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desturel
Jul 24, 2010, 07:30 PM
It appears that the chance of making +10 grinders was tweaked after the update. Previously the chance was around 4~5% now it appears to be 2~3% I'll have to make more grinders to be sure, but that's what I've noticed so far after making about 4000 grinders (1000 C 1000 B 2000 A) today.

On the other hand, the chance for +5 - +9 seems to have been increased. +9 especially seemed more common. I was getting about 7~8% on +9 grinders where as before they were 5~6%.

Has anyone else noticed a difference?

RANGER 01
Jul 25, 2010, 10:26 PM
It appears that the chance of making +10 grinders was tweaked after the update. Previously the chance was around 4~5% now it appears to be 2~3% I'll have to make more grinders to be sure, but that's what I've noticed so far after making about 4000 grinders (1000 C 1000 B 2000 A) today.

On the other hand, the chance for +5 - +9 seems to have been increased. +9 especially seemed more common. I was getting about 7~8% on +9 grinders where as before they were 5~6%.

Has anyone else noticed a difference?

I actually noticed the same thing today, but thought it might have just been bad luck.

SolomonGrundy
Jul 25, 2010, 10:45 PM
it probably went from 4% to 3%

PLease post the grind results (how many +10s and exactly how many grinders you made). 2000 is not quite enough for a stastical same, but 5000 probably is.

desturel
Jul 26, 2010, 12:12 AM
PLease post the grind results (how many +10s and exactly how many grinders you made). 2000 is not quite enough for a stastical same, but 5000 probably is.

50 C+9
25 C+10
45 B+9
30 B+10
80 A+9
40 A+10

I don't remember how many other the other grinders I made, although I do remember only having 85 A+1 and 70 A+2. The bulk of the 2000 A grinders were +5 +6 and +7.

xBULLYDOGG
Jul 26, 2010, 03:16 AM
I've noticed a lot of changes with the supp up, all of which have been positive so far :)
On the topic point however, if this is true, grinder glitchers will get pissed of more seeing their money being wasted on s+1 synths :HAHAHAHAHA:

desturel
Jul 26, 2010, 10:29 AM
On the topic point however, if this is true, grinder glitchers will get pissed of more seeing their money being wasted on s+1 synths :HAHAHAHAHA:

Well, for the glitchers, the change just means a few extra hours of synthing. I'm sure after a while, they just get into a rhythm and don't notice how much time they are spending. The money they spend is nothing in comparison to the money they make since people still use S+10 as a trade value items along with goldbars and meseta.

It's more of a problem for legitimate grinder makers if they did drop the success rate. That means that glitchers will control the market even more.

Since I only make grinders for myself, a 1% drop is a bit annoying, but not killer. For people who are using it as a means to make meseta, they might become more tempted to glitch just to keep up.

milranduil
Jul 26, 2010, 01:54 PM
I've had loads of strings of bad luck synthing grinders both before and after supplemental update. It's almost impossible to really get an accurate rate for A or S+10s because of this. Out of 10 batches of 160 A Grinders, I've come out with 0-5 per each batch sometimes, and then I'll get several random batches back to back each making 15+ (I once had a batch make 30/160 A+10s @_@).

desturel
Jul 26, 2010, 02:04 PM
It's almost impossible to really get an accurate rate for A or S+10s because of this.

From what I've noticed before the update, all grinders had the same bell curve. If you want to get the most accurate percentage, it was cheapest to just make a bunch of C grinders. After the update I'm not so sure if C, B, A, and S all have the same bell curve. This is the main reason I wanted to get an idea of what may have changed in making grinders. I haven't made enough to get any hard data unfortunately. I guess the easiest way to do that would be to do 5000 or so C grinder and 5000 or so A grinders and keep accurate track of all of the grinders made. The problem with that is mostly the time it will take to do that and my current lack of storage space (it's almost impossible to sell grinders right now and I don't have a lot of things I want to grind).

xJACKTHERIPPERx
Jul 26, 2010, 08:41 PM
(it's almost impossible to sell grinders right now and I don't have a lot of things I want to grind).

ya i bought a couple s+10's b4 the boost hoping they would get more expensive but so far, no go.

