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View Full Version : PSO2 Info Thread(Last Updated 5-18-12) + Beta Registration Guide



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•Col•
Apr 28, 2011, 11:24 PM
So I've been getting tired of seeing all the different random threads around here, so I decided to start compiling all of the information about PSO2 in one place. If you think I should add anything else to this post, just say it in this thread and I'll do it. :-)


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Update List
Last update:05-18-12
-Arkz Card info
-Matter Board info
-Client Orders
-Tech/Photon art info
-Shop info
-Arkz Cash & FUN points info
-Character Creator client info
-Videos added

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Index:
I. HUD
II. Gameplay
IIa. Ranged Weapons
IIb. Melee Weapons
IIc. Magic Weapons
IId. Techniques/Photon Arts
III. Environments/Lobbies
IV. Enemies
V. Items/Equipment
VI. Story
VII. Races/Classes
VIII. Character Creation
IX. Character Growth
X. Chat
XI. Game Development
XII. Arks Cash & Fun Points
XIII. Misc.
XIV. System Specs
XV. Server Information
XVI. Gamepad Controls
XVII. Videos
XVIII. Registration Guides


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I. HUD:

HUD Image: [spoiler-box]http://img.photobucket.com/albums/v175/1234554321/PSO2UI.png[/spoiler-box]
The PP system from PSP2 returns, in which the PP bar is tied to your character rather than the weapons.
There is an EXP bar above the HP and PP bars.
During mission events, a counter appears on the right hand side of the screen under the minimap. This counter will display various information, such as how far from the objective you are, how many monsters you have to kill, or the health of objectives you must protect.




II. GAMEPLAY:

Like PSO, you can attack unarmed with your bare hands
While not in battle, your weapon will automatically be sheathed. When your weapon is sheathed, you run faster.
You can perform a "Just Attack" if you time your attacks correctly for a boost in damage. This can be achieved by attacking either with a melee weapon, gun, or using technics in a certain rhythm.
You can now jump at will, which is also integrated into battle, such as comboing enemies in the air with a melee weapon, gaining a high ground advantage as a Ranger, or jumping onto a large enemy's back
Each weapon class type has their own method of dodging. Melee weapons use a side-step, which can be used in between normal attacks to extend combos. Gun/Ranged type weapons get a diving roll. Rods/Magic weapons allow you to teleport.
There are 6 elements in the game; Fire, Ice, Lightning, Wind, Darkness, and Light.
Interrupt events:
-Event occurrence locations are not set in stone.
-There are some rare events which can occur.
-Due to the wide range of enemy levels you will encounter, expect drastic changes between difficulty levels.
-Even if you fail an event by not meeting all of its conditions, you will not suffer a penalty.
-You will receive items and so forth for successfully completing an event.
-Multiple interrupt events may occur at the same time
Incapacitation Penalties:
-If you are incapacitated, your individual grade will fall.
-Results are on a character-by-character basis.
-For example, if Mr. A dies, Mr. B's grade will not be affected.
-In short, you don't have to worry about being blamed for giving your party a bad grade!
-If you are incapacitated, you may be revived by a teammate with a Moon Atomizer, revive yourself with a Scape Doll, or teleport back to the Camp Ship
PSE and PSE burst:
-There is a new component known as "photon sensitive effect."
-There is a fixed probability of PSE occurring while you continuously defeat enemies.
-Attack power, drop rates and Meseta drop quantities are all boosted for a fixed period when PSE occurs.
-If you acquire an "evolved drop" (details unknown) from killing an enemy, you get even more boosted attack power, drop rates and Meseta payout.
-If consecutive PSEs occur, you can perform a "PSE burst."
-Bonuses from a PSE burst last for one minute and include even higher drop rates and highly increased number of enemies that appear.
-You can extend the PSE burst's duration by killing more and more enemies.
Occasionally, you will come across ??? weapons like in PSO. These weapons have special abilities and can be unlocked at the Tekker Shop.
Arks Card:
-By exchanging Arks Cards with another player, you will be added to eachother's friend list. You are able to summon a friend's character, which will be controlled by an AI, to help you with a mission. This works much like PSPo2i's support character system.
The Team system returns from PSOBB. This lets you have up to 100 members in one team. You can even input a website of your team here too. There is also a Team Chat function, which allows you to send messages to your entire team.
Matter Board: acts as the item that advances the story. You are basically going around collecting Matters for this board. You do this by achieving certain conditions. These conditions can cover things like, acquiring a specific item, or coming in contact with specific characters, etc. As you achieve these conditions, you collect matters, and new matters open up.
Client Order system returns from PSP2. By completing orders you receive from NPCs, you can get EXP and rewards.




IIa. RANGED WEAPONS:

With Ranged weapons, you may enter a TPS mode (which also gives bonuses to damage depending on which part of the body you shoot enemies, like their head)
Normal shots no longer cost PP
Instead of having different elemental bullets, guns now get Photon Art special attacks that cost PP to use
The shift key for the rifle switches to another set of commands, such as alternate Photon Arts. Some additional info here: http://www.pso-world.com/forums/showpost.php?p=2627555&postcount=128
Known Weapon Types:
-Rifle- Has a 3-shot burst fire for normal attacks. You may equip up to 3 Photon Arts to it, granting a variety of abilities. For example, one will shoot a small explosive or a strong piercing bullet. There is also a PA which allows you to shoot fully automatic for a brief amount of time.
-Launcher Functions much like PSU's Grenade Launcher. Shoots large explosives to create wide-range blasts.
-Gunslash Essentially a Saber and Handgun from previous games combined. The shift key switches into between gun mode and melee mode. Allows you to equip up to 3 Photon Arts to it.




IIb. MELEE WEAPONS:

Melee Photon Arts return and cost PP to use, and they can also be chained one after another
Certain PA's can be charged to do more damage and/or additional hits
Once you unlock certain Hunter skills, there is an additional bar that will appear above your button interface. This bar is called the "Gear gauge". You can fill the Gear Gauge up by hitting enemies with normal attacks. As this bar builds, the more damage your Photon Arts do, and will grant additional effects depending on the weapon you are using.
The shift key for the Sword and Wired Lances is a blocking action
Known Weapon Types:
-Sword- Uses wide swinging arcs for normal attacks. Has several Photon Arts that have the ability to be charged, allowing you to blow enemies away. As the gear gauge fills, your chargeable Photon Arts will charge much faster than usual.
-Wired Lance- One blade in each hand that are both connected to grips by wires. The normal attack allows you to swing the Wired Lances around, causing the blades to extend out and create a large attack range all around you. Has many abilities that allow you to "grab" onto an enemy, and then either throw them or pulls you towards the enemy.
-Partizan- Has quick pokes and wide, sweeping attacks. Also has a unique action called "Twirl" in place of its blocking ability, which allows you to charge the gear gauge manually. After each attack, you may wait a moment for the Partizan to twirl on its own, automatically filling 1/3 of the gear gauge. Once the gear gauge is full, the range of your Photon Arts are extended.
-Gunslash- Essentially a Saber and Handgun from previous games combined. The shift key switches into between gun mode and melee mode. Allows you to equip up to 3 Photon Arts to it.




IIc. MAGIC WEAPONS:

You may now use Rods to perform Melee attacks like what was possible in PSO
You may mix in techs into normal attacks to form a combo (Ex: Normal Attack->Normal Attack->Foie)
You can link three spells at a time to a rod
Known Weapon Types:
-Rod- Has a normal melee attack. You can equip up to 3 technics on the rod to boost their strength.
-Talis- Normal attack allows you to throw a card at an enemy. You may also equip technics to the cards to allow you to cast them from the card. For instance, you can throw a card equipped with Resta at a teammate to heal them, or throw a card equipped with Razonde at a group of enemies to use the AoE spell from a distance.





IId. TECHNIQUES(SPELLS)/PHOTON ARTS:

Disks are used to learn photon arts and techniques
Disks have certain learning requirements, such as Stat requirements
Unlike PSU, there will not be a limit on the number of PAs or techs you can learn
You will be able to return a learned Photon Art/Technique back into disk form
Low-level disks can be bought at shops
High-level disks can be obtained as enemy drop
For Melee and Gun type weapons, you may link up to 3 PAs to the weapon.
For Melee weapons, the PAs you link to a weapon switch in sequential order through a combo. So if you use your first PA, the PA button changes to the 2nd PA, and if you use your 2nd PA your PA button changes to your 3rd PA equipped. Simply rearranging the PAs linked to your weapon will allow you to create your own custom combos!
For Ranged weapons, you may use any 3 of the PAs you have equipped at any time. For example, one PA button would fire a strong piercing bullet. Another PA button would shoot a grenade. Meanwhile, the third PA button would release a burst of fully automatic shots at once.
You can set different melee photon arts to the three parts of a combo.
Combined melee PAs will let you pull of three-part combos. For example, Tornado Break to Spinning Break to Gravity Break. Also, you can perform normal attacks between all of those.
Techniques are chargeable, and may be cast while in the air. When charging a technic, you slowly walk around.
Techniques are able to be cast and charged either from the equipped Rod, or from the Subpallete
Techniques cost PP to cast, but don't require any additional PP when they are charged
Currently, Forces are the only ones capable of casting and charging technics
A Technique's power, range and effect change when charged
Known Techniques/Spells:
-Foie- Fireball spell. Charged version creates a much larger fireball and may set enemies on fire.
-Gifoie- Spiral of fire spins around your character. Charged version extends the range of the attack.
-Rafoie- Create an explosion of fire around a group of enemies. Charge version increases damage radius.
-Resta- Healing spell. Charged version creates a ring around caster that heals all teammates inside of it.
-Zonde- Lightning bolt spell. Charged version creates much larger lightning bolt and stuns enemies.
-Gizonde- Shoots lighting in a line in front of your characters, which may jump between enemies if they are close to each other. Charged version increases the amount of enemies it may hit.
-Razonde- AoE lightning spell, hitting all enemies around caster. Charged version creates a wider range attack.
-Barta- Linear-moving ice spell. Charged version creates a much larger wave which may freeze enemies.
-Gibarta- Launches a spray of snow and ice in a cone shape in front of your character, which may hit multiple enemies. Charged version increases the time that the spell lasts.
-Rabarta- Creates a tornado of ice around your character, hitting all nearby enemies. Charged version increases the diameter of the attack.





III. ENVIRONMENTS/LOBBIES:

Randomly generated fields
Dynamic weather change system
Interrupt events may occur during a mission, such as killing a number of a certain enemy, or to save an ally from an enemy’s trap
Player Rooms:
-Up to 12 players can be in your room at once
-Set objects and furniture in the room, rotate them.
-Each individual player can have up to three interconnected rooms
-A theme can be applied to each room
-Has a Storage Box to store items
Multiparty Areas:
-Certain areas allow for up to 12 people to play together simultaneously.
-However, this doesn't necessarily mean that you are limited to three parties of four people each.
-For example, 12 individual solo players can all gather in these areas.
-It is possible to reorganize your party in a multi-party area.
-For example, if you have three parties of four people each, players from each party can transfer from one party to another.
-At first you can have the following parties: A1 A2 A3 A4 / B1 B2 B3 B4 / C1 C2 C3 C4
-But you can swap players around like so: B1 C2 A3 B4 / C1 A2 B3 C4 / A1 B2 C3 A4
-In multi-party areas, support techniques will only affect your party.
-There are some techniques that have cross-party effects, however.
-In addition to Interrupt Event Multiparty areas, there are entire missions based around the multiparty system
Visual lobbies:
-Event billboards will be in the lobbies.
-There will also be a large screen theater.
-Motion pictures of some sort can be played on the theater screen.
Vision Phone:
-Vision Phones exist everywhere in the lobbies, and they allow players to access Arks Search and My Shop
-Arks Search is the name of player search function where you can search for the Player ID Name. From these search results you can:
* Invite a person to a party.
* Send Mail (Friends Only)
* Blacklist
* Friend Request
* Transfer to their “My Room”
-My Shop allows you to:
* Search for products
* Search for a shop
* Search for your friend’s shop
Shops:
-Weapon Shop: You can buy low level weapons here.
-Disk Shop: You can buy low level disks which will allow you to learn Photon Arts and Techs from this shop.
-Item Shop: You can buy consumable items, such as monomates from this shop.
-Costume Shop: You can buy basic/default clothes at this shop.
-Tekker Shop: You can unlock ??? Weapons here, grind your weapon, and transfer abilities between weapons at this shop.
-Makeup Counter: Allows you to change visual aspects of your character, such as your hairstyle, skin color, or body type. Some of these things will cost Arks Cash to change.
-Medical Center: You can buy drinks which will give your character special effects for a limited time, such as HP regeneration or defense boosts.




