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View Full Version : JP PSU Update! May 24th



Cyanide77
May 18, 2012, 12:13 AM
From May 24th to June 7th

Half off clothes
Free makeovers
10 Gold Coins
PA boost (x2)
3x stamps

Permanent C-S4 Current event missions

S4 Castle of Monsters

+3 to all race Weapon Skill GAS
(i.e. Cast 15 -> 18 )

More useless resistances (time to fill that 0/28 ><)

More GC mission junk

Not sure what the Weapon+ says, feel free to post!

Link:
http://phantasystaruniverse.jp/news/wis/?mode=view&id=1656

Also you're welcome for such a terrible job!

Recon Tactical
May 18, 2012, 12:54 AM
From May 24th to June 7th

Half off clothes
Free makeovers
10 Gold Coins
PA boost (x2)
3x stamps

Permanent C-S4 Current event missions

S4 Castle of Monsters

+3 to all race Weapon Skill GAS
(i.e. Cast 15 -> 18 )

More useless resistances (time to fill that 0/28 ><)

More GC mission junk

Not sure what the Weapon+ says, feel free to post!

Link:
http://phantasystaruniverse.jp/news/wis/?mode=view&id=1656

Also you're welcome for such a terrible job!

All I really needed to know. Will the EXP be the same?

Whit
May 18, 2012, 06:59 AM
From May 24th to June 7th
PA boost (x2)


:D

Now I have time to level some techs.

Golto
May 18, 2012, 09:37 AM
I wonder if they will keep the event drops for the boss boxes?

Ezodagrom
May 18, 2012, 09:49 AM
The update notes translated by EspioKaos:

http://phantasystaruniverse.jp/news/wis/?mode=view&id=1656

Special bonuses
* From May 24 until maintenance begins on June 7, the following bonuses will be in effect:
- Half-priced clothes and parts (Meseta purchases only)
- Free Lumilass services (excluding Hairstyle and Body Style Tickets)
- 10x daily Vol Coin allowance
- PA EXP payout boost
- 3x Daily Stamp allowance

Sprouting Special Weeks
* From May 24 until maintenance begins on June 7, "Castle of Monsters" will feature boosted EXP payout and drop rates.

Seasonal lobbies
* Parum Unification lobbies will be up until maintenance begins on June 7.

Updated missions
* The following "GUARDIANS Trial" missions will be reissued as permanent missions at the GUARDIANS HQ (Clyez City 5F) counter:
- Heaven, Earth, Man C-S4
- Fork in the Road C-S4
- Engineer's Challenge
* The special multipliers applied by the event will no longer be in effect.
* You can continue to earn personal kill count points for use in "Engineer's Challenge" by playing "Heaven, Earth, Man" and "Fork in the Road."
* The GUARDIANS HQ mission counter will be reorganized for this update. Now, "Heaven, Earth, Man," "Fork in the Road" and "Maximum Attack G'" will appear in the main list while all other past event prologue and exchange missions will appear under "past event missions."
* No changes will be made to the free mission counter.
* Castle of Monsters S4 will be added.

GAS #15
* Weapon skill caps will be increased for all races as follows:
- Humans: 20 ⇒ 23
- Newmans: 15 ⇒ 18
- CASTs: 15 ⇒ 18
- Beasts: 15 ⇒ 18
* The following new weapon skills will be added:
- Rifle Extra+ LV1
- Shotgun Extra+ LV1
- Longbow Extra+ LV1
- Grenade Extra+ LV1
- Laser Cannon Extra+ LV1
- Twin Handgun Extra+ LV1
- Handgun Extra+ LV1
- Crossbow Extra+ LV1
- Card Extra+ LV1
- Machinegun Extra+ LV1
- Rod Extra+ LV1
- Wand Extra+ LV1
- TCSM Extra+ LV1
* The following new attributes/resistances customizations will be added:
- Burn Rate+ LV1
- Poison Rate+ LV1
- Virus Rate+ LV1
- Shock Rate+ LV1
- Silence Rate+ LV1
- Confuse Rate+ LV1
- Taunt Rate+ LV1
- Fire TECHNIC Master LV1-3
- Ice TECHNIC Master LV1-3
- Lightning TECHNIC Master LV1-3
- Ground TECHNIC Master LV1-3
- Light TECHNIC Master LV1-3
- Dark TECHNIC Master LV1-3
* With the "TECHNIC Master" customizations, different effects are added with each level.

