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Blueblur
Apr 21, 2010, 02:21 PM
http://phantasystaruniverse.com/news_item.php?item=nid131

Announcement: Supplemental Update and PSU Version 1.0 Users
Attention, GUARDIANS!

We have several important announcements to make for the Xbox 360 version of Phantasy Star Universe.

First, a major content and game update is on the way for the Xbox 360 servers – already released in Japan as the Supplemental Update, this update will be coming to our servers as well, scheduled for early this Summer. There is a lot of information for this update, and a lot to look forward to – we will be providing in-depth information on all the changes and content, but just wanted to provide a heads up on this update coming out.

Additionally: As of two months from now (June 21st), version 1.0 users of Phantasy Star Universe (the base version of the game, without the expansion) will no longer have access to the online version of the game. In order to have access, users will need to upgrade to the Ambition of the Illuminus expansion. Please note that Story Mode (offline mode) for version 1.0 will still function.

I do apologize that we are not able to offer service to non-upgraded users, but going forward this is a necessary change to allow the Supplemental Update to come to our servers. We will be doing our best to move version 1.0 users to the AOTI version of the game, and to make this an easy and readily available option.

Moving forward, here are some things featured in the Supplemental Update – stay tuned for information on this, and much more:

+Many new weapons and armor units

+New outfits

+Exciting new character customization options

+Important Balance Changes

+Upgraded User Interface

+Upgrades for MyRoom features

We do have additional updates scheduled between now and the supplemental update. This notice is a preliminary announcement on what we have to look forward to – there is a lot of news to come for PSU, and I look forward to having the opportunity to deliver it to you!

Whit
Apr 21, 2010, 02:30 PM
>Early summer

Sounds good to me.

Zeek123
Apr 21, 2010, 03:11 PM
Glad they could "focus on releasing new content" since the PC/PS2 close.

*sigh*

Syrus08
Apr 21, 2010, 03:22 PM
Awesome news! I'm glad I came back when I did. I still have a few thingsI need to finishup before the update.

SpikeOtacon
Apr 21, 2010, 03:24 PM
Probably won't be coming back but it's nice to see the 360 version getting some support now that they cut off PC/PS2.

Shame it had to come to that though.

RappingRappy
Apr 21, 2010, 03:45 PM
I really hope we get Guardians Cash that would be awsome I need to get my 8/8 killer elite to 10/10 and my 9/9 spreed needle to 10/10 come on sega give us the cash.Long live PSU

Max B
Apr 21, 2010, 03:58 PM
Good to know now I can keep my sub canceld till this comes out. Unless we get a Grind Bounus/Gold Bars before then.

blazingsonic
Apr 21, 2010, 04:01 PM
Hearing this after getting Monster Hunter Tri, a truely epic day!

Tomeeboy
Apr 21, 2010, 04:04 PM
Great news, even if it is slightly bitter-sweet ;)

Max B
Apr 21, 2010, 04:06 PM
I just realized why they announced it today lol its not like the power went out yesterday and they needed something that would keep the community calm.

Tyreek
Apr 21, 2010, 04:15 PM
About time. Now lets see what Sega will be doing with this update.

Syrus08
Apr 21, 2010, 04:56 PM
I knew most of the information in the announcement, but what is updated user interface?

darthplagis
Apr 21, 2010, 05:19 PM
about feckkin time!!!! only a year late.....

updated UI is for the GAM stuff and cosmo items (not sure on the last one but team wide buff items i think as JP psu has a 6th inventory bar after mats)

Loopy
Apr 21, 2010, 05:34 PM
Haha, yeah that power outage was ridiculous.

I think we all can agree that this update is past-due, and I think they should push for an earlier release. Sega is fortunate to have loyal gamers like us still supporting this -almost 4 year old- game. I think this update is the LEAST they can do.

Will Xbox PSU be around for another -almost 4 years-? I doubt it. So hurry up and reward the few of us who still play it. Give us our content that we deserve.

Dragwind
Apr 21, 2010, 06:25 PM
Interesting...if X360 ever catches up with JP PC/ps2 I'll come back :wacko:

Max B
Apr 21, 2010, 06:29 PM
Interesting...if X360 ever catches up with JP PC/ps2 I'll come back :wacko:

I guess you are never coming back lol

desturel
Apr 21, 2010, 06:31 PM
Interesting. Gold Bars and level 50 handgun bullets all around.

Dragwind
Apr 21, 2010, 07:06 PM
I guess you are never coming back lol

I'm not counting on it ;-)

DragonStriker
Apr 21, 2010, 07:26 PM
Oh my lord, they are announcing Supplemental to be atleast 1 and a half years behind Japan.


COOOOOLOOOLOL



Anyways back to MH tri, enjoy.

DuRaL
Apr 21, 2010, 09:10 PM
hmm, no sup. update before june 21st.. so i really hope we'll at least get the parum GBR before the update, otherwise we'll only get level cap increase and TA rankings for party missions for the next 2 months =/

but i'm glad it's finally confirmed that we do get the update xD

unicorn
Apr 21, 2010, 09:15 PM
hmm, no sup. update before june 21st.. so i really hope we'll at least get the parum GBR before the update, otherwise we'll only get level cap increase and TA rankings for party missions for the next 2 months =/

but i'm glad it's finally confirmed that we do get the update xD


OOOOR no updates until July! D:

But although the update is incredibly late, its still a good thing. Soo congrats you guys! :)

DuRaL
Apr 21, 2010, 09:22 PM
also, i just noticed:


We will be doing our best to move version 1.0 users to the AOTI version of the game, and to make this an easy and readily available option.
to me, this sounds like AotI will be made free to download o.o

Africa
Apr 21, 2010, 09:27 PM
I guess i'm the only one who thinks this is an odd time to do this.summer isn't the best time for games but maybe a lot of ppl let their subs run through summer.At sega's speed i bet this would hit in july or later.It'd be nice if we got compensation for a lack of "new content" though.Seriously it's good to know were getting it but then it doesn't matter until we have it and it works properly.

DAMASCUS
Apr 21, 2010, 10:42 PM
Wow I bet thats a huge relief for you players on the Xbox ;D Thats much better than a few slow updates and a shutdown D:

With the populace on Xbox still healthy you very well may be going past when PSU 2 comes out in Japan :)

P.S. I'm teasing. There has been no announcement of PSU 2....yet :p

Ezodagrom
Apr 21, 2010, 11:25 PM
Oh my lord, they are announcing Supplemental to be atleast 1 and a half years behind Japan.


COOOOOLOOOLOL



Anyways back to MH tri, enjoy.
Correction, 1 year and 3+ months late. :>
Anyway, there goes the faster updates for xbox360 with the pc/ps2 dead. :3

Delete
Apr 22, 2010, 01:33 AM
It's good news, but not really enough to get me to come back. Now if they added a new planet....then maybe.

Zeek123
Apr 22, 2010, 04:10 AM
It's good news, but not really enough to get me to come back. Now if they added a new planet....then maybe.

Hey now! That kind of nonsensical thinking will get you burned by the flames of Sega RAAAAAAGE!

