Syre
Dec 4, 2010, 02:26 PM
I'm sure most of these are known, if not then enjoy!
Rapid Firing
This can work with mech guns or handguns since neither has delay when holding down the L (moving) and shooting.
To do this you just hold L, take steps, left, right, forward or back it doesn't matter and shoot, then let go of the L and fire normally.
What it should look like is five fast shots with no delay in between the two shots fired when holding L and the regular ones, but for some reason when doing this with a mech gun, the normal two shots turn into three, so that's why it's in total 5.
I've also been able to hit 6 but I can't do it consistently.
Gun blade's 3rd hit
Get rid of it, seriously, it's so slow you'll probably be interrupted before you can even land it most of the time.
What do you replace it with? Easy, just shoot right after the 2nd hit.
This is especially good because all three bullets should hit since you're close enough to melee in the first place.
Not only does it do more damage, it's also really fast which means it's wayyy safer.
Regular combo to PA
If you look at your pallete and say you have regular attack on there, when you're charging for your PA it should start glowing.
Something I noticed was that it can still be charged during your regular combo animations. This is really good for like a couple reasons.
-By the time your chain is done you have a PA to use right away
-Chains have a time limit of how long they stay, after building up your chain from hitting, you have a PA to use right away instead of running around waiting.
-Pointless roll charge or attack chargers are pointless.
Of course this is going to work better with certian weapons because you should start charging after the last hit, some weapons have multiple last hits like... a double sword, dagger or claw.
Empty Pallete
This one's simple, all you have to do is leave a slot in your pallete blank, preferably the 2nd row.
Whenever you want to charge for a PA just press R hold the blank space, let go of R and there, your PA is charging without having to roll or just throwing out a random attack or w/e
It doesn't have to be a PA of course, but make sure w/e you want to charge right away is in the same row vertically from the 2nd row.
Before you enter another room
This one is easy too, all you have to do is cast w/e right before you enter the next room and it'll work in the next room without the animation of doing it.
How is this useful? If you're lazy just shifta right before you go into the next room and you should have it without doing the animation.
Roll from dagger
Simple too, just roll before the last hit on the dagger combo comes out.
If you time it good, you can make it look as if you hit while rolling because the last hit does appear, it just depends when you roll whether it'll hit or not.
X+Up+L
Really useful, trust me.
If I find some more stuff I'll be sure to let you guys know :]
Rapid Firing
This can work with mech guns or handguns since neither has delay when holding down the L (moving) and shooting.
To do this you just hold L, take steps, left, right, forward or back it doesn't matter and shoot, then let go of the L and fire normally.
What it should look like is five fast shots with no delay in between the two shots fired when holding L and the regular ones, but for some reason when doing this with a mech gun, the normal two shots turn into three, so that's why it's in total 5.
I've also been able to hit 6 but I can't do it consistently.
Gun blade's 3rd hit
Get rid of it, seriously, it's so slow you'll probably be interrupted before you can even land it most of the time.
What do you replace it with? Easy, just shoot right after the 2nd hit.
This is especially good because all three bullets should hit since you're close enough to melee in the first place.
Not only does it do more damage, it's also really fast which means it's wayyy safer.
Regular combo to PA
If you look at your pallete and say you have regular attack on there, when you're charging for your PA it should start glowing.
Something I noticed was that it can still be charged during your regular combo animations. This is really good for like a couple reasons.
-By the time your chain is done you have a PA to use right away
-Chains have a time limit of how long they stay, after building up your chain from hitting, you have a PA to use right away instead of running around waiting.
-Pointless roll charge or attack chargers are pointless.
Of course this is going to work better with certian weapons because you should start charging after the last hit, some weapons have multiple last hits like... a double sword, dagger or claw.
Empty Pallete
This one's simple, all you have to do is leave a slot in your pallete blank, preferably the 2nd row.
Whenever you want to charge for a PA just press R hold the blank space, let go of R and there, your PA is charging without having to roll or just throwing out a random attack or w/e
It doesn't have to be a PA of course, but make sure w/e you want to charge right away is in the same row vertically from the 2nd row.
Before you enter another room
This one is easy too, all you have to do is cast w/e right before you enter the next room and it'll work in the next room without the animation of doing it.
How is this useful? If you're lazy just shifta right before you go into the next room and you should have it without doing the animation.
Roll from dagger
Simple too, just roll before the last hit on the dagger combo comes out.
If you time it good, you can make it look as if you hit while rolling because the last hit does appear, it just depends when you roll whether it'll hit or not.
X+Up+L
Really useful, trust me.
If I find some more stuff I'll be sure to let you guys know :]