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Mike
Mar 16, 2012, 02:22 AM
The official website was updated with the results of the requests sent in (http://pso2.jp/alpha2/after/) during the second alpha. In addition, there has been a new gallery section opened for the new lobby (http://pso2.jp/world/arkslobby/) and mags (http://pso2.jp/world/mag/)! The screenshot gallery (http://pso2.jp/gallery/screenshot/) has also been updated with some of the images from this week's Famitsu. There's also a letter from Sakai on the "after" page. He says, among other things, that the closed beta will proceed on schedule. Additionally, there will be a second media briefing similar to the first (if you remember that) at the end of March.



Battle & Quest Related


Request: There's too much lag.
Response: We lessend the amount of lag with updates over the testing of the second alpha but it's impossible to completely remove it.

Request: I never met anyone in a Multi-party area (MPA) and would like you to make it easier to find other parties.
Response: The quest counter's menu wasn't the easiest thing to understand so we've changed it so that as long you don't actively turn the feature off, it should be easier to encounter other parties in MPAs.

Request: The starter enemies were too strong.
Response: We've balanced the enemies so that beginners can play without being stressed.

Request: Solo-play is too hard.
Response: We've balanced the game so that it wont be unbalanced for solo players and small parties. You'll also be able to bring along NPCs like previous Phantasy Stars to help keep the difficulty down.

Request: I think it's a problem that you can grind for levels and items in a single area by using PSEs.
Response: We've changed the effects, duration, and chance to appear on PSEs so they won't unbalance the game.

Request: There was an Emergency Trial where enemies would continuously spawn and made it easy to level up. Please add a limit to the amount of enemies that spawn.
Response: This was a bug and it has been fixed.

Request: The quests felt like they were too long so I'd like smaller maps.
Response: We've adjusted the game so that the average quest map is smaller and takes less time to clear than before.

Request: I'd like bosses to drop boxes like they did in previous Phantasy Star series.
Response: We've changed it so that containers appear after a boss has been defeated and "boss drops" will appear from these containers.

Request: There should be more meaning to destroying parts of enemies.
Response: Destroying parts of boss enemies will cause extra containers to spawn after the boss is defeated.

Request: I'd like the "quest clear" music to finish after returning to the camp ship.
Response: The music will return to normal music after the results screen has been displayed.

Request: Grinders and synthesizers cheapen the feel of real rare drops. Give them a different icon or make it so they don't do the rare drop noise when they drop.
Response: We've lowered the rarity of these items to below six stars so they appear as normal items.

Request: There should be more sub-pallet settings. (The sub-pallet is what you have assigned to the 1~0 keys)
Response: We've added additional sub-pallets and you can change between them when the situation calls for it like the main pallet.



Controls & Settings


Request: Make it so I can play with the brand X gamepad.
Response: While we were able to increase the number of supported gamepads during the second alpha period, we have added support for even more gamepads.

Request: I don't want to have to go in to the options menu to switch between direct chat and normal chat mode.
Response: Scroll Lock will be the default switch chat methods key.

Request: I want to be able to show the entire map and switch between radar map styles even while in direct chat mode.
Response: You'll be able to do this with "Ctrl M" and "Ctrl N"

Request: I want to use the subpallet in direct chat mode so please move them from the number keys to the function keys (F1, F2, etc)
Response: You'll be able to change this as you like in the settings menu.

Request: The camera moves too quickly. Please make it so we can change the speed the camera moves.
Response: You can change the vertical and horizontal speeds for the camera in the option menu.

Request: The speed at which the camera moves when you switch to a characters front feels too slow.
Response: We've increased the speed the camera moves when you do this.

Request: I want to change the zoom level of the camera with the mouse wheel. Also make it possible for gamepad users to zoom in and out.
Response: We've added the ability to zoom in and out with the mouse wheel to the options menu. You'll be able to zoom in and out with a gamepad by using the quick menu.

Request: It's too easy to accidentaly push the auto-run button with a game pad. Make it so we can assign keys ourselves.
Response: Auto-run has been removed from the initial gamepad settings. You will also be able to assign actions to the buttons as you'd like.

Request: I want to be able to switch targets with a gamepad.
Response: You can assign a "switch targets" button to a key on the gamepad in the settings menu.

Request: Make a real full screen option, not a virtual full screen.
Response: We've removed the virtual full screen used in the alpha and added a real full screen option.

Request: I want to be able to display details on up to 50 characters at once. (as in not that grey default character)
Response: We've increased the number characters that can be displayed at once.

Request: I want to save screenshots in a format besides bmp.
Response: BMP, JPG, and PNG are all possible now. The default setting will be JPG.



User Interface


Request: It's difficult to use items from the item pack in the main menu because there are so many item categories.
Response: We've changed the menu to be easier to understand and navigate.

Request: I'd like for there to be an easy way to understand what PA is for what weapon in the description of PAs and on disks.
Response: There will be a line added to the descriptions to tell what weapon the PA is for.

Request: I'd like already disks for learned PAs to be greyed out in the item pack and storage box.
Response: Disks for PAs already learned will appear greyed out.

Request: I want to be able to customize equipped units like I can customize equipped weapons. (This is grinding and element boosting)
Response: You'll be able to customize equipped items now.

Request: I'd like shortcuts in the quick menu to display what the short cut actually is.
Response: Shortcuts in the quick menu will display one line of text from the shortcut.

Request: I want to be able to see wether I'm in shooting or slashing mode when I use the gunslash.
Response: There will be an icon in the main pallet showing which mode you are in.

Request: The message icon is too small and hard to see.
Response: We've made it easier to see.

Request: I'd like different tabs for system messages and real messages.
Response: Messages sent from the game system, like friend applications, will be displayed in a seperate tab from messages sent by users.

Request: I want to know when a screenshot has actually finished being taken when I take one.
Response: We've added a system message that will be displayed when a screenshot has been taken.



Communication Related


Request: I want an option to be able to turn my own auto-words off.
Response: You will be able to choose if you would like to use auto-words in the options menu.

Request: I want to be able to talk to just a single person.
Response: We've added a whisper feature that will allow you to chat with just a single person.

Request: Chat bubbles that have joined together always take on the spikey form. Please change this so it takes on the form of the last person to added to the bubble.
Response: The large chat bubble will take the shape of the chat bubble of whoever said the phrase last.

Request: I want to be able to friend or black-list players I've partied with.
Response: There will be an option to display your party history where you can added friends or black list people you have partied with in the past.

Request: I want to be notified when friends I select have logged in.
Response: You will be able to recieve notifications when friends log in when you have set to do so.




My Room


Request: I want to lock my room.
Response: You'll be able to lock you room with various settings including "Friends Only."

Request: I want to be able to display weapons I've collected as decorations.
Response: There will be an item that will will allow you display weapons.

Request: I'd like a jukebox to change the background music in my room.
Response: There will be a jukebox function where you can change the background music.

Request: It'd be nice if you could interact with room goods.
Response: The only thing you could do in the second alpha was "sit down" but there will be more actions depending on the various objects.

Request: I'd like a desk to be able to place smaller objects.
Response: There will be desks and shelves you can places small room goods on.



My Shop


Request: I want to be able to trade items directly between characters, not just through My Shop.
Response: You'll be able to trade directly between characters.

Request: I don't want very rare items to be sellable in shops.
Response: We'll make it so that you won't be able to trade or sell via My Shop any very rare item that you have equipped once.

Request: I'd like to search the My Shop listings by special ability name.
Response: You'll be able to search by special ability name.



Character Creation


Request: I want to be able to use a character I've created as a base-type for other characters.
Response: You'll be able to save a character to your hard disk and use it as a base character for further character creations.

Request: I'd like to make male characters with more square-ish features and female characters with rounder faces.
Response: We've added more facial variations to both male and female characters

Request: I want to be able to change my character's features after creation.
Response: There will be a beauty shop where you can make alterations like in previous titles.



Here is a selection of screenshots. You can see more at the links above.

Mags
[spoiler-box]http://www.pso-world.com/forums/picture.php?albumid=1789&pictureid=25639
Hungry hungry mag!


http://www.pso-world.com/forums/picture.php?albumid=1789&pictureid=25640
Starting a photon blast.


http://www.pso-world.com/forums/picture.php?albumid=1789&pictureid=25641
Unicorn blast!


http://www.pso-world.com/forums/picture.php?albumid=1789&pictureid=25642
Mag tag-team[/spoiler-box]


Arks lobby
[spoiler-box]http://www.pso-world.com/forums/picture.php?albumid=1789&pictureid=25643
http://www.pso-world.com/forums/picture.php?albumid=1789&pictureid=25644
http://www.pso-world.com/forums/picture.php?albumid=1789&pictureid=25645
http://www.pso-world.com/forums/picture.php?albumid=1789&pictureid=25646

The lobby is split in to two areas. This is called the Gate Area.


http://www.pso-world.com/forums/picture.php?albumid=1789&pictureid=25647
http://www.pso-world.com/forums/picture.php?albumid=1789&pictureid=25648
http://www.pso-world.com/forums/picture.php?albumid=1789&pictureid=25649
http://www.pso-world.com/forums/picture.php?albumid=1789&pictureid=25650

This is the Shop Area.[/spoiler-box]


Finally (since I see I was sniped during editing), we've got another official blog post (http://ameblo.jp/sega-psblog/entry-11194155148.html). It's just a reposting of Sakai's letter on the "after" page but it has some screens of the log-on screen from the beta client.

http://www.pso-world.com/forums/picture.php?albumid=1789&pictureid=25653
The title screen has been given a refinishing.


http://www.pso-world.com/forums/picture.php?albumid=1789&pictureid=25652
As has the ship select screen.


http://www.pso-world.com/forums/picture.php?albumid=1789&pictureid=25651
And character creation screen.

Saotome Kaneda
Mar 16, 2012, 03:11 AM
First and foremost, thanks for the updates and translations, Mike.
Request: I'd like bosses to drop boxes like they did in previous Phantasy Star series.
Response: We've changed it so that containers appear after a boss has been defeated and "boss drops" will appear from these containers.
I'm sure this is a welcome return for many, it felt pretty lonely after a boss fight to be presented only with a telepipe. But, what does this mean for the random boss encounters during other missions? Especially since it is very possible for a multiparty area to get several encounters in one session...

Request: There should be more meaning to destroying parts of enemies.
Response: Destroying parts of boss enemies will cause extra containers to spawn after the boss is defeated.
Similar to PSP2i's new bosses I see.

Request: Grinders and synthesizers cheapen the feel of real rare drops. Give them a different icon or make it so they don't do the rare drop noise when they drop.
Response: We've lowered the rarity of these items to below six stars so they appear as normal items.
Ugh. While at first I used to pick up every green box just to have a stock of 'mates, once I crept closer to Lv20 I found that I would always be fully stocked and end up ignoring greens. Hopefully they not only have lowered their rarity but provided those items with their own icons so they're still picked up without having to worry about running out of the way for the 54th monomate.

