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View Full Version : Sonic team's anti-cheating: Helpful or Hazardous?


Spy
03-05-2001, 03:09 AM
Sonic Team put alotta effort into making PSO cheat-proof, from the serial numbers to the vmu file saving. But, is it all really worth it? I mean, people are using gameshark and other "game enhancers" at their liesure, so should I really have to throw away a level 100 character because my DC's serial-number was reset?

The counter-argument is that while there is some cheating, it is still difficult to do, and cheating is lower than if there were no security precautions. The serial numbers stop global-duping and character sharring over the net. Some anti-cheating is better than none at all.

Should PSO2 have more or less security?

--Spy

Glider
03-05-2001, 03:23 AM
PSO2 should defenitly do something to stop duping.

Manny
03-05-2001, 03:23 AM
I say they lessen the security because cheaters are always going to find a way to cheat so whats the point in locking out the honest people.(file backups)

Manny
03-05-2001, 03:32 AM
and duping will be extremly hard to stop. I used to be on the gamefaqs board (moved because of all the theives/cheaters) and alot of them have something called the double power vmu. It isnt a vmu it is somthing that can copy any vmu file(i.e. PSO system data) to another vmu or a computer.

segagameplay
03-05-2001, 03:33 AM
the security was to stop piracy not to stop cheaters.

Lord_Ariakas
03-05-2001, 06:15 AM
I think the serial/access code system in PSO is too harsh. PSO should use the same authentication method as Half-Life. It should just authenticate the access code(stored on your VMU in your character file)every time you log on and only let one access key be online at once...WITHOUT matching the DC's serial #. That way you could play from different DC's. It would also let you stop worrying about your internal memory getting fried. I know that the Half-Life auth is not as secure...but too bad, it saves the user a lot of trouble. I hope they don't implement that serial number authentication in PSO2. I think some publishers are going overboard with their cd key/copy protection crap.

<font size=1>[ This message was edited by: Lord_Ariakas on 2001-03-05 04:17 ]</font>

SeQrEt_1
03-05-2001, 06:36 AM
On 2001-03-05 01:33, segagameplay wrote:
the security was to stop piracy not to stop cheaters. [addsig]


It's true.. it's damn true