Keep your fantastic ideologies to yourself, hippy.

easy123
Apr 22, 2010, 07:11 AM
F..K YES THE upplemental Update AT LAST

IS IT OUT June 22, 2010 (Tuesday

Tetsaru
Apr 22, 2010, 07:18 AM
Pfft, of course Sega would wait over a year to do this, after PC/PS2 was out of the picture...

I know I shouldn't complain because I can't play anymore, but this is just fucking ridiculous. People shouldn't have to buy an entirely different console and a new copy of the game and start ALL their character data over again just to be able to get in on something we've been waiting on forever now... it'd be like paying $400 or something for an add-on if I suddenly wanted to play PSU again. -_-X

Oh well... hope all you 360 people enjoy it when it comes out... *goes back to his games that don't disappoint*

Xx Fallen Angel xX
Apr 22, 2010, 08:23 AM
Awesome news! I can't wait.

xBULLYDOGG
Apr 22, 2010, 10:09 AM
inb4ohweregonnadelaythesupup :D

But in all srsns this does make me happy in may a way -tiger growl-

buzyb77
Apr 22, 2010, 10:42 AM
Glad they could "focus on releasing new content" since the PC/PS2 close.

*sigh*

yea that what I thought...3 months(after PC/ps2 closure) to release sup.... and odd are little to no update Between now and then also this should have been GTG about mid april...

get ready to enjoy the WAIT

Syrus08
Apr 22, 2010, 12:24 PM
about feckkin time!!!! only a year late.....

updated UI is for the GAM stuff and cosmo items (not sure on the last one but team wide buff items i think as JP psu has a 6th inventory bar after mats)

Thanks for the heads up.

BanF
Apr 22, 2010, 01:11 PM
Supplemental update, and culling of the herd. Nice!

Zyrusticae
Apr 22, 2010, 01:59 PM
Laaaaame.

They really should've kept the PC/PS2 servers up until this update was released and see how the population was then.

Instead they did the stupid/cheap route and closed 'em down before anything could happen. GJ, Sega!

chibipocky15
Apr 22, 2010, 02:42 PM
ummm coolz ^_^

xBULLYDOGG
Apr 22, 2010, 03:32 PM
Laaaaame.

They really should've kept the PC/PS2 servers up until this update was released and see how the population was then.

Instead they did the stupid/cheap route and closed 'em down before anything could happen. GJ, Sega!

How were they meant to do such a thing when the updates release wasn't even known about at that time.

Zyrusticae
Apr 22, 2010, 03:57 PM
How were they meant to do such a thing when the updates release wasn't even known about at that time.
They had to know it was coming eventually. Otherwise they're even more incompetent as a company than we already knew. :dead:

xjustsumloser
Apr 22, 2010, 06:53 PM
I'll be coming back this summer then. I got rid of my subscription after the mission carnival, so it has been awhile. But with this we finally have a good enough reason to come back.

darthplagis
Apr 22, 2010, 11:48 PM
i do feel sorry for the pc players (not ps2 players though :P they would get no real updatre from supplimental anyway due to sub par hardware). i was contemplating getting pc version b4 the close simply for the bettter graphical controls (gtx 275 way better than xbox ati POS).

i think the shutting of the pc/ps2 servers on our side was in order to get the update, i think SOJ/ST assumed we all would use PS2 to play so it would be pointless to continue?

also those that did/are migrating to xbox, try not too level past 40 till the update, then you can run the guardians cash mission that lets you get the shags and kuani from the boss boxes, the mision has a lvl 60 cap with no higher level entry (unlike the GAM missions that gimp you to lvl 20)

Zeek123
Apr 22, 2010, 11:53 PM
Laaaaame.

They really should've kept the PC/PS2 servers up until this update was released and see how the population was then.

Instead they did the stupid/cheap route and closed 'em down before anything could happen. GJ, Sega!

As inclined as I am to disagree... I too have to wonder.

Most likely it would've been a quick jolt of a Star and a half or two, and then tapered off after a month or so... but what if...

tadtwisted
Apr 23, 2010, 01:26 AM
I gotta say im impressed that they are keeping their word about updating the xbox servers, i didnt think it was gonna happen, now the only thing that can make it better is to catch up to the servers in japan and merge the two. But that right there is just a dream :rolleyes:

Legendwolf
Apr 23, 2010, 01:27 AM
http://www.youtube.com/watch?v=FoIFa94fD3clol i cant wait

xBULLYDOGG
Apr 23, 2010, 01:53 AM
They had to know it was coming eventually. Otherwise they're even more incompetent as a company than we already knew. :dead:

Obviously they would know it was coming, as for what date when it wasn't even told of them....
I'm not all that sure that SoA knew that they would get the means to release the SupUp at the times stated, if they did then they may of kept the other servers open for a while, but to no point of course. It would be like throwing a stick for a dog only to pull it away with string. There's no point teasing players with a "oh this is what you can have, but only for like 2 weeks" notion.

xjustsumloser
Apr 23, 2010, 10:40 AM
The sup update is what added "guardians cash" items/missions yes? I am really curious how this would be implemented, as MS would no doubt require the use of MS points for it (then again maybe not as you pay for your subscription w/o MS points) I wouldn't mind the use of MS points for it, as I always buy in bulk where there are very good deals on them. Another question I have is, will this be a Title update to the game, or will it need to be DLC? I am excited about coming back to PSU, me and 4 of my friends will be returning.

Max B
Apr 23, 2010, 11:22 AM
The sup update is what added "guardians cash" items/missions yes? I am really curious how this would be implemented, as MS would no doubt require the use of MS points for it (then again maybe not as you pay for your subscription w/o MS points) I wouldn't mind the use of MS points for it, as I always buy in bulk where there are very good deals on them. Another question I have is, will this be a Title update to the game, or will it need to be DLC? I am excited about coming back to PSU, me and 4 of my friends will be returning.

I would think it would be a DLC but I don't know to be honest only time will tell.

darthplagis
Apr 23, 2010, 02:55 PM
its about 1.5 or 2 gig so it will be a title update, there are some MAJOR changes to classes and to the UI, as well as the PSP weapons, reconfigured drops and missions.

it is a compulsary download, you will need AOTI (vanilla is dead when its out) and 2 gig spare.

xjustsumloser
Apr 23, 2010, 04:01 PM
If it is 2GB then we will be getting both a title update and a DLC pack. The size allowed for title updates is very small, so that will be used for game balancing and then the extra items and such will end up having to be DLC. I am hoping its free...but knowing MS.

xBULLYDOGG
Apr 23, 2010, 04:28 PM
If it is 2GB then we will be getting both a title update and a DLC pack. The size allowed for title updates is very small, so that will be used for game balancing and then the extra items and such will end up having to be DLC. I am hoping its free...but knowing MS.

Free or not, this update will find its way into my game.

Pwincess
Apr 23, 2010, 04:37 PM
:D I approve this update ^.-

Zeek123
Apr 23, 2010, 09:15 PM
Free or not, this update will find its way into my game.

I'm confused... are you saying that there is such a thing as a title update you've had to pay for?

If this update were separate DLC, it'd be one thing, but I've never heard of paying for an update. That would be really crappy if that were to happen on top of the AOI expansion, monthly payments, and Guardians Cash stuff. I'd be irate.