Miyoko
Mar 16, 2012, 03:58 AM
Request: I don't want very rare items to be sellable in shops.
Response: We'll make it so that you won't be able to trade or sell via My Shop any very rare item that you have equipped once.

What the hell, why would you want that? >:l

Vashyron
Mar 16, 2012, 04:03 AM
Dat Lobby.
[spoiler-box]http://pso2.jp/world/arkslobby/image/ss_01_l.jpghttp://pso2.jp/world/arkslobby/image/ss_02_l.jpghttp://pso2.jp/world/arkslobby/image/ss_03_l.jpghttp://pso2.jp/world/arkslobby/image/ss_04_l.jpghttp://pso2.jp/world/arkslobby/image/ss_05_l.jpghttp://pso2.jp/world/arkslobby/image/ss_06_l.jpghttp://pso2.jp/world/arkslobby/image/ss_07_l.jpghttp://pso2.jp/world/arkslobby/image/ss_08_l.jpg[/spoiler-box]Dem Mags.
[spoiler-box]http://pso2.jp/world/mag/image/ss_01_l.jpghttp://pso2.jp/world/mag/image/ss_02_l.jpghttp://pso2.jp/world/mag/image/ss_03_l.jpghttp://pso2.jp/world/mag/image/ss_04_l.jpghttp://pso2.jp/world/mag/image/ss_05_l.jpghttp://pso2.jp/world/mag/image/ss_06_l.jpg[/spoiler-box]They also added some more gallery shots of the new weapon types: (http://pso2.jp/gallery/screenshot/)
[spoiler-box]RAWKET LAWNCHAIR

http://pso2.jp/gallery/screenshot/image/element/20120316/ss_006_l.jpg

http://pso2.jp/gallery/screenshot/image/element/20120316/ss_007_l.jpg

Talis!

http://pso2.jp/gallery/screenshot/image/element/20120316/ss_013_l.jpg

http://pso2.jp/gallery/screenshot/image/element/20120316/ss_015_l.jpg

http://pso2.jp/gallery/screenshot/image/element/20120316/ss_014_l.jpg

Partisan!

http://pso2.jp/gallery/screenshot/image/element/20120316/ss_001_l.jpg

http://pso2.jp/gallery/screenshot/image/element/20120316/ss_002_l.jpg

http://pso2.jp/gallery/screenshot/image/element/20120316/ss_003_l.jpg

There is also some more Screenshots of these and of the Lobby and Mag in the link above.[/spoiler-box]


Request: The starter enemies were too strong.
Response: We've balanced the enemies so that beginners can play without being stressed.Wat. I found there was little challenge to them already... :wacko:


Request: Make a real full screen option, not a virtual full screen.
Response: We've removed the virtual full screen used in the alpha and added a real full screen option.As much as I hope this means that they fixed Alt Tabbing not exploding the game, I'll only believe it when I see it. I'd personally prefer that borderless window as an official option.


Request: I'd like a jukebox to change the background music in my room.
Response: There will be a jukebox function where you can change the background music.Time for BURNING RANGERS! :rappy:


Request: I don't want very rare items to be sellable in shops.
Response: We'll make it so that you won't be able to trade or sell via My Shop any very rare item that you have equipped once.Equipment binding, eh? I'm personally fine with this, but I'm betting a lot of other people will be upset.


Request: I want to save screenshots in a format besides bmp.
Response: BMP, JPG, and PNG are all possible now. The default setting will be JPG.
Quite happy with this seeing as I sent a request of this sort.

Mike
Mar 16, 2012, 04:19 AM
What the hell, why would you want that? >:l
When I first read it, I thought it might have meant accidentally selling something rare. But given Sega's response, I think it may be an attempt to stop people from just going to the shops and buying rares instead of going out and finding weapons themselves. It's not clear if this binding, as Vashyron put it, is permanent or not but it may be. It sure sounds like it is though so you'll have to think about if you want to sell your rare or use it.

My personal favorite of all these things is "weapon rack" room item though.

SephirothXer0
Mar 16, 2012, 04:23 AM
All of it sounds great to me. Really digging how dedicated the team is to making this game the best yet.

But I'd like to know one thing... can we trade rares between each other like in PSO? PSP pissed me off with those restrictions whenever my friends or I found a rare that the other person really wanted.

Mike
Mar 16, 2012, 04:27 AM
But I'd like to know one thing... can we trade rares between each other like in PSO? PSP pissed me off with those restrictions whenever my friends or I found a rare that the other person really wanted.

I generally dislike quoting myself but here are two things that relate to your question:

Request: I want to be able to trade items directly between characters, not just through My Shop.
Response: You'll be able to trade directly between characters.

Request: I don't want very rare items to be sellable in shops.
Response: We'll make it so that you won't be able to trade or sell via My Shop any very rare item that you have equipped once.

ShadowDragon28
Mar 16, 2012, 04:36 AM
*drools* my precioussss... We wants it, givez it to us! The PRECIOUS!!! YAAAARGGH!

OMG i cant wait to play the closed beta. Thank gods I'll have Xenoblade to tie me over until the Closed Beta goes online...

soulpimpwizzurd
Mar 16, 2012, 04:37 AM
lol they didn't address lack of hair customization.

today was not a complete victory, but a victory nonetheless.

SephirothXer0
Mar 16, 2012, 04:39 AM
I generally dislike quoting myself but here are two things that relate to your question:

So we can drop rare items to trade them directly, but not through My Shop?

soulpimpwizzurd
Mar 16, 2012, 04:45 AM
So we can drop rare items to trade them directly, but not through My Shop?

drop trading was always nice and quick. that'd be cool if they let you do both that and some kind of new, controlled trading so no random ninjas something from you by constantly pressing the item pickup key while standing closeby lol

Fayorei
Mar 16, 2012, 05:37 AM
I like these changes a lot.

Still wanting some Photon Chairs. Yup, dorky as heck, but I still think it'd be cool!

I especially like the boss box change. I had a hard time sometimes seeing if anything even dropped from bosses at all. Screenshots look great as well.

Saotome Kaneda
Mar 16, 2012, 05:40 AM
drop trading was always nice and quick. that'd be cool if they let you do both that and some kind of new, controlled trading so no random ninjas something from you by constantly pressing the item pickup key while standing closeby lol

PSO and PSPo(not answering for PSU because I don't know but I'm sure it exists in some way) had trading via a menu option or a specific lobby function. Drop trading is quite possibly the one thing I hated most about early PSO and even seeing happen during my pserv time because it requires too much trust and is hard to guarantee. Why waste the time used to build trust and talk about the item you may or may not drop when you can just pull up a trade window and lay your cards on the table?

Mike
Mar 16, 2012, 05:41 AM
So we can drop rare items to trade them directly, but not through My Shop?
I don't know where you saw the word "drop" anywhere in my quote. You can trade rare items, likely by a trade window, or sell them in your shop but if you equip them, then you can't do either.

NoiseHERO
Mar 16, 2012, 05:46 AM
I fukken LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOVVVVVVVVEEEEEEE That new lobby, reminds me of PSU's mall, but you can take the upstairs area seriously, so it has the best of both worlds. Plus, there's all of those jets everywhere.

I was seriously hoping they would add more tweaks to the character creation though, in terms of changing the color of more parts on fleshy clothing. I can't complain about the massive nerf they put on monsters since I've never played the game (But they looked easy to kill either way.)

But now monsters won't spam infinitely in Multi party areas anymore...? Did I hear that right? If so laaaaaaaaaaaaaammmmmme... e_e

I'd STILL rather run around the map smashing monsters faces in continuously AND run into other parties while I'm at it, MMO style. Instead of constantly going through a lobby counter. D:

Lemme go back and re-read that one.

edit: Okay I DID read that wrong, was only talking about nerfing the PSEs (Which DID sound broken) and a certain emergency trial that had an infinite spawn glitch.

krux
Mar 16, 2012, 05:54 AM
I really love the new lobby reminds me nothing of PSU's lobby but more of the ep 2 lobby....oh ya scooting around in a photon chair in dat lobby *ultra drool*

Raven5_1
Mar 16, 2012, 06:02 AM
so as long as i Never Equip the Rare Item, it is not bound to me, and thus i can sell it in the Shop?

Cast Soldier
Mar 16, 2012, 06:19 AM
I think its only in the My Shops.

Those very high star rares(I'm thinking those 13-15 star items) if you equip them you can't sell them in the My Shop.

I think you should be able to do personal trades between people or just drop it for someone you trust.

Spellbinder
Mar 16, 2012, 07:25 AM
I didn't see it explicitly written there but...

*crosses fingers for full keyboard setup capability*

C'mon SEGA, don't let me down. >.<

Vashyron
Mar 16, 2012, 07:25 AM
Oh, just noticed this now. Look at her left hand.

Guessing this is where you'll get your infinite supply of cards.

http://pso2.jp/gallery/screenshot/image/element/20120316/ss_014_l.jpg


IT'S TIME TO D-D-D-D-D-DUEL!


I think its only in the My Shops.

Those very high star rares(I'm thinking those 13-15 star items) if you equip them you can't sell them in the My Shop.

I think you should be able to do personal trades between people or just drop it for someone you trust.

By the wording it's sounding exactly like equipment binding, so you wouldn't be able to sell it in my shops or trade or "drop trade."

(Unless perhaps there is a in game feature to unbind... like say via cash shop. :wacko:)

Raven5_1
Mar 16, 2012, 09:40 AM
Oh, just noticed this now. Look at her left hand.

Guessing this is where you'll get your infinite supply of cards.

http://pso2.jp/gallery/screenshot/image/element/20120316/ss_014_l.jpg


IT'S TIME TO D-D-D-D-D-DUEL!



By the wording it's sounding exactly like equipment binding, so you wouldn't be able to sell it in my shops or trade or "drop trade."

(Unless perhaps there is a in game feature to unbind... like say via cash shop. :wacko:)



YOU FOOL! You Don't draw attention to it! now the Lobbies will be flooded with Yugi and Kaiba clones!

Ezodagrom
Mar 16, 2012, 10:01 AM
Request: The starter enemies were too strong.
Response: We've balanced the enemies so that beginners can play without being stressed.

Request: Solo-play is too hard.
Response: We've balanced the game so that it wont be unbalanced for solo players and small parties. You'll also be able to bring along NPCs like previous Phantasy Stars to help keep the difficulty down.

Request: The quests felt like they were too long so I'd like smaller maps.
Response: We've adjusted the game so that the average quest map is smaller and takes less time to clear than before
Disappointed with these requests. ._.

Other than these, everything else is great.

r00tabaga
Mar 16, 2012, 10:28 AM
As far as binding goes, it only says for in My Shop. We should be able to sell, trade, drop with other characters. At least thats what it SAYS for now.

