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View Full Version : TGS 2011 - LiveStream!



Clunker
Sep 15, 2011, 12:17 AM
http://www.segatgs2011.com/

GO!

Hrm, seems they are showing the "Trailer" from earlier in the year - along with other games' trailers....

RemiusTA
Sep 15, 2011, 12:32 AM
call me if Nomura decides to show some FFXIII versus

AnnabellaRenee87
Sep 15, 2011, 12:40 AM
Why is an EA game being showed at a SEGA conference?
Anyone else besides myself confused by this?

Cayenne
Sep 15, 2011, 12:50 AM
Don't know, someone just better record the PSO2 footage (if it's new of course)

RemiusTA
Sep 15, 2011, 12:51 AM
I was posting and then realized it was spamming up my Facebook profile.

Who the hell gives a shit about EA games right now? If i wanted to see this crap i'd have watched something else

Zaix
Sep 15, 2011, 01:00 AM
SEGA has the distribution rights for EA games in Japan currently apparently.

Mike
Sep 15, 2011, 01:00 AM
Sega is distributing EA games in Japan. There won't be anything new on PSO2 until tomorrow. The PSO2 stage presentation will be on from 12 to 12:30.

EDIT:

SEGA has the distribution rights for EA games in Japan currently apparently.
That's twice today I've been sniped and by the same user :wacko:

RemiusTA
Sep 15, 2011, 01:01 AM
Well, they need all the help they can get. If shooters are getting saturated for US, i can't imagine how abysmal of a chance they have of biting over there.


Have to admit though...Battlefield 2's engine is beyond impressive.


Looking at alot of these games, they look western, but apparently they're japanese. They look damn interesting.

Zaix
Sep 15, 2011, 01:04 AM
That's twice today I've been sniped and by the same user :wacko:
Maybe Its cause my first name is mike too?

velocity7
Sep 15, 2011, 12:36 PM
http://www.ustream.tv/recorded/17282363

PSO2 booth report, starts around 1:30.

Clunker
Sep 15, 2011, 12:43 PM
er, 1:30 JST or EST or ...? It's about 12:45 CST (Local Time for me). Do you mean that it'll be starting in about an hour?

johnjacob
Sep 15, 2011, 12:47 PM
It will be later today
12:30am est time

Clunker
Sep 15, 2011, 02:21 PM
A-ha! Thanks for clearing that up.

That means it'll start about 11:30pm CST for me - and roughly half an hour after I get out of work.

aozora
Sep 15, 2011, 04:23 PM
http://www.segatgs2011.com/common/images/img_schedule.gif
I think it would be 11:00-11:30 PM EST

Zaix
Sep 15, 2011, 04:46 PM
It is most certainly 11:00-11:30 EDT. JST is 13 hours ahead of EDT. (without daylight savings time, its 14 hours)

Arkios
Sep 15, 2011, 08:44 PM
It is most certainly 11:00-11:30 EDT. JST is 13 hours ahead of EDT. (without daylight savings time, its 14 hours)

So we're looking at:
11:00pm for the folks on the east coast.
8:00pm for the folks on the west coast.

Correct?

Mike
Sep 15, 2011, 08:45 PM
It'll be on in an hour and fifteen minutes from right now.

RemiusTA
Sep 15, 2011, 09:18 PM
Im not excited. Should I be excited?


Are they showing anything new?

Canard de Bain
Sep 15, 2011, 09:19 PM
How should we know?

Arkios
Sep 15, 2011, 09:20 PM
Im not excited. Should I be excited?


Are they showing anything new?

No idea, but I don't have anything better to do on a Thursday night. I won't understand anything they say either, so hopefully it's very visual...

johnjacob
Sep 15, 2011, 09:20 PM
PSO2は12:00~

Mike
Sep 15, 2011, 09:35 PM
Are they showing anything new?
The official twitter account says they will be.

EDIT: Also, 25 minutes to go.

WiZ1988
Sep 15, 2011, 09:53 PM
I want to hear some good news, new news!

Canard de Bain
Sep 15, 2011, 09:57 PM
I want to hear some good news, new news!

I want to see guns, guns, guns!

johnjacob
Sep 15, 2011, 10:00 PM
its starting now!

Mike
Sep 15, 2011, 10:13 PM
The default clothing that wasn't in the alpha is looking pretty good in-game.

SELENNA
Sep 15, 2011, 10:17 PM
Are you guys watching using this link? http://www.ustream.tv/channel/sega-tgs2011#utm_campaign=synclickback&source=http://www.segatgs2011.com/&medium=9301610 Just want to be sure, thanks in advance.

RemiusTA
Sep 15, 2011, 10:20 PM
> open TGS screen

> they're making another loli


I better see new stuff quick, or im not interested. In fact, im SICK if seeing female characters in this game. I probably wont even make one at this point, jesus.


Gotta admit though, the FOnewearl outfit's floppy ears is awesome. I prefer the pom poms though.

Mag-X
Sep 15, 2011, 10:22 PM
20 minutes in and all they've done is play with the tits slider.

SELENNA
Sep 15, 2011, 10:23 PM
What were the graphs for?

ShinMaruku
Sep 15, 2011, 10:24 PM
20 minutes in and all they've done is play with the tits slider.
The power of boobies.

Tyreek
Sep 15, 2011, 10:25 PM
Someone is on the ball with getting this footage I suspect lol.

Cayenne
Sep 15, 2011, 10:25 PM
There has to be one person on here that speaks/read japanese

uhawww
Sep 15, 2011, 10:25 PM
What were the graphs for?

Live test metrics and post-test survey results.

short version: Testers loved it.

RemiusTA
Sep 15, 2011, 10:26 PM
Anyone who knows moonrunes care to mention the points shown on the screen?

Mike
Sep 15, 2011, 10:27 PM
Well, some marked changes from the alpha: More detailed cast creation, no defense stats on clothing, increasing power of techs, and allowing tech charing from the sub pallet.

Zorafim
Sep 15, 2011, 10:28 PM
"Sexshi" "Gahtah belto"

These are the guys I'm buying from?

I have to say, I love the FOnewearl outfit. And the RAnewearl looked kinda neat too.

Tyreek
Sep 15, 2011, 10:28 PM
Tech power increase hmm? Interesting.

ShinMaruku
Sep 15, 2011, 10:30 PM
City fights ftw.

SELENNA
Sep 15, 2011, 10:30 PM
Awesome trailer!

RemiusTA
Sep 15, 2011, 10:30 PM
anyone got a towel

Cayenne
Sep 15, 2011, 10:30 PM
Oh hell yeah, that new footage looks bad ass!

NoiseHERO
Sep 15, 2011, 10:31 PM
My god that almost post-apocalyptic city that I kept asking for looks awesome.

Tyreek
Sep 15, 2011, 10:32 PM
City fights ftw.

Sold.

RemiusTA
Sep 15, 2011, 10:32 PM
it's the rosenom city that never was

Zorafim
Sep 15, 2011, 10:33 PM
Giant insect boss. Win.

chrisy05
Sep 15, 2011, 10:33 PM
Well, some marked changes from the alpha: More detailed cast creation...
Could you elaborate on that?

Does this mean we can change certain detail on cast armor? Or perhaps more than just 3 heads for selection?

Cayenne
Sep 15, 2011, 10:33 PM
Did you see the force wield a different weapon?

Mike
Sep 15, 2011, 10:33 PM
short version: Testers loved it.
Everything but the UI. They'll be making some of the icons bigger and making it easier to chat when you use a gamepad.

Kimura (the second guy on stage) needs a haircut and really needs to remember his lines better so he doesn't have to look down all the time.

Mag-X
Sep 15, 2011, 10:34 PM
Looks like it's over. I didn't see anything about a release date, or even anything about dates for beta testing. ಠ_ಠ

RemiusTA
Sep 15, 2011, 10:35 PM
the first thing i saw was a force twirling something that resembled a staff, and i was sold again.


Good points :

It looks f-ing awesome

Bad points:

I saw Fonewm. He didn't have jester animations. I dont want to play him anymore.

I guess they just dropped the idea of specific animations, huh.

Ezodagrom
Sep 15, 2011, 10:35 PM
Tomorrow there's another PSO2 presentation, I guess they might talk about dates there?

Arkios
Sep 15, 2011, 10:36 PM
Does anyone know what those graphs were showing/explaining? I took screenshots, I'll post em in a little bit.

WiZ1988
Sep 15, 2011, 10:36 PM
Nice video, will more be revealed at TGS?

Mike
Sep 15, 2011, 10:37 PM
Could you elaborate on that?

Does this mean we can change certain detail on cast armor? Or perhaps more than just 3 heads for selection?
Casts will be able to use the same "morphing" that fleshies do. I think that refers to the cross slider in character creation but I'm not sure. Somebody correct me if I'm wrong.

RemiusTA
Sep 15, 2011, 10:37 PM
I was going to tape this, but then i realized it's pretty pointless, as there's no NDA in place for TGS. Especially on an official stream.

Tomeeboy
Sep 15, 2011, 10:38 PM
Does anyone know what those graphs were showing/explaining? I took screenshots, I'll post em in a little bit.