RANGER 01
Jul 28, 2010, 07:02 PM
ok i've gathered some stats, i never recorded stats before GAC but i would estimate +10s came out about 5% of the time, anyone who has any real stats, feel free to chime in..

these stats are after GAC:

16,000 grinder bases (A)

335 +10s (2.09%)

1140 +9s (7.125%)

If you want me to i will do it again with 10,000 and record stats for all grinders 1-10

desturel
Jul 28, 2010, 07:25 PM
ok i've gathered some stats, i never recorded stats before GAC but i would estimate +10s came out about 5% of the time, anyone who has any real stats, feel free to chime in..

these stats are after GAC:

16,000 grinder bases (A)

335 +10s (2.09%)

1140 +9s (7.125%)

If you want me to i will do it again with 10,000 and record stats for all grinders 1-10

Thanks for doing the leg work. I was clearing out space in my PM to be able to do about 10000 this weekend, but your statistics are around what I was seeing with the 4000 grinders I did previously.

Yeah, it looks like they might have lowered the +10 rate and raised the +9 rate. At least with relation to A grinders.

*edit*
I made 500 more just to get an idea of it holds true for smaller amounts again:

35 +9 (7%)
15 +10 (3%)

I want to do another big batch soon.

desturel
Mar 8, 2011, 04:03 PM
Super Necro bump!

Anyway I posted this to the main forums (http://forums.sega.com/showthread.php?362623), but thought I would also post it to this thread as a bit of a continuation. To be honest, I've made far more than the 41,000 grinders I've claimed in the post, but I didn't keep track of the first 20,000 or so batches.



Since I've been making grinders for the past week I thought I would share
some information with everyone.

The first thing you should know is that making grinders has the same success
rate no matter what "level" of grinder you are making. In other words your
chances of making a C+10 is exactly the same as your chances of making an
S+10. I've made 41,000 grinders (10,000 C, 10,000 B, 20,000 A, 1,000 S) and
the numbers have been pretty consistent.

The second thing you should know is that it's pretty much a waste to make
less than 1,000 grinders at a time if you are planning on stocking up on +10
grinders. The percentage chance is too small and you'll just burn through
money making smaller batches.

Okay onto the percentages.

+1 7%~10%
+2 10%~12%
+3 11%~13%
+4 12%~14%
+5 12%~18%
+6 12%~14%
+7 8%~12%
+8 7%~12%
+9 8%~12%
+10 2%~4%

So that's nice and all, but how did I come to these numbers... well as I
mentioned above I made 41,000 grinders and kept track of how each one
made. Consistently I would get the same percentage of grinders. As a
disclaimer, I've never actually gotten 4% on +10, but since everything
else has at least a 2% variation and I've received 3.75% once I'm leaving
4% as a small possibility.

So how about some raw numbers. Of the 1,000 base S grinders that I
made, here are the actual results:

90 +1
100 +2
115 +3
110 +4
160 +5
100 +6
90 +7
100 +8
120 +9
15 +10

Now let me give two batches of 2,000 grinder Base A that I've made. The
high extreme and the low extreme (on +10 that is):

150 +1
220 +2
240 +3
240 +4
300 +5
250 +6
170 +7
170 +8
185 +9
75 +10

170 +1
220 +2
230 +3
245 +4
310 +5
240 +6
245 +7
140 +8
160 +9
40 +10

Then I'll also throw in one of my 2,000 B grinder results.

180 +1
200 +2
215 +3
230 +4
290 +5
245 +6
190 +7
195 +8
200 +9
55 +10

What does this all mean? If you want to get a stack+1 (100) +10 grinders,
it will take 3,000 to 5,000 grinders depending on your luck. Most likely you
will be more around the 4,000 grinder range per stack.

I'm sure many people who always make grinders were already aware of
this, but I thought it would be nice for everyone else to have an idea of
how much they would need if they wanted to make +10 grinders the
legitimate way.

oG Epik
Mar 8, 2011, 04:11 PM
Super Necro bump!

Anyway I posted this to the main forums (http://forums.sega.com/showthread.php?362623), but thought I would also post it to this thread as a bit of a continuation. To be honest, I've made far more than the 41,000 grinders I've claimed in the post, but I didn't keep track of the first 20,000 or so batches.



Since I've been making grinders for the past week I thought I would share
some information with everyone.

