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Aug 20, 2010, 10:59 PM
Shining Hearts Has the MOE System (added 12:23)
It looks like Shining Hearts is going to be running with its love simulation component. Sega is equipping the game with a new system called MOES, or Mental Over Emotion System.
This system is set up somewhat like the LIPS system in Sakura Wars. As you converse with the game's heroines, their favor for you will change, in similar fashion to a love sim.
Famitsu also has details on three additional characters, Ragnus, Rufina and Rona. One of them is a maid who keeps a variety of blades in her skirt.
http://www.andriasang.com/e/blog/2010/08/18/flying_get/
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PSYOU also in the game, that maid, is a beast:
-Rona
Rona is maid to Rufina, and also a cook. She's of the beast race, but she certainly looks human! She's an expert with blades, and she keeps a good store underneath her dress and in her bag.
You can look up the term "moe" for yourself. I'm here to tell you what "MOE" means to Sega's latest punch-in-the-gut to Shining Force fans, Shining Hearts.
As detailed in this week's Famitsu, Shining Hearts makes use of the all new "MOE System." This name is short for "Mind Over Emotion."
To understand how MOE works, you need to first know how Hearts work. As previously detailed, in Shining Hearts, main character Rick goes about collecting Hearts from people around town. Hearts are actually a parameter indicating how people feel about you. In response to your actions, people will release Hearts of varying color. The different colors represent feelings:
* Red Heart: Happiness
* Green Heart: Kindness
* Yellow Heart: Anger
* Blue Heart: Sadness
* Black Heart: Hatred
This is interesting, run around waving like a crazyperson:
It's also possible to earn Hearts by simply greeting people. As you move about town, you can press square to give a greeting to passersby. You can do this while you walk and even while you run. As you become friends with town folk, a simple greeting will see Hearts released. You're free to set the greeting to your liking in advance.
RPG town interaction finally in the JRPG, but its waving for grinding out the Hearts. Not dialogue path choosing, good/evil, and probably annoying that its no longer downtime chill out in towns but greet/wave at every person. Talk to them, get their side jobs for more, artificially extend game time play.
http://www.andriasang.com/e/blog/2010/08/19/shining_hearts_moe_system/
It looks like Shining Hearts is going to be running with its love simulation component. Sega is equipping the game with a new system called MOES, or Mental Over Emotion System.
This system is set up somewhat like the LIPS system in Sakura Wars. As you converse with the game's heroines, their favor for you will change, in similar fashion to a love sim.
Famitsu also has details on three additional characters, Ragnus, Rufina and Rona. One of them is a maid who keeps a variety of blades in her skirt.
http://www.andriasang.com/e/blog/2010/08/18/flying_get/
-
PSYOU also in the game, that maid, is a beast:
-Rona
Rona is maid to Rufina, and also a cook. She's of the beast race, but she certainly looks human! She's an expert with blades, and she keeps a good store underneath her dress and in her bag.
You can look up the term "moe" for yourself. I'm here to tell you what "MOE" means to Sega's latest punch-in-the-gut to Shining Force fans, Shining Hearts.
As detailed in this week's Famitsu, Shining Hearts makes use of the all new "MOE System." This name is short for "Mind Over Emotion."
To understand how MOE works, you need to first know how Hearts work. As previously detailed, in Shining Hearts, main character Rick goes about collecting Hearts from people around town. Hearts are actually a parameter indicating how people feel about you. In response to your actions, people will release Hearts of varying color. The different colors represent feelings:
* Red Heart: Happiness
* Green Heart: Kindness
* Yellow Heart: Anger
* Blue Heart: Sadness
* Black Heart: Hatred
This is interesting, run around waving like a crazyperson:
It's also possible to earn Hearts by simply greeting people. As you move about town, you can press square to give a greeting to passersby. You can do this while you walk and even while you run. As you become friends with town folk, a simple greeting will see Hearts released. You're free to set the greeting to your liking in advance.
RPG town interaction finally in the JRPG, but its waving for grinding out the Hearts. Not dialogue path choosing, good/evil, and probably annoying that its no longer downtime chill out in towns but greet/wave at every person. Talk to them, get their side jobs for more, artificially extend game time play.
http://www.andriasang.com/e/blog/2010/08/19/shining_hearts_moe_system/