These? I was wondering the same thing :)

SELENNA
Sep 15, 2011, 10:38 PM
WHERE ARE THE MAGS!?

Pik
Sep 15, 2011, 10:38 PM
Does anyone know what those graphs were showing/explaining? I took screenshots, I'll post em in a little bit.

One was about login and client download % or something, and the 2nd one I think was a user survey about features of the game. I basically asked things like "rate the BGM 1-5" etc. Most of everything got a good response, but like Mike said, the UI will be tweaked because of the survey.

Mike
Sep 15, 2011, 10:39 PM
Does anyone know what those graphs were showing/explaining? I took screenshots, I'll post em in a little bit.
This.

Live test metrics and post-test survey results.

short version: Testers loved it.

RemiusTA
Sep 15, 2011, 10:39 PM
Man what is the deal with that damn little girl with the green hair? Whats her name, Mitsune or some shit?

Why is she so ridiculously popular? That's like the 6th time ive seen that commercial, and they just played a PSP and a 3DS trailer for the same freaking game back to back.

Pik
Sep 15, 2011, 10:41 PM
Well that is a SEGA live feed right? So when they are not doing a presentation, they just loop commercials for the games they are promoting at TGS.

ShinMaruku
Sep 15, 2011, 10:41 PM
Vocaloid. Voice program in japan. She's big with Otaku. They spend lot's of money.

Zeota
Sep 15, 2011, 10:41 PM
Hatsune Miku. One of those "vocaloid" voice synthesizer things.

I never got why that was so popular either.

NoiseHERO
Sep 15, 2011, 10:41 PM
Everything but the UI. They'll be making some of the icons bigger and making it easier to chat when you use a gamepad.

Kimura (the second guy on stage) needs a haircut and really needs to remember his lines better so he doesn't have to look down all the time.

That guy looks like he was working on the game by himself... and it looked like he was about to run off...

Then work on it some more.

Also I shouldn't have to think about reasons why I severely hate hatsune miku. but everytime I see her I just black out...

Arkios
Sep 15, 2011, 10:42 PM
Awesome, I snagged a couple screenshots of the "graphs" and the "powerpoint" slides.

1) http://img.photobucket.com/albums/v295/busta0990/TGS2011-Adventure.jpg
2) http://img.photobucket.com/albums/v295/busta0990/TGS2011-CharacterCreation.jpg
3) http://img.photobucket.com/albums/v295/busta0990/TGS2011-UI.jpg
4) http://img.photobucket.com/albums/v295/busta0990/TGS2011Graph-2.jpg
5) http://img.photobucket.com/albums/v295/busta0990/TGS2011Graph.jpg

ShadowDragon28
Sep 15, 2011, 10:42 PM
the Vocaloid (synthizised singing) software and it's Idol-mascot Miku is massively popular in JP among many Otaku.

The new CG cinema and gameplay footage was FOOKING AWESOME BTW!!!

Zaix
Sep 15, 2011, 10:42 PM
Hatsune Miku is her name (I think.) She's like SEGA's new Ulala. She made cameos in PSP2 already.

EvilMag
Sep 15, 2011, 10:43 PM
After seeing the new trailer. All I can say is.

Sega, take all of my money. TAKE IT ALL. WHAT THE FUCK ARE YOU WAITING FOR!?

RemiusTA
Sep 15, 2011, 10:44 PM
That guy looks like he was working on the game by himself... and it looked like he was about to run off...

Then work on it some more.

Also I shouldn't have to think about reasons why I severely hate hatsune miku. but everytime I see her I just black out...

Yeah that dude was acting like he was trying to stop a porn stash from streaming to the screen or some shit


And Japan is obsessed with tons of things that nobody understands. I guess we should just leave it alone.

Zorafim
Sep 15, 2011, 10:44 PM
http://www.ponychan.net/chan/collab/src/130879369176.jpg

Mike
Sep 15, 2011, 10:45 PM
Lazy translation of first chart. Text on the right refers to the key for the bottom graph.

EDIT: I think the #1 should be "Max connections at one time."

Cayenne
Sep 15, 2011, 10:47 PM
Bad points:

I saw Fonewm. He didn't have jester animations. I dont want to play him anymore.

I guess they just dropped the idea of specific animations, huh.

Yeah, not good, I hope they at least acknowledge this one feature.

BGM is great EXCEPT after you complete a code challenge. I wish they would play for a certain amount of time and then fade away.

Also, does fixing UI mean changing those stupid looking drop items?

Arkios
Sep 15, 2011, 10:47 PM
Lazy translation of first chart. Text on the right refers to the key for the bottom graph.

Awesome, thanks Mike!

Do you know what the second graph was showing?

ShinMaruku
Sep 15, 2011, 10:48 PM
Everybody has their own batshit stuff.
Now that said I want that trailer to see by myself.

Zaix
Sep 15, 2011, 10:50 PM
My stupid college connection decided to get laggy during the trailer...I want to see it again sans lag.

NoiseHERO
Sep 15, 2011, 10:51 PM
word... hope someone cut out that new trailer...

So I can see the other 80% of it, that I didn't see cause of my hype eyes.

Cayenne
Sep 15, 2011, 10:51 PM
Awesome, thanks Mike!

Do you know what the second graph was showing?

The second line of the survey was is obviously BGM on a scale from 1-5

Mike
Sep 15, 2011, 10:53 PM
Awesome, thanks Mike!

Do you know what the second graph was showing?

There are two points I couldn't read and since I was watching with the sound off (I'm at work) so I'm not sure about two things.

Eclipse5632
Sep 15, 2011, 10:54 PM
This is the best I can figure out from the image quality provided.

For the bar graph image, the 69% is the percentage of users who actually logged in out of all the people who made an account. According to the PSO2 twitter, apparently 69% is really high for an alpha test.
6000 is the highest number of people that were logged in at the same time during the test.
The different groups of bars represent the five days on which the alpha test was carried out. The four colors are:
Blue: Highest number of users logged in at the same time
Red: Total number of users that logged in
Green: Number of people who downloaded the client
Purple: Number of people who registered (?)

And, these are the categories for the second image from top to bottom. Each one was rated on a scale of 1 to 5 and the size of each color shows how many people voted for that number:
1. Character creation
2. Music
3. Not sure, but I think it's something about installing the game and the launcher
4. Can't read it
5. Something about effects
6. Character movements
7. Enemy movements
8. Enemy AI?
9. Quest counter, I think
10. Game balance
11. Player controls
12. Communication something
13. User interface
14. Can't read it

Feel free to correct any mistakes I made or to fill in the stuff I couldn't read.

Edit: welp, looks like I got post sniped by Mike. Looks like we agree on most points though, which is good.

Moonwalker
Sep 15, 2011, 11:04 PM
You can watch the pso2 thing here again in the archives:

http://www.ustream.tv/recorded/17298981

the new footage/trailer starts at around 29 minutes

Zaix
Sep 15, 2011, 11:07 PM
Could 14 just be overall enjoyment?

Its good to hear that they're tweaking all the low rated things. Let's hope they continue to do this long after release.

Also they could easily release that new trailer as a commercial. Seems like it might catch some people's attention.

Cayenne
Sep 15, 2011, 11:14 PM
That's good SEGA is focusing on the worst part, very good in fact.

Everything looks great, super great, just hope they keep tweaking the small details (Different animation and change the drop item icons, looks stupid)

Vashyron
Sep 15, 2011, 11:20 PM
http://www.youtube.com/watch?v=QJSjZwVvZYQ

:>

Zorafim
Sep 15, 2011, 11:40 PM
You are a god among men, Vash. Or a man among dogs. Perhaps a dog among kittens? Would you believe a kitten among mice?
Perhaps a mouse among spiders, or a spider among ants... An ant among flees? A flee among amoebas?

SoSxDagg3r89
Sep 15, 2011, 11:51 PM
What time are you speaking in?

I'm 10pm pst right now

Zaix
Sep 15, 2011, 11:56 PM
Tomorrow's (or Today's) showing of PSO2 stuff is at 11:20 PM EDT or 8:20 PM PDT.

22 hours 23 minutes from now...but who's counting?

SoSxDagg3r89
Sep 15, 2011, 11:59 PM
Tomorrow's (or Today's) showing of PSO2 stuff is at 11:20 PM EDT or 8:20 PM PDT.

22 hours 23 minutes from now...but who's counting?

I see, thanks for the info

•Col•
Sep 16, 2011, 12:00 AM
So... What's the weapon the HUmarl(?) is spinning? My guess is either a double saber or a new pole type weapon...

Vashyron
Sep 16, 2011, 12:01 AM
Would also be nice to know why she was spinning it.

CAMPSO
Sep 16, 2011, 12:04 AM
Thank you Vashyron. Didn't get to watch live.

Oh and this game looks even more awesome than it did before.
A city area? Definitely wasn't expecting that. It reminded me of lost planet.

Dinosaur
Sep 16, 2011, 12:08 AM
[PSO2] Phantasy Star Online 2 TGS Trailer - YouTube (http://www.youtube.com/watch?v=QJSjZwVvZYQ)

:>

Mediocre trailer...