IV. ENEMIES:

Most monsters have weakpoints on top of/behind them
Every enemy has an elemental weakness which is displayed under their name. Take advantage of this by using technics or weapons that are imbued with that element.
Many boss and large monsters have body parts that are breakable
You can now throw certain enemies, and certain enemies may pick you up
You can jump on top of certain enemies
Certain types of enemies may attack each other
Rare forms of enemies can spawn while on a mission, called 'boost enemies'. Boost enemies will be stronger and difficult to defeat compared to regular enemies. However, they have a weak point. There’s a core sprouting out of the body which you can see in this screenshot (http://bumped.org/psublog/wp-content/uploads/2012/03/Boost-Enemies-PSO2.jpg). Killing these boost enemies also provides you with better drops.




V. ITEMS/EQUIPMENT:

You have a pallete with 6 slots for weapons to equip, similiar to PSU
Consumable items return
Meseta returns, which allows you to buy items from NPC shops and Player Shops.
Telepipes return from PSO
You may lock weapons into your inventory so that you don't accidentally discard/sell them
Item drops:
-Drop items are decided on a character-by-character basis.
-Each character can get different drops.
Item List:
-Monomates/Dimates/Trimates
-Moon/Star Atomizers
-Telepipes
-Photon Drops/Crystals
Units:
-Units exist in this game.
-They can be equipped to your arms, back and legs.
-Units can be additional costume parts for your character.
-When equipped, units can change certain visuals of your costume.
-Units can boost abilities such as defense and attribute rates.
Mags:
-Mags return to PSO2 similiar to previous games. They are a piece of visual equipment that float behind your character and affect your character's stats. Mags are machine life forms, when you give them items they grow into various forms.
-Mags now have an Energy Bar. This bar will let you know when your mag is hungry. When the bar reaches 0% you won’t see the mag’s full potential. But as you feed it items, it can perform various supporting actions.
-When the mag reaches a certain level it can evolve and perform “automatic actions”. Your mag could be a striking type and will attack the enemies, or with range it could fire bullets, or as a force type mag, it can fire technics.
-You can also set “trigger actions” that lets the mag do things under certain circumstances, like when your HP is low, it will heal. Each individual mag will learn trigger actions as it evolves. Even having the same mag as another player, each could possibly have quite different actions. You can also use items called devices to add actions too.
-Mags once again have a meter to use a Photon Blast. Once the Photon Blast is activated, the Mag will transform into a powerful creature to launch devastating attacks at enemies or give a beneficial effect to your team.
Item lab:
-Customize your items by grinding, increasing attributes, and adding special abilities
-With grinders you can strengthen the power and defense of your items. When you strengthen your weapon you get a +1 grind value by the item’s name. You can increase this value to +10, however, if you fail a grind, the grind’s value goes down. Fortunately your item will not be destroyed.
-You can increase attribute values like (20% Fire) by composing the same weapons. The amount you can increase is influenced by the other weapon’s attribute and attribute values. You will need an item called “Synthesizer” to perform this action.
-When you acquire a weapon or unit, it will sometimes have an ability attached. You can transfer this ability to other weapons and units with the “Add a Special Ability” feature. But be careful, rare special abilities have lower chances of transferring over.




VI. STORY:

PSO2 will not be set in either Ragol or Gurhal
Dark force spreading through the universe
Star Fleet "Oracle" transports the Arks(the players) who fight against the Dark Force




VII. RACES/CLASSES:

There are only 3 playable races(although Sakai has said that it is possible that this number may increase)
The three races are: Humans, Newmans, and Casts
There are 3 playable classes: Hunter, Ranger, and Force
You are not locked into a class when you create your character; you may change your class when you want
In addition to the three main classes, there will also be subclasses to choose from
Human:

Newman:

Cast:
-Can now hover/skate when they are dashing on the ground. You may also select the option in character create for them to dash normally.

Hunter:
-Skill tree:
[spoiler-box]
http://kurushii.tv/PSO2/Graphics/Skill_Trees/PSO2_CBT_HU_Skill_Tree_EN.png
[/spoiler-box]
Ranger:
-Skill tree:
[spoiler-box]
http://kurushii.tv/PSO2/Graphics/Skill_Trees/PSO2_CBT_RA_Skill_Tree_EN.png
[/spoiler-box]
Force:
-Skill tree:
[spoiler-box]http://kurushii.tv/PSO2/Graphics/Skill_Trees/PSO2_CBT_FO_Skill_Tree_EN.png[/spoiler-box]




VIII. CHARACTER CREATION:
[spoiler-box]
http://www.youtube.com/watch?v=z89_Tg1ggRg"]http://www.youtube.com/watch?v=z89_Tg1ggRg[/spoiler-box]

In the final version of the game, you will be able to morph the proportions of a Cast body similar to how you can change the proportions of Human/Newman bodies
You will be able to freely choose the color of your character's eyebrows in the final version of the game




IX. CHARACTER GROWTH:

EXP information:
-Whether or not you receive EXP is determined by your range to an enemy.
-If you are within the enemy's range, you will receive EXP.
-If you are out of an enemy's range, you will not receive EXP.
-This may be a counter-measure for multi-party leveling.
Instead of raising a character level, there are class levels that you level up instead. For instance, if you level your Hunter class to 50, your Force and Ranger classes will still be level 1
Players can further enhance their character by selecting skills (For example: Guard > Just Guard > Just Guard Master > Just Guard Stun)
Picture of Hunter skill tree:
[spoiler-box]http://kurushii.tv/PSO2/Graphics/Skill_Trees/PSO2_CBT_HU_Skill_Tree_EN.png[/spoiler-box]
Skill tree information:
-This system is used to learn class skills.
-EXP earned goes toward increasing your class level.
-You accumulate points by leveling up.
-By using these points, you can learn class skills.
-Class skills can only be used on the class you learned them with.
-For example, a skill learned as a Hunter cannot be used by a Force.
-Even if you max your class level, you cannot learn all skills.
-You will have a limited number of points to put toward skills, so individual skill combinations will vary.
-The ability to redo learned skills is under consideration.




X. CHAT:

Various type of chat modes: Public, Private, Party, and Team chat
Cut-in chat returns from PSU
Lobby animations return
Symbol Art returns from PSO2! It's also much more advanced to it's PSO counterpart. Symbol Art allows you to create a picture using more than 200 pieces of art symbols and shapes at the same time. They have preparations to have more than 300 varieties of symbols you can choose from.
Here's are two examples of symbol art pictures that you can make:
[spoiler-box]http://bumped.org/psublog/wp-content/uploads/2012/03/symbol-art-pso2.jpg[/spoiler-box]




XI. GAME DEVELOPMENT:

This games has already went through 2 Alpha tests and a Closed beta period. There are plans for a 2nd closed beta test, and an Open Beta testing period before release.
THE PC VERSION OF THIS GAME WILL BE RELEASED THIS SUMMER.
The Vita version is set to release sometime in 2013. The smart phone version is set to be released in December of 2012.
A character creator demo for this game has been released, which can be downloaded here (http://cc.pso2.jp/PSO2_CC.zip). It also acts as a benchmark test, which will tell you how well the actual game will run on your PC.
THIS GAME IS PC AND PS VITA ONLY.
There is also a very limited version of the game planned for the iPhone/Android. PSO2 may eventually be released for home consoles in the future, but currently there are absolutely NO plans to do so.
Character data is shared between both the PC and Vita versions, and even the smart phone version.
This game will be COMPLETELY free to play; that is, you won't have to pay to download the game or even pay a monthly subscription. SEGA will make all their money through the Arks Cash system.





XII. ARKS CASH & FUN POINTS

Arks Cash is the system used as cash shop which is incorporated into the game, where you can spend real world cash to buy in-game items/services.
There will be a variety of things you can buy with Arks Cash, such as:
-Storage and Skill Tree expansion slots
-Scape Dolls
-Items that can increase the success rate of grinding, drop boosts, and experience rate, which will only work for a limited amount of time.
-Items that affect your character’s appearance, including variations of clothing and accessories and costumes.
-Certain aspects of the Beauty Salon
-Monthly fee which will allow you to: access your "My Room", your player shop, an expanded item storage, and the ability to trade items with other players
Part of the Arks Cash system is "Arks Scratch". It is essentially a lottery/gacha game, where you can obtain certain items. There are two styles of scratch. The cheap version consists of various cash items including clothing and accessories. In the slightly expensive version, it only consists of clothing and accessories.
There will also be another system in place called "FUN points". You can acquire FUN points by:
-Logging into the game(If you log in each consecutive day, you could get bonus points.)
-Sending and Receiving Good Jobs (The amount of FUN you can get in a day is limited)
-When you summon a “Friend Partner” and clear the quest, or someone summons your character.
-Game Ranking rewards
-You also get a small percentage of FUN points when you spend Arks Cash
When you use FUN Points you can spend them on a FREE Gacha called FUN Scratch.
FUN Scratch include:
-Room Items
-Music Disks ( for use in My Room’s Jukebox to change the BGM)
-Tickets for Accessories and hairstyles
-Special Devices for Mags
-Tickets for additional lobby actions
-My Room 3 day usage
-Limited Time Effect Items (These are not as powerful as AC versions)
-Boost Items (These are not as powerful as AC versions)
-Grinder and Synthesizer






XIII. MISC:

PSO class style armor, which can be seen in the beginning of the alpha gameplay video
List of random notes in the initial announcement video:

# "Action" and "RPG" re-connected
# Increased variety of client orders
# Map functions changing in real time
# User-created story
# New interface for environmental interactions
# Global support
# Thorough racial balances
# Full user participation events
# Seasonal changes
# New chat system
# New mail functions
# Drastic item synthesis overhaul
# Even wider variety of ways to raise your character
# New direction of event scenes
# Approach from NPCs (possibly a new approach to NPCs?)
# Silhouette changes by add-ons (obscured)
# New photon arts (obscured)
# Community supported content (obscured)
# Additional character customization
# Category-based weapon training system (obscured)
# Implementation of asynchronous communication
# New party system
# Improved enemy AI / cooperation
# Limitless content
# New approach to the game client
# Implementation of a new "life work" (obscured)
# Daily surprises
# "Trump card" system
# Mutual interaction functionality for new and veteran users



XIV. SYSTEM SPECS:

Note that these are the minimum system requirements for the Alpha testing of the game, so they are subject to change;
[spoiler-box]
o Windows XP 32bit
o Windows Vista / 7 32bit or 64bit
o Intel Core 2 Duo E6300 or higher
o RAM: Windows XP 1.5GB or higher
o RAM: Windows Vista / 7 2GB or higher
o HDD 8GB or higher
o NVIDIA GeForce 7800GT or similar graphics card or higher
o DirectX 9.0c or higher
o Broadband connection[/spoiler-box]




XV. SERVER INFORMATION:
There will be several servers, each known as a "Ship".
Each Ship is independent of the others.
Different Ships cannot interact with each other.
Essentially Ships are as they were in PSU or PSO.
When you start the game, you can choose the Ship you want to belong to.
You can create characters on multiple Ships.
They are considering the ability to move a character from one world to another as a future possibility.
If you want to play with your friends, make sure you all decide on a Ship to start on!
Character data is shared between both the PC and Vita versions, and even the smart phone version.




