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K76154
03-25-2010, 09:23 PM
Reyburn:
I don't really have any good strategy to beat this guy quickly.
He needs you to keep running, and sometimes he attacks you with spin or shout when you are too close to him.
Fortunately, his attacks are not too hard to dodge. After transform, he will have the following attacks:

1. Shoot 3 fire balls in a row. Just don't stay in front of his head.

2. Shoot 3 fire balls in different direction.
Again, just don't stay anywhere near the front of his head, and maybe roll when the fire ball is close to you.

3. Shout. This is annoying. As a hunter, you need to get close to him, but his shout will hurt you, slow you, and knock you back. If you have slow protect, then put it on.
If not, then put anti or Sol atomizer in your palette. This does not do whole lot of dmg though.

4. Spin. He will do this three times in a row in SH. Before he does this, he will run quickly to his front, so it's easy to anticipate.
Even if you failed to anticipate, you just stay away and wait for him to finish the last two spins after being hit by the first. Not too much dmg, so don't worry.

5. Run and step on you. That why you can't just stand under his neck and attack his head.

6. Fly away, and come back with two kind of attack.
The first time he will try to charge you for about 5 or 6 times. That hurts, so you will need to run vertically on the minimap because his charge is horizontal.
Watch the minimap carefully, and when he is close to you, roll.
When the next time he flies away, he will shot a big fire ball that spreads to the edge of the map.
This also hurts, so just keep watching, and make sure you do not stand right where the fire ball lands, start to run to the edge when the fire ball is lands, and roll when the spread attack is about to hit you.
He will do charge attack the third time, and fire ball the forth time, and so on, so it's easy to anticipate which kind of attack he is going to use when he flies away.

As mentioned above, these attacks are not too hard to dodge.
Sometimes you will make mistake, but that won't cost your life.
The real pain point is that he moves a lot, so it's very hard to stand at one place and keep dealing dmg.
Patience is the most important thing in this fight, and hopefully you beat him before your di and trimates runs out.

Octo:
This guy is extremely easy with dark protect, but he is hard without it.
In the first stage, just hit the tentacle near his body, and don't stand under his tentacle when he raises it.
When he raises all of this tentacle, you'd better ready to roll, because it really hurts.
He will not strike down with those tentacles too soon, so you need to figure out the timing and roll accordingly.
He will also spit inks. That does about 250 dmg with poison.
If you have dark protect, then it's not a big deal.
If you don't, just anti or sol.
That is also easily avoidable if you keep running. You don't even need to roll to dodge that.

The second stage is where most people have hard time dealing with, but it becomes extremely easy with dark protect.
Just wield your best double spear, and stand in front of his head, and spam attack.
His tentacles won't be able to hit you when you are there, but he will spit inks on you.
If you don't have dark protect, you will need to anti or sol, and that waste your time.
However, with dark protect, you just need to dimate yourself and keep attacking.
After 5 or 6 three combo attacks, run as far away as you can, because he is about to suck you into his mouth.
After he finishes that, run back to his head and attack again.
You should be able to take him down with two or at mos three iterations of this attack.
If you don't have dark protect, then I'd suggest to bring 10 Sol, and use anti in the first stage, save your sol to second stage, and use the same tatic.
Remember to keep your NPC alive so he will use his tentacle to attack them, and you have time to spam attack his head.

Mobius:
This is the easiest boss in the game.
When the two part gets away, just keep running along the edge of the map, clockwise or counter closewise.
You won't be able to do much dmg during this phase, and the charge and laser of mobius hurts a lot.
If you run along the edge, and keep away from it, it will only be able to hit you few times during the battle.
So, just give up attacking them during this phase and keep running

After the drill drills the ground three times, they will gather and do spin laser attack.
This is when you should do majority of your damage.
Run to the center of them, and use the spin type PA like cyclon run on double blade or something like that.
With spin PA, you will be able to hit 3 to 4 part of them for 4~5 times, and that's a lot of damage.
I use my Edu Limit with 45% machine, celeb 1 and cyclone run.
I bought it from the store, and beat them easily with it by this tatic.
It should not be too hard for you to find one such double spear from the store.

Humilias:
This is easy if he doesn't have the floor attack. Just run under his leg, and attack him.
I found that spin PAs are not as effctive as straight three combo attack with a good double spear.
With my celeb 3 roche limit with 35% machine, I can hit for 120~130 with shifta buffed, and 220~230 with charged attack.
That's about 1000 dmg with a three combo attack, which hits him 6 times for double spears.
And, you can just stop during the three combo and run away or roll when the timing is wrong, and start over, but you can't when you are using the spin PA.
After he shot the lasers and you finished your attack under his leg, run to his back and wait there.
After he strikes the ground, he will drift back, and you wait right there and welcome him with another three hit combo.
I beat him within 3 minutes with this tatic.
Don't forget to bring some scape dolls, as sometimes you will still make mistakes, or the floor attack will interrupt your timing.

Mother Trinity:
This is also extremely easy. The first stage is three chess: lightning, slash, laser.
Kill the lightning one first, and if you are playing in single mode, kill the slasher.
If you play multiplayer, kill the laser, as the slasher will keep chasing one player while laser just jump randomly.
When in multiplayer, one can lull the slaher away while others keep spam attack on the mother.
When in single mode, the laser don't hit you very often if you stand at the right or left of the Mother.
When she uses photon eraser, which is a red block surrounding you, just keep running in circle, and stay near her left or right.
Once the photon eraser launches, go back and hit her again.
Oh, and you can still hit her one or two time between the time the red block appears on you and the photon eraser actually launches.
If she turns her face on you, she is about to fall on you.
Run to the leftmost or rightmost corner and she will not be able to hit you.

