PDA

View Full Version : HI-Res trailer out on 4/28



Pages : [1] 2

r00tabaga
Apr 26, 2011, 11:55 AM
According to the official site, on Thursday they will make the hi-res version of what we saw available for us to drool at.

[email protected] (great site btw)

Ishia
Apr 26, 2011, 11:58 AM
Yes, we've known this.

r00tabaga
Apr 26, 2011, 12:02 PM
Where was it posted?

Ishia
Apr 26, 2011, 12:04 PM
I've seen it multiple times in the plethora of new threads that have generated in the past 48 hours.

r00tabaga
Apr 26, 2011, 12:08 PM
Great isn't it?! For months I checked this site and nothing.

Edit: I didn't feel like combing thru pages of other threads to find this info. Thought I had something to add that people didn't know of.

Ishia
Apr 26, 2011, 12:10 PM
Because there has been nothing for months until two days ago.

r00tabaga
Apr 26, 2011, 12:18 PM
You should change your name to Cpt. Obvious

Ark22
Apr 26, 2011, 03:41 PM
He is just that way.Don't feed the the Hindsight Bias guy

Zaix
Apr 26, 2011, 03:46 PM
I'm inclined to believe that it's my personal birthday present...April 28th is my day

Ark22
Apr 26, 2011, 03:48 PM
Hopefully you get a Alpha code to!

Zaix
Apr 26, 2011, 04:19 PM
Hopefully you get a Alpha code to!

oh I am sure SoJ acknowledges my birthday to that extent...

RemiusTA
Apr 26, 2011, 04:40 PM
I actually didn't know this. FYI.


Doesn't matter. Ive already seen what i need out of the trailer.

ChronoTrigga
Apr 26, 2011, 05:30 PM
I actually didn't know this. FYI.


Doesn't matter. Ive already seen what i need out of the trailer.

Not in 1080p glory. :)

Ark22
Apr 26, 2011, 05:32 PM
WHOA WOW WHOA!LOOK AT THE WATER!*1080p*

ChronoTrigga
Apr 26, 2011, 05:33 PM
I know rite?!

Nitro Vordex
Apr 26, 2011, 05:35 PM
I actually didn't know this. FYI.


Doesn't matter. Ive already seen what i need out of the trailer.
I didn't know this either.

Also, 1080p Alpha video doesn't excite me that much. I saw it enough.

Ark22
Apr 26, 2011, 05:39 PM
But we may see things in 1080p that we couldn't normally see

RemiusTA
Apr 26, 2011, 06:14 PM
The only thing i'd be able to see that i couldnt before is how fluid the animations are and what's going on with the action palletes during combat. (which would make it easier to see how everything works.)

ChronoTrigga
Apr 26, 2011, 06:29 PM
lol @ everyone who is passing off a hi-res trailer. you know that's bullshit and you're GOING to watch it.

Malachite
Apr 26, 2011, 06:32 PM
Seriously, lol. The quality of the footage we got was total garbage. Why would you not care to see it how it's meant to be seen?

Ark22
Apr 26, 2011, 06:35 PM
We get to see how the game really looks,quote from Metal Gear Awesome "Without this fuzzy compression Bullshit"

Ark22
Apr 26, 2011, 09:02 PM
Fuck that shit.
(wait....Wrong guy)

Blueblur
Apr 27, 2011, 08:56 PM
Man, I keep refreshing the Japanese site page hoping the video is up and nothing's changed each time. :(

Blueblur
Apr 27, 2011, 09:50 PM
Because it's only 11AM over there. Give it a few more hours.
I'm anxious because I'm used to western publishers that have embargoes that expire at midnight and media outlets that publish trailers on the dot. I suppose I shouldn't have expected the same thing from a Japanese developer. I suppose they'll upload it before the evening (over there).

Jinketsu
Apr 27, 2011, 09:51 PM
Ahaha, did he change his name to Cpt. Obvious or has it always been that? It gave me a good laugh, regardless.

Ark get off my avatar! :P

Anyone planning on streaming alpha/beta gameplay if they get in? I'd like to watch :)

Ark22
Apr 27, 2011, 09:52 PM
Ahaha, did he change his name to Cpt. Obvious or has it always been that? It gave me a good laugh, regardless.

Ark get off my avatar! :P

Anyone planning on streaming alpha/beta gameplay if they get in? I'd like to watch :)

But I got use to it ='(

Malachite
Apr 27, 2011, 09:53 PM
Anyone planning on streaming alpha/beta gameplay if they get in? I'd like to watch :)

Of course there will be youtube videos of Alpha gameplay once it starts. Lots of them, I'm sure.

ChronoTrigga
Apr 27, 2011, 10:31 PM
It's the 28th in Japan, where's mah video?!?!?!?!

Ark22
Apr 27, 2011, 10:36 PM
*Grabs guns*I am gonna talk to the CEO of SoJ...Anyone want to join me =D

Skye-Fox713
Apr 28, 2011, 05:36 AM
*Grabs guns*I am gonna talk to the CEO of SoJ...Anyone want to join me =D

Why I'd love to make sure PSO2 makes it to US/EU translated into english.

Blueblur
Apr 28, 2011, 05:45 AM
It's nearly 8pm in Japan and there's still no video. Note to self: Never expect site updates to be timely. :(

Nitro Vordex
Apr 28, 2011, 05:48 AM
Note to self: Never expect Sega to be timely. :(
Fix'd.

Vashyron
Apr 28, 2011, 05:56 AM
We need a Sega time chart.

Nitro Vordex
Apr 28, 2011, 06:06 AM
It'd never get finished.

SephirothXer0
Apr 28, 2011, 06:07 AM
Video will be up at 11:59pm

GCoffee
Apr 28, 2011, 06:33 AM
Video will be up at 11:59pm

Reminds me of when they said they would release more PSO2 info in April :p

Ark22
Apr 28, 2011, 07:24 AM
http://www.youtube.com/watch?v=9lVZizl7rSw&feature=related

Some guy translated all the words,I know they mean the same thing but now I know what they meant by combos

Milla
Apr 28, 2011, 07:30 AM
You should change your name to Cpt. Obvious

Lmao.

Vashyron
Apr 28, 2011, 07:31 AM
YouTube - Phantasy Star Online 2 Footage English (http://www.youtube.com/watch?v=9lVZizl7rSw&feature=related)

Some guy translated all the words,I know they mean the same thing but now I know what they meant by combos

Not sure if that Translation should be trusted too much, for example they name "Arkz" when I think it's been confirmed now that it's either "Arcs" or "Arks."

Someone posted the Katakana differences around here.

Ark22
Apr 28, 2011, 07:32 AM
Not sure if that Translation should be trusted too much, for example they name "Arkz" when I think it's been confirmed now that it's either "Arcs" or "Arks."

Someone posted the Katakana differences around here.

I know what you mean,but that is story plot,I rather see what the Kanji during the kicking of the butt meant.I trust it,just not the pertaining to the story,because direct translation can screw a man over

Mizunos
Apr 28, 2011, 08:05 AM
It's out. http://pso2.jp/teaser/swf/movie.swf

Ark22
Apr 28, 2011, 08:07 AM
Good call

SephirothXer0
Apr 28, 2011, 08:17 AM
Cannot stop drooling... Everything is so fluid. Looks WAY better in motion than in the screens.

Blueblur
Apr 28, 2011, 08:19 AM
Wow, they literally waited until the end of the day.

Ark22
Apr 28, 2011, 08:25 AM
The health bar reminds me of PSO ver 2

And it is Arks

Corey Blue
Apr 28, 2011, 08:31 AM
to laggy for me to play it right,can someone upload this to youtube or something.

SephirothXer0
Apr 28, 2011, 08:32 AM
to laggy for me to play it right,can someone upload this to youtube or something.

Just Pause it and wait for it to load

Corey Blue
Apr 28, 2011, 08:34 AM
Yeah I just got it to work,I just went to the original website,when I followed the link it lagged up on me.

Itoshi
Apr 28, 2011, 08:36 AM
Wow, the trailer was translated. That makes me think that we will definitely be getting a US release, because they know us PSO fans want this so bad.

And that trailer just made me want this even more. Again.

r00tabaga
Apr 28, 2011, 08:37 AM
winning

Kaziel
Apr 28, 2011, 08:37 AM
Best thread. Evar.

Nice find. @___@

Vashyron
Apr 28, 2011, 08:39 AM
http://www.youtube.com/watch?v=pcE1ZMt-kss

Youtube Version.

Corey Blue
Apr 28, 2011, 08:45 AM
I'm thinking it's going to be global servers because they got English subtitles,that has to tell you their acknowledging us,or they don't want us to get wrong information.

Milla
Apr 28, 2011, 08:45 AM
Wow now i can clearly see the concept art it looks like the PSO outfits have digivolved.

SephirothXer0
Apr 28, 2011, 08:49 AM
The Ramar looks like such a badass, and the Racast looks like something Hajime Katoki drew

Milla
Apr 28, 2011, 08:58 AM
Also it does seem to have some kind of PP system but i cant seem to tell what its being used on. Normal - heavy attacks and shooting look okay but when the hunter is in the air its seems to go down.

r00tabaga
Apr 28, 2011, 08:59 AM
Is that a chain meter (flashing white circle above the 3 action keys) for HU's???

RenzokukenZ
Apr 28, 2011, 08:59 AM
Maybe the air-launch is a special ability, or even a PA of sorts, that consumes PP?

Ark22
Apr 28, 2011, 09:00 AM
Are you sure it isn't TP o.O Can't see the video yet due to IT CRASHING

r00tabaga
Apr 28, 2011, 09:00 AM
...meter not there for RA's. I like the Youtube "way more better" thx for sharing.

