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View Full Version : What is YOUR Palette set-up?


NabsTheCracker
03-28-2010, 06:56 PM
I keep wondering what other people use, because mine just doesn't seem like it covers all of the skills I need! I have..
Shift (Y) Normal Attack (A)
Roll (B)

Dimate (R-Y) Difluid (R-A)
Resta (R-B)

Myself, being a HUnewearl. So, what are YOUR palettes?

EthanEde
03-28-2010, 07:38 PM
On My RAcast:

Heavy(Y) Normal (B) Dodge (A)
Dimate (RY) DiFluid (RB) Sol Atmo(RA)

I have dodge and normal attack swapped because I use pistols, I charge an attack on Y while attacking with B

On my HUcast i have a nearly identical set up but with dodge and normal in their default positions, I might as well swap them though so it makes the transitions between characters smoother

Kytan
03-28-2010, 08:26 PM
heavy, dodge, light
monofluid, dimate, monomate

It works fine for me, but I know what you mean about not having enough space.

HeartBreak301
03-28-2010, 11:34 PM
This is for my HUcast.
From left to right:
Normal attack, Heavy attack, Dodge
Second pallete:
Heal/burn traps, Dimate, Monomate

pso_crash
03-29-2010, 01:46 AM
heavy attack, dodge, light attack

dtr246
03-29-2010, 04:30 AM
If I play my HUmarl my pallet consists of=Heavy attack/evade/light attack/shifta/anti/resta

and if I pick my FOmarl then my list is=zonde/evade/light attack/shifta/anti/resta

White-Disaster
03-29-2010, 08:52 AM
FOnewm

Y: attack technique (mainly zonde), B: dodge, A: normal attack

Y: Shifta, B: Resta, A: Difluid

it wasn´t asked, but I use Kouga Shuriken mainly (till I get WD or PW^^)

chibiLegolas
03-29-2010, 12:18 PM
My RAmar: (from left to right)
Dodge / Heavy attack / Light attack
Jellen / dimate / resta

HUcaseal:
Dodge / Heavy attack / Light attack
heal trap / trimate / dimate

psofan219
03-29-2010, 12:36 PM
RAcast: Roll, Normal, Heavy - Monomate, Various, Dimate
HUnewearl: Roll, Normal, Heavy - Monomate, Resta, Monofluid
FOmar: Default pallette (haven't played him yet)

Yeah, I don't really do Shifta/Deband with my HUnewearl that much. They don't last long enough to be worth it in my opinion. I'd much rather use the PP for PAs instead.

Sylth
03-29-2010, 12:55 PM
Hunewearl:
Y=Roll, B=Heavy, A=Light. RY=Anti, RB=Shifta, RA=resta
Fonewearl:
Y=Roll, B=Megid, A=Light. RY=Shifta, RB=Random technique dependant on area, RA=Resta.
Hucaseal:
Y=Roll, B=Heavy, A=Light. RY=Heal Traps, RB=Heat Traps, RA=Dimate.

SilverFoxR
03-29-2010, 01:06 PM
HUMAR:
Standard - Light Attack, Heavy Attack, Roll
R Trigger - Mates, Fluids, Resta

RACAST:
Standard - Light Attack, Heavy Attack, Roll
R Trigger - Monomate, Dimate, Moon Atomizer

FONEWM:
Standard - Light Attack, Attack Spell, Roll
R Trigger - Mates, Fluids, Resta

jun_maco
03-29-2010, 03:33 PM
Roll - Light - Heavy
Resta - Deband - Shifta

The_Pup
03-29-2010, 07:08 PM
Shirley (RAmarl):
Resta, Dodge, Normal Attack
Dimates, Jellen, Difluids

========

Spec (FOnewearl):

Magical Sign:
Resta, Megid, Normal Attack
Shifta, Anti, Attack Tech (usually Zonde or Foie)

Tech Casting:
Resta, Dodge or Attack Tech (Megid, Foie or Zonde), Attack Tech (Megid, Foie or Zonde)
Shifta, Anti, Support Attack Tech (Megid, Foie or Zonde)

Shrine:
Resta, Dodge or Zonde, Megid or Grants
Shifta, Anti, Difluids

Reyburn:
Resta, Dodge, Barta
Shifta, Anti, Difluids

Mother Trinity/Dark Falz:
Resta, Dodge, Megid (palette swapped to Grants)
Shifta, Anti, Difluids

Other Bosses:
Resta, Dodge, Zonde
Shifta, Anti, Difluids