That city-area looks kinda tight though

Clunker
Sep 16, 2011, 12:12 AM
Thank you Vashyron. Didn't get to watch live.

Oh and this game looks even more awesome than it did before.
A city area? Definitely wasn't expecting that. It reminded me of lost planet.

I missed as well, and having a separate vid for the trailer helps a lot.
The architecture actually did remind me of PSU's Parum....

Did I have crazyeyes, or did I see about a full second's worth of the FOCast (Force Cast Male),
throwing from ice crystals???

Sol_Vent
Sep 16, 2011, 12:21 AM
So... What's the weapon the HUmarl(?) is spinning? My guess is either a double saber or a new pole type weapon...

It appears to be a partisan.

[SPOILER-BOX]http://i167.photobucket.com/albums/u145/Flames_of_Hatred/partisanmaybe.jpg
You can kinda see an afterimage of it...[/SPOILER-BOX]

BlackCosmic
Sep 16, 2011, 12:22 AM
It appears to be a partisan.

[SPOILER-BOX]http://i167.photobucket.com/albums/u145/Flames_of_Hatred/partisanmaybe.jpg
You can kinda see an afterimage of it...[/SPOILER-BOX]

I think your right sir.

•Col•
Sep 16, 2011, 12:49 AM
Yeah but... To me it looked like there was a blade on both ends.... Although it may have been an illusion since she was spinning it pretty fast and the video isnt the best quality..

Sol_Vent
Sep 16, 2011, 12:52 AM
I suppose it's possible. But I didn't see any other blade, and it's kind of an unlikely design for a double saber in my opinion. Not nearly fanservicey enough. I guess it could be a bladed bo staff, but for now I'm going to stick with the partisan theory.

RemiusTA
Sep 16, 2011, 12:57 AM
Look closely. It's not a staff. Maybe the low quality is decieving me, but i can't pause that weapon on a frame where there isn't more than 2 ends to it.


It looks like it's a 3-part weapon, connected by some sort of circular object towards the middle.


Edit:

Nevermind, it's probably the video quality. The frames blur like that with hte wand on the next scene as well.

NoiseHERO
Sep 16, 2011, 01:01 AM
Don't bother getting specific on whether it's a partisan, double saber, or a monkey staff...

Just from that animation you know all 3 would just get put under the same weapon type.

•Col•
Sep 16, 2011, 01:06 AM
I suppose it's possible. But I didn't see any other blade, and it's kind of an unlikely design for a double saber in my opinion. Not nearly fanservicey enough. I guess it could be a bladed bo staff, but for now I'm going to stick with the partisan theory.

It could also be a Spear... I mean heck, with all the new actions weapons are getting, they could just give the Spear a mixture of stabbing/slashing attacks and PAs... Rather than just the crappy stabbing normal attack the Spear had in PSU.

Sol_Vent
Sep 16, 2011, 01:18 AM
Well, me saying it was a Partisan had more to do with the look of the weapon than the animation. Either way, I'd say Michaeru is right. It's best not to get to caught up in defining what this thing at this point. It was a pretty brief clip.

RemiusTA
Sep 16, 2011, 02:14 AM
Im sure it was brief like that for a reason. It's impossible to define what it is just because the person was spinning it.

Angelo
Sep 16, 2011, 04:01 AM
Holy shit @ that music!!!

Now THAT is PSO music! In fact it's the first track from this game so far that captures it well.

GCoffee
Sep 16, 2011, 05:34 AM
The scene with the Pioneer-ship being shown from the side was such an obvious throwback to PSO's intro....
But then they changed the camera perspective to show hundreds of them and that huge mothership.... and made it even more epic.
Just unbelievable.

I love you Sakai.

lostinseganet
Sep 16, 2011, 05:47 AM
Next years 22nm vid cards can handle that cgi part in real time.

Spellbinder
Sep 16, 2011, 08:00 AM
Glad they cleared up the ambiguity about Forces putting techniques on the sub pallete, and that they will be chargeable.

Tycho
Sep 16, 2011, 08:25 AM
Is it just me or did the install count get a slight relative boost after the installer leak? :b

Kazzi
Sep 16, 2011, 08:55 AM
Holy shit @ that music!!!

Now THAT is PSO music! In fact it's the first track from this game so far that captures it well.

My thoughts exactly. I want this soundtrack.

Aumi
Sep 16, 2011, 10:04 AM
Great presentation, especially the new trailer. It was great to get a glimpse of the new costumes in-game as well. Sad that they made such (in my opinion, at least) ugly characters. And I wish they had made a caseal for once... Good to know that they've heard that the community wants morphing for casts, lets hope that they will implement it!

And it sure was awesome to see that huge number of Pioneer 2-like ships. Oh, and great to know that partisans (or something similar) are in the game!

Enforcer MKV
Sep 16, 2011, 11:06 AM
Man, that gave me freaking chills.

I'm in love, those ships, that city combat, oh, be still, my heart!

Man, they made Urban combat look awesome. Thank you. THANK YOU.

This is really tempting me to end my sub to PSU and wait for this...please give us a release date and global servers like you showed in the first damn trailer.

yoshiblue
Sep 16, 2011, 11:43 AM
I hate to be the combo breaker but urban combat is boring to me. Save for fighting in the ruins of a city. I'm cool with that.

Enforcer MKV
Sep 16, 2011, 11:47 AM
That's what I meant, the fact that you're fighting in a ruined city is what makes it cool. :D

yoshiblue
Sep 16, 2011, 12:15 PM
Not enough destroy building for me to call it a ruin city heh. Sure looks abandoned all right.

Mitz
Sep 16, 2011, 12:25 PM
It may have slipped me somewhere but does anybody know what's going on with the story. For a 'PSO2', other than a similar outfits, I'm not seeing a whole lot of the previous story here. What's that city, is that even Ragol?

RemiusTA
Sep 16, 2011, 12:29 PM
The "ruined city" concept is going to be bland and boring unless i get to 1) fight in a ruined building or 2) fight around buildings that are being ruined while i fight.


There has to be alot of chaos to pull off the ruined city thing right. I dont just want an open area, thats what PSU did and it made everyone sick.

Dre_o
Sep 16, 2011, 12:31 PM
It may have slipped me somewhere but does anybody know what's going on with the story. For a 'PSO2', other than a similar outfits, I'm not seeing a whole lot of the previous story here. What's that city, is that even Ragol?

Nope. We know nothing of the story besides that its not Ragol or Gurhal.

Mag-X
Sep 16, 2011, 01:13 PM
PSO levels are just hallways and various sized rooms with monsters in them. The settings are just decoration.

•Col•
Sep 16, 2011, 01:21 PM
PSO levels are just hallways and various sized rooms with monsters in them. The settings are just decoration.

PSO is old.

PSO2 isn't.

Kierto
Sep 16, 2011, 01:54 PM
At various points you can see that the 'city' looks to be contained in some type of dome structure (watch the sky). Storyline implications? Or perhaps even a Pioneer type ship under siege..?

Props to Sakai and friends for the BGM. All signs point to yes on the OST so far. I wonder if it will turn in to an 'in game' track much like the music from the first ever trailer.

NoiseHERO
Sep 16, 2011, 02:03 PM
At various points you can see that the 'city' looks to be contained in some type of dome structure (watch the sky). Storyline implications? Or perhaps even a Pioneer type ship under siege..?

Props to Sakai and friends for the BGM. All signs point to yes on the OST so far. I wonder if it will turn in to an 'in game' track much like the music from the first ever trailer.

The city kind of reminds me of our main lobbies... and I also found it weird that our main lobbies... aren't... in space.

So it's either a ginormous space station with an artificial sky dome thingie or it's on some planet

I'm assuming the former.

Zorafim
Sep 16, 2011, 02:07 PM
Huh. Looks like I'm a minority in not liking the music. Not that it's a sore to listen to, it's just... not melodic?

I'm hoping what we're seeing with the spinning is some kind of spear. I always love what they do with polearms in the online series, so I'm expecting great things this time around.

Shou
Sep 16, 2011, 02:14 PM
I always love what they do with polearms in the online series, so I'm expecting great things this time around.

Dus Majarra!

Mag-X
Sep 16, 2011, 02:23 PM
PSO is old.

PSO2 isn't.

I doubt it'll be that much different.

Zorafim
Sep 16, 2011, 02:32 PM
Dus Majarra!

WHY MUST YOU BRING THE PAIN?!

NoiseHERO
Sep 16, 2011, 02:35 PM
Huh. Looks like I'm a minority in not liking the music. Not that it's a sore to listen to, it's just... not melodic?

I'm hoping what we're seeing with the spinning is some kind of spear. I always love what they do with polearms in the online series, so I'm expecting great things this time around.

You're not a minority... I still haven't been truly impressed by the music...

But I still also think PSO's soundtrack is a little overrated as well.

So I'm not going to expect anything groundbreaking.

yoshiblue
Sep 16, 2011, 02:35 PM
Huh. Looks like I'm a minority in not liking the music. Not that it's a sore to listen to, it's just... not melodic?