Vashyron
Apr 28, 2011, 09:00 AM
Are you sure it isn't TP o.O Can't see the video yet due to IT CRASHING


http://www.youtube.com/watch?v=pcE1ZMt-kss

Youtube version, someone add it to OP maybe. :v

RenzokukenZ
Apr 28, 2011, 09:01 AM
It's specifically called PP.

Also that blue shot the gunner used consumed PP as well.

Mike
Apr 28, 2011, 09:01 AM
Wow, the trailer was translated.
Translated in to Engrish. Oracl? Yipes.

I'm wondering what that little box there is on the right. When they showed the ranger up on the ship, I thought it might be ammo but it shows up for the hunters too. Maybe it has something to do with the interupt events.

RenzokukenZ
Apr 28, 2011, 09:02 AM
If that's the case, can we trust that 'Arkz' is not a mistranslation?

Corey Blue
Apr 28, 2011, 09:04 AM
I think Arkz might be right.

Pillan
Apr 28, 2011, 09:05 AM
Not sure if anyone pointed it out, but regular bullets do not drain PP in that trailer. I even believe I saw the gunner using the regular shot and the PP bar regenerating (like Hunter in PSU/PSP2). Given how early it is, I will not keep my hopes up, but it would be nice to never have to put down my gun.

Ark22
Apr 28, 2011, 09:05 AM
YouTube - PSO2 Teaser - English & HQ (http://www.youtube.com/watch?v=pcE1ZMt-kss)

Youtube version, someone add it to OP maybe. :v

Thanks but it's my PC just acting up,may have to restart it.Working on scrapbook though

Milla
Apr 28, 2011, 09:06 AM
It's specifically called PP.

Also that blue shot the gunner used consumed PP as well.

Yeah looked like a charged shot. Its seems them spinning moves are what causes the PP to go down i guess there some kind of PA or special move.

RenzokukenZ
Apr 28, 2011, 09:07 AM
From the looks of it, the guns seem to be fueled by an outside source, hinting by the reloading animation. Perhaps guns now use ammunition of sorts and PP remains for skills.

Pillan
Apr 28, 2011, 09:09 AM
From the looks of it, the guns seem to be fueled by an outside source, hinting by the reloading animation. Perhaps guns now use ammunition of sorts and PP remains for skills.

I doubt it is bullets. I assume it is more a reload animation to break the combo after so many shots, much like melee attacks have a pause after combo step three. Hopefully it is some upper limit to the maximum amount of damage that Rangers can safely deal, unlike the infinite twin handgun strafing from the PSU series.

Mike
Apr 28, 2011, 09:10 AM
If that's the case, can we trust that 'Arkz' is not a mistranslation?
If Arkz references the same Arkz that everyone thinks it does, then there's no mistranslation. I just hope that ORACL becomse ORACLE. Unless it has some alternate meaning, then that's kind of interesting. Outer Reaches Arkz Carrier Lombardo or someting. :wacko:

Milla
Apr 28, 2011, 09:11 AM
From the looks of it, the guns seem to be fueled by an outside source, hinting by the reloading animation. Perhaps guns now use ammunition of sorts and PP remains for skills.

Yeah i see one of the bottom hot keys flash everytime she fires. I dont think i can see any numbers for ammo tho maybe you just need to reload after a certain amount of shots.

Itoshi
Apr 28, 2011, 09:11 AM
Translated in to Engrish. Oracl? Yipes.

I'm wondering what that little box there is on the right. When they showed the ranger up on the ship, I thought it might be ammo but it shows up for the hunters too. Maybe it has something to do with the interupt events.

It looks like a quest system to me. In modern MMOs, quests tend to be displayed on the right side of screen. Also, when the hunter killed a monster, the number went from "1/10" to "2/10".

If they pull that off correctly, it could make going through areas a lot more fun and rewarding.

RenzokukenZ
Apr 28, 2011, 09:20 AM
I noticed that there's actually text on the star logo that are plastered on the characters.

It looks like it says ARKS.

Malachite
Apr 28, 2011, 09:21 AM
nevermind me lol

Milla
Apr 28, 2011, 09:24 AM
Jumping, rolling and blocking doesn't consume PP. I didn't see any exp indicator when the monster's died or item drops for that matter.

Vashyron
Apr 28, 2011, 09:26 AM
Maybe rolling doesn't use PP because your not invincible during the duration? (Unlike PSP2)

Nir
Apr 28, 2011, 09:27 AM
The PSO2 Gameplay Trailer in HD from 28.04.2011

http://youtu.be/bbQGn5b1rjc?hd=1

Malachite
Apr 28, 2011, 09:28 AM
Jumping, rolling and blocking doesn't consume PP. I didn't see any exp indicator when the monster's died or item drops for that matter.

Items and experience were most likely turned off for the trailer.

Milla
Apr 28, 2011, 09:30 AM
Items and experience were most likely turned off for the trailer.

Ah makes sense.

Vashyron
Apr 28, 2011, 09:31 AM
I noticed that there's actually text on the star logo that are plastered on the characters.

It looks like it says ARKS.


I see it, on the RAcast's leg for example right? Definitely looks like a four letter word if not Arks.

Malachite
Apr 28, 2011, 09:37 AM
So like, watching in HD... That thing at the end totally looks like Dark Falz.

Mike
Apr 28, 2011, 09:39 AM
I noticed that there's actually text on the star logo that are plastered on the characters.

It looks like it says ARKS.
You're right. The final letter starts at the right on top and moves down to form what looks like an S.

Ark22
Apr 28, 2011, 09:42 AM
They added the overuse system.
*If you have lol PP and use a PP attack the takes more than what you have,you have to wait till the meter goes from red to normal

Skye-Fox713
Apr 28, 2011, 09:44 AM
Daam, now that is nice in crisp clear high deff.

Also when the characters did the face emote chat, you could see their mouths move as if talking.

RenzokukenZ
Apr 28, 2011, 09:44 AM
So that begs the question.

If these guys (the RAcast, HUmar, ect) are with ARKS, who are in conflict with this 'Oracle' fleet, who seem to be portrayed as the heroes, then who are we playing as?

Vashyron
Apr 28, 2011, 09:45 AM
Btw, if the characters playing are the same from the screenshots, it pretty much confirms you can change clothes / customize.

Ark22
Apr 28, 2011, 09:45 AM
Robots against humans?o.O

SephirothXer0
Apr 28, 2011, 09:47 AM
So that begs the question.

If these guys (the RAcast, HUmar, ect) are with ARKS, who are in conflict with this 'Oracle' fleet, who seem to be portrayed as the heroes, then who are we playing as?

Maybe both? (PVP) :O

Itoshi
Apr 28, 2011, 09:52 AM
So that begs the question.

If these guys (the RAcast, HUmar, ect) are with ARKS, who are in conflict with this 'Oracle' fleet, who seem to be portrayed as the heroes, then who are we playing as?

I believe when they say "Confronters, ARKS is there name" they mean "Confronters of the Dark Threat are named the ARKS." Most likely the mercenaries of the ORACLE Fleet.

Ark22
Apr 28, 2011, 09:53 AM
We will get more information soon :P

Vashyron
Apr 28, 2011, 09:55 AM
I believe when they say "Confronters, ARKS is there name" they mean "Confronters of the Dark Threat are named the ARKS." Most likely the mercenaries of the ORACLE Fleet.

Explains the "Trump card" system mentioned a while back too.

Blueblur
Apr 28, 2011, 09:58 AM
I believe when they say "Confronters, ARKS is there name" they mean "Confronters of the Dark Threat are named the ARKS." Most likely the mercenaries of the ORACLE Fleet.

That makes the most sense.

Wayu
Apr 28, 2011, 10:00 AM
Is there a non-Youtube version?

China. *sob*

-Wayu

Itoshi
Apr 28, 2011, 10:06 AM
Explains the "Trump card" system mentioned a while back too.

Yeah. It seems like these ARKS are a direct descendant of basically the Hunters and Arkz together. The Oracle fleet seems to be similar to the Pioneer fleet as well.

I still haven't beaten EP3 (Finals...) and I haven't had the chance to play PSP2i but could there be possible connections to the story withheld in those games? Or maybe they're just starting off with a whole new story and just using similar names for the hell of it.

Milla
Apr 28, 2011, 10:07 AM
http://pso2.jp/ Scroll down.

Wayu
Apr 28, 2011, 10:11 AM
I do remember someone saying that PSP2i would be connected to PSO2 in some way. What way, though, is anyone's guess.

-Wayu

ttdestroy
Apr 28, 2011, 10:14 AM
http://pso2.jp/ Scroll down.

What am i looking for?

Vashyron
Apr 28, 2011, 10:16 AM
What am i looking for?

The video I'm guessing, which was already posted here. :v

Milla
Apr 28, 2011, 10:16 AM
What am i looking for?

Oh that was the non-Youtube vid for Wayu.

Wayu
Apr 28, 2011, 10:16 AM
It's for those who can't access Youtube.

Namely me.

-Wayu

RemiusTA
Apr 28, 2011, 10:16 AM
never beat ep3, but wern't the arks rumored to be part of the government?



Explains the "Trump card" system mentioned a while back too.


Could you explain this? Im not really sure. IIRC the method they used in Ep3 to create the CARD technology was destroyed at the end of the game, soooo....

RenzokukenZ
Apr 28, 2011, 10:17 AM
It's out. http://pso2.jp/teaser/swf/movie.swf

You're looking for this.

@Remius: A play on words, no doubt. That's one possibility.

Vashyron
Apr 28, 2011, 10:20 AM
never beat ep3, but wern't the arks rumored to be part of the government?



Could you explain this? Im not really sure. IIRC the method they used in Ep3 to create the CARD technology was destroyed at the end of the game, soooo....


"A wizard did it."

They can just bring up a excuse. Such as they: They developed it further to be able to create them with "common" materials? You see what I mean.

