Sleeper
03-17-2010, 04:05 AM
My ONLY problem with PSZ is the facte that no class is really unique.
all classes can use at least 1 ranged and mellee weapon .
Im fine with Rangers using melee weapons but i think that the extent of the ranged weapons for others should be limited. But i love great portable games like FF4 on Ds or CoD Modern warfare mobilised
this falls amongst those games and the online play is excelent.
You might be better off in the rant section.
Drunken Dragon
03-17-2010, 04:16 AM
Only really have one gripe as well... And thats how they changed the quick meny option from PSO.... That i have to stand still and L + start to access my inventory has killed me more times than I actually dare to remember..... Don't remember what the shortcut was in PSO GC(shoulder button + x or y or something) but it was nice...Nice and easy to use mates/fluids, use techs that werent on your pallette as well as change weapons... Oh well...
There's too few weapons. And weapons don't seem to have different stats other than %.
No challenges or other special quests.
Lobby themes + quests with awesome rewards.
Level cap. It's easy to level up, so where's my level 200 cap. Mags too. Almost useless. Might as well not use one at higher levels.
The controls are fine for a DS (other than what was mentioned above) but it just doesn't achieve the pso feel. So my biggest problem with this game is that they made it for the DS. And not cross platform.
psofan219
03-17-2010, 03:21 PM
I actually like the level requirements needed to use stuff, it prevents overpowering. In PSO if you needed to level, chances are you'd have to do it on your own as most people you would've ran with were stupidly overpowered... LV50's using Excalibur? Come on. With the level req in place that's fixed.
My only nitpick about PSZ is the Free Play chat. It's so limited, and doesn't even include Good Bye or Thank You... I have no problem with the menus or the targeting system.
ARChan
03-17-2010, 08:27 PM
Several things I have against PSZ in comparison to PSO:
-The freezing effect
-Not that many weapons to choose from
-Not that many weapons that can target multiple enemies
-Too few combos for armor and weapon
-Lack of combination items that change a weapon to something better (Like Frozen Shooter to Snow Queen)
-Too few series weapons (like Yasminkov and Yonohate)
-Most special weapons are too similar to another weapon (it'd be awesome if special weapons had unique PAs)
-Leveled platforms
-No tunnel traps
-Lack of teching enemies
-Low level cap
-3 difficulty classes
arkane
03-17-2010, 08:47 PM
Hmmm...
I can't access techs from the menu like I could in PSO. If it's not in my palette, too bad.
Being able to see traps as a CAST is useless. In fact trying to clear traps PSO style does more harm than good.
Targeting seems to be a problem in PSZ as well.
It doesn't look like there's going to be much in the way of extra PSZ content. No holiday rappies? :(
There's a lot of useless junk in PSZ. Units that don't do much, weapons with no PA or %, 0 slot armor, shops that sell the same worthless stuff no matter your level...
No truly terrifying hostiles in PSZ. Remember your first Sinow Beat or Delsaber encounter in PSO?
I do prefer the tech charging system in PSZ.
The storyline is better in PSZ. Certainly less depressing! I like the fact that the later missions give a little closure. And even Reve and Ogi are more useful than Elly and Mome.
There's a better range of levels in PSZ, even though they're all flat.
HeartBreak301
03-17-2010, 08:47 PM
No addslots and the fact that HP and TP mats are clumped into the regular material max kinda irked me.
steaIth
03-17-2010, 10:34 PM
MAKE SHOTS, and also i like the stats to equip, i mean a ranger should be able to use a ranged weapon before a force can
Rareware0192
03-18-2010, 03:40 PM
BAD THINGS PSZ COMPARED TO PSO
- Level requirements, IMO I liked stat requirements from PSO more.
- Character base stats, not much uniqueness like someone said. I remember how in PSO there was always a certain mix that made every class unique, but in PSZ basically every HUmar/HUmarl, HUcast/HUcaseal, etc. are the same except males have higher HP, ATP, DFP and females have higher PP, ATA, EVP, and MST.
