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IAmSecretSpy
Jun 28, 2012, 04:35 AM
I cant find any real information on this so lets collab!

Weapon Elements:
http://i.minus.com/i2l6UFu1zJ9UU.png-Fire
http://i.minus.com/ibceNx97kMSPdX.png-Ice
http://i.minus.com/i2J3vK8qEspRb.png-Lightning
http://i.minus.com/i7p5BsGqCoX8d.png-Wind
http://i.minus.com/ihdEWOUKNDIEG.png-Light
http://i.minus.com/i5Ztzo0HZFw0R.png-Dark

Weapon Elemental Affix's:
http://i.minus.com/if0kBsXRawwEp.png-Burn
http://i.minus.com/iAoCD0qgrYzQF.png-Freeze
http://i.minus.com/inpgrLKkKMnCH.png-Shock
http://i.minus.com/i5Ztzo0HZFw0R.png-Mirage
http://i.minus.com/ihdEWOUKNDIEG.png-Panic
http://i.minus.com/i5Ztzo0HZFw0R.png-Poison

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Weapon Elements go from 1-50 and give a corresponding % increase in damage to a monster that is weak against that Element.
The percent increase is anywhere from 1 to whatever your corresponding Element level is for Example:
Wired Lance - 186 Base Damage | Level 36 Fire

I have a 1-36% chance of doing more Damage to a Monster that is weak to the Fire Element on top of the Base Damage.

I dont think there is a Negative chance of doing less damage to the same Element type or is there?

------------------------
Weapon Elemental Affix's go from Level I-V and give a Greater chance of doing said effect.
Its currently unknown what chance you have of doing said effect on an enemy or if that enemy is weak against that element if it has a higher change of doing the said effect.

yuiri
Jun 28, 2012, 04:37 AM
success rate is 100% but you need the "exact" same weapon to increase it

combine a no-element or a different element to the one you have is +1 combine a weapon with the same element gives you a +2

moorebounce
Jun 28, 2012, 04:39 AM
They have a japanese PSO2 wiki that some of us look at for some info. The translation isn't the greatest but this is some of what you're looking for.

http://translate.google.com/translate?sl=auto&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fpso2.swiki.jp%2F&act=url

IAmSecretSpy
Jun 28, 2012, 04:42 AM
They have a japanese PSO2 wiki that some of us look at for some info. The translation isn't the greatest but this is what you're looking for.

http://translate.google.com/translate?sl=auto&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fpso2.swiki.jp%2F&act=url

I appreciate it im looking at it now but doesn't give the information needed

yuiri
Jun 28, 2012, 04:49 AM
that is becasue they are still requesting information from players on element damage interval. example a 50 flame point weapon does more damage then a non-element weapon at volcano




I appreciate it im looking at it now but doesn't give the information needed

JeyKama
Jun 28, 2012, 04:50 AM
Your weapon element means that all your weapon hits are increased by a percent equal to your element stat against things weak to that element. This element bonus can be boosted up to 50, so the damage bonus is substantial and makes non-rare weapons quite viable with enough resources.

So if you use a Fire35 weapon against a Fire-weak Garuf, all of your weapon damage is increased by 35% as opposed to using the exact same non-elemental weapon.

(edit) ok, now that I read a little more about it, I should probably just go test things out with multiple weapons. There are comments saying that hitting a mob with a neutral-element weapon still does more damage than a non-element weapon. (hitting things in volcano with a fire-element weapon vs. a non-element). Guess that will have to wait until Friday

Apparently weak element >>>> any other element > no element weapons?

As for monster weaknesses...
Rappies = Dark
Darkers = Light/Fire
Forest = Fire/Wind
Volcano = Ice
Desert = Thunder

You can't really go wrong with a great set of light/ice/thunder weapons as of now.

IAmSecretSpy
Jun 28, 2012, 04:57 AM
Jey i was about to say the same thing i appreciate this post, now wouldn't 'Dark' enemies have a Dark attribute? I dont think this is the case as ive never look hehe

JeyKama
Jun 28, 2012, 05:02 AM
There is no element resistance that I've noticed in PSO2(other than the weak%s on player armor), so any element you have is 100% an advantage. If it happens to be a weakness then it's an even greater advantage.

IAmSecretSpy
Jun 28, 2012, 05:08 AM
Updated OP, i wonder if its the same Element type that it does less damage? Or is just standard Base Damage?

Edit: wouldn't the corresponding weapon Affix's also have an effect on monsters that have a weakness towards that element?
Like a higher percentage of causing said Elemental Affix's Effect?