Weapons in My Room for displsy is a greeeeeeeeeeeeeeat idea. Why has nobody ese ever thought of that!?!

Ce'Nedra
Mar 16, 2012, 10:51 AM
damn awesome looking lobbies there :O can't wait x.x

Also DAT PHOTON BLAST

Is it me or is that Humar trying to flirt/hit on that foney?

NoiseHERO
Mar 16, 2012, 10:54 AM
Oh, just noticed this now. Look at her left hand.

Guessing this is where you'll get your infinite supply of cards.

http://pso2.jp/gallery/screenshot/image/element/20120316/ss_014_l.jpg


IT'S TIME TO D-D-D-D-D-DUEL!



By the wording it's sounding exactly like equipment binding, so you wouldn't be able to sell it in my shops or trade or "drop trade."

(Unless perhaps there is a in game feature to unbind... like say via cash shop. :wacko:)


Yeah I noticed the yugioh deck device thingie as well.

No complaints as long as higher rank varients don't turn into giant robotic growing tumors cut off of a De Ragan's butt.

I kinda hated giant monster body part shaped weapons and generally oversized weapons that weren't greatswords. D:

HUmar Darkedge
Mar 16, 2012, 10:57 AM
"Request: I don't want very rare items to be sellable in shops.
Response: We'll make it so that you won't be able to trade or sell via My Shop any very rare item that you have equipped once."

Tell me this: why would anyone not want a very rare item to be sellable or tradeable if they want to? (example: trade with a friend)

NoiseHERO
Mar 16, 2012, 11:19 AM
They only had it in PSP2 because of hackers...

But if you can't sell and trade rare/high level weapons in a REAL online community...

Then there's no point in the game having an economy... And oddly just the entrepreneurship is part of a lot of people's goals in online games.

Then what are you supposed to do when you get a spare ultra rare that a friend's been wanting? D:

Or one you can't use that you could trade for a weapon equally as rare you COULD use.

I agree that it really is a dick move and kinda selfish to say "People shouldn't be able to trade rares, just to keep the item "rare," I'd rather have ridiculously low drop rates. D:

Vashyron
Mar 16, 2012, 11:20 AM
As far as binding goes, it only says for in My Shop. We should be able to sell, trade, drop with other characters. At least thats what it SAYS for now.

If you read the actual translated wording here and the one here http://bumped.org/psublog/ it's both trade and shops.


Tell me this: why would anyone not want a very rare item to be sellable or tradeable if they want to? (example: trade with a friend) One reason could easily be that one person prefers knowing that everyone who is using that certain "very rare" weapon actually found it via the RNG and not by out right buying it.

Either way seems like they are only applying this if you equipped it, so it doesn't completely fulfill the person's request anyway.



Then what are you supposed to do when you get a spare ultra rare that a friend's been wanting? D:

Or one you can't use that you could trade for a weapon equally as rare you COULD use.In PSO2's case here:

You don't equip it and give it to your friend.

You don't equip it and trade it for that weapon.


Keep in mind this will probably will only apply for high end items like 13 to 15 star ones, perhaps even only 15 star, maybe even less. It does say "very rare" Who knows.

eclipsXe
Mar 16, 2012, 11:27 AM
http://bumped.org/psublog/wp-content/uploads/2012/03/pso2-partisan-1-150x150.jpg

OP, where is my US announcement D:

NoiseHERO
Mar 16, 2012, 11:30 AM
Yeah, should be clear that they made a fair compromise on trading.

I just think the way it was requested sounds kind of extreme.

Tetsaru
Mar 16, 2012, 12:38 PM
Tell me this: why would anyone not want a very rare item to be sellable or tradeable if they want to? (example: trade with a friend)

1 - Because that's taking the easy way out. One of the things I hated about PSU was the fact that, along with other game imbalances, a low-level character could get and use the best weapons in the game simply by buying them for cheap in player shops. It completely ruins any sense of character growth and progression, and ultimately ruins the long-term gameplay experience. When everyone is able to buy everything from player shops (especially when rare drop rates are through the roof and items flood the market, like PSU always did with events), then it eliminates much of the desire to even do certain missions in the first place because everyone can easily obtain the good stuff without running the mission at all, and then people complain about there being nothing to do in the game because they're already overpowered from the get-go and have no desire to do the missions because they already have all the rewards from them. And then everyone goes back to mindlessly spamming White Beast to earn more money because there's nothing better to do... :disapprove:

2 - Some items need to be EARNED through the completion of various appropriately difficult quests (PSU's Edil Fucil, Edil Arrow, and Elysion), or possibly through the use of an alternate currency item (something like PA Fragments), where you are awarded for time and effort invested, instead of dumb luck and RNG's. Being able to trade or sell these sorts of items to other players would just mean that someone else did all the work for you, which isn't fair to those who did it the "legit" way, and again, would remove a lot of the gameplay. A good alternative would be to have a difficult quest or mission that would require multiple people, and then upon completion, give worthwhile rewards to everyone for their effort. Then, on top of that, have other better rare items that each monster or boss can drop that require hunting to obtain as the icing on the cake, which along with good level design, gameplay, and action in general, would help keep players interested in playing multiple times without getting bored.

3 - As previously mentioned, it sounds like PSO2 will allow you to bind equipment to your account/character once you equip it. I'm pretty sure this method has been used in other RPG's, including WoW (think they called it spiritbinding, if I'm not mistaken). So even then, some rare items could still be traded off, so long as you're not greedy and reckless with them. At the same time, as rare items are equipped, this prevents them from being flooded into to market, which helps keep rare items rare. From there, once a bound item becomes obsolete, a good game system would allow you to convert that old item into some sort of consumable resource or currency that you'd always have a use for (FF14 allowed you to turn items into materia to bind to other items, or exchange them for Grand Company Seals, etc.). Judging from the sound of PSO2's synthing system, you could probably move abilities or traits from an old bounded item to a newer one.

Rei-San
Mar 16, 2012, 12:56 PM
Request: The quests felt like they were too long so I'd like smaller maps.
Response: We've adjusted the game so that the average quest map is smaller and takes less time to clear than before.But, I loved that feel of adventurer. I hope that what he means by adverage is that a few areas are that long.



Request: There should be more meaning to destroying parts of enemies.
Response: Destroying parts of boss enemies will cause extra containers to spawn after the boss is defeated.Anyone who played Skyward Sword should know what I'm getting at. Targeting certain body parts is how you take them down, and not just wail on them. It adds a since of strategy that most action RPGs lack. PSO2 was going down this road when I noticed you can freeze a dragon's foot to the ground.


Request: I'd like the "quest clear" music to finish after returning to the camp ship.
Response: The music will return to normal music after the results screen has been displayed.Lol, wut?



Request: Make a real full screen option, not a virtual full screen.
Response: We've removed the virtual full screen used in the alpha and added a real full screen option.I personally want to know if I can have a minimized screen so I can do other stuff on the computer.



Request: I want to be able to display weapons I've collected as decorations.
Response: There will be an item that will will allow you display weapons.Fucking righteous...




Request: I don't want very rare items to be sellable in shops.
Response: We'll make it so that you won't be able to trade or sell via My Shop any very rare item that you have equipped once.No! :x Rares shouldn't be sellable period. Whats to stop someone from knowing what drops where, and not equiping it so they can sell it. Selling rares is what I think ruined the economy in PSU. :disapprove: Finding them myself also ruined the adventure.


You summed up my fustration Tetsaru. Please Sakai, don't do this shit again. :( Shops should have never existed, or if they do then please no rares.

NoiseHERO
Mar 16, 2012, 12:57 PM
I can't call it taking the easy way out by buying it.

Sure you didn't look for it and hunt it yourself.

But you still earned the money to get it, either by selling a lot of other rares, or scraping it up little by little on your adventures. Which would be a long adventure where you would deserve the ability to acquire such a rare (Out of probably dozens of "ultra rares" ) Then be broke again afterwards.

Then it just comes to how you play the game, and everyone not having to play the game the same way to be successful is what makes an online game enjoyable(And not a second job) if you ask me.

@ rei-san, without rares... there IS no economy. Meseta would just be for... buying friggin' scape dolls or throwing at the NPC for petty junk. D<

Neith
Mar 16, 2012, 01:28 PM
Brilliant changes (particularly the 'mission clear' music one, most monotonous drone ever!), cant wait to try these out in the Beta.

uhawww
Mar 16, 2012, 01:34 PM
Ahh yes. Feedback responses.

I love it when a plan comes together.

r00tabaga
Mar 16, 2012, 01:43 PM
So if i found a better rare "fire sword" then i can only sell the new, better one cuz i have equipped the other one? Sounds dumb. Trading was fun as hell in pso. Why only make UNEQUIPPED items tradeable.......seems kinda trivial.

I still think that we will be able to trade and drop uber rares.......it only says you cant trade or sell them in My Shop.

Edit: After reading Ricardo's translation, it sounds like its more like Infinity's system of ACCIDENTALLY selling uber rares in shops. I like binding in this respect.

Dhylec
Mar 16, 2012, 01:47 PM
They say, no news is good news, but it's so far, so good. Let's see how this all comes together in beta.

Omega-z
Mar 16, 2012, 02:30 PM
This is pretty much good news except for about 4-5 of the update's which is going to mess things up a little. The 2 about Monster difficulty is a joke, most ppl didn't have problems at all except for force's a little. Otherwise they needed to buffed up more or more in the mission. What the best solution would be is to have Novice Level's for non-veteran player's( like training mission's), Instead of Nerfing the monster themself.

Having the mission's shorter is not really a good thing. For one you lose the exploration of the mission and many other things they could add to the game. I think they should lock out starting area's from the map and focused on requirements though out the map sort of like Challenge mode/ Secret Actions, also with in the mission have hidden boxes and puzzles. And change how often the Code Events appeared.

The one with Boxes at Boss hmmm... I like the end boxes but I think for Boss respected boxes They should add in Puzzle/Secret Actions where you go through out the mission for two boxes and 1 for the Boss body parts, So 3 special boxes at the end with the other normal end boxes( which the normal one could have grinder....etc nicer then monmate and those items). That way it won't be a Boss grind feast again.

With the last two set up we could see White Beast again where I don't like to see again.

And the last one is of course is the rare item's, It's a little harsh on ppl.


Update: Just had a thought, I Believe the monster and the Mission stuff is related and Focuses on bad playing form PSU. They where playing the game wrong and needed to play it more like PSO with the mission's where you progress at a slower Balanced pace instead of the spam of PSU. Reason why of all this crying over the Monsters being to hard and the mission to long. lol ppl

NoiseHERO
Mar 16, 2012, 02:58 PM
If whining Japanese players make this game too easy AGAIN, like they whined to make PSU too easy... D:

Then I'll have my palm ready to meet my face.