RemiusTA
Apr 28, 2011, 10:23 AM
Meh.

Anyway, noticed something that i didn't notice before. I thought that little number above the 3 buttons used for combat was an indicator of which pallete you were on (ya know, PSO having the first one and the one when u hold R would be "2"), but i was wrong.

Seems that the number increases everytime a hunter achieves a hit in a combo, which then changes one of his actions to something else. I think it's the way they've thought to reduce spamming of super moves -- you're now literally required to do combos to get to the finishers.

RenzokukenZ
Apr 28, 2011, 10:23 AM
Or we can see it from a different angle. A 'Trump Card' in general is getting the upper hand in a situation, yes? As a sort of back-up plan. Well, perhaps our characters now use some kind of ability to get the upper hand in a dire situation, such as how Mags used to work whenever your character's health ran low or FF6's 'Desperate Attacks'

Considering all those additional bars and such on the game's HUD, one of those could belong to this 'Trump Card' mechanism.

Itoshi
Apr 28, 2011, 10:25 AM
That is pretty awesome. I really like that.

I tend to Photon Arts as finishing moves anyway.

RemiusTA
Apr 28, 2011, 10:26 AM
Or we can see it from a different angle. A 'Trump Card' in general is getting the upper hand in a situation, yes? Well, perhaps our characters now use some kind of ability to get the upper hand in a dire situation, such as how Mags used to work whenever your character's health ran low.



...makes perfect sense to me. So Phantasy Star has Limit Breaks now?

(inb4omnislash)

And another thing i noticed, the aiming seems to be automatic, but the reticule still is kind of shaky for rangers. Maybe it'll determine the range of the weapon.

Vashyron
Apr 28, 2011, 10:28 AM
Meh.

Anyway, noticed something that i didn't notice before. I thought that little number above the 3 buttons used for combat was an indicator of which pallete you were on (ya know, PSO having the first one and the one when u hold R would be "2"), but i was wrong.

Seems that the number increases everytime a hunter achieves a hit in a combo, which then changes one of his actions to something else. I think it's the way they've thought to reduce spamming of super moves -- you're now literally required to do combos to get to the finishers.

Good observation! Looks like it.

antonlev
Apr 28, 2011, 10:31 AM
So I watched the highres video about 20 times in a row trying to figure out how the battle system works. I know PSO inside and out, but only played PSU for a little bit when it first launched. No PSP/PSP2 experience, so im not entirely familiar on the advanced gameplay of those games.

The combat seems to be similar to PSO's timed 3-hit combo, but with a lot more movement and context sensitivity, especially in the Photon Arts/special attacks. There is also a sprint button, dodge roll, and possible quick sidestep.

At no point do either the Hunter or Ranger use any of the 12345 hotkeys. Hopefully some of them are techniques like Resta, Foie, etc that aren't tied to weapons. There is no Force gameplay, so it's possible that the entire technique system is incomplete in this stage of the alpha.

The 1 hotkey for both of them is most probably a Monomate. Its a capsule shape with one dot. No clue what the other ones might be. The Hunter's look like a sword and shield, and at one point the shield one is disabled/red. No idea. One of the Ranger's ones is a bullet thing. Again, no clue. Hunter's sword might be a technique tied to the sword, and the bullet might be the same for the gun... :\

Hunter: His 3 buttons are Attack / Block / Photon Art. Above those buttons is a bar broken into three sections, with a number above, corresponding to how filled up the bar is, 1 2 3. The bar seems to be filled up by general combat. I'm guessing a bigger bar means more strength and possibly different PAs. At one point, the Hunter seems to do a 4-hit combo while in the 3-zone of the bar. Don't know if anything happens with a full bar, very little gameplay snippets of that.

Ranger: Her 3 buttons are Attack / ? / Photon Art. The middle button is never used, probably some sort of defense. Couldn't see any special gameplay additions like the bar, but the third person shooting looks great. Lots of dodge rolling and accurate mouse shooting.

In general, the gameplay looks awesome. A faster and more fluid PSO. The character design is excellent too IMO. So many nods to the original PSO designs. HUmar's shoulder guard, RAmarl's baggy pants, etc. Definitely excited.

Itoshi
Apr 28, 2011, 10:38 AM
...makes perfect sense to me. So Phantasy Star has Limit Breaks now?

(inb4omnislash)

And another thing i noticed, the aiming seems to be automatic, but the reticule still is kind of shaky for rangers. Maybe it'll determine the range of the weapon.

Personally I think it looks like the person is definitely aiming. I'm pretty sure Ranger gameplay plays very, very similar to a TPS. Either way it is a huge step for PSO and a huge step for Action RPG Standard.

antonlev
Apr 28, 2011, 10:39 AM
Personally I think it looks like the person is definitely aiming. I'm pretty sure Ranger gameplay plays very, very similar to a TPS. Either way it is a huge step for PSO and a huge step for Action RPG Standard.

I definitely saw it as mouse-aiming as well

Vashyron
Apr 28, 2011, 10:39 AM
Hoping it uses the mouse for aim and camera movement.

Pillan
Apr 28, 2011, 10:43 AM
So I watched the highres video about 20 times in a row trying to figure out how the battle system works. I know PSO inside and out, but only played PSU for a little bit when it first launched. No PSP/PSP2 experience, so im not entirely familiar on the advanced gameplay of those games.

The combat seems to be similar to PSO's timed 3-hit combo, but with a lot more movement and context sensitivity, especially in the Photon Arts/special attacks. There is also a sprint button, dodge roll, and possible quick sidestep.

At no point do either the Hunter or Ranger use any of the 12345 hotkeys. Hopefully some of them are techniques like Resta, Foie, etc that aren't tied to weapons. There is no Force gameplay, so it's possible that the entire technique system is incomplete in this stage of the alpha.

The 1 hotkey for both of them is most probably a Monomate. Its a capsule shape with one dot. No clue what the other ones might be. The Hunter's look like a sword and shield, and at one point the shield one is disabled/red. No idea. One of the Ranger's ones is a bullet thing. Again, no clue. Hunter's sword might be a technique tied to the sword, and the bullet might be the same for the gun... :\

To point out a few of my own thoughts, the other two items on the HUmar were probably shiftaride and debandride, which are represented by a sword and shield item icon in PSP2. I would guess the psudo-FOmarl's later two items were traps (I will say Burn and Infect traps). The second item on the Ranger definitely looks like a bullet, which makes me wonder if Shifta only effects melee attack and there are two new spells for gun and tech attacks or if the guns actually do need to reload using items.

I doubt the dash that the HUmar did with the sword is an actual action, but probably a part of the photon art. Much like the flying twin dagger art that dashes toward the enemies after throwing them into the air.

The middle button on Ranger is probably the dodge roll action, as she does use that several times.

RemiusTA
Apr 28, 2011, 10:44 AM
I like the ramarl design but miss her pants. She BETTER have that pimp handgun animation or ill raaggeeeee. Also like how the Hunewys are default to dark skinned again. Even if the trailer doesn't show it in the example.

There's alot more animation on the characters than i originally thought. The hair and clothing articles move around. And so does a few foliage pieces on the environments.


You guys are right, the hunter has auto-lockon but the ranger is definately aiming with something else. Honestly though, it doesn't look like enough screen movement for mouse control, but i could definately be wrong.

...Unless, the game is controlled with the Mouse + Keyboard and not just the keyboard. The two attack buttons look like could be mapped to left/right click, with the middle button for something else...? Maybe it differs per class?

And about that gauge and the skills the hunter is using...upon looking a 3rd and 4th time, i really dont know whats going on there. He's changing between the launch skill, the blow away skill, the dash skill, and the spinny air meteorsmash skill, but the numbers aren't really any indicators of when he does it, and he doesn't seem to be switching palletes...i dunno. Ill figure it out later i guess. (or they'll just tell us)

Itoshi
Apr 28, 2011, 10:47 AM
I like the ramarl design but miss her pants. She BETTER have that pimp handgun animation or ill raaggeeeee. Also like how the Hunewys are default to dark skinned again. Even if the trailer doesn't show it in the example.

Upon closer look, I think that the Ranger featured in the video isn't really wearing the RAmarl armor that will be in the game (probably just a place holder). If you take a look at the trailer, they show a piece of armor that looks like a advanced version of a RAmar's armor, and then right after they show a female blue and red armor. My best guess is that is the RAmarl armor, and it looks pretty good and suited for someone at range.

antonlev
Apr 28, 2011, 10:50 AM
To point out a few of my own thoughts, the other two items on the HUmar were probably shiftaride and debandride, which are represented by a sword and shield item icon in PSP2. I would guess the psudo-FOmarl's other two items were traps.

I doubt the dash that the HUmar did with the sword is an actual action, but probably a part of the photon art. Much like the flying twin dagger art that dashes toward the enemies after throwing them into the air.

The middle button on Ranger is probably the dodge roll action, as she does use that several times.

Which dash are you referring to? I definitely saw the Hunter sprinting in non-combat.

And Im not sure the Ranger's middle button is dodge roll. I dont think its ever "clicked"/lit up like the other actions. I also thought she does a sort of sidestep when she is shooting the creatures in the air.

Zyrusticae
Apr 28, 2011, 10:52 AM
If the game isn't WASD+Mouse, I'll eat my hat*. It just seems way too obvious - this IS a PC-first game, right?


*Hat may be made of smarties.

RenzokukenZ
Apr 28, 2011, 10:56 AM
And about that gauge and the skills the hunter is using...upon looking a 3rd and 4th time, i really dont know whats going on there. He's changing between the launch skill, the blow away skill, the dash skill, and the spinny air meteorsmash skill, but the numbers aren't really any indicators of when he does it, and he doesn't seem to be switching palletes...i dunno. Ill figure it out later i guess. (or they'll just tell us)

It seems to be more determined on the number sequence of regular attacks used and if the enemy is on the ground/air. So it could be like:

Attack = PA 1

Attack + Attack = PA 2

Attack + Attack + Attack = PA 3

Perhaps certain PAs can be linked to be active during any of these sequences? We'll need more info to be sure.