Its kinda cool in its own way but in a way sounded off key. Not the notes I would have chosen. But hey i'm not a professional composer so my argument is invalid.

Now to wait for Link style sword flipping/spinning and maybe a Garland (Dissidia) stance. Maybe some Simon (Judgement) style whiping if they brought pack whips. Although I preferred Trevor...

Mitz
Sep 16, 2011, 06:03 PM
Its kinda cool in its own way but in a way sounded off key. Not the notes I would have chosen. But hey i'm not a professional composer so my argument is invalid.

Now to wait for Link style sword flipping/spinning and maybe a Garland (Dissidia) stance. Maybe some Simon (Judgement) style whiping if they brought pack whips. Although I preferred Trevor...

I actually feel the same. The way the track builds up, I would've used different notes instead of going in the directions that they did. However I still ended up liking the track, even though it sounds like a fusion of PSO and PSU. Rather have them go old skool on them, which isn't even outdated to begin with.

johnjacob
Sep 16, 2011, 09:17 PM
when does the PSO2 conference start tonight?

RemiusTA
Sep 16, 2011, 09:25 PM
Huh. Looks like I'm a minority in not liking the music. Not that it's a sore to listen to, it's just... not melodic?


No, you aren't. The only track i particularly enjoy listening to is the section of the battle music that stems from the first gameplay trailer, PROBABLY because it sounds like a remix of a PSO song i cannot wrap my ears around for the life of me, either that or its the only song i've heard in the game so far with a distinguishable melody. Also, and the loops seem to be completely random at best. The music is GOOD. It definitely isn't good-to-bad, like PSU's music. But very little of it so far has been "memorable". Like you said, it lacks the heavy melody that PSO's tracks did so well.


...Well, PSO EpII's tracks, anyway. Most of PSO's music was pretty "meh" to me. It's become memorable in the Mario Brothers sort of way. The only themes i really liked the melody to were the Vol Opt battle tracks, the Ruins battle BGM and Dark Falz form 3. (And of course, Can Still See the Light is my fav. PSO theme song hands down.)


Alot of the trailer music seems to be quite techno based. It seems to ride on a specific beat, but doesn't really go anywhere with it. It's decent when it's in a loop during gameplay, but i highly doubt it can be something to playlist while i do stuff on my computer like PSO's music.


It sounds like it's going to be the type of thing that "grows on me", or maybe just ends up being "great with very few memorable tracks". Kind of like Final Fantasy XII's OST -- wonderful music....just no memorable melodies.

sugarFO
Sep 16, 2011, 09:33 PM
I love PSO music. Tricktrack of course, the desert "Nostalgia in Solitude" is a remix of many classic Phantasy Star themes...

My favorite is Abysmal Ball -Banquet, the battle music in Seabed. That's a pretty amazing melody and beat. I'm listening to it now. :D

I have NO doubt I'll be adding PSO2 music to my Ipod for jogging. the best tracks help me run the fastest heheh

johnjacob
Sep 16, 2011, 09:34 PM
Does it start in a half an hour like last night?

RemiusTA
Sep 16, 2011, 09:38 PM
I love PSO music. Tricktrack of course, the desert "Nostalgia in Solitude" is a remix of many classic Phantasy Star themes...

My favorite is Abysmal Ball -Banquet, the battle music in Seabed. That's a pretty amazing melody and beat. I'm listening to it now. :D

I have NO doubt I'll be adding PSO2 music to my Ipod for jogging. the best tracks help me run the fastest heheh

See? All of those tracks are from PSO Episode 2.


I really was no fan of most of the PSO Ep.I tracks. In fact, the Caves music is probably the reason i hate that stage so much. Ruins also has 3 levels, but i enjoy fighting there much more than the caves, which was honestly pretty environmentally interesting. (with the lava > water > gemstone caves)


And I'm with you, Tricktrack and Abysmal Ball are probably my favorites from the game, too. I recently even found out that i enjoy Tricktrack part 1 just as much as part 2, almost LoL. It passed through my playlist a few minutes ago. Can't forget the Underworld songs either. And i dunno if many people notice, but both Tricktrack and Nostalgia in Solitude are all almost 100% composed of melodies from songs in the past games.


But imagine my surprise when playing PSO Episode III, and almost every single track ends up being earcandy.

Clunker
Sep 16, 2011, 09:59 PM
Last night's showing started at 12:30 JST; that translated to 11:30pm EST/10:30CST.

As tonite's showing is listed at 12:50 JST, that should mean it starts in roughly 50mins.

sugarFO
Sep 16, 2011, 10:00 PM
See? All of those tracks are from PSO Episode 2.


I really was no fan of most of the PSO Ep.I tracks. In fact, the Caves music is probably the reason i hate that stage so much. Ruins also has 3 levels, but i enjoy fighting there much more than the caves, which was honestly pretty environmentally interesting. (with the lava > water > gemstone caves)


And I'm with you, Tricktrack and Abysmal Ball are probably my favorites from the game, too. I recently even found out that i enjoy Tricktrack part 1 just as much as part 2, almost LoL. It passed through my playlist a few minutes ago. Can't forget the Underworld songs either. And i dunno if many people notice, but both Tricktrack and Nostalgia in Solitude are all almost 100% composed of melodies from songs in the past games.


But imagine my surprise when playing PSO Episode III, and almost every single track ends up being earcandy.
I found a remix of Tricktrack on Youtube, but I've requested a remix of Abysmal Ball everywhere I could and no one is interested... so sad :(

Cayenne
Sep 16, 2011, 10:00 PM
Ruins BGM never got dull for me, EVER. I thought it was great because it was so calm and mysteries at first then it's really dramatic (in a good way) and it always pumped me up to fight harder.

Caves on the other hand, yeah you're right, boredom. The rest was meh.

Also I agree with whoever said the City levels need to be more than just an open abandon city, I hope we just saw a piece of it and you can do more like enter a building or two and break windows and furniture while you hunt down the enemy, have a few enclosures so you're not always in the open, and break some street poles, mail boxes, and (insert item here).


Last night's showing started at 12:30 JST; that translated to 11:30pm EST/10:30CST.

As tonite's showing is listed at 12:50 JST, that should mean it starts in roughly 50mins.

It says 12:20 on the site, so in 20 mins?

Damn, there's a bigger crowd then yesterday!

johnjacob
Sep 16, 2011, 10:27 PM
Same thing as yesterday :(

Cayenne
Sep 16, 2011, 10:33 PM
You're right, same sh*t.

nothing will happen til the end

Lyric
Sep 16, 2011, 10:34 PM
For the love of God, show something else than a Female Newman in the character creator lol

Pik
Sep 16, 2011, 10:48 PM
Did that guy cut his hair since yesterday? lol
Mike must have hurt his feelings

Clunker
Sep 16, 2011, 10:54 PM
Uh, wait - did the male assistant say something about PS2/3, or was my ears playing tricks?

EDIT: That probably sounded like *I* was interested in a PS3 version of PSO2. Not so.

While I *do* have one (Launch 60Gig, full backwards compat!), I think I like the idea of a fully-self determined PSO, versus
the "Console Concerns" of the PSU era.

Pik
Sep 16, 2011, 10:54 PM
No beta info? lame

Mag-X
Sep 16, 2011, 10:58 PM
Well... I'm glad I stayed up for that. ...not.

NoiseHERO
Sep 16, 2011, 11:00 PM
Last time was for business.

This time was for the public.

It's no surprise it was just a repeat.

Just saying before people start their usual overreacting.

Blueblur
Sep 16, 2011, 11:07 PM
It'll probably be another month before we see meaningful content.

Zaix
Sep 16, 2011, 11:11 PM
I don't know exactly but I though I heard something about October at the end.

Also I'm not exactly sure where but somewhere I saw the date October 16, 12:20 PM JST mentioned. (Maybe on their twitter somewhere?)

Don't quote me on either as I easily could have misread or misheard something.

Jinto117
Sep 17, 2011, 01:45 AM
Holy f**k that was a massive fleet of ships at the end of the trailer. That mother space station was ridonkulous.

Angelo
Sep 17, 2011, 02:44 AM
Huh. Looks like I'm a minority in not liking the music. Not that it's a sore to listen to, it's just... not melodic?

Melody is overrated. It contained the core 'pleasures' of PSO music; 7 and 9 chords, dynamic chord progression, high "soaring" strings, the french horn, the heavy beat. It was good!

You're wrong!

And don't try pulling any of that pansy 'kill 'em with kindness' nonsense on me! It won't work! :P

NoiseHERO
Sep 17, 2011, 03:48 AM
Melody is overrated. It contained the core 'pleasures' of PSO music; 7 and 9 chords, dynamic chord progression, high "soaring" strings, the french horn, the heavy beat. It was good!

You're wrong!

And don't try pulling any of that pansy 'kill 'em with kindness' nonsense on me! It won't work! :P

I wish I could just slide in like megaman, and uppercut you in the balls for this post.

I dunno why.

Spellbinder
Sep 17, 2011, 06:53 AM
I must say... I've never seen that many people interested in video games in one building at the same time before. O_O But Anywho... what I thought about the gameshow...

