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psu dan
Dec 19, 2010, 11:29 AM
Should there be a Techmaster class like Fighmaster, Gunmaster, and Masterforce? I think there should be one like this:
Req:
Lv10 Acrotecher
Lv10 Fortetecher
S rank weapons:
Whips
Cards
Rods
Wands
Specials:
Can only use S rank Weapons and Line Shields.
Casting speed slightly increased(15% faster).
Card/Whip slightly speed increased(15% faster).
PP consumption increased by 10%.
Recovers slightly (40%) more pp. Instead of 10pp every 5 secs weapons gain 14. I meant 40% more.
Stats at lv1 compared to other types:
All arts can get to lv50, but support spells only go to
Hp same as a lv 5 Acrotecher. +6 each level.
Atp same as a lv 9 Acrotecher. Up 3 each level.
Ata same as a lv 7 Acrotecher. Stays the same.
Tp same as a lv 3 Fortetecher. up 3 each level.
Dfp 20% less than a lvl 15 Acrofighter. Up 2 each level.
Evp of a Fortetecher. Up 1 each level.
Mst of a Fortecher. +2 each level.
Sta of a Fortetecher. Stays the same but goes up 2 at lv 11.
What do you think?

Darki
Dec 19, 2010, 12:18 PM
What would be the point of this class? You have Masterforce to nuke with techs and Acrotecher to do max support. This would just be a weaker Masterforce that loses time buffing people.

psu dan
Dec 19, 2010, 02:02 PM
What would be the point of this class? You have Masterforce to nuke with techs and Acrotecher to do max support. This would just be a weaker Masterforce that loses time buffing people.

The point is to include the whip in some type of master class. The other weapons I just threw in since I didn't know what to put.

Kisame/C >_>
Dec 19, 2010, 02:05 PM
What would be the point of this class? You have Masterforce to nuke with techs and Acrotecher to do max support. This would just be a weaker Masterforce that loses time buffing people.

This ^ ....... They should just Make Wips S rank as Wartecher

Darki
Dec 19, 2010, 02:05 PM
And why would a master class use a whip? In any case, that would be a fighmaster thing, I guess.



This ^ ....... They should just Make Wips S rank as Wartecher

Agreed, but life is unfair. At least we have the PAs at level 40 wit GAS...

Kisame/C >_>
Dec 19, 2010, 02:15 PM
Yes life is unfair i wanna use my Fists,Single Pistols,Single Saber,Twin Saber,Single Claw,Twin Claw,Crossbow ,Grenade Launcher,Long bow,Card,Single Dagger,Twin Dagger,Mechgun as a master class too :]

xJACKTHERIPPERx
Dec 19, 2010, 03:53 PM
ya i guess they gotta draw the line somewhere at melee weps for fighmaster. when u think about it, they're a master fighter. they SHOULD be able to expertly use every melee weapon, same with gunmaster, but it makes sense to just have a select few weapons to choose from

pikachief
Dec 19, 2010, 04:04 PM
I also wish GT had grenade launchers instead of laz0rz :D lol

Kisame/C >_>
Dec 19, 2010, 04:19 PM
I also wish GT had grenade launchers instead of laz0rz :D lol

And S rank cards @_@

Darki
Dec 19, 2010, 04:26 PM
And I wish SEGA kicked ST from their offices, hired a new team to take over PSU development and they balanced all the game in a way that all classes worked and none of them sucked; they made new weapons not to be just 2D models and they added shields/Mirage blasts/bullet charged shots and Colonel Sanders to PSU.

psu dan
Dec 19, 2010, 08:27 PM
Should there be a Techmaster class like Fighmaster, Gunmaster, and Masterforce? I think there should be one like this:
Req:
Lv10 Acrotecher
Lv10 Fortetecher
S rank weapons:
Whips
Cards
Rods
Wands
Specials:
Can only use S rank Weapons and Line Shields.
Casting speed slightly increased(15% faster).
Card/Whip slightly speed increased(15% faster).
PP consumption increased by 10%.
Recovers slightly (40%) more pp. Instead of 10pp every 5 secs weapons gain 14. I meant 40% more.
Stats at lv1 compared to other types:
All arts can get to lv50, but support spells only go to
Hp same as a lv 5 Acrotecher. +6 each level.
Atp same as a lv 9 Acrotecher. Up 3 each level.
Ata same as a lv 7 Acrotecher. Stays the same.
Tp same as a lv 3 Fortetecher. up 3 each level.
Dfp 20% less than a lvl 15 Acrofighter. Up 2 each level.
Evp of a Fortetecher. Up 1 each level.
Mst of a Fortecher. +2 each level.
Sta of a Fortetecher. Stays the same but goes up 2 at lv 11.
What do you think?
Ok nevermind that 1how about some type of acromaster class, 2 of them, 1 for whips, slicers, handguns, and R-Mags. The other one for Single handed: sabers, claws, daggers, and (fists or something).

