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View Full Version : GAS: Gunmaster + Protranser



aiko.
Nov 6, 2010, 09:17 AM
I'm curious to see what your setup is as GM&PT.

What is your setup if you play these?
What do you suggest?
What are the best ones for GM & PT?

MillyB
Nov 6, 2010, 10:35 AM
Since I play Beast Gunmaster here is my setup

Atp+2
FCPlvl2
Rifle Damage+
Shotgun Damage+
L. Cannon Damage+
T. Handgun Damage+
Elemental Weapon
Elemental Field
Wild Blast/Trusty Partner

TheAstarion
Nov 6, 2010, 10:54 AM
My Protranser plan:

Female CAST, increases shown are currently available with numbers in brackets as the final GAS stage as available in Japan

ATP+ lv 2 (lv 5)
Stamina + lv 2 (lv 3) - 10 base + 2 for female +3 for Orachio + 3 for SUV +3 GAS = magic 21, no more deljaban megid!

Special abilities: You can get all of these by the time the cap goes to 8, except the tech ones. I wouldn't prioritise these.

Laser Cannon PA Lv 1 - no element+ as it already gets to 50% at level 41
Grenade PA lv 1 ( + Element) - not a priority until dark meteor is released
Bow PA lv 1 (+ Element) - not a priority but nice to have
Shotgun PA lv 1 (+ Element) - bread and butter
Knuckles PA lv 3 - for when guns don't cut the mustard.

(Burn, Confuse, Poison resist lv 2 each, not a priority at all)

Elemental Weapon (Elemental Arms) - supposedly stacks (not shown onscreen) with element+
Possibly Enchant Death (Transform Death) - not great since many knuckles and almost all bullets come with SEs anyway. Penetrating hit doesn't, though, and neither does mayalee prism.

Elemental Field (Elemental Wall) - if I'm using a resist rather than a rainbow
Sluggish (High Legsless) - low EVP anyway, but blocking mid-fist combo is still a pain.

Competent Trapper (Expert Trapper) - no-brainer for PT.