Item updates
* Legacy of the Light C-S will be updated with new drops, including Amun Tomb (spear) and Dilla Blade (dagger).
* Crystal Trading Post's inventory will be changed, replacing some old items.
* The Parum Unity Souvenir will be on sale for the duration of the Parum Unification lobbies.
* Casino rotation.

Valkyrie Lovrina
May 18, 2012, 10:05 AM
and here I thought that after the event I would miss out on a good opportunity at Guld and Milla and I can keep buying S+10 Grinders. that's a relief.

Crysteon
May 18, 2012, 10:43 AM
I dont really see a reasonable motive to leave these missions available...it's pretty much killing the perspective of exploring other available S3 and S4 runs (not like you have a lot to explore in a dying game like this).

Are they breaking MF even more? It's quite unsurprising, lol. Good thing here is that they are trying their best to keep gunner classes forcefully on stage with those customizations. AF needs more love!! (nah, jk...but I find it disturbing that it has a lot of weak features now....)

Just hope those GC spears have decent stats and a 10% PA boost....at this rate, I wont need to waste time and tickets on hunting Bloodspears....

ZER0 DX
May 18, 2012, 11:08 AM
Curious as to what the Extra+ skills actually do. Maybe an increase in usable weapon rank?

If that's the case I'd love to see some for melee weapons. Swords and Spears extra+ would make me never leave Fighgunner.

Midori Oku
May 18, 2012, 12:22 PM
Are they breaking MF even more?


I'm happy about it too! \o/

I am really curious to see wht the "Extra" weapon customizations do, as well as the TECHNIC Master upgrades. Unfortunately it is going to be hard to decide what all I want to add to Weapon Skills, and Attributes/Resistances. So many things! D:

Crysteon
May 18, 2012, 04:23 PM
I'm happy about it too! \o/

I am really curious to see wht the "Extra" weapon customizations do, as well as the TECHNIC Master upgrades. Unfortunately it is going to be hard to decide what all I want to add to Weapon Skills, and Attributes/Resistances. So many things! D:

My wild guess about that "Extra" shit is that thy might allow you to hit more targets...or perhaps it's a cheap excuse to increase the elemental % of the current type of weapon. Of course, the first guess is quite game breaking...since imagining a Diga hitting much more hitboxes is just lolinsane.

TheAstarion
May 18, 2012, 05:47 PM
Curious as to what the Extra+ skills actually do. Maybe an increase in usable weapon rank?

If that's the case I'd love to see some for melee weapons. Swords and Spears extra+ would make me never leave Fighgunner.

While that would be cool and interesting, nobody gets an A-rank wand or rod, so it's probably not that. Unless they're basically saying "fuck it" and letting people pick up weapon types they couldn't use at all before, like GT grenades, WT rods, etc.

For multi-bullet weapons, could be a bullet increase. Probably not though. Most likely something along the lines of Left Hand + and Right Hand +.

Midori Oku
May 20, 2012, 03:37 PM
Maybe they could even be an increase in range. Although, I hope it's a damage increase of some kind.

LP_Phoenix
May 20, 2012, 03:59 PM
must be power or damage increase, everything else is nonsense....but bullet increase?....two bullets on a rifle or laser? O.o laser would be strange if it would start to go in different directions like xbow ^^ u stand in front of a line of monsters and u cant hit them straight cause laser "avoid" to hit them

VectormanX
May 23, 2012, 06:59 AM
Could also be a knockdown or popup effect added to certain bullets or techs.

Midori Oku
May 24, 2012, 03:13 AM
Nosdiga before Ground Mastery lvl 2

http://i752.photobucket.com/albums/xx165/Nightwolf114/psu20120524_033945_000.jpg

Nosdiga after Ground Mastery lvl 2

http://i752.photobucket.com/albums/xx165/Nightwolf114/psu20120524_040237_006.jpg


Keep in mind there are three levels of each Mastery. I can't figure out what lvl1 does, but lvl2 is very obvious. This is also neutral damage, so the opposite element difference would be higher. I like this update! :)

Midori Oku
May 24, 2012, 04:57 AM
Ok this is now the normal damage hit on Mother Brain with a Rutsularod 10/10. This update is truly epic. \o/

http://i752.photobucket.com/albums/xx165/Nightwolf114/psu20120524_055310_007.jpg

DeathDragon2332
May 24, 2012, 05:41 AM
Ok this is now the normal damage hit on Mother Brain with a Rutsularod 10/10. This update is truly epic. \o/

http://i752.photobucket.com/albums/xx165/Nightwolf114/psu20120524_055310_007.jpg

Holy shit. So a EPD would be what around 13k? Crit for 22k?