GrandTickler
Jun 28, 2012, 05:21 AM
hmm i thought the basic weapon element just add elemental damage but dont cause status effects, while the before mentioned Affix Partners are actualy status effects?

IAmSecretSpy
Jun 28, 2012, 05:30 AM
hmm i thought the basic weapon element just add elemental damage but dont cause status effects, while the before mentioned Affix Partners are actualy status effects?

It seems that you do i higher Percentage in damage against weak element Monsters but without a status effect when the Weapon Elemental Affix is actually what does the status effect unless they both give status effects? I have only witnessed my Weapon Elemental Affix Poison doing anything and i have tried all the Weapon Elements.

JeyKama
Jun 28, 2012, 05:35 AM
Your weapon element has nothing to do with elemental effects - it is only for boosting your weapon damage.


Updated OP, i wonder if its the same Element type that it does less damage? Or is just standard Base Damage?

I don't know first-hand, but some folks on the JP Wiki have said that they used a fire weapon on things in volcano, which are all fire-weak, and they still did MORE damage than with a no-element weapon. So something is a little wonky there. Either way it seems clear that hitting fire-breathing dragons with fiery weapons doesn't reduce your base damage.



Edit: wouldn't the corresponding weapon Affix's also have an effect on monsters that have a weakness towards that element?
Like a higher percentage of causing said Elemental Affix's Effect?

uhhh if you are asking if it would be easier to land Freeze on a Volcano monster or Poison on a Rappy, I don't have any reasonable way to test that as affix proc chances are extremely low.

I suppose you could go throw foie a thousand times at mobs in forest and see if more than 200 of them burn though... for science?

IAmSecretSpy
Jun 28, 2012, 05:44 AM
It seem more likely to be honest since they are corresponding Affix's to the Elements its only natural for them to have a higher change of doing said effect but who knows

Hrith
Jun 28, 2012, 06:48 AM
I don't think 35 to an element means 35% more damage. I have weapons with decent elemental properties, and I cannot notice any damage difference between an aligned and unaligned weapon, even using Sneak Shot on a weakened weak spot, the damage is always in the 1800. Even a 20% increase would make a noticeable difference (2160, theoretically).
I have no tried neutral weapons, but if I find a rifle with the same R-ATK and no element, I will.

Sp-24
Jun 28, 2012, 06:54 AM
Have you been testing it on enemies that have a weakness that that element? Because maybe that's what it is - additional damage done to something that is weak to that element, like enemy type attributes in PSO. I have noticed that my gunblade does somewhere around 15% more damage to dark things than it does to desert's robots, and it conveniently has Light 15 as an element. So, that may be it.

Also, PSO-esque damage addition may be the reason why your damage doesn't rise by, say, 30% if you have a Fire 30 weapon: maybe it only increases the weapon's attack power for the purposed of calculating the damage dealt, and doesn't change your character's.

Tycho
Jun 28, 2012, 07:01 AM
From when I tested it seemed the attribute modifier got applied over the weapon attack, not over total damage (which takes into account both defense and other sources of attack e.g. character base attack).

Hrith
Jun 28, 2012, 07:04 AM
I know, but that was what someple implied above.

Note that in PSO v1 and v2, the attribute of the weapon affected your total attack stat, it's only starting from PSO EpI&II that the attribute only affected your weapon attack stat instead.

Even if it's only the attack of the weapon which is affected by the elemental alignment, I should see a change in damage using a Yasminkov 3000R +3, it has decent R-ATK.

Sp-24
Jun 28, 2012, 07:08 AM
Wait. Weak Spot is your problem. When you hit a Weak Spot, your weapon is automatically super effective, regardless of the element used. Try it without a Weak Spot and see if there is a difference.

I'll have some tests when the servers are back up tomorrow, but so far, I've been doing identical damage to all enemies in melee (as a Force) unless elemental affinity kicked in.

IAmSecretSpy
Jun 28, 2012, 07:27 AM
Its things like this that need to be addressed :)

From the looks of it depending on the level(Number) of your Weapon Element it can do UP TO x% of damage. Example from first post:
"Wired Lance - 186 Base Damage | Level 36 Fire

I have a 1-36% chance of doing more Damage to a Monster that is weak to the Fire Element on top of the Base Damage."

I think its a 1% chance of enemies with the same Element and a 1-x% chance to enemies of different elements.

In essence you can do more damage but that doesn't mean its consisted and sometimes even noticeable unless its in the 30+ range.

GoldenFalcon
Jun 28, 2012, 07:34 AM
When playing around with elemental weapons, I was under the impression that weapon elements gave them a proc, not a damage boost. For example, a 10% fire sword in the forest -always- activated the fire element proc, which causes an explosion upon hitting the enemy, making you do extra damage
But, if you go to the volcano caves place, that weapon has a 10% -chance- to proc the extra damage... meaning that element percent only matters against enemies that aren't "weak" to it.

