ShinMaruku
Jun 18, 2010, 01:37 PM
A brand new MMO that plays completely different than the standard MMO set up.
It has no more mashing hot keys and tab targeting and over reliance on RNG you must aim your attacks and if you move away from the baddies they will miss you.
Main site link: http://www.tera-online.com/
Some screens and vids:
http://i228.photobucket.com/albums/ee156/GaldorAnarion/CASTANIC-1.jpg
(http://img100.imageshack.us/i/tera03uc3.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
http://img51.imageshack.us/img51/3026/terafanart2.th.jpg (http://img51.imageshack.us/i/terafanart2.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
http://www.youtube.com/watch?v=kCy21zBA09Q
http://www.youtube.com/watch?v=x53rX_ORHpQ&feature=related
A few interviews from E3
First one on:
Welcome to theGamer. My name is Matthew Lee Jones and my name is Benjamin Walden and we're interviewing Brian Knox.
theGamer.vg: How's the show?
Brian Knox: We're a little ways into it and a ways to go.
tG: What makes TERA unique?
B: The biggest defining change is action-based; where you aim is what you get.
tG: Yeah, we were in the booth there playing. It was pretty sweet. The sphere's weren't annoying, you didn't have to be too accurate so it was pretty comfortable.
tG: What are you offering for customization at endgame?
B: Players are developing their own factions, defining alliances themselves. In terms of actual customization, we're doing a lot of things. Our gear, especially the crafting system you can take regular gear and kind of craft up the gear to be epic gear - the kind you'd get off dungeon monsters. It simplifies crafting a lot as well as the typical dungeon raiding as well.
tG: Own factions equals Lineage 2 style? How far along is the largescale combat?
B: TERA actually has a strong focus on PVE, which may be surprising for a lot of people. We're really wanting to focus on the experience of 1-60 as well as what you do after 60. There's a lot of people who are really into PVP and we want to give a choice to both.
One of the first things I did when I joined En Masse Entertainment last year was that I talked with the development team about providing two different server sets and so we're going to provide a PVE server and a PVP server. The difference on the PVP server will be that you're allowed to do open world PVP - you can kill somebody out in the open, non-consentual whereas on the PVE server it will only be consentual PVP. And consentual PVP in TERA has both dueling (group and single) and then we have a Battleground system as well. We have some cool tricks up our sleeve for Battleground that we'll be talking about later in the year as well.
tG: When you say it's a mix, me and Matt here are Lineage 2 veterans for three years and counting, but basically are you planning on doing those castle seiges?
B: Right now, our focus is not about castle sieges but about the PVE experience, world PVP. Also, somewhat within the Battlegrounds and our Political system.
tG: Okay, will there be a chance of castle seiges in the end?
B: Right now, it's not currently on our slate.
tG: Is there a karma system at all for PVP?
B: We're running what we're calling Focus Group Tests, we ran one last December and then one in April to see what our players do with our systems and how it's working and tweaking how it's like. It's a lot of number play and seeing what happens with 100 people or 200 people, we can see how it works. We haven't rested on a final outcome for that.
tG: You said you're focusing more on PVE and we saw in the demo there are some nice, BIG creatures (epic) and it does take a lot of teamwork to take them down. We also saw on the trailer (and at TERA online) that there's a lot of teamwork. What kind of features is TERA implementing so players can work together?
B: So because we are action based and it has to do with the locations you're in, you'll have to use formations more to your advantage. The tank's really gonna have to keep the monsters steady so all your ranged and Archers can actually have a steady target. If that thing's bouncin' all over, you're gonna lose your DPS. And so, your healer's the other area where it's gonna be really difficult. If the tank is running all around, the healer's gotta run around after him and you're just gonna have chaos. So it's really important that a good group works together, keeps formation, keeps the enemy in the right spot. Because we have collision, tanks can prevent enemies from going right by them. They can plant their shields and prevent damage from hitting their party behind them.
tG: I noticed that. I was playing a Sorcerer in there. Anytime the aggro was lost, my skills were practically useless 'cuz I couldn't hit the monster, so that was definitely neat.
How is the solo play as well or is more concentrated toward group play?