Rei-San
Mar 16, 2012, 03:08 PM
If whining Japanese players make this game too easy AGAIN, like they whined to make PSU too easy... D:

Then I'll have my palm ready to meet my face.

Or my palm ready to meet their face...

Corey Blue
Mar 16, 2012, 03:16 PM
Or my palm ready to meet their face...

They acting like a bunch of little pansies and that actually irritated me.(It's to hard can you make it easier.) The fuck..

Rei-San
Mar 16, 2012, 03:39 PM
I love it when PS was hard. Do you have any idea how many times I got my balls rocked when I first started playing and went through every new area for the first time? Every new boss? Every new Difficulty? FUCKING ULTIMATE MODE?

It meant I couldn't just plow through the game. I had to work for completion.

•Col•
Mar 16, 2012, 03:59 PM
TRequest: The starter enemies were too strong.
Response: We've balanced the enemies so that beginners can play without being stressed.

WHAT.

Never once did I run into trouble defeating an enemy and I solo'd the majority of the time to level 20. ._. The only thing that was remotely difficult was when I had to do that one Code mission where the Orb thing appears(Destruction?)... And even then it only gave me trouble because I didn't realize how to fight it.

uhawww
Mar 16, 2012, 04:06 PM
I have to agree that one is head-scratching.
I thought the difficulty curve ramped up rather well.

ShadowDragon28
Mar 16, 2012, 04:08 PM
I hope quests and free-quest will have difficulty settings like PSO, with "easy" "hard", "very hard" and then "ultimate" ...

Randomness
Mar 16, 2012, 04:14 PM
I love it when PS was hard. Do you have any idea how many times I got my balls rocked when I first started playing and went through every new area for the first time? Every new boss? Every new Difficulty? FUCKING ULTIMATE MODE?

It meant I couldn't just plow through the game. I had to work for completion.

I remember my first trip into ult. I was hitting in the 20s. At least I usually hit...

I went and abused the hell out of Fake in Yellow to hunt rappy drops. <3 chicken chickens.

Kazzi
Mar 16, 2012, 04:53 PM
... I'm looking at the new lobby screens and they weren't kidding with the idea re-design idea. I absolutely love it!

Though yeah, I can't see why they changed the difficulty O_o;

serenade
Mar 16, 2012, 04:58 PM
all i want is language selection. give me an english option and you have my money sega.

Ce'Nedra
Mar 16, 2012, 05:11 PM
And here i thought Japanese versions of games were always harder then western versions (like Infinity and PSP2 for example)...If they get it this easy, does it mean we can kill each boss with 2 fingers in our nose blindfolder with a wooden stick?

Emmie
Mar 16, 2012, 06:01 PM
Request: The starter enemies were too strong.
Response: We've balanced the enemies so that beginners can play without being stressed.

Request: Solo-play is too hard.
Response: We've balanced the game so that it wont be unbalanced for solo players and small parties. You'll also be able to bring along NPCs like previous Phantasy Stars to help keep the difficulty down.

Request: The quests felt like they were too long so I'd like smaller maps.
Response: We've adjusted the game so that the average quest map is smaller and takes less time to clear than before


Disappointed with these requests. ._.

Other than these, everything else is great.

I totally agree. I'm disappointed at these decisions.

The maps have been getting smaller since PSO. I was happy that SEGA decided to increase the size of the maps for the second alpha test of PSO2. I was hoping they would bring back the feeling of adventure that PSO had. It was something that was sadly lost in the newer games. I liked getting lost in the Ruins! haha

Now they are planning on shrinking them after they made them larger by request from the alpha1 testers. If anything, I thought the maps could stand to be a little larger since they are suppose to support up to 12 players. Hard to have a feeling of an "Unlimited Adventure" when you're running from point A to point B trashing groups of monsters in a matter of seconds like you did in PSU. I really hope this isn't what they are planning. Let us keep the feeling of adventure and exploration!

I soloed 99% of the time during alpha2 and I thought the game wasn't unfairly difficult. Why nerf the monster's difficulty? You just need to learn to watch their patterns. The only thing that perhaps needed to be changed was possibly scaling the "boss" monsters HP depending on how many people are on the map. In my opinion, a better change would have been to add an Easy, Normal, and Hard modes to the quests.

Hopefully I misunderstood their decisions or the planned changes won't be as severe as I'm fearing.

krux
Mar 16, 2012, 07:22 PM
Ummm. iunno if any body brought this up but couldn't they just make certain rare weapons only useable at certain lvls. So once you hit that lvl for the required item it will become available to buy in the players shops

kyuuketsuki
Mar 16, 2012, 08:10 PM
HOLY %(*% PEOPLE. THEY ONLY NERFED THE ENEMIES IN THE STARTING AREAS. THAT DOESN'T MEAN THEY TURNED THE ENTIRE GAME INTO EASY MODE.

Okay, now that that's out of the way; I agree that I have no idea where people were getting the impression that the enemies were too hard. Whether in a party or solo, I didn't find it terribly difficult even when I was first getting used to the controls (and figuring out what did what, being unable to read a majority of the menus/hints). I also agree that a better solution would have been to have a couple tutorial/novice missions for those having trouble to get a few levels and some practice.

HOWEVER, I feel it's unwarranted to make a bunch of conjecture that the game is ruined because it is now going to be EZ mode. Also, they'll probably have a suggestion "box" for the beta as well, so if it's too easy, we can spam them with "please increase the damn difficulty!" messages at that point.

Love the new lobby, based on the screen shot.

Cards/talis look and sound awesome.

Major props to whoever suggested the weapon-rack feature for My Room, and major props to Sakai and his team for implementing it.

Request: I'd like the "quest clear" music to finish after returning to the camp ship.
Response: The music will return to normal music after the results screen has been displayed.
Lol, wut?
That was actually one of the requests I was hoping to see go through. In the alpha, when you pipe back to the ship and get your results, it plays this short loop of music over, and over, and over. It was incredibly annoying if you ended up staying in that area chatting with your teammates, as I did a couple times.

And finally...

Request: I don't want very rare items to be sellable in shops.
Response: We'll make it so that you won't be able to trade or sell via My Shop any very rare item that you have equipped once.
What the hell, why would you want that? >:l
Figures this one would stir up some controversy.

I, for one, think this is a great compromise between allowing for trading of rare items that you have no use for yourself, and preserving the rarity (and feeling of finding the rarest items for yourself, which isn't the same if you buy it in a player shop or have some high level give it to you just because he can). It's basically BoE (bind on equip) for the rarest items. There's little point in arguing the topic to death -- for some people, their priority is freedom and being able to trade/sell their items at will. For others, not having a market flooded with rare items that devalue them (both in the sense of that "rare feeling" (not sure how else to describe it) and in the sense of it's monetary value) is more important and curbing the second-hand rare market is a big boon for those who fall into the second camp. Such as myself.

Edit: Got ninjaed while posting...
Ummm. iunno if any body brought this up but couldn't they just make certain rare weapons only useable at certain lvls. So once you hit that lvl for the required item it will become available to buy in the players shops
If I remember right, items are already locked by level (or was it stats, for some reason I'm drawing a bit of a blank here), but that's really not related to the concern that binding the rarest items upon equipping them is meant to address, which is the market becoming saturated with second-hand rares after a certain point.

krux
Mar 16, 2012, 08:43 PM
(Originally post by kyuuketsuki) If I remember right, items are already locked by level (or was it stats, for some reason I'm drawing a bit of a blank here), but that's really not related to the concern that binding the rarest items upon equipping them is meant to address, which is the market becoming saturated with second-hand rares after a certain point.

Well what i mean by all that is that if you are lvl 10 and you want to use a lvl 30 weapon that you are able to get your self from run being between 10-30 just go play the game and if you don't come across it by the time you hit 30 you could just go buy it. So even if the market is flooded people won't be able to just buy anything when they want...im sorry if i don't make much sense im far better at speaking my thoughts then typing them

kyuuketsuki
Mar 16, 2012, 09:44 PM
(Originally post by kyuuketsuki)
There's a quote button in the bottom-right corner, if you aren't aware. (Not trying to be an ass, meant as genuinely helpful advice.)

Well what i mean by all that is that if you are lvl 10 and you want to use a lvl 30 weapon that you are able to get your self from run being between 10-30 just go play the game and if you don't come across it by the time you hit 30 you could just go buy it. So even if the market is flooded people won't be able to just buy anything when they want...im sorry if i don't make much sense im far better at speaking my thoughts then typing them
I'm the opposite: I'm much better at typing my thoughts than speaking them. ;)

But yeah, the sorts of items this would affect wouldn't even be a concern at lower levels, since the rarest items are, generally, ones that you can't use until high levels.

Omega-z
Mar 16, 2012, 10:19 PM
I get the Feeling that Sega made the game to reflect more of a PSO leveling system, They where playing it like PSU instead lol. Yeah, Form the requests It sounded like they run thru the first area instead of checking thing's out and gaining enough level's Before they where ready to go into Forest 2 and getting owned by a couple of level higher monster's lol. They must've not play the first PSO or gotton spoiled playing PSU type of spam. lol It's like a level 1-2 fighting a Hildebear and getting their butt handed to them form skipping all the work in forest 1 and 2 to get to the Dragon faster lamo.:nono:

yoshiblue
Mar 16, 2012, 10:33 PM
Only for them to die as faster then they got there

ShadowDragon28
Mar 16, 2012, 10:49 PM
i thought the monster difficult was perfect, they're def even *seemed as if* the maybe "scaled up" even when i got my character to a higher level, so even at lvl 10 they seem fairly tough. The Forest enemies only seems kinda easy to kill once i hit lvl 20. Which is very in-tune with my experience with PSO. I would of liked that they kept it like that. Sounds like alot of JP players whine too much about something that really didn't need any adjustment.. *sigh*

youcantcatchtheblue
Mar 16, 2012, 11:04 PM
Ummmm, sorry guys, but I agree that the starting difficulty was rather high.

Not everyone is a PSO / PSU veteran and if you're playing for the first time trying to figure out the controls and whatnot, getting hit by an enemy just 2 or 3 times got you down to critical health and monomates don't drop very often in the first areas.

Of course it's much easier once you're familiar with all the controls. Maybe what they should really do is have a "Tutorial" area. Should put that in as a suggestion the next time we can

Rei-San
Mar 17, 2012, 12:03 AM
I think what we are most worried about is that the dumbed down difficulty is going to apply to the rest of the game in the long run.

yoshiblue
Mar 17, 2012, 12:06 AM
Indeed, worst that can happen is them making the intro easier only to have a difficulty spike and then for the players crying for lv 2 to be nurfed.

Crystal_Shard
Mar 17, 2012, 12:09 AM
Given that not all the alpha testers are actually Japanese, we don't really know who posted those two comments really. Could have been a newbie from any where.