1.) Yes, it was all the same information as the stream, although the character creator never ceases to amaze me as I rather enjoyed them trying to make a character resembling Noto Arisa, and found it a bit humorous.

2.) A few posts above me someone thought they heard mention about October. From what I can recall, it was in relation to all the feedback they received from the alpha testers. Although they did have a bit of feedback presented at the game show, they plan to release much more information publicly regarding the feedback they received. (at least that's what I remember hearing... I had to stand in the back :( )

3.) From the wait times of some of the other games there were obviously more popular and sought after games at the show. Having said that, I didn't expect Phantasy Star Online to draw as much attention as it did. The game show opened at 10. I got there and was standing outside (in a ridiculously large mobbish line) at 8:30. When I finally got inside I made a beeline for the Sega booth and still ended up having to wait until 2:00 p.m. to play taking a reserve ticket so I wouldn't have to stand at the booth all morning. (although I did circle back around a lot to watch other people play~

4.) I did finally get a chance to play. The only bad thing (which is not really pertaining to the game) was that the characters were pre-made so I couldn't fiddle with the creator, and I didn't get to pick so I ended up using a Hunter but still had fun for the 15 or so minutes I got to play. I've got my fingers crossed and am assuming its because of time constraints, but when I inquired about changing the keyboard settings they told me I couldn't, but as a person who doesn't like gamepads, I must admit it played well but I can foresee a bit of a learning curve.

And Lastly~

http://img.photobucket.com/albums/v646/ThePacster/IMG_0084.jpg

I got a PSO2 Mousepad and managed to get it autographed and doodled by Sakai Satoshi. Ψ(`∇´)Ψ Yay.

Blueblur
Sep 17, 2011, 08:09 AM
Very cool. Thanks for the impressions, Spellbinder.

Angelo
Sep 17, 2011, 11:49 AM
I wish I could just slide in like megaman, and uppercut you in the balls for this post.

I dunno why.

Mission Accomplished.

RemiusTA
Sep 17, 2011, 11:51 AM
Melody is overrated. It contained the core 'pleasures' of PSO music; 7 and 9 chords, dynamic chord progression, high "soaring" strings, the french horn, the heavy beat. It was good!

You're wrong!




You're banned from making babies from this day forth.



-No, i don't wanna hear it. Chop them off and hand 'em over god dammit.

Angelo
Sep 17, 2011, 11:53 AM
Suddenly everyone is so interested with my genitals! I must've said something right!

GCoffee
Sep 17, 2011, 11:57 AM
That's just the kind of effect that music has on Michaeru and Remius. And that's exactly why they don't like it. :P

RemiusTA
Sep 17, 2011, 12:00 PM
What? statements like his are so bad they automatically forfeit his nuts to stop them from spreading.

I believe his use of exclamation points indicates he was just playfully trolling. But you can never be too sure around this place -- sometimes people are serious when they say dumb shit. : /

Angelo
Sep 17, 2011, 12:07 PM
What? statements like his are so bad they automatically forfeit his nuts to stop them from spreading.

I believe his use of exclamation points indicates he was just playfully trolling. But you can never be too sure around this place -- sometimes people are serious when they say dumb shit. : /

Well, even though I was being more playful than serious I do agree that melody is overrated, but I'm not saying it has no place, or isn't integral in most types of music. I just find chord choice and progression to be much more integral. It's usually the way I can identify if a song is written by a Japanese composer or not without even looking. (Sorry, the majority of western games have very 'stale' OSTs.)

Plus the PSO games have never had 'strong melody' as a focus or signature of their music, which is why I actually disliked the majority of the music at first (especially ep.1). The series has always used a cross of synth and organic instruments playing dissonant (sometimes 'cold') progressions that are incredibly unorthodox outside of a select few genres of music (ones you wouldn't think of, like Gospel music, or Bossa Nova).

In that sense, the music in the trailer is absolutely perfect and worthy of "PSO2".

RemiusTA
Sep 17, 2011, 12:17 PM
Why of course. But when i say "PSO had the best soundtrack of any game ever", i really mean "PSO Episode II, III and IV had the best soundtrack of any game ever".

I knew you were being funny though. Melody is the main reason i enjoy most Japanese OSTs. Gives them feeling, makes them memorable. Less melodic orchestrated songs are great for things like movies and whatnot...but i personally don't know if i prefer it in videogames.

And besides, melody is something that sets apart many great movie OSTs from other ones. Like Lord of the Rings, or the Lion King (definitely), or something. I dunno.


Im no music theorist, i dont even know if Melody is the correct term anyway.




The city kind of reminds me of our main lobbies... and I also found it weird that our main lobbies... aren't... in space.

So it's either a ginormous space station with an artificial sky dome thingie or it's on some planet

I'm assuming the former.

Well, that space station is so ridiculously ludricously huge that it probably has enough space for it's own little atmosphere. Either that, or the ships the lobbies are on are actually just hovering over the planet in its atmosphere.


I found a remix of Tricktrack on Youtube, but I've requested a remix of Abysmal Ball everywhere I could and no one is interested... so sad :sad:

I'd assume that even if someone wanted to, they wouldn't have the ability to. PSO's tracks have alot of layer to them. It would take someone a while to remix them, and even if they did, it's rare you hear music like PSOs (or anything from Sonic Team really, ESPECIALLY the old sonic tracks) that's remixed and actually sounds decent.

Sonic 4 is about the only exception, because that was the first game from Sonic Team i've EVER played that just had a completely subpar soundtrack. (great melodies, terrible terrible composition and arrangement.)

NoiseHERO
Sep 17, 2011, 01:08 PM
I'm only """"serious"""" after the 3rd time people reply to me, then back to trolling, because they didn't catch on by then.

RemiusTA
Sep 17, 2011, 01:37 PM
I personally think it's quite easy to detect sarcasm over the internet.

Well, at least in forum boards where you constantly hear from the same people.

Enforcer MKV
Sep 17, 2011, 01:40 PM
Really? Because I still have a lot of trouble telling. Eh, I guess its different between people.

Though I suppose you do have a point about the forums, you'd think it'd get easier as you learned each person's behavior.

RemiusTA
Sep 17, 2011, 01:45 PM
Well, it's kind of odd. When people are sarcastic in real life, they say simple sentences completely differently.

When people are sarcastic over the internet, they word their sentences differently. Or maybe i just spend too much time on the computer.

Yeah i probably spend too much time on the computer.

Enforcer MKV
Sep 17, 2011, 01:57 PM
Actually, I can totally see that being the case. It might even be sub-conscious. Hmm..

This could be a fascinating thing to study....

Oh, sorry, I spaced out there for a minute. :nerd:

BlackCosmic
Sep 17, 2011, 03:27 PM
http://bumped.org/psublog/wp-content/uploads/2011/09/stuff.jpg
According to the pamphlet distributed at Tokyo Game Show, as of September 2011, Phantasy Star Online 2 is 50% complete.

kyuuketsuki
Sep 17, 2011, 03:30 PM
http://bumped.org/psublog/wp-content/uploads/2011/09/stuff.jpg
According to the pamphlet distributed at Tokyo Game Show, as of September 2011, Phantasy Star Online 2 is 50% complete.
Has someone who can actually read Japanese confirmed that's what that 50% actually means, or is this merely an assumption?

It seems odd that anyone would estimate a game that just underwent alpha testing and is (supposed) to have a beta soon-ish as only 50% complete.

NoiseHERO
Sep 17, 2011, 03:33 PM
Has someone who can actually read Japanese confirmed that's what that 50% actually means, or is this merely an assumption?

It seems odd that anyone would estimate a game that just underwent alpha testing and is (supposed) to have a beta soon-ish as only 50% complete.

I don't think bumped makes assumptions without saying it's an assumption...

Angelo
Sep 17, 2011, 03:54 PM
Has someone who can actually read Japanese confirmed that's what that 50% actually means, or is this merely an assumption?

It seems odd that anyone would estimate a game that just underwent alpha testing and is (supposed) to have a beta soon-ish as only 50% complete.

Most online games that go into alpha testing are usually not even that far along. They're usually more like 30% done.

Every time I've been in an alpha it usually means "We've got the bare bones of how the combat mechanics work and one environment to test it on". They're also usually done completely in-house because the product is so bare bones that any leak in the NDA could give the game bad publicity too early in it's life.

Cayenne
Sep 17, 2011, 04:17 PM
50% completed? I thought it was more than that. If that's true then that's great!

Halfway through the game and they're already making the smallest changes that need to be address and from what I've seen so far there making the right changes (force subpanels can charge, UI) and who knows, maybe they will add different animations to each class (crosses fingers). From here is making more enemies, levels, adding more features and tons of tweaks.

50% done and this game looks too good for it's own good? It's only gonna get better.

•Col•
Sep 17, 2011, 04:20 PM
50% is probably more than what people think. It probably means most of the gameplay mechanics are close to being finished, and it's almost time to start adding in actual content.

Spellbinder
Sep 17, 2011, 05:56 PM
Has someone who can actually read Japanese confirmed that's what that 50% actually means, or is this merely an assumption?