The_Brimada
Apr 24, 2010, 03:00 AM
Don't care, can't play. Not getting a 360. Playing Monster Hunter Tri now ...lulz

Great news for you 360 players though! Hopefully it will actually be worth the wait. :o

xjustsumloser
Apr 24, 2010, 03:36 AM
You never have to pay for title updates. Many of the changes can be applied through a title update, UI changes, character balances ect. But new items will have to be in the form of DLC, as it will be too big to be a title update. When we got AOTI, most the game balances were apart of the titleupdate, not the DLC itself - but you need both together.

darthplagis
Apr 24, 2010, 07:20 AM
yeah, the UI will probably be in a title update (like AOTI changes) that will be one reason why vanilla PSU will be killed off, though if they charge for it it will be a shot in the foot.... since they are saying they want to make AOTI more accessable to vanilla players.

i would pay for it though.... i mean i am enjoying the JP free course (not been on since event started though, im only lvl20 anyway) but i want to fully enjoy the game and that means being able to instantly understand what i am doing not have to think about picking up an IM-photon and translate mission menus and such like.

i bought XBL gold for the sole reason of playing PSU beta back in the day, i was up all night waiting for PSU to be released in the shops here.... though i could not get online till FB due to credit card issues :( and again i was up all night chatting to friends on XBL unpatiently waiting for AOTI to become available to download and hitting moatoob for some 8* kubara compatable hanguns boards and getting to the casino before everyone else.. DAMN ROLLBACK ON FIRST DAY ruined that plan..... so logic dictates that i will be just the same with this our biggest update yet

sorry for the rant :)

xBULLYDOGG
Apr 24, 2010, 07:21 AM
I'm confused... are you saying that there is such a thing as a title update you've had to pay for?

If this update were separate DLC, it'd be one thing, but I've never heard of paying for an update. That would be really crappy if that were to happen on top of the AOI expansion, monthly payments, and Guardians Cash stuff. I'd be irate.

No. I'm not saying that title updates should cost money nor am I saying that the update will be downloadable content, I'm simply saying even if it costs money, I will still get the SupUp because I really want it for my PSU experience.


i would pay for it though.... i mean i am enjoying the JP free course (not been on since event started though, im only lvl20 anyway) but i want to fully enjoy the game and that means being able to instantly understand what i am doing not have to think about picking up an IM-photon and translate mission menus and such like.

I've thought of downloading the clients to be able to play the free course of PSUJP, and no joke I was about to plain up go balls out over to the JP servers untill I heard this news. I really want to see what the first set of content will be like for the SupUp and then what the new content will be like for us in the future. And HOPEFULLY if we start getting our updates in a favorable manner, I'll stay on these servers too.

darthplagis
Apr 24, 2010, 07:47 AM
yeah xBULLYDOG, im using the same logic for not signing up for premium, i stopped playing JP the day they announced sup update LOL.

as long as we have at least one GAM mission and obviously the trade ins for bruce that u use the meat weapons and chefs oil on, as they work together, i will be happy to stay on western servers (20 photon drops per sphere, 40 sphere's for each prophets of motav.... hmmm lots of work :))

Zombie Girl
Apr 25, 2010, 06:28 AM
i think we are getting the photon crystal exchange (the first stage of the GC system)

xjustsumloser
Apr 26, 2010, 01:31 PM
whats the photon crystal exchange / how does it work? What do you mean its the first stages for guardian cash? I Dont know TOO much about guardians cash, but have read a little bit.

darthplagis
Apr 26, 2010, 02:23 PM
http://psupedia.info/Photon_Crystal_Exchange

http://psupedia.info/GUARDIANS_Cash_missions

Orrefe
Apr 28, 2010, 07:56 AM
Will the supplmental update include the Free Course? And does Dark God S2 count as free course?

I need my final achievement, and if I can see myself enjoying the game again, maybe I'll purchase the GL again. Although I also kinda hope they add new achievements for this update too.

rick james
May 18, 2010, 08:25 PM
is there a passed around date people r saying it is coming out that might be true

PepperCat
May 18, 2010, 08:29 PM
She's a SUPER-FREAK! SUPER-FREAK! She's super freak-eey... yeah!

Damm straight.

(No idea when it actually comes out I just like your user name.)

darthplagis
May 18, 2010, 09:08 PM
with the news of vanilla PSU being cut off on 21 june, i for one am hoping that is the date we are all waiting for........ if not then pretty soon after.

i dont think we will be getting free/premium course straight away as its quite a recent thing on the JP side, and given MS running the connection it may never happen at all..... as may gurdians cash.... it may it may not only time and bill gates will tell

also


She's a SUPER-FREAK! SUPER-FREAK! She's super freak-eey... yeah!
very much liking your name there Mr James, and your funk skills might i add :)

Max B
May 18, 2010, 09:13 PM
with the news of vanilla PSU being cut off on 21 june, i for one am hoping that is the date we are all waiting for........ if not then pretty soon after.

i dont think we will be getting free/premium course straight away as its quite a recent thing on the JP side, and given MS running the connection it may never happen at all..... as may gurdians cash.... it may it may not only time and bill gates will tell

also


very much liking your name there Mr James, and your funk skills might i add :)

I am 99.9% Positive we are getting GC.

darthplagis
May 18, 2010, 09:48 PM
it will be nice if we do, but HOW is the real question, i would prefer to buy direct through sega but knowing MS they will want a cut, and force it to be BS points... oh i mean MS points :)

xBULLYDOGG
May 19, 2010, 10:18 AM
I am 99.9% Positive we are getting GC.

GOOD I want snazzy sexy new weapons. And GC to do the missions and fix one particullar weapon I've had at hand for a long time.

SolomonGrundy
May 19, 2010, 11:32 AM
I really really wanted a way to turn a 9/9 into a 10/10, as a I have a few 9/9s that would be...funner...as a 10/10

10-20% funner, if you catch my meaning.

ZIE creations
May 19, 2010, 05:09 PM
I personaly think they should make an in-game alternative to getting GC rather than paying money for it. You already pay $120+ a year so why an extra $20 atempting to obtain a speacial weapon everyone knows you only got because you paid for it?

xBULLYDOGG
May 19, 2010, 05:24 PM
The chance of Free course will negate that effect for some, and personally, £83.88/$120 yearly is really not a big deal. A few bucks every now and then really shouldn't be either. Instead of buying MicroPoints every now and then, buy GC. That's my soloution at least. I'll actually stop playing if we don't get GC because there ain't no way in hell we can get the GC content without paying for it because Japan pays for it, and there isn't any other way of getting content that you have to pay for, by not paying for it. I want the GC content, BAD.

Darkstar1023
May 19, 2010, 06:02 PM
So does the supp update mean that Masterforces will be dominate now? It seems like thats what everyone is saying. I was expecting Cast GM or something.

Dealbreaker
May 19, 2010, 06:11 PM
I am 99.9% Positive we are getting GC.

How can you be 99.9%?

Everything it would take to get it here is what is going to make it not come here.

MS wont allow a game to make money on the side if they can do anything about it.