Dark Falz: There is a trick that if you use your PB during the animation that Mother Trinity dies and falls down, you become invincible during the Dark Falz fight, unless you roll.
So, keep your PB until MT dies, and use it when she falls, and never roll during the DF fight.
The rest is very easy. Since you are invincible, you can beat him with whatever tatic you like.
However, if you are not, then the safest spot is right next to his neck.
You can just keep spam attack him there, until the black spike from the ground attacks you.

Dobbin
03-25-2010, 11:00 PM
You pretty much just stated the fights.
I fail to see the guide.

SilverFoxR
03-25-2010, 11:41 PM
Here's a tip for Dark Falz without the invincibility glitch...

If you have a weapon with a "mobility" Photon Art (IE: Tornado Dance for Double Sabers), you can effectively aim and strike through Dark Falz while avoiding attacks. If you're really worried about taking damage, keep your distance while charging the PA and then when you have an opening, run towards him and unleash it near his body. If done right, you can strike almost all the points on his body 2-3 times while passing through.

I did this on Hard mode once and almost completely avoided taking any damage... and probably killed him in less than a minute.

King_Yoshi42
03-26-2010, 10:54 AM
Octo is easier if you avoid the head and get a gun. Just shoot the tentacles (it does more damage anyway)

He has 3 tentacle attacks:
Single Tentacle Swipe - Minimal damage, doesn't work if you're farther away
Tentacle Grab - Again, stand far away
Tentacle Drill - Hardest to avoid. By hard, I mean a single dodge roll can avoid it easy. Isn't hard to time, either. Just roll right as the drills come in for the attack.

Ink spit is hard to dodge, but damage iis easy to heal. Casts are immune to poison, so lucky is a Cast player.

The Inhale attack is hardest to avoid. Just run away as far as you can when his tentacles lower. Keep running away. Scape Dolls are a must if you accidentally get sucked in.

FOmarRashidi
03-26-2010, 02:25 PM
Octo is easier if you avoid the head and get a gun. Just shoot the tentacles (it does more damage anyway)

He has 3 tentacle attacks:
Single Tentacle Swipe - Minimal damage, doesn't work if you're farther away
Tentacle Grab - Again, stand far away
Tentacle Drill - Hardest to avoid. By hard, I mean a single dodge roll can avoid it easy. Isn't hard to time, either. Just roll right as the drills come in for the attack.

Ink spit is hard to dodge, but damage iis easy to heal. Casts are immune to poison, so lucky is a Cast player.

The Inhale attack is hardest to avoid. Just run away as far as you can when his tentacles lower. Keep running away. Scape Dolls are a must if you accidentally get sucked in.

I've been aiming for the two tentacles in the second form. They eventually fall if you inflict enough damage on them and make things easier.

NabsTheCracker
03-26-2010, 02:47 PM
Pssh, who needs worry about Damage? That's what your Mates and Resta are for! I usually just run in screaming and PA'ing with my Double Saber or Single... Well, except for Dark Falz, I actually used my Tornado attack on my Double Saber to my advantage there... About it. Roll out of cleave attacks and such... Spam mates / resta... And you win!... At least I have so far.

The_Pup
03-27-2010, 03:58 AM
For Reyburn: Use a PB at the beginning. Get mechguns with Cool Style or a rifle with Wipe Out. Stand next to or underneath head and unleash PA. Repeat.

Reyburn (FOs): Use PB at the beginning. Spam Barta. Repeat.

For Diablo Octo: Use a PB at the beginning. Get mechguns with Cool Style or a rifle with Wipe Out. Stand next to tentacles, dodge when they slam and unleash PA. Repeat. Then stand next to head and unleash PA. Repeat.

Diablo Octo (FOs): Use PB at the beginning. Spam Razonde close enough to be able to hit head. Repeat.

For Chaos and Mobius: PB the tank one (the one that rams) and then unload on it with ranged weapons. Stay out of its front. When you hear beeping, PA the two.

Chaos and Mobius (for FOs): PB the tank. Spam Razonde. When you hear beeping, spam Razonde.

For Humilas: PB to start. Get an AoE PA (OE, Earth Bullet, Flame Hit, Mine Sneak, Impact Zero, Serpent Air, Bite Stamp, etc...) charge up and run towards the boss and between the legs and behind until he shoots. Then use PA on both legs. Repeat.

Humilas (FOs): Same as above, except replace AoE PA with Razonde.

For Trinity Mother: Kill chess pieces Swordy and Shocky (leave Shooty) with ranged weapons. Run from them when you hear beeping. When only Shooty is left, go to Mother Trinity's right hand side and stay on in-tact squares and plug away at her belly button and occasionally her head. Run in wide circle to avoide laser from above.

Trinity Mother (FOs): Same as above, ranged weapons can be replaced with PA or spam of Megid and/or Grants.

For Dark Falz: Equip ranged weapon or weapon with AoE PA and nail his whole body. For those with mechguns with Cool Style (use on neck area) or Rifles with Wipe Out (use on head), also works with mele PAs. Continue spaming PA and while running around when he has his face to the ground (polyps come from below your character twice). Alternatively, just shoot him to death.

Dark Falz (FOs): Spam Grants. It killz dark balz.

White-Disaster
03-30-2010, 06:18 PM
Dark Falz is pretty easy with Bright Sign. Get 5 chain and then do it while he has 6 balls round him. It does 500 x6 damage (or something like that^^). But be careful: You canīt avoide attacks during the attack, so you are dead quick^^

Kytan
03-30-2010, 06:57 PM
I would argue that you leave swordy and take down shocky and shooty on mother trinity :P

Also I've found that my level 3 celeb gunblade (friglind?) with 57% native on it is surprisingly effective when used on reyburn's head ^___^