I could get behind a special tutorial area like the one in PSPo2i, but personally, I had no problems handling enemies at all with all three classes, especially Force. I'm hoping Sakai isn't planning to nerf the enemies by too much otherwise it'll be one curb-stomp battle after another. Having a tutorial area to teach newer players some of the nuances of the battle system would be a far better solution than a kneejerk, all inclusive difficulty reduction.

On the point of the areas being too big... I kinda understand that sentiment, but rather than big, I felt that the areas were too hard to tell apart at times. I got pretty lost in both forest and volcano areas because my usual landmark system (enemies defeated, specific landmark features) couldn't be used because the enemies would keep respawning, and certain landmarks were repeated constantly. So, I think they should have a few PSO-esque landmark rooms show up more often so that players can use them to easily track their progress.

As for the rare item issue, mixed feelings on that. If really rare items had completely fixed unchanging stats (it is kinda odd that you can add bells and whistles to that ancient holy divine prototype sword of smiting (AHDPSS (TM)) )and only those would be bound to a character / player account, then that's fine really.

But the problem comes in that you've got that whole elemental system, and additional ability system, so for reasons unknown that AHDPSS (TM) has a version with 20% fire and another with say, 30% fire. If you've already started using the 20% fire one and it's bound to you, then getting the 30% Fire one is basically a waste of space.

Of course there is the option of fusing the elemental stats and extracting the abilities, but it does reduce your options. Still, after experiencing that in the portable games, I guess this won't be much of a difference to PSPo2i vets.

Aside from those nitpicks, I think the feedback thing went fairly well. Sounds like a lot of concerns were addressed seriously.

•Col•
Mar 17, 2012, 01:25 AM
Ummmm, sorry guys, but I agree that the starting difficulty was rather high.

Not everyone is a PSO / PSU veteran and if you're playing for the first time trying to figure out the controls and whatnot, getting hit by an enemy just 2 or 3 times got you down to critical health and monomates don't drop very often in the first areas.

Of course it's much easier once you're familiar with all the controls. Maybe what they should really do is have a "Tutorial" area. Should put that in as a suggestion the next time we can

You may die if you get hit 2-3 times when you start off.... But guess what? You have a roll/dodge with a HUUUUUGE timeframe of invincibility. Use it. You won't get hit.

I was completely unfamiliar with the controls and I solo'd the first several missions without dying once..... Seriously though. This baffles me incredibly. I honestly believe starting out in PSO2 was even easier than starting in PSU.

I literally didn't even have to put any effort into fighting a monster until I had to solo a Rockbear by myself at around level 12 because my teammates already left for the next area. ._. And I don't think I'm some god at playing PSO2... So what the heck...

I dunno... Maybe it's because I played Hunter mostly.... Maybe it's a lot harder starting out for Rangers/Forces...

SELENNA
Mar 17, 2012, 01:27 AM
lol @ monster difficulty nerf. That's very stupid. Shows how gamers are total pussies nowadays.

ForceOfBrokenGlass
Mar 17, 2012, 03:23 AM
Request: There should be more meaning to destroying parts of enemies.
Response: Destroying parts of boss enemies will cause extra containers to spawn after the boss is defeated.Maybe I wasn't paying close enough attention to the other posts, but Monster Hunter was the first thing to come to mind when I saw this. I wonder if it'll translate into drop rates for enemy part weapons too?


Request: The quests felt like they were too long so I'd like smaller maps.
Response: We've adjusted the game so that the average quest map is smaller and takes less time to clear than before.Is it possible to freely travel the areas? Back in PSO I wasn't much of a quest spammer, and back then it was impossible to join a quest in progress unless it was one of those story quests in BB. Still, the map traveling just felt more enthralling and longer than any of the quests.


Request: I'd like to make male characters with more square-ish features and female characters with rounder faces.
Response: We've added more facial variations to both male and female charactersHow about some facial hair too. A bit of rugged stubble? A thick burly mustache? A goatee of refinement? Characteristic Mutton chops? A 5 o'clock shadow? Give us manly beards like Guan Yu's?


Request: The starter enemies were too strong.
Response: We've balanced the enemies so that beginners can play without being stressed.They should keep a harder starter area for the experienced new character, kinda like how Episode 2 was available at start in 1&2 but the VR Temple was significantly tougher than the Forest if you were level 1.

On another note, I wouldn't mind if I ended up near death after getting hit 2 or 3 times. It's usually a sign to stop running up and attacking head-on. Maybe Monster Hunter poisoned my mind.

landman
Mar 17, 2012, 04:09 AM
I hope the size of the map is not affected in the free missions, I liked "skipping most of it because it was to damn huge" (thanks god there are no barriers/doors), so ok, I didn't want to spend two hours in a missions, but I liked knowing I had the option if I wanted.

I also soloed with a hunter and had no difficult, enemies took time? maybe they did, but I enjoyed beating them :\ I played ranger and force mostly in party.

MelancholyWitch
Mar 17, 2012, 10:02 AM
Request: I want to be able to talk to just a single person.
Response: We've added a whisper feature that will allow you to chat with just a single person.

Thanks for the great info! I'm getting more so excited about PSO2 but something to point out that either everyone already knows or hasn't noticed which kinda worries me, if anyone can expand on this statement here, I'm sure we wouldn't want the same from some typical MMO game that has lots of limits and restrictions on the kind of names you can make, or not being able to have the same name because someone else has already taken it. Will this affect our name choices at all? Can we still make very unique names and the system recognizes you based on an ID number rather than your name? I'd like to still have symbols in my name or the ability to create a name late into the game...

Also nothing has been stated about the PVP was there anything regarding this question at all on the feedback or any of the blogs since the last time it was shown/asked?

NoiseHERO
Mar 17, 2012, 10:06 AM
We've always gone by ID to pin-point specific people. I think changing that would be one of those things that would cause a tidal wave of pissed off fans.

It can probably work similarly to PSU's simple mail.

Saotome Kaneda
Mar 17, 2012, 10:08 AM
Can we still make very unique names and the system recognizes you based on an ID number rather than your name? I'd like to still have symbols in my name or the ability to create a name late into the game...

This is the basis of the current system right now actually. You make an account with an account name, then a number and your first created character's name gets attached to that account name. There were many people that shared the same names but were easily distinguishable because of the account ID function. This has been in since Alpha 1 test, and I don't see them changing this.

Vashyron
Mar 17, 2012, 10:10 AM
They already planned whispering since the first alpha. (Datamine.)

It's the very likely one reason why they have you choose an in game account name, which is separate from your Login and ID Number.

MelancholyWitch
Mar 17, 2012, 10:24 AM
They already planned whispering since the first alpha. (Datamine.)

It's the very likely one reason why they have you choose an in game account name, which is separate from your Login and ID Number.

Okay thanks that was helpful to know I'm glad they are keeping it the same. So the in game account name is what distinguishes you from others? That's rather interesting instead of having just some ID number.

Sorry to ask again but since you seem very knowledgeable of the alpha and the recent blog posts, did you read anything regarding PvP in this recent post/feedback answers?

Vashyron
Mar 17, 2012, 10:57 AM
Okay thanks that was helpful to know I'm glad they are keeping it the same. So the in game account name is what distinguishes you from others? That's rather interesting instead of having just some ID number.

Sorry to ask again but since you seem very knowledgeable of the alpha and the recent blog posts, did you read anything regarding PvP in this recent post/feedback answers?

Yeah, much easier to know who someone is through multiple characters with an Account name than just the Number ID.

I believe the last mention about PVP was them asking players what they would like to see improved which it got a 2.1% vote. (http://bumped.org/psublog/wp-content/uploads/2012/02/Improvements.png)

MelancholyWitch
Mar 17, 2012, 10:59 AM
yeah that's what I saw over it guess it's not a priority for now. Thanks though

NoiseHERO
Mar 17, 2012, 11:21 AM
I'd love if this game could have PVP, but so many players are against it, while comparing it to the PVP MMO games usually have and what it does to the community.

And once you get pass that, it's really is something the PSO series can easily live without. But I still say more is better.

They could possibly add some type of PVP later after the game's release. Since they've made it apparent that they're slightly interested in it. Not the first time they brought PVP up.

Neith
Mar 17, 2012, 12:01 PM
They're only rebalancing the starter enemies, not the whole game. Also don't know what anyone means about ST making PSU too easy- PSU was a complete cakewalk from launch.

The starter enemies were tough for Hunters (provided you didnt spam the Rappy mission); most could kill you in 2-3 hits though lag was admittedly part of that difficulty. Mind, Rangers won't have realised because it was so overpowered :lol:

Besides, when is an easy Phantasy Star such a new thing? PSU was easy, PSO was easy (for anyone arguing this, the only 'hard' things in PSO were instant-kill attacks). No difference here and we've only seen a very small subsection of the game (Lv20 is hardly high level).

If they were nerfing every monster I'd understand the outcry but it only affects the starter enemies anyway!

This is only Alpha results, we still have all of Beta to make further amendments, and even after launch the game can be patched as needed. I really don't think it's worth complaining about at such a premature stage.

NoiseHERO
Mar 17, 2012, 12:13 PM
PSU was always easy yeah.

But they made it even EASIER... after people complained that the only challenging parts were too hard. D:

out of the frying pan, into the fire. D8

angry Jabrony spam...

Augh, I'm starting to talk like that crazy old potato man...

Cast Soldier
Mar 17, 2012, 01:04 PM
By the wording it's sounding exactly like equipment binding, so you wouldn't be able to sell it in my shops or trade or "drop trade."

(Unless perhaps there is a in game feature to unbind... like say via cash shop. :wacko:)


Whose wording mine?


Mike
Request: I want to be able to trade items directly between characters, not just through My Shop.
Response: You'll be able to trade directly between characters.

Request: I don't want very rare items to be sellable in shops.
Response: We'll make it so that you won't be able to trade or sell via My Shop any very rare item that you have equipped once.

In the first request the person wants to trade outside My Shop. It will be done.
So it's two different Trades. A Business Trade(My Shop) & A Personal Trade(in person?)

In the second request the person doesn't want "very rare" items(13-15 rares?) to be sellable in My Shop(Business Trades), that doesn't impede on the trades done in person(Personal Trades) or just dropping the item for them.



r00tabaga
As far as binding goes, it only says for in My Shop. We should be able to sell, trade, drop with other characters. At least thats what it SAYS for now.

I agree with this


Weapons in My Room for displsy is a greeeeeeeeeeeeeeat idea. Why has nobody else ever thought of that!?!

When I saw this I thought about Skyrim but since Skyrim is a solo game. A better example would be Fable 3 it had limited multi-player and the could "follow" you to your Armory were you weapons and armors were displayed.

The monsters parts thing reminded me of Monster Hunter also. Expecially in that video when the dragon ran to a different area.