I dont see GC being part of the SP update. I also dont think we will get the GC missions. But hey this is just my opinion and i could be wrong...

buzyb77
May 19, 2010, 06:30 PM
Bah Early Summer

In the US, Canada, Europe, Central America, Asia :
Monday, June 21, at approximately midnight is the official first day of summer for 2010 in the Northern Hemisphere (Summer solstice).


that could Mean July.....Bah

darthplagis
May 20, 2010, 06:18 PM
Bah Early Summer

In the US, Canada, Europe, Central America, Asia :
Monday, June 21, at approximately midnight is the official first day of summer for 2010 in the Northern Hemisphere (Summer solstice).


that could Mean July.....Bah

not really much difference between 21st June and start of July really though....... but if its gonna be back end of july then thats summer fully not early.

weird that the 21st was given as a date as it IS a Monday, surely the 17/18th or 24/15th would be more in keeping with SEGA updates.

ZIE creations
May 21, 2010, 10:53 PM
I'm glad I'm not the only one that noticed that. The 21st isn't on a thursday/friday. I really want to know why, are they planning something or are they just messing with our minds? o.0

XbikXBd
May 22, 2010, 12:46 AM
the sup update will take like two days to implament

RemiusTA
May 22, 2010, 02:19 AM
So does the supp update mean that Masterforces will be dominate now? It seems like thats what everyone is saying. I was expecting Cast GM or something.

Ha..haha..

the word Forces and Dominate in the same sentence make me chuckle. Its just such a contradiction.

dont you know? Phantasy Star hates forces.

Dragwind
May 22, 2010, 06:02 AM
The last time I remember PSU loving forces at all was in v.1 when they were godly. That's history. MF will get a nice boost though and won't be weak by any means.

Darkstar1023
May 22, 2010, 12:25 PM
Ha..haha..

the word Forces and Dominate in the same sentence make me chuckle. Its just such a contradiction.

dont you know? Phantasy Star hates forces.

lol i was just wondering because i heard so much hype about it. Still sticking with my FM and GM :D

Mysterious-G
May 22, 2010, 12:45 PM
I can't take this force whinning, anymore.
Okay, let's say they are the weakest out of the classes. But this game is still just a piece of a cake and it would still be if all classes were only half as good in everything.

PSU did a horrible job by balancing classes only by making them better and better and better and better and better. And better.

Chris28
May 22, 2010, 12:47 PM
Who the heck cares about this Supplemental update now, because we got PSP2 coming this Fall!!! Go live your lives for a few months because come this Fall, it'll be over!!!!

darkante
May 22, 2010, 01:00 PM
Maybe for ya, i´m lucky to have this JP version. ;P

But i still care about the update. XD

Gonna find some balance in there.

RemiusTA
May 22, 2010, 04:43 PM
The last time I remember PSU loving forces at all was in v.1 when they were godly. That's history. MF will get a nice boost though and won't be weak by any means.


Oh, the golden days when Forces and Rangers ruled and Hunters sucked it.


Then Sonic Team thought it'd be funny to implement auto-criticals for Hunters, beef up the rangers elemental and status effect capabilities and then DECREASE the effectiveness of the technics.

Then call it balance. Dipshits.

Tetsaru
May 22, 2010, 07:56 PM
Oh, the golden days when Forces and Rangers ruled and Hunters sucked it.


Then Sonic Team thought it'd be funny to implement auto-criticals for Hunters, beef up the rangers elemental and status effect capabilities and then DECREASE the effectiveness of the technics.

Then call it balance. Dipshits.

I blame all the people who complained about the "bees" being too hard because they couldn't hit em worth a damn, and the people who thought Jarbas were too hard because they didn't know how to gtfo of the way when it came to "Megid Dodgeball" and not getting frozen by Dambarta... :disapprove:

I also hated how Sonic Team nerfed the hell out of that one desert mission on Moatoob... forgot the name of it, but the maps were really big, and there were tons of Bil De Vears, crocs, and Vandas to fight, with Zoalgoug(?) at the end. I loved playing that mission because it was DIFFICULT and was good for full parties. :(

Now they go and announce PSP2 outside of Japan right after they announce PSU getting this update, so now I'm thinking they're going to have their release dates all fucked up, because people are going to have to choose between one game or the other... or both, or PSZ, or other games, lol... whatever the case, there'll be a good playerbase shift to whichever is more popular (I expect PSP2, since it lacks Sonic Team's development, and simply because it's new... and it won't have moon runes this time around! :razz: ). And obviously, now that PS2/PC is out of the picture (unless they somehow do something crazy and announce a PS3 port for PSU at this year's E3, which is just a pipe dream at this point), PSP2 and PSU wouldn't be able to utilize any type of cross-platforming features, if there ever were any to begin with initially (probably not, I just remember hearing something about that a long time ago, so it might've just been a rumor).

I just hope that their whole "let's restructure our company to be better at digital software" approach does something for em. Last I heard, Sonic 4 got delayed so that they could work more on it... guess they needed more time to add useless side-characters, swords and guns, and werehogs or something. :razz:

pikachief
May 22, 2010, 09:54 PM
Desert Terror. I ran that endlessly for a shigga desta with no avail :(

The blocked off all the side routes and made the enemy spawns very small. With Dimmagoulus at the end like it still is today :)

But the level just isn't as fun anymore :( (They also did the same to SEED Awakened :( It was my favorite mission then they blocked off most of the side routes and made the monster spawns smaller)

darthplagis
May 23, 2010, 01:44 PM
ah i miss how hard the hive used to be on S2, endless deljaban megids and pannon barta with the dilnazen ninja'ing you from some far off corner.

hopefully the release of PSP2 will bring the costumes and hair styles for a tie in with our regional server, obviously we wont have cross platform linking but who cares really :)

xBULLYDOGG
May 23, 2010, 05:32 PM
ah i miss how hard the hive used to be on S2, endless deljaban megids and pannon barta with the dilnazen ninja'ing you from some far off corner.

hopefully the release of PSP2 will bring the costumes and hair styles for a tie in with our regional server, obviously we wont have cross platform linking but who cares really :)

Ya never know, Microsoft and Sony might work something out.
God who am I kidding

RemiusTA
May 23, 2010, 08:42 PM
only yourself sir only yourself

Arika
May 23, 2010, 10:26 PM
It is all caused by the whole population at that time who always spam the easiest mission available such as plain overlord. Barely anyone played moatoob hard missions. So ST think that they needed to try to balance 3 planets... instead of making them all hard. They'd rather make them all easy since most people played on easier mission. <,<
( well, no blame here for that choice, but they need to add superior harder version of the map with better reward too. Not making it remain only easy version)

you know, they could make rank C-A has small map, and rank S-S3 has the big map. (make plain overlord a bigger map too!)

desturel
May 24, 2010, 12:49 AM
Barely anyone played moatoob hard missions.

The biggest problem is that the rewards for the "hard missions" were pretty much the same as the rewards for the easy mission. This is true even back to when the game first came out.

You could go to Plains Overlord, where the most dangerous creature was a Go Vahra and the boss just flies around in a pattern that you can learn in about two play through. 8 MP takes about an hour.