XVI. GAMEPAD CONTROLS:
Using Gamepad Buttons
-Normal Attack
-PA/TECHNIC
-Selection/Item Pickup,
-Jump/Cancel.
Using Shoulder buttons
-Lock On/Off
-Sub Palette Access (L1)
Left Stick
-Character Movement
-Auto Run (When Pressed in)
Right Stick
-Camera Movement
-TPS Mode (When Pressed in)
Directional Pag
-Change Action Palette (Up / Down)
-Sub Action Palette Target Change(Left/Right)



XVII. VIDEOS:

Announcement video: http://phantasystar.sega.jp/psportal/pso2/
Alpha gameplay video: http://pso2.jp/teaser/swf/movie.swf
Press event intro video: [spoiler-box]
http://www.youtube.com/watch?v=rZhydOMLF2M&feature=channel_video_title"]http://www.youtube.com/watch?v=rZhydOMLF2M&feature=channel_video_title[/spoiler-box]
Press event gameplay video: [spoiler-box]
http://www.youtube.com/watch?v=UKuoBG03q4o"]http://www.youtube.com/watch?v=UKuoBG03q4o[/spoiler-box]
Media briefing(July 26th, 2011):[spoiler-box]
http://www.youtube.com/watch?v=4IVxGIZ5qb8&feature=player_embedded

http://www.youtube.com/watch?v=M8TxyFSIKhY&feature=channel_video_title

http://www.youtube.com/watch?v=EqlEmcxruP8&feature=channel_video_title

http://www.youtube.com/watch?v=1DmzL4ux18g&feature=channel_video_title

http://www.youtube.com/watch?v=57vRrBaerZ4&feature=channel_video_title

http://www.youtube.com/watch?v=KsF3UDc-6gc&feature=channel_video_title[/spoiler-box]
Alpha Test Playthrough videos:
[spoiler-box]
http://www.youtube.com/watch?v=wYYXGeRsu3w&feature=player_embedded"]http://www.youtube.com/watch?v=wYYXGeRsu3w&feature=player_embedded


http://www.youtube.com/watch?v=bsoz25rRLUo&feature=player_embedded"]http://www.youtube.com/watch?v=bsoz25rRLUo&feature=player_embedded


http://www.youtube.com/watch?feature=player_embedded&v=F31bfG3DIGg"]http://www.youtube.com/watch?feature=player_embedded&v=F31bfG3DIGg

[/spoiler-box]
Alpha Test Gameplay(credit to SnowfoxZero for compiling these):
[spoiler-box]
Forest Cast Ranger

http://vimeo.com/28753806

Ranger footage

http://vimeo.com/28190939

Volcano Dragon

http://vimeo.com/28277619

Force footage

http://vimeo.com/28190910

Character creation

http://vimeo.com/28606204

Melee charged attack

http://vimeo.com/28221068

Melee and guns

http://vimeo.com/28221085

Hunter character

http://vimeo.com/28190948

Female character creation

http://vimeo.com/28190987

Graphics menu

http://vimeo.com/28277735

Forest

http://vimeo.com/28049880

Narrated ranger

http://vimeo.com/28190982

Narrated play through

http://vimeo.com/28190803
[/spoiler-box]
TGS 2011 Trailer:
[spoiler-box]
http://www.youtube.com/watch?v=GMOLkRCi_5s"]http://www.youtube.com/watch?v=GMOLkRCi_5s[/spoiler-box]
PSO2 Opening Cinematic:
[spoiler-box]
http://www.youtube.com/watch?v=OZpHxnDX0CI"]http://www.youtube.com/watch?v=OZpHxnDX0CI[/spoiler-box]
Akihabara PC Game Festival Presentation:
[spoiler-box]

http://www.youtube.com/watch?v=tKDH5I_cF5Q"]http://www.youtube.com/watch?v=tKDH5I_cF5Q

http://www.youtube.com/watch?v=y5CtTQtuxPw"]http://www.youtube.com/watch?v=y5CtTQtuxPw[/spoiler-box]
Playstation Vita trailer:
[spoiler-box]

http://www.youtube.com/watch?v=frzI6dbLA00"]http://www.youtube.com/watch?v=frzI6dbLA00[/spoiler-box]
Lobby/Mag/Partisan/Grenade Launcher/Talis showcase:
[spoiler-box]
www.youtube.com/watch?v=gaJszSQ5aKw
[/spoiler-box]
PSO2 2nd Media Briefing:
[spoiler-box]
http://www.youtube.com/watch?v=fOaU-skUIeo&feature=player_embedded"]http://www.youtube.com/watch?v=fOaU-skUIeo&feature=player_embedded[/spoiler-box]
Closed Beta Trailer:
[spoiler-box]
http://www.youtube.com/watch?v=pwkyyoNa-3g&feature=player_embedded"]http://www.youtube.com/watch?v=pwkyyoNa-3g&feature=player_embedded[/spoiler-box]
Fan Briefing:
[spoiler-box]http://www.youtube.com/watch?v=UY_feTC855E&feature=player_embedded#![/spoiler-box]



XVIII. REGISTRATION GUIDES:

SEGA ID Registration (+PSO2 Newsletter) (http://www.pso-world.com/forums/showpost.php?p=2725351&postcount=1678)
Closed Beta Registration(IF YOU ALREADY HAVE A SEGA ID) (http://www.pso-world.com/forums/showpost.php?p=2727074&postcount=162)
Closed Beta Registration(IF YOU DON'T HAVE A SEGA ID YET) (http://www.pso-world.com/forums/showpost.php?p=2727083&postcount=166)

Ark22
Apr 28, 2011, 11:30 PM
This will be perfect for people who haven't noticed it.Thanks dood

Wayu
Apr 28, 2011, 11:39 PM
You can bet that people will forum-rage at this being a "useless post".

-Wayu

Skye-Fox713
Apr 28, 2011, 11:39 PM
Ahh, its good to see this information compiled into one easy to read post instead of having to flip through several pages of several threads to get all the needed info.

Ark22
Apr 28, 2011, 11:39 PM
You can bet that people will forum-rage at this being a "useless post".

-Wayu

Someone likes it =D

•Col•
Apr 28, 2011, 11:44 PM
You can bet that people will forum-rage at this being a "useless post".

-Wayu

Well, I wouldn't say it's a "useless post", since I haven't seen anyone else compile this information, and some of this stuff is actually hard to notice or realize. I could see it maybe being a "useless thread", because it could have just been posted in the video thread. I thought it would have been swept away if I did that though.

I actually created this thread to help CUT DOWN on the useless threads..... >.>

NoiseHERO
Apr 28, 2011, 11:49 PM
I think everyone should put all the information we have about this game in one constantly updated first post...

I'm already starting to forget things.

•Col•
Apr 28, 2011, 11:53 PM
I think everyone should put all the information we have about this game in one constantly updated first post...

I'm already starting to forget things.

You know what? I think I'll do just that.

I'll probably change this thread sometime tomorrow and add a bunch more past info.

RemiusTA
Apr 28, 2011, 11:53 PM
I didn't see a charge shot. It looked like a photon art/second function.

GameKyuubi
Apr 28, 2011, 11:58 PM
I think the bar below the PP bar is EXTREMELY unlikely to be an exp bar given that we see the players defeat monsters with the bar onscreen in realtime and it doesn't change. As for which function it serves we can't say for sure, but I'd put my money on PSO-style MAGs.

•Col•
Apr 28, 2011, 11:59 PM
I didn't see a charge shot. It looked like a photon art/second function.

At 2:25, the ranger fires a large shot that takes up a big portion of PP. You can see that the player doesn't push any buttons at the bottom, which lead me to believe that they were already holding down the attack button before the clip started. After the button was released the shot was fired, which is why the button didn't flash.

RemiusTA
Apr 29, 2011, 12:04 AM
She did. If you look closely, before she fires the shot, the button on the far right of her action pallete is pressed. The reason she doesn't immediately fire is because she's reloading.


Also, like i pointed out before, throughout the video the Ranger is using a burst-fire weapon (3 bursts before a reload). But towards the end of the video, she shoots off a full-automatic clip for a good minute before she reloads. The icon was different too.

I dont know if it was another weapon or a different customization, but i'd guess and say it's a different weapon.


edit: AH-HA! Perhaps thats what that icon in the middle of her pallete is for? It looks like a "switch" diagram. Perhaps it's to go from burst-fire to full auto...?

NoiseHERO
Apr 29, 2011, 12:14 AM
Still sounds like too much for one gun unless it's like a PA...

Same for swords being so speedy...looks like saber attack speed...

I want my other two dozen weapons. ;o;

Malachite
Apr 29, 2011, 12:15 AM
Good call, maybe burst fire does slightly more damage?

Anyway, good topic. It's nice to see everything summed up.

•Col•
Apr 29, 2011, 12:16 AM
She did. If you look closely, before she fires the shot, the button on the far right of her action pallete is pressed. The reason she doesn't immediately fire is because she's reloading.


Also, like i pointed out before, throughout the video the Ranger is using a burst-fire weapon (3 bursts before a reload). But towards the end of the video, she shoots off a full-automatic clip for a good minute before she reloads. The icon was different too.

I dont know if it was another weapon or a different customization, but i'd guess and say it's a different weapon.


edit: AH-HA! Perhaps thats what that icon in the middle of her pallete is for? It looks like a "switch" diagram. Perhaps it's to go from burst-fire to full auto...?

I just watched it again... And it still looks like that right button push was for the clip RIGHT before the one where she fires the shot. It just looks confusing because they blended the two clips together to sync up her reloading the gun... I guess I'll just remove the charge shot thing for now.

RemiusTA
Apr 29, 2011, 12:16 AM
Still sounds like too much for one gun unless it's like a PA...

Same for swords being so speedy...looks like saber attack speed...

I want my other two dozen weapons. ;o;


Yeah, it does. But the weapons do make alot more sense now.

As long as we still have alot of weapon types for each class, it really makes it more exciting. One weapon type having so many uses, i mean. Imagine the changes they could do involving rare weapons.

On the other hand, i dont want to play a game with 4 all-purpose weapons for each class. (Forces excluded -- In PSO, the magic was the real weapon.)

NoiseHERO
Apr 29, 2011, 12:23 AM
Yeah, it does. But the weapons do make alot more sense now.

As long as we still have alot of weapon types for each class, it really makes it more exciting. One weapon type having so many uses, i mean. Imagine the changes they could do involving rare weapons.

On the other hand, i dont want to play a game with 4 all-purpose weapons for each class. (Forces excluded -- In PSO, the magic was the real weapon.)

Yeah I'm just hoping they don't start scratching out weapons types just so that a few weapons can be flashier...

Kind of the same thing that's having me paranoid about character customization. e____e

need moar info.......................
/facedesk

;o;)/

•Col•
Apr 29, 2011, 12:23 AM
I added the different firing modes for the Rifle as speculation in the first post.

Wayu
Apr 29, 2011, 12:29 AM
I noticed that at one point the female Newman fired what looked like a grenade off of her rifle during the dynamic weather part that did 15 damage instead of her normal 8...

-Wayu

•Col•
Apr 29, 2011, 12:40 AM
I noticed that at one point the female Newman fired what looked like a grenade off of her rifle during the dynamic weather part that did 15 damage instead of her normal 8...

-Wayu

Hmm, it's hard to tell. It looks to me that it might just be the animation for a critical hit, though.

EDIT: Oh wait.. After watching it over a few times, I definitely do see something was thrown across the ground that explodes in the monster's face... It really does look like a grenade. Can't tell where it came from though... It looks like it thrown from behind the Ranger.

NoiseHERO
Apr 29, 2011, 12:42 AM
The normal bullets hit instantly, if that was a critical it wouldn't have that slightly slower spiral...

So looks like the gun can do three things. ;o;

/is the only one worried that this might hint at having less weapon types.

Malachite
Apr 29, 2011, 12:43 AM
I REALLY hope that doesn't mean there's less weapon types... but I doubt that is the case.

Probably just paranoia due to the letdown that was PSU, lol.

NoiseHERO
Apr 29, 2011, 12:44 AM
I'm not one of those "PSU screwed up bad please don't oh no god help us types."

I just don't want this to copy things from PSO that'd bring in less choices for players. @[email protected]

DarK-SuN
Apr 29, 2011, 12:45 AM
Quoting a post I made at PSUPedia with things I noticed related with this video, I figured this thread would be a good place for it.




http://dl.dropbox.com/u/10506136/huntercombothingy.png
Someone on POSW spotted this. This goes up with every attack (normal or "photon art")
A friend of mine and I were watching the videos and presuming this may be a sort of "rage bar" of sorts, builds up as we attack, then each "level" stocked up can do something, we just have no idea what at this point.
To note that this rage bar does not increase if the hunter does the "dash kick" stunner attack (it's seen twice in the video in the same cut) and using the PA after this "dash kick" initiated the first PA (uppercut) instead of the second (tornado slash) which seems to happen after doing a normal attack first. We can speculate that the "dash kick" can be used more like a linker attack for longer stringers and doesn't count as a normal attack for PA strings, not to mention it did half the damage of a normal attack (in the range of 30s instead of 60s like the other normal attacks done in the same cut sequence).


http://dl.dropbox.com/u/10506136/hunterattackskillicons.png
All the icons in this vid for the 3rd button on the middle panel, in the order they seem to usually if not always show up in..
They change depending on what normal attacks are done before the "PA" button is pressed, just like different strings in action games.
The first icon is the uppercut, it's usually always active, it's the "PA if no button is done before" PA.
The second icon is the "tornado slash" we see being done a few times in the video, that button always shows up if the character did only one normal attack and then pressed the PA button.
So on and so forth for the other icons, the same occurs in the air if the monster was launched upwards from the uppercut.
Also to note that the PA button icon also changes when a PA is initiated from either part of the string, meaning that some PAs lead to other PAs in the combo string, probably with some limitation of up to 3 PAs in the combo string or until the PP bar runs out.


http://dl.dropbox.com/u/10506136/morehunterbutans.png
Not sure what 2 or 3 do, but 3 is activated toward the end of the video at the same time Sonic blocks an attack. 2 is active at the end. Also what seems to be the monomate button is lit up throughout most of the video (but not at the beginning)
That same friend and I were speculating that 2 and 3 could be buttons to trigger a shifta and deband powerup, either "tech" or "item" versions (like shiftaride and debandaride).


http://dl.dropbox.com/u/10506136/rangerbuttons.png
Ranger buttons! No idea what 2-4 do, and none of them seem to be dodge roll as no buttons on any bar light up when she rolls.
Speculation: 3 and 4 could be traps/grenades (fire and poison respectively), 2 is probably a defense debuff bullet skill (the icon has a shield, a bullet and a blue arrow pointing downwards).
The button in the middle for the ranger attack palette doesn't seem to be a block button like it is for the hunter, it seems to say "HD" in the corner (just like the hunter HUD had SW for the attack pallete's icons, probably indicating "sword" functions), the "HD" could potentially mean "hold" which that same friend of mine and I speculated could be a sort of "hold in place" function to increase accuracy while not being able to move.
Of course, that same button also seems to have an arrow circling a yellow block, so we can also speculate it could be "cover tactics"?

