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Kinji
07-13-2010, 04:32 AM
I currently run with

Lvl 116 FOmar

Glide Divine

Parasite Wear: Vajulla

God/Tech
Heavenly/Mind
V801
Cent/Ability
Healing Merge
Nidra:150 Mst

All level 30 techs

Any Tips on being a better support or just a better FO in general?

zombiemoshpit84
07-13-2010, 09:24 AM
well being a good fomar is easy all you have to do is heal, buff, debuff, and tag "for EXP" break out muchguns for bosses and tough enemys with high HP. other then this its all about timeing, staying alive "cant support if you need support yourself", and havin decent gear"you seem to have that covered". something tells me you know all this and dont really need any tips

Kinji
07-13-2010, 09:42 AM
Well to be honest all this stuff was given to me and I just pretty powerlvled leveled like crazy. So by now I guess I have an rough outline of what im supposed to be doing but I just wanted to make sure I'm doing my part correctly. I don't have any mechguns are there certain one's I should be looking for? People tell me to melee but that just sounds retarted being a Force and all.

zombiemoshpit84
07-13-2010, 11:19 AM
ppl say this because fomar has the highest atp of all the fo classes. this combined with a lv 30 shifta and zalure giv him ok damage. i dont agree tho because he has low HP DEF so up close battles are a bit annoying. that sed useing mechguns w/atp unit and mag can result in great damage without getting beat down. this is great for solo runs. as far as what mechguns to use. id say it depends on %s and specials abilitys you wont be able to use the uber powerful ones like guld milla, so keep you eyes open for combats, justice, and even vulcans. you can find vulcans with every speacial. the guns atp isnt important with mechguns its all in your atp+shifta+%s. since they hit 9x per combo having a high luck stat = alot of crit damage. if you havnt maxed your materials yet consider maxing luck. and use some power mats too. def mats are useless and hp mats dont count twards other mats so focus on HP,luck,mind,and power. i hope this helps.

Kent
07-13-2010, 08:01 PM
People tell me to melee but that just sounds retarted being a Force and all.
They tell you this because they actually look at what the class has to offer, and realize that using melee combat mixed together with techniques is the best way to approach combat - especially being that this is exactly what the class was designed for.

To ignore your melee combat potential on a FOmar (just like going pure-melee and ignoring your technique potential) is just wasted potential. Generally-speaking, someone who flat-out ignores all of the parameters his/her class is built on, is someone who will probably be a bad player.

That's not to say that there aren't guns you could use, it just becomes difficult to find a good one, since you're going to rely heavily on the Hit% attribute of weapons, due to the class' low ATA. High Hit% on melee weapons is, of course, a great thing to have as well, but not as critically-necessary at high levels as it is on guns.

The only real problem with using melee combat on a FOmar is that it can be difficult at times to secure the proper weapons for doing so, as some of the good weapon selections are spaced pretty far apart from each other (for example, the Asteron Belt, which requires 800 ATP, is one of the few Partisan-type weapons the class can even use). Once you have that covered though, and you have a good frame and barrier (don't use a Merge unless you're really confident in your ability to never get hit ever), you'll have physical attacks which can easily be on par with or superior to your techniques - not to mention the inherent bonus of versatility, in that you can still deal good damage to enemies resistant to your techniques - and your low defense will be easily more-than-compensated-for due to a combination of Deband and Jellen (which, if I remember correctly, is +45% DFP and -45% enemy ATP; that's a huge damage intake reduction). Shifta and Zalure will have a similar effect on enhancing the offense of you and your group. I also recommend using a MAG with a balance of stats (I prefer an even spread - 50/50/50/50), so you won't be too far behind on any of your core non-casting stats.

That aside, whence techniques: Use the Gi-level techniques for damage almost exclusively, unless you're dealing with single targets (actually, if you have all techniques at level 30, it might still be better to use Gi-techniques on single targets, for TP-efficiency sake) or if you need to deal fire damage and not deal with the delay after casting Gifoie. Grants has some situational use on single targets that may be weak to light, as well. These four techniques receive a 30% boost in power because of your class, so it's best to stick with them for the most part.

For actually supporting allies, that's pretty simple: Keep Shifta and Deband up on everyone, and use Zalure on all of the enemies. Jellen is slightly more situational, because improper use of the technique can actually harm your chances of survival, because of how the game works with being knocked down by enemies - if the damage you take in a single hit is too low of a percentage of your max HP, you'll only flinch instead of get knocked down, meaning you're open to being hit rapidly instead of just once with a second to cast Resta afterward. If enemy damage is already low enough to the point where nobody is getting knocked down, you should use Jellen to minimize the damage they take.

Interestingly, if you take an attack that does 0 damage (generally because of the bonuses of high-level Deband and Jellen) you'll actually have a 100% chance to block the attack, regardless of your EVP. Since yours are already maxed, it's good to be mindful of these things regarding damage intake.

Also, for material usage, you should consider that while you are a Human, and therefore can use 250 stat materials (outside of HP/TP materials, that is), if you want to max all of your stats, you should take a little caution to balance your level 200 stats against your max stats, and then pick out your MAG balance and material usage based on that. It's easier to just raise a new MAG than it is to undo material usage (i.e. make a new character), so you may want to hold off on using too many materials just yet.

noh
07-20-2010, 08:29 PM
I like using Angry Fist with my FOmar. It allows FOmar to cast techniques much faster because even with Angry Fist equipped, the Fomar is considered to be unarmed by the game, and therefore FOmar gets a bonus to casting speed. Plus it is a powerful weapon in its own right. It has very high ATA too so it offsets the FOmar's low ATA. And of course with Hit% it is even better.

Casting Shifta/Deband and keeping it on all the time which will help FOmar (and the party too if in multiplayer mode).

As for offensive techniques, I like cast techs when enemies are at a distance and attacking them in melee when they get closer. Gifoie is especially useful because of the extremely long duration and huge area of effect. The Gifoies can remain active even as you engage in melee. Just cast a bunch of Gifoies to soften enemies as they approach and finish them off with Angry Fist when they reach you, even while the Gifoies are still active. When enemies get killed, new wave of enemies will spawn and they will get hit by the Gifoies as they remain active due to the long duration of Gifoie.

Using melee combat makes FOmar extremely efficient and versatile. I think it is a good idea.

Kent
07-21-2010, 04:49 AM
The Angry Fist is a great weapon for a FOmar when you can equip it - FOmars, like FOnewms, have a very fast unarmed casting speed. Combined with something like Gizonde, you can chain lightning enemies from across the room in rapid succession. The fact that the FOmar has a pretty good unarmed attack animation also helps it go a long way. The range is short, and it's single-target, but it's an overall great weapon for the class.