The first thing you should know is that making grinders has the same success
rate no matter what "level" of grinder you are making. In other words your
chances of making a C+10 is exactly the same as your chances of making an
S+10. I've made 41,000 grinders (10,000 C, 10,000 B, 20,000 A, 1,000 S) and
the numbers have been pretty consistent.

The second thing you should know is that it's pretty much a waste to make
less than 1,000 grinders at a time if you are planning on stocking up on +10
grinders. The percentage chance is too small and you'll just burn through
money making smaller batches.

Okay onto the percentages.

+1 7%~10%
+2 10%~12%
+3 11%~13%
+4 12%~14%
+5 15%~20%
+6 12%~14%
+7 8%~12%
+8 7%~12%
+9 8%~12%
+10 2%~4%

So that's nice and all, but how did I come to these numbers... well as I
mentioned above I made 41,000 grinders and kept track of how each one
made. Consistently I would get the same percentage of grinders. As a
disclaimer, I've never actually gotten 4% on +10, but since everything
else has at least a 2% variation and I've received 3.75% once I'm leaving
4% as a small possibility.

So how about some raw numbers. Of the 1,000 base S grinders that I
made, here are the actual results:

90 +1
100 +2
115 +3
110 +4
160 +5
100 +6
90 +7
100 +8
120 +9
15 +10

Now let me give two batches of 2,000 grinder Base A that I've made. The
high extreme and the low extreme (on +10 that is):

150 +1
220 +2
240 +3
240 +4
300 +5
250 +6
170 +7
170 +8
185 +9
75 +10

170 +1
220 +2
230 +3
245 +4
310 +5
240 +6
245 +7
140 +8
160 +9
40 +10

Then I'll also throw in one of my 2,000 B grinder results.

180 +1
200 +2
215 +3
230 +4
290 +5
245 +6
190 +7
195 +8
200 +9
55 +10

What does this all mean? If you want to get a stack+1 (100) +10 grinders,
it will take 3,000 to 5,000 grinders depending on your luck. Most likely you
will be more around the 4,000 grinder range per stack.

I'm sure many people who always make grinders were already aware of
this, but I thought it would be nice for everyone else to have an idea of
how much they would need if they wanted to make +10 grinders the
legitimate way.

Now i know everyone here is not cool with cheating but wasting 1000 grinders when u can grinder glicth>? just stupid

desturel
Mar 8, 2011, 04:46 PM
Now i know everyone here is not cool with cheating but wasting 1000 grinders when u can grinder glicth>? just stupid

You answered your own question.

Some of us don't cheat on this game. I get by just fine without glitching and I'm giving this info to other people who don't glitch. That being said, the success rate of +10 grinders makes it so it's not worth the money to make S grinders the legitimate way if you are planning on selling instead of using.

There is no way to make a profit by selling S+10s that you have made yourself in a legitimate manner. You would make a bigger profit by selling the grinder base S.

Powder Keg
Mar 8, 2011, 05:56 PM
You answered your own question.

Some of us don't cheat on this game. I get by just fine without glitching and I'm giving this info to other people who don't glitch. That being said, the success rate of +10 grinders makes it so it's not worth the money to make S grinders the legitimate way if you are planning on selling instead of using.

There is no way to make a profit by selling S+10s that you have made yourself in a legitimate manner. You would make a bigger profit by selling the grinder base S.

This is true unless you're incredibly lucky or are buying undercutters and selling for more. I made around 270 S grinders and only ended up with 10 +10's.

desturel
Mar 9, 2011, 12:56 AM
What does this all mean? If you want to get a stack+1 (100) +10 grinders,
it will take 3,000 to 5,000 grinders depending on your luck. Most likely you
will be more around the 4,000 grinder range per stack.

I needed some grinders to break up my Diska so I did a batch of 4,000 just to see how it turned out. (normally I do batches of 2,000)

410 +1 (10%)
420 +2 (10%)
500 +3 (13%)
485 +4 (12%)
515 +5 (13%)
495 +6 (13%)
415 +7 (10%)
350 +8 (9%)
320 +9 (8%)
90 +10 (2%)

So everything stayed within expected percentages except for +5 grinders when making a larger batch. I'll modify the +5 percentage down some.