Sakai needs to release more details at this point, the video shows too much but says so little, which was surely the intent all along, to get the fans analysing this stuff. :P

We can also pretty safely assume that the "PA button" is a "hard attack button" more than anything at this point, it just happens to use up PP when used.

Malachite
Apr 29, 2011, 01:03 AM
Great post, thank you.

RemiusTA
Apr 29, 2011, 01:18 AM
Perhaps, those sword and shield icons (on the 1-0 customization bar) can be activated when that "rage" bar is filled up.

Something tells me the shield icon and him blocking at the same time is just a coincidence. Dont know why though.

DarK-SuN
Apr 29, 2011, 01:39 AM
Icon 3 being activated when the hunter blocks is definitely a coincidence, but the middle "shield" button in the action palette being active when the hunter is blocking is most likely not a coincidence.

NoiseHERO
Apr 29, 2011, 01:48 AM
if you don't take damage from blocking...

I wonder if it would be like mabinogi where a really patient and skilled lvl 1 could take on super strong monsters...

•Col•
Apr 29, 2011, 01:58 AM
if you don't take damage from blocking...

I wonder if it would be like mabinogi where a really patient and skilled lvl 1 could take on super strong monsters...

You probably don't take damage from an attack only if you perfect block it(which is just blocking right when the attack hits) like it was in PSP2. Also, even if you DID have super human reflexes to perfect block every attack, if you were level 1, you wouldn't be able to damage high level monsters, lol.

RemiusTA
Apr 29, 2011, 02:05 AM
I really hope they remove perfect blocking from the game, honestly.

Works for DMC. Not so much for RPGs. Kind of exploitable imo.

Malachite
Apr 29, 2011, 02:45 AM
I doubt you can use it very quickly/successively, and I doubt it works against every attack.

Blueblur
Apr 29, 2011, 06:54 AM
I think everyone should put all the information we have about this game in one constantly updated first post...

I'm already starting to forget things.

Agreed. That's the best way to keep information compiled.

r00tabaga
Apr 29, 2011, 07:35 AM
Yeah, I'm surprised that the exp bar is absent. It is not necessary & wasn't in PSO, but I liked it in PSU & PSPo2.

Can't wait for tech and/or MAG videos!

Ryudo
Apr 29, 2011, 09:46 AM
The bar at 0 is likely the "Trump Card"
Button 2 for Ranger looks like it might be for defence decreasing or shield disabling bullets

Kaziel
Apr 29, 2011, 09:49 AM
Really great information!

Thanks for the compilation. :)

Ark22
Apr 29, 2011, 09:59 AM
I really hope they remove perfect blocking from the game, honestly.

Works for DMC. Not so much for RPGs. Kind of exploitable imo.

Perfect block: Get lucky and perfect block a bosses attack, wait one second then block again and again. Perfect blocks IMO were a tad cheap, made the game way to easy.

Allison_W
Apr 29, 2011, 05:02 PM
This probably goes without saying, but judging from the video, it looks like at the very least RAnewearls and HUmarls are in--or would this be a premature assumption?

NINJA EDIT: In the screenshots, we see what appears to be a RAmarl that looks like the video's HUmarl--though her name has changed from "Tails" to "Amy"--using a rifle instead. I find myself wondering if this means that appearances will not be class-restricted like they were in PSO and PSZ, or if it just means something else I didn't notice.

Niloklives
Apr 29, 2011, 05:08 PM
Perfect block: Get lucky and perfect block a bosses attack, wait one second then block again and again. Perfect blocks IMO were a tad cheap, made the game way to easy.

I never got lucky. I just knew the timing. I think they should reward you for having that kind of precision. It should be adjusted for sure, but theres nothing wrong with having a small reward system for something like that


This probably goes without saying, but judging from the video, it looks like at the very least RAnewearls and HUmarls are in--or would this be a premature assumption?

Technically we dont know how they're doing class/race yet. For all we know it could be like PSU where class and race are totally separate.

Hrith
Apr 29, 2011, 05:29 PM
One thing I have noticed is that there is no enemy information window when attacking them. In PSO you would have a frame with the name and attribute:

http://keffypoo.free.fr/pso/psobb/ep4/bestiary/merissaaa2.png

and in PSU, a name tag at the top with the element, name and level of the enemy:

http://keffypoo.free.fr/psu/network/aikasoki_damage1.png

But nothing in PSO2, so far.

AlexCraig
Apr 29, 2011, 05:35 PM
Huh... that's a good point. Though this still is the teaser trailer. Perhaps they'll add it in later.

Nitro Vordex
Apr 29, 2011, 05:42 PM
It would make sense if they didn't want to spoil monsters and their types.

Hrith
Apr 29, 2011, 05:45 PM
Yes, or even they do not know what they are called ;o

:D

Sinue_v2
Apr 29, 2011, 06:20 PM
Well, from a storyline perspective, it looks like the progenitor planet will probably be Ragol - as the "confronters" (our characters) are referred to as "Arks", the name of the anti-government rebels of PSO Ep III. So I think it's a safe bet at this point to suggest that Pioneer 2 landed safely and civilization was allowed to flourish on Ragol. Given the level of technological advancement, it seems like PSO2 will take place somewhere between 200 (likely) to 1,000 years (traditional) after PSO.

The trailer mentions a space-fleet "Oracl", and adventures spanning unknown planets. Given the PSO2 logo, I think it's safe to suggest that there will be at least seven unique planets for players to explore, one of which may or may not be Ragol - to kick off the storyline. So "planet hopping" ala PSU is going to be back, and what this means for server structure and meeting up with friends, I don't know. But it doesn't seem to indicate a single-lobby structure like what PSO had. Perhaps it will be more of a mixture, wherein choosing your planet is like choosing difficulty or area - and each of those has their own unified lobby structure so that you can jump into a game/ship in the fleet and request a telepipe to a specific area.

It'll be interesting to find out whether these planets are unique entities in totally new solar systems, or if we'll be revisiting future versions of Gurhal and Algol. There's already links to PSU via PSP2:Infinity (which if anyone can fill it, might help speculation), and given PSO's own unfulfilled links to PS classic - then perhaps some of the planets we'll visit will be old favorites that are "unknown" only to the perspective of the Oracl fleet.

NoiseHERO
Apr 29, 2011, 06:26 PM
Think they said it won't be in ragol, but a connection to PSO is highly probable, it seems like a word confusion whether of not that connection is the arkz or [email protected][email protected]

At this point they may as well connect ALL the games, seeing as how this obviously isn't going the final fantasy route.

Niloklives
Apr 29, 2011, 06:28 PM
In PSP2 and PSP2i you have a single point for your mission counter which will take you to any available mission on one of the 3 planets or Clad6. I wouldn't be surprised if they did something similar. they'll probably have something to reduce crowding though.

Still I'm inclined to think they've learned their lesson.

NoiseHERO
Apr 29, 2011, 06:32 PM
I still want my own space ship 8D, and according to the setting unless we're working with teleporters that MAY be the case...

In PSU all the planets were temporarily close together for some once in a lifetime thing or something right? and the guardians colony was conveniently in the middle with the short distance PPT shuttles.

But in this, I wouldn't be surprised if we had to travel Starfox style, 7 is a lot of planets and it already looks like they're not flying in a small circle like PSU.

The general idea, again though; I just want my own spaceship that doubles as a "My Room" function. 8D

Niloklives
Apr 29, 2011, 06:33 PM
that sounds like a great way to keep people from ever talking to eachother X_x

Sinue_v2
Apr 29, 2011, 06:34 PM
Well, it may not start on Ragol, but that doesn't mean that the Arks or Oracl don't originate from there. It seems likely given the technology, style, and the fact that this is PSO2... and PSO was the story of Pioneer 2 and Ragol.

Even if Ragol is never visited, that fact alone would still secure it's spot as being noteworthy in the logo. Then again, the seventh planet could also be a far future "Copto" (highly unlikely) or "Coral", the original planet that Pioneer 2 came from and where Phantasy Star Zero takes place.

NoiseHERO
Apr 29, 2011, 06:43 PM
Just adding this link since as I said a few pages ago there was some info I forgot about...

This was it. @[email protected]

http://www.pso-world.com/news/02318-more-pso2-details-translated-sega-teaser-video

t3hVeG
Apr 29, 2011, 06:56 PM
PSO2 will not be set in either Ragol or Gurhal. Instead, look forward to an even larger setting with numerous planets as indicated by the game's logo.

http://www.pso-world.com/news/02350-few-tidbits-pso2-info


So pretty much all those planets in the logo are all new.

Ark22
Apr 29, 2011, 07:32 PM
I feel like going to the other planet *Jumps in ship, flies there manually*

Wayu
Apr 30, 2011, 12:18 AM
@Sinue: I think these are two different Arks than in Episode III. The katakana for their names is different.

The 'Arkz' in Episode III was spelled アークズ.
The 'Arks' in PSO2 is spelled アークス.

-Wayu

Vashyron
Apr 30, 2011, 12:21 AM
Dunno if anyone has mentioned it here yet, but some of those new monsters look like Gibbons from EP 2.

Corey Blue
Apr 30, 2011, 12:33 AM
Oh now that you mention it they do.

Wayu
Apr 30, 2011, 12:34 AM
I forgot what a Gibbon was. Could you post a screenie?

-Wayu

Niloklives
Apr 30, 2011, 12:42 AM
they were the ape-like creatures in episode 2

Wayu
Apr 30, 2011, 12:43 AM
...that doesn't help, lol. And for the life of me I can't remember apes in Episode 2.

-Wayu

Malachite
Apr 30, 2011, 12:45 AM
Lol they were the main enemies in EP2 mountains/jungles.

DarK-SuN
Apr 30, 2011, 12:47 AM
I think some people are potentially misinterpreting what the "Arks" are.
Players are the Oracle Fleet, the enemies are the "Arks", specially judging by part in the video that says the "confronters" are the "Arks" and in the background you see several monsters being the focus of the image with a couple of "hunters" trying to fend them off.

Of course, maybe I'm the one misinterpreting what the "Arks" are, but I think at this point we can't ignore the possibility that the "Arks" may be the enemies and not the players, specially since the english used in the trailer is "engrish" and "confronters" may be referring to the antagonists, just like in PSU we have the SEED and in PSO we have Dark Falz and the D-Cell strain infected entities.

Corey Blue
Apr 30, 2011, 12:50 AM
...that doesn't help, lol. And for the life of me I can't remember apes in Episode 2.

-Wayu
[SPOILER-BOX]http://www.google.com/imgres?imgurl=http://www.pso-world.com/images/items/ZOL_GIBBON-WITHBARS.jpg&imgrefurl=http://www.pso-world.com/items.php%3Fop%3Dviewarticle%26artid%3D1392%26vers ion%3Dv4&usg=__3JcbNbi9H2okFCBR_zrPLkf9RsE=&h=480&w=637&sz=66&hl=en&start=0&zoom=0&tbnid=L5yzMfVG_fqVEM:&tbnh=103&tbnw=137&ei=IqK7TbqaMpKUtwf665zXBQ&prev=/search%3Fq%3Dphantasy%2Bstar%2Bonline%2Bgibbon%26u m%3D1%26hl%3Den%26client%3Dfirefox-a%26rls%3Dorg.mozilla:en-US:official%26channel%3Ds%26biw%3D1280%26bih%3D595 %26tbm%3Disch&um=1&itbs=1&iact=rc&dur=310&page=1&ndsp=18&ved=1t:429,r:10,s:0&tx=47&ty=54[/SPOILER-BOX] Those furry little bastards.

Wayu
Apr 30, 2011, 12:52 AM
...huh, how come I never noticed them, despite having unlocked Seabed Ultimate? Probably a result of either Megid or Ra-technique spam...