It seems odd that anyone would estimate a game that just underwent alpha testing and is (supposed) to have a beta soon-ish as only 50% complete.

Unless I'm very mistaken, that literally means degree of development in Japanese, but looking at it as 50% developed is more natural in English. I actually didn't notice that in the pamphlet. But then again, I was being bombarded with pamphlets while walking around.

Anon_Fire
Sep 17, 2011, 05:59 PM
Help us out, Espiokaos. Please.

Tycho
Sep 17, 2011, 06:44 PM
Unless I'm very mistaken, that literally means degree of development in Japanese, but looking at it as 50% developed is more natural in English.
Yeah. 開発度, for anyone still wondering. The 'TBA 2011' seems pretty audacious then actually o_O, guess the second half isn't taking quite as long. .. Or they're just gonna release the beta while the game is still at like 75% or something.

Enforcer MKV
Sep 17, 2011, 07:40 PM
Wait, 50%? Uh......I certainly hope it doesn't release this year, then.........

Or fiscal year, for that matter.

•Col•
Sep 17, 2011, 07:48 PM
50% is probably more than what people think. It probably means most of the gameplay mechanics are close to being finished, and it's almost time to start adding in actual content.

Reposting.........

Once you got the groundwork done, it's not very hard to add content. It just takes a while.

yoshiblue
Sep 17, 2011, 07:52 PM
Until everyone starts to have brain farts...haha...

NoiseHERO
Sep 17, 2011, 08:26 PM
Until everyone starts to have brain farts...haha...

Trust me...the brainfarts come BEFORE the lights and music...

yoshiblue
Sep 17, 2011, 08:45 PM
Trust me...the brainfarts come BEFORE the lights and music...

I know. I posted that when I though ground work as character models done, mapping done, ect. but the little things you add to them and the added content after the release of the game is when the farts start to come out.

I may need to reword this.

RemiusTA
Sep 17, 2011, 10:00 PM
Most online games that go into alpha testing are usually not even that far along. They're usually more like 30% done.

Every time I've been in an alpha it usually means "We've got the bare bones of how the combat mechanics work and one environment to test it on". They're also usually done completely in-house because the product is so bare bones that any leak in the NDA could give the game bad publicity too early in it's life.

Did you really believe that "alpha test" was a traditional Alpha build of the game?

No way. I can estimate the only things that are going to change from that test are a few balances and possibly effects. I don't see them adding any new animations or anything at this point. Anything "added" was probably just either "left out" or they were still working on it at the time of the test.

•Col•
Sep 17, 2011, 10:51 PM
Did you really believe that "alpha test" was a traditional Alpha build of the game?

No way. I can estimate the only things that are going to change from that test are a few balances and possibly effects. I don't see them adding any new animations or anything at this point. Anything "added" was probably just either "left out" or they were still working on it at the time of the test.

^What I've been saying since before the Alpha test was even finished.

The only core things we haven't really seen are... Mags... Subclasses (which are pretty much just all numbers anyway)... And My Rooms or whatever you want to call them.

Everything else is just: additional weapons/spells/skills/areas/monsters/bosses/items/equipment/missions/sounds/music... Uh yeah, I think that's about everything.

adonis565
Sep 17, 2011, 11:11 PM
whats with magneto written on the front page

Dongra
Sep 19, 2011, 03:41 PM
That Hunewearl's hair kept clipping through her breasts. :-x

•Col•
Sep 19, 2011, 03:49 PM
That Hunewearl's hair kept clipping through her breasts. :-x

THEY HUNGER!!! O_O

NO WONDER THEY ALWAYS JIGGLE ON THE CHARACTER SELECT SCREEN; THEY'VE GAINED A MIND OF THEIR OWN.

Zorafim
Sep 19, 2011, 04:29 PM
That Hunewearl's hair kept clipping through her breasts. :-x

Doesn't matter, have hair physics.

Enforcer MKV
Sep 19, 2011, 04:31 PM
Hold on, I think my side is splitting from the copious amounts of laughter induced by the overload of WIN from the above statements.

....

Yup, side split.

....

Doesn't matter, had last laugh.

B*tches. :lol:

Zorafim
Sep 19, 2011, 04:33 PM
He who laughs last, doesn't get joke.

Enforcer MKV
Sep 19, 2011, 04:35 PM
That or was the last to hear it. :D

This destruction of burn brought to you by logic.

Logic; because it makes sense.

Zorafim
Sep 19, 2011, 04:44 PM
If you think logic makes sense, you probably haven't studied it. And if you think sense is logical, then you haven't thought it through enough.
Trust me when I say that the truth, and what you think is the truth, are two completely different things.

Now. Red pill or blue pill?

NoiseHERO
Sep 19, 2011, 04:47 PM
If you think logic makes sense, you probably haven't studied it. And if you think sense is logical, then you haven't thought it through enough.
Trust me when I say that the truth, and what you think is the truth, are two completely different things.

Now. Red pill or blue pill?

Which one let's me to continue living my normal life until PSO2 comes out again?

Zorafim
Sep 19, 2011, 04:52 PM
Hell if I know. Take them both, see what happens.

Allison_W
Sep 20, 2011, 04:15 PM
I totally saw what they did there. Welp, I'm on board.

Though I was totally expecting that horrifically malnourished loli to die of starvation in chargen in real-time. Which would have been horrible, but hilarious.

RemiusTA
Sep 20, 2011, 04:20 PM
I'd have preordered the game if it finally had a system that killed lolis of malnutrition and birth defects

Vashyron
Sep 20, 2011, 04:33 PM
Reminds me, wonder if there will be problems with height again.

Like PSU HSM, I believe if you were too short you couldn't shoot a certain switch since you would hit the floor. :wacko:

Angelo
Sep 20, 2011, 04:41 PM
I'd have preordered the game if it finally had a system that killed lolis of malnutrition and birth defects

I'll throw a party when the moe/loli fad dies.

You're all invited.

RemiusTA
Sep 20, 2011, 05:11 PM
Cool, i'll bring the liquor, and a few females who have cute friends. And also hate those ridiculous emotionless shitty eyes.

GCoffee
Sep 20, 2011, 05:17 PM
I will bring the grade schoolers!

NoiseHERO
Sep 20, 2011, 05:23 PM
I'll throw a party when the moe/loli fad dies.

You're all invited.

That party's never happening huh...

Vent
Sep 21, 2011, 09:40 AM
Like PSU HSM, I believe if you were too short you couldn't shoot a certain switch since you would hit the floor. :wacko:

Are you serious? I always thought your height didn't effect your hit-box nor the position of any projectiles fired by you.

I don't get all this hate for the versatile character creation mechanism. True, making sliders going into the extreme probably isn't very hard. The overload of choices however is only commendable. If someone wanted to make their characters look weird, they have the full right to do so if the game allows it. Feel free to laugh at them, but never superimpose your desires on them, because you and him are both playing the same game with the same freedom provided by the game itself. Making a game with extensive character customization options that somehow does not allow characters to be made that are considered 'unnatural' by 'normal' standards just doesn't add up.

Vashyron
Sep 21, 2011, 10:03 AM
The first person camera scaled to your height, so in particular, HSM there was a certain switch that required you to shoot over the edge of the map below into water which caused problems if you were too short.

New videos:

http://www.gametrailers.com/video/tgs-11-phantasy-star/721173

And


http://www.youtube.com/watch?v=Cl7G64M08aY

kyuuketsuki
Sep 21, 2011, 10:54 AM
http://www.gametrailers.com/video/tgs-11-phantasy-star/721173

Holy crap. It may be a "camcorder" shot, but I think that's the first video of gameplay I've seen that wasn't low-res and/or low bit-rate. I can actually see what the graphics look like. And it has Vol Dragon no less! This video makes my day.

RemiusTA
Sep 21, 2011, 12:41 PM
I will bring the grade schoolers!Sorry, like staying out of jail.


For the youtube video : Is it just me, or did they tweak the special effects? That crappy ugly spinny orange effect has been removed from the air sword PA. Maybe i just haven't seen enough smooth framerate videos, but the game looks really good when it's running at a constant framerate. But oh JESUS that guy shows just how cheesy the Air Combat is in this game. I absolutely cannot STAND that retarded floaty shit. It just looks so wonky. You should continue falling if you miss, but be pushed up a bit more should you actually hit something.

Gametrailers video:


I'm really, really disappointed at the lack of unique animation. It just feels so off. Probably because im still thinking in PSO mode, but I really hate how everyone is just a clone with different clothing. It was one of the things i hated most about PSU.


Small nitpick....Just like the exploit of being able to step-cancel all your attacks, that Fonewearl kept Jump-canceling her recovery frames for Resta. They really, really need to tighten that crap up. They're going to destroy the gameplay before it even gets off the ground.

Anon_Fire
Sep 21, 2011, 01:10 PM
Sorry, like staying out of jail.


For the youtube video : Is it just me, or did they tweak the special effects? That crappy ugly spinny orange effect has been removed from the air sword PA. Maybe i just haven't seen enough smooth framerate videos, but the game looks really good when it's running at a constant framerate. But oh JESUS that guy shows just how cheesy the Air Combat is in this game. I absolutely cannot STAND that retarded floaty shit. It just looks so wonky. You should continue falling if you miss, but be pushed up a bit more should you actually hit something.

