DPShiro
Aug 22, 2011, 05:02 PM
Attention, GUARDIANS!
We will have a maintenance this week for PSU.
I will provide more details as soon as I am able but here's a quick look at the update for this week:
+Weapon rewards from The Great Arms Race!
+New GUARDIANS Advanced Mission: World of Illusion /R
I don't yet know what's up with the Grind Boost but I already made it clear that we really want to have the Grind/Luck boosts cover the weapon awards. :) I can't just say "we really want" for anything and have it happen but in this case it sounds like we'll at least be extending the boost, but I don't have confirmation yet. Anyway, I'll post more when I know!
As for World of Illusion /R -- I don't know what everyone else's feelings on this one are, or how you liked it as part of the Mission Carnival, but this was one of the most fun missions I've played in a while, maybe since Temple of Traps. I know many of us have different interests with the game but I like seeing what they're able to do with this engine and the limits of level design, and I played this one some with our QA peeps -- I found it to be genuinely challenging and fun, and I'm excited to see a different kind of mission thrown into the mix. Hopefully some of you enjoy it too :)
^^^^^
We will have a maintenance this week for PSU.
I will provide more details as soon as I am able but here's a quick look at the update for this week:
+Weapon rewards from The Great Arms Race!
+New GUARDIANS Advanced Mission: World of Illusion /R
I don't yet know what's up with the Grind Boost but I already made it clear that we really want to have the Grind/Luck boosts cover the weapon awards. :) I can't just say "we really want" for anything and have it happen but in this case it sounds like we'll at least be extending the boost, but I don't have confirmation yet. Anyway, I'll post more when I know!
As for World of Illusion /R -- I don't know what everyone else's feelings on this one are, or how you liked it as part of the Mission Carnival, but this was one of the most fun missions I've played in a while, maybe since Temple of Traps. I know many of us have different interests with the game but I like seeing what they're able to do with this engine and the limits of level design, and I played this one some with our QA peeps -- I found it to be genuinely challenging and fun, and I'm excited to see a different kind of mission thrown into the mix. Hopefully some of you enjoy it too :)
^^^^^