You could spend hours in Demons Above. Spending meseta you didn't have on recharges. Dying over and over again. Facing wave after wave of Tengohg that took you about 10 minutes to kill each and spawned one after the other in waves. Then you make it to the boss and he flies all over the place and has purple lightning that kills you in one hit. 11 MP takes about three hours.

Your other choice, even worse Grove of Fanatics. Techers healing all of the robots on the screen. When you finally do manage to kill one, they blow up and kill you. Stunned, frozen, shocked or burning. Debuffed and unable to kill things because every creature side steps. Then you face a boss that shoots missiles and one hit kills you, has a shield that makes him invincible, and a whip that also one hit kills you. 8 MP... almost impossible to finish until you learn that you can get stuck in his back... most people didn't try the mission enough times to find that out.

No thanks, going back to Plains Overlord.

As someone who spend most of his early days on PSU soloing Neudaiz before Moatoob was released, I can completely understand why people stuck with Plains Overlord. The other choices were much more work for much less reward. Yes less reward, S ranking missions back then required no deaths. Scape dolls were too expensive to just go out and purchase and the rewards for the mission barely even covered the cost of recharging weapons.

There was absolutely no point in playing the other missions unless you liked wasting money or time. The way to fix the problem would have been make the pay out for the harder missions high enough to compensate for the extra time and effort they took.

This was never accomplished in the early days of the game.

Now is a bit better, but not much. Seed Awakened S3 gives out 629 MP, but who needs MP now? Most people don't and the ones that do are better served by going to White Beast and taking the 257 MP there in the 10~15 minute runs that are always going on over there. The way to fix that problem would be to increase the drop rate of items on the more difficult missions. Seed Awakened should have a higher drop rate than True Darkness. Electronic Brain should have a higher drop rate than Seed Express. Even non boss missions. Hill of Spores should have a higher drop rate and much higher payout than Dancing Birds.

What's the motivation to get people to go to the other missions. Spending more time getting less stuff doesn't exactly get people jumping on the bandwagon. For a prime example why don't we look at MAG'. A super long and tedious mission when the creatures had 1/4 HP. Now they have full HP and the rewards have been dropped to a pathetic level 320 MP for a mission that takes around 2.5 hours to S rank solo? Good luck selling tickets to that one. At least with the old MAG' it was worth doing it on C rank to get MP for new characters, now it's not even worth that much. You're better off going to Military Subway and grinding out MP there... if it wasn't for Innocent Girl that is.

It's like they did their best to design missions there would be no point in ever doing. Only silly people such as myself continue to do them.

RemiusTA
May 24, 2010, 01:04 AM
The developers need to, at some point, find an average of how long a mission will take at the level requirement (or a reasonable level) and alter rewards based on that. I dont think they ever really tested or looked into the mission rewards...but it seriously dampens the game experience. Nobody wants to play an epic mission to get horrible MP EXP for the time spent struggling. Then go run White Beast afterwards.


Actually, the biggest problem with PSU is that although it has PLENTY of missions to do, almost 90% of them aren't worth running regardless of the difficulty because the rewards are so horrible. Personally i think they need to look into a way to put a multiplier on the missions you run based on how many times you run it, which lobby it's in, and which missions you played to get to the mission beforehand. (For instance, that means you would get better MP, EXP, and Drops depending on if you ran missions to get to the lobby the normal way as opposed to just Teleporting there.) This would actually mean the little missions everyone overlooks could be fun to play again. They could also decrease the multiplier altogether if you decide to run the same mission too much. (This wouldn't mean you'd get less out of the mission, it just means you'd get less than if you ran something else instead, like another mission in the lobby.)

Thats just an easy way of evening the missions out and making sure people dont farm one mission their whole subscription. I think it'd be a really good idea. The hardest missions are in the end-lobbies anyway, so i think it would work out great.

That would make each end-lobby mission (granted you ran all the other ones in order before you got there) like earning a rare mission, or playing an event mission. The multiplier could then end itself alltogether, prompting people to start the chain all over again (or at least another one.) It'd bring back running multiple missions instead of farming the same one, and keep people interested. Only issue is some mission counters have less missions than other ones do.

darthplagis
May 24, 2010, 06:53 AM
RemiusTA, the mission linking idea is a great one. and something me and some friends have thought since the inclusion of the teleport service.

we missed running through the train to get to seabed :) and then running through endrum rem to get to the lake and on to de ragnus. now if the missions gave a solid % boost say like 7% per run then the boost on dual sentinel would be rounded down to 20%. kind of like a GBR but fixed and you needed to run it EVERY time to get the boost.

even adding a small boost to the boss only boxes (even a few extra boxes like in events) for the linking would work...... but come on this is sega..... funny really it should be the plumber not the hedgehog who has pipe dreams :P

desturel
May 24, 2010, 08:37 AM
Linked mission drop rates would still cause problems with the harder missions. The last missions is almost always the short version of the boss mission. For example, for the most points without redoing any missions, you would do:

Mad Creatures
Sleeping Warriors
Plains Overlord
Mad Beasts
Endrum Remnants
Duel Sentinal
Dual in the Ruins

This would leave the easiest (well second easiest) mission in the run the one with the best payout. Which is the problem we have now. It's the same way with the other Parum loop:

AMF HQ Recovery
Military Subway
Electric Brain
Seed Express

or

Scared Planet
Lightning Beast
Seed Express
Electric Brain

Since both paths have 4 missions, you might as both Seed Express and Electric Brain have the same pool of items.

Besides that, when does the multiplication counter restart? When you hit the home lobby? When you go back to your room?

If the drop rate is increased along the path, you will quickly run out of space to pick up items. Long before you hit the last mission in the group and there would be no way to drop off excess items, so you would have to resort to selling otherwise useful items to maintain enough space for the possibility of a good item in the high payoff missions. It also makes it impossible to do the following loop:

Mad Creatures
Sleeping Warriors
Plains Overlord
Crimson Beast
Plains Overlord
Mad Beasts
Lab Recovery
Mad Beasts
Endrum Remnants
Duel Sentinal
Dual in the Ruins

That would be the second largest mission loop you could run on any planet with the minimum amount of repeating missions, but you have to repeat Plains Overlord and Mad Beasts in order to complete it and Dual in the Ruins once again becomes the highest payout mission.

The longest route without duplicate missions and without any transportation between lobbies would be:


Forested Island
Grove of Fanatics
Rainbow Beast
Holy Grounds
Eastern Peril
Demons Above
Cost of Research
Moonlight Beast
Forest Infiltration
Hill of Spores
Dancing Birds
Flowery Pursuit
Sacred Stream
White Beast

This touches on every boss battle in Neudaiz in the long version of the battle (Demons Above, Moonlight Beast, Grove of Fanatics, and White Beast), but the payout would be horrible for Grove and fantastic at White Beast... which is the way it is currently. There are, of course, other possible loops in Neudaiz:

Mizuraki Defense
Demons Above
Cost of Research
Moonlight Beast
Holy Grounds
Forest Infiltration
Grove of Fanatics
Hill of Spores
Dancing Birds
Flowery Pursuit
Sacred Stream
White Beast

Mizuraki Defense
Demons Above
Sakura Blast
Flowery Pursuit
Forested Island
Grove of Fanatics
Rainbow Beast
Holy Grounds
Eastern Peril
Moonlight Beast
Forest Infiltration
Hill of Spores
Dancing Birds

But this last loop is horrible since you end up with Dancing Birds as your last mission with the highest drop rate. There's no reasonable path to make Grove of Fanatics, Moonlight Beast or Demons Above the missions with the highest payout. It would always be White Beast or Dancing Birds.