Gametrailers video:


I'm really, really disappointed at the lack of unique animation. It just feels so off. Probably because im still thinking in PSO mode, but I really hate how everyone is just a clone with different clothing. It was one of the things i hated most about PSU.


Small nitpick....Just like the exploit of being able to step-cancel all your attacks, that Fonewearl kept Jump-canceling her recovery frames for Resta. They really, really need to tighten that crap up. They're going to destroy the gameplay before it even gets off the ground.

Do you really want the gameplay to be more like PSO?

Allison_W
Sep 21, 2011, 01:54 PM
I'm really, really disappointed at the lack of unique animation. It just feels so off. Probably because im still thinking in PSO mode, but I really hate how everyone is just a clone with different clothing. It was one of the things i hated most about PSU.

Except the different animations had bad balance implications back in PSO, where, for instance, female saber animations completely sucked compared to male ones--just an example. Keeping them the same not only reduces workload, but keeps balance issues out of the matter.

Bear in mind that PSO, for all its value as a progenitor, is an eleven-year-old game that can stand to be improved upon technically (without throwing the baby out with the bathwater like PSU did). Imbalance due to different attack animations with different speeds and whatnot is one of those things that could stand to be, y'know, fixed.

•Col•
Sep 21, 2011, 02:15 PM
Maybe it's just because it's a high quality video, or maybe it's just me... But in the Gametrailers vid, doesn't it look like the photon energy of the sword look more..... Photon-y? >.>

chaos-shadow
Sep 21, 2011, 02:39 PM
I need more HQ videos like this in my life. : )
I feel like FO will have it rough with aiming. XD;

RemiusTA
Sep 21, 2011, 03:15 PM
Do you really want the gameplay to be more like PSO?

You missed absolutely everything I said the moment you saw the letters 'PSO' didn't you.


Except the different animations had bad balance implications back in PSO, where, for instance, female saber animations completely sucked compared to male ones--just an example. Keeping them the same not only reduces workload, but keeps balance issues out of the matter.

I don't remember the Hunewearl saber animations sucking at all. At least, any worse than any other ones. But even if they did suck, they usually had much better dagger, claw and double saber animations.

So yeah, you're leaving out that part of the "balance" issue. That's exactly what it was for. I understand where you're coming from....but it really doesn't make any sense for this situation. Unless the people just RANDOMLY mocapped and assigned base animations for the characters. But that's ridiculous, even for Sonic Team, so im not even going to assume something so crazy.




Bear in mind that PSO, for all its value as a progenitor, is an eleven-year-old game that can stand to be improved upon technically (without throwing the baby out with the bathwater like PSU did).

Yeah...we've been through this, guys. Maybe i just should never reference PSO in anything I say? :???:

People keep throwing that statement around, it's kind of starting to sound like a conditioned response. While PSO's mechanics can most definitely be improved (obviously, nothing's perfect), both PSU and PSP2i could have most definitely taken gameplay mechanic cues from PSO and have been much better titles.



Imbalance due to different attack animations with different speeds and whatnot is one of those things that could stand to be, y'know, fixed.I'm not quite reading you here. You're telling me that universal animations are BETTER than unique ones? Dude there are so many ways you can tweak a different animation to not only be more efficient, but maybe even function the same as another one.

Two things:

1) I can't recall any serious situations where an animation was crippling in PSO. Perhaps im not thinking hard enough, maybe you could refresh me? But i really doubt any existed. Most of the animations that were changed were for the better. And BTW, giving someone less efficient animations is ALSO a very good balance technique.

2) The animations don't have to be less or more efficient -- it's a cosmetic change that enhances the feel of the game. You know, like hair/body/cloth physics. Or neat, elaborate attack PA animations.

It allows you to set some diversity to the cast. Nobody wants to play a fighting game where everyone has the same animations. If you remember, the Tekken Series was filled with characters that were just reskins with a few different properties. In the more recent series (Tekken 6), almost everybody is comprised entirely of unique animations. The Result?; everyone feels different. The only real difference in some RPG titles are the animations of the characters.

It's a big deal, believe it or not. The same counts for action titles.

NoiseHERO
Sep 21, 2011, 04:13 PM
You missed absolutely everything I said the moment you saw the letters 'PSO' didn't you.

He tooootally did.

RemiusTA
Sep 21, 2011, 05:08 PM
Yeah, it's just become a conditioned response around here.

Words 'PSO' detected in sentence = Instantly get your quote button ready to tell them how they need to "let it go".

Cayenne
Sep 21, 2011, 05:40 PM
I can see why they left the air combos like that, so you can still do massive damage to flying foes just as much as ground ones but it still bugs me.

Arkios
Sep 21, 2011, 05:47 PM
New videos:

http://www.gametrailers.com/video/tgs-11-phantasy-star/721173

And

??????????????2 ?????????TGS2011? - YouTube (http://www.youtube.com/watch?v=Cl7G64M08aY)

Awesome! I think this is the first video where it actually showed a person SHOOTING without using TPS-mode/view. (First one I've noticed it in anyways)

You see the look on the guys face while he's playing? That's SHEER JOY.

I cannot wait to play.

•Col•
Sep 21, 2011, 06:07 PM
Awesome! I think this is the first video where it actually showed a person SHOOTING without using TPS-mode/view. (First one I've noticed it in anyways)

You see the look on the guys face while he's playing? That's SHEER JOY.

I cannot wait to play.

We've seen people shoot without TPS view tons of times before.... It's usually with a gunslash though. And it makes sense, because when would you NOT want to have complete precision when using a Rifle? Without TPS view, you're stuck shooting in a straight line, parallel to the ground, in front of your character.

Zyrusticae
Sep 21, 2011, 06:14 PM
I love how Sakai is on the show floor telling people about stuff.

How often do you see executives doing that, eh? That's good stuff, man.

•Col•
Sep 21, 2011, 06:30 PM
I love how Sakai is on the show floor telling people about stuff.

How often do you see executives doing that, eh? That's good stuff, man.

Sakai: "Attack the dragon's weakpoint for MASSIVE damage."

RemiusTA
Sep 21, 2011, 06:38 PM
I can see why they left the air combos like that, so you can still do massive damage to flying foes just as much as ground ones but it still bugs me.

Well usually, the point is to leave that to the people with guns. Or, to USE a gun.

I think you should be able to attack in the air, but you shouldn't be able to literally pull of THREE full combos while airborne just by tapping the button. Because thats what the guy with the wired lance did.

Without even hitting anything.

Zyrusticae
Sep 21, 2011, 06:52 PM
Oh, I agree wholeheartedly there.

There should at least be reduced gravity, not complete negation of gravity. But we've been over this already, haven't we?

Vashyron
Sep 21, 2011, 06:57 PM
Answer: Anti Gravity Boots that can be used in short bursts.

Better Answer: A Wizard Force did it.

It's kinda obvious they like adding flashy moves more since those new bullet PA's Infinity were added... The devs designing animations probably had their minds blown when they heard they had to design new attacks to juggle enemies in mid air.
Like what a kid that just discovered Microsoft Powerpoint usually does for the first time. :wacko:

Cayenne
Sep 21, 2011, 07:22 PM
Well usually, the point is to leave that to the people with guns. Or, to USE a gun.
Yeah but now I'm seeing thing in the developer's mind, make things balanced so you don't have to revert using a weapon you don't want to, that whole freedom thing.

But we've been over this already, haven't we?

Yeah, more than enough but what else is there to talk about?

RemiusTA
Sep 21, 2011, 07:42 PM
Yeah but now I'm seeing thing in the developer's mind, make things balanced so you don't have to revert using a weapon you don't want to, that whole freedom thing.


Balance would be to force you to switch weapons. You don't use a rake to dig holes, just like you don't use a shovel to chop wood.

moorebounce
Sep 21, 2011, 07:55 PM
Balance would be to force you to switch weapons. You don't use a rake to dig holes, just like you don't use a shovel to chop wood.

I agree with you to a point. I don't mind needing different weapons to kill enemies but I don't like it when using the wrong weapon doesn't do any damage at all. It's hard to see if you're doing any damage if you have 3 or 4 players hitting the same enemy and the hit numbers overlap. I've been there plenty of times wasting TP or time.

RemiusTA
Sep 21, 2011, 08:03 PM
Yeah, i don't believe they should take the melee/ranged resistant approach like PSU did. At least, not as extreme as it was. There are other ways.

Flying enemies should obviously be able to be killed by hunters, but it should simply be more difficult. For example, the Nano Dragon in PSO -- a joke if you had any kind of ranged weapon, but somewhat of a small hassle if you had to run up and hit it, as it could easily avoid you.

At the same time, a large enemy shouldnt be easily flinched by gunfire, which would make them more dangerous for Rangers to handle.


(Although, that wouldn't work at this point, since Rangers are invincible in this game. Apparently. They don't even have to slow down to fire, i dont see how ANY mildly decent ranger would get hit in this game.)