1 - Because that's taking the easy way out. One of the things I hated about PSU was the fact that, along with other game imbalances, a low-level character could get and use the best weapons in the game simply by buying them for cheap in player shops. It completely ruins any sense of character growth and progression, and ultimately ruins the long-term gameplay experience. When everyone is able to buy everything from player shops (especially when rare drop rates are through the roof and items flood the market, like PSU always did with events), then it eliminates much of the desire to even do certain missions in the first place because everyone can easily obtain the good stuff without running the mission at all, and then people complain about there being nothing to do in the game because they're already overpowered from the get-go and have no desire to do the missions because they already have all the rewards from them. And then everyone goes back to mindlessly spamming White Beast to earn more money because there's nothing better to do... :disapprove:

2 - Some items need to be EARNED through the completion of various appropriately difficult quests (PSU's Edil Fucil, Edil Arrow, and Elysion), or possibly through the use of an alternate currency item (something like PA Fragments), where you are awarded for time and effort invested, instead of dumb luck and RNG's. Being able to trade or sell these sorts of items to other players would just mean that someone else did all the work for you, which isn't fair to those who did it the "legit" way, and again, would remove a lot of the gameplay. A good alternative would be to have a difficult quest or mission that would require multiple people, and then upon completion, give worthwhile rewards to everyone for their effort. Then, on top of that, have other better rare items that each monster or boss can drop that require hunting to obtain as the icing on the cake, which along with good level design, gameplay, and action in general, would help keep players interested in playing multiple times without getting bored.

3 - As previously mentioned, it sounds like PSO2 will allow you to bind equipment to your account/character once you equip it. I'm pretty sure this method has been used in other RPG's, including WoW (think they called it spiritbinding, if I'm not mistaken). So even then, some rare items could still be traded off, so long as you're not greedy and reckless with them. At the same time, as rare items are equipped, this prevents them from being flooded into to market, which helps keep rare items rare. From there, once a bound item becomes obsolete, a good game system would allow you to convert that old item into some sort of consumable resource or currency that you'd always have a use for (FF14 allowed you to turn items into materia to bind to other items, or exchange them for Grand Company Seals, etc.). Judging from the sound of PSO2's synthing system, you could probably move abilities or traits from an old bounded item to a newer one.

I agree with 99% of this. There was a part in Coyala Info thread

Item drops:
-Drop items are decided on a character-by-character basis.
-Each character can get different drops.

This makes me think that there will be PSO section IDs, and characters with the same IDs won't find the same things. In PSU I think things dropped by what class you were(I switched classes often an found things that made people surprised which surprised me. This was in PSP2).

If there is something I have that you can't find that I can and vise-versa it opens up trade and promts more friendships. If I can just find the weapon with a change of class all I would need to do is find out what you found it from and what you were. Then stick with my group to find it. On the flipside when I change classes I could find different parties to find to find the rare. That's alittle off topic sorry.

Obviously I haven't played the alphas nor do plan to join the betas but from what I've seen I see the enemies for fine. It's an alpha shouldn't the enemies already be easy for the player/tester to try things out or alittle above normal to test out how players/testers react to see what needs to be changed?

pikachief
Mar 17, 2012, 01:15 PM
PSU was always easy yeah.

But they made it even EASIER... after people complained that the only challenging parts were too hard. D:

out of the frying pan, into the fire. D8

angry Jabrony spam...

Augh, I'm starting to talk like that crazy old potato man...

Yea that's what im worried about.

In PSU the difficulty wasn't all that hard at all and the levels weren't all that long but the JP audience kept complaining that the levels were too hard, so they went through and changed the spawns on all the popular missions to have less enemies or less big enemies.

Then they also complained that the missions were too long so that almost all side paths were just taken out of all the popular missions.

It's the starter missions now because thats what's been played. I'm worried that as the game goes on and as they do updates, they'll be updating the missions because people will want them shorter and easier just as in PSU. Even if SEGA has changed their ways, doesn't mean that their audience has.

•Col•
Mar 17, 2012, 01:40 PM
They're only rebalancing the starter enemies, not the whole game. Also don't know what anyone means about ST making PSU too easy- PSU was a complete cakewalk from launch.

The starter enemies were tough for Hunters (provided you didnt spam the Rappy mission); most could kill you in 2-3 hits though lag was admittedly part of that difficulty. Mind, Rangers won't have realised because it was so overpowered :lol:

Besides, when is an easy Phantasy Star such a new thing? PSU was easy, PSO was easy (for anyone arguing this, the only 'hard' things in PSO were instant-kill attacks). No difference here and we've only seen a very small subsection of the game (Lv20 is hardly high level).

If they were nerfing every monster I'd understand the outcry but it only affects the starter enemies anyway!

Wat.

Just wat.

This is seriously starting to worry me. Playing Hunter seemed easier than ever. X_X I zoned out plenty of times while playing without having to worry... I never had to stop to grind or anything to be able to make it through a mission... Like, are these people just not using the dodge ability at all?

THE STARTING ENEMIES HAVE LIKE 3 SECONDS OF STARTUP FOR THEIR ATTACKS FOR GOD'S SAKE.

AFJAEFUWEAFUIOWAEFJOJ

I AM DEEPLY CONFUSED. I DON'T EVEN UNDERSTAND HOW PEOPLE COULD CONSIDER THAT TO BE DIFFICULT. I even used the freaking Gunslash most of the time(cuz I thought it was cool), and that was by far the worst Hunter weapon in the Alpha!


http://www.youtube.com/watch?v=4DVAsmrwdtQ

But seriously. This really is bugging me... This game is going to be super easy mode isn't it? =/ For anyone who says they're only nerfing the starting areas... That just means the later areas are going to seem that much harder (by comparison) for the people who thought the starting areas were difficult... Which means that they're probably going to complain about those too...

Vashyron
Mar 17, 2012, 01:42 PM
Whose wording mine?

In the first request the person wants to trade outside My Shop. It will be done.
So it's two different Trades. A Business Trade(My Shop) & A Personal Trade(in person?)

In the second request the person doesn't want "very rare" items(13-15 rares?) to be sellable in My Shop(Business Trades), that doesn't impede on the trades done in person(Personal Trades) or just dropping the item for them.

Notice the "OR" in this translation and the one here (http://bumped.org/psublog/phantasy-star-online-2-heads-onwards-to-the-closed-beta-test/), there would be little sense on not allowing it only in my shops if you equipped it once, all it would do is make it more annoying for players.
Which goes against the reason on implementing a player shop in games.


Though on this, I got to point out the question does make it seem the player is worried about just accidentally NPCing something perhaps, but the answer with the whole "equipped once," "my shop," "trade" and plus you can already lock items does make it seem like some sort of equipment binding.
I think this needs to be more clearly explained by Sega.

eclipsXe
Mar 17, 2012, 02:04 PM
Doesn't seem like the item binding thing will be too much of a problem, if anything if it's like Dcuo it'll put more worth on rares sense most people will want to equip them for themselves. Drop rates also don't seem too bad in PSO 2 especially with PSE burst, so it sounds like a good balance of a way to get weapons by actually working for them and another reason to farm weapons to get that moneyyy. Though I rather it be bind free, this way doesn't seem bad.

Zorafim
Mar 17, 2012, 02:12 PM
Besides, when is an easy Phantasy Star such a new thing?

Phantasy Star 2. Oh god, Phantasy Star 2...

Vashyron
Mar 17, 2012, 02:17 PM
@ The Difficulty talk. Yeah I'm also annoyed seeing the already easy "beginner" areas being toned down, makes me wonder about the inevitable complaining in later areas if they introduce any sort of real challenge.

Then we'll see if Sega is just as easy to cave in at reducing the difficulty there like previously.

NoiseHERO
Mar 17, 2012, 02:38 PM
Yea that's what im worried about.

In PSU the difficulty wasn't all that hard at all and the levels weren't all that long but the JP audience kept complaining that the levels were too hard, so they went through and changed the spawns on all the popular missions to have less enemies or less big enemies.

Then they also complained that the missions were too long so that almost all side paths were just taken out of all the popular missions.

It's the starter missions now because thats what's been played. I'm worried that as the game goes on and as they do updates, they'll be updating the missions because people will want them shorter and easier just as in PSU. Even if SEGA has changed their ways, doesn't mean that their audience has.

Isn't that kind of Ironic...?

What happened to the stereotype that asian players took hardcore """"MMO"""" online gaming more seriously?

Hopefully if the game stays easy outside of beginning areas SEGA won't cave into complaining fans like that. One thing they ARE trying hard to do is give the players what they want. But I definitely don't trust a good chunk of the fanbase, some people would even turn this into a completely different game if given the ability to. What one group of players want.. isn't what's best for everyone.

But I with the way they compromised on the way people suggested "rare items shouldn't be tradeable." Hopefully they'll compromise on difficulty as well. With all the things we can do in this game, this time around. I'm hoping enemies get just as creative and powerful.

Also challenge mode better be just as good as PSP2's (Never tried PSO's challenge mode.)

eclipsXe
Mar 17, 2012, 03:04 PM
Hopefully if the game stays easy outside of beginning areas SEGA won't cave into complaining fans like that. One thing they ARE trying hard to do is give the players what they want. But I definitely don't trust a good chunk of the fanbase, some people would even turn this into a completely different game if given the ability to. What one group of players want.. isn't what's best for everyone.


I'm eclipse X Solis and I support this message.

Vashyron
Mar 17, 2012, 03:24 PM
Just noticed another area of the Site was updated, features more pictures of Mags.

[spoiler-box]http://pso2.jp/concept/character/03/image/ss_02_l.jpghttp://pso2.jp/concept/character/03/image/ss_03_l.jpg
http://pso2.jp/concept/character/03/image/ss_05_l.jpghttp://pso2.jp/concept/character/03/image/ss_06_l.jpg[/spoiler-box]

Looks like they follow your main color like units, though if they constantly change to match you or stay the same like PSO who knows.

(Perhaps they could include a place that you can pay to change your Mag color? :rappy:)

Dark Emerald EXE
Mar 17, 2012, 03:28 PM
(Perhaps they could include a place that you can pay to change your Mag color? :rappy:)

That or just used in pictured so they'd match the color scheme *balance*
I'd hope they wouldn't match the outfit scheme.....would lack variety.....

Vashyron
Mar 17, 2012, 03:54 PM
Relooking those mags, those 2 bottom ones there have a horn... like the Unicorn has, plus this (http://pso2.jp/gallery/screenshot/image/element/20120316/ss_018_l.jpg) makes me think this specific Mag will be the one to transform into a Unicorn or it gives the Unicorn Photon Blast. (If Mags have more than 1 Photon Blast.)

Omega-z
Mar 17, 2012, 05:58 PM
Also going along with Colaya post. A character could just spam the Jump to evade most of the attack's too without having to use the evade skills at all. Gunslash is very easy to spam and focus fire on a foe using the right PA's.

