View Full Version : Future art of Zelda
Kyrith_Ranger_Pso
Jan 17, 2012, 09:46 PM
As we all know, The Legend of Zelda had gone through a lot of art changes over the years, and could undergo more, in the future would you like to see the art of a previous game, or a new direction? I'm not putting 2D down since that's a whole different discussion about game play and is likely not coming back.
I clicked Twilight Princess but actually want Majora's Mask, sorry, because i just adored that game, and part of that is because with the art style (and some of the music) everything just seemed a little eerie and off, but you could never quite put your finger on it, the only problem was it was kind of held back by the graphical power of the N64 and if it was used for an HD Zelda game they could really put out it's full potential, for me the art style was a perfect balance of eerie but not trying to be terrifying or shocking
Rashiid
Jan 17, 2012, 10:27 PM
I'm a sucker for Windwaker's art style.
Kyrith_Ranger_Pso
Jan 17, 2012, 10:37 PM
I'm a sucker for Windwaker's art style.
i get where you're coming from, Windwaker is one of my most fond memories in gaming, so much fun
Heskett
Jan 17, 2012, 11:00 PM
Wind Waker's cell-shading art style was charming and fantastic, and definitely my favorite of the series as well.
Zarode
Jan 17, 2012, 11:28 PM
Wind Waker. I just like the charming style a lot.
Outrider
Jan 18, 2012, 12:25 PM
I loved the Wind Waker style, but we've seen it in a number of games already (I'm counting about six games, but I might be off with that.)
I always liked the Oracle of Ages/Seasons art style, and I thought it was a shame that they didn't use it for more than just the two games:
http://i.neoseeker.com/ca/zelda_oracle_ages_conceptart_bOdit.jpg
Of course, I think I'd like to see something new for the next game. I enjoyed the more gritty and detailed style they used in Twilight Princess as well as the painterly style in Skyward Sword, and I'd like to see them go even further in either direction. They could either go full-on Lord of the Rings/Dark Souls with the TP-style game by going for a sort of hyper-realistic style or they could make the painterly style really look like it's right out of a painting, with paint textures & bleed-through color. I think either one could be fun.
.Rusty.
Jan 18, 2012, 12:43 PM
"Majora's Mask" version of the wind waker art style.
Ce'Nedra
Jan 18, 2012, 03:45 PM
I went for Twilight Princess but i also want Majora's Mask. No multiple choice poll sadly.
If they go HD, and they should sometime, i think TP's art style will do the best for the series, though i would also like to see MM art style in HD.
Kent
Jan 18, 2012, 04:09 PM
I'm waiting for a Zelda game to end up looking like Killer7.
http://www.youtube.com/watch?v=8wl9ZM7J7U8
Or at least give me a Rez-inspired dungeon. That would be amazing. The game's signature instrument could be a theremin.
NoiseHERO
Jan 18, 2012, 06:16 PM
I'm with Outrider on this one. I'd like to see the ages style retard, hoping it doesn't piss of Anime haters or something. (Or they could be like PSO fans and say "IT'S TECHNICALLY NOT AN ANIME STYLE COMPLETLY*NOW I HAVE TO REDEFINE WHAT I THINK ANIME MEANS*/I HATE ANIME BUT I STILL LIKE PSO/OKAY AS LONG AS IT'S NOT JPOP ANIME"
As for Majoras Mask, I dunno if it would have those same creepy vibes in HD graphics. Or just look like Twilight Princess in attempt to do it again. Honestly TP's style was kind of cool, seemed like the next step from 64's style. But it didn't leave a strong impression on me... It just standed out for being bleak and dark.
I liked the Wind Waker style, but It'd have to be a big and colorful art project looking adventure thingie. Maybe something like Epic Mickey or Okami would be good examples. In terms of games that just focus on being stylistic/artistic looking. But at the same time having more focus on Adventure compared to the other zeldas which is what made me like Wind Waker so much..
But yeah I voted something new.
Kyrith_Ranger_Pso
Jan 18, 2012, 09:53 PM
I think my real favorite thing about Windwaker is that it is the only really open world 3D one, it loads islands your coming toward while your in the water so you don't just go from whatever area to the end of a bottleneck and then have a quickload screen into the next box with bottlenecks on some sides (though i love Zelda games in general I'm getting sick of the box bottlenecxk box design that OOT, MM, SS, and TP use). In windwaker you just went from place to place hopped out of your ship and never took the immersion loss you would in most games from having a load screen and then just being on the island, Windwaker really could be more important to the franchise then lots of people give it credit for so I'm happy to be seeing the love for it on here.
NoiseHERO
Jan 18, 2012, 10:14 PM
I think my real favorite thing about Windwaker is that it is the only really open world 3D one, it loads islands your coming toward while your in the water so you don't just go from whatever area to the end of a bottleneck and then have a quickload screen into the next box with bottlenecks on some sides (though i love Zelda games in general I'm getting sick of the box bottlenecxk box design that OOT, MM, SS, and TP use). In windwaker you just went from place to place hopped out of your ship and never took the immersion loss you would in most games from having a load screen and then just being on the island, Windwaker really could be more important to the franchise then lots of people give it credit for so I'm happy to be seeing the love for it on here.
Yeah that's probably what made wind wakers adventure and open world so interesting, yet unliike MMO's which would typically be the same, there's actually lot's of content as you travel the long distances to your next destination.
So instead of a boring load screen after pinpointing somewhere on a map, like normal RPG's then. OR just a dry empty and unamusing wasteland like open world MMO games, you're just dropped into this big adventure, with things you're not even used to seeing in a zelda game.
When you first see it it's all "ugh I gotta go everywhere in a boat now?" But when you actually play it, it's all "YEEEAAAAHHHHH ADVENTURE TIIMMEE!!!" Then you go on all these adventures fighting pirates, finding treasure, and discovering that even an ocean can have things to explore. (felt cool finding tiny little islands with useful things on them, or just stuff to kill in general.) Then when your trek is almost to an end it's all "LAND HOOOO" and you're discovering this whole new land with different people and races on it, like any other zelda game.
Infact It'd be cool if they brought back a similar adventure, maybe that was their goal with skyward swords birds? I dunno I've yet to play that game yet. Though maybe I'm already poisoned by nostalgia and should just play wind waker again. ;o;
Kyrith_Ranger_Pso
Jan 18, 2012, 10:22 PM
well, Skyward Sword's bird flying mechanic is fun, but it's not nearly as prominent as Windwaker's boating, most of the miscellaneous islands are clumped together and all but maybe 4 just have a treasure chest on them that must be unlocked from the surface world, it's a great game, but definitely not like Windwaker. Also, on the same vain about the ocean in windwaker, i really loved feeling like a pirate in that game, sailing around and coming upon a goblin guard tower climbing up and hitting them into the ocean then taking the treasure felt great
Monochrome
Jan 18, 2012, 10:32 PM
Digitized like the original Mortal Kombat and complete with double hookshot fatalities.
Powered by vBulletin® Version 4.2.3 Copyright © 2024 vBulletin Solutions, Inc. All rights reserved.