View Full Version : The truth behind LUCK
Ven_Jance
03-04-2001, 11:02 PM
I have seen a few theories posted here as to what what the luck stat is, what it does, etc.
Everything from increasing chances on finding rares to increasing accuracy or chance of hitting, etc.
The one thing I have not read is what is stated VERY SPECIFICALLY in the manual which came with the game.
LUCK is described as "Technique Luck". Clear as day.
The only thing not described is how this directly effects technique use.
So there you have it.
VJ
iNiGHTS
03-04-2001, 11:10 PM
Well I don't know about that, LUCK is only for critical hit... from what I know...
Nivek7
03-04-2001, 11:13 PM
Actually the Official Perfect Guide states that the Luck stat affects how often you score a critical hit.
Nivek 7
horr0rstory
03-04-2001, 11:14 PM
hiya ven!!
um, the only thing that i've seen, and really the only thing I believe, is:
that luck increases your chance for a critical hit. thats it. i dont know if that pertains to techniques or not, cuz im nto a force so i have no idea if they have critical hits or not.
what i do know, is that my luck has been stuck at 20 fer some time now, but as i increase in levels, and beat more and more of the offline game, im finding mroe rares online. so the whole luck = rare items theory doesnt hold water with me.
Ven_Jance
03-04-2001, 11:23 PM
hey all
While all these are fine and dandy theories, unless the Sega team states that the manual that came with the game which describes the luck stat as "technique luck"- is a misprint, error or flat out wrong - I am sticking with the fact that it effects techniques only.
As far as the "official guide" that was released, again unless it directly clears up what is printed in the Game manual, it is wrong. Every game owner has and uses this as their primary reference, while the guide is a luxury item, which I am guessing a very few people own in this day and age where all the tips and tricks make it online the day it gets published.
I understand a Sonic team member reads this forum, it would be nice if these PRINTED REFERENCE MATERIAL discrepancies were cleared up.
Cheers,
VJ
Clan Plaid
http://www.clanplaid.net
M_Bison
03-04-2001, 11:34 PM
Ven_Jance> You can believe whatever you want, but I know FOR A FACT that I get more critical hits now that my LUCK is at 72 then I did when my luck was lower. I also know many Forces with high luck and they have yet to see any difference in the power of their spells.
END OF LINE...
Sylvette
03-05-2001, 12:28 AM
My character with 58 luck can use an S-Beat's blade and insta-kill enemies more than half the time. My character with only 20 luck hardly ever gets it to work. The same applies to my partisan which freezes enemies. This seems like proof that it does affect this kind of stuff. As for criticals, I get so many of these either way that it's hard to tell.
segagameplay
03-05-2001, 01:25 AM
well , (and note in this situation this is pure speculation) i would point out that the manual statest luck as affecting your technique. IE... Weapons Technique. If you understand the jap. Weapons idea, then you can understand that a better weapons technique would mean more critacal hits. I think it would be more clear if tp points were named mp points. Alas they are not. I think ill have to look into this.
Zero101
03-05-2001, 01:47 AM
If it were ONLY for Techniques, why would Androids even bother to have a luck stat? As my luck has gone up, I have definitely scored more critical hits... but then again, as my luck has gone up, so have all my other stats, so who knows?
Ryoji
03-05-2001, 06:32 AM
Exaxtly Zero, I was about to say that! Also another point in favor of Luck not affecting finding items: Why do all of these weapons raise your luck score?? See, it's for critical hits and/or special attacks ^^
SuperSubZero
03-05-2001, 08:03 AM
Some weapons have a Hit% modifier which apparently is a modification to luck in regards to critical hits, the same way the vs. (monster type) modifiers affect attack power. Such as a +20% HIT modifier is a +20% to luck and thus +20% to critical hit.
You wouldn't need this for a technique. What makes for a lucky technique?
-SSZ
horr0rstory
03-05-2001, 08:16 AM
ven, quoting the game manual is not the holy grail sadly enuff. it was badly written, too short, and oddly enuff, some of th pix are still of the jap game.
the game itself is bugged. itll tell you that the photon blast Pila hits only air creatures when we all know thats a load of horse manure.
as for the Vs book, take some stock in it. Sonic team and Sega worked with the people at vs books, so its a much better guidline than the shitty lil manual that came with the game.
oh, and just for the record, there is a lucky technique i found out first hand. techniques have critical hits just like normal attacks
Jesus
03-05-2001, 03:30 PM
Everyone should definitely get the versus guide. It's helped me raise my mag and get the right weapons and armor. Also a list of all the weapons and their attriutes. It also gives strategies for each level. It also came with a really kick ass poster. Online guides are great but when I play this game I flip through the guide every 5-10mins to look up somehting I need.
DCKaz
03-05-2001, 05:24 PM
Yeah manuals aren't everything.
Hell my Enchanter from EQ day one was supposed to enchant weapons. Still listed as such. My money is still on I'll never be able to do it.
Technique = Casting spells/effects.. thus I said in an earlier thread I wouldn't be surprised if it lent itself to effects on weapons. Which agrees with some posts here. Otherwise it wouldn't do a thing for androids. It also likely effects criticals.. because luck still would have no factor if you didn't have an effect weapon equpped for androids. It may well do other things, but I think these things are practically given from what I've seen as well.
But even that isn't the whole story - there is no question level advantage and yes even type of monster is an influence. I critical certain ruin sharks often, but another line hardly ever. Criticals and [technique] effects undoubtedly look at other stats.. the second you put manuals and theories before data and results, you'll miss what might land on your nose. In the end, try it out.
another example? MST.
MST - drives the size/range of technique in the manual. It also effects damage (tested). It also very importantly drives TP. Spell level effects damage and size/range as well.
Best bet would be for someone to get some serious luck gear, and experiment with and without luck results with a standard make-up.
I don't have any luck equippable items, but when I do, I'll certainly be back with hard results if someone hasn't already done the homework. I personally doubt luck is a simple stat. Sure it very likely effects technique, thus the name in the manual. But only? Look how much space they left for descriptions, and how much was left off MST alone. Just like the space left for such write-ups, clinging to manual defintions will likely come up short.
DCKaz
Terra Prime 48 FOmarl
ps- games often change for balance after original documenting efforts as well, isn't it odd where the FOnewearl can match the FOnewns TP, the FOnewn is the only one accredited for learning every technique? Is there a technique even the FOmarl can't learn? Obviously they meant tecnique *levels* here as well, as any hybrid can learn every technique.. just not necessarily every level. The traffic here is great but it's a shame how fast some threads fly out of here.. seems luck is a regular occurrence and goes the same way each time.
Ambrai
03-05-2001, 05:34 PM
DCKats
You can enchant weapons now with the use of Velium Ore and one hell of a high blacksmithing and Tailoring.
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