I was a FoCast Male and was taking more then 3 hit's to get killed and on top of that I didn't even use Mirage Escape or the Step until I was past Level 12 ( oh didn't use a Rod until level 9 ). But even if they took those away I would be just jump around like a monkey anyways. It wasn't hard one bit and could been arguably a little easy and needed a buff.

lol PSO was balance in level to level Progress and the right amount Monster difficulty.

Zorafim I agree the classic's owned so much it was pure fun, even PS had the Level 1 Owl bats ( the one's that looked like Eyeball's with bat wings ) that 1 hit to 2 hit K.O. you if your to weak and needed to grind like a beast lol.

I think the complainer's don't like to figure out stuff and just be spoon feed instead.

Rock Eastwood - the stereotype is Korean players took hardcore """"PVP"""" online gaming more seriously!

But the Japanese love to be more Kiddie/LoLi/Easiness in there Game's they don't take MMO or the like to seriously, Except how they look.

eclipsXe
Mar 17, 2012, 06:21 PM
Also going along with Colaya post. A character could just spam the Jump to evade most of the attack's too without having to use the evade skills at all. Gunslash is very easy to spam and focus fire on a foe using the right PA's.

I was a FoCast Male and was taking more then 3 hit's to get killed and on top of that I didn't even use Mirage Escape or the Step until I was past Level 12 ( oh didn't use a Rod until level 9 ). But even if they took those away I would be just jump around like a monkey anyways. It wasn't hard one bit and could been arguably a little easy and needed a buff.

lol PSO was balance in level to level Progress and the right amount Monster difficulty.

Zorafim I agree the classic's owned so much it was pure fun, even PS had the Level 1 Owl bats ( the one's that looked like Eyeball's with bat wings ) that 1 hit to 2 hit K.O. you if your to weak and needed to grind like a beast lol.

I think the complainer's don't like to figure out stuff and just be spoon feed instead.

Rock Eastwood - the stereotype is Korean players took hardcore """"PVP"""" online gaming more seriously!

But the Japanese love to be more Kiddie/LoLi/Easiness in there Game's they don't take MMO or the like to seriously, Except how they look.

Don't say stuff like that you make the game sound way too easy D: going to hope for some tough AI near end game, or hard mode, or very hard, or the great ultimate mode :).

Omega-z
Mar 17, 2012, 06:31 PM
Well eclipsXe It's true the only things hard was listed form 1-3
1.) the Darker Ball of Doom - ( Mainly on how to beat it not fight it )
2.) the Keradiran(Misspell) - (the single or twin of those stretchy Lizards boss/es )
3.) The Dragon - (Harder in that end area then the Code Event version because of the area it appears in)

Everything else was pretty easy to super PSU easy but then again it was Level 20 so who know's.

Fenn777
Mar 17, 2012, 09:47 PM
Near the bottom of the blog post on the PSO2 blog about the suggestions (here (http://bumped.org/psublog/phantasy-star-online-2-heads-onwards-to-the-closed-beta-test/)), this was posted:

Q: I want to make sure I don’t sell very rare items in shops and such.
A: We’ll make it so that if you equipped it once you won’t be able to sell a rare item in shops or trades.

If I'm reading this right, seriously? Don't get me wrong, the majority of suggestions/requests were reasonable and the replied fixes were smart; I'm impressed with the team's commitment to serving the playerbase. But this is just not a good idea to me. Why should we be denied the ability to trade rare items we've equipped all because a few careless players keep selling their good stuff by accident?

eclipsXe
Mar 17, 2012, 10:50 PM
Well eclipsXe It's true the only things hard was listed form 1-3
1.) the Darker Ball of Doom - ( Mainly on how to beat it not fight it )
2.) the Keradiran(Misspell) - (the single or twin of those stretchy Lizards boss/es )
3.) The Dragon - (Harder in that end area then the Code Event version because of the area it appears in)

Everything else was pretty easy to super PSU easy but then again it was Level 20 so who know's.

Game looks fun enough that I can look pass the super easiness but idk I love a challange. Hopefully it gets harder after level 20, or maybe I'll make it harder on myself and run around with low level gear lol.

Arika
Mar 17, 2012, 10:53 PM
Request: I don't want very rare items to be sellable in shops.
Response: We'll make it so that you won't be able to trade or sell via My Shop any very rare item that you have equipped once.
.
I agree with Miyoko,
That is the most stupid idea I ever seen for a player request... who wanna sell or who wanna buy it is all optional up to the decision of the owner. If it is very rare then he gonna sell it at very high price, or he will just keep it himself anyway. If the stuff is truly rare then it will never flood in the market, or it will be such a ridiculous price that no any newbie could buy. Remember stuff in PSU that sell for 200-1000 mil? (gold bar) and some worth even more. The price will determine the value of items, and you can not say that "obtain 200 mil" isn't a hard work. I find that obtain huge amount of meseta is more work to do than just being lucky on drop.

I think Developer shouldn't just hear every request.. especially the one that says too hard and stuff.. they are clearly point and click MMO-fan.

•Col•
Mar 17, 2012, 10:57 PM
Don't mean to nitpick, but those Mag pictures have been up for a while... A few months now, actually.

http://bumped.org/psublog/phantasy-star-online-2-mags-and-my-room-and-item-lab/

Arika
Mar 17, 2012, 11:04 PM
Those pictures in Mike screen shots are all news which just officially sent link to participants.

The link u shown indeed have some mac pictures, but they are all different and they are not "those pictures". You never seen any Photon Blast months ago.

Tetsaru
Mar 17, 2012, 11:10 PM
Near the bottom of the blog post on the PSO2 blog about the suggestions (here (http://bumped.org/psublog/phantasy-star-online-2-heads-onwards-to-the-closed-beta-test/)), this was posted:

Q: I want to make sure I don’t sell very rare items in shops and such.
A: We’ll make it so that if you equipped it once you won’t be able to sell a rare item in shops or trades.

If I'm reading this right, seriously? Don't get me wrong, the majority of suggestions/requests were reasonable and the replied fixes were smart; I'm impressed with the team's commitment to serving the playerbase. But this is just not a good idea to me. Why should we be denied the ability to trade rare items we've equipped all because a few careless players keep selling their good stuff by accident?

As I explained before to another person in the same thread, had you been reading:


1 - Because that's taking the easy way out. One of the things I hated about PSU was the fact that, along with other game imbalances, a low-level character could get and use the best weapons in the game simply by buying them for cheap in player shops. It completely ruins any sense of character growth and progression, and ultimately ruins the long-term gameplay experience. When everyone is able to buy everything from player shops (especially when rare drop rates are through the roof and items flood the market, like PSU always did with events), then it eliminates much of the desire to even do certain missions in the first place because everyone can easily obtain the good stuff without running the mission at all, and then people complain about there being nothing to do in the game because they're already overpowered from the get-go and have no desire to do the missions because they already have all the rewards from them. And then everyone goes back to mindlessly spamming White Beast to earn more money because there's nothing better to do... :disapprove:

2 - Some items need to be EARNED through the completion of various appropriately difficult quests (PSU's Edil Fucil, Edil Arrow, and Elysion), or possibly through the use of an alternate currency item (something like PA Fragments), where you are awarded for time and effort invested, instead of dumb luck and RNG's. Being able to trade or sell these sorts of items to other players would just mean that someone else did all the work for you, which isn't fair to those who did it the "legit" way, and again, would remove a lot of the gameplay. A good alternative would be to have a difficult quest or mission that would require multiple people, and then upon completion, give worthwhile rewards to everyone for their effort. Then, on top of that, have other better rare items that each monster or boss can drop that require hunting to obtain as the icing on the cake, which along with good level design, gameplay, and action in general, would help keep players interested in playing multiple times without getting bored.

3 - As previously mentioned, it sounds like PSO2 will allow you to bind equipment to your account/character once you equip it. I'm pretty sure this method has been used in other RPG's, including WoW (think they called it spiritbinding, if I'm not mistaken). So even then, some rare items could still be traded off, so long as you're not greedy and reckless with them. At the same time, as rare items are equipped, this prevents them from being flooded into to market, which helps keep rare items rare. From there, once a bound item becomes obsolete, a good game system would allow you to convert that old item into some sort of consumable resource or currency that you'd always have a use for (FF14 allowed you to turn items into materia to bind to other items, or exchange them for Grand Company Seals, etc.). Judging from the sound of PSO2's synthing system, you could probably move abilities or traits from an old bounded item to a newer one.

TLDR: it encourages people to think twice before getting greedy with the loot that they find, and it helps keep rare items rare, instead of having them flood the market and be too cheap and accessible like they were in PSU.

Of course, how exactly this will work remains to be seen, but I assume it's the "you equip it, it's yours forever" system that a lot of other games use. Besides, you can always help your friends hunt down the loot, or do the quest/mission together that rewards it to you at the end - a method where there's actually gameplay involved, instead of "LOL, I'm gonna spam White Beast and farm money so I can buy all the best shit and then quickly get bored of the game because I'm so overpowered and all the other missions are stupid and holy shit Sonic Team doesn't know how the hell to make a good game why the hell am I still paying $10 a month for this shit no wonder all my friends quit months ago." :wacko:

Vashyron
Mar 17, 2012, 11:13 PM
Don't mean to nitpick, but those Mag pictures have been up for a while... A few months now, actually.

http://bumped.org/psublog/phantasy-star-online-2-mags-and-my-room-and-item-lab/

I didn't even remember this Haha wow.

By the way guys the Nico thing is up already http://live.nicovideo.jp/watch/lv84215759? PSO2 stuff won't go alive until about 2 hours and 30 mins from this post though.

eclipsXe
Mar 17, 2012, 11:23 PM
I didn't even remember this Haha wow.

By the way guys the Nico thing is up already http://live.nicovideo.jp/watch/lv84215759? PSO2 stuff won't go alive until about 2 hours and 30 mins from this post though.

tight work gameplay coming soon

•Col•
Mar 17, 2012, 11:26 PM
Those pictures in Mike screen shots are all news which just officially sent link to participants.

The link u shown indeed have some mac pictures, but they are all different and they are not "those pictures". You never seen any Photon Blast months ago.

I was referring to the Mag pictures Vash posted, not the ones in the OP. :p I thought that was obvious.

Anyway... Not sure I wanna stay up for the Nico stream. D: I'm sure someone's going to be recording it though, right?

ClothoBuer
Mar 18, 2012, 05:52 AM
As I explained before to another person in the same thread, had you been reading:



TLDR: it encourages people to think twice before getting greedy with the loot that they find, and it helps keep rare items rare, instead of having them flood the market and be too cheap and accessible like they were in PSU.