B: We definitely have a strong focus toward party play, but we don't want to leave people out because they can't find a party. In the end, if you log in and can't find anything to do, you can't play. So, we're adding some skills that will be a lot more helpful for solo play, as well as just having areas devoted more toward solo versus party play.
tG: And is it more grinding or is it more of a quest based game?
B: So, our goal is to just provide a constant flow from 1-60. We don't want players stuck just killing monsters over and over. That's not what TERA's about. We want quest to quest to quest to lead you along and be at a pretty quick pace, too. You don't have to spend 900 hours to get to the end. We want people to get there in a fun amount of time. We're really looking at our Focus Group Testing to see the differences between us and the Korean players. The dev team's given us the greenlight to figure out the differences; if you need a different curve, you can have a different curve.
tg: So, you keep mentioning the Focus Group Testing. For anybody out there, how does someone go about getting into one of these?
B: So, the best way to do it is just become part of our community. Go to Tera-Online.com and take part in the community. We're hand-picking people left and right, we're doing contests to get people in, we're hoping to ramp up the next one here soon. There's a lot of different ways, but just be a part of the TERA experience is the best.
tG: Is there any word on the beta testing at all?
B: So, the beta testing...when we get to a point where we're happy with our Focus Group Testing we will. We're planning on launching next year and are in good shape to move towards beta, but we haven't announced anything yet.
tG: So you're not exactly sure when the beta's gonna be announced as far as closed or open? We did see in Korea it did get pushed back a little bit.
B: So, Korea, it's kind of an interesting thing. I think Korean games and the market there has really matured. I think you could go to market a little early and then build your game once you're there, but that's not the case anymore. So TERA's really taken the time to polish and be even better there before they launch. Our betas? Y'know, when we're ready. I think you guys know that when you go to beta you're getting judged. We want to make sure that our real testing is having the Focus Group Testing behind the scenes so that when we go to beta it's our coming out party and everybody takes notice.
tG: So are we slating for late next year, beginning next year?
B: I can't tell you, sorry. I know you're doing your job.
tG: Well, thank you so much Brian.
B: Thank you so much.
It has no more mashing hot keys and tab targeting and over reliance on RNG you must aim your attacks and if you move away from the baddies they will miss you.
Main site link: http://www.tera-online.com/
Some screens and vids:
http://i228.photobucket.com/albums/ee156/GaldorAnarion/CASTANIC-1.jpg
(http://img100.imageshack.us/i/tera03uc3.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
http://img51.imageshack.us/img51/3026/terafanart2.th.jpg (http://img51.imageshack.us/i/terafanart2.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
http://www.youtube.com/watch?v=kCy21zBA09Q
http://www.youtube.com/watch?v=x53rX_ORHpQ&feature=related
A few interviews from E3
First one on:
Welcome to theGamer. My name is Matthew Lee Jones and my name is Benjamin Walden and we're interviewing Brian Knox.
theGamer.vg: How's the show?
Brian Knox: We're a little ways into it and a ways to go.
tG: What makes TERA unique?
B: The biggest defining change is action-based; where you aim is what you get.
tG: Yeah, we were in the booth there playing. It was pretty sweet. The sphere's weren't annoying, you didn't have to be too accurate so it was pretty comfortable.
tG: What are you offering for customization at endgame?
B: Players are developing their own factions, defining alliances themselves. In terms of actual customization, we're doing a lot of things. Our gear, especially the crafting system you can take regular gear and kind of craft up the gear to be epic gear - the kind you'd get off dungeon monsters. It simplifies crafting a lot as well as the typical dungeon raiding as well.
tG: Own factions equals Lineage 2 style? How far along is the largescale combat?
B: TERA actually has a strong focus on PVE, which may be surprising for a lot of people. We're really wanting to focus on the experience of 1-60 as well as what you do after 60. There's a lot of people who are really into PVP and we want to give a choice to both.
