HAYABUSA-FMW-
Mar 23, 2010, 01:07 AM
I honestly really like T. Hawk though I do envision some bad match ups. He builds up Super really fast, hurts like a truck and takes hits like a tank. Definitely a solid pick. "He no scare" "& doesn't afraid of nothin' "
http://farm4.static.flickr.com/3251/2965668102_c2cf58de06_o.png
Kicked in the face, don't matter:
"The second is SSF2T T.Hawk's Double Typhoon superfreeze catching O.Guile's F+HK upside-down kick at max range."
http://media.eventhubs.com/images/2010/03/22_altcolors01.jpg
Old school bully tactics, hold em out by arms length. (Break the arm Guy!)
http://media.eventhubs.com/images/2010/03/22_altcolors03.jpg
Or have no dignity like Makoto v Fei Long...
Look like it beat another bully tactic, the under the arm headlock. "Profound...[s]sadness stinkness!"
[/spoiler-box]
Tick throws are monstrous. With three 360 command grab variations, the stronger the punch the farther your opponent his sent and the harder it is to mix him up afterwards on wake up. His EX-360 command grab has the same properties as the Hard Punch 360 while sending your opponent at the Medium Punch 360 distance. Insane range on those grabs is expected, and just like Zangief's — he can also grab limbs.
Chun's buns are done, again!
Chun Losing picture on Internet is hard to find.
Oh wait.
http://static.gamesradar.com/images/mb/GamesRadar/us/Other/Features/Top%207/2008-03-17%20SF%20win%20quotes/Screens/familyman--article_image.jpg
Then this:
[spoiler-box]http://streetfighterdojo.com/superturbo/images/characters/portraits/THawkPortraitBLUE.PNG VS. http://i14.photobucket.com/albums/a333/stephanite/CityHunter-Jackie7_8591ac3f5de628e4.jpg[/spoiler-box]
Wonder if Jackie-Chun has any escape moves on wakeup from the Tick Throw motha Bizkit bullsh*t, think T.Hawk better quit that. And then Command 'Special Move' Grabs can be done immediately on wakeup first frame upon standing up, unlike any other SF game before. At least back in SF2, Thunder Hawk might mess up a jab tick throw loop, or you might take a jab hit to throw off his timing/muscle memory buffer stuff, sneak in the Charge down up Kicks (Yat-yat-yatta) now its just unpossible.
http://farm4.static.flickr.com/3287/3139763546_4766dffeb2_o.png
Mandarin Orange but not Mango Sentinel, Game Over too is Orange, yeah!
http://farm4.static.flickr.com/3251/2965668102_c2cf58de06_o.png
Kicked in the face, don't matter:
"The second is SSF2T T.Hawk's Double Typhoon superfreeze catching O.Guile's F+HK upside-down kick at max range."
http://media.eventhubs.com/images/2010/03/22_altcolors01.jpg
Old school bully tactics, hold em out by arms length. (Break the arm Guy!)
http://media.eventhubs.com/images/2010/03/22_altcolors03.jpg
Or have no dignity like Makoto v Fei Long...
Look like it beat another bully tactic, the under the arm headlock. "Profound...[s]sadness stinkness!"
[/spoiler-box]
Tick throws are monstrous. With three 360 command grab variations, the stronger the punch the farther your opponent his sent and the harder it is to mix him up afterwards on wake up. His EX-360 command grab has the same properties as the Hard Punch 360 while sending your opponent at the Medium Punch 360 distance. Insane range on those grabs is expected, and just like Zangief's — he can also grab limbs.
Chun's buns are done, again!
Chun Losing picture on Internet is hard to find.
Oh wait.
http://static.gamesradar.com/images/mb/GamesRadar/us/Other/Features/Top%207/2008-03-17%20SF%20win%20quotes/Screens/familyman--article_image.jpg
Then this:
[spoiler-box]http://streetfighterdojo.com/superturbo/images/characters/portraits/THawkPortraitBLUE.PNG VS. http://i14.photobucket.com/albums/a333/stephanite/CityHunter-Jackie7_8591ac3f5de628e4.jpg[/spoiler-box]
Wonder if Jackie-Chun has any escape moves on wakeup from the Tick Throw motha Bizkit bullsh*t, think T.Hawk better quit that. And then Command 'Special Move' Grabs can be done immediately on wakeup first frame upon standing up, unlike any other SF game before. At least back in SF2, Thunder Hawk might mess up a jab tick throw loop, or you might take a jab hit to throw off his timing/muscle memory buffer stuff, sneak in the Charge down up Kicks (Yat-yat-yatta) now its just unpossible.
http://farm4.static.flickr.com/3287/3139763546_4766dffeb2_o.png
Mandarin Orange but not Mango Sentinel, Game Over too is Orange, yeah!