Pillan
Apr 28, 2011, 11:00 AM
Which dash are you referring to? I definitely saw the Hunter sprinting in non-combat.

And Im not sure the Ranger's middle button is dodge roll. I dont think its ever "clicked"/lit up like the other actions. I also thought she does a sort of sidestep when she is shooting the creatures in the air.

I was talking about the dash around 2:16, which is what I thought you meant. But I did see the sprint you were talking about later on and now I wonder how it is controlled.

Yes, the Ranger's icon never lights up when she does a dodge roll, but the Hunter's icon also never lights up when he does a guard (around 3:05). I do not believe guard/evade actions light up in this game, which makes sense if the light up is a reference to timing the next attack like PSP2's circle system rather than to confirm that you pressed the button you know you pressed by the character's action.

Vashyron
Apr 28, 2011, 11:01 AM
Some screens to observe.

http://dl.dropbox.com/u/10506136/huntercombothingy.png

http://dl.dropbox.com/u/10506136/morehunterbutans.png

Ark22
Apr 28, 2011, 11:04 AM
Some screens to observe.

http://dl.dropbox.com/u/10506136/huntercombothingy.png

http://dl.dropbox.com/u/10506136/morehunterbutans.png

Just as I thought actually.Good eye

Wayu
Apr 28, 2011, 11:05 AM
I noticed that we have what seems to be a black male human ranger and a blonde male human force in the opening character design shots...

-Wayu

Aumi
Apr 28, 2011, 11:05 AM
If the game isn't WASD+Mouse, I'll eat my hat*. It just seems way too obvious - this IS a PC-first game, right?


*Hat may be made of smarties.

I disagree, the game looks far from suited for mouse-keyboard controls, if you ask me. The game, in terms of gameplay and controls, seems like something that normally would be primarily a console game. The game looks like it would be best played with a gamepad, with the number keys for shortcuts. That which looks like an action palette seems to back this up. Of course, I might be entirely wrong.

Zyrusticae
Apr 28, 2011, 11:08 AM
Except for the part where, y'know, aiming is best controlled with a mouse and you'd be insane or ignorant to believe otherwise.

Vindictus has very similar gameplay and it's built entirely around WASD+Mouse control. Works just fine there, and 2/3 of the classes are pure melee.

Considering, again, it's a PC-first game, I expect them to have decent WASD+Mouse control. Hell, just the setup on the bars confirms this - the middle buttons are perfectly aligned with left/middle/right buttons on a mouse, and the hotkeys are all conveniently located next to the WASD set.

That's not to say that using a controller shouldn't be a decent option, but if this IS going to be a PC game, I'd expect PC-centric controls.

Skye-Fox713
Apr 28, 2011, 11:10 AM
Originally Posted by RemiusTA View Post
I like the ramarl design but miss her pants. She BETTER have that pimp handgun animation or ill raaggeeeee. Also like how the Hunewys are default to dark skinned again. Even if the trailer doesn't show it in the example.

Upon closer look, I think that the Ranger featured in the video isn't really wearing the RAmarl armor that will be in the game (probably just a place holder). If you take a look at the trailer, they show a piece of armor that looks like a advanced version of a RAmar's armor, and then right after they show a female blue and red armor. My best guess is that is the RAmarl armor, and it looks pretty good and suited for someone at range.

That is what he is referring too. The character art in the first part of the trailer before the gameplay.

Aumi
Apr 28, 2011, 11:13 AM
Except for the part where, y'know, aiming is best controlled with a mouse and you'd be insane or ignorant to believe otherwise.

Vindictus has very similar gameplay and it's built entirely around WASD+Mouse control. Works just fine there, and 2/3 of the classes are pure melee.

Considering, again, it's a PC-first game, I expect them to have decent WASD+Mouse control. Hell, just the setup on the bars confirms this - the middle buttons are perfectly aligned with left/middle/right buttons on a mouse, and the hotkeys are all conveniently located next to the WASD set.

That's not to say that using a controller shouldn't be a decent option, but if this IS going to be a PC game, I'd expect PC-centric controls.

Well, you do have a point, I guess. Didn't think about the rangers. My guess would be WASD-mouse controls with gamepad support, as both would seem to work well. Of course, you are right that aiming with the keyboard would be a pain.

Vashyron
Apr 28, 2011, 11:13 AM
I disagree, the game looks far from suited for mouse-keyboard controls, if you ask me. The game, in terms of gameplay and controls, seems like something that normally would be primarily a console game. The game looks like it would be best played with a gamepad, with the number keys for shortcuts. That which looks like an action palette seems to back this up. Of course, I might be entirely wrong.

Yeah the pallet, which is on the 1-0 Hotkey bar.

Hopefully they realized Mouse + Keyboard is a step up from Controller + Keyboard.


Edit: Ranger buttons.

http://dl.dropbox.com/u/10506136/rangerbuttons.png

antonlev
Apr 28, 2011, 11:14 AM
Except for the part where, y'know, aiming is best controlled with a mouse and you'd be insane or ignorant to believe otherwise.

Vindictus has very similar gameplay and it's built entirely around WASD+Mouse control. Works just fine there, and 2/3 of the classes are pure melee.

Considering, again, it's a PC-first game, I expect them to have decent WASD+Mouse control. Hell, just the setup on the bars confirms this - the middle buttons are perfectly aligned with left/middle/right buttons on a mouse, and the hotkeys are all conveniently located next to the WASD set.

That's not to say that using a controller shouldn't be a decent option, but if this IS going to be a PC game, I'd expect PC-centric controls.

Originally, I agreed with this, but I went back and watched the Ranger gameplay again. There was a part where she need to aim diagonally, and instead of moving diagonally like a mouse user would, there is a distinct "lateral movement - pause - vertical movement" as if they are using a gamepad, and the camera just centers on targets.

Im really confused now.

Aumi
Apr 28, 2011, 11:14 AM
Yeah the pallet, which is on the 1-0 Hotkey bar.

Hopefully they realized Mouse + Keyboard is a step up from Controller + Keyboard.

See my previous post. I do realize that I forgot to consider rangers, even though they're what I look forward to the most...

NoiseHERO
Apr 28, 2011, 11:15 AM
I feel like a dick for not seeing this up until NOW. But of course I'm going to jump straight into character customization.

It looks like this game does have some of it so far, seeing as how the art for the outfits, the clothes the characters are wearing in the screenshots, and the clothes the characters people are wearing in the gameplay are ALL different.

Also in the concept art the default "Ramar" is a black guy. :OOO (even though he has the racist lips....I don't wanna imply that I think it'd lead to them caring about their US and EU fans but...hahahaaaaaaa...)

Also yeah my pc was lagging so I saw a lot of the action clearly, and noticed that blocking as well.

Zyrusticae
Apr 28, 2011, 11:16 AM
Originally, I agreed with this, but I went back and watched the Ranger gameplay again. There was a part where she need to aim diagonally, and instead of moving diagonally like a mouse user would, there is a distinct "lateral movement - pause - vertical movement" as if they are using a gamepad, and the camera just centers on targets.

Im really confused now.

I didn't see anything like that...

I DID see a lot of twitch movement going around. See, for example, the video at 1:55...

antonlev
Apr 28, 2011, 11:21 AM
I didn't see anything like that...

I DID see a lot of twitch movement going around. See, for example, the video at 1:55...

http://www.youtube.com/watch?v=bbQGn5b1rjc&feature=youtu.be&hd=1

look how she aims between 2:00 and 2:04

Thats the part I was referring too. Definitely seems like thumbstick movement.

SephirothXer0
Apr 28, 2011, 11:24 AM
I just hope it has good gamepad support, so I can use my Dualshock or something. I never understood why PC gamers want to try and move in a 3-dimensional environment with four buttons.

It's like playing DMC with the D-Pad. It's just not natural.

Pillan
Apr 28, 2011, 11:24 AM
Some screens to observe.

http://dl.dropbox.com/u/10506136/huntercombothingy.png

http://dl.dropbox.com/u/10506136/morehunterbutans.png

Well, that does point out that I just missed the press of the central sword button during the blocking animation. Though the tap of the 3 button that remains held in for a while does still suggest to me something like a Debandride with a fail-safe of "you cannot waste another item until the effect ends."

Still curious about the dodge as the central yellow button does look like an arrow spinning clockwise.

Zyrusticae
Apr 28, 2011, 11:27 AM
http://www.youtube.com/watch?v=bbQGn5b1rjc&feature=youtu.be&hd=1

look how she aims between 2:00 and 2:04

Thats the part I was referring too. Definitely seems like thumbstick movement.


Well, it's certainly slow. That sorta flies in the face of the rest of the control scheme, tho (especially the hotkeys).


(Btw, anyone else notice the movement of the hair in the cut-in on 2:58?)


I just hope it has good gamepad support, so I can use my Dualshock or something. I never understood why PC gamers want to try and move in a 3-dimensional environment with four buttons.

It's like playing DMC with the D-Pad. It's just not natural.
Difference is, mouse aiming grants us more than enough precision to make up for the fact that we can only move on the x and y axis in 8 directions.

There's just not that many situations where you actually need more than 8 directions to take care of business.

NoiseHERO
Apr 28, 2011, 11:27 AM
So it's a small hotkey slot, but you can assign 3 of em to buttons? one being normal attack, the other being hard, or a PA? @_@ middle obviously block...

Skye-Fox713
Apr 28, 2011, 11:29 AM
I just hope it has good gamepad support, so I can use my Dualshock or something. I never understood why PC gamers want to try and move in a 3-dimensional environment with four buttons.