Beside that, if hitting the main lobby resets your counter, even White Beast isn't an option since Flowery Pursuit dumps you into Otohku City. That would make every possible long loop end at either Dancing Birds or Flowery Pursuit.

Moatoob is a bit better off:

Valley of Carnage
Mine Defense
Rogue's Shortcut
Citadel of Sand
Desert Terror
Desert Goliath
Stolen Weapon
Tunnel Recapture
Caves of Ice
Awoken Serpent

or

Valley of Carnage
Mine Defense
Rogue's Shortcut
Citadel of Sand
Desert Terror
Desert Goliath
Stolen Weapon
Lonely Laboratory
Bladed Legacy
Awoken Serpent

Both of these end with a boss battle, but Desert Goliath and Desert Terror are stuck in the middle of both loops without much of a way around the edges. It only becomes worse if you take the System Defense route instead of the Valley of Carnage route.

No, I think they need to rebalance rewards on a per mission basis more so then adding extremely long planetary loops.

Max B
May 24, 2010, 08:48 AM
Wall O Text.

No.8-)

RemiusTA
May 24, 2010, 09:17 AM
Yes, actually im glad he did that. I was too lazy to look into the actual missions myself.

Hitting the Main Lobby wouldn't reset it, ending certain missions would. (completing it doesn't matter, if you start it and it ends then the decrease happens. That solves quitting at the end.) And i guess "reset" isn't the best term for it. It would have to be a variable increase and decrease for each mission or it'd be broken.

The way this would work...either they'd have to experiment with balancing them out, or the missions need to change positions. I see what you mean there -- mission chains like Mizuraki Defense --> Demons Above are extremely short, and to give Demons Above some kind of useful boost to make it worth playing would likely result in another farm situation, since its only one mission before the fun payout begins. Not much you can do about that without a) moving the mission or b) altering the difficulty. Regardless, the whole point is to get you to WANT to play the mission beforehand so playing that one is more rewarding.

I dont know, i always thought the mission arrangements in this game were kind of retarded. I'd have to look into a way for this to work without backfiring on itself. However, increasing individual payouts i believe is alot harder, and in the long run isnt as much fun.

Something missing in PSU's mission system is a sense of accomplishment and, most of all, a sense of direction. You just do random stuff in this game. There is no Forest-Cave-Mine-Ruin-Godholy boss in this game. No Training -> control center -> Seabed -> Awesome Elevator Shaft Battle. Its just "CRUSH THE REBEL LEADER" *fight giant robot* or *fat elf chicks with bows* or something. Usually the missions that throw powerful enemies at you in succession are way more fun than the medicore boss designs this game has.

Which brings me to another thing, the mission designs in this game are also garbage and uninspired. I loved missions like Crimson Beasts and MAG, where you go from one block to another and are greeted with a new environment and not just a rearrangement of the first. Crimson beasts has you going from Ruins-> Plains-> Dragon den. MAG has you going through the whole PSO setup. Phantasy Star Universe has a TON of missions but they refuse to give you any real variety in what you play. I would have loved to see a Plains->Night Plains->Ruins->Activated Ruins-> 2-headed Dragon Boss. 4 blocks, something new to look at. The whole Ryukros thing, with its "DIMENSIONAL PORTAL" BS could have allowed something different, but nah.

Following the missions and the lobbies simulated that feeling. I enjoy going from Mad Creatures to Duel in the Ruins, its always fun to run even if im wasting my time in comparison to if i just ran WB or Seed Express my whole life, because that shit gets boring after two runs, max. You shouldn't have to spam the same mission over and over to feel like you're not wasting your time playing the game. Obviously they failed hard with something. Sadly, i think it was when they decided to split the missions between 3 different planets, or at least when they decided to arrange the missions in such a stupid way.

desturel
May 24, 2010, 10:46 AM
No.8-)

it's not actually that much text. Just ignore the mission listings. :)


Hitting the Main Lobby wouldn't reset it, ending certain missions would. (completing it doesn't matter, if you start it and it ends then the decrease happens. That solves quitting at the end.)

That also kills rare map hunting, but I guess that's okay. You might need to increase the rare spawn rate to compensate. Especially when you consider that finding a rare spawn on the first "high percentage" run would be foremost on most people's minds. Especially in a place like Sakura Blast where Jigo Booma still drop something people want to have (unlike jaggo and rappy).


And i guess "reset" isn't the best term for it. It would have to be a variable increase and decrease for each mission or it'd be broken.

There would need to be a reset of stats at some point regardless. It would discourage people who have played the game from continuing to play if only new players are able to get the high drop rates. But what would be the reset point? Returning to your room? Changing planets? Both of those options makes it a bit of a pain for people who become full on items and have no way to drop off. The common box expansion to 100 items would help this, but still wouldn't be the optimum answer.


The way this would work...either they'd have to experiment with balancing them out, or the missions need to change positions. I see what you mean there -- mission chains like Mizuraki Defense --> Demons Above are extremely short, and to give Demons Above some kind of useful boost to make it worth playing would likely result in another farm situation, since its only one mission before the fun payout begins. Not much you can do about that without a) moving the mission or b) altering the difficulty. Regardless, the whole point is to get you to WANT to play the mission beforehand so playing that one is more rewarding.


Well, you can make the Demons Above chain pretty long. Mizuraki, Moonlight, Holy Grounds, Forest Infiltration, Grove, Rainbow, Eastern Peril, Demons Above. So that isn't really the problem. It's more of an issue that Demons Above can never be a terminal mission. There will always be missions after Demons Above that would have a better boost.

Also the current Demons Above isn't the same as original Demons Above. The vast majority of the Tengohgs have been removed and replaced, so you can't really justify giving it too high of a reward unless you switched it back to it's old version. I was just using it as an example of poor mission balance. More so back when PSU first came out where there was no effective balance to the mission.


I dont know, i always thought the mission arrangements in this game were kind of retarded. I'd have to look into a way for this to work without backfiring on itself. However, increasing individual payouts i believe is alot harder, and in the long run isnt as much fun.

It would take more research to increase individual mission payout sure, but in order to get a good loop going on each planet you would need to make a streamlined list of missions which would still end up leaving a lot of missions out in the cold. Going back to Parum, the AMF HQ Recovery / Military Subway path would be completely ignored (as it already is) since the Scared Planet / Lightning Beasts path is much easier. Not only that, but the first two missions are still limited to S rank.


Something missing in PSU's mission system is a sense of accomplishment and, most of all, a sense of direction. You just do random stuff in this game. There is no Forest-Cave-Mine-Ruin-Godholy boss in this game. No Training -> control center -> Seabed -> Awesome Elevator Shaft Battle. Its just "CRUSH THE REBEL LEADER" *fight giant robot* or *fat elf chicks with bows* or something. Usually the missions that throw powerful enemies at you in succession are way more fun than the medicore boss designs this game has.