-Wayu

Corey Blue
Apr 30, 2011, 12:54 AM
I don't know how you forgot about them,I think they bitch slap or punch you when they attack you,and they blow fire.Cant really remember.

Wayu
Apr 30, 2011, 12:57 AM
FOnewearl Megid = things constantly dying. That and it's been 5 years since I last played PSO.

-Wayu

Corey Blue
Apr 30, 2011, 12:59 AM
I tried getting into it again with PSOBB but the lag and the gameplay is killing me,I cant wait for this PSO2..gonna be like old days again,but this time I'm partying with PSO WOORLD.

Mike
Apr 30, 2011, 01:04 AM
I think some people are potentially misinterpreting what the "Arks" are.
Players are the Oracle Fleet, the enemies are the "Arks", specially judging by part in the video that says the "confronters" are the "Arks" and in the background you see several monsters being the focus of the image with a couple of "hunters" trying to fend them off.

Of course, maybe I'm the one misinterpreting what the "Arks" are, but I think at this point we can't ignore the possibility that the "Arks" may be the enemies and not the players, specially since the english used in the trailer is "engrish" and "confronters" may be referring to the antagonists, just like in PSU we have the SEED and in PSO we have Dark Falz and the D-Cell strain infected entities.
The question then is why do the PCs have "Arks" written on them? I'm pretty sure the PCs are Arkz(s) and the fleet is Oracle (Oracl) similar to how the PCs were Hunters and the ship was called Pioneer.

Wayu
Apr 30, 2011, 01:05 AM
It seems to me that Arks is a unit of the ORACL fleet. Kind of like Little Wing and CLAD-6.

-Wayu

Corey Blue
Apr 30, 2011, 01:07 AM
It seems to me that Arks is a unit of the ORACL fleet. Kind of like Little Wing and CLAD-6.

-Wayu

Seems' like it.We just don't just save planet's,we save the galaxy,pretty bad ass.

Wayu
Apr 30, 2011, 01:14 AM
3 more new things I noticed from the video:

- At the beginning of the gameplay, they show the HUmar and supposedly the FOmarl...Sonic and Tails respectively in the gameplay, yet Tails has a different costume that looks like the HUnewearl's without the 'tails' and a different, stronger, physical sword than the others.
- The color of the guns used by the characters differs. I noticed a yellow and blue one.
- The very end of the video where it says "infinite adventures"...the green Knuckles character does something to his gun just as the text pops up and shoots an explosive that does 200+ damage to enemies right in from of him and knocks them up. Attachment?

-Wayu

Corey Blue
Apr 30, 2011, 01:16 AM
3 more new things I noticed from the video:

- At the beginning of the gameplay, they show the HUmar and supposedly the FOmarl...Sonic and Tails respectively in the gameplay, yet Tails has a different costume that looks like the HUnewearl's without the 'tails' and a different, stronger, physical sword than the others.
- The color of the guns used by the characters differs. I noticed a yellow and blue one.
- The very end of the video where it says "infinite adventures"...the green Knuckles character does something to his gun just as the text pops up and shoots an explosive that does 200+ damage to enemies right in from of him and knocks them up. Attachment?

-Wayu

I think it's a grenade launcher,so yeah I'm guessing it's a attachment but we need more info.

Wayu
Apr 30, 2011, 01:17 AM
We saw the grenade launcher when the HUnewearl apparently used it to deal 34 damage during the "dynamic weather" section. The enemy hit by the grenade didn't get launched. This is different, with a much higher power and launches.

-Wayu

Corey Blue
Apr 30, 2011, 01:26 AM
We saw the grenade launcher when the HUnewearl apparently used it to deal 34 damage during the "dynamic weather" section. The enemy hit by the grenade didn't get launched. This is different, with a much higher power and launches.

-Wayu

It look's like a missile maybe a rocket launcher? I cant really tell because it's kinda dark and it happens to fast.

Wayu
Apr 30, 2011, 01:29 AM
It's launched from the gun itself, and a missile/rocket would have an obvious explosion effect.
Rewatched the segment and maybe it's not a grenade launcher? It makes a muffled "foomph" sound and gives the gun quite a bit of recoil.

-Wayu

DarK-SuN
Apr 30, 2011, 01:29 AM
Oh, PCs have Arks written on them? I really didn't notice.
Oracle being the fleet and Arks being a unit like Wayu said makes sense considering that then.

Niloklives
Apr 30, 2011, 01:33 AM
It's launched from the gun itself, and a missile/rocket would have an obvious explosion effect.
Rewatched the segment and maybe it's not a grenade launcher? It makes a muffled "foomph" sound and gives the gun quite a bit of recoil.

-Wayu

Probably a PA

Wayu
Apr 30, 2011, 01:34 AM
Yeah, you're right. Right before the shot Amy (the HUnewearl) consumes 30 PP.

Edit: Knuckles uses it and misses when on the fallen plane in the "dynamic events" section when Sonic is smashing things and Knuckles (the green guy) is on top of the plane while Amy runs around on full auto.

-Wayu

Niloklives
Apr 30, 2011, 02:15 AM
Gimme a time? I'll look again, but I'm pretty sure its a PA

Rockleept
Apr 30, 2011, 05:20 AM
hi,anyone knows what's that? :

http://img11.hostingpics.net/pics/647926Sanstitre1.jpg (http://www.hostingpics.net/viewer.php?id=647926Sanstitre1.jpg)

??

Wayu
Apr 30, 2011, 05:26 AM
EXP? ^^;

I have no idea.

-Wayu

Niloklives
Apr 30, 2011, 05:28 AM
That looks to be associated with the cut in mission or w/e they're calling it. something to do with repairing or protecting the ship.

Wayu
Apr 30, 2011, 05:30 AM
I just noticed that for the HUmar, his PP goes up by 10 every time he gained a level.

At level 1 his PP is 100, level 3 it's 120, level 5 it's 140.

This wasn't true for the HUnewearl, though, as her PP was constantly at 100 despite being levels 5 and 6 in the trailer.

Maybe this is a racial perk?

http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at63542PM.png
http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at63617PM.png
http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at63607PM.png

Edit:

Tail's sword
http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at63918PM.png

The PA?
http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at63810PM.png
http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at63900PM.png

-Wayu

Niloklives
Apr 30, 2011, 05:47 AM
what he's talking about isn't form the status bar. look at 2:47. it's clearly quest related

Wayu
Apr 30, 2011, 05:49 AM
Found out what that counter was.

It's the heli's (the thing that crashed is a helicopter; Knuckles yells out, "The heli!") HP bar that goes down as enemies attack throughout the video.

There's another part where the counter shows how many enemies you killed out of 10.

Edit: Pictures of the "Kill enemies" counter.

http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at64936PM.png
http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at65026PM.png

Just as Sonic dealt the 59 damage in the second screenie the counter went up from 1 to 2.

-Wayu

Niloklives
Apr 30, 2011, 05:53 AM
could have sworn I said that

Wayu
Apr 30, 2011, 05:57 AM
That looks to be associated with the cut in mission or w/e they're calling it. something to do with repairing or protecting the ship.

Took you off the Ignore List for now.

And no, you didn't. You came close, though.

What bothers me about the counter is that there are 3 digits for the "kill this many enemies" counter as well...

Edit: Derp. Just noticed that the yellow name is the team leader, as well as having the star in the status bar.

-Wayu

Niloklives
Apr 30, 2011, 06:07 AM
Not trying to argue with you here but hp bar = something to do with protecting the ship.

Wayu
Apr 30, 2011, 06:11 AM
Whatever floats your boat.

-Wayu

Niloklives
Apr 30, 2011, 06:15 AM
resisting...urge...to say....water...


...shit

Anyway, I'm hoping these extra missions have a good amount of variety to them. not just protect/collect/kill

Wayu
Apr 30, 2011, 06:20 AM
Extra missions? You mean the dynamic events?

-Wayu

Niloklives
Apr 30, 2011, 06:23 AM
I mean whatever they end up calling them the next time I try to remember!

...yes dynamic events.


its 4:30am here =_=

Wayu
Apr 30, 2011, 06:55 AM
Some form of explosive launcher, looks like a rocket launcher fired from the rifle..? Consumed 30/40 PP?

http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at75143PM.pnghttp://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at75045PM.pnghttp://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at75207PM.png

http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at75342PM.png
http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at75459PM.png

http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at75513PM.png

-Wayu

Ark22
Apr 30, 2011, 10:44 AM
That's just mucked up. *Fights the monkey* *Rocket comes out of no where and blows it up* DOOD....Overkill

Wayu
Apr 30, 2011, 11:28 AM
RAnewm, the Knuckles character.

http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at82630PM.png
http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at80353PM.png

Also, mounted grenade launcher?
http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at80451PM.png

HUmarl's clothes look very similar to HUnewearl's.
http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at82905PM.png

-Wayu

Kimil Adrayne
Apr 30, 2011, 11:32 AM
Oh damn, never noticed that Newm.

He could be a HUnewm with a gun though, considering the HUnewearl is using one too, and the FOmarl.

I really loved the old naming system, I hope they keep it :)

Wayu
Apr 30, 2011, 11:37 AM
Er, one - it's not the HUnewearl. At least it's not the confirmed HUnewearl in the official screenshots, and she never goes melee as well as using what apparently are gun PAs.

Edit: Wait, no, the HUmarl has the HUnewearl's stuff but main color's yellow...note the pink left arm collar thingy.

http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at83906PM.pnghttp://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at82905PM.pnghttp://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at80451PM.png

The HUnewearl has the tail things on her shoulders. The RAnewearl has them coming down from her shorts. Also, the RAnewearl is missing the pink left arm collar thingy.

Two, that male Newman never used a melee weapon in the video.

I'm pretty sure those two in the trailer are RAnewm/newearl.

-Wayu

Kimil Adrayne
Apr 30, 2011, 11:42 AM
Well, taking that approach, there's no confirmed FOmarl from the video since she never uses anything but guns.

Also, the hair being different between the Newearl in the video and in the high def pics isn't really an issue. They are likely the same character class because they wear the same clothes. You could change hair as far back as PSO.

Wayu
Apr 30, 2011, 11:45 AM
They're not wearing the same clothes, actually! I edited my last post. Go back to it and look carefully.

That and yes, there is no FOmarl in the trailer. It's the same character playing as a HUmarl.

-Wayu

Ark22
Apr 30, 2011, 11:47 AM
Forces got no love :(

Kimil Adrayne
Apr 30, 2011, 11:50 AM
Hmm... looks like clothes will be interchangeable in PSO2 then, since that newearl and marl are wearing the same gear. Good stuff :)

Wayu
Apr 30, 2011, 11:54 AM
Recap of the few hours I've been analyzing this video (I think I've got everything):

- RAnewm
http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at80353PM.png
- RAnewearl
http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at80451PM.png
- HUmarl
http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at82905PM.png
- Explosive launchers
http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at75045PM.png
http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at75207PM.png
http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at75342PM.png
http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at75459PM.png
- Gun PAs?
http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at63810PM.png
http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at63900PM.png
- HUmar gains more PP as he levels
http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at63542PM.png
http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at63617PM.png
http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at63607PM.png
- A counter that has a number related to a dynamic event/mission event (shown below is kill-this-many counter).
http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at64936PM.png
http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at65026PM.png
- A non-explosive, high damage, launching, AoE attack from a gun.
http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at64229PM.png

-Wayu

Blueblur
Apr 30, 2011, 12:39 PM
Good job with the screen caps and analysis! Very nice, Wayu.

landman
Apr 30, 2011, 12:41 PM
Why does that "HUmarl" appear in the introduction alongside the FOmar? I bet she is the FOmarl and she is just using guns instead of Techs for whatever reason (maybe because they are still working on them?)

And if I think she is the FOmarl, that Knuckles newman is provably the FOnewm using guns as well.

Wayu
Apr 30, 2011, 12:59 PM
The introduction Tails character is a FOmarl. In the trailer, since they don't want to showcase the Force gameplay just yet, they set her as a HUmarl, who uses only a physical sword and has the same get-up as the HUnewearl.

The Knuckles Newman is a RAnewm for the same reasons, and only ever uses that rifle.

-Wayu

Itoshi
Apr 30, 2011, 01:03 PM
Good finds! I like how each time I come back to this thread there is more stuff to learn/speculate about :)

landman
Apr 30, 2011, 01:13 PM
In the introduction I see 2 hunters, 4 rangers and 2 forces designs, in the trailer I can't see the RAmarl dressed character, I see the HUnewearl using guns, and the FOmarl using guns and swords. And the Knuckles newman, the design is pretty much based on the FOnewm / Montage.

Wayu
Apr 30, 2011, 01:20 PM
It doesn't have to be in the introduction character designs to be in the trailer...