It's like playing DMC with the D-Pad. It's just not natural.

because the 4 buttons are used in combination with the mouse. WASD are the moment keys with the Mouse as the look.

SephirothXer0
Apr 28, 2011, 11:33 AM
Well, it's certainly slow. That sorta flies in the face of the rest of the control scheme, tho (especially the hotkeys).


(Btw, anyone else notice the movement of the hair in the cut-in on 2:58?)


Difference is, mouse aiming grants us more than enough precision to make up for the fact that we can only move on the x and y axis in 8 directions.

There's just not that many situations where you actually need more than 8 directions to take care of business.

That's well and good for -gunners-, but for Melee in a fast paced action game you're gonna want to move directly to an enemy that's at an angle to you, not have to move in zig zags.

PC games are mostly shooters and very very few action games, so I understand how you prefer mouse aiming.

Zyrusticae
Apr 28, 2011, 11:35 AM
Eh?

For melee I just use the mouse to face the enemy. I don't see the problem here...?

antonlev
Apr 28, 2011, 11:40 AM
Eh?

For melee I just use the mouse to face the enemy. I don't see the problem here...?

I mean I'm with you, I want mouse control, but its hard to judge what it is by the video. There seems to be contradicting evidence, so we'll just have to wait for more.

Please Sega can I have some more

Ark22
Apr 28, 2011, 11:45 AM
AT 0:47.Someone make out the background picture..It looks like a guy with white hair in a city surrounded by enemies

Vashyron
Apr 28, 2011, 11:52 AM
AT 0:47.Someone make out the background picture..It looks like a guy with white hair in a city surrounded by enemies

To me on the left (before the RAcaseal covers it up) looks like a RAcast, then it looks like a bunch of those enemies shown + the Boss, then scrolling to the right looks like a guy with a sword and a cape charging at them.

antonlev
Apr 28, 2011, 11:52 AM
AT 0:47.Someone make out the background picture..It looks like a guy with white hair in a city surrounded by enemies

http://i53.tinypic.com/x1c75x.png

Definitely looks how you described. Possibly a scene from the single player story.

Pillan
Apr 28, 2011, 11:54 AM
Edit: Ranger buttons.

http://dl.dropbox.com/u/10506136/rangerbuttons.png

If that is what I think it is, button two has made me very excited about playing Ranger now. It looks like a defense down bullet which adds the effect of Zalure. Combine that with what I expect to be Shiftaride and Debandride and I no longer care if Casts cannot use techs. Those are the only three I care about.

That also suggests that bullet effects are unlinked from weapons (finally). Hopefully the icon is a type of Ranger Art rather than a single-use item.

•Col•
Apr 28, 2011, 11:54 AM
It seems to be more determined on the number sequence of regular attacks used and if the enemy is on the ground/air. So it could be like:

Attack = PA 1

Attack + Attack = PA 2

Attack + Attack + Attack = PA 3

Perhaps certain PAs can be linked to be active during any of these sequences? We'll need more info to be sure.

I posted this a couple days ago and everyone just ignored it. D: It was easy to notice in the blurry trailer, even.

Anyway, I think it's more interesting how gun bullets don't cost PP now.

Ark22
Apr 28, 2011, 12:06 PM
To me on the left (before the RAcaseal covers it up) looks like a RAcast, then it looks like a bunch of those enemies shown + the Boss, then scrolling to the right looks like a guy with a sword and a cape charging at them.

Looks like a"AAAHHH!!! IM GONNA KILL YOU!"

Red cape,a weird mix of Huge sword but small so it can wielded like a saber?
Plus his left Arm is in the air.Pretty cool

Vashyron
Apr 28, 2011, 12:08 PM
http://dl.dropbox.com/u/12804628/PSO2/PSObackground.png (http://dl.dropbox.com/u/12804628/PSO2/PSObackground.png)

Just did this to put it clearly.

NoiseHERO
Apr 28, 2011, 12:10 PM
^ Know what I noticed from that same part of the clip?

That they were fighting in a city. : O

Aweshum!

Aumi
Apr 28, 2011, 12:18 PM
Hmm, it appears that icons on the action palette change depending on the attacks. Try watching at 2:14: The rightmost button is pressed, launching the enemy into the air, the left most is pressed for what appears to be a basic air attack, then once more the left button, stricking the enemy into the ground. During this, the rightmost button changes several times. From this I would conclude, that the leftmost button initiates basic attacks while the rightmost button is the PA button, which is context sensitive, meaning that it initiates different attacks depending on either your current position and combo, or perhaps on a toggle button, much like the one in PSO to change between a variety of attacks.

RemiusTA
Apr 28, 2011, 12:33 PM
It seems to be more determined on the number sequence of regular attacks used and if the enemy is on the ground/air. So it could be like:

Attack = PA 1

Attack + Attack = PA 2

Attack + Attack + Attack = PA 3

Perhaps certain PAs can be linked to be active during any of these sequences? We'll need more info to be sure.


closer inspection, looks like this is most accurate.

RenzokukenZ
Apr 28, 2011, 12:40 PM
^

The one game that I can think of that does something similar is Xenosaga Epi. 1, for those looking for an example.

RemiusTA
Apr 28, 2011, 12:43 PM
Something else i just noticed.

I think the ranger reloads after every 3 shots. Also, she uses burst fire throughout the video, but towards the end she's using a full automatic clip. The icon she uses to attack is also different (although it may just be a different weapon.)

neato.

NoiseHERO
Apr 28, 2011, 01:00 PM
I dunno...

The ranger still makes me worry about how many different weapon types this game will have, if one gun is able to do like three things. e_e

Palle
Apr 28, 2011, 01:02 PM
So... Arkz, eh? I don't remember too well how Ep III was resolved, but I wonder if "compressed alternate reality data" will come into play. Perhaps the Pioneer government, having finally settled Ragol, is seeking out "the germ" on other nearby worlds, with the Arkz once again playing foil? If so, why would the Arkz be battling native creatures and not Soldiers/Hunters?

Or perhaps so many years have passed and the organization has taken on a different role.
Sounds like something SEGA might do...

Curious what you better-informed players think, in terms of speculation or insight.

Aumi
Apr 28, 2011, 01:11 PM
Well, the high resolution version of the trailer on the game's site calls them "ARKS" and their spelling in katakana is アークス (a-kusu) as opposed to アークズ (a-kuzu) from PSO Episode III.

SephirothXer0
Apr 28, 2011, 01:16 PM
^

The one game that I can think of that does something similar is Xenosaga Epi. 1, for those looking for an example.

Actually this sounds exactly like the charge attack system from Dynasty Warriors

Pillan
Apr 28, 2011, 01:18 PM
My honest expectation is that the game will have very little to do with the previous PSO, besides the looks of default outfits, character names, and certain story elements.

And I would expect Arks/Arkz are just being used to add a human element to the usual native invasions, which would be a great improvement from the "some pathogen is driving all the friendly Hildabears insane." That would bring along the reference and add a more human story element to the traditional "DF parasite/SEED versus everyone who is still alive."

Of course, there is really nothing to say much about the story at this point.

Zyrusticae
Apr 28, 2011, 01:27 PM
^

The one game that I can think of that does something similar is Xenosaga Epi. 1, for those looking for an example.
Actually, the system as it stands looks exactly the same as the one used in Vindictus (number of basic attacks before you hit the "smash" button changes which attack is used).

Which is fine, as Vindictus is a blast to play (and it doesn't even have air combos).

Astarin
Apr 28, 2011, 01:30 PM
I completely love the character designs. Great update to the original PSO styles. Interestingly, I noticed the same hair style on both the FOmarl and what looks like a HUmarl, at one point - they may have a universal selection of hair styles, ala PSU, with set uniforms, ala PSO. Which I'd be happy with.

I'd like to see more of the action pallet.

I saw some shmuck in a green outfit, with wild hair, at one point... possibly the updated FOnewm, if my eyes aren't deceiving me? On that note, I really want to see how Forces play.

Rangers - wow! Incredibly updated gameplay, love the potential for photon arts.

More! I wanna see more!

t3hVeG
Apr 28, 2011, 01:48 PM
Hmm, so weapons can be sheathed now (ala Monster Hunter), hopefully that means we can get a slight boost in walking speed instead of being set to one running speed. (which is unbearable if you're trying to rush through a map)

Hopefully the character customization is deep enough so people wont look too similar to each other. My real hope is they stick with futuristic clothing/parts and ditch the stupid gimmick outfits to appease perverts, (i.e. maid outfits, skimpy bikini's, ect.) though that's just wishful thinking on my part. :p

The combat looks pretty decent, though I would like to see some more in-depth details about how everything works.

The graphics are kind of underwhelming, the character models look decent, but the environments need a little work. (everything looks too bland and too wide open) Obviously this is still in the alpha stage so there is still time to improve on all of this.

Ark22
Apr 28, 2011, 01:50 PM
Hopefully the character customization is deep enough so people wont look too similar to each other. My real hope is they stick with futuristic clothing/parts and ditch the stupid gimmick outfits to appease perverts, (i.e. maid outfits, skimpy bikini's, ect.) though that's just wishful thinking on my part. :p
.

This is Japan we are talking about

t3hVeG
Apr 28, 2011, 01:57 PM
This is Japan we are talking about

Yeah, not to mention Sakai is a pervert/creeper himself. :p

Ark22
Apr 28, 2011, 02:01 PM
Yeah, not to mention Sakai is a pervert/creeper himself. :p

Amen to that

Ezodagrom
Apr 28, 2011, 03:16 PM
hopefully that means we can get a slight boost in walking speed instead of being set to one running speed. (which is unbearable if you're trying to rush through a map)
At around 1:45 in the trailer, looks like the HUmar sprints for a few seconds.