My favorite mission to do currently is Magashi Plan, but it has horrible EXP payout for the difficulty (around 50k EXP compared to around 77k for Innocent Girl which you can finish in half the time). Magashi Plan may not have variable fields like Innocent Girl does, but there is a sense of progression that isn't in many of the other missions.


Sadly, i think it was when they decided to split the missions between 3 different planets, or at least when they decided to arrange the missions in such a stupid way.

I don't mind the different planets aspect, but I wish the planets were planned out better. Have a way to run from lobby to lobby without having to specifically start a mission. I'm not saying make everything free roaming, but give people a way to transition to any of the lobbies on a planet without doing missions. To clarify, when you run to the edge of the screen, instead of getting a mission lobby, you run into another field, then you can speak to the NPC in the various lobbies to start the missions in that lobby.

Include the story mission lobbies as well so you could run from, for example, West Kugu Field Base to East Kugu Bistonia Mine (story mission lobby) or from Galenigare Ravine (story mission) to Galenigare Mine.

Then have the "Flyer Base" or "Metro Linear" as a service that people could pay for to get to specific lobbies that they didn't want to run to. Maybe even add in a skipable animation of flying over the various lobbies to get to your destination. This would have allowed for you to use the vehicles that are in the game data, but completely unused. Lunga, Floaters, Striker (the tank), Even things like the Landeel or Bruce's Cargo ship.

darthplagis
May 24, 2010, 11:17 AM
the reason i didnt include duel in the ruins on my earlier post is that i see those backward missions as a reward for getting there, like it used to be before we had the teleport lady offering her services like a hooker :)

the 7% per run i mentioned, i didnt explain properly. 7% per run in a 3 mission to run run. so in the example i used each completed run adds 7% increase to the BOSS run only, but maybe increase MP in the coming missions also as extra incentive to do the chain, but in the example you would have a 20 increase to the desired point be it drops, exp, pa boost. so as the chain lengthens the bonus to the boss run also increases maybe having multi boss runs giving multi bonuses, like run to dimmagolus and get exp, then run to magas and get drops then run to de rol le and get PA boost.

RemiusTA
May 24, 2010, 02:15 PM
That also kills rare map hunting, but I guess that's okay. You might need to increase the rare spawn rate to compensate. Especially when you consider that finding a rare spawn on the first "high percentage" run would be foremost on most people's minds. Especially in a place like Sakura Blast where Jigo Booma still drop something people want to have (unlike jaggo and rappy).

Not really. You can still rare map hunt...it just kind of defeats the purpose. I dont know if it would be wise to stack the boosts onto the Rare missions, but it could work i guess. Not like theres very much they drop that people dont get on the first or second try anyway.



There would need to be a reset of stats at some point regardless. It would discourage people who have played the game from continuing to play if only new players are able to get the high drop rates. But what would be the reset point? Returning to your room? Changing planets? Both of those options makes it a bit of a pain for people who become full on items and have no way to drop off. The common box expansion to 100 items would help this, but still wouldn't be the optimum answer.
I...dont quite follow you here. What do you mean about "only new players getting drop rates"?

And maybe i didn't explain my thoughts clear enough. The system would function by comparing the mission that was previously played to the mission you're currently running. For instance, before you start Plains Overlord, it would check which missions you recently ran. If it was something like Demons Above, then you would get no boost. However, if it was Mad Creatures, then you would inquire a boost. The way the system would stack would work the same way. It's just a method of checking which mission you just ran to the one before it, and stopping the increase or not.

For instance (random numbers just so you'd get it):

Mad Creatures --> Plains Overlord (+10% boost).
Running Mad Creatures added 10%

Mad Creatures --> Sleeping Warriors (+10% boost) --> Plains Overlord(20% boost).
(Mad Creatures + Sleeping Warriors = 20% boost.)

It could even go the other way, like Plains Overlord --> Sleeping Warriors and Sleeping Warriors gets the 20% boost.

However:

Demons Above --> Plains Overlord (+0%)
(Mission before you doesn't add anything because it isnt one of the chain-ables.)

Mad Creatures --> Sleeping Warriors (+10%) --> White Beast (-all boost)
(Running a mission outside the ones that can chain with it result in an ended chain.)

Basically, it wouldn't be based on which lobby you leave or enter, only on which missions you play. You could do whatever you wanted as long as you don't start another mission. Or, obviously, leave the universe.





My favorite mission to do currently is Magashi Plan, but it has horrible EXP payout for the difficulty (around 50k EXP compared to around 77k for Innocent Girl which you can finish in half the time). Magashi Plan may not have variable fields like Innocent Girl does, but there is a sense of progression that isn't in many of the other missions.

Well yeah, obviously missions like those just need individual boosts to make them not suck. EXP and MP payout can be upped, but i guess the drops can stay the same. And even if EXP isn't increased, there at least has to be an MP or Drop Rate increase for the trouble of the mission. That is, IF anything useful even drops there.




Include the story mission lobbies as well so you could run from, for example, West Kugu Field Base to East Kugu Bistonia Mine (story mission lobby) or from Galenigare Ravine (story mission) to Galenigare Mine.

This game's story missions are garbage to me, so meh i guess


Then have the "Flyer Base" or "Metro Linear" as a service that people could pay for to get to specific lobbies that they didn't want to run to. Maybe even add in a skipable animation of flying over the various lobbies to get to your destination. This would have allowed for you to use the vehicles that are in the game data, but completely unused. Lunga, Floaters, Striker (the tank), Even things like the Landeel or Bruce's Cargo ship.

Thats just Sonic Team not doing what they said they were going to do. I think this game originally was going to turn out different than what it was now.

desturel
May 24, 2010, 03:42 PM
Well yeah, obviously missions like those just need individual boosts to make them not suck. EXP and MP payout can be upped, but i guess the drops can stay the same. And even if EXP isn't increased, there at least has to be an MP or Drop Rate increase for the trouble of the mission. That is, IF anything useful even drops there.

You mean Magashi plan? I mainly run it for Megi-spheres, but there are a few other useful things that I've gotten from my runs. Vish Diragac, Asura-hikec, Rabol Nico, [b] Melan Knuckle Rabol Orachio, Lumirus Kaos Knight, Cati-Stamina, Orpad Guard, Orpa Legs, Gaozoran Rod, Shigga Pakuda, etc. There's plenty of cash in the run, it just doesn't have any real EXP.


This game's story missions are garbage to me, so meh i guess

The point is that people can start the story missions from the proper lobby instead of just going to guardians colony. It at least gives them a proper environment to look at. This is more for aesthetics. There's always the Guardians branch on the main planet which allows you to go to specific missions, but all of the lobbies should be free roam which would allow for the vehicles which never really made it into the game to be used. (yeah, I don't counter Floader races)

Max B
May 24, 2010, 06:33 PM
it's not actually that much text. Just ignore the mission listings. :)



That also kills rare map hunting, but I guess that's okay. You might need to increase the rare spawn rate to compensate. Especially when you consider that finding a rare spawn on the first "high percentage" run would be foremost on most people's minds. Especially in a place like Sakura Blast where Jigo Booma still drop something people want to have (unlike jaggo and rappy).