TheAstarion
Dec 19, 2010, 08:51 PM
Lemme copy out the change list I had.

Whip: Guntecher, Acrofighter - A rank
Crossbow: Acrotecher - A rank
Rod & Slicer: Wartecher - A rank
Twin Daggers: Fortegunner - A rank
RCSM: Fortetecher - A rank
Card: Guntecher, Acrofighter - A rank
Dagger & Twin Dagger - Fortetecher - S rank
Whip, TCSM, Claw - Wartecher - S rank
Double Saber: Protranser - S rank

Saber & Pistol: Protranser - Remove
Wand: Wartecher - Reduce to A rank

Shield: Fortefighter, Wartecher, Acrofighter, Acrotecher - S rank
Fighgunner, Fortetecher, Guntecher, Fortegunner - A rank

PA cap increases
Wartecher: Striking lv40, support lv40
Guntecher: Striking lv20, attack techs lv40
Acrotecher: Striking lv30, bullets lv30
Fortegunner: Striking lv30
Fortetecher: Striking lv20

Fortetecher: attack & accuracy boost

New GAS styles:
Bloodlust Frenzy - Attack Style - gain a speed boost for melee equivalent to acro/masterclass for non-acro/master classes
Trigger Frenzy - Attack Style - gain a speed boost for ranged weapons equivalent to Gunmaster for non-Gunmasters

Acromaster: requires Acrofighter lv10, Acrotecher lv10
Whip, Slicer, RCSM, TCSM S-rank
Attack arts lv50
Support arts lv50
Attack techs lv1, not upgradable by GAS, not attachable to TCSMs, can't make it 0.
Highest evasion of any type, lowest DFP and highest MST of fighter classes. Other stats comparable to Fighgunner. Also, highest speed boost to melee and techs, emphasising the acro roots and the Masterclass specialisation.
Higher PP consumption, S-rank only, yadda yadda standard Masterclass rules.

Tart
Dec 19, 2010, 10:30 PM
maybe they should just add weapon custimization to gas as in
u can add a weapon for 10 ap first upgrade adds c rank weapon then u can upgrade it to b,a,s for 10 ap a piece ofcourse masterforce would be an exception here as the really could not use this function but i think it would be cool to have knuckles on fighmaster and some other guns on a gunmaster like a bow for example

psu dan
Dec 19, 2010, 10:38 PM
I think there should be a few new types of weapons and more class choices.
Weapons:
Boomerang-hits up to 4 times. You stay in one spot and throw it then it goes in a circle spinning to hit enemies. It locks on to one and goes around it hitting everyone around the unlucky creature. (Like a double saber that you throw).
Boomerang/s would be controlled by the users hand movements.
Twin Boomerang- same as the first one but the second boomerang does a 5th hit that knocks enemies down. Twin boomerangs would be a slightly weaker.

Hammer- kind of like an axe but hits surrounding enemies with a 4-hit combo. First hit slams down on the ground making all enemies fall for small enemies or stagger on bigger ones, 2nd hit is just another slam 2 make them fall if the first misses, and the 3rd and 4th are a quick 2 hits like Anga Redda part 2 or 3 but the last hit sends enemies flying.

Dual Whips- 5-hit combo. First hits are 2 whip lashes forward with each hand, next 2 you swirl them around, and the 5th you do a whip lash forward with both of them to do double damage and knock enemies down.

Photon Artes:
Idk names yet but here are the descriptions
Boomerang- lv1-10 3 hits. the boomerang goes to an enemy does 1 spin hit then rises to form a tornado that does 2 hits throwing enemies in the air like the missle SUV. 11+ the boomerand slams down and does 2 powerful hits spreading enemies out.

Twin Boomerang- lv 1-10 you send the 2 boomerangs out and they spin in a circle hitting enemies, 11+ they cross forming a X that hits all enemies in the area.

Hammer- Lv 1-10 you throw the hammer in the air and it slams down hitting all enemies with a powerfull attacking knocking them down. 11+ you pick up the hammer and fall back slamming it again but not as powerful anddo a twirl kick like splendor crush lv 11 to get back up.

Dual Whips- I think this should be a PA from Tonnio for 30 PA Fragments. lv1-10 you jump in the air and walk around slamming the whips on the ground for 3 hits like a wheel and the slams damage enemies. 11-20 you spin the whips like splendor crush lv 21 but forward for 4 hits. Lv 21 you do a dual whiplash forward that's photon charged to knock all enemies down.

Darki
Dec 20, 2010, 04:27 AM
I would add the GAS option to raise the rank of a weapon by lowering the rank of other, or even "turning off".

So you're a Guntecher that doesn't use lazors or shotguns: you disable the use of them and gain the abbility to use S rank Cards and Rifles, for example. With this you wouldn't be able to add new weapons to your class, just to get higher ranks to the ones you can use.