"En"
Apr 28, 2011, 03:22 PM
At around 1:45 in the trailer, looks like the HUmar sprints for a few seconds.

This is true. From what I can tell in the footage, when your weapon is sheathed, your movement speed increases. Whether or not you can control when your weapon is sheathed, has yet to be seen. I certainly hope you can, as I've had the displeasure of experiencing automated weapon sheathing in games such as White Knight Chronicles.

Corey Blue
Apr 28, 2011, 03:26 PM
Yeah, not to mention Sakai is a pervert/creeper himself. :p

I could live with perverted armor clothes.I just hope they don't end up looking like PSU clothes,that was to much imo.If it's revealing make it cool looking.I don't wanna see school girl outfit's in this,it just kills the atmosphere.:no:

SephirothXer0
Apr 28, 2011, 03:30 PM
I could live with perverted armor clothes.I just hope they don't end up looking like PSU clothes,that was to much imo.If it's revealing make it cool looking.I don't wanna see school girl outfit's in this,it just kills the atmosphere.:no:

Seconded. If they have to put bikinis, they could at least make them space bikinis.

Vashyron
Apr 28, 2011, 03:40 PM
Seconded. If they have to put bikinis, they could at least make them space bikinis.

Lol'd.

Truthfully I just rather have nothing of the sort, to me atmosphere is more important.

relentless
Apr 28, 2011, 03:41 PM
I could live with perverted armor clothes.I just hope they don't end up looking like PSU clothes,that was to much imo.If it's revealing make it cool looking.I don't wanna see school girl outfit's in this,it just kills the atmosphere.:no:

JP mainstream, stereotype and whatever popular stuff (animes etc.) will have some kind of impact as always for those who want it. PSP, PSP2 and PSP2i probably had the most anime clothes influence, implementing Evangelion plugsuits, Fate/stay Night one-sets and whatever. Really, it's impossible to avoid. I personally couldn't care less what other characters wear, I'm fine looking at my own. The atmosphere won't be crushed for me.

Ark22
Apr 28, 2011, 03:42 PM
I went to Japan,they have their games out in the open while there porn is protected in glass.Enough said :P

Corey Blue
Apr 28, 2011, 03:53 PM
JP mainstream, stereotype and whatever popular stuff (animes etc.) will have some kind of impact as always for those who want it. PSP, PSP2 and PSP2i probably had the most anime clothes influence, implementing Evangelion plugsuits, Fate/stay Night one-sets and whatever. Really, it's impossible to avoid. I personally couldn't care less what other characters wear, I'm fine looking at my own. The atmosphere won't be crushed for me.

As long as their cool looking and they give off that PSO atmosphere,they can add whatever they want.

relentless
Apr 28, 2011, 04:20 PM
As long as their cool looking and they give off that PSO atmosphere,they can add whatever they want.

Maybe it'd be good to adjust yourself a bit then because I doubt bikinis, wedding dresses and other ominous or skimpy clothes could give off a "PSO atmosphere". Unless your imagination is that big... but then I would question that desperation.

Corey Blue
Apr 28, 2011, 04:26 PM
Maybe it'd be good to adjust yourself a bit then because I doubt bikinis, wedding dresses and other ominous or skimpy clothes could give off a "PSO atmosphere". Unless your imagination is that big... but then I would question that desperation.

Yeah I highly doubt it too,so if they cant do it,don't add it simple as that,if they start adding it people are gonna want it more & more and then it's a big cluster fuck of weird clothes.

SephirothXer0
Apr 28, 2011, 04:29 PM
Maybe it'd be good to adjust yourself a bit then because I doubt bikinis, wedding dresses and other ominous or skimpy clothes could give off a "PSO atmosphere". Unless your imagination is that big... but then I would question that desperation.

Well to be fair, the Fomarl looked like she was wearing a wedding dress and the Hunewearl had some pretty racy outfits as well. Everyone likes to rag on PSU's revealing clothes, but never mention PSO's hotpants and halter tops.

Corey Blue
Apr 28, 2011, 04:30 PM
If they can pull it off they hell yeah sure,but if it starts looking BAD like the PSU clothes,then no.I rather have a sexy female in some kinda sexy armor,then weird street clothes while saving the galaxy.

Vashyron
Apr 28, 2011, 04:31 PM
Well to be fair, the Fomarl looked like she was wearing a wedding dress and the Hunewearl had some pretty racy outfits as well. Everyone likes to rag on PSU's revealing clothes, but never mention PSO's hotpants and halter tops.

It was the combination of the "lego" graphics and that they weren't that bad compared to some of PSU's. Where it has straight out Bikinis, Maid suits, school girl stuff, etc.

relentless
Apr 28, 2011, 04:33 PM
Yeah I highly doubt it too,so if they cant do it,don't add it simple as that,if they start adding it people are gonna want it more & more and then it's a big cluster fuck of weird clothes.

Well, you just admitted yourself that the majority ("people") will want (accept) them so there's no reason not to add them, especially because they have been added since PSU times anyway. In other words, just live with it. You can rant about it when the time comes.

And thus a new era begins where people are kicked from parties because they wear disliked clothes... just kidding.


Well to be fair, the Fomarl looked like she was wearing a wedding dress and the Hunewearl had some pretty racy outfits as well. Everyone likes to rag on PSU's revealing clothes, but never mention PSO's hotpants and halter tops.

You're right but that's because the intention behind those clothes and the aforementioned atmosphere they gave off were different than PSU's revealing clothes.

Corey Blue
Apr 28, 2011, 04:35 PM
Well, you just admitted yourself that the majority ("people") will want (accept) them so there's no reason not to add them, especially because they have been added since PSU times anyway. In other words, just live with it. You can rant about it when the time comes.

And thus a new era begins where people are kicked from parties because they wear disliked clothes... just kidding.



You're right but that's because the intention behind those clothes and the aforementioned atmosphere they gave off were different than PSU's revealing clothes.

Yeah they might add them anyway,I just hope they have some taste this time and respect the PSO fans.I really hope they don't add them because it might actually kill the atmosphere,and I think it will.We are the saving galaxy,not going to a mall to hang out.

SephirothXer0
Apr 28, 2011, 04:37 PM
It was the combination of the "lego" graphics and that they weren't that bad compared to some of PSU's. Where it has straight out Bikinis, Maid suits, school girl stuff, etc.

Yeah, those kind of things just don't belong in a sci-fi setting. PSP2 had way too much fanservice and it kind of hurt the immersion factor.

But so far it really looks like they're giving this game a more serious tone. Notice no J-Pop or lolis with pink wings or anything of the sort in the trailer. It's all just straight-up military style armor, classic badass music, and a story that seems very reminiscent of the original PSO.

If they keep up that atmosphere, I don't think we'll have anything to worry about.

Corey Blue
Apr 28, 2011, 04:40 PM
Yeah, those kind of things just don't belong in a sci-fi setting. PSP2 had way too much fanservice and it kind of hurt the immersion factor.

But so far it really looks like they're giving this game a more serious tone. Notice no J-Pop or lolis with pink wings or anything of the sort in the trailer. It's all just straight-up military style armor, classic badass music, and a story that seems very reminiscent of the original PSO.

If they keep up that atmosphere, I don't think we'll have anything to worry about.

Yes..it is sexy,one of the reasons why I love PSO.

Vashyron
Apr 28, 2011, 04:47 PM
Quite true actually, if you look at PSP2/i artwork they had at least one of the characters have some sort of "Magical Girl" theme on, where here so far it all looks "serious."

NoiseHERO
Apr 28, 2011, 04:48 PM
The only thing that'll EVER bug me that OTHER people are wearing...

Would probably be vocaloid costumes...when it comes to vocaloid I just get racists.

Otherwise the way other people present their characters isn't going to kill the "mood" or "atmosphere" of this game for me, and it really shouldn't for anyone. even if I find their outfits to be ridiculously out of place. If anything thing I probably wouldn't even party with someone that much if they're the type of person that just dresses their character up like a freak and act annoying all day.

So yeah, it's not hurting anybody, It's like ignoring crazy homeless people on the subway train, just laugh at them on the inside and move on.

Besides...anything "fits in a sci-fi setting" when you're the one making the setting. 8D

ChronoTrigga
Apr 28, 2011, 04:48 PM
If they do have customizable clothes, I really hope we see the return of the Rappy Suit. Honestly, that was by far, the best costume in PSU.

relentless
Apr 28, 2011, 04:58 PM
Aside from the bikini, I actually liked the stuff like maid clothes etc.. And consider there's plenty of anime fans that have opposite thoughts about those clothes. An additional sense of fashion, that is. Thinking back, there even was a "Phashion Group" back in PSU, and there were also photoshoots with groups and different themes. For example people who wore bikinis at the beach area and so on. Outsiders? If you think so.

@SephirothXer0 Well put.

antonlev
Apr 28, 2011, 04:59 PM
Quite true actually, if you look at PSP2/i artwork they had at least one of the characters have some sort of "Magical Girl" theme on, where here so far it all looks "serious."

They havent shown FOnewearl yet, so dont get too excited guys

NoiseHERO
Apr 28, 2011, 05:01 PM
I would always rock the swim wear everytime there was a goal lobby with water, like the beach, oasis and hotsprings

Corey Blue
Apr 28, 2011, 05:11 PM
Quite true actually, if you look at PSP2/i artwork they had at least one of the characters have some sort of "Magical Girl" theme on, where here so far it all looks "serious."

I'm not sure if I want to see that again.I dont want this to turn into another Japanese Stereotype Online.

D-Gold
Apr 28, 2011, 05:16 PM
When(if) PSO2 comes out in NA I can already see myself being addicted to this game just by watching this trailer.

Touka
Apr 28, 2011, 05:17 PM
To me all this bickering of "oh this perv that" is pointless.The game is made in japan,intended for the japanese user base(regardless of what you think).Too much anime?Japan is the land of anime.