I could be totally wrong though. Damage this time around is really strange (and heavily based on ability stat)

IAmSecretSpy
Jun 28, 2012, 07:40 AM
You made a good point, i wonder if the damage variables are different upon what element type your fighting.

Weak Element: Effect instead of Damage
Same Element: Damage instead of effect
Different Element: ???

Its all basic assumptions based off previous games.

Sp-24
Jun 28, 2012, 07:44 AM
Guess we have a lot of testing to do tomorrow.

Flevalt
Jun 28, 2012, 07:50 AM
Since the Ice area is being released next and the most common enemies(dark-type)+native enemies are weak against fire the most useful element is and will be Fire.

Sp-24
Jun 28, 2012, 08:05 AM
Seems that way. It's really strange, though, do they not notice how some of the elements are practically useless currently? And I say currently, but there is probably going to be around 8 areas in total, and 3 of them (forest, arctic and assumed dark-type area) are going to have a fire weakness. That's just weird.

At first, I thought that the horrible imbalance in skill trees (Lv.10 Normal Tech Advance makes normal techs 110% powerful, holy shit) was due to them trying to extort money from people who tried experimenting at first, but now want a build that doesn't suck. But since you can't buy an element changer, they may just have no idea what are they doing.

IAmSecretSpy
Jun 28, 2012, 09:19 AM
Most Bosses are Fire right? So Ice for Bosses and Fire for Other.

Of course if Adding Attributes wasn't absolutely stupid and a total waste of money i would have Lvl 5 Poison too

GoldenFalcon
Jun 28, 2012, 09:25 AM
Most Bosses are Fire right?

Enemies don't have elements anymore, since enemies didn't have elements in PSO

Sp-24
Jun 28, 2012, 09:33 AM
They have elemental weaknesses, though. Rockbear, Gwahna and Dark Ragne are weak to Fire, while Catadran and Vol Dragon are weak to Ice.

IAmSecretSpy
Jun 28, 2012, 09:35 AM
Enemies don't have elements anymore, since enemies didn't have elements in PSO

i meant to say Most bosses are weak against fire and should use Ice and Fire for normal Mobs

Edit: ^^answered

Flevalt
Jun 28, 2012, 09:52 AM
I also dropped some gear with Light resistance yesterday and you know what would be funny, if they didn't even put a single light type enemy into the game lol.

I mean in PSO1 there was what, Idola the 2nd form. Would definitely be cool to see a light area with lots of light monsters imo. Especially since something like that has not been in any PSO yet.

Arika
Jun 28, 2012, 10:26 AM
This is really a good thread.
I was trying to find info from many sites but all of them are quite vague. At least I m trying to figure out rought calculation formular first, though I think the official calculation formulas won't release until pso 2 guide book release

IAmSecretSpy
Jun 28, 2012, 04:24 PM
This is really a good thread.
I was trying to find info from many sites but all of them are quite vague. At least I m trying to figure out rought calculation formular first, though I think the official calculation formulas won't release until pso 2 guide book release

What i listed is the most logical way they have it setup, once the Servers are back online im sure we will have alot more people giving information and what they see.
We need to test two weapons with the same base damage, one with an Elemental Effect and the other without. A very simple test, lets say 20 enemies each and we count every hit we do to a monster. Aka recording every damage per hit with each weapon on X amount of enemies. It doesn't need to be alot since we not testing how much damage more does Weapon Elements do but rather if there is a difference at all. Then we can continue with the test seeing how much Each level's damage was and try to find the pattern. IF it does that, if not we need to factor in the other variables.

The reason im testing that is because its thought that weapons dont have Elemental Damage since its replaced with the identical Weapon Element Affix which would do said effect of said identical Affix. Example: Fire = Burn, Ice = Freeze, Lightning = Shock

To keep it more near identical to previous installment but still changing it, they added this system which is nice if Affixing weapons didn't cost so much money and it didn't fail 80% of the time. I mean really i can upgrade my weapon all the way to +10 and only loose money, yet adding attributes which is less important then the actual upgrade of the weapon makes me loose the attributes? Even the Boosts that you can add onto it only add +5% which is shit when you have over 2 Affix's on your weapon. I cant imaging having 4 Affix's and having them be all Level 5 its impossible, it would be like a negative percentage...

back on topic i hope that helped you out :)

IAmSecretSpy
Jun 29, 2012, 10:53 AM
Anything new Guys?