One of the first things I did when I joined En Masse Entertainment last year was that I talked with the development team about providing two different server sets and so we're going to provide a PVE server and a PVP server. The difference on the PVP server will be that you're allowed to do open world PVP - you can kill somebody out in the open, non-consentual whereas on the PVE server it will only be consentual PVP. And consentual PVP in TERA has both dueling (group and single) and then we have a Battleground system as well. We have some cool tricks up our sleeve for Battleground that we'll be talking about later in the year as well.
tG: When you say it's a mix, me and Matt here are Lineage 2 veterans for three years and counting, but basically are you planning on doing those castle seiges?
B: Right now, our focus is not about castle sieges but about the PVE experience, world PVP. Also, somewhat within the Battlegrounds and our Political system.
tG: Okay, will there be a chance of castle seiges in the end?
B: Right now, it's not currently on our slate.
tG: Is there a karma system at all for PVP?
B: We're running what we're calling Focus Group Tests, we ran one last December and then one in April to see what our players do with our systems and how it's working and tweaking how it's like. It's a lot of number play and seeing what happens with 100 people or 200 people, we can see how it works. We haven't rested on a final outcome for that.
tG: You said you're focusing more on PVE and we saw in the demo there are some nice, BIG creatures (epic) and it does take a lot of teamwork to take them down. We also saw on the trailer (and at TERA online) that there's a lot of teamwork. What kind of features is TERA implementing so players can work together?
B: So because we are action based and it has to do with the locations you're in, you'll have to use formations more to your advantage. The tank's really gonna have to keep the monsters steady so all your ranged and Archers can actually have a steady target. If that thing's bouncin' all over, you're gonna lose your DPS. And so, your healer's the other area where it's gonna be really difficult. If the tank is running all around, the healer's gotta run around after him and you're just gonna have chaos. So it's really important that a good group works together, keeps formation, keeps the enemy in the right spot. Because we have collision, tanks can prevent enemies from going right by them. They can plant their shields and prevent damage from hitting their party behind them.
tG: I noticed that. I was playing a Sorcerer in there. Anytime the aggro was lost, my skills were practically useless 'cuz I couldn't hit the monster, so that was definitely neat.
How is the solo play as well or is more concentrated toward group play?
B: We definitely have a strong focus toward party play, but we don't want to leave people out because they can't find a party. In the end, if you log in and can't find anything to do, you can't play. So, we're adding some skills that will be a lot more helpful for solo play, as well as just having areas devoted more toward solo versus party play.
tG: And is it more grinding or is it more of a quest based game?
B: So, our goal is to just provide a constant flow from 1-60. We don't want players stuck just killing monsters over and over. That's not what TERA's about. We want quest to quest to quest to lead you along and be at a pretty quick pace, too. You don't have to spend 900 hours to get to the end. We want people to get there in a fun amount of time. We're really looking at our Focus Group Testing to see the differences between us and the Korean players. The dev team's given us the greenlight to figure out the differences; if you need a different curve, you can have a different curve.
tg: So, you keep mentioning the Focus Group Testing. For anybody out there, how does someone go about getting into one of these?
B: So, the best way to do it is just become part of our community. Go to Tera-Online.com and take part in the community. We're hand-picking people left and right, we're doing contests to get people in, we're hoping to ramp up the next one here soon. There's a lot of different ways, but just be a part of the TERA experience is the best.
tG: Is there any word on the beta testing at all?
B: So, the beta testing...when we get to a point where we're happy with our Focus Group Testing we will. We're planning on launching next year and are in good shape to move towards beta, but we haven't announced anything yet.
tG: So you're not exactly sure when the beta's gonna be announced as far as closed or open? We did see in Korea it did get pushed back a little bit.
B: So, Korea, it's kind of an interesting thing. I think Korean games and the market there has really matured. I think you could go to market a little early and then build your game once you're there, but that's not the case anymore. So TERA's really taken the time to polish and be even better there before they launch. Our betas? Y'know, when we're ready. I think you guys know that when you go to beta you're getting judged. We want to make sure that our real testing is having the Focus Group Testing behind the scenes so that when we go to beta it's our coming out party and everybody takes notice.
tG: So are we slating for late next year, beginning next year?
B: I can't tell you, sorry. I know you're doing your job.
tG: Well, thank you so much Brian.
B: Thank you so much.