Keilyn
May 24, 2012, 07:39 AM
Oh Crap!

I had fully GASed WT and MF...I guess I now can add more stuff to it. Unfortunately, it will have to be in September, since I will go away in early June for work. :(

indescribably
May 24, 2012, 08:04 AM
Holy shit. So a EPD would be what around 13k? Crit for 22k?

It's more like 12k and 19k crit. That's with elemental burst, though.

The Master eye
May 24, 2012, 08:55 AM
cool!
how about GM? also broken now? :D (or at least usefull? >.>)

Midori Oku
May 24, 2012, 09:00 AM
cool!
how about GM? also broken now? :D (or at least usefull? >.>)

lol no.

The Master eye
May 24, 2012, 09:11 AM
lol no.
seriously? fail >.>

Crysteon
May 24, 2012, 09:11 AM
Yeah, I totally called it when I said MF was gonna get broken again, lol. According to someone's test at 2ch, Elemental Tech Masteries give the following: Lv1 = 70% PP consumption, Lv2= 20% PA boost, Lv3 = Improves casting speed (doestn say how much it improves it).

So...yeah...MF is PSU's little spoiled child again, lol.

Midori Oku
May 24, 2012, 09:16 AM
The increased casting speed may be bugged though. It does not seem to stack with a head unit.

Crysteon
May 24, 2012, 09:26 AM
Aaaaand, as expected, all three new GC weapons have a 10% PA boost.

Refer to this post for more info:

http://pwv.sakura.ne.jp/bbs3/joyful.cgi?list=pickup&num=6445#6453

Dude, I'm so getting some of those spears...fuck Bloodspears hunt for now, >.>

Titan
May 24, 2012, 11:21 AM
Yeah, I totally called it when I said MF was gonna get broken again, lol. According to someone's test at 2ch, Elemental Tech Masteries give the following: Lv1 = 70% PP consumption, Lv2= 20% PA boost, Lv3 = Improves casting speed (doestn say how much it improves it).

So...yeah...MF is PSU's little spoiled child again, lol.

I bought all the Rutsu's from player shops just in case something crazy like this went down.

Its about time I get to put all my lvl 50 techs to use again, its been months.

LP_Phoenix
May 24, 2012, 11:32 AM
are u kidding me.....techers are strong enough and now they get such a super gas option....even if it costs (btw idk it yet..) 30 ap each lv....gunners get no real love in this game, dont they? does anybody know what that -->type weapons name in here<-- extra actually do? im still downloading

Crysteon
May 24, 2012, 12:13 PM
Less PP consumption, that's all :/

Omega-z
May 24, 2012, 01:02 PM
Has any one come across the new option's for GAS not being brought up at all in the GAS mission ?

It seems that there only a few classes that can use the new option's. GM,FG,GT,AT can use the Extra options then the SE rate+ is AT,GT only and the Tech Mastery is FT and MF only.

Midori Oku
May 24, 2012, 04:38 PM
That's odd, the SE rate+ upgrades are on Gunmaster for me.

http://i752.photobucket.com/albums/xx165/Nightwolf114/psu20120524_173641_000.jpg

MyNinja
May 24, 2012, 04:58 PM
i want them spears

Keilyn
May 24, 2012, 04:58 PM
Interesting that MF is insanity again, and I wont get a chance to try it out before leaving. So much for S4 being group oriented :(.

Omega-z
May 24, 2012, 07:36 PM
Yeah Sorry about that Midori Oku it was just a quick look. It's this way:

GM,FG,GT,AT and PT can use the Extra options.

The SE rate+ is AT,GT,PT,FG and GM.

The Tech Mastery is FT and MF only.

The only other classes that "could of" gotten something "could of" been FI,AF and WT. It seem's that anything Fighter related didn't get anything.