In the introduction there wasn't a FOnewm, only a FOmarl.

The female Human never used a gun in the trailer.

Once again, it seems to be a RAnewearl. The HUnewearl is in the official screenshots on the PSO2 website.

-Wayu

landman
Apr 30, 2011, 01:25 PM
The female human is using guns in the screenshots, but is dressed as a FOmarl. Your RAnewearl from the trailer and the HUnewearl from the screenshots only differ in the hairstyle, the clothes are the same.

Wayu
Apr 30, 2011, 01:34 PM
Based on the same logic, if it's in the screenshots it doesn't have to be in the trailer.

Did you bother going back to my previous posts at all?


Er, one - it's not the HUnewearl. At least it's not the confirmed HUnewearl in the official screenshots, and she never goes melee as well as using what apparently are gun PAs.

Edit: Wait, no, the HUmarl has the HUnewearl's stuff but main color's yellow...note the pink left arm collar thingy.

http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at83906PM.pnghttp://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at82905PM.pnghttp://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at80451PM.png

The HUnewearl has the tail things on her shoulders. The RAnewearl has them coming down from her shorts. Also, the RAnewearl is missing the pink left arm collar thingy.

Two, that male Newman never used a melee weapon in the video.

I'm pretty sure those two in the trailer are RAnewm/newearl.

Looking at it again, the RAnewearl has less armor overall as well.

-Wayu

NoiseHERO
Apr 30, 2011, 01:39 PM
The screen shots had different characters from the video, and everything was different from the concept art in the first minute...

*pointing out the obvious*

But at first I thought it was just slightly altered outfits, I didn't notice the ranger was actually a newman or "ranewm." So I guess that means I can be a LOT less paranoid about customization, Nice analytics, Wayu. 8D

Wayu
Apr 30, 2011, 01:42 PM
Actually, no, the official screenshots had different characters from the alpha tests of SEGA itself, NOT from the trailer.

Just clarifying; probably a herpderp on Micha's part.

-Wayu

blace
Apr 30, 2011, 01:45 PM
http://i230.photobucket.com/albums/ee149/13lace/RAnewearl.pnghttp://i230.photobucket.com/albums/ee149/13lace/HUnewearl.png
Just wanted to put up a side by side comparision between the HUnewearl and the RAnewearl.

Clearly you can see that the outfits are different in terms of class type.

Wayu
Apr 30, 2011, 01:48 PM
HUnewaerl

I tried pronouncing that and bit my tongue.

That and nice comparison shots. You might want to stack them for easier comparing, though (although it's already good).

-Wayu

NoiseHERO
Apr 30, 2011, 01:48 PM
Actually, no, the official screenshots had different characters from the alpha tests of SEGA itself, NOT from the trailer.

Just clarifying; probably a herpderp on Micha's part.

-Wayu

Wait what, now you're confusing me o_o

I was just saying that we weren't looking at only the same exact 4 characters in the video, in general. Which is why I added "pointing out the obvious." D:

Wayu
Apr 30, 2011, 01:50 PM
I didn't understand your post properly, then. My bad.

Wow, 100+ posts in one day...

-Wayu

NoiseHERO
Apr 30, 2011, 01:52 PM
I'm gonna have to have an intervention on myself, if I get 1000 posts before we get any next bit of info on this game...

landman
Apr 30, 2011, 01:53 PM
Based on the same logic, if it's in the screenshots it doesn't have to be in the trailer.

Did you bother going back to my previous posts at all?



Looking at it again, the RAnewearl has less armor overall as well.

-Wayu
I did read that post, but I don't agree, what you say looks different it looks the same to me, with slight differences (Silhouette changes by add-ons (obscured) / Additional character customization LINK (http://www.pso-world.com/news/02318-more-pso2-details-translated-sega-teaser-video)), and that HUnewearl and FOmarl look totally different to me, long dress included.

They fight with weapons not related to their class thought (Category-based weapon training system (obscured) LINK (http://www.pso-world.com/news/02318-more-pso2-details-translated-sega-teaser-video)), but I still clearly see FOmarl, HUnewearl, and FOnewm clothing designs.

Wayu
Apr 30, 2011, 02:02 PM
All I can say to you, landman, is to get laser eye surgery. It's clearly different to everyone but you. HUnewearl with dress? What dress? Of course we see designs, but once again the designs in the intro DO NOT HAVE TO BE IN THE TRAILER.

*cough*

In conclusion, the outfits are different, period. Sorry if I sound angry, I don't mean to be, but those are the hard facts. We can't deny them.

-Wayu

landman
Apr 30, 2011, 02:04 PM
The FOmarl has a dress, the one you said in your post that "HUmarl has the HUnewearl's stuff but main color's yellow"

Wayu
Apr 30, 2011, 02:05 PM
Uh, no, she's clearly wearing a skimpy battle-bra and short shorts.

-Wayu

Mr Champloo
Apr 30, 2011, 02:10 PM
I can't wait i pooped myself when i watched the vid.

landman
Apr 30, 2011, 02:14 PM
Uh, no, she's clearly wearing a skimpy battle-bra and short shorts.

-Wayu
I hope you are being sarcastic here because I clearly see a dress at "1:34" XD

Edit: ok now I saw it lol she is different on the gameplay.

Wayu
Apr 30, 2011, 02:16 PM
Of course we see designs, but once again the designs in the intro DO NOT HAVE TO BE IN THE TRAILER.

...


the one you said in your post that "HUmarl has the HUnewearl's stuff but main color's yellow"

Why are you changing the subject of discussion?

-Wayu

•Col•
Apr 30, 2011, 02:23 PM
Phew, just updated the original post with some past information and I cleaned it up a bit. Again, just post here with anything you think I should add to it.

Wayu
Apr 30, 2011, 02:24 PM
You may want to flip through the previous pages of discovery, Colaya. I deciphered a lot of stuffs from the trailer.

-Wayu

•Col•
Apr 30, 2011, 02:33 PM
You may want to flip through the previous pages of discovery, Colaya. I deciphered a lot of stuffs from the trailer.

-Wayu

I looked over your recap post you made a page or two ago... Just to address everything in it... I feel like the class-type stuff is still a little too speculative at this point. I already mentioned that guns have Photon Arts now...

I'll mention the gaining of PP as you level and the mission counter, though.

NoiseHERO
Apr 30, 2011, 02:36 PM
Nice update to the thread, with the info more organized hopefully the conversations and arguments will be as well. :0

Instead of being spread across 8 threads, and people sounding like broken records every time a new poster brings up something that triggers a conversation that's already been had 5 times prior.

...

Or the complete opposite will happen...

chrisy05
Apr 30, 2011, 03:58 PM
Concerning that mysterious yellow button for the ranger:

http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at75143PM.png

I believe that it changes the action palette by swapping the buttons on the left and right...

http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at75513PM.png

... for these two. The button on the left looks like it could be that rocket launcher. The button on the right shows what appears to be a hail of bullets, which is perhaps the fully automatic attack. I presume that the dark blue buttons on the action palette are the 3 PAs for the rifle...

http://img.photobucket.com/albums/v675/chrisy04/hunterattackskillicons.png

...much how like the 3 PAs for the sword are colored the same way.

•Col•
Apr 30, 2011, 09:17 PM
^That seems the most likely out of all the things I've seen. Changed it in the OP.

Wayu
Apr 30, 2011, 10:40 PM
BTW, that button that looks like an eagle is the 3-shot burst button.

Yes, the hail of bullets IS the full-auto.

The rocket launcher button might not the explosive launcher, as the RAnewearl launches the explosive WITHOUT that button as well. But just might.

http://i569.photobucket.com/albums/ss135/iRathiest/Screenshot2011-04-30at63810PM.png

The right button in the central three looks like a bullet with shockwaves behind it - the single shot high-damage PA.

-Wayu

NoiseHERO
Apr 30, 2011, 11:16 PM
So...stop if this has been said before in some way...

But theres can be more than one PA on a weapon now? :0

RenzokukenZ
Apr 30, 2011, 11:19 PM
From what we're seeing, sort of.

The Hunter character is seen accessing a different PA/Heavy Attack depending on the attack sequence. The Ranger seems to be able to switch from one form of fire to another, and with it a different available PA/Heavy Attack.

NoiseHERO
Apr 30, 2011, 11:24 PM
Ah, that puts even more diversity between the classes...

But I feel like if they're getting THIS technical with things, it's no wonder we haven't seen forces yet, since they must be trying to crack down on this stuff AND balance things out. @[email protected]

T4c
May 1, 2011, 04:16 AM
Do you think PSO2 could make use of the mouse? could be interesting, especially with ranged classes...Although its highly unlikely..

NoiseHERO
May 1, 2011, 04:20 AM
It doesn't look like the guns have auto-lock after seeing the HD video, and it also seems like rangers play completely different from hunter. I dunno what SEGA has in mind, but with the direction they're going with running and gunning, no mouse will bring complaints

Malachite
May 1, 2011, 04:40 AM
From what I saw the guns most definitely have auto-lock.

But I'm going to go check again to make sure.

NoiseHERO
May 1, 2011, 04:43 AM
From what I saw the guns most definitely have auto-lock.

But I'm going to go check again to make sure.

If it does have auto lock, then it must snap on after you move your cross hair near a monster, because it would have to be a little slippery to look the way it did.

Malachite
May 1, 2011, 04:44 AM
I donno how it works, but judging from 1:57 in the video on the main page of PSOworld, that player is almost certainly using some form of lock on.

Wayu
May 1, 2011, 05:29 AM
There seems to be some form of lock-on, although it's not auto, as shown when the RAnewearl goes full auto on the enemy in the air near the end of the video (when they were showcasing the explosives).

My guess is that there is a manual aiming system interchangeable with a lock-on system.

-Wayu

landman
May 1, 2011, 11:11 AM
Yes, my first impression was "Vanquish easy mode" because it looked like a similar autoaim. So it can be perfectly played with a controller, but, that action palette and that central button makes me think this is a mouse button layout.

Blueblur
May 1, 2011, 11:16 AM
There seems to be some form of lock-on, although it's not auto, as shown when the RAnewearl goes full auto on the enemy in the air near the end of the video (when they were showcasing the explosives).

My guess is that there is a manual aiming system interchangeable with a lock-on system.

-Wayu

Something of the sort. I expected this and prefer it over manual aiming.

Wayu
May 1, 2011, 12:19 PM
Colaya, you forgot to include dynamic in-game events in your OP.

-Wayu

•Col•
May 1, 2011, 12:53 PM
Colaya, you forgot to include dynamic in-game events in your OP.

-Wayu

Added that and the alpha testing minimum system requirements.

NoiseHERO
May 1, 2011, 04:13 PM
This should be stickied, while we're still having the great migration. :0

FEI LEE
May 1, 2011, 04:22 PM
This does seem like something that should stay around to centralize the incoming PSO2 info.

•Col•
May 1, 2011, 06:05 PM
Does anyone know how to go about requesting a sticky? Do I message a mod, or...... What?

EDIT: Thanks to whoever stickied this.

FEI LEE
May 1, 2011, 09:31 PM
Success! :D

SStrikerR
May 2, 2011, 12:41 AM
Great topic, I'll be sure to check back every so often. Thanks.

Randomness
May 2, 2011, 10:41 PM
BREAKING NEWS! The update thread was updated with a sticky :wacko:.

Good to see this happen though.

FEI LEE
May 3, 2011, 12:11 AM
Did anyone else notice that it seems when you get hit or are in battle your character responds to it in the cut in chat? It happens at around the 3:00 mark

Wayu
May 3, 2011, 12:17 AM
Yeah, it responds to movement somehow.

-Wayu

Niloklives
May 3, 2011, 12:21 AM
yeah the cut-in's being animated in a relevant way is a nice touch.

•Col•
May 3, 2011, 12:53 AM
Did anyone else notice that it seems when you get hit or are in battle your character responds to it in the cut in chat? It happens at around the 3:00 mark

My guess is that they've added that one feature from PSP2, where you could make preset messages that would activate if a condition is met. For instance, a couple that where in PSP2 are: A teamate heals you, a monster deals heavy damage to you, and a person enters the room.

It was a nice touch, but dear god you could be annoying if you set all of them the same. Especially since there was an option to set a message when an enemy does light damage to you...

IceGreg
May 3, 2011, 06:46 AM
Do you think Sega will bring a demo like for PSU ?
Or there will just be a beta ans then the game ?

RenzokukenZ
May 3, 2011, 07:01 AM
It will go from alpha, beta, and possibly demo.

PSU had a demo, and so did the PSP series. And I think PSO had one too. Going from this, a demo or even a free trial would eventually turn up.

Wayu
May 3, 2011, 07:12 AM
@Colaya: You should've seen Renzo's Guren. Every single auto-text was set with some variant of "i liek red".