[spoiler-box]
And before anyone starts it up, this isn't an issue of "fantasy" vs "real life". It's an issue of common sense and good gameplay. Anytime you make every weapon a swiss army knife, you're defeating the purpose.[/spoiler-box]

Cayenne
Sep 21, 2011, 08:20 PM
Good balance shouldn't be forcing you to use another weapon, it should make you think about better options. Use a sword all you want all day, don't have penalties on ground vs. flying but if defeating a foe in the air can be done just as simple as a foe on the ground then that's a gameplay issue.

Add some gravity to add to the challenge and I'll be glad to drop this whole thing :P

RemiusTA
Sep 21, 2011, 08:52 PM
Well...well i agree, i guess.

I thought you were saying that you should be able to complete the whole game with a Sword. Well, i AGREE that you should be able to, but it should be quite difficult.


This reminds me of my better days of PSU. I remember playing in the Cubo base missions with my hunter, and the high-tier PAs were not helping me very much. It was terribly challenging -- i had to use very quick hitting weapons and photon arts because i couldn't flinch hildebears, and getting hit by offscreen technics was a big deal.

This is before Just-Guard allowed me to be fucking invincible, of course.

I constantly switched between like 4 or 5 weapons. Like, VERY constantly, to meet my situation.


I think that was the best part of Phantasy Star Universe to me -- the earlier days. Sure, the game was very much a photon art spam fest. But, just like people bitch ON and ON about PSO being easy because of Charge Vulcans (???), there WERE alot of points in PSU where everything worked very well, and photon arts did not run the whole stage because they would indeed get you killed.


....either that, or i just might not have obtained Majarra or Jabroken yet.

Cayenne
Sep 21, 2011, 09:19 PM
Tactics is one of the things that made PSO so great and memorable.

Kirin^^
Sep 21, 2011, 09:29 PM
In PSO as a hunter, it got to the point where I would bring 3 to 4 weapons with me at a time. At least one gun and the other 3 were based on what u felt like using. PSO is a very easy game, you can do an entire run with just a greatsword or a double saber, it was all up to how you felt at the time And which fun weapons you wanted to use

moorebounce
Sep 21, 2011, 11:17 PM
People have to realize that what we're seeing is low lvl stuff. What works in lower lvls won't work in higher lvls. So far most people have been complaining about the dodge/roll/teleport moves and so far in the lower lvls it looks bad but I'm sure it evens out and won't be so effective in the higher lvls.

After all these years I'm just happy to do some of this stuff. I'll wait to bash it. It doesn't matter what they do they won't make everbody happy. Because what you think the balancing should be you have people who don't agree w/ what you think it should be like.

IMO there shouldn't be a difference in the damage you deal in the air or on the ground.

Zorafim
Sep 22, 2011, 12:16 AM
In PSO as a hunter, it got to the point where I would bring 3 to 4 weapons with me at a time. At least one gun and the other 3 were based on what u felt like using. PSO is a very easy game, you can do an entire run with just a greatsword or a double saber, it was all up to how you felt at the time And which fun weapons you wanted to use

Wait... What? Are you sure you're not thinking PSU? I distinctly remember needing that greatsword for AoE, and the doublesaber for single target, and the slicer for bosses, and the handgun for fliers. I couldn't live long if I just jumped around based on what I wanted at the time.

Dinosaur
Sep 22, 2011, 12:18 AM
PSO is a very easy game

Is there another game called PSO?

zombiemoshpit84
Sep 22, 2011, 12:38 AM
Is there another game called PSO?

the only way pso is easy is if you cheat... no fun in that

NoiseHERO
Sep 22, 2011, 01:18 AM
People have to realize that what we're seeing is low lvl stuff. What works in lower lvls won't work in higher lvls. So far most people have been complaining about the dodge/roll/teleport moves and so far in the lower lvls it looks bad but I'm sure it evens out and won't be so effective in the higher lvls.

After all these years I'm just happy to do some of this stuff. I'll wait to bash it. It doesn't matter what they do they won't make everbody happy. Because what you think the balancing should be you have people who don't agree w/ what you think it should be like.

IMO there shouldn't be a difference in the damage you deal in the air or on the ground.

It's not what you CAN do, it's how much you can do it and the enemies abilities to keep up. And compared to PSO and even PSU this is the easiest beginner stage we've ever really seen.

You can say "lol it's only the alpha" but that's exactly why we can assume it's going to be/should be tweaked.

Vent
Sep 22, 2011, 08:51 AM
I remember having trouble controlling the amount of weapons I needed to bring as a FOmarl to fulfill all roles. Vivienne, Glide Divine, C-Bringer's Rifle, Principal's Gift Parasol, mechgun, slicer, Agni and I bet I forgot something there.
It was fun in one way and frustrating in the other, because carrying more weapons significantly hinders the speed of using the quick menu.

I do think one should just stay open for anything in PSO2. Let the game surprise you, instead of building up a bias before you even played it. Overly hyping or criticizing a game before its even released are two sides of the same coin.

NoiseHERO
Sep 22, 2011, 09:25 AM
Overly hyping or criticizing a game before its even released are two sides of the same coin.

You don't HAVE to have the controller in your hand to get the gist of things. It's silly to take things as far as some of the people here do. But in generally what you just said i pretty much the whole point of this forum.

moorebounce
Sep 22, 2011, 09:41 AM
It's not what you CAN do, it's how much you can do it and the enemies abilities to keep up. And compared to PSO and even PSU this is the easiest beginner stage we've ever really seen.

You can say "lol it's only the alpha" but that's exactly why we can assume it's going to be/should be tweaked.

The only difficult thing about PSO in the lower lvls is when you use forces and the amount of meseta they need for fluids and you can take care of that problem by picking up everything a selling it. Outside of that PSO has always been a breeze.

I have no problem with what I've seen so far from PSO2. I think people need to save all their crying until after the game drops and yes it's a alpha build. I love all the new stuff they've put in the game but you have people complaining about stuff in a video. lol It's like Allen Iverson talking about "practice" we're talking a "alpha build" of a game.


http://www.youtube.com/watch?v=frsId3goYYE

Vashyron
Sep 22, 2011, 10:09 AM
One thing on difficulty, I hope they can actually make it challenging without being cheap ass.

Hello PSO EP2 Towers.

RemiusTA
Sep 22, 2011, 10:17 AM
Can't wait for this game to release and barely be any different from the "alpha" version.

Kirin^^
Sep 23, 2011, 04:25 PM
Lol, PSO DC version and Ep1&2. Once you get to 170+ the game is super easy. You can run anything you want solo the only reason you really need anyone is to open doors. PSO was not a very hard game at all my friend.

I carried a gun and some melee weapons with me, joke weapons, whatever. Once your stats are maxed its basically just about keeping yourself entertained...what game were you playing?

Canard de Bain
Sep 23, 2011, 04:32 PM
Indeed.... I hope enemies will scale to max level in each area in PSO2 at least. :<

kyuuketsuki
Sep 23, 2011, 04:33 PM
Lol, PSO DC version and Ep1&2. Once you get to 170+ the game is super easy. [...] Once your stats are maxed its basically just about keeping yourself entertained[...]
Really. Once you've out leveled all the game's content, acquired rare and powerful weapons, and maxed out your stats, the game was easy. Amazing.

Canard de Bain
Sep 23, 2011, 04:34 PM
Really. Once you've out leveled all the game's content, acquired rare and powerful weapons, and maxed out your stats, the game was easy. Amazing.

Amazingly stupid.

Kirin^^
Sep 23, 2011, 04:43 PM
Even when you were mid or low level, the game wasn't so tough. Mobs hit too hard? Swing, back up, swing, backup, if you time it right you can play without getting hit

Canard de Bain
Sep 23, 2011, 04:45 PM
Even when you were mid or low level, the game wasn't so tough. Mobs hit too hard? Swing, back up, swing, backup, if you time it right you can play without getting hit

PSO/U only got "hard" during timed challenges or..... escorts :P

moorebounce
Sep 23, 2011, 04:47 PM
Lol, PSO DC version and Ep1&2. Once you get to 170+ the game is super easy. You can run anything you want solo the only reason you really need anyone is to open doors. PSO was not a very hard game at all my friend.

I carried a gun and some melee weapons with me, joke weapons, whatever. Once your stats are maxed its basically just about keeping yourself entertained...what game were you playing?

Well they must have fixed it in Blue Burst. Once you get past the forest it no cake walk.

Mag-X
Sep 23, 2011, 05:26 PM
PSO/U only got "hard" during timed challenges or..... escorts :P
ugh... Mome is still my most hated NPC ever.

moorebounce
Sep 25, 2011, 07:09 PM
Can't wait for this game to release and barely be any different from the "alpha" version.

I wouldn't even have an issue with that. IMO they did more than enough from what I've seen so far from the alpha build.

RemiusTA
Sep 25, 2011, 07:14 PM
Uh, i wouldn't touch this game right now were it released in its current state.

Im very impressed with everything ive seen so far, but....lol no.

To explain what i mean, PSU was a game with a "good base" as well. But without any development put in the right place, it just ended up feeling empty in the end.