- No addslots
- Less character appearance choices. You only have an option to 5 costumes/body colors, 4 headstyle/headtype choices, and 3 haircolor choices for each character. Not much uniqueness. You can't mix colors for your character's hair like you could for PSO.
- You have to pay now to make enemy parts into weapons. It's more realistic, but... meh...
- Limited Freeplay conversations. They don't even have Goodbye. I just find myself having to wave at the other characters in order to say bye, which isn't bad, but you would've thought Sega could at least have a Goodbye on the Word Select.
GOOD THINGS PSZ COMPARED TO PSO
- HUmarl and HUnewm now added. My favorite class is Hunter, my favorite race is Newman. I first had a HUnewearl as my favorite but now I like HUnewm even more :) Now we just need to work on RAnewm and RAnewearl...
- The new weapon choices (shields and gunblades especially). Shields are kickass for blocking enemy attacks, and gunblades are useful for both close range and long range.
- Rare enemies are a little less "rare" than they were in PSO, while still maintaining "rareness" :P
- PDs more common
steaIth
03-18-2010, 08:58 PM
also, i think the rares should be a mix between pso and psz rareness, rare enough to be like "sweet" but you still get to see them, unlike pso were with a lvl 61 never seeing one. I have probaly put about 150 hour into pso ( i dont even own it )=) and i have only seen a love rappy, and there should be a lvl 200 cap, i never want to reach the cap. on the good side. i also think there should be less grinders and photon drops, but once a gain, not as rare as pso.
i love the titles, but maybe have exp, because the titles are not worth much because of photon drop and grinder inflation.
Something that would be cool is like you start out with 100 of one item that is very rare, like more rare then the old photon drops (but not much) to trade for rares from other people. does anyone like this idea, it would make trading easier to trade, instead of having to match rares rareness's equally.
johnwolf
03-19-2010, 02:39 AM
ok here is some FAST ways to clear menu things up. R+start brings up the Equipment menu. right there you can look through the list of stuff you have for weapons ONLY to find stuff. L+start is an all item menu. as you can see R+start is a combination that acts as the quick menu in the game. the only grip i have is the fact you can't use your stylis to use or equiped you item on. if they did that they could have left the ability to move while in the menu screen. also the classes should be weapon limited like PSO. the to facts that you can't move in menu and the classes arn't realy weapon restriced (sept for FOrce weapons) are the only problems with this game. you can argue all you want but these are the only 2 problems. as for the lockon problem, do you expect the bullet to FOLLOW your target, they added some realism to the game it has so little of.
you can argue all you want but these are the only 2 problems.
Only two problems? I enjoyed Zero but it has it's fair share of problems.
johnwolf
03-19-2010, 01:51 PM
the only 2 problems that was ok in PSO. all games have a share of problems, but if you are compairing this to PSO this thing, PSZ only has 2 problems, Ice statist effect is fixed so it isn't spamed or used liked in PSO. some other things have also changed but i just got up so i need to get my brain working again. compaired to PSO this game fixed almost ALL of the problems. it's PSZ is still a form of a PSO remake. i think instead we should also how the games are simular. i think i can find your answer to some of the changes. The 2 i listed above don't make any sence what so ever and could have been fixed so that it worked. the other fixes make sence if you think about how PSO did them and how more balanced this game is.
you guys also have a problem with rangers being nerfed, a pure power RAnger can hit shit, a pure power HUnter can't.
Ice_ryu
03-19-2010, 02:15 PM
PSZ :) vs PS0 (my opinion)
No more Gallons Shop
New Classes
HUMar uses Shifta
More NPC interaction
PSZ :( VS PSO
No add slots
Traps are lame
The lack of a community due to no lobby's
The story in PSO drawed you in more, because of that wierd feeling you got playing it.
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