-Wayu

RenzokukenZ
May 3, 2011, 07:14 AM
It was "I like red." as well.

All part of the joke.

Pavichokche
May 5, 2011, 04:03 PM
Sorry if I'm asking in the wrong place, but around how much do you speculate the monthly fee for this would be? Also, if there is a monthly fee, do you still have to buy the game?

Canard de Bain
May 5, 2011, 04:04 PM
PLEASE DO NOT POST if you do not have any new info.

•Col•
May 5, 2011, 04:36 PM
PLEASE DO NOT POST if you do not have any new info.

I don't mind the questions, lol. I actually do prefer people ask here rather than making an entire thread for it...


Sorry if I'm asking in the wrong place, but around how much do you speculate the monthly fee for this would be? Also, if there is a monthly fee, do you still have to buy the game?

Anyway, as for a monthly fee, we don't even know if there will be one yet, although it is likely. It'll probably be somewhere within the $9-$15 range. For the actual copy of the game... Again, we don't know. It could be a free client to download, or they could sell hard copies. Obviously if there is no monthly fee, you'll have to buy the game. Although there isn't any evidence toward this, right now, I'm thinking that you'll have to buy the game and pay a monthly fee like PSU did...

For all we really know, though, they could go with an entirely different payment system. For instance, paying for a period of time, such as 100 hours, then you won't have to pay again until you've played for that amount of time.

Anyway, I guess we'll just have to wait a few months as they release more info.

Pavichokche
May 6, 2011, 09:44 AM
I don't mind the questions, lol. I actually do prefer people ask here rather than making an entire thread for it...



Anyway, as for a monthly fee, we don't even know if there will be one yet, although it is likely. It'll probably be somewhere within the $9-$15 range. For the actual copy of the game... Again, we don't know. It could be a free client to download, or they could sell hard copies. Obviously if there is no monthly fee, you'll have to buy the game. Although there isn't any evidence toward this, right now, I'm thinking that you'll have to buy the game and pay a monthly fee like PSU did...

For all we really know, though, they could go with an entirely different payment system. For instance, paying for a period of time, such as 100 hours, then you won't have to pay again until you've played for that amount of time.

Anyway, I guess we'll just have to wait a few months as they release more info.

Alright, thank you :)

RemiusTA
May 6, 2011, 03:19 PM
Highly doubtful they'll do a pay-by-time method. They'll never get paid.

It takes a very long time for a usual person to log 100 hours in a game. I have games for about a year that i used to play all the time that i barely have more than 60 hours on. And in the event the time bought is too small, people will become discouraged from playing because having fun is too expensive.

NoiseHERO
May 6, 2011, 08:46 PM
If you have 2000 hours in game, and 1500 of it was spent AFK...

Does the 1500 hours count...?

/car insurance dealer voice

AxelgearVII
May 7, 2011, 12:14 PM
I'm 75% sure I will be making a return to Phantasy Star for this.

Jinketsu
May 7, 2011, 12:43 PM
How about we put an update list in the OP, so those of us that totally go tl;dr on long posts can just see what's been updated since last update, and don't have to read the entire post again.

Put it in a spoiler tag, so we can just have a drop-down update list at the top to see what's changed and all that.

Just a suggestion ^^

•Col•
May 8, 2011, 01:57 PM
How about we put an update list in the OP, so those of us that totally go tl;dr on long posts can just see what's been updated since last update, and don't have to read the entire post again.

Put it in a spoiler tag, so we can just have a drop-down update list at the top to see what's changed and all that.

Just a suggestion ^^

That's actually a good idea. I'll start doing it the next time I update.

Sol_Vent
May 8, 2011, 11:43 PM
Okay, this is a bit speculative, but did anyone else gather from the trailer that accuracy, in its typical form, doesn't seem to be returning? I never saw a character "miss" during gameplay. And if the observations about PAs is correct, what are essentially heavy attacks cost PP and don't need to be less accurate.

I hope I'm right about this, because I have always maintained that "missing an attack I connected with and getting hit through basically no fault of my own and making the game frustratingly pseudo-difficult" is not something I need in an action RPG.

Niloklives
May 8, 2011, 11:47 PM
Pretty sure we saw some 0s. In PSU 0=miss. Maybe I'm mistaken.

Ezodagrom
May 8, 2011, 11:52 PM
Pretty sure we saw some 0s. In PSU 0=miss. Maybe I'm mistaken.
Just checked the trailer again, didn't see any misses or 0s.

Niloklives
May 9, 2011, 12:03 AM
hmm...guess stuff will be taking reduced damage on block now.

NoiseHERO
May 9, 2011, 07:09 AM
Players moving to dodge is one thing...

But I can only wonder if enemies will actually be able to jump out of the way of giant swords...

Meh, theres still too much we haven't seen yet.

Wayu
May 9, 2011, 07:52 AM
My guess is no EVP in PSO2.

No zeroes were seen with either the enemies or the characters...then again, they're low leveled enemies so who knows.

-Wayu

Niloklives
May 9, 2011, 08:14 AM
also could have been tweaked for a more dramatic video

Sol_Vent
May 9, 2011, 01:40 PM
also could have been tweaked for a more dramatic video

Considering that the hunter whiffs a full aerial combo toward the middle of the video, I doubt it.

Dongra
May 9, 2011, 02:14 PM
Maybe EVP doesn't effect melee anymore and only has an effect on guns?

RemiusTA
May 9, 2011, 02:20 PM
Maybe the game is in pre-alpha and EVP does not exist yet?

Randomness
May 9, 2011, 02:31 PM
But I can only wonder if enemies will actually be able to jump out of the way of giant swords...


Hmm... depends... Enemies that jump all over are annoying. If they just do short side/back hops that make them tougher to line up with large weapons, maybe... but if they're dodging fast stuff like daggers then no.

RemiusTA
May 9, 2011, 02:32 PM
Players can dodge roll attacks that clearly pass straight through them. I wouldn't be surprised if monsters could do this.

Malicord
May 10, 2011, 05:39 PM
I'm expecting things like the "gibbons" will be annoying, but I doubt they'll get an invulnerability window like players do when rolling. I think the only reason players do is so that larger monsters won't be impossible to dodge without actually sheathing your weapon and running. It's quite possible that I'm wrong though, as I beleive I saw a spined wolf of some sort jump well over everyones heads. But perhaps a jump attack would work.

At any rate, I don't think it'll be too much of an issue.

RemiusTA
May 10, 2011, 05:50 PM
Honestly, i hope the rolling on this game has no invincibility period. It should just help you EVADE attacks, not tank them risk free.

Same with guarding. I really hope Perfect Guard doesn't exist, and if it does, it shouldn't completely negate damage. Perhaps cut it by 75% or something, but just because you KNEW a giant dragon was going to charge you and hit you at an exact point doesn't mean you should be able to just shrug it off. That makes no sense.

Also, just because something can damage you does not mean you should be able to block it. IIRC you could even block Technics in PSP2...ANYTHING that could damage you, you could perfect block. Final Boss desperation attacks, everything.

In almost any fight, you should be encouraged to just flat out not get hit. It'd make battles much more interesting. Dodge when you should dodge, block when you should block.

Malicord
May 10, 2011, 07:46 PM
I see your point. I've never played PSP2, so I didn't know it was so rigged. If there is perfectly-timed blocks/rolls, hopefully they won't apply to everything, and won't make you invincible, simply reduce it.

RemiusTA
May 10, 2011, 08:48 PM
From Translated Sakai blog:



And the screenshots, it seems people were shocked when they saw it. The impression gave off this “airy feeling” or “realistic” quality. Even though many of our staff members weren’t from the PSO era, many of the visual elements are different from Gurhal. The screenshots were to give off the impression of a new, PSO-like game. We wanted viewers to feel “adventure” and if you saw the promo video and you felt that, then our goal has succeeded.
YES. He understands. Makes me even more optimistic about the entire game, really. Knowing he's putting on the right mindset.

T_Esquire
May 12, 2011, 10:01 AM
Oh god, so very much do want! Please come out on a console!

NoiseHERO
May 12, 2011, 10:07 AM
Oh god, so very much do want! Please come out on a console!

I have bad news for you.

He's strongly hinted at least like 2 or 3 times or something, that this is gonna be PC only. ]:

Niloklives
May 12, 2011, 10:24 AM
He hasn't hinted at anything. He's flat out said it.

joshboyd1209
May 12, 2011, 10:56 AM
Hey what are the odds that we get a leaked version of the beta/alpha that we can download somewhere?

Niloklives
May 12, 2011, 10:58 AM
ze....ro.

joshboyd1209
May 12, 2011, 11:08 AM
ze....ro.
You sure? Looking around for PSO I've found quite a few game demos and such on gamespot and other sites.

T_Esquire
May 12, 2011, 11:17 AM
I have bad news for you.

He's strongly hinted at least like 2 or 3 times or something, that this is gonna be PC only. ]:

That's a shame. That's also likely to mean Windows only, which is ass. All manner of ass.

r00tabaga
May 12, 2011, 11:20 AM
Sakai doesn't want PSO2 to be limited by current gen sysytems. The idea is to make the game last several years & this would only be possible on PC. The new Xbox & PS4's will be out sometime "soon" and you may see a port someday on those, but I doubt it.
It is what it is. I'll need a PC soon too. :(

•Col•
May 12, 2011, 11:28 AM
You sure? Looking around for PSO I've found quite a few game demos and such on gamespot and other sites.

PSO is a 10 year old game that has been re-released on several occasions.... This situation is a BIT different. -_-

You're not going to find a leak of the alpha. And even if you did somehow get the game client, you wouldn't be able to connect to the server.

r00tabaga
May 12, 2011, 11:32 AM
PSO is a 10 year old game that has been re-released on several occasions.... This situation is a BIT different. -_-

You're not going to find a leak of the beta. And even if you did somehow get the game client, you wouldn't be able to connect to the server.

You mean he won't find a leak of the Alpha. Josh, even if you did somehow find the ISO for this game, it's only playable with their server. There won't be any off-line single player mode for you to TRY OUT. The Beta will be the same way.

•Col•
May 12, 2011, 11:33 AM
You mean he won't find a leak of the Alpha.

Whoops, yeah. Edited my post.

Vashyron
May 12, 2011, 12:20 PM
Reminds me, hopefully some "data mining" will be able to tell us more than what Alpha brings. :wacko:

joshboyd1209
May 12, 2011, 01:05 PM
You mean he won't find a leak of the Alpha. Josh, even if you did somehow find the ISO for this game, it's only playable with their server. There won't be any off-line single player mode for you to TRY OUT. The Beta will be the same way.
Yeas I was really meaning for the beta more any ways, and as far as anyone knows that might just have a sign up sheet or even better it might just be open to anyone and everyone.

Niloklives
May 12, 2011, 01:26 PM
If it were a public beta (which is rare for sega) then you wouldn't be asking about a leak. Why? Because public beta's aren't leaked. Stop bullshitting.

•Col•
May 12, 2011, 01:38 PM
Reminds me, hopefully some "data mining" will be able to tell us more than what Alpha brings. :wacko:

Well, since it'd only be the Alpha, I doubt they'd put in anything unnecessary in the game file. I'm sure we'll get plenty of videos and such to tide us over till the launch and/or (possibly open) beta of the game.


Yeas I was really meaning for the beta more any ways, and as far as anyone knows that might just have a sign up sheet or even better it might just be open to anyone and everyone.

I can't even understand what you're trying to say here.

Niloklives
May 12, 2011, 01:42 PM
hes saying he wants to pirate this game by any and all means available

chibipocky15
May 12, 2011, 03:14 PM
will it only be available 4 the pc?

r00tabaga
May 12, 2011, 03:35 PM
will it only be available 4 the pc?

Yes...PC exclusive...even the official site says PC only

joshboyd1209
May 12, 2011, 05:29 PM
If it were a public beta (which is rare for sega) then you wouldn't be asking about a leak. Why? Because public beta's aren't leaked. Stop bullshitting.
Yeah you have a point, but not all of us know where to go. Any idea when they'll start doing the beta testing? And why are so sure that it won't be an open beta? Isn't one of the purposes of the beta to get as many people as possible on the servers to make certain that they'll be able to handle it or see how big the servers need to be?

r00tabaga
May 12, 2011, 05:35 PM
Yeah you have a point, but not all of us know where to go. Any idea when they'll start doing the beta testing? And why are so sure that it won't be an open beta? Isn't one of the purposes of the beta to get as many people as possible on the servers to make certain that they'll be able to handle it or see how big the servers need to be?

Because, it's always better to have moron than more off.

NoiseHERO
May 12, 2011, 05:36 PM
He hasn't hinted at anything. He's flat out said it.