Of course, how exactly this will work remains to be seen, but I assume it's the "you equip it, it's yours forever" system that a lot of other games use. Besides, you can always help your friends hunt down the loot, or do the quest/mission together that rewards it to you at the end - a method where there's actually gameplay involved, instead of "LOL, I'm gonna spam White Beast and farm money so I can buy all the best shit and then quickly get bored of the game because I'm so overpowered and all the other missions are stupid and holy shit Sonic Team doesn't know how the hell to make a good game why the hell am I still paying $10 a month for this shit no wonder all my friends quit months ago." :wacko:

100% agree. Half of any good RPG is hunting down gear upgrades, and if everything can be done via player shops, you've effectively removed a majority of why you're playing it in the first place.

All in all, solid changes by Sonic Team, can't wait for this game!

Dark Emerald EXE
Mar 18, 2012, 06:03 AM
As long as I can compare said item to what previously wearing (like you could with other games) then I'm perfectly fine with that....

One thing that would be nice.....although that is out of Phantasy Star's character would be a loot system....not for everything mind you.....just stuff that is rare....

For when you come across someone who likes to ninja everything.......
of course playing with only good friends would suppose solve that problem

Saotome Kaneda
Mar 18, 2012, 12:05 PM
For when you come across someone who likes to ninja everything.......
of course playing with only good friends would suppose solve that problem

Just like PSPo2/2i and PSZ, PSO2 has unique drops for each player in a game. For example I kill one of those darkers in a party of two, it can drop some meseta, and maybe a monomate or something. The other player in the party will see something slightly different, maybe a different amount of meseta or a different item. There won't be any ninjaing because everyone will get their own drops of something(or nothing).

Cayenne
Mar 18, 2012, 09:26 PM
Everything sounds great except the enemy difficulty.

The enemies need to be more aggressive. Let's hope they get harder the more you progress in the game.

That's really the main thing I requested when I submitted the Alpha 2 feedback survey to SEGA.

Dark Emerald EXE
Mar 18, 2012, 11:18 PM
Just like PSPo2/2i and PSZ, PSO2 has unique drops for each player in a game. For example I kill one of those darkers in a party of two, it can drop some meseta, and maybe a monomate or something. The other player in the party will see something slightly different, maybe a different amount of meseta or a different item. There won't be any ninjaing because everyone will get their own drops of something(or nothing).

Ah ok that would be neat. Didn't play those so didn't know they changed it :o

ShadowDragon28
Mar 19, 2012, 03:26 AM
also 100% agree with Tetsaru's post.

Tetsaru
Mar 19, 2012, 03:53 AM
100% agree. Half of any good RPG is hunting down gear upgrades, and if everything can be done via player shops, you've effectively removed a majority of why you're playing it in the first place.

All in all, solid changes by Sonic Team, can't wait for this game!


also 100% agree with Tetsaru's post.

Thank you! ^^ Sometimes I know what I'm talking about, lol. :wacko:

Mike
Mar 19, 2012, 04:03 AM
All in all, solid changes by Sonic Team, can't wait for this game!
Sonic Team isn't involved.

Agitated_AT
Mar 19, 2012, 11:16 AM
Guys you should really spam the beta with feedback about the increase of difficulty. What morons would suggest such a stupid thing as decreasing the difficulty when the game was said to be a cakewalk allready. Bah! *sigh

Anyway im fine with the solo + npc option but please let the difficulty be on par with the first pso. Anyone of u must remember the first booma gangbang in forest with all of them bitch slapping the shit out of you lol. Forest 2 was incredibly challenging as well, and that was ANYTHING BUT A BAD THING. Spam them like bawses fellow fans!! Oh and dont let them shorten missions either :(

Anyway, everything else is great

Cayenne
Mar 19, 2012, 12:25 PM
Guys you should really spam the beta with feedback about the increase of difficulty.

That's what this board and I did when testing Alpha 2, multiple times (including the final survey).

Trust us, we spoke up.

Agitated_AT
Mar 19, 2012, 01:07 PM
*cries

HUmar Darkedge
Mar 21, 2012, 10:40 AM
2 - Some items need to be EARNED through the completion of various appropriately difficult quests (PSU's Edil Fucil, Edil Arrow, and Elysion), or possibly through the use of an alternate currency item (something like PA Fragments), where you are awarded for time and effort invested, instead of dumb luck and RNG's. Being able to trade or sell these sorts of items to other players would just mean that someone else did all the work for you, which isn't fair to those who did it the "legit" way, and again, would remove a lot of the gameplay. A good alternative would be to have a difficult quest or mission that would require multiple people, and then upon completion, give worthwhile rewards to everyone for their effort. Then, on top of that, have other better rare items that each monster or boss can drop that require hunting to obtain as the icing on the cake, which along with good level design, gameplay, and action in general, would help keep players interested in playing multiple times without getting bored.

3 - As previously mentioned, it sounds like PSO2 will allow you to bind equipment to your account/character once you equip it. I'm pretty sure this method has been used in other RPG's, including WoW (think they called it spiritbinding, if I'm not mistaken). So even then, some rare items could still be traded off, so long as you're not greedy and reckless with them. At the same time, as rare items are equipped, this prevents them from being flooded into to market, which helps keep rare items rare..

1st of all, I'm legit.
2nd: Is that really how an unreal economic system works for PSO2?

r00tabaga
Mar 21, 2012, 12:10 PM
Nobody knows for sure yet how bound weapons will work. We might be able to unbind weapons. I think it's a safety feature like infinity had where you can't accidentally sell a rare item in a shop.

hbmizzle10
Mar 21, 2012, 12:52 PM
i agree with testaru. this game rare weapons should be about how much work and effort you put into it, not about just buying everything off. true it will "cheapify" the game if you can just buy a very rare(and good) item at a high price at a shop versus finding it yourself but i think the point that the team and the request was made so that newer players(or veterans) wouldnt foolishly sell there valuables to the shops and never see them again. its just a thought for consideration not a real big issue(its still an issue none the less that should be addressed). remember this is ONLY FOR SHOPS NOT BETWEEN PLAYERS. YOU CAN CHARGE YOUR INSANE
PRICE BETWEEN YOU AND YOUR FRIENDS WHEN YOU TRADE.

remember this game is not just for veteran pso players. its also to attract a newer crowd. this is one reason why request and answers are being addressed. they're trying to make this game enjoyable for everyone and that includes the newer players

MelancholyWitch
Mar 21, 2012, 02:54 PM
i agree with testaru. this game rare weapons should be about how much work and effort you put into it, not about just buying everything off. true it will "cheapify" the game if you can just buy a very rare(and good) item at a high price at a shop versus finding it yourself but i think the point that the team and the request was made so that newer players(or veterans) wouldnt foolishly sell there valuables to the shops and never see them again. its just a thought for consideration not a real big issue(its still an issue none the less that should be addressed). remember this is ONLY FOR SHOPS NOT BETWEEN PLAYERS. YOU CAN CHARGE YOUR INSANE
PRICE BETWEEN YOU AND YOUR FRIENDS WHEN YOU TRADE.

remember this game is not just for veteran pso players. its also to attract a newer crowd. this is one reason why request and answers are being addressed. they're trying to make this game enjoyable for everyone and that includes the newer players


Actually if you were a veteran PSO player you would know that buying weapons was never a thing in PSO DC/GC days and it took A LOT of work and effort to put into getting some of these weapons in legit ways almost impossible is a way to describe some of those rares, not sure where you got that idea from that you could actually buy very rare and legit weapons because in those days meseta was not very valuable at all it was really only for Star Atomizers to feed your mag. A really rare LEGIT weapon in PSO was not something you would sell, TRADE for yes perhaps if you wanted another weapon someone else had that was looking for the weapon you had, easy solution is for them to make meseta not valuable again and something you only used for healing items and fluids, oh and of course for Tekkers other than that you had really no use for meseta everything was found, despite it not being "Bind on Pickup" or "Bind on Equip" unless you cheated. Point is it wasn't needed, just something people who played too much wow and not enough PSO complained about.

Insane price?!!? =o that's something in PSU not PSO Rare weapons were actually really rare in PSO you couldn't just give your bank full of meseta for one, trades with other weapons were required, oh well I'll miss being able to do that. It's kinda silly to claim it being a sequel to PSO and impose such things in it...not very PSO like at all. Just a bit of advice if you're going to address PSO veterans in such a manner on these forums do a little research first.

hbmizzle10
Mar 21, 2012, 03:39 PM
thats what i ment lol. when i referanced the insane price. i should have clarified that sorry. i was talking about psu because that irritated me allot when you could buy rares items at stores.

MelancholyWitch
Mar 21, 2012, 03:56 PM
yeah I hate that too it's not very PSO like at all rare items should be difficult to get and once you get them be proud of it like in PSO.

HUmar Darkedge
Mar 22, 2012, 10:59 AM
thats what i ment lol. when i referanced the insane price. i should have clarified that sorry. i was talking about psu because that irritated me allot when you could buy rares items at stores.


yeah I hate that too it's not very PSO like at all rare items should be difficult to get and once you get them be proud of it like in PSO.

Spoken like real vets.
@pride: The insane price(PSU) on a rare(semi), that part was ridiculous in some way. (PSO) The pride of obtainiing that (real, legit) rare is a great thing and a huge relief.

I'm hoping there's no Element properties for melee and range. But at the same time, that small part is an advantage.

Hell, I was glad enough to relax when i got the Hildeblue's head on HUmar, but then "that" happened. Redempted lost cause with my HUnewearl:D. Never found the Head again.:-?

Dinosaur
Mar 22, 2012, 11:50 AM
I'm hoping there's no Element properties for melee and range. But at the same time, that small part is an advantage.

All weapons can have an element.

HUmar Darkedge
Mar 22, 2012, 02:31 PM
Oh, well. They say when you have lemons, make lemonade. Have 2 completely different controls, weapon systems, and characters, you get either a badass or an exceptional game.

EDIT: I might be wrong on this logic. Or wrong logic. . .

hbmizzle10
Mar 23, 2012, 12:53 PM
man my biggest concern is they going to bring back item combinations back. like combining sang and yasha to make those twin swords? or bring back the complimentary stat boosting(and tech boosting) weapons back lol

NoiseHERO
Mar 23, 2012, 12:57 PM
NO!

I'm gonna spend 60 mil on that 10% dark 10* (ripoff) weapon and you're gonna sit their and applaud my efforts because that 60 mil took forever to earn! D<

HUmar Darkedge
Mar 24, 2012, 09:39 PM
man my biggest concern is they going to bring back item combinations back. like combining sang and yasha to make those twin swords? or bring back the complimentary stat boosting(and tech boosting) weapons back lol

Aand? In PSO, you would need that "Water" to turn Plantain Leaf and Fatsia to their full. With DS, you'd have to kill many of them to drop their 'left' and 'right' arm(OK this part is off the point). With a Mag, you get its stats to certain points, then you feed it something among the term "MAG CELL" to evolve it. I doubt they will add these certain conditions from PSO. "If" they had, well either good or bad, it'll take a while to find. I wouldn't really see any concern with that.

Note: Sange Yasha

EDIT: "DS" meaning Delsaber, not the actual thing.