There would need to be a reset of stats at some point regardless. It would discourage people who have played the game from continuing to play if only new players are able to get the high drop rates. But what would be the reset point? Returning to your room? Changing planets? Both of those options makes it a bit of a pain for people who become full on items and have no way to drop off. The common box expansion to 100 items would help this, but still wouldn't be the optimum answer.




Well, you can make the Demons Above chain pretty long. Mizuraki, Moonlight, Holy Grounds, Forest Infiltration, Grove, Rainbow, Eastern Peril, Demons Above. So that isn't really the problem. It's more of an issue that Demons Above can never be a terminal mission. There will always be missions after Demons Above that would have a better boost.

Also the current Demons Above isn't the same as original Demons Above. The vast majority of the Tengohgs have been removed and replaced, so you can't really justify giving it too high of a reward unless you switched it back to it's old version. I was just using it as an example of poor mission balance. More so back when PSU first came out where there was no effective balance to the mission.



It would take more research to increase individual mission payout sure, but in order to get a good loop going on each planet you would need to make a streamlined list of missions which would still end up leaving a lot of missions out in the cold. Going back to Parum, the AMF HQ Recovery / Military Subway path would be completely ignored (as it already is) since the Scared Planet / Lightning Beasts path is much easier. Not only that, but the first two missions are still limited to S rank.



My favorite mission to do currently is Magashi Plan, but it has horrible EXP payout for the difficulty (around 50k EXP compared to around 77k for Innocent Girl which you can finish in half the time). Magashi Plan may not have variable fields like Innocent Girl does, but there is a sense of progression that isn't in many of the other missions.



I don't mind the different planets aspect, but I wish the planets were planned out better. Have a way to run from lobby to lobby without having to specifically start a mission. I'm not saying make everything free roaming, but give people a way to transition to any of the lobbies on a planet without doing missions. To clarify, when you run to the edge of the screen, instead of getting a mission lobby, you run into another field, then you can speak to the NPC in the various lobbies to start the missions in that lobby.

Include the story mission lobbies as well so you could run from, for example, West Kugu Field Base to East Kugu Bistonia Mine (story mission lobby) or from Galenigare Ravine (story mission) to Galenigare Mine.

Then have the "Flyer Base" or "Metro Linear" as a service that people could pay for to get to specific lobbies that they didn't want to run to. Maybe even add in a skipable animation of flying over the various lobbies to get to your destination. This would have allowed for you to use the vehicles that are in the game data, but completely unused. Lunga, Floaters, Striker (the tank), Even things like the Landeel or Bruce's Cargo ship.

You should forward all your amazing ideas to ST they will definitely make all of these great ideas happen.:-P

desturel
May 24, 2010, 06:40 PM
You should forward all your amazing ideas to ST they will definitely make all of these great ideas happen.:-P

Nah, I'm not proactive. You can do it for me. ;)

RemiusTA
May 25, 2010, 12:28 PM
The point is that people can start the story missions from the proper lobby instead of just going to guardians colony. It at least gives them a proper environment to look at. This is more for aesthetics. There's always the Guardians branch on the main planet which allows you to go to specific missions, but all of the lobbies should be free roam which would allow for the vehicles which never really made it into the game to be used. (yeah, I don't counter Floader races)

They all begin at the colony though.

Dealbreaker
May 26, 2010, 05:40 PM
I am 99.9% Positive we are getting GC.

Still 99.9% positive lol ;)

Max B
May 26, 2010, 05:55 PM
Still 99.9% positive lol ;)

Well, seeing as it is announced that we are not getting it I do not see how it is posible?:-?

Dealbreaker
May 26, 2010, 05:59 PM
Well, seeing as it is announced that we are not getting it I do not see how it is posible?:-?

;)

Its cool i can see you didnt want them anyways. It seems most of the people upset with it not coming here are the ones who stocked up for it, and are now stuck with nothing lol

xBULLYDOGG
May 26, 2010, 05:59 PM
;)

Its cool i can see you didnt want them anyways. It seems most of the people upset with it not coming here are the ones who stocked up for it, and are now stuck with nothing lol

I hope your not speaking for me there.

Max B
May 26, 2010, 06:01 PM
;)

Its cool i can see you didnt want them anyways. It seems most of the people upset with it not coming here are the ones who stocked up for it, and are now stuck with nothing lol

Ya, I never wanted realy as long as we get the weps, clothes etc I will be happy.:D

Dealbreaker
May 26, 2010, 06:04 PM
I hope your not speaking for me there.

Im just calling it like i see it. What other reason would you have for being upset?

GC only made this game even more of a bore. Why should anyone have an option of a short cut?

darthplagis
May 26, 2010, 08:39 PM
how is having missions that you pay for, with pretty much guarenteed sweet gear that only you can use (ie account bound) boring?

i would have happily spent the cash to get say a soul eater/banish or a motav, all of the PSO gear is of great appeal to me, as is the PS0 gear.

the upgrade machine would have been nice to boost up some of my gear, but it would have been MY gear, not for sale or trade.

and GC providing a shortcut? how so? cause you could pay to grind? how long does it take to make a stack of meseta? a month or so if you are lucky? well thats £/$10 you paid sega to provide you with the meseta in order to buy your gear.

ZIE creations
May 26, 2010, 10:17 PM
The developers need to, at some point, find an average of how long a mission will take at the level requirement (or a reasonable level) and alter rewards based on that. I dont think they ever really tested or looked into the mission rewards...but it seriously dampens the game experience. Nobody wants to play an epic mission to get horrible MP EXP for the time spent struggling. Then go run White Beast afterwards.


Actually, the biggest problem with PSU is that although it has PLENTY of missions to do, almost 90% of them aren't worth running regardless of the difficulty because the rewards are so horrible. Personally i think they need to look into a way to put a multiplier on the missions you run based on how many times you run it, which lobby it's in, and which missions you played to get to the mission beforehand. (For instance, that means you would get better MP, EXP, and Drops depending on if you ran missions to get to the lobby the normal way as opposed to just Teleporting there.) This would actually mean the little missions everyone overlooks could be fun to play again. They could also decrease the multiplier altogether if you decide to run the same mission too much. (This wouldn't mean you'd get less out of the mission, it just means you'd get less than if you ran something else instead, like another mission in the lobby.)

Thats just an easy way of evening the missions out and making sure people dont farm one mission their whole subscription. I think it'd be a really good idea. The hardest missions are in the end-lobbies anyway, so i think it would work out great.

That would make each end-lobby mission (granted you ran all the other ones in order before you got there) like earning a rare mission, or playing an event mission. The multiplier could then end itself alltogether, prompting people to start the chain all over again (or at least another one.) It'd bring back running multiple missions instead of farming the same one, and keep people interested. Only issue is some mission counters have less missions than other ones do.

Problem with that, looped lobbys. People could constantly run in circles before doing a different route. I just think they should increase the rewards and drops plus EXP. I've been hearing that on the JP they slowly made more and more missions AOTI exclusive and gave them better drops, rewards, and EXP. Although I'm not completely sure how that will work on 360 since V.1 will be kicked soon but i geuss it could update the same.