I don't doubt that PSO 2 will have fanservicey outfits and i'm fine with that,as long as the game is fun that doesnt matter.And really NO ONE is forcing you to wear those types of outifts.

Ark22
Apr 28, 2011, 05:17 PM
I'm not sure if I want to see that again.I dont want this to turn into another Japanese Stereotype Online.

It's to late :(

relentless
Apr 28, 2011, 05:20 PM
I'm not sure if I want to see that again.I dont want this to turn into another Japanese Stereotype Online.

This is true. PSU was really cliche and stereotype. The actual atmosphere kind of failed to begin with so obviously you wouldn't like the clothes that accompany that atmosphere. In PSO2 however, I expect the atmosphere and so on to be more serious so I'm positive that even if we do get bikinis, the atmosphere won't be distracted like in PSU. Chances are though, that players are still provided some kind of option to just wear cute clothes and do trivial stuff like a photoshoot, event or whatever. But then I'd consider that to be an extra.

Corey Blue
Apr 28, 2011, 05:21 PM
It's to late :(

Yeah we'll see,I'm defending my sexy armor.@relentless yeah hopefully they get it right,because seriously the clothes in PSU were just bad.It was so mixed up different anime's and shit that PSU lost it's identity.

Zyrusticae
Apr 28, 2011, 05:40 PM
Honestly, I don't give a damn what they put in as long as it looks cool and isn't some cheap rip-off of some manga or anime series. Which, well, we probably WILL inevitably get as some cross-promotion or some other crap, this being a Japanese game and all... so don't get yer hopes up. :p

Corey Blue
Apr 28, 2011, 05:46 PM
Honestly, I don't give a damn what they put in as long as it looks cool and isn't some cheap rip-off of some manga or anime series. Which, well, we probably WILL inevitably get as some cross-promotion or some other crap, this being a Japanese game and all... so don't get yer hopes up. :p

Well KFC armor doesn't sound to bad..LMAO..GOD I don't want something like that in there but your right it's nearly impossible to avoid.Shouldn't be tooo bad,hopefully.

RemiusTA
Apr 28, 2011, 09:55 PM
I just noticed Fonewearl and Fonewm are the only ones that were excluded. Im guessing Force gameplay will be much different than the others.

And yeah, the game looks a bit more serious, despite the more animated style compared to PSO's. Hucaseal's outfit looks alot less....frilly.

Blueblur
Apr 28, 2011, 10:18 PM
I'm really hoping that they save all the joke and out of place revealing costumes out of the game for the first year at least. I would be much more accepting of that type of content only if it to spring up a year after release as rewards for some kind of event. You know, to get people to resubscribe.


I just noticed Fonewearl and Fonewm are the only ones that were excluded. Im guessing Force gameplay will be much different than the others.

And yeah, the game looks a bit more serious, despite the more animated style compared to PSO's. Hucaseal's outfit looks alot less....frilly.
I didn't see a HUcast or HUcaseal in that trailer.

t3hVeG
Apr 28, 2011, 10:19 PM
I didn't see a HUcast or HUcaseal in that trailer.

Probably referring to the concept art that was periodically shown during the beginning of the trailer.

Blueblur
Apr 28, 2011, 10:21 PM
Probably referring to the concept art that was periodically shown during the beginning of the trailer.
I believe it was HUmar, HUnewearl, RAcast, RAcaseal, RAmar, RAmar, FOmar and FOmarl. The other 4 PSO classes do not make an appearance as far as I can tell.

SephirothXer0
Apr 28, 2011, 10:25 PM
I believe it was HUmar, HUnewearl, RAcast, RAcaseal, RAmar, RAmar, FOmar and FOmarl. The other 4 PSO classes do not make an appearance as far as I can tell.

I think maybe the casts are just separated by Male and Female now, instead of by job class

Itoshi
Apr 28, 2011, 10:32 PM
I think maybe the casts are just separated by Male and Female now, instead of by job class

We have no way of knowing, but going by good old PSO knowledge, RAcasts are bulky and HUcast tend to be lean in their concept art. I think we'll get a reveal of the missing CASTS soon.

yoshiblue
Apr 28, 2011, 10:34 PM
SEGA: We shall no reveal the CASTs!

Crowd: YAY!
(Off gos the curtain!)

SEGA: Introducing Gundam 2.0!

Crowd: o Ao;

t3hVeG
Apr 28, 2011, 10:35 PM
I think maybe the casts are just separated by Male and Female now, instead of by job class

That's the way I look at it. (as it should be IMHO)

r00tabaga
Apr 29, 2011, 09:17 AM
Casts will remain HU & RA like always, which is AWESOME!

Aumi
Apr 29, 2011, 04:56 PM
I think maybe the casts are just separated by Male and Female now, instead of by job class

The images were clearly revisions of RAcaseal and RAcast outfits. RAcaseal had the shoulder guards and the skirt, RAcast was bulky as always. Most definitely no HUcaseal and HUcast there.

Of course it could be JUST outfits instead of costumes restricted to one class, although they're still obviously inspired by their PSO counterparts.

EDIT: In case nobody noticed, during the trailer the "Tails" character wears a yellow version of the HUnewearl outfit.

Ezodagrom
May 8, 2011, 11:38 PM
Something I haven't noticed before in the trailer. RAmarl has glasses. o:
[spoiler-box]http://img18.imageshack.us/img18/1093/ramarl.jpg[/spoiler-box]

Niloklives
May 8, 2011, 11:39 PM
That actually looks like she's using some of the female cast parts from PSU...hmmm...

NoiseHERO
May 9, 2011, 06:53 AM
Still think they tried TOO hard with the armor, I'm sure these extra-must-be-perfect-specific-atmosphere-PSO-STYLE-PSO-SRSMODE guys are getting into it. But I'm gonna be mad if everyone in the game has to look like CASTs or custom robos with human heads for every outfit... e_____e

r00tabaga
May 9, 2011, 07:01 AM
Still think they tried TOO hard with the armor, I'm sure these extra-must-be-perfect-specific-atmosphere-PSO-STYLE-PSO-SRSMODE guys are getting into it. But I'm gonna be mad if everyone in the game has to look like CASTs or custom robos with human heads for every outfit... e_____e

What would you rather have? PSU "clothes". I wouldn't mind PSU "clothes" in a lobby or something non-battle related but I LOVE the return of PSO fantasy/sci-fi armor! FTW!!!

NoiseHERO
May 9, 2011, 07:05 AM
What would you rather have? PSU "clothes". I wouldn't mind PSU "clothes" in a lobby or something non-battle related but I LOVE the return of PSO fantasy/sci-fi armor! FTW!!!

I have nothing against them having space armor or whatever...

Just saying the more I look at it the more it looks like they went overboard, and it just looks like overdetailed CAST parts...

You may as well just make a PSU CAST, then say "I MADE A PSO2 CHARACTER, BUT I CAN ONLY MAKE HIM WHITE..."

Mike
May 9, 2011, 07:09 AM
While it will probably not be "WOW ZOMG NEW INFO"-like, Sakai plans to talk about this video on the PSP2/I blog (http://ameblo.jp/phantasy-star-portable2/) tomorrow evening. Maybe there'll be some new information included, maybe not. You'll have to read it when it gets updated.

Corey Blue
May 9, 2011, 07:11 AM
Finally! (hope we get more info.)

r00tabaga
May 9, 2011, 07:27 AM
Please explain why there are no MAGS!!!!!!!!!!!!!!!!!!!!!!!!!

NoiseHERO
May 9, 2011, 07:53 AM
Finally! (hope we get more info.)

This, *drool*

Mizunos
May 10, 2011, 05:21 AM
i don't believe there is much to say about what sakai wrote on the blog today.. besides the concept-art wall picture, with some parts blurred on purpose perhaps

http://stat001.ameba.jp/user_images/20110510/17/phantasy-star-portable2/26/a4/j/o0540054911219719992.jpg

Mike
May 10, 2011, 05:29 AM
Well, he confirms that the Arks of the Oracl fleet have nothing to do with PSO Ep. 3's Arkz.

(ちなみに、PSO EP3に登場したアーク『ズ』とは無関係です。)
It should be noted that PSO2 will still have some kind of connection with PSO.

While it's not particularly interesting, Sakai also mentions that there are more staff that were involved with PSU than there were with PSO making PSO2.

Finally, just as a linking procedure, you can't do direct links to Ameblo pics so you'll have to upload it elsewhere, like so:
http://www.pso-world.com/forums/picture.php?albumid=1568&pictureid=20897

EDIT: I think this is (top to bottom, left to right): HUmar, RAmar, FOmar, HUcast, HUnewearl, RAmarl, FOmarl, and HUcaseal. Then the green guy and what looks like it could be a newman force of some kind.

RenzokukenZ
May 10, 2011, 05:35 AM
I guess that last letter really did make a difference.

This confirms it, the RAmar is black, but I'm more interested in the art underneath the FOs. I'm gonna assume that they are the HUcast and HUcaseal.

And while most of the shots are blurred and I can make out a few weapons, I can't help but notice that big, yellow, possibly dark-skinned guy next to the FOmarl...

BTW, Mike, is it really called Oracl? There is no E?

Mike
May 10, 2011, 05:43 AM
BTW, Mike, is it really called Oracl? There is no E?
Until Vanna (http://www.wheeloffortune.com/) Sakai can give us an E, I'm afraid so. :(

Looking closely, I think the RAcast and RAcaseal are two pictures down from the forces.

RenzokukenZ
May 10, 2011, 05:51 AM
Huh. Well that's strange.

And yes, those images do look like those of the RAcast/RAcaseal from the trailer. There even appears to be more cast designs beside them, although blurry. Come on, FOcast/FOcaseal!