I would so pay money for them to leave Wartecher with support at 20 and striking at 40, just HATE the "FF with resta" theme.

TheAstarion
Dec 20, 2010, 06:54 AM
FF with resta is better than FF with damdiga. That's what they want us to do, just stand there like a lemon doing those high risk short range techs and taking hits on the chest.

WT needs support, support lv + needs to be available to everyone, not just Hamsterforce. I'd pay my 10AP for my lv31 Wartecher buffs, and I'm sure FTs would pay for 50s just like they can pay for their attack level 50s. Seems unbalanced that only AT gets support 50, and only WT can't get ANYTHING past 40.

Adding weapons wouldn't be so bad, I had an idea of paying class levels to add weapon ranks, with the restriction that you couldn't add anything you had no PA levels for, or that your prerequisite classes couldn't use. So a Fighgunner couldn't have a rod, but it could have a shotgu-

...bad idea. Tornoobo dance and shotguns. Evil, evil, broken class doesn't need to be any more bent. All you other hybrids know how stupidly bent Fighgunner already is.

Darki
Dec 20, 2010, 07:16 AM
Well that's your opinion. To play FF with resta I prefer to play FM with trimates. I don't care about what "they want us to do", because I play how I, myself, wants to play, and since they added twin sabers to Guntechers instead of S rank cards, that pretty much told me that they don't have very clear what "they want us to do" anymore.

But as I said, since they added twin sabers to Guntechers, they can perfectly add rods to Protranser and striking TECHs at level 50 to them, they demonstrate over and over that for them game balance is giving everybody Jabroga. In my opinion, it'd be nice that there was a strong techer hybrid (not Acro) and I believe Wartecher would be a good one there instead of Guntecher... Guntecher has always been more of a support gunner, and from my experience, being support witha WT is far more stressing than with a GT. With a GT, almost all the good weapons can be paired with a healing wand (in WT "they want us" to use two handed weapons, or so appears), and WT is a more "busy" class with combos and melee than GT with guns that don't have combos and won't ever lose time pulling a heal. I've found myself many times not being able to heal a partner because I was stuck in a whip combo as a WT and I always heal in time with my GT.

But that's my opinion, of course.

On the other matter, how would a Fighgunner use a shotgun? fG doesn't have shotguns, the prerrequisite class thing wouldn't make sense because thenall forces would use rods. Fighgunner would be able to use grenade launchers. NO, that's not a good idea, lol. AFs and ATs would be able to use many two handed weapons that in theory they shouldn't be able to use. But well, since they added cards to AF when the wep was supposed to be techer only, as I said, they told me they don't know what to do.

psu dan
Dec 20, 2010, 09:46 PM
Well that's your opinion. To play FF with resta I prefer to play FM with trimates. I don't care about what "they want us to do", because I play how I, myself, wants to play, and since they added twin sabers to Guntechers instead of S rank cards, that pretty much told me that they don't have very clear what "they want us to do" anymore.

But as I said, since they added twin sabers to Guntechers, they can perfectly add rods to Protranser and striking TECHs at level 50 to them, they demonstrate over and over that for them game balance is giving everybody Jabroga. In my opinion, it'd be nice that there was a strong techer hybrid (not Acro) and I believe Wartecher would be a good one there instead of Guntecher... Guntecher has always been more of a support gunner, and from my experience, being support witha WT is far more stressing than with a GT. With a GT, almost all the good weapons can be paired with a healing wand (in WT "they want us" to use two handed weapons, or so appears), and WT is a more "busy" class with combos and melee than GT with guns that don't have combos and won't ever lose time pulling a heal. I've found myself many times not being able to heal a partner because I was stuck in a whip combo as a WT and I always heal in time with my GT.

But that's my opinion, of course.

On the other matter, how would a Fighgunner use a shotgun? fG doesn't have shotguns, the prerrequisite class thing wouldn't make sense because thenall forces would use rods. Fighgunner would be able to use grenade launchers. NO, that's not a good idea, lol. AFs and ATs would be able to use many two handed weapons that in theory they shouldn't be able to use. But well, since they added cards to AF when the wep was supposed to be techer only, as I said, they told me they don't know what to do.

Idk about all that but I just want 2 new classes. One so me and everyone else who wants to use uncommon 1 hand weapons(weapons that aren't S rank in many classes) with tech weapons. A class for S rank: whips, slicers, cards, wands, rods, tech mags, and longbows, and with A rank: handguns, spears, crossbows, and RCSM's. The other class for quick moves one with a very high evp and a high(high but a little lower than a fortefighter or the same) atp and a regular ata. The S rank weapons would be are daggers, twin daggers, sabers, twin sabers, claws, twin claws, slicers, and whips, A rank weapons would be, RCSM's, handguns, twin handguns, and crossbows. The striking weapons for this class would be slightly faster, pp consumption would be slightly less, and pp regeneration would be the same.