Ehn, everytime I read the translated interviews it sounds like he's always beating around the bush.

So I just say "strongy hinted" to avoid any arguments based off of paranoid skepticism and false hope.

•Col•
May 12, 2011, 05:58 PM
Ehn, everytime I read the translated interviews it sounds like he's always beating around the bush.

So I just say "strongy hinted" to avoid any arguments based off of paranoid skepticism and false hope.

Give up hope, man.

Even if they DO someday port the game to a console, they certainly aren't planning on doing it right now.

r00tabaga
May 12, 2011, 06:06 PM
Give up hope, man.

Even if they DO someday port the game to a console, they certainly aren't planning on doing it right now.

...or on any of the current consoles

NoiseHERO
May 12, 2011, 06:21 PM
Give up hope, man.

Even if they DO someday port the game to a console, they certainly aren't planning on doing it right now.

Whuh??? who the hell are you talking to, I'm on the PC only side. o_o

I was just saying it was confirmed that there was no consoles in a "nice way to avoid drama."

r00tabaga
May 12, 2011, 06:26 PM
Your attempts to avoid drama will prove to be futile.

NoiseHERO
May 12, 2011, 06:39 PM
Your attempts to avoid drama will prove to be futile.

NOpe.

•Col•
May 12, 2011, 06:46 PM
Whuh??? who the hell are you talking to, I'm on the PC only side. o_o

I was just saying it was confirmed that there was no consoles in a "nice way to avoid drama."

Yeah, I guess that was a little confusing... My "Give up hope, man" was a joke, lol.

chibipocky15
May 12, 2011, 09:41 PM
Yes...PC exclusive...even the official site says PC only

how do you know if your pc matches requirements or not o.o

RemiusTA
May 12, 2011, 10:13 PM
we've been through this.....

Chibi there's a giant supernormous thread for the ALPHA requirements, we dont know about the full game tho.

chibipocky15
May 13, 2011, 04:40 PM
jw will there be any new races, or anything cool and interesting along those lines? :D

•Col•
May 13, 2011, 04:46 PM
jw will there be any new races, or anything cool and interesting along those lines? :D

We dunno.

Niloklives
May 13, 2011, 06:07 PM
be more assertive: READ OR DIE

Canard de Bain
May 13, 2011, 07:53 PM
STFU! Do not post unless you have info.

•Col•
May 13, 2011, 11:56 PM
STFU! Do not post unless you have info.

Stop saying that, lol. I want people to ask their questions here instead of making a new, pointless thread.

SyianZi
May 16, 2011, 01:09 PM
Really great place for information, thanks for keeping this up to date!

RemiusTA
May 16, 2011, 01:13 PM
STFU! Do not post unless you have info.

This forum existed when the only info on the game we had was title art.

r00tabaga
May 25, 2011, 11:13 AM
I hope that only heavy weapons like swords, longbows, G-launchers, rifles, etc are made sheathable. It would not make sense to NOT be able to run with tw-sabers, daggers, tw-handguns and such. I thought nanotransers were cool, they should've just stayed with that. You wanna run, easy, unequip your weapon to your nano'. We'll see how they implement it soon.
Still praying that techs are not weapon locked too.

NoiseHERO
May 25, 2011, 11:21 AM
Theres such things as gun holsters, and sword sheathes for smaller weapons...

Hell even dagger sheathes.

If anything something heavy like a sword would make the most sense going inside a nano transer.

You say people should have to make due by unequiping the weapon, when you're the one that can't make due by ignoring people in bikinis???

THIS IS WHY PEOPLE HATE YOUR "OPINIONS!!"

r00tabaga
May 25, 2011, 11:33 AM
It takes more time to sheath a gun than it does to simply run with it Mike. And yes, your bikini outfit is stupid. I just ignore people like you by simply leaving the party, why is that so hard for you to absorb??? What a tool you are sometimes. You just don't listen. And don't say PEOPLE, say YOU. You took a non-violent comment and spun your negativity to make a confrontation, well done if that was your sole objective.

NoiseHERO
May 25, 2011, 12:19 PM
By your logic on the gun, it takes a hell of a lot of time to sheathe a sword that weighs more than a human being, than to "run with it. 8D"

Still trying too hard to defend things that make no sense, then calling it an "opinion" and acting like a victim, as usual. I was admittedly hostile, but you bring it on yourself after the 32nd time. :\

joshboyd1209
May 25, 2011, 01:39 PM
I was admittedly hostile, but you bring it on yourself after the 32nd time. :\

Only 32 times? Are you saying he's done it 32 times or that's when he started getting treated the way he gets treated? If it's the first you're cutting him A LOT of a slack.

r00tabaga
May 25, 2011, 08:13 PM
Josh, I was only trying to take the heat off of you and your horrible ideas...a thank you would be nice.

Niloklives
May 26, 2011, 08:04 AM
but josh doesn't need to thank anyone. josh is 14 and always right. he knows all and the world revolves around what he thinks as it does for all 14 year-olds. Didn't you watch Evangelion? We would explode in our own skin if Josh so wished it.

r00tabaga
May 26, 2011, 09:17 AM
I too was 14 once. That of course was many moons ago. :(

Niloklives
May 26, 2011, 09:42 AM
I skipped 14. Birthday was supposed to come, I said I wouldn't have it. that day in history does not exist and thus I went straight to 15.

In all seriousness, josh has issues. It's better just to ignore him unless he says something that needs correcting.

RemiusTA
May 26, 2011, 10:57 AM
Hey. 14 was a pretty neat age for me.

Although i was a bit fat...but whatever, im pretty sure my friend actually introduced me to PSO around that time. Or maybe a year up.

Anyway, it sucks to get new posts in this topic just to hear people squabble. Lets just squash it, mmm? : D

Zaix
May 26, 2011, 11:17 AM
I was 14 when PSU came out...yeah 14 is a bad age lol (nah I rather enjoyed PSU when it was still new)

RemiusTA
May 26, 2011, 11:22 AM
I enjoyed it, but it never got anywhere near PSO status until like a year later when i finally went online and realized the game did not suck.

One of the biggest "OOOOOOOOHHHHHHHH" moments in gaming for me...trumped only by moment i finally figured out how to pass that DAMMED spinning barrel in Sonic the Hedgehog 3's Carnival Night Zone when i was in elementary school. It tortured me forever.


http://www.youtube.com/watch?v=39HwCcwzbmY

r00tabaga
May 26, 2011, 11:57 AM
Cool video, thanks for sharing. I love older Sonic games. When I was 14, I was playing the Genesis versions. Good times 14 was..................except for the zit parts.

Ffuzzy-Logik
May 26, 2011, 12:53 PM
I am still astounded how anyone could have been confused by the Sonic 3 barrel. I figured that shit out when I was 6.

RemiusTA
May 26, 2011, 01:34 PM
Yes of course the infallible and totally perfect Fuzzy-Logik figured out the barrel puzzle when he was 6 on the first playthrough immediately.

He also hit puberty at 9 and had his first threesome with two models at 14. He's also a billionaire, and is currently dating Adriana Lima, but he has Jessica Alba on the side. Did i mention he graduated top 3% from Harvard, and is currently rewriting our books on quantum physics? All of us really should use him as an example. He's so amazing.

NoiseHERO
May 26, 2011, 01:40 PM
Yes of course the infallible and totally perfect Fuzzy-Logik figured out the barrel puzzle when he was 6 on the first playthrough immediately.

He also hit puberty at 9 and had his first threesome with two models at 14. He's also a billionaire, and is currently dating Adriana Lima, but he has Jessica Alba on the side. Did i mention he graduated top 3% from Harvard, and is currently rewriting our books on quantum physics? All of us really should use him as an example. He's so amazing.

Intense sarcasm will only compliment him, he's the douche of tears afterall.

You have to goto the mountains and train, in order to discover your inner strength, in order to defeat him.

RemiusTA
May 26, 2011, 01:58 PM
I'd have to find one he hasn't already scaled and claimed for himself first. He's already taken Mt. Everest for christs sake.

Maybe i should one-up him and take it to the dark side of the moon. Lets hope he hasn't learned to survive in a vacuum yet.

NoiseHERO
May 26, 2011, 02:12 PM
LOL, That one actually made me laugh...

r00tabaga
May 26, 2011, 02:40 PM
Is every single topic derailing right now? This may be a PSO-World 1st!

RemiusTA
May 26, 2011, 02:55 PM
Fanboys, opinions, internet.

You do the math.

NoiseHERO
May 26, 2011, 03:07 PM
*cough*

Has there actually ever been ANYTHING productive discussed 1 week after we got the alpha video?

(This section really should have just been temporarily locked till the next bit of useful info came out.)

Though I guess that would have just made modding harder if it got pushed to other forum sections.

Tetsaru
May 26, 2011, 08:34 PM
I enjoyed it, but it never got anywhere near PSO status until like a year later when i finally went online and realized the game did not suck.

One of the biggest "OOOOOOOOHHHHHHHH" moments in gaming for me...trumped only by moment i finally figured out how to pass that DAMMED spinning barrel in Sonic the Hedgehog 3's Carnival Night Zone when i was in elementary school. It tortured me forever.

YouTube - ‪Sonic 3 - Carnival Night 2: Spinning cylinder/barrel solution‬‏ (http://www.youtube.com/watch?v=39HwCcwzbmY)

OMG YES, props for remembering that. That part drove me crazy back then, lol.

[spoiler-box]http://4.bp.blogspot.com/_fJwxWbj1b_k/TMcD4U9-mUI/AAAAAAAAAN0/5vCih4u4FMI/s1600/CarnivalNightZone1.jpg[/spoiler-box]

Man, we ARE getting waaaaaaaaay off-topic... @[email protected]

NoiseHERO
May 26, 2011, 08:40 PM
OMG YES, props for remembering that. That part drove me crazy back then, lol.

[spoiler-box]http://4.bp.blogspot.com/_fJwxWbj1b_k/TMcD4U9-mUI/AAAAAAAAAN0/5vCih4u4FMI/s1600/CarnivalNightZone1.jpg[/spoiler-box]

Man, we ARE getting waaaaaaaaay off-topic... @[email protected]

One thing always I hated about classic side-scrolling sonic's is that the levels were actually long...so once you get stuck at that one place...you get pwnd by the time limits...

Where tails finds the time to play game gear is beyond me. ]:

Vashyron
May 26, 2011, 08:55 PM
Yes of course the infallible and totally perfect Fuzzy-Logik figured out the barrel puzzle when he was 6 on the first playthrough immediately.

He also hit puberty at 9 and had his first threesome with two models at 14. He's also a billionaire, and is currently dating Adriana Lima, but he has Jessica Alba on the side. Did i mention he graduated top 3% from Harvard, and is currently rewriting our books on quantum physics? All of us really should use him as an example. He's so amazing.

Not like it's nowhere near close to impossible to figure it out at a young age on the first go.

I'm always amazed by the amount of people who said they got stuck on the barrel part, I did jump on it a few times I'll admit but a minute or so later I tried out pushing up and down, I was like 4 or 5 years old at the time as well?

RemiusTA
May 27, 2011, 12:34 AM
It wasn't what was said so much as the person who said it, Vashyron.

It gets old after a while.

moorebounce
May 27, 2011, 05:37 AM
LOL they still have video of people not being able to get pass the barrel on Youtube. lol now thats comedy. lol

Ffuzzy-Logik
May 27, 2011, 09:28 AM
I'm sorry that you tire of my magnificence, Remius.

I'll try to tone it down around you, but it isn't easy when you are this fantastic.

RemiusTA
May 27, 2011, 11:48 AM
I know, fuzzy. I know.

Wayu
May 28, 2011, 04:40 AM
I see this forum area hasn't improved much these past three weeks. ^^;

Flipped back a few pages; no new info since the "OMG NEW VIDEO" incident?

-Wayu

Tetsaru
May 28, 2011, 05:29 AM
I see this forum area hasn't improved much these past three weeks. ^^;

Flipped back a few pages; no new info since the "OMG NEW VIDEO" incident?

-Wayu

Nope, I'm afraid not. :( I'd just wait a couple more weeks when E3 starts up.

r00tabaga
May 28, 2011, 07:14 AM
I think it's a week from tuesday right?

Tetsaru
May 28, 2011, 07:12 PM
I think it's a week from tuesday right?

June 7-9, (http://www.e3expo.com/) so yeah.

ARASHIKAGE
Jun 6, 2011, 12:13 AM
Tomorrow 11am it gets started, but the 7th is when most of the "Bigs" reveal the surprises. (I just want to see the Cafe)

Hulu has a live G4 E3 stream: http://www.hulu.com/live

r00tabaga
Jun 7, 2011, 12:12 PM
Wii U