Mike
May 10, 2011, 05:59 AM
Blurry pictures are the reason I keep this around:

http://i103.photobucket.com/albums/m143/z026445/dgnsakai2.jpg
Dragon Sakai, king of blurry design sketches!

RenzokukenZ
May 10, 2011, 06:01 AM
I'm sure if you were to remove the blur, he'll have a trollface.

NoiseHERO
May 10, 2011, 06:08 AM
Well, he confirms that the Arks of the Oracl fleet have nothing to do with PSO Ep. 3's Arkz.

It should be noted that PSO2 will still have some kind of connection with PSO.

While it's not particularly interesting, Sakai also mentions that there are more staff that were involved with PSU than there were with PSO making PSO2.

Finally, just as a linking procedure, you can't do direct links to Ameblo pics so you'll have to upload it elsewhere, like so:
http://www.pso-world.com/forums/picture.php?albumid=1568&pictureid=20897

EDIT: I think this is (top to bottom, left to right): HUmar, RAmar, FOmar, HUcast, HUnewearl, RAmarl, FOmarl, and HUcaseal. Then the green guy and what looks like it could be a newman force of some kind.

The huge bulky one on the bottom must be a Racast

and the midget next to the green fonewm is probably another typical little girl fonewearl. Or not.

RenzokukenZ
May 10, 2011, 06:18 AM
I think its interesting how the cast designs appear to be entirely different from their PSO designs, whereas for everyone else (so far) its just the PSO outfit with a small revamp.

Wayu
May 10, 2011, 06:22 AM
What FOnewm? The green one is the RAnewm from the trailer.

-Wayu

NoiseHERO
May 10, 2011, 06:31 AM
What FOnewm? The green one is the RAnewm from the trailer.

-Wayu

Ehn, who knows seeing as how an obvious formarl had an assault rifle in that trailer. I was just going by PSO classes.

Or I could just be confusing it with the Ranewearl with the hunewearl outfit that had the assualt rifle...with the picture of the formarl.........

Ugh, I don't care anymore.

Mike
May 10, 2011, 06:45 AM
I think its interesting how the cast designs appear to be entirely different from their PSO designs, whereas for everyone else (so far) its just the PSO outfit with a small revamp.
The RAcaseal, though difficult to see in the blurry picture, is more or less similar to it's PSO equivalent.


What FOnewm? The green one is the RAnewm from the trailer.
I refuse to accept the existance of a RAnewm until I have more proof Sega says one exists. It could very well be a HUnewm.

Wayu
May 10, 2011, 06:54 AM
Ehn, who knows seeing as how an obvious formarl had an assault rifle in that trailer. I was just going by PSO classes.

I refuse to accept the existance of a RAnewm until I have more proof Sega says one exists. It could very well be a HUnewm.

And they would definitely show a FOnewm/HUnewm as using guns in the trailer. Yes, your logic makes dazzling sense. Mike's caution is warranted, though.


Or I could just be confusing it with the Ranewearl with the hunewearl outfit that had the assualt rifle...with the picture of the formarl.........

You mean the FOmarl in the HUnewearl outfit. The RAnewearl had her own outfit; we established that a while back.

-Wayu

r00tabaga
May 10, 2011, 06:56 AM
Where's the Beast?!? -lol

RenzokukenZ
May 10, 2011, 07:00 AM
Look at the big, yellow, dark-skinned one by the FOmarl.

Just my speculation though.

r00tabaga
May 10, 2011, 07:02 AM
I'm glad they've finally added some ethnicity with this game. I am white but would rather have some diversity among my characters & making black/Chinese/Japanese hunters has always been a tall task.


Look at the big, yellow, dark-skinned one by the FOmarl.

Just my speculation though.

Yeah, your prolly right...I did JUST notice that. <placing foot in mouth>

NoiseHERO
May 10, 2011, 07:42 AM
Yes, your logic makes dazzling sense.


Ugh, I don't care anymore.

Oh, stop. /rolls eyes like a middleschooler



You mean the FOmarl in the HUnewearl outfit. The RAnewearl had her own outfit; we established that a while back.

-Wayu

Don't remember. I'm just gonna go back to the PSU mindset and say "One has elf ears and the other doesn't." Then assume the outfits were just for the PSO fans.

Corey Blue
May 10, 2011, 08:28 AM
I see nothing but armor and that's a plus,but can someone translate the interview,I tried using google and well...you know how they turned out.

RemiusTA
May 10, 2011, 10:04 AM
We get so much info, yet so little at the same time.

There's really nothing we can get from this. It's shot at an angle that would have made the pictures hard to see in the first place. And then he blurred them out. Once again, all we can do is spectulate. Those other characters could be absolutely anything. (But if each picture represents a class...then we got alot of classes on our hands...i counted 27 pictures.)


As for more PSU staff than PSO staff...i dunno what to think of that. Not that the PSU programmers were bad or anything. I just hope everything that deals with art direction and music are from the PSO staff. Mix the PSO Combat Design guys with the PSU ones. Then we'd have the perfect mix.

Ezodagrom
May 10, 2011, 10:18 AM
As for more PSU staff than PSO staff...i dunno what to think of that. Not that the PSU programmers were bad or anything. I just hope everything that deals with art direction and music are from the PSO staff. Mix the PSO Combat Design guys with the PSU ones. Then we'd have the perfect mix.
Well, when it comes to art, Sakai was the Art Director for PSO. :P

Corey Blue
May 10, 2011, 10:24 AM
Well, when it comes to art, Sakai was the Art Director for PSO. :P

Yeah then he better be directing some art for this one then,seriously.

Touka
May 10, 2011, 03:00 PM
As long as Miyoshi has NOTHING to do with PSO 2(he sunk PSU)I really don't care if there's more PSU staff than PSO.

RemiusTA
May 10, 2011, 05:55 PM
Well, when it comes to art, Sakai was the Art Director for PSO. :P

PSU character designs and most of the clothing (Note i said PSU, not PSP2 or PSP2i) I had no issue with. And the official art for the areas and stuff was very good.

It seemed to just get lost in translation though. PSO2 doesn't look like it's having that issue right now, though. That's some PSO-style environment attention, it's looking like from here.

Zyrusticae
May 10, 2011, 06:04 PM
It's worth noting that PSU had to deal with PS2 limitations, so there will definitely be a much better transition going from concept -> in-game asset in PSO2.

Looking forward to seeing how much variety there is in the clothing/armor...

r00tabaga
May 10, 2011, 07:04 PM
It's worth noting that PSU had to deal with PS2 limitations, so there will definitely be a much better transition going from concept -> in-game asset in PSO2.

Looking forward to seeing how much variety there is in the clothing/armor...

Great, more bikini & hoody/jeans combinations! JK-
I'm just hoping that it stays PSO and not PSU. I'd be fine with less variety of clothing as long as we get a color palette to look unique. I don't want 20+ outfits with 8 color options. I'd rather have only 3 or 4 Ranger costumes with endless color combinations.

Niloklives
May 10, 2011, 07:09 PM
pfft. as much as I thought it was silly, I loved taking my characters out to the beach and such. I think there's a place for all the nonsense equipment, but maybe they could find a way to make that stuff available but less distracting. I'd be pretty sad if I couldn't put Lilith in a bathing suit this time around.

Corey Blue
May 10, 2011, 07:51 PM
Just in case you guys didn't see this http://bumped.org/psublog/ translated interview.

r00tabaga
May 10, 2011, 07:52 PM
Cool, thx Blue! I saw the picture but never read the article.

Corey Blue
May 10, 2011, 07:53 PM
Ya welcome ;]

NoiseHERO
May 10, 2011, 09:44 PM
So it's not related to ep3 arkz :0

AlphaDragoon
May 10, 2011, 09:49 PM
See, I'm hoping there are multiple, different looking clothing (or armor if they insist on being like PSO only) options in this game. I know I'm never, EVER gonna play a HUnewearl if that glorified underwear they call an "outfit" in different colors is the only thing to choose from.

Custom outfits = awesome, IMO.

Niloklives
May 10, 2011, 09:58 PM
That underwear was highly protective. other than the fact that boobs on the DC looked horrid, I had no problem with the outfit. Really how was what Rika and Nei wore any better?

Blueblur
May 10, 2011, 10:07 PM
pfft. as much as I thought it was silly, I loved taking my characters out to the beach and such. I think there's a place for all the nonsense equipment, but maybe they could find a way to make that stuff available but less distracting. I'd be pretty sad if I couldn't put Lilith in a bathing suit this time around.

Yeah, that's not for me. I think it takes away from the game's overall visual design by not being consistent with the central theme. I hope none of that stuff is available at launch at least. They should reserve for when the game is a year old and need new content to bring back subscribers. But that's just my opinion.

RenzokukenZ
May 10, 2011, 10:36 PM
So it's not related to ep3 arkz :0

Nope, because PSO2 has Arks, not Arkz. That last letter makes a big difference.

Edit: In the interview, Sakai confirms that there will be an extensive Character Creation. No palette swap for us!

NoiseHERO
May 10, 2011, 10:38 PM
Nope, because PSO2 has Arks, not Arkz. That last letter makes a big difference.

I know, just saying Sakai (or at least that translation of Sakai's words or something) confirmed it. D:

edit: and yeah It sounds a little fishy, but he definitely said in a way that we'll have non-suck customization...I doubt I have to worry anymore but I don't feel safe till I see it for myself...

Hopefully we'll find out before alpha...

Also for anyone that still wants crap to over speculate about, this 2chan picture is a lot more cleared than the blurred one.

http://bumped.org/psublog/wp-content/uploads/2011/05/i0305884-1305053132.jpg

RenzokukenZ
May 10, 2011, 10:45 PM
I honestly believe that big, yellow, dark-skinned thing is something related to Beasts/PSO HUnewm. Even if it was just an NPC.